The first rule of Clone Saga... - Spider-Man General Discussion

chopperbyrnechopperbyrne Joined: Posts: 1,248
Discuss all things Peter Parker related here.
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  • CoolerCooler Joined: Posts: 106
    Maximizing the Web Swings:


    Mostly same but better damage:


    Was just having fun but it was actually a pretty simple combo. I think it works anywhere on screen.
    There are also web zip loops I was doing, it was like:
    HP, HK, forwardHP 2kicks, j.HP, j.HK then repeat. I was able to do like 3-4 repeats into super for good damage.
  • DatSpardaUserDatSpardaUser Joined: Posts: 2,556


    Web Ball has fixed hitstun, regardless of combo length and always forces neutral tech.

    It also somehow transfers it's properties to the next move? c.HK very clearly doesn't force neutral tech, but if you combo after the web ball, it does:

    I intended to put Gohan into the leading role. It didn’t work out. I felt that compared to Goku, he was ultimately not suited for the part.
  • SixGunJonSixGunJon Joined: Posts: 4
    Yeah I think ending combos in HP web ball is gonna be a crucial part of Spider-Man play. Anyone found any dirty stuff to follow it up?
  • DreworFalseDreworFalse Joined: Posts: 9
    edited September 20
    I found this 5.6k off of a low. I think it's alright. You have a time after 6h and a ton of time after hSpider Sting to hit confirm. I think Power Stone is necessary to land a super though :/
    Games: MvC3 (poorly), GGXrd (badly), SFV (scrubly), and up for anything 2d (and some 3d)
    Hit me up on twitter too
  • KiyaaKingKiyaaKing Joined: Posts: 1,055
    edited September 21


    A quick UWT TOD concept I'm working on. I have spent basically zero time with X, so his part is pretty lazy. Going to see if I can get it to cover all air techs. Gonna be difficult though, since apparently you can 8-way air tech now...

    Edit: I was overthinking it. Thanks to DatSpardaUser for the web ball stuff. I literally just subbed in a web ball ender and it forces the neutral air tech, making it guaranteed. The X laziness continues though...I know I could have kept it in the corner somehow....

    Post edited by KiyaaKing on
    My Characters/Teams:
    UMvC3 - Spider-Man/Magneto/Dante, Zero/Dante/Strider, Doom/Dormammu/Dante
    SSF4 - Juri, Yun, El Fuerte
    Injustice - Flash, Zod, Lex Luthor
    Skullgirls - Cerebella/Squigly, Parasoul/Double
    GGXXAC+R - Slayer, Baiken

    3DS FC: 5043-2719-7330
  • DreworFalseDreworFalse Joined: Posts: 9
    If I don't want to go for the reset, can the combo end with a h.Spider Sting into a Maximum Spider after the last launch?
    Games: MvC3 (poorly), GGXrd (badly), SFV (scrubly), and up for anything 2d (and some 3d)
    Hit me up on twitter too
  • KiyaaKingKiyaaKing Joined: Posts: 1,055
    If I don't want to go for the reset, can the combo end with a h.Spider Sting into a Maximum Spider after the last launch?

    What you'd have to do is use the power surge after the f.HP then do the H Sting as the opponent switches sides. Otherwise the travel time is too high. You can also just do a L Spider Cannon right after landing from the air combo and go into it from there.
    My Characters/Teams:
    UMvC3 - Spider-Man/Magneto/Dante, Zero/Dante/Strider, Doom/Dormammu/Dante
    SSF4 - Juri, Yun, El Fuerte
    Injustice - Flash, Zod, Lex Luthor
    Skullgirls - Cerebella/Squigly, Parasoul/Double
    GGXXAC+R - Slayer, Baiken

    3DS FC: 5043-2719-7330
  • johnnydojohnnydo Joined: Posts: 298
    What the fuck is up with Ultimate Web Throw's Hit Box?
    I'm a stoopid 09'er who's never played a fighting game in his life. Judge me harshly.

    "We have a shitload of fighters on the market, and the best way to show our discernment is to penetrate the hype with negativity. Dark Stalkers 4 will happen. Guilty Gear will get its sequel. Other franchises may be resurrected off of fg's current popularity. And we will hate them all, admiring MVC2 and Guilty Gear AC like museum pieces" - Robo-mitsu GGPO: Manchild2
  • DatSpardaUserDatSpardaUser Joined: Posts: 2,556
    SixGunJon wrote: »
    Yeah I think ending combos in HP web ball is gonna be a crucial part of Spider-Man play. Anyone found any dirty stuff to follow it up?

    I personally found the LP Web Ball better simply because it locks for less time and ends up giving them less time to prep.

    Short hop into HK dash HK or c.LK is a safe 50/50 that you can do off every single web ball that you land and they have to take it.
    I intended to put Gohan into the leading role. It didn’t work out. I felt that compared to Goku, he was ultimately not suited for the part.
  • RenhoffRenhoff Joined: Posts: 272
    KiyaaKing wrote: »


    A quick UWT TOD concept I'm working on. I have spent basically zero time with X, so his part is pretty lazy. Going to see if I can get it to cover all air techs. Gonna be difficult though, since apparently you can 8-way air tech now...

    Edit: I was overthinking it. Thanks to DatSpardaUser for the web ball stuff. I literally just subbed in a web ball ender and it forces the neutral air tech, making it guaranteed. The X laziness continues though...I know I could have kept it in the corner somehow....


    Unfortunately, that only works if the opponent holds up when recovering from a web ball. They have two options when teching from a web ball, which is rolling slightly backwards or holding up, causing a tech that will propel them in the air.

    I don't think there is any way, at least right now, to get a guaranteed (or even reliable) UWT like you could in UMvC3. Gonna see if I can find something, though.
  • KiyaaKingKiyaaKing Joined: Posts: 1,055
    Yeah I figured that out a little later, but it covers enough options and offers a high enough reward that I'm keeping it as a viable setup. If they tech downwards they have to eat X's pressure, and I can always opt to tag with H Web Ball instead to save the meter. When I have more time I'm going to develop a solid 50/50 off the grounded Web Ball tech to keep the opponent from ground teching every time.
    My Characters/Teams:
    UMvC3 - Spider-Man/Magneto/Dante, Zero/Dante/Strider, Doom/Dormammu/Dante
    SSF4 - Juri, Yun, El Fuerte
    Injustice - Flash, Zod, Lex Luthor
    Skullgirls - Cerebella/Squigly, Parasoul/Double
    GGXXAC+R - Slayer, Baiken

    3DS FC: 5043-2719-7330
  • yzzerddyzzerdd Zinc Saucier Joined: Posts: 147
    I just came up with this power stone combo after getting some inspiration from this thread. I wanna make this Spidey x Strider team work.

    http://xboxdvr.com/gamer/SHIN0BILI/video/36795500
    Welcome to my humble chamber, or as I like to call it, The Lovenasium.
  • CHIEfyCHIEfy Joined: Posts: 1,162
    edited September 21
    Was this posted?
    "Competitive Smash is all about no items and Final Destination."
    - Masahiro Sakurai
  • AcidicEnemaAcidicEnema Joined: Posts: 1,244 ✭✭✭✭✭ OG
    This was posted in the general thread before release

    Killer Kai BnB

    CHIEfy wrote: »
    Was this posted?

    Nope. I was waiting for @xero15 to post it. Dunno if he still plans to be active in this forum
    "Studio-produced hetero porn is just a joke. Either the men are actually trying to steal screen time from the actress, or the cameraman is trying to give the actor a colonoscopy." - Taito
  • CHIEfyCHIEfy Joined: Posts: 1,162
    I'm still rusty but once I found the rhythm for xero's loop I can do it kind of consistently now.

    Putting the hours in for the lab really pays off.
    "Competitive Smash is all about no items and Final Destination."
    - Masahiro Sakurai
  • Mr-PhelpsMr-Phelps Arcade Junkie Joined: Posts: 580 ✭✭✭✭✭ OG
    My Ps4 wouldn't upload on Youtube so had to use twitter. I was able to reset the character into a Ultimate Web Throw after an otg Spider sting.

    With great power comes great responsibility

    IT'S SHOWTIME!!
  • SixGunJonSixGunJon Joined: Posts: 4
    CHIEfy wrote: »
    I'm still rusty but once I found the rhythm for xero's loop I can do it kind of consistently now.

    Putting the hours in for the lab really pays off.

    It's so much fun to do, it's just my go to bnb at this point
  • dudesimonleedudesimonlee Joined: Posts: 18
    Cooler wrote: »
    Maximizing the Web Swings:


    Mostly same but better damage:


    Was just having fun but it was actually a pretty simple combo. I think it works anywhere on screen.
    There are also web zip loops I was doing, it was like:
    HP, HK, forwardHP 2kicks, j.HP, j.HK then repeat. I was able to do like 3-4 repeats into super for good damage.

    Quick question; are you using the light version for those web swings and spider cannon?
    PS4 - Dudeburrito
    Spiderman/Captain America
  • Laucian456Laucian456 Joined: Posts: 16
    So what other characters do you think work well with Spidey? Im having trouble figuring out who my second character is going to be. So far i have only seen one person play spiderman and they used Ultron.
  • CHIEfyCHIEfy Joined: Posts: 1,162
    The game just came out, so hit the lab and experiment.

    I've had some synergy with Gamora, but I'm trying out Hulk to have a simpler character to play.
    "Competitive Smash is all about no items and Final Destination."
    - Masahiro Sakurai
  • DolphinDiveDolphinDive Joined: Posts: 4
    edited September 22
    Been messing around with the properties of HP web ball enders for resets. Seems like you could extend this a good bit and find other setups with characters like ultron or Dormammu. I'm sure there's far more potential than this when it comes to synergy anyhow.
    youtube.com/watch?v=8ZXdSgdi7b4
  • yzzerddyzzerdd Zinc Saucier Joined: Posts: 147
    edited September 23
    Here's a Spidey X Strider reset I found that works if they don't air tech or if they air tech up-forward.
    http://xboxdvr.com/gamer/SHIN0BILI/video/36893871

    Also, here's a combo that has a HP web-ball in it that can be used for a reset or to extend the combo
    http://xboxdvr.com/gamer/SHIN0BILI/video/36894993

    this game is great despite all the bs lmao
    Welcome to my humble chamber, or as I like to call it, The Lovenasium.
  • gouki85gouki85 MVCI!!! Joined: Posts: 47
    Can I get some button notations on them relaunch combos??
    Get ya game up!!!
    ssf4:everyone
    Tekken 6:Bryan Fury
    MVC3......
  • UtahsbowserUtahsbowser Joined: Posts: 927
    edited September 23
    Can anyone provide the notations for spidermans BnB ground combo that goes to like 12 hits? I am seeing justin wong do it but its super fast lol.
    ! <3 Rebecca
  • DatSpardaUserDatSpardaUser Joined: Posts: 2,556
    gouki85 wrote: »
    Can I get some button notations on them relaunch combos??

    Lauch, f.HK adf HP f.HK is the standard jump loop. Gotta do it pretty fast but it's very stable of c.HK.
    I intended to put Gohan into the leading role. It didn’t work out. I felt that compared to Goku, he was ultimately not suited for the part.
  • HaggarmaniaHaggarmania Joined: Posts: 101
    Been going hard in the lab to get those loops down, almost there.

    Anyone else think spider-man will be real strong with the power stone? With his speed, air dash, and web glide, it seems like it would be easy to use the surge to cross up with. This can of course be converted easily into the loops. Haven't got to use it in real matches yet though.
  • UtahsbowserUtahsbowser Joined: Posts: 927
    How do you cancel web swing?
    ! <3 Rebecca
  • AcidicEnemaAcidicEnema Joined: Posts: 1,244 ✭✭✭✭✭ OG
    Haven't played any real matches yet cause I wanna get those loops down first but just messing around in the lab, there's something about his web zip that seems a lot stronger than it was in UMVC3. Either his collision box is smaller or it moves faster, but air web zip causes spidey to cross up a lot easier than it did before.

    Feels like it's gonna be much easier to open people up with Spidey in this game.
    "Studio-produced hetero porn is just a joke. Either the men are actually trying to steal screen time from the actress, or the cameraman is trying to give the actor a colonoscopy." - Taito
  • HaggarmaniaHaggarmania Joined: Posts: 101
    Haven't played any real matches yet cause I wanna get those loops down first but just messing around in the lab, there's something about his web zip that seems a lot stronger than it was in UMVC3. Either his collision box is smaller or it moves faster, but air web zip causes spidey to cross up a lot easier than it did before.

    Feels like it's gonna be much easier to open people up with Spidey in this game.

    Yeah, I just started playing online, and powerstone is legit with spider-man. Granted, not the most skilled players, but I was crossing up with powerstone all day.

  • MechaFrogMechaFrog Joined: Posts: 2
    edited September 23
    Hello everyone, Im pretty new to the Marvel series...played a bit of 3 but not enough to actually get good. Anyways Im still fairly experienced in fighters in general so im just gonna dump some of the stuff ive found so far:

    Web zip seems like a really dense projectile. It can blow through reality stone and hit the opponent in one go, making it really easy to punish people who jump and and use reality stone or other projectiles/setup stuff like dormammus spells. (The first part of the video is just something silly, the second part demonstrates anti airing with web zip)




    If you do IAD (Is this a thing in marvel? Instant air dash) and cancel the air dash into a normal right away, you get an extremely fast overhead. I like to use lp or lk because it seems harder to block, but any air button works if you want a better starter. You can cancel a light air attack into web zip and if they dont push block its a very fast crossup. Its not demonstrated in the video, but if they do pushblock the web zip will still connect and you have enough time to do an air lp or empty low for a fast 50/50.



  • CHIEfyCHIEfy Joined: Posts: 1,162
    Damn. Web zip chewing through reality stone is really good to know.
    "Competitive Smash is all about no items and Final Destination."
    - Masahiro Sakurai
  • yzzerddyzzerdd Zinc Saucier Joined: Posts: 147
    ^YESSS. So many reality users rn.
    Welcome to my humble chamber, or as I like to call it, The Lovenasium.
  • dudesimonleedudesimonlee Joined: Posts: 18
    Cooler wrote: »
    Maximizing the Web Swings:


    Mostly same but better damage:


    Was just having fun but it was actually a pretty simple combo. I think it works anywhere on screen.
    There are also web zip loops I was doing, it was like:
    HP, HK, forwardHP 2kicks, j.HP, j.HK then repeat. I was able to do like 3-4 repeats into super for good damage.

    Figured out it was only L web swings (duh)! Only question i have now is for the 2nd combo video, if you input Cr LP, CR LK, CR HK, launcher and etc., will this combo still work? Also by theory by inputting the Cr LP, CR LK, CR HK, does it make the hit stun shorter?

    Dropping them combos like flies still haha
    PS4 - Dudeburrito
    Spiderman/Captain America
  • ItsNotJackieChanItsNotJackieChan Joined: Posts: 113
    The 'comin at ya' loop is not hard to do I just keep entering regular j.hk instead of forward j.hk and ground splatting -_-
  • Brightside6382Brightside6382 It can't be helped Joined: Posts: 950
    edited September 23


    The web throw/jump loop I've been messing around with. The web ball forces neutral tech and perfectly sets up Jeda for a hi/lo/throw.

    After Jedah's wall bounce you can tag spiderman back in for 2 sets of the jump loops and keep doing the setup with Jedah. If people aren't confident with their blocking you can force them to to blow meter to tag out. Haven't had enough time to see my options on reaction to that though.
  • CHIEfyCHIEfy Joined: Posts: 1,162
    edited September 23
    The 'comin at ya' loop is not hard to do I just keep entering regular j.hk instead of forward j.hk and ground splatting -_-
    Try holding forward throughout the entire jump loops. Then it's just a rhythm thing.
    "Competitive Smash is all about no items and Final Destination."
    - Masahiro Sakurai
  • YangusYangus Joined: Posts: 67
    edited September 23
    I tried to find out how many web throws can be put into a single combo. I've made a proof of concept video using Thor as the point character here:



    The most I was able to get was 4 before the opponent wants to flip out of the combo. Not very practical since it's screen position dependent, but it's definitely neat! I'm going to try and lab out web ball combos using Thor's hammer throw mechanic next.
    Post edited by Yangus on
  • otoriotori RTSD Joined: Posts: 6,179
    Is there any way to "DHC" out of maximum spider?
  • CHIEfyCHIEfy Joined: Posts: 1,162
    edited September 23
    None that we're aware of. It's best to use it as a combo ender.

    I have some stuff with my Spidey/ Hulk I can upload later today. You can switch out Hulk to do Gamma Crush and then switch Spidey back in for Maximum Spider.

    You can also try comboing with Crawler Assault instead and see what kind of damage comes from that.
    "Competitive Smash is all about no items and Final Destination."
    - Masahiro Sakurai
  • AcidicEnemaAcidicEnema Joined: Posts: 1,244 ✭✭✭✭✭ OG
    otori wrote: »
    Is there any way to "DHC" out of maximum spider?

    If you only qcb+KK+tag your partner will tag in just as spidey starts the maximum spider. I haven't really gotten around to figuring out what you can do after that though
    "Studio-produced hetero porn is just a joke. Either the men are actually trying to steal screen time from the actress, or the cameraman is trying to give the actor a colonoscopy." - Taito
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