Strider Night School: Study Hall | Strider Hiryu General Discussion

Syke1Syke1 I leave you with photographs; pictures of trickeryJoined: Posts: 12,667 mod
edited September 21 in Strider Hiryu
I was waiting for someone with more enthusiasm to start this general thread but it already has been TOO long for this section to be empty.

Hiryu gonna get his in this game...believe that
رَبَّنََآ إنَّنَآ ءَاَمنَّا فَاغْفِرْ لَنَا ذُنُوبَنَا وَ قِنَا عَذَابَ النَّارِ

I Can Catch Wreck All Day Whenever

Comments

  • Syke1Syke1 I leave you with photographs; pictures of trickery Joined: Posts: 12,667 mod
    I feel like Strider goes super well with all of Ultron's drones (like many other characters).

    But damn I found something particularly nasty I'm kinda excited about. Just need more testing
    رَبَّنََآ إنَّنَآ ءَاَمنَّا فَاغْفِرْ لَنَا ذُنُوبَنَا وَ قِنَا عَذَابَ النَّارِ

    I Can Catch Wreck All Day Whenever
  • ZatalconZatalcon Most hated man on SRK Joined: Posts: 2,081 ✭✭✭✭✭ OG
    Strider needs some new alts. I am not happy with his current color scheme, I like an all black or an all white just like UMVC3's.
  • MGSMGS RTJRecon Joined: Posts: 1,038
    Zatalcon wrote: »
    Strider needs some new alts. I am not happy with his current color scheme, I like an all black or an all white just like UMVC3's.

    agreed. I use color 3 cuz it's too ugly not to.
    Foxhound's own
    <<Grey Fox>>
    "You've been failing for years and call yourselves vets thats bold, motherfucker you're not a vet you're just old"
  • carupscarups Joined: Posts: 475
    What characters you guys think go well with Strider and what team are you running?
  • MGSMGS RTJRecon Joined: Posts: 1,038
    I use zero/strider. both are on my top ten characters list....and I found this easy gram set up

    Foxhound's own
    <<Grey Fox>>
    "You've been failing for years and call yourselves vets thats bold, motherfucker you're not a vet you're just old"
  • DimeDime Wasting time Joined: Posts: 10,898
    So..
    How are we approaching striders neutral?

    For me it's just setup a Fhp into teleport, and some general movement with Excalibur (air qcf + button) what else should I be looking for besides abusing that and ouroborous?
    Gettin' my derp on.
  • ZacharaZachara Joined: Posts: 886
    At the moment I find myself fishing for the HP-Gram when more than half screen away to try and go into the Gram/Satellite combo. Other than that I find myself struggling and relying on Ultron for my neutral play. I was trying to supplement my lack of neutral with Ouroboros but that isn't working out either.
    I keep getting the feeling that I'm playing him wrong though so take with a grain of salt but he feels more like he fits the role of Iron Man in MvC2. He's not an awful character but in order to get the most out of him, you bring him in when the time is right to run wild for the rest game.
  • DatSpardaUserDatSpardaUser Joined: Posts: 2,556
    Dime wrote: »
    So..
    How are we approaching striders neutral?

    For me it's just setup a Fhp into teleport, and some general movement with Excalibur (air qcf + button) what else should I be looking for besides abusing that and ouroborous?

    Raw HK Vajra to keep super jumpers honest.

    j.LP is incredibly fast and I've had some decent success air to airing as j.LP, j.HP xx Excalibur into a combo.

    I feel his ground sword normals (f.LP and df.LK) have some potential but I need some frame data to check on that.
    I intended to put Gohan into the leading role. It didn’t work out. I felt that compared to Goku, he was ultimately not suited for the part.
  • MGSMGS RTJRecon Joined: Posts: 1,038
    striders animals are too damn slow. bird bomb should do more damage. in marvel 2 it was the most damaging projectile in the game
    Foxhound's own
    <<Grey Fox>>
    "You've been failing for years and call yourselves vets thats bold, motherfucker you're not a vet you're just old"
  • SoftShocksSoftShocks Joined: Posts: 80
    Im currently using Gamora/Strider/Soul
  • MGSMGS RTJRecon Joined: Posts: 1,038
    is there any use for ame-no-murakumo? in marvel 2 it went through a lot of projectiles. seems as useless in neutral this time around as it was in 3.
    Foxhound's own
    <<Grey Fox>>
    "You've been failing for years and call yourselves vets thats bold, motherfucker you're not a vet you're just old"
  • CriminalUpperCriminalUpper =D Joined: Posts: 3,027
    MGS wrote: »
    is there any use for ame-no-murakumo? in marvel 2 it went through a lot of projectiles. seems as useless in neutral this time around as it was in 3.

    It has a hitbox behind it. So you can do funky cross-under stuff against super jumpers using the HP version.

    Also since HP version dashes so far, you can react to pushblock, chase down then do Tag stuff.
  • MarveloMarvelo Oh, it's on now. Joined: Posts: 1,606
    You could also use it to extend combos and normalize them after a tag in the air. For example, if I do a basic air series with any character. RIght after the knockdown, I tag Strider and do ame-no-murakumo. This pushes the opponent closer to the corner and gives a solid extension opportunity.
    Zero/Doom/Strider | Storm/Strange/Dante | Nova/Doom/Strider | Wesker/Storm/Akuma
    Xbox Live: Marvelo SRK
    Twitter: @MarveloMcfly
    "He's a nice guy, but a slimy player."
  • MGSMGS RTJRecon Joined: Posts: 1,038


    here's a use enjoy guys
    Foxhound's own
    <<Grey Fox>>
    "You've been failing for years and call yourselves vets thats bold, motherfucker you're not a vet you're just old"
  • dialupsuckydialupsucky FINAL SHOWDOWN Joined: Posts: 2,794 ✭✭✭✭✭ OG
    Been trying to think of new stuff to do, i do have some combos already taped for a third video but I feel its to short to put out so still trying to come up wiht something but its been difficult. On a strange potentially buggy sorta note.. I dont know if its the fact that legion itself is just random. But I did find recently that if the opponent starts in the center of the stage, and you run them into the corner while legion hitting, instead of legion just knocking down, it then wall bounces instead. Strange.. doesnt seem to ever happen if the opponent is in the corner directly or in the middle of the stage. Has to be running them into the corner. So with that strange caviet I wonder if other moves have a buggy type property such as this? If it is a bug and its not just legion itself being random.
  • FutilesilencerFutilesilencer Repukken! Joined: Posts: 59
    Anyone know if l.p. Excalibur is safe?
  • ZatalconZatalcon Most hated man on SRK Joined: Posts: 2,081 ✭✭✭✭✭ OG
    edited October 25
    Just started playing strider/captain marvel about 2 weeks ago. There is alot of eagle bomb set ups that i'm trying to pull off. You can see a piece of it at 0:44

  • AcidicEnemaAcidicEnema Joined: Posts: 1,244 ✭✭✭✭✭ OG
    Anyone know if l.p. Excalibur is safe?

    It is. Feels like +1 or 2 on block
    "Studio-produced hetero porn is just a joke. Either the men are actually trying to steal screen time from the actress, or the cameraman is trying to give the actor a colonoscopy." - Taito
  • The Comeback KidThe Comeback Kid Half Baked Joined: Posts: 179
    Any good strider/spiderman tech? Resets, mix ups, etc...
    Hey, you, get off my cloud
    You don't know me and you don't know my style
  • EbbsEbbs StoicStare....... Joined: Posts: 277
    How do you guys feel about Orbs in this game? Doesn't feel like they protect Hiryu at all
    SFA3- Guy, R.Mika SSFIV:AE - Guy, Fuerte
    MvC2- Clockw0rk MvC3-Storm/Thor/Sent Strider/Thor/Doom
    Tekken- Eddy/Raven/Bruce/Christie
  • ZatalconZatalcon Most hated man on SRK Joined: Posts: 2,081 ✭✭✭✭✭ OG
    Ebbs wrote: »
    How do you guys feel about Orbs in this game? Doesn't feel like they protect Hiryu at all

    It's offensive. I do wish they made it like MVC2.
  • MGSMGS RTJRecon Joined: Posts: 1,038
    Ebbs wrote: »
    How do you guys feel about Orbs in this game? Doesn't feel like they protect Hiryu at all

    the best tech is the taunt in the corner stuff. get the knockdown taunt..tag then free 50/50
    Foxhound's own
    <<Grey Fox>>
    "You've been failing for years and call yourselves vets thats bold, motherfucker you're not a vet you're just old"
  • ES_CurseES_Curse ALL HAIL THE HOLY PHARAOH Joined: Posts: 8,181
    Labbing out Strider/Strange/Mind here. Can someone explain how to do Gram loops (namely, where to dash and how far) and maybe some general Strider tips?
    formerly just5moreminutes. I guess the clock ran out.
  • RawwStewageRawwStewage Joined: Posts: 891
    edited November 7
    Labbing out Strider/Strange/Mind here. Can someone explain how to do Gram loops (namely, where to dash and how far) and maybe some general Strider tips?

    Dash distance isn't super strict. On many characters the dash is unnecessary but should generally be done anyways just to corner push. Dashes are after the formation and before the gram. Btw if you want to setup gram loops after a strange confirm you pretty much have to do st.rh xx bolts xx tag without using an otg or impact palm on a grounded opponent.

    Ending strider combos high up w/ excalibur xx super xx tag lets you dash back x2 put down two yellow graces and a eye. This can give you a lot of dirty teleport mixups and enough lockdown time for to get strider back in afterwards for a bolts xx tag mixup.

    Tiger xx Vajra xx tag is an excellent way to set up a teleport mixup anywhere on the screen for strange. At near full screen the tiger will disappear if you teleport behind, as it will be too far off screen, so don't count on it saving you if you do that.

    If you do gram xx tag you can set up an eye and if the gram hits you'll have enough time to teleport behind them and otg. It's really easy.

    I've been playing this team with Space stone, but have been considering mind stone for matchups where the box isn't as effective.(zero, dorm, etc.)
    Practice more post less
  • The Comeback KidThe Comeback Kid Half Baked Joined: Posts: 179
    So what's the optimal strider solo bnb at this point?
    Hey, you, get off my cloud
    You don't know me and you don't know my style
  • APileOfPurpleSlimeAPileOfPurpleSlime Joined: Posts: 1
    Labbing out Strider/Strange/Mind here. Can someone explain how to do Gram loops (namely, where to dash and how far) and maybe some general Strider tips?

    Dash distance isn't super strict. On many characters the dash is unnecessary but should generally be done anyways just to corner push. Dashes are after the formation and before the gram. Btw if you want to setup gram loops after a strange confirm you pretty much have to do st.rh xx bolts xx tag without using an otg or impact palm on a grounded opponent.

    Ending strider combos high up w/ excalibur xx super xx tag lets you dash back x2 put down two yellow graces and a eye. This can give you a lot of dirty teleport mixups and enough lockdown time for to get strider back in afterwards for a bolts xx tag mixup.

    Tiger xx Vajra xx tag is an excellent way to set up a teleport mixup anywhere on the screen for strange. At near full screen the tiger will disappear if you teleport behind, as it will be too far off screen, so don't count on it saving you if you do that.

    If you do gram xx tag you can set up an eye and if the gram hits you'll have enough time to teleport behind them and otg. It's really easy.

    I've been playing this team with Space stone, but have been considering mind stone for matchups where the box isn't as effective.(zero, dorm, etc.)

    thank you for this tech im actually also trying out strider/strange with soul stone I found this very helpful
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,350 mod
    Just for those that didn't already know, Richard Nguyen does this thing where he's able to lock you down with Strider's orbs as an "assist". Basically if you activate orbs, taunt and then tag out Strider does his taunt but the hit boxes stay around for you to lock someone down with.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • MGSMGS RTJRecon Joined: Posts: 1,038
    Just for those that didn't already know, Richard Nguyen does this thing where he's able to lock you down with Strider's orbs as an "assist". Basically if you activate orbs, taunt and then tag out Strider does his taunt but the hit boxes stay around for you to lock someone down with.

    too bad the duration on orbs is so damn short. by the time you go for a decent set up then taught they are basically over. do you have any decent situations to use this?
    Foxhound's own
    <<Grey Fox>>
    "You've been failing for years and call yourselves vets thats bold, motherfucker you're not a vet you're just old"
  • $hogun A$$a$$in$hogun A$$a$$in City Lights Spark Ny Joined: Posts: 90
    Labbing out Strider/Strange/Mind here. Can someone explain how to do Gram loops (namely, where to dash and how far) and maybe some general Strider tips?

    Dash distance isn't super strict. On many characters the dash is unnecessary but should generally be done anyways just to corner push. Dashes are after the formation and before the gram. Btw if you want to setup gram loops after a strange confirm you pretty much have to do st.rh xx bolts xx tag without using an otg or impact palm on a grounded opponent.

    Ending strider combos high up w/ excalibur xx super xx tag lets you dash back x2 put down two yellow graces and a eye. This can give you a lot of dirty teleport mixups and enough lockdown time for to get strider back in afterwards for a bolts xx tag mixup.

    Tiger xx Vajra xx tag is an excellent way to set up a teleport mixup anywhere on the screen for strange. At near full screen the tiger will disappear if you teleport behind, as it will be too far off screen, so don't count on it saving you if you do that.

    If you do gram xx tag you can set up an eye and if the gram hits you'll have enough time to teleport behind them and otg. It's really easy.

    I've been playing this team with Space stone, but have been considering mind stone for matchups where the box isn't as effective.(zero, dorm, etc.)

    thank you for this tech im actually also trying out strider/strange with soul stone I found this very helpful

    I have a BUNCH of tech for this team that is really dirty. When I get the time, I'll try and add my 2cents plus provide some videos. If you are Xbox add me @ dirtybodega.
    Become a student of change. It is the only thing that will remain constant"

    6c Loop All Day Son!!!
  • ProphylactusProphylactus Preventer of Worlds Joined: Posts: 106
    Any thoughts on adjusting for the patch? I'm addicted to Hiryu's movement so I'm not dropping him because of no loops, but it was great to do a gram and start the loop to get close in response to unsafe moves and tags from mid-long screen. The obvious answer is to already have a satellite locked and ready in that scenario, but shit happens so I'm wondering if any of you have been pondering some tech.


    Also, what is it that causes one to be able to do a magic series in the air after hitting with HK like I seem to be witnessing in some combo vids?
  • MGSMGS RTJRecon Joined: Posts: 1,038
    his bnb that leads to double jump hp...will still work. stray damage goes way down with the loss of gram loop. and solo strider will be a lot weaker.
    Foxhound's own
    <<Grey Fox>>
    "You've been failing for years and call yourselves vets thats bold, motherfucker you're not a vet you're just old"
  • ES_CurseES_Curse ALL HAIL THE HOLY PHARAOH Joined: Posts: 8,181
    So I have a situation for you guys: Strider is one of the few characters who gets meterless confirms off of Strange's Spell of Vishanti hyper by clipping them with Vajra. Apparently, when Vajra connects that high up on the screen, it causes an utterly silly ground bounce. Like, you can actually activate an infinity storm when you land and still land a st.HP into combos. What is a good combo at this point (ground bounce used, 3000-3270 damage and Vajra is the 11th hit)?
    formerly just5moreminutes. I guess the clock ran out.
  • $hogun A$$a$$in$hogun A$$a$$in City Lights Spark Ny Joined: Posts: 90
    edited November 19
    ES_Curse wrote: »
    So I have a situation for you guys: Strider is one of the few characters who gets meterless confirms off of Strange's Spell of Vishanti hyper by clipping them with Vajra. Apparently, when Vajra connects that high up on the screen, it causes an utterly silly ground bounce. Like, you can actually activate an infinity storm when you land and still land a st.HP into combos. What is a good combo at this point (ground bounce used, 3000-3270 damage and Vajra is the 11th hit)?



    This is off a raw BOB. After the Strider Air Super, tag Strange, lk teleport, HK>Flight>HK>SOV. You can also do HK>Flight>HK>HK Daggers>SOV.

    Become a student of change. It is the only thing that will remain constant"

    6c Loop All Day Son!!!
  • RawwStewageRawwStewage Joined: Posts: 891
    you can also do 3 excalibur loops launch double jump combo. Does about 5400 pre super.
    Practice more post less
  • MGSMGS RTJRecon Joined: Posts: 1,038


    a couple of quick concepts for strider/ gamora.
    Foxhound's own
    <<Grey Fox>>
    "You've been failing for years and call yourselves vets thats bold, motherfucker you're not a vet you're just old"
Sign In or Register to comment.