Harness Your Quan! Zeku General Discussion Thread

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  • DimeDime Wasting time Joined: Posts: 11,586
    So anyways... this begs the question? How do we open people up with zeku?

    Zekus “mixups” once he gets a knockdown are decent so no problem there. He has difficulties with back rise but so do most characters.

    Still though... how do we open people up with young and old Zeku?

    The mixups afaik are:


    1. High/overheads
    2. Lows, to compliment the highs
    3. Cross ups and non cross ups
    4. Chip damage


    And to a lesser extent, depending on the character, pressure.

    So Zekus overhead is the same as anyone’s so nothing special there.
    His lows outside v trigger are horrid
    His cross up is only in old, and it’s not super ambiguous at all and is less blockstun on block. Ex flip stuff can work but the opponent can just walk out of most follow ups since the opponent is likely to just be backing away anyways.
    Chip damage is actually a decent factor because his Koku does nice chip. The problem is the negative frames he gives himself to get that chip.


    Which leaves us with pressure.

    His flips and his run can both give pressure... but both seem super gimmicky outside of some specific setups...


    So how do we open people on offense with Zeku?

    Dash pressure maybe, with some flip stuff, some run stuff maybe. Idk.

    Trying to find where the cheap shit is with this character and I can’t really find it. I’ve got lots of options for stuff that is variable, but no one thing that is cheap that can really open up his game and scare people into making mistakes.

    Cheapest thing I know of is his slide and that’s LOL.
    Gettin' my derp on.
  • LosLos Joined: Posts: 943
    I guess we should condense all the info in these threads and save them somewhere before the end of January
  • serpentaurusserpentaurus just watching Joined: Posts: 4,625
    Zeku got a change on his cr.MP hurtbox (Old zeku), im guessing it is some increase in priority, hopefully
    umvc3: Thor / Dr.Strange / Ammy - Thor / Dorm / Doom - Wesker / Dr.Strange / Vergil - ssf4: Vega
  • PerthoPertho Capt of Team #Hellspawn Joined: Posts: 22,922 mod
    It might be to fix the issue of Chun Li sliding under it.

    That shit is dumb looking and mad fucking annoying.
    Ronin Chaos on Pertho:

    "Oh, Pertho. You complete me."
    jimmy1200 wrote: »
    pertho attacked me first, saying i get all my life tips from 106th and park.
  • serpentaurusserpentaurus just watching Joined: Posts: 4,625


    Zeku got mvci unblockables!

    Can we call this the Serp mixup? xD
    umvc3: Thor / Dr.Strange / Ammy - Thor / Dorm / Doom - Wesker / Dr.Strange / Vergil - ssf4: Vega
  • DimeDime Wasting time Joined: Posts: 11,586
    So... was at my wits end trying to figure out what makes zeku “good” in capcom eyes.

    But I think I’ve found it, for YZ at least. We all know it and probably none of us are bad enough to abuse it... but I’m thinking maybe we should be.

    Basically Zekus run slide hits from full screen. So ANYTIME is a decent time to throw this terrible on block shit out. But here’s the thing, we know we have to sacrifice health in this game. It’s just a fact of life. So knowing this, the slide seems less bad because with the input lag and it’s range and the fact that no one bothers blocking low on this game at all... it’s actually not a terrible option till your opponent is holding onto super meter. But that alone doesn’t make it good. Not at all. What makes it “good” is it gets zeku in with advantage on hit, and it sets up Zekus other run stuff. It’s basically high risk high reward in a nutshell. I’ve already found some opponents are so pre occupied with the run that they give me free jumpins. And when they are looking for the slide they get caught by the overhead, so that’s a lot of UNGA ass shit that he has at his disposal. Hell he even has a decent neutral jump counter with his airthrow and L shoulder.

    The other thing is cr.lp or st.lp or st.lk xx H palm. Both make throws wiff and can make mashed jabs wiff as well.
    Gettin' my derp on.
  • serpentaurusserpentaurus just watching Joined: Posts: 4,625
    Honestly i believe Zeku is EXTREMELY good for current meta. He is like something below top tier but up there. The Vtrigger is ridiculous. He will replace Ibuki in S3 imo.

    Can anyone test the air command grabs of YZ hitboxes? i remember characters reducing their hurtboxes with airgrabs in the past, wonder if Zeku can do the same and avoid antiairs with that..
    umvc3: Thor / Dr.Strange / Ammy - Thor / Dorm / Doom - Wesker / Dr.Strange / Vergil - ssf4: Vega
  • DimeDime Wasting time Joined: Posts: 11,586
    It’s funny, I can AA better with my super than I can with Zekus dp. Having super on YZ is pretty tight actually. Gives you a great AA and now people can’t jump against you so easily.

    I think I might start spending more meter on ex dp.
    Gettin' my derp on.
  • LosLos Joined: Posts: 943
    I come from Laura and man...landing crosscut dps feels so good
  • AquasharkAquashark Mekong Delta AirRaid Joined: Posts: 1,551
    the AA v-trigger teleport @serpentaurus posted is insane..

    been lurking this thread.. very good info overall guys, thanks!

    PS: to think they wanted to shutdown this forum.. :s
    hello friends, my name is Drago Umeharevich from CrossCounter Balkans
  • DimeDime Wasting time Joined: Posts: 11,586
    So zeku vt2 seems confirmed worst v trigger in the game. Somehow it’s even shittier than kens shinryuken.

    I think what’s happened here is capcom doesn’t yet know how zeku will turn out so they don’t want to give him an op trigger and break him.

    It’s the only thing that makes sense at this time.

    Ed’s vt2 by comparison looks amazing. Gets him in point blank on block with advantage, and on hit with a combo starter, plus iirc has 3 uses.

    Other news about how terrible old Zekus jmk is? Yesterday played a URIEN that was AAing my crossup with his stand jab! Yeah the move that has no upward hitbox at all and uriens face is in front of the entire thing and this dude was AAing me with it, without even allowing the character to turn around. Some straight up necalli shit except it tended to trade (which is his favor because he gets out of pressure) I don’t think I stuffed the jab once.


    This game.
    Gettin' my derp on.
  • SanjoSanjo Joined: Posts: 83
    Honestly i believe Zeku is EXTREMELY good for current meta. He is like something below top tier but up there. The Vtrigger is ridiculous. He will replace Ibuki in S3 imo.

    Would you care to explain why ? At the moment, I really don't see it....need enlightment.
  • DimeDime Wasting time Joined: Posts: 11,586
    edited January 14
    My zeku is getting much better. If only because I’ve taught myself not to do oldschool “ride the buffer window” DP’s and instead just doing the dp motion crack monkey fast. I had an epiphany yesterday that the reason why I’m so good at AA super but not DP was because I crank the shit out of my super motions extremely fast where with my dp motions I take them slow.

    But now that I’m using a much faster DP input I’m more consistent with the AA and more confident in it in general and that allows me to play at obvious jump spacings that previously were to dangerous.

    That combined with a general flowchart of:

    OZ to start match and slow it down. If opponent plays super defensive then switch to YZ. If the matchup isn’t bad for YZ I will generally switch to him once I get DP to hit or an LK Koku.

    Once I have trigger then it’s just fuck with my opponents ankles. Using serps Vtrigger through the jumpin tech is nice. And also using v trigger dash>low chain is nice as well.

    It’s all starting to come together but I’m still having mucho troubles with zoners in general.
    Gettin' my derp on.
  • SanjoSanjo Joined: Posts: 83
    @Dime , do you have a couple of your gameplay recorded ? I would like to get an idea of other players' approach with Zeku. Thanks.
  • serpentaurusserpentaurus just watching Joined: Posts: 4,625
    Sanjo wrote: »
    Honestly i believe Zeku is EXTREMELY good for current meta. He is like something below top tier but up there. The Vtrigger is ridiculous. He will replace Ibuki in S3 imo.

    Would you care to explain why ? At the moment, I really don't see it....need enlightment.

    He has all the tools that top tiers have

    - command dash and command jump
    - great normals and high damage output
    - wakeup options and overall good antiairs
    - 3f light
    - a 4f super
    - an incredible vreversal. Remaining plus after the vreversal is something that was taken out of many characters for s.2. And zeku got it
    - tick throws (only a handful of chars got this, cammy got increased pushblock for s.3!)
    - YZ walk speed is incredible and so are his dashes. He plays SFV very well abusing the 7f IL with his runs and dashes in
    - two command grabs
    - a +3 normal (s.lk) and overall absurd frame advantage when he gets in karin style
    - his vtrigger is up there as one of the best 2bars vtrigger. The vtrigger has ridiculous value for this game engine. It is as good as laura 2 bars vtrigger in the sense that it changes the way the other player should approach you, even if for a single shot.

    If zeku had all the tools in one character he would be top tier no doubt. It is up to the player to change according to situations and matchups and make him shine. OZ is kinda mid tier by himself and YZ is like high tier (top 12) by himself, but the sequences they got make them much more effective

    Have you guys tried this sequence?

    In the corner: end a combo with YZ into vskill. Then use hcb + LK with old zeku. You cover both wakeup recovery options with absurd frame advantage on block! No one know this, they will mash after the special. You get a throw for free and extra meter if they use late wakeup
    umvc3: Thor / Dr.Strange / Ammy - Thor / Dorm / Doom - Wesker / Dr.Strange / Vergil - ssf4: Vega
  • DimeDime Wasting time Joined: Posts: 11,586
    Sanjo wrote: »
    @Dime , do you have a couple of your gameplay recorded ? I would like to get an idea of other players' approach with Zeku. Thanks.

    My CFN is “dime_x” I actually just played a FT5 against another srk player. But tbh you aren’t going to get much from my games, I’m a lowly shit reactions gold. Though I’m stronger than gold... meh. Still though.. I won 5-0 so... yeah. Either way I would peep Serpents games before mine.


    @serpentaurus

    That setup is “fake” If the opponent blocks then you are all good, but if they mash any crouching normal they will hit you clean. I do use the setup from time to time but only on my corner LK Koku enders because it works there as well from time to time.
    Gettin' my derp on.
  • serpentaurusserpentaurus just watching Joined: Posts: 4,625
    Dime wrote: »
    Sanjo wrote: »
    @Dime , do you have a couple of your gameplay recorded ? I would like to get an idea of other players' approach with Zeku. Thanks.

    My CFN is “dime_x” I actually just played a FT5 against another srk player. But tbh you aren’t going to get much from my games, I’m a lowly shit reactions gold. Though I’m stronger than gold... meh. Still though.. I won 5-0 so... yeah. Either way I would peep Serpents games before mine.


    @serpentaurus

    That setup is “fake” If the opponent blocks then you are all good, but if they mash any crouching normal they will hit you clean. I do use the setup from time to time but only on my corner LK Koku enders because it works there as well from time to time.

    Oh really? I gotta do more testing then
    umvc3: Thor / Dr.Strange / Ammy - Thor / Dorm / Doom - Wesker / Dr.Strange / Vergil - ssf4: Vega
  • learis1learis1 Guardian Cadet Joined: Posts: 847
    Hey guys, always been curious about Zeku. I love his special that negates fireballs and even attacks after negating them. I'm thinking of picking him up. I haven't looked over the discussion much, but is his biggest weakness getting in? Any other weaknesses?

    I'm coming from playing Ryu so I know the struggle lol. In any case, he seems fun :)
    Get Serious!

    Location: South Florida (N. Miami)

    SF5: Fighter Tag: Learis1
    main char: Ryu
    avg lp: 3500

    SF4: main char: Fei Long
  • SanjoSanjo Joined: Posts: 83
    Dime wrote: »
    Sanjo wrote: »
    @Dime , do you have a couple of your gameplay recorded ? I would like to get an idea of other players' approach with Zeku. Thanks.

    My CFN is “dime_x” I actually just played a FT5 against another srk player. But tbh you aren’t going to get much from my games, I’m a lowly shit reactions gold. Though I’m stronger than gold... meh. Still though.. I won 5-0 so... yeah. Either way I would peep Serpents games before mine.


    @serpentaurus

    That setup is “fake” If the opponent blocks then you are all good, but if they mash any crouching normal they will hit you clean. I do use the setup from time to time but only on my corner LK Koku enders because it works there as well from time to time.

    You're NZ or Australian ? I'm tahitian (Pacific). Maybe we could try a few matchs, see if the connection is good enough. Want to give it a try ?
  • serpentaurusserpentaurus just watching Joined: Posts: 4,625
    learis1 wrote: »
    Hey guys, always been curious about Zeku. I love his special that negates fireballs and even attacks after negating them. I'm thinking of picking him up. I haven't looked over the discussion much, but is his biggest weakness getting in? Any other weaknesses?

    I'm coming from playing Ryu so I know the struggle lol. In any case, he seems fun :)

    YZ is one of the characters in the game that gets in easier.
    umvc3: Thor / Dr.Strange / Ammy - Thor / Dorm / Doom - Wesker / Dr.Strange / Vergil - ssf4: Vega
  • DimeDime Wasting time Joined: Posts: 11,586
    Sanjo wrote: »
    Dime wrote: »
    Sanjo wrote: »
    @Dime , do you have a couple of your gameplay recorded ? I would like to get an idea of other players' approach with Zeku. Thanks.

    My CFN is “dime_x” I actually just played a FT5 against another srk player. But tbh you aren’t going to get much from my games, I’m a lowly shit reactions gold. Though I’m stronger than gold... meh. Still though.. I won 5-0 so... yeah. Either way I would peep Serpents games before mine.


    @serpentaurus

    That setup is “fake” If the opponent blocks then you are all good, but if they mash any crouching normal they will hit you clean. I do use the setup from time to time but only on my corner LK Koku enders because it works there as well from time to time.

    You're NZ or Australian ? I'm tahitian (Pacific). Maybe we could try a few matchs, see if the connection is good enough. Want to give it a try ?

    Naw man. I get terrible connections to people that live in my city... one of the reasons why i have trouble in gold is because half my matches are laggy as fuck to unplayable. I’ll pass on the intercontinental connection :)
    Gettin' my derp on.
  • SanjoSanjo Joined: Posts: 83
    @serpentaurus What about you ? Where are you from ?
  • serpentaurusserpentaurus just watching Joined: Posts: 4,625
    I have been using the qcb LK corner mixup with great success. They dont know or cannot react xD
    umvc3: Thor / Dr.Strange / Ammy - Thor / Dorm / Doom - Wesker / Dr.Strange / Vergil - ssf4: Vega
  • serpentaurusserpentaurus just watching Joined: Posts: 4,625
    Sanjo wrote: »
    @serpentaurus What about you ? Where are you from ?

    South america, Colombia. Get good connections with east coast USA people since im by Colombia north, two hours and half by flight away from miami.
    umvc3: Thor / Dr.Strange / Ammy - Thor / Dorm / Doom - Wesker / Dr.Strange / Vergil - ssf4: Vega
  • NCK_FeroceNCK_Feroce Makoto, Capcom plz Joined: Posts: 4,044
    I have been using the qcb LK corner mixup with great success. They dont know or cannot react xD

    That setup is well known, DoTheBushin explained a month ago during his 1h Zeku tutorial. Still good to use anyway,people are sleeping on Zeku.
  • serpentaurusserpentaurus just watching Joined: Posts: 4,625
    DoTheBushin is very good, he was streaming today and i learned a couple of things for neutral

    Another Zeku player to look forward to is Sako, he does the shift special too much in situations where he should just use the frame advantage but other than that Sako is amazing. I'm taking notes from those two players
    umvc3: Thor / Dr.Strange / Ammy - Thor / Dorm / Doom - Wesker / Dr.Strange / Vergil - ssf4: Vega
  • DimeDime Wasting time Joined: Posts: 11,586
    DoTheBushin is very good, he was streaming today and i learned a couple of things for neutral

    Another Zeku player to look forward to is Sako, he does the shift special too much in situations where he should just use the frame advantage but other than that Sako is amazing. I'm taking notes from those two players

    Is sako playing zeku again? I thought he dropped him.
    Gettin' my derp on.
  • UkioUkio Old School Noob Joined: Posts: 243
    Dime wrote: »
    So anyways... this begs the question? How do we open people up with zeku?

    Zekus “mixups” once he gets a knockdown are decent so no problem there. He has difficulties with back rise but so do most characters.

    Still though... how do we open people up with young and old Zeku?

    The mixups afaik are:


    1. High/overheads
    2. Lows, to compliment the highs
    3. Cross ups and non cross ups
    4. Chip damage


    And to a lesser extent, depending on the character, pressure.

    So Zekus overhead is the same as anyone’s so nothing special there.
    His lows outside v trigger are horrid
    His cross up is only in old, and it’s not super ambiguous at all and is less blockstun on block. Ex flip stuff can work but the opponent can just walk out of most follow ups since the opponent is likely to just be backing away anyways.
    Chip damage is actually a decent factor because his Koku does nice chip. The problem is the negative frames he gives himself to get that chip.


    Which leaves us with pressure.

    His flips and his run can both give pressure... but both seem super gimmicky outside of some specific setups...


    So how do we open people on offense with Zeku?

    Dash pressure maybe, with some flip stuff, some run stuff maybe. Idk.

    Trying to find where the cheap shit is with this character and I can’t really find it. I’ve got lots of options for stuff that is variable, but no one thing that is cheap that can really open up his game and scare people into making mistakes.

    Cheapest thing I know of is his slide and that’s LOL.

    I use normally 2 ways. Cross up (yZeku has a j-mk crossup too), and pressure.

    With OZ I try to make my opponent nervous to be in mid distance and try to get close with long qcf kicks, even taunting a jump with qcf+lk and then shoryu kick. If he turtles, a couple flips or a flipthrow, then meaty pressure.

    YZ: Sometimes crossup, sometimes pressure, specially with mp, standing or crouching, into combo.
    PSN: ShotgunSolutions CFN: Abogalypse

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  • NCK_FeroceNCK_Feroce Makoto, Capcom plz Joined: Posts: 4,044
    Dime wrote: »
    DoTheBushin is very good, he was streaming today and i learned a couple of things for neutral

    Another Zeku player to look forward to is Sako, he does the shift special too much in situations where he should just use the frame advantage but other than that Sako is amazing. I'm taking notes from those two players

    Is sako playing zeku again? I thought he dropped him.

    He did. Sako wasn't completely satisfied with Zeku combo possibilities. He also asked why Zeku can't switch form in the middle of them.
  • LosLos Joined: Posts: 943
    edited January 16
    lol if you go teki, ex teki xx vt2, only the initial hit connects and the air combo whiffs completely

    Jump heavy, cr hp xx mk teki, ex teki, lk koku xx vt2 is 400 damage though
    436 in the corner with a hk koku at the end

    The hitbox on it has to be like a huge column. It beats akuma's air fireball 99% of the time.

    It sucks hard as an anti crossup. Video proof below:



    You know what, buffering into vt2 looks very good though. You dish out ~200 damage and you get massive frame advantage and good corner carry
    Post edited by Los on
  • serpentaurusserpentaurus just watching Joined: Posts: 4,625
    Old zeku cr.mp range got slightly buffed
    umvc3: Thor / Dr.Strange / Ammy - Thor / Dorm / Doom - Wesker / Dr.Strange / Vergil - ssf4: Vega
  • MochaLatteMochaLatte Joined: Posts: 1,187
    I'm thinking of picking up an alt, zeku looks promising to fight off dhalsim and guile

    How do you guys think he fares in those matchups?
  • DimeDime Wasting time Joined: Posts: 11,586
    edited January 18
    MochaLatte wrote: »
    I'm thinking of picking up an alt, zeku looks promising to fight off dhalsim and guile

    How do you guys think he fares in those matchups?
    You don’t wanna hear from me but I’m bored so w/e:

    The 2 players better than me in this forum that post here think the guile matchup is even or favourable for zeku. Young Zeku has -6 on block hozanto that can go through booms if you do it pre emptively enough. Other than that you have a few other things that go through projectiles like old Zekus super slow as batshit ex flip and young Zekus ex run and ex slide.

    They say the matchup is good for zeku because once in most guiles tend to fold because of crappy defense. I’ve played guiles that fold and these that don’t. I think the matchup is pretty bad for zeku, but the players better than me don’t so... I’ll defer to them. Dhalsim seems like a mystery, once again you haven’t got great options at range but once in... if you ever get in, zeku can run a train on sim with his big damage and big stun output. I’ve stunned characters with 2 combos with zeku off of setups that aren’t any kind of special and neither starting with a jumpin.
    Gettin' my derp on.
  • MochaLatteMochaLatte Joined: Posts: 1,187
    Dime wrote: »
    MochaLatte wrote: »
    I'm thinking of picking up an alt, zeku looks promising to fight off dhalsim and guile

    How do you guys think he fares in those matchups?
    You don’t wanna hear from me but I’m bored so w/e:


    Welp, I haven't played in awhile so I'll take all the input I can get.

    The removal of throw loops basically just turned ken's bad matchups into even worse matchups and now I need an alt. I just wanna know if it's worth the investment of time to put in work with zeku.

    I could always just pick cammy, but I hate that bitch with a passion. Zeku's a badass wise ninja dude and I'm looking for an excuse to choose him.

    Anyways, thanks.
  • DimeDime Wasting time Joined: Posts: 11,586
    MochaLatte wrote: »
    Dime wrote: »
    MochaLatte wrote: »
    I'm thinking of picking up an alt, zeku looks promising to fight off dhalsim and guile

    How do you guys think he fares in those matchups?
    You don’t wanna hear from me but I’m bored so w/e:


    Welp, I haven't played in awhile so I'll take all the input I can get.

    The removal of throw loops basically just turned ken's bad matchups into even worse matchups and now I need an alt. I just wanna know if it's worth the investment of time to put in work with zeku.

    I could always just pick cammy, but I hate that bitch with a passion. Zeku's a badass wise ninja dude and I'm looking for an excuse to choose him.

    Anyways, thanks.
    j

    I’ve watched a few of your games and I think zeku would actually fit your style. Specifically the hitconfirmation of things like young Zekus st.hp (-2) And if it hits press it again and combo into slide for decent corner carry.. you might also be able to hitconfirm Zekus st.mp>st.hp target combo... and if you can then that’s a HUGE boon to young Zekus game. Actually in the matchup thread here we had a decently long discussion about guile and a few others so check there as well.

    He’s pretty fun, give him a try. My only advice is probably the best strategy for him right now is to play old till you get a knockdown or st.hp xx stance change and go into young after that for the pressure.

    Gettin' my derp on.
  • LosLos Joined: Posts: 943
    Young zeku is good against sim. Having a run command means you can be on top of him quite fast if he fucks up. You can buffer cr mp xx run and confirm the slide if you're close enough, or just stop and continue your pressure. Run is also good to punish bad teleports.
    lp shoulder is good because against his dive kicks you don't have to worry about crossups and you'll beat them most of the time.
    In general, when you have vtrigger 1 on you can punish his mistakes from very far away.

    Guile is a bitch.
    With old form you can try to bait a flash kick with flip > punch, and if you space right your scythes you can get some damage by clashing with sonic booms. Other than that I think you may want to use young form once again. Shouldering through booms is more of a read than a reaction, but the payout is good. You can also threaten him with your safe on block overhead.

    Overall I think zeku is in favour against sim, and goes even or slightly loses against guile
  • NCK_FeroceNCK_Feroce Makoto, Capcom plz Joined: Posts: 4,044
    As Dime said, Zeku can beat Guile, you just need to work on bypass his booms. You can do it from anticipation (not recommended) or moving around/neutral jump to force them throwing some of them. Once you're in he's going to have a really hard time to throws Zeku out of him. Young Zeku mixups are strong enough to compete. I didn't fight good Sim since Zeku drops, but even there I don't see big issues. I need more experience in this MU to have a final opinion for it,but doesn't seems to hard on paper imo.
  • NCK_FeroceNCK_Feroce Makoto, Capcom plz Joined: Posts: 4,044
    I did my homework with Zeku VT2 last night. Looking at how setplay/ VT-centric the game it's going to be, VT2 looks less shitty than I thought before,but it comes with some things to know:

    -the damage of it maybe is too low, but probably was made like that because of the possible incoming damage from setups. With that in mind even use that VT outside combos can reduce the dmg scaling.

    - I don't like it the possibility for the defender to have access to every possible wakeup types, an UKD would have justified the low damage of VT.

    -the setup goodness becomes lower if the opponent can wakeup EX dp, tried on Necalli and this muhfucker can also autocorrect his one. With that in mind using VT2 against a dp character could be an huge risk since there's not a setup against them still. Whoever hasn't a reversal need to guess (i.e. VT2,ex flip).

    -VT2 is better with Young Zeku because Old Zeku has more plus oB normals for meaties and he can mixup with ex flip. Doing VT2 with Old Zeku leaves Young Zeku in a good position for pressure, but he can't do that much outside meaties or crossup. He can also meaty EX Palm, but works only on quickrise.

    -with VT2 we need less to keep meter for CA since Zeku can't combo from it and that's a good thing. I didn't realized how much Young Zeku is efficient with his EX moves, using 1 bar he's even more damaging than his Old form.
  • SanjoSanjo Joined: Posts: 83
    Right now, I think that VT2 is very weak. No real damage boost if used as an ender ; not a good AA as it doesn't cover Zeku's blind spot (close jump-ins) ; not invincible but CH state on recovery ; no real set-up so far (soft kd). VT1 is for me the way to go. Can make moves safe (sweep, TC confirm error) 2 times ; real and big damage boost ; can combo into super ; can be used as a whiff punisher from afar ; prevents opponent from walking back during pressure. That's the way I see it right now. But I'm also waiting to see if anybody (automattocks for instance)will find something strong about vt2.
  • NCK_FeroceNCK_Feroce Makoto, Capcom plz Joined: Posts: 4,044
    Sanjo wrote: »
    Right now, I think that VT2 is very weak. No real damage boost if used as an ender ; not a good AA as it doesn't cover Zeku's blind spot (close jump-ins) ; not invincible but CH state on recovery ; no real set-up so far (soft kd). VT1 is for me the way to go. Can make moves safe (sweep, TC confirm error) 2 times ; real and big damage boost ; can combo into super ; can be used as a whiff punisher from afar ; prevents opponent from walking back during pressure. That's the way I see it right now. But I'm also waiting to see if anybody (automattocks for instance)will find something strong about vt2.

    Automattock already tested and did it a video about VT2. Agree with all you said, I've just posted the ins and outs about my 2 days experience with it. VT2 definitely leaves a bitter taste compared to what others characters get, I'm still trying to understand the reason why Zeku didn't deserved more attention in the VT department. I feel like Capcom is overestimating the character and tried to balance his possibilities giving him one shots VTs. Could be that or we haven't still unleashed Zeku potential, but honestly I can't see nothing OP in him atm.
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