I'm still bouncing around in the bottom of SFV ranked right now, and there's one situation that has come up a lot that I really struggle to deal with. It's the jump in. Sometimes I can deal with it OK, but there's this particular sequence that people to do me, and it really gets me flustered:
1) Opponent does jumping heavy attack. I block
2a) Opponent does short walkup-throw ( unless they were close, then it's just throw ), OR:
2b) Opponent does low attack ( C. MK usually )
They do this to me a few times and mix it up, so I have to choose whether to block low or tech the throw. This seems like a lose-lose to me: If I guess right, at best I get a tiny bit of frame advantage. If I guess wrong, I eat a combo or a throw. Here's what I am wondering:
1) This feels like it happens so fast that I have to guess, but is it technically possible to react to this setup? Like, is it worth grinding this out in Training mode so that I could react to either follow-up?
2) I am guessing that the real solution here is to anti-air the Jump-In. Is true? I play Bison who has a good anti-air, but it's a slow startup and sometimes I know I didn't see the jump fast enough to use it. When that happens, it feels like I am a sitting duck.
Any other advice for this situation?
Thanks for your help!