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BusterWolf83 wrote: »
I have been playing a Gamora/Chris with Time Stone. I usually tag Chris in after a hit confirm with Gamora into lp,lk,hp,hk Flamethrower which gives you enough time to tag back in Gamora to finish off combo or use time stone tag for ambiguous side reset. I used to main Chris in UMVC3 but I have to say the changes to the land mines and grenades are a little rough.
Thanks for sharing all your stuff brainfraud. May put up some of my matches on Youtube. I probably have to find a better approach than to spamming pistol / time stone during super jump.
brainfraud wrote: »
Chris/Frank stuff from Olaf
xShonuffx wrote: »
This feels like Chris was probably super strong at one point in development and they toned him down in fear he would just wreak people. you can feel it. Some of these attacks of his feellike if you just dial it up a notch it would be a nightmare.
Maybe over time they can give some love to his arsenal mainly his Mines and Grenades, he actually had more grenades and I think you could control where they went though I could be wrong. Also its a bit silly for opponents falling from an aerial combo makes the mine explode but does not do damage. maybe oversight?