Time to get Serious! MvC:I Mega Man X Thread

MegamanSteveMegamanSteve Joined: Posts: 679 ✭✭✭✭✭ OG
edited September 19 in Mega Man X
Alright Character forums are finally up. Let's talk shop when it comes to Dr. Lights greatest creation. Combos, Tips, Strats for neutral, best stone, best partner and all that sort.

Screenshot_2017_09_19_06_46_09.png

Screenshot_2017_09_19_06_46_24.png

Screenshot_2017_09_19_06_46_44.png

Screenshot_2017_09_19_06_47_29.png



Post edited by MegamanSteve on
"He who hesitates is lost"
- Bass, MegaMan7
«1

Comments

  • Intuitive2011Intuitive2011 Cr.Mk XX Hadoken Joined: Posts: 3,639
    Alright Character forums are finally up. Let's talk shop when it comes to Dr. Lights greatest creation. Combos, Tips, Strategies in neutral, best stone, best partner and all that sort.

    Gold reflect doesn't work vs charged buster. :)

    J.Lk is his cross up. So far this is what I've discovered.
    "Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
  • MegamanSteveMegamanSteve Joined: Posts: 679 ✭✭✭✭✭ OG
    edited September 19
    I'll start off with some of what I've been working on

    6.6k 1 bar Bnb


    8k Lvl 3 w/power surge


    Full resource solo 9k w/ power storm


    Full resource w/partner (Zero) 10k w/power storm
    Post edited by MegamanSteve on
    "He who hesitates is lost"
    - Bass, MegaMan7
  • MegamanSteveMegamanSteve Joined: Posts: 679 ✭✭✭✭✭ OG
    edited September 19
    Also I'm trying to see what kind of reset/mixup potential I get off of Frost Shield into tag

    Grounded works great into Zero teleport


    Being put into the air after an extended combo. It doesn't work on all air techs however, still a rough idea.

    The interesting thing here is even after a longer combo when the opponent gets otg'd into the tag hit it puts them in a HKD state where they can be otg'ed again by Frost Shield
    "He who hesitates is lost"
    - Bass, MegaMan7
  • Return of ShikiReturn of Shiki Your favorite game sucks Joined: Posts: 4,408
    edited September 27
    I've trying to figure out all the changes X gets in Armor of Light mode.
    Here's some things I've found--

    --All special moves get 10% increase in damage
    --All special moves and buster decreased start-up
    --Charged buster shot can reach Level 3. Level 3 has no difference from Level 2 in terms of damage, but can't be reflected and has higher durability.
    --Expanded hitbox for special moves (???)
    --Extra hits on all version of Boomerang cutter
    --Level 2 buster damage increase on both hits
    --Super Charge Shot becomes Double Charge Shot
    --f+H (Buster Blow) becomes cancellable into other normals. Normal version is jump cancellable only.
    EDIT--10% defense increase against ALL damage!
    Post edited by Return of Shiki on
    If you listen to fools, the mob rules...
  • CriminalCreedCriminalCreed Joined: Posts: 14
    edited September 20
    Have no idea if it's viable or not but I've done it online with 100% success. Can probably be optimized to kill without a level 3 buttttt, if you have the bar it's a great round closer.
  • MegaMettaurXMegaMettaurX ~Technika~ Joined: Posts: 184
    how useful is SWR? I feel like it should just get patched out or outright replaced.
  • cliffesidecliffeside brilliant idiot Joined: Posts: 769
    SWR does the most damage if you can combo them low into the middle of it so you get most of the hits. i haven't found any meaningful ways to do that yet. also i guess it's a solid anti air.
    SFV- F.A.N.G. (and alex when he finally comes out)
    PSN/CFNID- cliffeside
    twitter @cliffeside.
  • MegamanSteveMegamanSteve Joined: Posts: 679 ✭✭✭✭✭ OG
    how useful is SWR? I feel like it should just get patched out or outright replaced.

    I haven't used it, but ive seen it used to try and set up resets against air techs in the corner because it will lock down the opponent in all tech directions for a tag into possible mixup, not sure how effective that will be in the long run.
    "He who hesitates is lost"
    - Bass, MegaMan7
  • Return of ShikiReturn of Shiki Your favorite game sucks Joined: Posts: 4,408
    SWR is really kind of blah, but it covers an important blindspot for X.
    Not really useful for combos. Maybe potential for resets as mentioned.
    If you listen to fools, the mob rules...
  • SonnyMarloSonnyMarlo Joined: Posts: 5
    Pretty basic, and probably already known by anyone playing X, but the X buster (basic fireball) can be cancelled if you start charging using the air version. The ground version forces you to release/tag/super
  • MegamanSteveMegamanSteve Joined: Posts: 679 ✭✭✭✭✭ OG
    https://twitter.com/Philltastic1/status/910450715767791616?s=09

    Not sure how to post tweets using bbcode but here's the concept on swr
    "He who hesitates is lost"
    - Bass, MegaMan7
  • KikamopKikamop Joined: Posts: 6
    people should setup character specific discords for info & tech sharing.
  • MegamanSteveMegamanSteve Joined: Posts: 679 ✭✭✭✭✭ OG
    https://discord.gg/4f86Rf is the one I'm using you can opt into the X thread
    "He who hesitates is lost"
    - Bass, MegaMan7
  • MegaMettaurXMegaMettaurX ~Technika~ Joined: Posts: 184
    https://clips.twitch.tv/InterestingBraveRamenPeteZarollTie?tt_medium=clips_api&tt_content=url

    Found this via twitch mobile. Looks pretty good imo. I wonder if it cab be done without power stone
  • MegamanSteveMegamanSteve Joined: Posts: 679 ✭✭✭✭✭ OG
    https://clips.twitch.tv/InterestingBraveRamenPeteZarollTie?tt_medium=clips_api&tt_content=url

    Found this via twitch mobile. Looks pretty good imo. I wonder if it cab be done without power stone

    It looks like you can totally forgo the power stone and go straight into the level 3 after the j.hk
    "He who hesitates is lost"
    - Bass, MegaMan7
  • ultrapowerlevelultrapowerlevel (SuperShadonic) Joined: Posts: 112
    Not a practical combo since it requires 5 meter by making Dante going DT then switching to X and gaining 4 Meter as X.

    However I thought I'd just post this here for the World record 10094 damage.

  • KakaClaymoreKakaClaymore Aqours!! Sunshine!! Joined: Posts: 117
    Corner Bnb 1 bar 6409 dmg



    SFV - Zeku
    MVCI - X/Strider
  • MegaMettaurXMegaMettaurX ~Technika~ Joined: Posts: 184
    edited September 24
    does sonic blade add more hit stun if you hit an airborne opponent rather than on ground?

    Edit: Has anyone found any good jump ins?

    I've been kind of experimenting with J. LK, j.HP standing HP. Seems like it's useful, and I hear j.LK is a crossup, but I've never landed one.
  • AlMoStLeGeNdArYAlMoStLeGeNdArY Optimize or Die Joined: Posts: 2,206
    Can someone post the notations for MM bnbs?
  • KakaClaymoreKakaClaymore Aqours!! Sunshine!! Joined: Posts: 117
    does sonic blade add more hit stun if you hit an airborne opponent rather than on ground?

    Edit: Has anyone found any good jump ins?

    I've been kind of experimenting with J. LK, j.HP standing HP. Seems like it's useful, and I hear j.LK is a crossup, but I've never landed one.

    j lk is crossup but hard to use , and about de jump ins im suffering a lot >.<
    SFV - Zeku
    MVCI - X/Strider
  • KJunkKJunk Joined: Posts: 2,957
    Few quick notes on X zoning and approaching:
    • His Buster Light Punch follow-up (the forward dash) has a long recovery normally. You can cancel its recovery early with a special move, or a jump. This makes it possible to do things like buster -> dash -> buster -> dash -> buster -> dash -> lp, combo, starting from full screen.
    • You can also charge the buster slightly for a series of L2 busters as you move in.
    • Or you can throw two busters then air dash into them or past them... shenanigans.
    • Buster, dash, jump cancel, airdash back air buster, land buster... pretty good spam at different heights.
    • His Buster Light Kick follow-up (the backwards hop) also has a long recovery. It can't be jump canceled, but it can be special canceled. This makes something like buster -> backdash -> buster possible, or buster -> backdash -> slicer.
    • His hyper buster is pretty great for punishing tag spam. Unlike beam supers where the character sits there for 5+ seconds, he gets out relatively quickly. It also doesn't totally ruin the resulting combo with scaling.
  • DrSlouchDrSlouch Gyah gyah gyah gyah! Joined: Posts: 149
    The buster tech is greatly appreciated. Glad I'm not the only one trying my hardest to make this character work too
    My PSN ID is DrSlouch and my XBL is Doctor Slouch. My main UMvC3 team is Ryu/Firebrand/Sentinel, my back-up team is Thor/Dormammu/Dr. Strange, and my Skullgirls team is Filia/Peacock.
  • GrieversGunbladeGrieversGunblade Joined: Posts: 329
    edited September 27
    I'm looking into maining X and Zero for MVCI (even though I won't play it seriously/competitively). Where's a good place to start learning basic combos and mixups? Do they also have good synergy with each other?
    Ultra Street Fighter IV: Vega, Blanka, Decapre
    Ultimate Marvel vs. Capcom 3: Dante, Zero, Wolverine
  • KJunkKJunk Joined: Posts: 2,957
    The short hop instant overhead is pretty wild.

  • KJunkKJunk Joined: Posts: 2,957
    My advice on execution for it... superjump and then immediately hold down. Then hit LK a moment later. If you LK at the same time as hitting down, you'll just fly up.
  • Rager Da PrinceRager Da Prince Hiiipower Joined: Posts: 48
    How is everyone doing in the capt marvel match up?
  • MegamanSteveMegamanSteve Joined: Posts: 679 ✭✭✭✭✭ OG
    edited September 27
    I'm looking into maining X and Zero for MVCI (even though I won't play it seriously/competitively). Where's a good place to start learning basic combos and mixups? Do they also have good synergy with each other?

    I play them and feel like they mesh well. I start Zero because I want those sword normals and movement options to build space to tag X and immediatley armor up. That's when I can bully with fast charging buster and other projectiles.
    Sonic slicer and rising fire cover areas Zeros projectiles dont reach, and lvl 2/3 buster from X isn't reflectable, Zeros IS. Also with X setting up projectiles like boomeramg cutter or ice shield and then tagging into Zero and going into his dash special move is good for easy left/right mixups

    tldr: Zero has better normals and movement, X has better projectiles. They cover each other well imo.

    This is a meter hungry team though and while Reality is the flavor right now I'm rocking Mind for the storm. Both characters install supers are far too good.

    "He who hesitates is lost"
    - Bass, MegaMan7
  • MegaMettaurXMegaMettaurX ~Technika~ Joined: Posts: 184
    edited September 27
    X has a safe Light of armor setup as long as you can combo.

    Corner only (afaik):
    S.HP, S.HK, F.HK, C.HP x J.LK, J.LK, J.HP, J.HK, S.HP, S.HK, F.HK x Armor of Light -> what ever you come up with. I like to just keep it simple
    C.HP x J.LK, J.LK, J.HP x QCF + p (doesn't really matter which) x Full Charge.

    It costs 2 meters, but you get a free armored up X, and you can just tag out and use him for later, or set up the field for okizeme.

    tldr: Zero has better normals and movement, X has better projectiles. They cover each other well imo.

    This is a meter hungry team though and while Reality is the flavor right now I'm rocking Mind for the storm. Both characters install supers are far too good.

    I really love how X can set up traps and and baits for unaware players. Frost Shield sets up so many opportunities. I feel like it's such a low profile move because you don't really see X shoot it when you switch.

    I'd really wish that the move was an over head, at least in the armor of light mode. I kind of wish the moves had different properties while in armored mode, but it's what ever (I know X has never really worked like that)
  • Seth HD RemixSeth HD Remix Hi my name is Seth, I play Ken Joined: Posts: 100
    after SCR i have really low hopes for X competitively, just a lotta, dorm, dante, ultron. X is too honest for this game :(
    SFV id: kkmasters
    Psn id: SethTKP
    xbl : Seth HD Remix
    twitter: @SethTKP
    Insta: kk_masters
    twitch: kkmasters
  • MegamanSteveMegamanSteve Joined: Posts: 679 ✭✭✭✭✭ OG
    after SCR i have really low hopes for X competitively, just a lotta, dorm, dante, ultron. X is too honest for this game :(

    It's week one. Look at how long it took for people to hop off wesker and jean in mvc3, and play zero or morrigan... I'd say give it a 6mo's to a year before we really count anyone in or out
    "He who hesitates is lost"
    - Bass, MegaMan7
  • Riot55Riot55 King Scrub Joined: Posts: 839
    Can someone post the notations for MM bnbs?

    Would also appreciate if anybody has time to write down some notations for combos, namely a corner carry bnb and a corner bnb.
    www.youtube.com/riot55
    www.twitch.tv/riot12345
    SFV/Competitive CS:GO/Hearthstone
  • GrieversGunbladeGrieversGunblade Joined: Posts: 329
    I'm looking into maining X and Zero for MVCI (even though I won't play it seriously/competitively). Where's a good place to start learning basic combos and mixups? Do they also have good synergy with each other?

    I play them and feel like they mesh well. I start Zero because I want those sword normals and movement options to build space to tag X and immediatley armor up. That's when I can bully with fast charging buster and other projectiles.
    Sonic slicer and rising fire cover areas Zeros projectiles dont reach, and lvl 2/3 buster from X isn't reflectable, Zeros IS. Also with X setting up projectiles like boomeramg cutter or ice shield and then tagging into Zero and going into his dash special move is good for easy left/right mixups

    tldr: Zero has better normals and movement, X has better projectiles. They cover each other well imo.

    This is a meter hungry team though and while Reality is the flavor right now I'm rocking Mind for the storm. Both characters install supers are far too good.

    A friend of mine advised using the Space Stone for the Maverick-hunting duo. I would go with Time Stone (because it compliments well with Zero), but I'll experiment with the Stones and see where I can go from there.
    Ultra Street Fighter IV: Vega, Blanka, Decapre
    Ultimate Marvel vs. Capcom 3: Dante, Zero, Wolverine
  • MegamanSteveMegamanSteve Joined: Posts: 679 ✭✭✭✭✭ OG
    edited October 3
    So how are people approaching in terms of neutral?

    I've been doing pretty alright with Armoring Up and interchanging ground/air hp/lp level 3 busters. Using the dash follow up on ground buster can cancel into block if they try to punish. Be mindful of air buster cause close to the ground tho because you can get punished by things like Jedah and Dorms lvl 3 due to landing recovery.

    Use Sonic slicers to try and catch them jumping, the reflect off it can lead to a full confirm. Use HP rising fire if they get directly above as it has upper body invul, can be canceled into SWR which leads to a HKD and can be followed up with buster super or tag into combo.

    If they try super jump to get away a good read with SWR can punish air specials. It comes out deceptively fast.

    Been using Mind stone. More for the storm then the surge although people can be caught off guard by the surge. X without armor isn't nearly effective to the length of buster charge time so you really want that meter. Plus the 10% attack and Def bonuses are decent.

    I also use a lot of meter with X just by punishing full screen nonsense with busted super which when it hits raw you can actually shoot another one as it otgs.

    Right now my hardest match ups seem to be Gamora and Capt Marvel. The guns rip through buster and absorbtion eats all non super projectiles.


    Some clips




    Post edited by MegamanSteve on
    "He who hesitates is lost"
    - Bass, MegaMan7
  • KJunkKJunk Joined: Posts: 2,957
    Super Buster is pretty great for punishing tags in neutral. It starts up fast and plows through a lot of nonsense.

    Tigerknee busters have very little recovery. You have plenty of time to react if they decide to push forward on the ground under it (Buster), or if they try and super jump over it (Rising Fire -> Sonic Slicer).

    I throw in some Buster -> Back Hop -> Buster/Slicer/Rising Fire action as well, since you can special cancel the Back Hop early. In the same way that you bullied Haggar into the corner in that one clip with Buster -> Dash -> Buster spam, you can also 'runaway' with Buster -> Backhop -> Buster spam.

    I find that Buster -> Dash or Back Hop helps a lot vs teleporters. Even if they teleport behind you during the buster, the constant movement helps keep you safe.

    And I'll occasionally try and throw in a Buster -> HP or HK follow-up to try and anticipate counters to Busters.
  • AlkipotAlkipot Speeches are for campaigning... now is the time for action! Joined: Posts: 1,873
    edited October 6
    Probably known already but with time stone on incoming opponents I’ve been doing boomerang x ice shot > tag > time teleport.

    Basically the opponent lands in between X and your second character, and is either in block stun by boomerang and/or gets hit by ice for full combo. Since they’re facing away from Megaman they usually can’t hit him to make the projectile disappear and have to take the mixup and block correctly.

    100% success rate so far.
    Post edited by Alkipot on
    SFV CFN - EvilMuffinMan (Laura, Guile, ABIGAIL!)
    Watch my terrible SFV/Injustice2 play here!
    http://www.youtube.com/user/Alkipot
  • MegamanSteveMegamanSteve Joined: Posts: 679 ✭✭✭✭✭ OG
    Alkipot wrote: »
    Probably known already but with time stone on incoming opponents I’ve been doing boomerang x ice shot > tag > time teleport.

    Basically the opponent lands in between X and your second character, and is either in block stun by boomerang and/or gets hit by ice for full combo. Since they’re facing away from Megaman they usually can’t hit him to make the projectile and have to take the mixup and block correctly.

    100% success rate so far.

    Been running this setup but instead of time I use Zeros teleport. Same effect, rarely blocked.

    "He who hesitates is lost"
    - Bass, MegaMan7
  • AlkipotAlkipot Speeches are for campaigning... now is the time for action! Joined: Posts: 1,873
    Alkipot wrote: »
    Probably known already but with time stone on incoming opponents I’ve been doing boomerang x ice shot > tag > time teleport.

    Basically the opponent lands in between X and your second character, and is either in block stun by boomerang and/or gets hit by ice for full combo. Since they’re facing away from Megaman they usually can’t hit him to make the projectile and have to take the mixup and block correctly.

    100% success rate so far.

    Been running this setup but instead of time I use Zeros teleport. Same effect, rarely blocked.

    Shit, I use Thanos and Megaman... why am I not doing the same?! Lol
    SFV CFN - EvilMuffinMan (Laura, Guile, ABIGAIL!)
    Watch my terrible SFV/Injustice2 play here!
    http://www.youtube.com/user/Alkipot
  • NorcalsWaterboyNorcalsWaterboy Joined: Posts: 3
    Ive been playing mvci with all my sparetime since it came out and literally just learned that X can cancel his command dash. Got so excited I made a video, but I guess everyone here already knows about this. I play x strider with mind stone. Once strider dies, I had problems getting in with x solo, but since I discovered it, I am starting to feel that X might be the best for screen control in the whole game. He can cover the ground with projectiles, and if the opponent comes into box dash range you have decent mixup options. X is definitely a strong character full screen and a decent character up close. Hardest matchup is anyone with a teleport and gamora and ghost rider. Norcal has some strong ghost riders and I am pretty screwed if I somehow run out of meter. Anyways, just made this account to get on the forums to thank MegamanSteve for putting in all this work. Will definitely help me level up my X.
    My advice for X users is to get used to using sonic blade or rising fire as a premove to get out the fast boomerangs and ice shots.

  • Mikman360Mikman360 Joined: Posts: 2
    I'll start off with some of what I've been working on

    6.6k 1 bar Bnb

    I've been attempting this one for a while, but I just can't seem to get it. The opponent (using Dante just like in the video) always seems to drop out right before the second Boomerang Cutter hits, no matter which Sonic Slicer version I use. Any tips? This is the notation I'm using, allow me to know if it's wrong or not:

    sLP, sLK, sHP, cHK x L Sonic Slicer x H Boomerang Cutter, sLK x L Sonic Slicer x L Boomerang Cutter (combo drops here)
  • NorcalsWaterboyNorcalsWaterboy Joined: Posts: 3
    Mikman360 wrote: »
    I'll start off with some of what I've been working on

    6.6k 1 bar Bnb

    I've been attempting this one for a while, but I just can't seem to get it. The opponent (using Dante just like in the video) always seems to drop out right before the second Boomerang Cutter hits, no matter which Sonic Slicer version I use. Any tips? This is the notation I'm using, allow me to know if it's wrong or not:

    sLP, sLK, sHP, cHK x L Sonic Slicer x H Boomerang Cutter, sLK x L Sonic Slicer x L Boomerang Cutter (combo drops here)

    From what you're saying and watching the video, the second boomerang doesnt hit on the way back. Just launch right away
«1
Sign In or Register to comment.