These Colors Don't Play Keepaway: Captain America General

NoChartNoChart Some say it's vanity, some say it's charm.Joined: Posts: 932
portrait_0014_Captain-America.png
"During WWII, a covert military experiment turned scrawny Steve Rogers into a super-soldier. With strength, leadership, and a Vibranium shield, he fought for freedom as Captain America! Presumed dead towards the end of the war, he was found frozen in ice decades later and awoke into a different era. Having already been thrust into a new world, he may be the least fazed by the fusion of our universes."

Vitality: 10,000

MOVESET

NORMALS
koCFQ0L.jpg





SPECIALS
9YQR7Uq.jpg





HYPERS
IpP6214.jpg
Steam ID: NoChart

Comments

  • flighflighflugitflighflighflugit Joined: Posts: 1,425
    Does his dp have frame 1 invincibility in this game?
  • NoChartNoChart Some say it's vanity, some say it's charm. Joined: Posts: 932
    Both LP and HP S&S have gone straight through every hitbox I've thrown at them on wakeup. Jeda's wheel, Iron-Man's Proton Cannon, Hulk's gamma charge, and his meaty charge punch.
    Steam ID: NoChart
  • xerovashxerovash Joined: Posts: 4
    I am currently torn between running Hulk/Hawkeye with him anyone have a preference and why ?
  • stevestevensonstevestevenson Joined: Posts: 191
    I'm playing Cap and Hulk so far.

    This might be the dumbest "setup" in the history of fighting games but try this: do Hulk's Gamma Crush and immediately tag in Captain America, then go for a cartwheel crossup while Hulk is coming down with the rock. works online at least haha
  • P. GorathP. Gorath @ButtonMashLA Joined: Posts: 6,772 ✭✭✭✭✭ OG
    any good bnb's yet?
  • stevestevensonstevestevenson Joined: Posts: 191
    I think this guy has the right idea:
  • xerovashxerovash Joined: Posts: 4
    This is good start! something to build off of for sure. Need to keep that information flowing.
  • dudesimonleedudesimonlee Joined: Posts: 18
    I think this guy has the right idea:

    Amazing looking Bnb~ Can someone put the button sequence for this combo? Im dropping the combos still and feel like i am missing a command
    PS4 - Dudeburrito
    Spiderman/Captain America
  • thebosstheboss Joined: Posts: 541








  • thebosstheboss Joined: Posts: 541
    Wow.



  • flighflighflugitflighflighflugit Joined: Posts: 1,425
    Charging star super doesn't seem to be projectile invulnerable frame 1 anymore
  • DuqDuq Joined: Posts: 10
    edited September 22
    I think this guy has the right idea:

    Amazing looking Bnb~ Can someone put the button sequence for this combo? Im dropping the combos still and feel like i am missing a command

    Combo 1:
    j.HK, c.LK, HP, HK, f.HP, Shield Slash H, f.HP, Shield Slash L, f.HP, d.HP, sj.LK, sj.HP, sjf.HK, sj.HK, (dash) c.LK, HP, Charging star H, HCS / Unyielding Justice.

    variations:
    1. You can drop the first c.LK for more damage, I just included it as a potential high / low mixup if the opponent blocks the jump.
    2. After the first Shield slash H you can f.LK, shield slash L for forward movement, it makes some parts easier at the cost of damage (50-ish damage IIRC)
    3. If you're having trouble connecting sjf.HK to sj.HK you can actually drop sjf.HK but lose out on a little over 100 damage.

    Combo 2:
    j.HK, c.LK, HP, HK, f.HP, Trick Shield L, LP, HP, c.HP, sj.LP, sj.LK, sj.LK, sj.HP, sjf.HK, (double jump) sj.LK, sj.HP, sj.HK, LK, HP, Charging Star H, HCS / Unyielding Justice

    variations:
    1. c.LK is once again optional if you already got a hit.
    2. After Trick Shield you can actually just do cf.HP, cf.HP (launches) for more damage and possibly easier timing.
    3. After launching, sj.LP and/or sj.LK can both be omitted if you time it right and get the right jump height, you get another 60-ish damage if you do.
    4. Instead of Charging Star H you can do Charging Star L into Hyper Stars and Stripes for more consistent damage (as HCS is height dependent)
  • stevestevensonstevestevenson Joined: Posts: 191
    I did see those other combos with the air shield slashes but I can't get the short hop input consistently. and grounded shield slash combo seems to do more damage. The air combos are more like something you'd need for confirming off an air hit.
  • DuqDuq Joined: Posts: 10
    edited September 23


    Slight variation to corner combo, arguably easier with consistently higher damage. HCS version requires Charging Star L whereas lvl 3 require Charging Star H.
    I did see those other combos with the air shield slashes but I can't get the short hop input consistently. and grounded shield slash combo seems to do more damage. The air combos are more like something you'd need for confirming off an air hit.

    The short hop combos are a little more open ended so they leave room for adjustments like going for a double HCS if you choose to. The grounded shield slash is easier but follows a set pattern as hitstun maxes out pretty quickly. Both have pros and cons from what I've seen.
  • dudesimonleedudesimonlee Joined: Posts: 18
    Duq wrote: »
    I think this guy has the right idea:

    Amazing looking Bnb~ Can someone put the button sequence for this combo? Im dropping the combos still and feel like i am missing a command

    Combo 1:
    j.HK, c.LK, HP, HK, f.HP, Shield Slash H, f.HP, Shield Slash L, f.HP, d.HP, sj.LK, sj.HP, sjf.HK, sj.HK, (dash) c.LK, HP, Charging star H, HCS / Unyielding Justice.

    variations:
    1. You can drop the first c.LK for more damage, I just included it as a potential high / low mixup if the opponent blocks the jump.
    2. After the first Shield slash H you can f.LK, shield slash L for forward movement, it makes some parts easier at the cost of damage (50-ish damage IIRC)
    3. If you're having trouble connecting sjf.HK to sj.HK you can actually drop sjf.HK but lose out on a little over 100 damage.

    Combo 2:
    j.HK, c.LK, HP, HK, f.HP, Trick Shield L, LP, HP, c.HP, sj.LP, sj.LK, sj.LK, sj.HP, sjf.HK, (double jump) sj.LK, sj.HP, sj.HK, LK, HP, Charging Star H, HCS / Unyielding Justice

    variations:
    1. c.LK is once again optional if you already got a hit.
    2. After Trick Shield you can actually just do cf.HP, cf.HP (launches) for more damage and possibly easier timing.
    3. After launching, sj.LP and/or sj.LK can both be omitted if you time it right and get the right jump height, you get another 60-ish damage if you do.
    4. Instead of Charging Star H you can do Charging Star L into Hyper Stars and Stripes for more consistent damage (as HCS is height dependent)

    Thx yo! nothing like the fighting game community!
    PS4 - Dudeburrito
    Spiderman/Captain America
  • dudesimonleedudesimonlee Joined: Posts: 18
    Duq wrote: »
    I think this guy has the right idea:

    Amazing looking Bnb~ Can someone put the button sequence for this combo? Im dropping the combos still and feel like i am missing a command

    Combo 1:
    j.HK, c.LK, HP, HK, f.HP, Shield Slash H, f.HP, Shield Slash L, f.HP, d.HP, sj.LK, sj.HP, sjf.HK, sj.HK, (dash) c.LK, HP, Charging star H, HCS / Unyielding Justice.

    variations:
    1. You can drop the first c.LK for more damage, I just included it as a potential high / low mixup if the opponent blocks the jump.
    2. After the first Shield slash H you can f.LK, shield slash L for forward movement, it makes some parts easier at the cost of damage (50-ish damage IIRC)
    3. If you're having trouble connecting sjf.HK to sj.HK you can actually drop sjf.HK but lose out on a little over 100 damage.

    Combo 2:
    j.HK, c.LK, HP, HK, f.HP, Trick Shield L, LP, HP, c.HP, sj.LP, sj.LK, sj.LK, sj.HP, sjf.HK, (double jump) sj.LK, sj.HP, sj.HK, LK, HP, Charging Star H, HCS / Unyielding Justice

    variations:
    1. c.LK is once again optional if you already got a hit.
    2. After Trick Shield you can actually just do cf.HP, cf.HP (launches) for more damage and possibly easier timing.
    3. After launching, sj.LP and/or sj.LK can both be omitted if you time it right and get the right jump height, you get another 60-ish damage if you do.
    4. Instead of Charging Star H you can do Charging Star L into Hyper Stars and Stripes for more consistent damage (as HCS is height dependent)

    Quick question: For both combo 1 & 2, do you need that jump H Kick? what if you replace that with LP instead for easier hit confirm
    PS4 - Dudeburrito
    Spiderman/Captain America
  • DuqDuq Joined: Posts: 10

    Quick question: For both combo 1 & 2, do you need that jump H Kick? what if you replace that with LP instead for easier hit confirm

    You don't need the j.HK starter.
  • flighflighflugitflighflighflugit Joined: Posts: 1,425
    edited September 23
    F.lk is plus on block. If they advance guard it, you can cancel into shield slash tag for some nice pressure

    Also been trying to lab cap a little more
    Post edited by flighflighflugit on
  • DuqDuq Joined: Posts: 10

    Alternative bnb, mainly for Rocket. I have a few more theory combos based on this but it's not forming together, hopefully someone can figure something out. I'm also considering stitching all the videos together and sending it to SRK to hopefully get front page and have more people build off them.
    F.lk is plus on block. If they advance guard it, you can cancel into shield slash tag for some nice pressure

    Also been trying to lab cap a little more

    That's a really dirty mixup, I need to steal that.
  • xerovashxerovash Joined: Posts: 4
    edited September 24
    Trying to find a good universal air to ground OTG chain with a hyper charging star finish. been messing around and haven't found a good string just yet.

    I also discovered you can do a double Shield Slash H for combo 1 string instead of the Shield Slash H into Shield Slash L (i think its easier tbh) I even got a third shield slash H out of it just messing around.
    Post edited by xerovash on
  • xerovashxerovash Joined: Posts: 4
    edited September 24
    Combo 1:
    j.HK, c.LK, HP, HK, f.HP, Shield Slash H, f.HP, Shield Slash L, f.HP, d.HP, sj.LK, sj.HP, sjf.HK, sj.HK, (dash) c.LK, HP, Charging star H, HCS / Unyielding Justice.

    Found another variation where you can do 2x Shield Slash H, F. HP, Shield Slash H. Again the timing is a little tight also I noticed that you can squeeze some extra moves in depending on the spacing of your shield slash. Definitely something to monitor
  • thebosstheboss Joined: Posts: 541


    LOL. They need to fix the scaling in Power Stone storm. It's just too dumb.
  • neohuey89neohuey89 Joined: Posts: 15
    Is Liberty Shock no good? So far I haven't seen anyone use it.
  • thebosstheboss Joined: Posts: 541


    So, I was training a few minutes ago and I realized that landing a second HP shield slash seems somewhat tricky. I'm not sure but it seemed as if sometimes I was pressing LP but shield slash would still go upwards. I was actually trying to land a forward shield slash (LP), as you can see when I land the full combo.
  • DuqDuq Joined: Posts: 10
    neohuey89 wrote: »
    Is Liberty Shock no good? So far I haven't seen anyone use it.

    It's a new move that a lot of people tend to forget. Until we have frame data, the most we can do is compare it to UMvC3 counters for Wesker, Taskmaster and Ammy, all three of which were situationally useful at best.
    theboss wrote: »


    So, I was training a few minutes ago and I realized that landing a second HP shield slash seems somewhat tricky. I'm not sure but it seemed as if sometimes I was pressing LP but shield slash would still go upwards. I was actually trying to land a forward shield slash (LP), as you can see when I land the full combo.

    Since you're inputing the qcf motion immediately after Shield Slash H you're likely getting a negative edge H.
  • flighflighflugitflighflighflugit Joined: Posts: 1,425
    Anyone plan on starting a video thread or just keeping things in here since there's not much discussion going on?

    Just posting some matches

  • NoChartNoChart Some say it's vanity, some say it's charm. Joined: Posts: 932
    Anyone plan on starting a video thread or just keeping things in here since there's not much discussion going on?

    Just posting some matches


    Created a video thread and migrated all the vids from this thread to that one. If you find any useful vids, let me know and I'll update the first post.

    Steam ID: NoChart
  • DuqDuq Joined: Posts: 10
    Putting this here instead of the video thread as this is more of a concept that should be discussed and built upon since there are a number of problems with it.



    If you have a partner tag out with reality stone you should be able to do the setup. I forgot to include crouching opponents, they will get hit but whether you get a full combo or not pretty much depends on how small their hitbox is.
  • flighflighflugitflighflighflugit Joined: Posts: 1,425
    J.dlp whiffs on most crouchers.
  • DuqDuq Joined: Posts: 10
    edited September 29
    Yeah, I double checked since my point of referrence was Thor (his crouch is as low as mid-sized characters but his width is huge so it works on him based on distance) and realized how wrong I was. It only works on crouching Nemesis, Thanos, Hulk, Thor* and Haggar* (* requires proper spacing). Anyway, it’s a very raw concept so hopefully someone can improve on it as it really isn’t anything special right now.

    I also checked which caracters whiff on shield slash H, the results were RR, Arthur, Morrigan and, (surprisingly) Hawkeye.
  • flighflighflugitflighflighflugit Joined: Posts: 1,425
    It's still useful. I've been using it for a long time. Just have to make sure your opponent is stuck in block stun while standing.

  • Master_BelmontMaster_Belmont Joined: Posts: 19
    edited October 12
    Tweaked the mission combo and have been using it:
    -Midscreen: Leap Kick, Air Shield Slash L, S.lk. S.hp, C.hp, A.lp x2, A.lk x2, Air Shield Slash L, A.hk, dash, Charging Star L, Hyper Charging Star (first A.SSL whiffs on Strider, Spider-Man, Rocket, Arthur, X, Zero)
    -Midscreen: C.lk x2, S.hp, S.hk, rest of above combo
    -Corner: Above starters, launcher, A.lp x2, A.lk x2, A.hp, A.hk, Charging Star H, Hyper Stars & Stripes
    -Corner: above combos but A.hk instead of Shield Slash, tag Arthur, C.hp, A.hp, A.hk, Hellbound Slash, cancel first hit with Goddess Bracelet

    Also, a little Mind Stone tech:
    -Kara Canceling S.hk into surge from around neutral position works well.
    -When tagging into Cap from Arthur doing Goddess Bracelet, surge right after the last hit (on block).
    -Double-jump instead of Air Shield Slash L during midscreen combos and surge when the opponent techs, (sort of) resetting them.

    Power Stone:
    -Surge allows you to combo after Trick Shield H hits. Can be converted into bnb.
    -Kara Canceling S.hk into surge from around neutral position is a good mixup. The same works with Leap Kick.
    Post edited by Master_Belmont on
  • flighflighflugitflighflighflugit Joined: Posts: 1,425
    A couple random cap things

  • Mythos13xMythos13x Joined: Posts: 56
    Quick Cap corner bnb, probably something someone here already figured out. https://clips-media-assets.twitch.tv/vod-181577261-offset-2592.mp4#t=0
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