V-Triggers 2: UPDATED! :D

CestusCestus Sorry for my english :DJoined: Posts: 6,583
edited December 8 in Street Fighter V
V-TRIGGER 2 LIST:

Abigail

(Hybrid Charge)
- While active, Abigail will be able to use the powerful tackle move Metro Crash by pressing HP + HK. It can be strengthened to a second level upon holding down the buttons.

Abigail will have hyper armor while charging, letting him absorb multiple hits. However, the charge will be vulnerable to throws and Critical Arts. Maximum charge Metro Crash will guard break, and Abigail keeps his hyper armor even while moving forward.

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Akuma

(Shiretsu Hasshi)
- Using Shiretsu Hasshi, Akuma can link together powerful attacks using the V-Timer instead of the EX gauge. Grounded HP/HK attacks and each of his special moves can be canceled into EX special moves.

There are many moves he will be able to cancel into the EX special moves, giving him the ability to deal great damage from a number of situations.

07_atozvtrigger02.jpg

Alex

(Rage Boost)
- While in Rage Boost, Alex will gain the moves Flying DDT - HP + HK, and Choke Sleeper - HP + HK.

Flying DDT is a moving throw that works against standing opponents. In addition to being a surprising mid-range attack, Flying DDT can be canceled from moves that cause a lot of hit stun, resulting in somewhat long-range combo ability.

Choke Sleeper can be performed only after Flash Chop on hit or block, and on hit leaves Alex in close to continue his offensive pressure. Choke Sleeper only hits close range, so be mindful of the range at which the Flash Chop hits.

07_atozvtrigger03.jpg

Balrog

(No Mercy)
- While active, press HP + HK for the command throw B3.

If Balrog is having trouble opening his opponent up, this V-Trigger can help improve his offensive abilities while in close. B3 also deals a high amount of stun, so if the opponent already has a lot of stun built up, an active V-Trigger can make them feel pressured.

07_atozvtrigger05.jpg

Birdie

(Birdie Time)
- While in Birdie Time, press HP + HK to perform a new chain attack. Bull Swing is a high chain attack and allows for follow-up attacks, while Bull Capture is a low-hitting chain attack that targets the opponent's feet. Use the directional buttons for the different versions.

The flames Birdie shoots from his mouth on activation have a hitbox, and on hit the opponent can be hit with an additional attack. Also, the low-hitting chain Bull Capture can interact with the objects Birdie throws on the ground for his V-Skill, giving him a unique new approach to the neutral game.

07_atozvtrigger06.jpg


Cammy

(Delta Ambush)
- Press HP + HK for Delta Ambush, where Cammy flies towards her opponent.

Press forward plus HP + HK for Delta Step, a quick forward dash. Although there are no move variations from Delta Step, Cammy can cancel her normal moves from the dash. Use it in combos, or to help her keep up a fast-paced offensive rush.

Press kick during Delta Ambush for the downward kick move Reverse Edge, or press punch for the command throw Delta Twist.

07_atozvtrigger07.jpg

Chun-Li

(Kikosho)
- Chun-Li fires a ball of energy from both her hands in this V-Trigger. Press HP + HK to fire another Kikosho.

For Kikosho after V-Trigger activation, hold down the buttons HP + HK, and Kikosho will gain guard break properties. The opponent will be vulnerable afterwards, giving Chun-Li an opportunity to deal additional damage.

07_atozvtrigger08.jpg

Dhalsim

(Yoga Sansara)
- Dhalsim creates a multi-hit orb of fire in front of him. This V-Trigger can also be performed in the air. Hitting the fire orb with Yoga Flame or Yoga Gale will change its properties.

Hitting the fire orb with Yoga Flame or Yoga Gale will put it in motion. Its trajectory will differ depending on the move used. The orb will keep moving while it's on screen, and its trajectory can be further changed by hitting it again with Yoga Flame or Yoga Gale.

07_atozvtrigger09.jpg

Ed

(Enhanced Snatcher)
- While active, press HP + HK to perform an enhanced version of the Psycho Snatcher, the Ultra Snatcher. Use the directional buttons to change between the ground and anti-air versions.

For Ultra Snatcher - Ground, Ed will fly towards the opponent with a strike. On hit he will be able to combo afterwards, and on block Ed will be at the advantage.

Ultra Snatcher - Air, can be used both as anti-air, and in juggle combos.

07_atozvtrigger10.jpg

F.A.N.G

(Koryo Dokuda)
- Nishikyu and Ryobenda will be strengthened while active. With an increase in hits and the attack hitbox, this improves F.A.N.G's ability to restrict his opponents movements.

While active, Nikankyaku can be performed from Nishikyu, giving F.A.N.G a way to close the distance and open up his opponent in close.

07_atozvtrigger11.jpg

Guile

(Knife Edge)
- Knife Edge is a power-up V-Trigger for Guile's Somersault Kick. The Somersault Kick will create a projectile that will be fired towards the opponent. This projectile can be on screen at the same time as Sonic Boom and Sonic Cross.

While active, Guile will perform two iterations of kicks for his EX Somersault Kick. The EX version doesn't have the projectile like the normal version does, but is good for use in combos and counter attacks.

07_atozvtrigger12.jpg

Ibuki

(Fuma Shuriken)
- Ibuki will throw a giant shuriken at the opponent, which comes back after going off-screen.

Press HP + HK for Fuma Shuriken - Haku, which is for use against grounded opponents, and press back plus HP + HK for Fuma Shuriken - Kokufu, which is angled upwards for anti-air usage.

Due to the length at which the shuriken is on screen, it serves to limit the opponent's movements. Ibuki can continue to combo the opponent after hit, and if it's blocked she can use her Airborne Kunai and Kasumigake to confuse the opponent's attempts to block.

07_atozvtrigger13.jpg

Juri

(Feng Shui Engine Beta)
- Juri emits a field around her that drains her opponent's EX gauge, taking it for her own.

The roundhouse kick she performs upon activation has a hitbox and draws the opponent in, giving her a good opportunity to absorb the opponent's gauge. The gauge absorption effect is paused while Juri performs a throw and when she is in mid-air, so be sure to think wisely about your fighting methods while this V-Trigger is active.

07_atozvtrigger14.jpg

Karin

(Tenha no Kata)
- While active, Karin will be able to use her counter move Yasha Gaeshi Tenchi by pressing HP + HK. What Karin does afterwards will change depending on the type of attack she counters.

Countering a low attack results in Yasha Gaeshi Chi, while all other attacks will result in Yasha Gaeshi Ten. Both moves can be canceled into from the recovery of her special moves and V-Skill, so Karin can turn situations where she's normally at a disadvantage, into her favor.

07_atozvtrigger15.jpg

Ken

(Shinryuken)
- Shinryuken is a powerful, multi-hit rising Shoryuken. If it hits, rapidly press punch to change the properties of the move.

The landing recovery of the max-strength version from rapid button presses can be special move canceled, leading to some very powerful combos.

07_atozvtrigger16.jpg


Kolin

(Absolute Zero)
- While active, Kolin's punch attacks and Hailstorm will be strengthened. Additionally, she has a forward dash where she will slide across the floor on a sheet of ice.

She can also press HP + HK to perform Frost Edge.

During this move, Kolin's attacks will be given dash properties, similar to medium Vanity Step. She can perform a high-speed Frost Edge from her forward dash, and if it hits, press HP + HK for Reverse Javelin, which will freeze the opponent and prevent them from recovering stun meter.

07_atozvtrigger19.jpg

Laura

(Shock Stance)
- While active, Laura will be able to perform the dodge maneuver Matsuda Sway by pressing HP + HK. During Matsuda Sway, press HP + HK again to perform the command throw Shock Choke.

Matsuda Sway dodges non-throw attacks. Press forward with MP + MK during Matsuda Sway for a forward dash. Shock Choke can be performed from the dash, so Laura can use this to avoid her opponent's big attacks and close the distance.

07_atozvtrigger21.jpg

M. Bison

(Psycho Nightmare)
- While active, press HP + HK to perform the Psycho Crusher special move. Bison also gains Psycho Charge - press reverse half circle (forward to back) plus kick to perform a command throw that infuses the opponent with Psycho Power.

If an opponent has been hit with Psycho Charge, the Psycho Power infused into them will explode after a set period of time. If the Psycho Charge was successful, the infusion can also be detonated with Psycho Judgement (forward to back) plus kick at your own discretion.

07_atozvtrigger22.jpg

Menat

(Prophecy of Thoth)
- Prophecy of Thoth surrounds Menat with 6 Soul Power energy orbs. Use Judgement of Thoth to fire them all at once.

After Judgement of Thoth, Menat can get a new set of orbs by pressing HP + HK. Use a reverse quarter circle (down to back) with different punch buttons to change the orb trajectory when firing, for use in controlling the opponent's movements, anti-air, and extending combos.

07_atozvtrigger23.jpg

Nash

(Stealth Dash)
- With Stealth Dash, Nash quickly moves towards his opponent. During movement, press punch for Justice Corridor, a strong overhead punch move, or press kick for Justice Shell, a kick that launches the opponent. Press back for a quick stop, making this V-Trigger great for high-speed movement options.

Both Justice Corridor and Justice Shell can be canceled on hit or block, allowing Nash to extend his combos or keep up the pressure on a blocking opponent. However, the same move cannot be canceled into itself.

07_atozvtrigger24.jpg

Necalli

(Clouded Mirror)
– Starting with Arcade Edition, Clouded Mirror is a special move Necalli gains after activating his V-Trigger I. It is a ranged attack, where Necalli jumps at his opponent with a strike.

Hold down the buttons to greatly increase the move's strength. Necalli can juggle the opponent after the max strength version hits. Since it has quite a bit of startup, use together with Culminated Power to avoid having the opponent take advantage of the startup.

07_atozvtrigger25.jpg

R. Mika

(Steel Chair)
- Nadeshiko will run out from behind Mika and throw a steel chair at the opponent. Hold down the button for Fightin' Dirty, where Nadeshiko will run up to the opponent and take two swings at them with the steel chair.

Steel Chair hits multiple times, making it a great tool for combos. As Nadeshiko attacks twice with the steel chair in Fightin' Dirty, use it together with Mika's attacks to open up the opponent.

07_atozvtrigger26.jpg

Rashid

(Easifa)
- Easifa strengthens Rashid's kick special moves while active. Press HP + HK to perform Haboob, a wind projectile that has a different trajectory than his Whirlwind Shot.

Easifa strengthens the forward movement and hit properties of the kick special moves, increases range, and provides for other strengthening effects. It also increases the jump speed and distance of his front flip and allows Rashid to perform a wall jump after EX Eagle Spike hits, giving him more options in the neutral game and in combos.

07_atozvtrigger27.jpg

Ryu

(Kakko Fubatsu)
- While active, press HP + HK to use Isshin, a technique that counters the opponent's attacks. Upon countering an attack, a shockwave of energy will be released around Ryu. If this shockwave hits the opponent, Ryu will perform a strike attack.

Using Isshin, Ryu can counter everything except throws, giving him a highly functional defensive option. The opponent will be vulnerable to additional attacks after the Isshin strike, making for a great opportunity to deal major damage.

07_atozvtrigger28.jpg

Urien

(Tyrant Pressure)
- While active, Urien gains the special move Tyrant Blaze, a multi-hit tackle attack. Hold down the buttons to charge the move - Urien will have super armor while charging, and charging changes the move properties.

While charging, Urien will have super armor, allowing him to absorb an attack. A maximum-charge Tyrant Blaze will guard break the opponent and put them into a juggle state.

07_atozvtrigger29.jpg

Vega

(Alegrias)
- While active, press HP + HK to perform Flash Arch - Rossa, which will counter the opponent's attack, or perform the counter attack independently with Flash Arch - Granate (forward plus HP + HK).

Upon landing a successful counter, Vega will counter-attack, kicking the opponent up into the air, leaving them vulnerable to additional attacks. Flash Arch - Granate is the attack part without the counter. It's good for usage in combos, but keep in mind that Flash Arch - Granate cannot counter attacks.

07_atozvtrigger30.jpg

Zangief

(Cossack Muscle)
- Cossack Muscle changes the properties of Screw Pile Driver and Borscht Dynamite. The effects last until the V-Gauge Timer runs out, or if one of the aforementioned special moves is successfully hit.

In addition to increased damage for the Screw Pile Driver and Borscht Dynamite, Screw Pile Driver can be special move canceled and will combo, leading to command throw combos that usually aren't possible.

07_atozvtrigger31.jpg

Zeku

(Karura Tenzan)
- Both Old and Young Zeku share the same V-Trigger, Karura Tenzan. Upon activation Zeku moves forward with a launcher kick. If it connects, Zeku will switch identities and continue attacking.

It has priority against all non-grounded strike attacks, making it highly functional as a counter attack. Use the directional buttons to determine what side Zeku will land on after the additional attacks, allowing him to switch sides with his opponent.

07_atozvtrigger32.jpg
Post edited by Cestus on
I designed SFV Ken, your argument is invalid.
"@Cestus tightened her ass up" - YagamiFire

All SFV Colors here!- http://forums.shoryuken.com/discussion/214626/new-colors-for-story-and-battle-alts/p1
«1

Comments

  • DaemosDaemos Survival of the Strong Joined: Posts: 10,495 ✭✭✭✭✭ OG
    Bison’s VT confuses me. First image looks like a command grab. Does he grab you then Crushes you? Or does the Psycho Crusher work like previously where he just explodes towards a direction. Does it work like Vega’s VT1?

    Or does his VT just give him access to new specials for a time.

    I’m going with something that works like Vega’s current VT. But i wonder how this VT would fare in terms of damagr potential compared to his first VT, as it doesnt seem to be doing like of damage.
    I FEEL IT WITHIN MY BODY!
  • CestusCestus Sorry for my english :D Joined: Posts: 6,583
    edited October 7
    Daemos wrote: »
    Bison’s VT confuses me. First image looks like a command grab. Does he grab you then Crushes you? Or does the Psycho Crusher work like previously where he just explodes towards a direction. Does it work like Vega’s VT1?

    Maybe it work like Ed current V-skill, in particular the one with automatic punch (lv1/no charge)

    82377ae912afb1feac2ad7b271d897f3.gif?v=71200

    Like he throw psycho power a bit forward (like third of the screen), if connect opponent is paralyzed there (pic1) and then Bison automatically do a psycho crusher (pic2)
    Maybe like Ed's is on levels too... like no charge/charged

    Tbh if he can do VT2(left to right)-> PC pass through -> CA (right to left)

    It will be HYPE as fuck lol
    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire

    All SFV Colors here!- http://forums.shoryuken.com/discussion/214626/new-colors-for-story-and-battle-alts/p1
  • DaemosDaemos Survival of the Strong Joined: Posts: 10,495 ✭✭✭✭✭ OG
    That would be fucking hype!!!!
    I FEEL IT WITHIN MY BODY!
  • The_ShakunetsuThe_Shakunetsu Mystic Stone Gem Ryu Joined: Posts: 3,695
    edited October 7
    Daemos wrote: »
    Bison’s VT confuses me. First image looks like a command grab. Does he grab you then Crushes you? Or does the Psycho Crusher work like previously where he just explodes towards a direction. Does it work like Vega’s VT1?

    Or does his VT just give him access to new specials for a time.

    I’m going with something that works like Vega’s current VT. But i wonder how this VT would fare in terms of damagr potential compared to his first VT, as it doesnt seem to be doing like of damage.

    Agree could be like Karin? If it's not an install or it could be like MIKA's v-Trigger that require a certain a directional buttons as combination with V-trigger activation.

    Transferring some from the character thread.
    Let see how this one would go, TBH I like Tatsu Maki Senpuu Kyaku as a Super for Vmode 2 as a ordinary Ryu rather than Evil Ryu wth either Shoryu reppa, Metsu Shoryuken or Metsu Hadouken.

    I like Ryu's A3 Metsu Shoryuken and his Gem Fighters iteration than the rest.

    VSkill would be Joudan Sokutogeri.

    VTrigger would crumples the opponent either Denjin Hadouken like SF3 or Kaze no Kobushi.

    Most of I used to think with Vtrigger 2 is somewhere that give access to past super moves as a Vtrigger.
    FADC is something Ryu even in Project X Zone and Smash bro it was Ryu FADC.

    Parry was more memorable with Ken because of moment 37.

    Yet we got Ryu with parry instead rather than Fist of the Wind which is more viseral and reflective design to his character.. What is done is done.

    The best design oF moves so far was Dhalsim and Nash in SFV.

    Ken with VSkill of Roll, Vtrigger of Shinyukuken then Super of Shipuu Jinrai Kyaku.

    Bison with VSkill of teleport, Vtrigger of Psycho Crusher and Super Nightmare press

    Dhalsim Vskill slow horizon fireball, Vtrigger switch and Super Yoga Legend.

    Gief Vskill green hand. Vtrigger atomic buster and Super stomping

    Abigail Vskill pick item like Juggernaut in Cota, Vtrigger assist either Roxy, Axl and Slash.

    Nash Vskill air dash, Vtrigger Somersault, Super Sonic break

    Fist of the wind as a super move? Kinda underwelming.

    more likely this won't be a reality especially Abigail? after RMika Vtrigger 2 is also an assist.

    Should Gief Vtrigger2 be Green Hand? Kinda undwerwelming. I prefer a LVL1 atomic buster super in alpha or probably will get a new install?

    I'm still hope something somersault justice or double flash for Nash and Guile. As of now my thought with Nash have change that he'll likely get an install instead for Vtrigger2. While Vtrigger2 for Guile still remains as somesault.

    Used to remember this stuff before Sim got announced.
    I think having a different variant of VRefersal isn't really necessary, Capcom can even give an alternative defensive mechanic as part of the new option something like how every ISM differ to each other in A3.

    For Akuma.. Oni mode

    Super Tenchi Sokaigen

    VSkill would be guard break like in EX

    VTrigger like his XAbility in XCOTA

    Akuma I hope they got something interesting to him.

    If no Oni were likely to get Tenma Shurettou ...

    I always like to see his XAbility to return in game.

    I used to remember Sim spec before he was even announced.
    MY SECOND REVISION. UPDATE.

    15.) Dhalsim
    • V-Skill: Yoga Mediation
      1. Yoga Tower MP+MK (SF4 and dodges projectile),
      2. Yoga Float DWN MP+MK (can be done in Air similar to VS series that does taunts pose that delays the fall) can be cancelled for dash even in air,
        Both Stance depletes the Stun Gauge.
    • V-Trigger: Enhance all Yoga Flame Range, Yoga Stream from CVS2 (the FLAME TRAPS the ground Last Longer)

    I wonder what do they have for him now?

    I was hoping like switch like Spiral does in COTA or Yoga Legend to return but probably that a Arika thing same with Gief Stomping Super.
    PVL_93_RU wrote: »
    @The_Shakunetsu
    V-Skill 2: Psycho Crusher
    bison-animation.gif
    Forward -> L Psycho Crusher
    Neutral -> M Psycho Crusher
    Back -> H Psycho Crusher

    No, that's OP, you kidding me?

    Not mine it's Cestus's

    Here's mine:
    Bison with VSkill of teleport, Vtrigger of Psycho Crusher and Super Nightmare press

    Super is kinda Bison's U1 in SF4

    adding up Guile.

    Vskill: Dodge (can be done on air)
    Vtrigger: Somersault Super
    Super: Opening Gambit or Total Wipeout

    Then Necali

    Vskill: Becomes goo and moves forward then reformed (like blackheart's dash to past through projectile)
    Vtrigger: Becomes goo and moves very fast to the other opposite edge of the screen
    Super: Covers entirely the opponent like Shuma gorath's Chaos Dimension.


    Post edited by The_Shakunetsu on

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Dabora with Babidi

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 4th Season onwards





    Necro
    Xianyu with Jianyu or Noembelu

    New Characters

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando. (Team/Ginew/Turtles)
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.
    4.) I want Lee or a Jacky Chan Rep to be a character that plays tricky on block and overheads like Iron Fist in UMVC3.

    Characters I want to return
    1.) Sodom
    2.) Maki
    3.) Eagle
    4.) Necro
    5.) Oro

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda

    Extra Battle and Cameo Costumes

    http://forums.shoryuken.com/discussion/216908/extra-battle-thoughts-and-ideas-for-dlc-costumes-and-npc-encounters
  • DaemosDaemos Survival of the Strong Joined: Posts: 10,495 ✭✭✭✭✭ OG
    WTF will Urien and Necalli's VTs possibly be?

    Will Urien get Temporal Thunder? Will Necalli become Mud? Or Original Necalli?

    Will Akuma become Oni? Misogi?

    They need to release more info asap!
    I FEEL IT WITHIN MY BODY!
  • CestusCestus Sorry for my english :D Joined: Posts: 6,583
    edited October 8
    Daemos wrote: »
    WTF will Urien and Necalli's VTs possibly be?

    Will Urien get Temporal Thunder? Will Necalli become Mud? Or Original Necalli?

    Will Akuma become Oni? Misogi?

    They need to release more info asap!

    -Yeah, i think Urien's can be either
    urien-thunder.giforurien-cfesuper.gif

    Tbh i will like A LOT something completely new


    -For Necalli i hope indeed something that involve his mud form, and/or his body-absorption powers: i will like a another gauge/timer that give him access to more than one trick, like using his mud form both for attack and example for mobility uses... but i can also see them just give him a single-attack (like Vega or Ed) thing.
    For now only thing we know is that for the few we seen there's a number advantage for gauge over mono-use


    -Akuma i don't think will become Oni... i mean it will be kinda redundant after his first VT1 being already basically a power-up
    The one we see that got VT1 as "power-up" like Ryu, Ken, Chun, Birdie and Bison, now seem to have 100% new techniques (Ken the only not sure, but likely) as VT2

    Misogi is definitely a possibility if they go for the single-attack thing, even if after his CA being Kongou as VT and his SRK on VT i will probably like something different than single super-power vertical hand strike.

    We get it Akuma, you can punch downward hard as fuck, now new trick pls...
    ...as long they avoid this shit LOL
    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire

    All SFV Colors here!- http://forums.shoryuken.com/discussion/214626/new-colors-for-story-and-battle-alts/p1
  • DaemosDaemos Survival of the Strong Joined: Posts: 10,495 ✭✭✭✭✭ OG
    I don't see Tyrant Slaughter returning for Urien as I feel the move has been adapted to become the ex version of his tackle.

    I can't imagine what new VT Urien can get can possibly rival Aegis, which is absolutely iconic and hype af when it plays out.

    It's gotta be something new I think.

    For Necalli, I'm curious to see how a second VT will rival the first because of the transformation the character undergoes which has become his staple move. Can you imagine fighting Necalli without him actually transforming? So hopefully whatever he gets, it will also be another transformation.
    I FEEL IT WITHIN MY BODY!
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,134 mod
    Nadeshiko with the chair in that pic doesn't seem to be a V-trigger considering that the meter isn't consumed.
  • Mr_BladeMr_Blade Joined: Posts: 299
    I want Urien's second V-Trigger to have something to do with his lava base powers

    latest?cb=20120224205159


    When active Urien's body is covered in a fiery aura. His projectiles become a fire element instead of thunder. All his heavy attacks have a fiery effect, inflicting extra damage and increases enemy's stun gauge. Urien can also surround himself in a fiery sphere against incoming attack. However upon doing so completely empty's his V Gauge
    Mary for Street Fighter V

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  • RacconRaccon Tears of joy Joined: Posts: 969
    Desk impressions about new v-triggers

    Bring Rose back, Capcom!
  • YouYou Mediocre Clarinet Player Joined: Posts: 2,358
    Vesper*
    Can my anti air please not trade
  • CestusCestus Sorry for my english :D Joined: Posts: 6,583
    d3v wrote: »
    Nadeshiko with the chair in that pic doesn't seem to be a V-trigger considering that the meter isn't consumed.

    @d3v
    Good eye, i noticed that too wich pushed me to say mono-use... like i thought they have game (training) set on infinite V-gauge, so
    she activate>Vgauge instant empty (like Birdie pic) > Vgauge already automatically returned full at the moment pic was taken

    Assuming the gauge take 1 sec to be full again
    Let's say that Nadeshiko (like in VT1) can appear with delay compared to the imput and add the time for her to reach the center of the stage and start smashing Ken's face... it may be enough time for the Vgauge to be full again

    Alternative is that it's a new special, meaning that they may add more... and i will be very ok with it =)
    But seem a bit atypical for her moveset to have a Nadeshiko special like that, no EX and with Mika just standing

    Also it does'nt seem the follow-up of something (like a tag move), watching the health and no combo counter (like 2hit) seem like a single hit by Nadeshiko

    Daemos wrote: »
    I don't see Tyrant Slaughter returning for Urien as I feel the move has been adapted to become the ex version of his tackle.

    I can't imagine what new VT Urien can get can possibly rival Aegis, which is absolutely iconic and hype af when it plays out.

    It's gotta be something new I think.

    If they keep the 1 "status trigger" / 1 "move trigger", considering that Urien VT1 is "move type" maybe VT2 is something of status type.

    Maybe something boring like him having Metallic Aura (his armor V-skill) as status the whole time the timer is active?
    Lol i hope not, i want more flashy shit =)
    I designed SFV Ken, your argument is invalid.
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  • CestusCestus Sorry for my english :D Joined: Posts: 6,583
    Raccon wrote: »
    Desk impressions about new v-triggers


    Good Video, got 2 things from it

    -other Birdie pic (back turned) seem to have timer-type Vgauge? In other pic looked more like mono-use
    -first time i see the Dhalsim one! Seem hard to find too

    I designed SFV Ken, your argument is invalid.
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  • lawenlawen Joined: Posts: 35
    Looking at the 2 screenshots of Bison's new V-Trigger, isn't it the 2 Ex Bars psycho crusher from SFIV Omega Mode?

    https://youtu.be/6nbWvEatYt4?t=40s
  • CestusCestus Sorry for my english :D Joined: Posts: 6,583
    lawen wrote: »
    Looking at the 2 screenshots of Bison's new V-Trigger, isn't it the 2 Ex Bars psycho crusher from SFIV Omega Mode?

    https://youtu.be/6nbWvEatYt4?t=40s

    i thought it too, like PC->stun->Bison gesture/explosion

    But if both screenshot are from the same sequence (and that's a big IF), the Vgauge timer/status seem to suggest that the Psycho Crusher come out AFTER the trap/gesture thing

    SFVAE_gameplay_5.jpg
    DLgLTduVAAAC490.jpg

    In first pic he have Vgauge still around 30% , in the second is almost empty
    I designed SFV Ken, your argument is invalid.
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  • lawenlawen Joined: Posts: 35
    Yes, actually, the second one is not even triggered (look at the size of the bar in both screenshots), just around half of a portion of it.

    But this is clearly training mode, probably is set to autofill v gauge. Even it could be just the same recording session but the same attack done in different times.
  • CestusCestus Sorry for my english :D Joined: Posts: 6,583
    What are you ideas on Sim's VT2?

    That position is weird AF lol

    20kyvpx.jpg


    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire

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  • lawenlawen Joined: Posts: 35
    a) Flight mode like in MvsC.
    b) Stationary fireballs... like Dr. Strange in MvsC.
    c) Homing slow projectile... like Reality Stone from MvsC.

    Nothing to do with MvsC, probably.
  • The_ShakunetsuThe_Shakunetsu Mystic Stone Gem Ryu Joined: Posts: 3,695
    AS for Ryu

    It probably more into a RED Focus that can take multiple hits than a ordinary focus that already appeared in some characters.

    Since according to @bakfromon translate it to be "determined or steadfast".

    ultra-street-fighter-iv-red-focus-attack.jpg?w=547

    It can be probably used multiple times and each activation can drain your V-Gauge

    Or it's similar to Red Focus but rather drains your V-gauge instead rather than your life gauge

    I don't expect it to be better than Denjin Mode.

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
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    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Dabora with Babidi

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 4th Season onwards





    Necro
    Xianyu with Jianyu or Noembelu

    New Characters

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando. (Team/Ginew/Turtles)
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.
    4.) I want Lee or a Jacky Chan Rep to be a character that plays tricky on block and overheads like Iron Fist in UMVC3.

    Characters I want to return
    1.) Sodom
    2.) Maki
    3.) Eagle
    4.) Necro
    5.) Oro

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda

    Extra Battle and Cameo Costumes

    http://forums.shoryuken.com/discussion/216908/extra-battle-thoughts-and-ideas-for-dlc-costumes-and-npc-encounters
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,962 mod
    I want Ibuki's V Trigger 2 to be something cheap. Don't care what it is as long as it's cheap.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • HaggarmaniaHaggarmania Joined: Posts: 115
    I want Ibuki's V Trigger 2 to be something cheap. Don't care what it is as long as it's cheap.

    It creates a literal vortex of energy in the background while she automatically does her SF4 vortex.
  • HaggarmaniaHaggarmania Joined: Posts: 115
    I hope GIEF transforms into Haggar for v-trigger 2.
  • CestusCestus Sorry for my english :D Joined: Posts: 6,583
    edited October 10
    I want Ibuki's V Trigger 2 to be something cheap. Don't care what it is as long as it's cheap.

    V-Trigger 2: HAPPY ENDING (ハッピーエンド Happīendo)
    Special throw that can be done on a knocked down opponent. She empty his V-gauge, for only 5$
    Post edited by Cestus on
    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire

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  • DaemosDaemos Survival of the Strong Joined: Posts: 10,495 ✭✭✭✭✭ OG
    I want Ibuki's V Trigger 2 to be something cheap. Don't care what it is as long as it's cheap.

    I doubt 1 bar VTs are going to happen. But fingers crossed for youuuuuuuuu <3
    I FEEL IT WITHIN MY BODY!
  • Flacko_aliFlacko_ali Joined: Posts: 401
    Cestus wrote: »
    lawen wrote: »
    Looking at the 2 screenshots of Bison's new V-Trigger, isn't it the 2 Ex Bars psycho crusher from SFIV Omega Mode?

    https://youtu.be/6nbWvEatYt4?t=40s

    i thought it too, like PC->stun->Bison gesture/explosion

    But if both screenshot are from the same sequence (and that's a big IF), the Vgauge timer/status seem to suggest that the Psycho Crusher come out AFTER the trap/gesture thing

    SFVAE_gameplay_5.jpg
    DLgLTduVAAAC490.jpg

    In first pic he have Vgauge still around 30% , in the second is almost empty

    If its command grab... goddamn!!

  • DaemosDaemos Survival of the Strong Joined: Posts: 10,495 ✭✭✭✭✭ OG
    I'd be disappointed if it's just a command grab, because we already have a command grab-ish version of the Psycho Crusher in his CA.

    Give me something like the SF4 EX PC, with burst damage, speed and start up invincibility.
    I FEEL IT WITHIN MY BODY!
  • CestusCestus Sorry for my english :D Joined: Posts: 6,583
    Abigail VT2 name revealed by this
    07_abigailmoves01.jpg

    "The special purchase option gives those who buy a set of printed move listings featuring artwork for their respective characters. A promotional image for the Valuable Edition 2 shows move listings for Ryu, Karin, Ed, and Abigail, with Abigail's actually shown in full.

    HiFight took to Twitter this morning to point out that no second V-Skill, V-Reversal, or Critical Art is listed for Abigail. We do, however, see his second V-Trigger which is reportedly called "Hybrid Charge" and will give him access to a special move called "Metro Flash."
    "
    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire

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  • Super SonicSuper Sonic Joined: Posts: 1,578
    I'm especially curious about Vega, Zangief, Balrog, Nash, FANG, Menat and Kolin's second V-Triggers as they can make or break the character.
    Fighting with Conviction Leads to Victory!
  • YouYou Mediocre Clarinet Player Joined: Posts: 2,358
    Balrog is already good without his stupid trigger.
    Can my anti air please not trade
  • CestusCestus Sorry for my english :D Joined: Posts: 6,583
    edited November 8
    I'm especially curious about Vega, Zangief, Balrog, Nash, FANG, Menat and Kolin's second V-Triggers as they can make or break the character.

    I will like to see some as i got my wishlist, but a lot of what expect will depend on if V-SKILLS 2 will happen in future or not

    Example i will like A LOT Gief to get a VT2 that boost his throws or even add new ones, but if VS2 will not happen, then VT2 is likely just going to be Green Hand to please that crowd
    You wrote: »
    Balrog is already good without his stupid trigger.

    Well for how i see it most characters with already a great VT1 will just stick to it, i don't think VT2 will be all better than current options
    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire

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  • JonmklJonmkl Joined: Posts: 179
    My speculative post from the Alex forums.
    Jonmkl wrote: »
    Ok, I’ve come to put forward a new idea for Alex’s V-trigger.

    Stun Gun Headbutt, but with the startup animation and range of his old back+HP (since his current headbutt startup and range already looks like a slow SGH). In other words, a close range grab where he headbutts the opponent multiple times, immediately stunning them, and you’re free to follow up with a combo.

    It could be a hit grab, so it’s blockable, but could have a fully invincible startup so you could use it like a reversal / mixup.

    And used after a medium or heavy slash in place of backdrop it could do his rear-naked-choke, do big damage, and end in a crumple instead of stun.

    It fits his V-skill, alters his gameplan, and still allows you to get big damage without sledgehammer combos. This (minus the rear naked choke probably) seems very plausible to me. Thoughts?

    %28alexbhp%29.gif

    Seems like if they want to farm from the characters past this would work very well, and would fit the character better than just a V-trigger burst damage super or something.
  • CestusCestus Sorry for my english :D Joined: Posts: 6,583


    Aside the guile one, they look awesome... can't wait to see Urien, Gief and Necalli ones

    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire

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  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 11,024
    So basically

    - Ryu got a crumple
    - Ken got a mega DP
    - Guile got Flash Kick followups
    - Birdie got an anti-air move + a giant sweep
    - Bison got a command grab + explosion + fast movement with Psycho Crusher
    - Nash got a mega DP + ground slam
    - Menat got another projectile assault option
    - Mika got mixup tools
    - Zeku got cool shit
    - Ibuki got a giant ass flying hitbox that also comes back like Menat's crystal ball
    - Ed got a literal combo extender
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  • CestusCestus Sorry for my english :D Joined: Posts: 6,583
    edited November 20
    Decent read, great view of each VT2
    https://www.eventhubs.com/news/2017/nov/19/ryu-gets-super-powerful-focus-attack-while-m-bison-gets-his-psycho-crusher-lets-take-closer-look-v-trigger-trailer-arcade-edition/

    I liked theyr theory on Ryu VT2 buffing parries and the punch to be added as a second separated thing

    It will make it work as this
    FelineIcyIcelandgull-small.gif

    and SFV Ryu already got a lot of stuff with SF4Omega Ryu
    I designed SFV Ken, your argument is invalid.
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  • DaemosDaemos Survival of the Strong Joined: Posts: 10,495 ✭✭✭✭✭ OG
    edited November 20
    PVL_93_RU wrote: »
    So basically

    - Bison got a command grab + explosion + fast movement with Psycho Crusher

    The command grab plants a bomb in his opponent that he detonates at will, dealing damage, sending them into the air and then auto-comboing into a Psycho Crusher. It's a combo extender basically. But a command grab nevertheless.
    I FEEL IT WITHIN MY BODY!
  • lawenlawen Joined: Posts: 35
    Guile gameplay designer confirmed going full herp-derp. :s
  • JonmklJonmkl Joined: Posts: 179
    There is some very interesting stuff here, especially how Guile’s (lel) and Menat’s are variants of their first. Seems like Ryu’s basically gives his parry a follow up like Akuma’s, but more powerful? Or maybe he can charge that parry like Alex’s Sledgehammer and it’s really more of a focus attack?

  • ZioSerpeZioSerpe Fueled by nostalgia Joined: Posts: 1,425
    Seriously, No one wonders what Laura's or Karin 2nd VT will be?
    CFN - ZioSerpe
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  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 11,024
    ZioSerpe wrote: »
    Seriously, No one wonders what Laura's or Karin 2nd VT will be?

    Yawn
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