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Hit Thread - One Hit Wonder

appoappo (¬‿¬)Joined: Posts: 5,268
edited February 5 in Dragon Ball FighterZ
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  • appoappo (¬‿¬) Joined: Posts: 5,268
    i will update the startpost when new things come in. feel free to use this thread to discuss about this character.

  • a15kkoa15kko Joined: Posts: 6,078
    As much as I want to play this guy i just suck too much right now to use him. But seeing those videos have given me hope to keep trying him.
  • appoappo (¬‿¬) Joined: Posts: 5,268
    a15kko wrote: »
    As much as I want to play this guy i just suck too much right now to use him. But seeing those videos have given me hope to keep trying him.

    its day 3 so dont worry about sucking with him. he has potential but strange to use and needs to get used to it....i at least hope so since i struggle too with him but i keep trying.

  • appoappo (¬‿¬) Joined: Posts: 5,268
    edited January 30
    100% Combo

    as he said it seems inpractical but still interesting.

  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,914
    I'm more interested in Void Stance's reach to be honest. While I assume the three hits being meterless combo-able is corner only, I want to know more about how much it's reaching across the screen
    NNID: a2handedmonk
  • CDB2CDB2 Joined: Posts: 3,519
    Thank you appo, for this thread!!
    I've been having a blast playing Hit.....(...whenever the lobbies aren't crashing)

    DBFZ: 18, Hit, Gohan
    Tekken 7: Kazyua, Dragnov
    Injustice: Black Adam, Starfire, Batman, Sub-Zero
    SFV: Laura, Akuma
  • a15kkoa15kko Joined: Posts: 6,078
    So do you guys think Hit is best used as point or as a second or third slot. I was thinking of a team with hit and Android 18 as the point but with bluegeta as anchor
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,914
    a15kko wrote: »
    So do you guys think Hit is best used as point or as a second or third slot. I was thinking of a team with hit and Android 18 as the point but with bluegeta as anchor

    Hit benefits so much from a basic beam assist I would recommend point. He also benefits from having a lot of meter though, so keep that in mind.
    NNID: a2handedmonk
  • jblairjblair mmm hotdogs Joined: Posts: 1,483
    here's some of my day 1 combos since this topic is trending
    sanwa sticks are for peasants
  • appoappo (¬‿¬) Joined: Posts: 5,268
    Dragonball FighterZ - Hit Combo Routes


    DRAGON BALL FighterZ - How to Play Hit in 60 Seconds

  • ReijiReiji Joined: Posts: 277
    edited January 31
    Not easy to use, but it feels so good when you time skip counter someone into his 3 bar super.
    Speaking of which, I'm going to run a test of what Hit can and cannot counter.
    You don't deserve to know my name !
  • a15kkoa15kko Joined: Posts: 6,078
    Death blow causes more damage than realized power but no one uses it
  • ReijiReiji Joined: Posts: 277
    edited January 31
    Tested Hit's time skip counter against Goku Blue's moveset.
    Only thing I couldn't counter was the Dragon Rush, the Warp Beam super and the Kaioken super.
    I do remember accidentaly countering Frieza's Death Ball super at one point.
    You don't deserve to know my name !
  • appoappo (¬‿¬) Joined: Posts: 5,268
    who do you guys team him up with and at which place?
    Reiji wrote: »
    Tested Hit's time skip counter against Goku Blue's moveset.
    Only thing I couldn't counter was the Dragon Rush, the Warp Beam super and the Kaioken super.
    I do remember accidentaly countering Frieza's Death Ball super at one point.

    i thought all supers are not counterable. have to check that with freeza out.

  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,914
    a15kko wrote: »
    Death blow causes more damage than realized power but no one uses it

    Realized Power leaves Hit close and reaching the ground faster than Death Blow. Death Blow knocks them away while Hit remains stationary. Realized Power lets him continue his aggressive game while Death Blow is a full neutral reset.
    NNID: a2handedmonk
  • flighflighflugitflighflighflugit Joined: Posts: 1,910
    Realized power seems to have faster start up then most level 1 supers. It's a pretty good option against people that like to go nuts in the neutral if you have a safeish dhc
  • ReijiReiji Joined: Posts: 277
    edited January 31


    May be techable at some point.
    You don't deserve to know my name !
  • ReijiReiji Joined: Posts: 277
    Kazunoko is playing Hit.
    You don't deserve to know my name !
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,914
    So I'm assuming the Icy thingamabob on the ground is actually a grab and therefore not incredibly abuseable with assists?
    NNID: a2handedmonk
  • ReijiReiji Joined: Posts: 277
    Sort of. It's unblockable but doesn't come out super fast either. And the enemy must be very close to the ground to be affected.
    You don't deserve to know my name !
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,914
    Reiji wrote: »
    Sort of. It's unblockable but doesn't come out super fast either. And the enemy must be very close to the ground to be affected.

    Yes, but I'm saying if you throw Vegeta assist on someone while they're down the Unblockable wouldn't trigger
    NNID: a2handedmonk
  • ReijiReiji Joined: Posts: 277
    Reiji wrote: »
    Sort of. It's unblockable but doesn't come out super fast either. And the enemy must be very close to the ground to be affected.

    Yes, but I'm saying if you throw Vegeta assist on someone while they're down the Unblockable wouldn't trigger

    It's highly likely, Assist Vegeta keep the enemy off the ground.
    You don't deserve to know my name !
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,914
    Reiji wrote: »
    Reiji wrote: »
    Sort of. It's unblockable but doesn't come out super fast either. And the enemy must be very close to the ground to be affected.

    Yes, but I'm saying if you throw Vegeta assist on someone while they're down the Unblockable wouldn't trigger

    It's highly likely, Assist Vegeta keep the enemy off the ground.

    No, they're blocking Vegeta, not being hit by him
    NNID: a2handedmonk
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,914
    Hit spotted under the employ of Sonic Fox

    NNID: a2handedmonk
  • appoappo (¬‿¬) Joined: Posts: 5,268
    edited February 1
    Hit spotted under the employ of Sonic Fox
    he seems to struggle with him in the video, at least the first part i watched.


    might catch someone offguard at least once :pensive:


  • otoriotori RTSD Joined: Posts: 6,272
    You should watch his matches at NLB. Made everyone look free.
  • ReijiReiji Joined: Posts: 277


    You don't deserve to know my name !
  • King of penguinsKing of penguins Joined: Posts: 524
    edited February 1
    delete
  • appoappo (¬‿¬) Joined: Posts: 5,268
    Reiji wrote: »


    its not a "real" combo but i think especially at this stage people will get hit by it for sure instead to air recover..as long as they dont mash buttons.
    same with the "reset" video i linked to.

  • ReijiReiji Joined: Posts: 277
    appo wrote: »
    Reiji wrote: »


    its not a "real" combo but i think especially at this stage people will get hit by it for sure instead to air recover..as long as they dont mash buttons.
    same with the "reset" video i linked to.

    Yeah, I just realised it's because the Trainin Dummy was set to controller that the combo landed in the first place.
    You don't deserve to know my name !
  • shakakashakaka Joined: Posts: 64
    Has anyone recorded sonicfox hit?
    i am having a hard time making hit work, which is a pity since he is my favorite db character by far and i am thinking about dropping him :(

  • a15kkoa15kko Joined: Posts: 6,078
    edited February 3
  • appoappo (¬‿¬) Joined: Posts: 5,268
    Hit Mid-Screen to Corner Combo by SonicFox

  • VersatileBJN007VersatileBJN007 Joined: Posts: 1,214
    What are the mechanics of hit's projectile?

    There are different variations, but I don't know exactly how to control them?

    is it neutral, up and down?
    PSN: BV_ZeroCool
    Fighter ID: RNS_ZeroCool

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  • appoappo (¬‿¬) Joined: Posts: 5,268
    What are the mechanics of hit's projectile?

    There are different variations, but I don't know exactly how to control them?

    is it neutral, up and down?

    Hit Breakdown - Dragon Ball FighterZ Tips & Tricks Video in the Startpost @3:59

  • keo-baskeo-bas Joined: Posts: 1,991
    DBZ fighter is;nt that heavy on team synergy or character placement but even witht hat in mind i feel hit can play any position well.

    right now Im running

    Hit;Point
    Nappa: Mid
    Freeiza: Anchor

    Seikuken Disciple
    "That Phantom Breaker Guy"
  • Kriger SternKriger Stern Bison Scientist Joined: Posts: 1,643
    I dislike Hit as point. I think his crazy stuff only really matter if he has some nice meter to follow up.
    -Daeyrat
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,914
    edited February 12
    So I guess the Unblockable is combo-able in the corner w/o vanish?
    NNID: a2handedmonk
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,914
    So here's some footage of SonicFox's more polished Hit



    He seems to be using 'delayed point' Hit. He gets meter early on with Black, before switching in Hit with meter and 2 assists
    NNID: a2handedmonk
  • appoappo (¬‿¬) Joined: Posts: 5,268
    So I guess the Unblockable is combo-able in the corner w/o vanish?

    unblockable?

    thx for posting the video.

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