Lightning Legs AND Speed: The Chun-Li Thread

MarLonLonMilkMarLonLonMilk Kid Canada.Joined: Posts: 2,634


A general thread for all Chun players. Feel free to share and discuss whatever MvCI Chun stuff comes to mind.
PSN & CFN: marlonlonmilk_
NNID: MarLonLonMilk

YouTube: https://www.youtube.com/channel/UCyaKeJSqQXVDwZCmU7av5CA

Comments

  • MarLonLonMilkMarLonLonMilk Kid Canada. Joined: Posts: 2,634


    Combos for all the stones.
    PSN & CFN: marlonlonmilk_
    NNID: MarLonLonMilk

    YouTube: https://www.youtube.com/channel/UCyaKeJSqQXVDwZCmU7av5CA
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,350 mod
    edited September 19
    Looking forward to more cute combos and tech from you Marlon. Dunno if I'll be going to Canada Cup or not, but if I am you better do some cute stuff in pools. Might play Chun on the side depending on how I'm feeling. She looks too good to not at least understand a bit.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • MarLonLonMilkMarLonLonMilk Kid Canada. Joined: Posts: 2,634
    edited September 19
    I-I'll do my best!



    Or at least until a better Chun starts putting stuff out lol.
    PSN & CFN: marlonlonmilk_
    NNID: MarLonLonMilk

    YouTube: https://www.youtube.com/channel/UCyaKeJSqQXVDwZCmU7av5CA
  • TurboTajTurboTaj Joined: Posts: 12
    edited September 21
    I figured I'd share to see if anyone had any ideas... this is a corner combo I've been working on. I feel like there's room for something better after the kikoanken.
    Current combo lands approximately 5600 - 5700 damage meterless with no stones or tags. I was able to confirm it works on small bodies like Rocket as well.

    EDIT: I was able to optimze the beginning a little more thanks to MarLonLonMilk's video. Now we're looking at 5900 meterless no stones or tags. Thanks!



    I still am struggling to find a good way to end the combo after the kikoanken if I want a setup instead of straight damage. Because I already used the lightning leg spike I can't end the combo with it to get the backdash kikosho to force a mixup. I tried moving the kikoanken to earlier in the combo and removing the air legs until the end but either way they roll out before I can end air legs with the spike to the ground :(
    Post edited by TurboTaj on
  • rayplayrayplay aka solidoutlaw Joined: Posts: 2,813
    edited September 21

    Just shy of 6K but considering it's corner to corner from a cr.LK, I think that's pretty good.
    Edit: I forgot how to embed
    PSN: rayplay
    Best widowmaker in North Korea.
    "He's gonna switch to wireless mid greed sever."
  • CoolerCooler Joined: Posts: 106
    edited September 21
    My Corner to Corner Chun:


    My Fancy Corner Combo:


    My Basic Corner Combo:


    Just discovered this full screen carry for people who only like to use HP:
    Post edited by Cooler on
  • DeezxNutzDeezxNutz Joined: Posts: 32
    Made a playlist for Chun/Dante Mvci - Dante/Chun:
  • MarLonLonMilkMarLonLonMilk Kid Canada. Joined: Posts: 2,634
    edited September 21
    One thing that makes me a little sad so far is that all the cool looking Chun combos do roughly the same amount of damage as the simpler combos. I know crazy long and massive damage combos are the theme for this Marvel, but it still stings.
    PSN & CFN: marlonlonmilk_
    NNID: MarLonLonMilk

    YouTube: https://www.youtube.com/channel/UCyaKeJSqQXVDwZCmU7av5CA
  • TurboTajTurboTaj Joined: Posts: 12
    One thing that makes me a little sad so far is that all the cool looking Chun combos do roughly the same amount of damage as the simpler combos. I know crazy long and massive damage combos are the theme for this Marvel, but it still stings.

    Its all going to be about the setups. Right now we're all still optimizing damage but Chun's usefulness as a tag partner to put a setup in place isn't readily apparent outside of kikosho yet. Doesn't seem like she has many moves locking the opponent in place outside of supers and maybe SBK. Perhaps an unblockable situation can be established with f.hk? Too bad you can't use that after another normal move.

    Regardless, I think her combos can be further optimized. Most people are hitting 5k meterless but I think its probably in the realm of possibility to hit 6k meterless (at least in the corner.) I really don't like ending combos with her air super unless your partner is someone like Spiderman or maybe Captain Marvel who can do something after? I dunno.
  • CoolerCooler Joined: Posts: 106
    edited September 21
    Check this out.
    I'm sure it's known because I accidentally bug the super all the time, but can this be a good cross up?
    I set the CPU to jump back out of air stun and it can't off that.
  • rayplayrayplay aka solidoutlaw Joined: Posts: 2,813
    edited September 21


    6k from a cr.LK starter, corner to corner. Also builds nearly 2 bars.
    PSN: rayplay
    Best widowmaker in North Korea.
    "He's gonna switch to wireless mid greed sever."
  • CoolerCooler Joined: Posts: 106
    edited September 22
    This wall to wall combo has been super reliable for me:



    I was messing around with her charge moves, but I can't make them really worth it. Also my thumb is really sore, when I'm charging a move I feel like I have to put so much pressure on the button lol.

  • MarLonLonMilkMarLonLonMilk Kid Canada. Joined: Posts: 2,634
    Almost 7k damage starting with 0 bar by herself. Along with a corner to corner combo inspired by @rayplay's tweet. Thank you for the idea!



    I was looking for ways to get Chun's charged Kikoken into a corner to corner combo and keep it optimized. Your corner to corner combo filled in the last piece of the puzzle lol.
    PSN & CFN: marlonlonmilk_
    NNID: MarLonLonMilk

    YouTube: https://www.youtube.com/channel/UCyaKeJSqQXVDwZCmU7av5CA
  • CoolerCooler Joined: Posts: 106
    Damn, I want to try my own take on that. Looks sick.
  • rayplayrayplay aka solidoutlaw Joined: Posts: 2,813
    Almost 7k damage starting with 0 bar by herself. Along with a corner to corner combo inspired by @rayplay's tweet. Thank you for the idea!



    I was looking for ways to get Chun's charged Kikoken into a corner to corner combo and keep it optimized. Your corner to corner combo filled in the last piece of the puzzle lol.

    Really nice stuff. I used my starter for that one again just to see the meter gain for it and,



    2 bars and like 5% of 3rd. I think counter switching constantly is going to be viable for her since she has low HP, but builds meter absurdly fast.
    PSN: rayplay
    Best widowmaker in North Korea.
    "He's gonna switch to wireless mid greed sever."
  • TurboTajTurboTaj Joined: Posts: 12
    My new favorite thing to do in this game: When the opponent activates their surge just super jump and tenshokyaku all day. Very few people seem to know how to handle it yet and its super helpful for wasting time. This is the kind of lame shit I love to do in these Marvel games! Not the crazy rushdown everyone else loves.
  • CoolerCooler Joined: Posts: 106
    TurboTaj wrote: »
    My new favorite thing to do in this game: When the opponent activates their surge just super jump and tenshokyaku all day. Very few people seem to know how to handle it yet and its super helpful for wasting time. This is the kind of lame shit I love to do in these Marvel games! Not the crazy rushdown everyone else loves.

    I do that too lmao. Super Jump, 3 down down hk's and air dash. I bet you can even qcf. hk and qcb.hk too. Or both.
  • MarLonLonMilkMarLonLonMilk Kid Canada. Joined: Posts: 2,634
    rayplay wrote: »
    Almost 7k damage starting with 0 bar by herself. Along with a corner to corner combo inspired by @rayplay's tweet. Thank you for the idea!



    I was looking for ways to get Chun's charged Kikoken into a corner to corner combo and keep it optimized. Your corner to corner combo filled in the last piece of the puzzle lol.

    Really nice stuff. I used my starter for that one again just to see the meter gain for it and,

    2 bars and like 5% of 3rd. I think counter switching constantly is going to be viable for her since she has low HP, but builds meter absurdly fast.

    Aren't charged Kikoken combos the coolest thing!?
    PSN & CFN: marlonlonmilk_
    NNID: MarLonLonMilk

    YouTube: https://www.youtube.com/channel/UCyaKeJSqQXVDwZCmU7av5CA
  • CoolerCooler Joined: Posts: 106
    edited September 26
    So Chun can combo off every grab except air back throw not near corner as far as I can tell.

    Also, I found this glitch setup that can maybe setup a reset or grab:


    Reality storm owns lol, saved my combo today:


    My Max Damage off of 1 Bar currently. only works on Hulk though:
    Post edited by Cooler on
  • thiagoeisthiagoeis Just press the buttons Joined: Posts: 649
    So, this is my lazy corner combo.
    6k damage with 1 bar and 1 tag



    Want sugestions for optmization station
    High level salty play

    - I try to play:
    MvC:I: Reality-Ultron/Chun, Time-Ultron/Chun, Power-Ultron/Ryu, ?-Venom/?
    DBZ: Trunks/Piccolo/Yamcha
    UMvC3: Chun-Li/Doom/Strider, Taskmaster/Chun/Hawkeye, Task/Doom/Hawk, point Hawkeye and point Vergil (troll) teams
    SFV: Alex, Guile and Ryu (CFN id: trakkerzorg)

    Other games:
    - I play 4fun or when someone asks:
    GGXrd: Slayer
    SFxT: Combinations of Poison, Jin, Ryu, Vega(Claw), Yoshimitsu, Guile and sometimes Chun
    MSH: Psylocke and Spider-Man
    MvC: Gambit, Spider-Man, Ryu, Strider. Trolls with Zangief, Venom and O. Hulk
    Super Turbo/HDR: Guile, Vega(Claw)
    3rd Strike: Akuma, Ryu. Trolls with Alex and Twelve
    USFIV: Vega(Claw), Ryu. Fools around with Seth and Poison

    - Stuff that I should practice more but I don't:
    DOA5LR: Kasumi
    MvC2: WarMachine/IronMan/Doom. Also weird teams with Rogue, Gambit, Ken, Akuma and other mid tiers
    CvS2: A-Guile/Ryu/Vega, A-Terry/Ken/Vega
    KOF XIII: Terry/King/Kim
  • MarLonLonMilkMarLonLonMilk Kid Canada. Joined: Posts: 2,634
    Can you not get another charged SBK or Kikoken in there?
    PSN & CFN: marlonlonmilk_
    NNID: MarLonLonMilk

    YouTube: https://www.youtube.com/channel/UCyaKeJSqQXVDwZCmU7av5CA
  • AlMoStLeGeNdArYAlMoStLeGeNdArY Optimize or Die Joined: Posts: 2,346
    Is someone willing to post the notations?
  • AlMoStLeGeNdArYAlMoStLeGeNdArY Optimize or Die Joined: Posts: 2,346
    Worked out the notations for one of the combos myself.

    St.Lp st.Lk st.HP jc ad j.flk st.Lp st.Hp st.Hk jc j.fhp j.fhk ad j.fhk land j.flk j.fhp dj j.flk j.fhp j.hk land st.hp st.hk jc j.fhp j.fhkxxhk sbk k xx qcf kk.

    I think I got this correct. Please lmk if Im wrong. I have trouble getting j.flk after standing hp. Any advice? Sometimes i get jump hp sometimes i get the air dash but no lk comes out. Also why f.lk instead of regular lk?

  • CoolerCooler Joined: Posts: 106
    Worked out the notations for one of the combos myself.

    St.Lp st.Lk st.HP jc ad j.flk st.Lp st.Hp st.Hk jc j.fhp j.fhk ad j.fhk land j.flk j.fhp dj j.flk j.fhp j.hk land st.hp st.hk jc j.fhp j.fhkxxhk sbk k xx qcf kk.

    I think I got this correct. Please lmk if Im wrong. I have trouble getting j.flk after standing hp. Any advice? Sometimes i get jump hp sometimes i get the air dash but no lk comes out. Also why f.lk instead of regular lk?

    Would be better to quote the video you're talking about, I have no idea which one :\
  • PsychobluePsychoblue the Conductor of the Hype Train Joined: Posts: 2,822
    Cooler wrote: »
    TurboTaj wrote: »
    My new favorite thing to do in this game: When the opponent activates their surge just super jump and tenshokyaku all day. Very few people seem to know how to handle it yet and its super helpful for wasting time. This is the kind of lame shit I love to do in these Marvel games! Not the crazy rushdown everyone else loves.

    I do that too lmao. Super Jump, 3 down down hk's and air dash. I bet you can even qcf. hk and qcb.hk too. Or both.

    Windmilling Tenshokyakus until something good happens has saved me so many times.
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