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Kung Fu Janitor - Street Fighter plus Castlevania

indieDoroidindieDoroid Joined: Posts: 17
edited December 2017 in General Discussion
Hi guys,

I hope posting in here is ok. I didn't want to post this in the street fighter thread, since it wasn't directly talking about street fighter games per say.

I'm a solo indie developer working on a fighting mixed platforming game for the past 1.5 years. I've always admired SF3 for it's amazing animations and combat system, so I tried to merge that into a platforming game along with my art style.

I worked on all the code, design and art and I'm starting to do a bit of outreach to see if this kind of game would interest the fighting community?

Please take a look, constructive criticism is welcome and be kind. o__0



If the game looks like something you'd enjoy, and you'd like to know more. Please feel free to comment in this thread or find more info here:

https://twitter.com/Indiedoroid
https://discord.gg/gk3Rj3k

Cheers and looking forward to hearing your thoughts!
indieDoroid
Post edited by indieDoroid on
I love fighting games and now I'm trying to make one too.

https://twitter.com/Indiedoroid
https://discord.gg/gk3Rj3k

Comments

  • Kalyx triaDKalyx triaD Serious Business Joined: Posts: 3,333
    You did all this yourself?
    XBL: Kalyx triaD

    YouTube.com/Kalyx
  • crucadescrucades Its a Kinda Bullshit Joined: Posts: 11,695
    Looks interesting but like TGG says, you cant see shit.
    "I was fighting from the day I was born!"

    -Michael 'The Count' Bisping, Greatest MW Champion of all time
  • ZensoukenZensouken Ouroboros = Chips Ahoy! Joined: Posts: 1,335
    Looks impressive but can't see shit. I know you've got the CRT thing going on but for presentable media I think it's gotta be recorded at hi-res. You've got a lot of detail in there and it's a shame we can't see it. Entire thing reminds me of Earthworm Jim and that warms my heart.
    Stridering since 1998; I play pragmatic and dirty. You will eat pringles and hate me for it.
    PSN IDs: "superschure" [USA] / "suupaashaa" [JPN]
    CFN IDs: "superschure" [USA] / "suupaashaa" [JPN]
    3DS FC: "1564-4856-0905"
  • KorbidonKorbidon Who can stand against such abominations? Joined: Posts: 4,733
    That resolution hurts my eyes.
  • indieDoroidindieDoroid Joined: Posts: 17
    edited December 2017
    Hi guys, Thanks alot for the input! Yes I neglected to mention a couple things..

    1) I'm terrible at video compression.. everything is ridiculously blurry. If you guys have any advice on recording codecs \ tools.. I'd love to hear it.
    2) Audio \ music are from other games. It's all placeholder and just for me to be able to get a feeling for the game.

    @Kalyx triaD yes I did everything in there except the music. Programming, design and art\animation\sfx\UI. Thats why it took a bit of time... :(

    Thanks again for the input

    This is a screenshot in game, is this still too blurry to you guys?
    https://i.imgur.com/lB3WsUw.jpg
    Post edited by indieDoroid on
    I love fighting games and now I'm trying to make one too.

    https://twitter.com/Indiedoroid
    https://discord.gg/gk3Rj3k
  • ZensoukenZensouken Ouroboros = Chips Ahoy! Joined: Posts: 1,335
    Your filter is too strong man, that's a 1080p image and it's super blurry. Is your game supposed to run at 1080p? It looks like 3D without the glasses at the moment but I think if you go half-strength on the filter it will look better.

    Kung Fury Street Rage did this very well.
    https://www.playstation.com/en-us/games/kung-fury-street-rage-ps4/

    I think it works here because there is less detail in the assets and less assets in the environment so even though it's intentionally blurry the presentation doesn't smush together. Since you have so much more detail in your assets you should reduce the strength of your filter or go vice-versa. Also raising the contrast/gamma of the characters opposed to the bg will help them separate more.
    Stridering since 1998; I play pragmatic and dirty. You will eat pringles and hate me for it.
    PSN IDs: "superschure" [USA] / "suupaashaa" [JPN]
    CFN IDs: "superschure" [USA] / "suupaashaa" [JPN]
    3DS FC: "1564-4856-0905"
  • Kalyx triaDKalyx triaD Serious Business Joined: Posts: 3,333
    Your two years of solo work puts a lot of indy team stuff to shame, tbh. But yeah you should check out some recording tools to really show off the game.

    So what's the deal with gameplay? Design pillars? And have you considered crowd funding? You have more to show than a lot of people who start a crowd fund campaign with concept art and promises.
    XBL: Kalyx triaD

    YouTube.com/Kalyx
  • angelpalmangelpalm Stop enjoying things Joined: Posts: 24,606 ✭✭✭✭✭ OG
    Please make other characters with generous amounts of oppai.
    Mains:
    Blazpoo -Continual Shit: Tiddy Witch
    Crapcom Big foot Sex simulator V - Pc muscle mod edition: That dude that slaps his ass.
    Aggressors of Koliseum Kombat: Kisarah
    Rapelay: Kimura
    https://www.nytimes.com/2017/09/19/opinion/alt-right-white-supremacy-undercover.html?smid=tw-share
    http://helloracist.com/
  • TebboTebbo Play. Joined: Posts: 5,711
    what'd you program this in (language)?
    are you using some pre-made engine or is this your own?

    i've worked on my own stuff too totally solo.

    i know haxe and most recently use snow/luxe. https://luxeengine.com/ if you're curious.

    if it is your own engine i'd be interested in reading your trials and tribulations, your background in programming etc.
    Play more.
  • Pablo_the_MexPablo_the_Mex Blond Kanye Status Joined: Posts: 8,345 ✭✭✭✭✭ OG
    Would probably look good without that filter.

  • The Furious OneThe Furious One Fluent in 3 languages Engrish, Sarcasm & Profanity Joined: Posts: 20,939
  • TebboTebbo Play. Joined: Posts: 5,711
    I'm not a programmer by trade either. I'm a designer professionally.
    there's an early form of the 2d kendo game i worked on somewhere on one of my hdds. it's similar to that footsies game just with a tad more going on interaction wise.

    the current thing has no visuals. well, outlines to test collision interactions and input response but it's not a game. it's just the beginning of an engine.
    but i'm always interested in learning about other people's engines.
    like just the basics such as how you build up what a 'character' is. do you have a parent/child relationship of collision with a single entity or is it a 'group' of entities.

    i'm not even sure how unity works. every time i've looked at it i've been turned off by the UI and how much it seems built around a bunch of tools.
    like i'll need to learn how unity does things to use it. instead of just doing what i want to do.

    Play more.
  • indieDoroidindieDoroid Joined: Posts: 17
    edited October 2017
    The art direction is very nice, I agree with the others the filter needs to be toned down a couple of notches.

    Thanks for the compliment on the AD! Which filter are you talking about in particular? The CRT or the blur?

    Tebbo wrote: »
    I'm not a programmer by trade either. I'm a designer professionally.
    there's an early form of the 2d kendo game i worked on somewhere on one of my hdds. it's similar to that footsies game just with a tad more going on interaction wise.

    the current thing has no visuals. well, outlines to test collision interactions and input response but it's not a game. it's just the beginning of an engine.
    but i'm always interested in learning about other people's engines.
    like just the basics such as how you build up what a 'character' is. do you have a parent/child relationship of collision with a single entity or is it a 'group' of entities.

    i'm not even sure how unity works. every time i've looked at it i've been turned off by the UI and how much it seems built around a bunch of tools.
    like i'll need to learn how unity does things to use it. instead of just doing what i want to do.

    2D Kendo game, nice! Would it have been a spiritual successor to bushido blade? Wow so you decided to code your own engine? Much respect! That's insane to me to even think about. My collision system isn't complex, the enemies for now just have 1 hit box ( the body ) because I plan on having enemies with different types, so some can only be attacked with low attacks and others require you to attack with a jump kick for example, before you can start to string up your combos. Hopefully I can show you guys some videos of that soon.

    I agree, Unity was intimidating when I started to learn it. But it has a ton to offer once you get the hang of things. If you're familiar with Unreal Engine, then Unity should be easier to get into. But if you're used to more 2d based engines like Tiled, Cocos2D and probably gamemaker?? .. then wrapping your head around the interface might be harder.

    Btw I love that your avatar of Ryu is the most serious looking guy with aggressive spiky hair, badazz headband and super determined glare. While my avatar of Corbo is a guy with round poofy hair, crusty headband and giving the derpiest smile ever. lol

    I love fighting games and now I'm trying to make one too.

    https://twitter.com/Indiedoroid
    https://discord.gg/gk3Rj3k
  • TebboTebbo Play. Joined: Posts: 5,711
    heh. Ryu is my spirit animal. This is a cropped capture from the intro to 3S if you didn't recognize it.

    yeah sort of bushido blade-ish. in that it's focused really on single clean hits and footsies.

    ok so i'm guessing unity has some built in stuff for handling all kinds of common game functions and what not. that's cool. i used UE back around 02-05. but back then just for map making.


    i started more seriously with a program called stencyl. but it was too limited. then i moved to the framework stencyl uses (haxeflixel) and writing everything myself. but i ended up hating the way haxeflixel did certain things.

    so i moved to snow/luxe because it's barebones. it doesn't have a specific way of doing anything at all. so you can develop exactly the systems you need for your specific game. there's also good direct support via the main dev, sven, through gitter. there's no real support outside direct communication and the api doc though. you just need to try stuff.


    it's very impressive how far you've gotten going it solo. it's a real challenge to keep motivated when you have no one else and your goal is quite distant.
    what've been the most challenging parts of development for you so far?
    Play more.
  • crucadescrucades Its a Kinda Bullshit Joined: Posts: 11,695
    edited October 2017
    LOL that sokutogeri is on point man. Need to turn his lead hand upside down tho for full Ryu authenticity, hes the only guy to throw the kick out that way.
    image_by_manalmostwithoutfear-d9hwwvu.jpg

    Am actually kinda hype to see where you are taking this project, do you have your own page or blog for it?

    edit: disregard ive followed the twitter. :tup:
    "I was fighting from the day I was born!"

    -Michael 'The Count' Bisping, Greatest MW Champion of all time
  • indieDoroidindieDoroid Joined: Posts: 17
    crucades wrote: »
    LOL that sokutogeri is on point man. Need to turn his lead hand upside down tho for full Ryu authenticity, hes the only guy to throw the kick out that way.
    image_by_manalmostwithoutfear-d9hwwvu.jpg

    Am actually kinda hype to see where you are taking this project, do you have your own page or blog for it?

    edit: disregard ive followed the twitter. :tup:

    Good point on the hand, I'll have to see what I can do about that hah!

    Thanks alot for taking interest in the project. I'm going to be putting up test builds onto my discord channel. Please feel free to join if you want to try out WIP builds

    https://discordapp.com/invite/gk3Rj3k



    I love fighting games and now I'm trying to make one too.

    https://twitter.com/Indiedoroid
    https://discord.gg/gk3Rj3k
  • ZensoukenZensouken Ouroboros = Chips Ahoy! Joined: Posts: 1,335
    @indieDoroid It looks good but the blur is too high. Like I can see the high detail exists it's just obscured by a layer of blur. I'm going to join your discord so I can get in on these WIP builds. I might see something different with it in motion.
    Stridering since 1998; I play pragmatic and dirty. You will eat pringles and hate me for it.
    PSN IDs: "superschure" [USA] / "suupaashaa" [JPN]
    CFN IDs: "superschure" [USA] / "suupaashaa" [JPN]
    3DS FC: "1564-4856-0905"
  • IanskieIanskie Keep Watch Joined: Posts: 612
    I would play this this
  • indieDoroidindieDoroid Joined: Posts: 17
    Zensouken wrote: »
    @indieDoroid It looks good but the blur is too high. Like I can see the high detail exists it's just obscured by a layer of blur. I'm going to join your discord so I can get in on these WIP builds. I might see something different with it in motion.

    The blur is something everyone is mentioning *sigh*.. Yes please check out the discord and give the game a try. Maybe it'll feel better or still the same to you?
    I love fighting games and now I'm trying to make one too.

    https://twitter.com/Indiedoroid
    https://discord.gg/gk3Rj3k
  • indieDoroidindieDoroid Joined: Posts: 17
    Ianskie wrote: »
    I would play this this

    Much appreciated! Thank you
    I love fighting games and now I'm trying to make one too.

    https://twitter.com/Indiedoroid
    https://discord.gg/gk3Rj3k
  • angelpalmangelpalm Stop enjoying things Joined: Posts: 24,606 ✭✭✭✭✭ OG
    Kung fu but does karate...
    Mains:
    Blazpoo -Continual Shit: Tiddy Witch
    Crapcom Big foot Sex simulator V - Pc muscle mod edition: That dude that slaps his ass.
    Aggressors of Koliseum Kombat: Kisarah
    Rapelay: Kimura
    https://www.nytimes.com/2017/09/19/opinion/alt-right-white-supremacy-undercover.html?smid=tw-share
    http://helloracist.com/
  • crucadescrucades Its a Kinda Bullshit Joined: Posts: 11,695
    Dude moves Shaolin af, besides Karate Janitor sounds like kinda bullshit. Loving that facial artwork, always wondered what Solid Snake was up too before the Shadow Moses incident god damn.
    "I was fighting from the day I was born!"

    -Michael 'The Count' Bisping, Greatest MW Champion of all time
  • TebboTebbo Play. Joined: Posts: 5,711
    Sweet.

    I appreciate the offer of involvement but have my own stuff to work on and wouldn't want to tell you I could and then not help out at all.

    What kind of system are you using for input handling? Again I assume unity probably has a number of built in things but still curious.
    What I usually do and have had success with is having a series of arrays that I insert values into at 0. Then I can set different rates of decay like .25 seconds or something and this gives me the ability to check the array for any number of inputs in sequence within .25 or whatever range I want. Or just check for the value at 0 for a normal press.

    Controls actually tend to be one of the hardest things I think. Getting it to function how you want and feel right is challenging.
    Play more.
  • indieDoroidindieDoroid Joined: Posts: 17
    angelpalm wrote: »
    Kung fu but does karate...

    Lol well the fly kick is best known from Bruce Lee, who studied Wing Chun and then created Jeet Kune Do.. but calling it Jeet Kune Do Janitor would alienate most people's vocabulary. And besides Corbo isn't really knocking off Ryu. He's going to be stealing moves from other fighters too haha.. j\k

    I love fighting games and now I'm trying to make one too.

    https://twitter.com/Indiedoroid
    https://discord.gg/gk3Rj3k
  • indieDoroidindieDoroid Joined: Posts: 17
    crucades wrote: »
    Dude moves Shaolin af, besides Karate Janitor sounds like kinda bullshit. Loving that facial artwork, always wondered what Solid Snake was up too before the Shadow Moses incident god damn.

    Snake went from a pompadour to a mullet? LOL

    Yea some moves were inspired by those Shaolin monk training videos on YouTube. The first strike animation on Corbo's "ultra attack" was inspired by a Shaolin bo master video, who was showing his bo stances. Those guys are intense, Street Fighter needs a Shaolin character in it's roster
    I love fighting games and now I'm trying to make one too.

    https://twitter.com/Indiedoroid
    https://discord.gg/gk3Rj3k
  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 10,740
    I absolutely love your artstyle and the concept, but honestly, as other people already said, is that CRT filter really necessary? Not only it makes the game looks blurry but it takes away from your amazing art.
    [SFV] Laura [3S] Alex, Ken
    [Xrd] Leo [BBCF] Bullet
    [UNIEL] Orie [T7] Claudio
    [DBFZ] 18/Yamcha/Vegeta
  • indieDoroidindieDoroid Joined: Posts: 17
    Tebbo wrote: »
    Sweet.

    I appreciate the offer of involvement but have my own stuff to work on and wouldn't want to tell you I could and then not help out at all.

    What kind of system are you using for input handling? Again I assume unity probably has a number of built in things but still curious.
    What I usually do and have had success with is having a series of arrays that I insert values into at 0. Then I can set different rates of decay like .25 seconds or something and this gives me the ability to check the array for any number of inputs in sequence within .25 or whatever range I want. Or just check for the value at 0 for a normal press.

    No worries! Maybe we collaborate on something together for another project!

    I didn't really look into how Unity would handle movement. I created my own input system similar to yours, so basically when the game detects a horizontal or vertical input, it'll record a value of "1", if pressed twice then a value of "2", etc. And like you after a set amount of time I reset the counter to "0". I'm using a coroutine to reset the timer, since I was having problems with Time.deltatime in later versions of Unity.
    Tebbo wrote: »
    Controls actually tend to be one of the hardest things I think. Getting it to function how you want and feel right is challenging.

    totally agree!
    I love fighting games and now I'm trying to make one too.

    https://twitter.com/Indiedoroid
    https://discord.gg/gk3Rj3k
  • indieDoroidindieDoroid Joined: Posts: 17
    I absolutely love your artstyle and the concept, but honestly, as other people already said, is that CRT filter really necessary? Not only it makes the game looks blurry but it takes away from your amazing art.

    Yea I have to do something about that... seems like it's not working out the way I wanted it to. :(
    I love fighting games and now I'm trying to make one too.

    https://twitter.com/Indiedoroid
    https://discord.gg/gk3Rj3k
  • crotchpunchacrotchpuncha Joined: Posts: 22,434
    Jeet Kune Do Janitor sounds pretty bad ass actually...
    It's not the end of the world, but you can see it from here.
  • indieDoroidindieDoroid Joined: Posts: 17
    edited November 2017
    Jeet Kune Do Janitor sounds pretty bad ass actually...

    LoL as cool as it sounds, Jeet Kun Do may be a bit too hard for kids to say ... but on the other hand "Crotch Puncha Janitor" does have a nice ring to it :D

    Also guys, I put together a small demo for the game. Leave me a note if you guys are interested in trying it out. For the guys that are in discord, please find the link inside the "Builds" channel.

    Looking forward to hearing your constructive feedback on the current progress!
    Post edited by indieDoroid on
    I love fighting games and now I'm trying to make one too.

    https://twitter.com/Indiedoroid
    https://discord.gg/gk3Rj3k
  • indieDoroidindieDoroid Joined: Posts: 17
    edited December 2017
    Hi all,

    I put together a training level recently. (Maybe you can think of it akin to SFIV's training gym). If you guys are interested please give it a try here.

    I'd love to hear your thoughts, especially since alot of the combat is inspired by Street Fighter. The feedback from you guys in this forum, will be very welcome!
    Post edited by indieDoroid on
    I love fighting games and now I'm trying to make one too.

    https://twitter.com/Indiedoroid
    https://discord.gg/gk3Rj3k
  • debsdebs lowering property value Joined: Posts: 5,110
    hold on.
    first off, whoa.
    second wow.

    yeah, i would play this, it looks really good, very very beautiful. it looks interesting and it does blow other indie developers out of the water. you did this by yourself???
    wow.

    you gotta get this out there. i think ppl would rock with it easily. i hope whoever your sound guy is comes up with some dope tunes that fit the game. i'm impressed.
  • debsdebs lowering property value Joined: Posts: 5,110
    edited November 2017
    double post. i love crt filters but i know i'm probably in the minority and i think most ppl would like options rather than being forced to use the crt filter. is there a way that you could make it an option out of say two or three other filters?
    (but yeah, if i were making a game i too would want it as default)
  • indieDoroidindieDoroid Joined: Posts: 17
    Thanks alot debs! Your feedback is super humbling! I wasn't even sure if what I was doing was good.. actually all you guys in this forum have been really awesome. So thank you from the bottom of my heart!

    I saw that you joined Discord too :) If you didn't get the file from here, the gym build is available for download in the builds_ section. If you have time, please give it a try and let me know how the handling "feels"! Much appreciated! I think for you guys , pulling off the special moves and super will be easy? But I could be wrong, so please please try it out guys!~

    Regarding filters, yea there seems to be a big divide between CRT or not to CRT. I personally love it too, but I agree with you, players should have the option to turn it off. Without the CRT effect I find the look to be very "normal". But that's just me

    BTW Your mario vids are awesome. I love the video capture feeling haha. I wonder if it'll work for Iron Corbo. Were those vid captures from Mario maker?
    I love fighting games and now I'm trying to make one too.

    https://twitter.com/Indiedoroid
    https://discord.gg/gk3Rj3k
  • indieDoroidindieDoroid Joined: Posts: 17
    Just out of curiousity, are any of you guys into streaming? I'd love to see how you guys handle the controls (particularly the parry system) in a youtube vid or something, it'd be super helpful for me, coming from you guys in the street fighter community :s

    Here's a mini video showing off a combo using Ryu's Joudan Sokutogeri. Albeit a weak combo hah..

    I love fighting games and now I'm trying to make one too.

    https://twitter.com/Indiedoroid
    https://discord.gg/gk3Rj3k

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