so this bitch is really high mid tier imo and i think she has some of the more ridiculous high-low options in the entire game.
check out her airdash arcs,
by airdashing df you can get instant high low with jump airdash lp,c.lk,
you also get jump airdash df early fp, this will whiff entirely and you can go into low or throw+tron for 35% life, you also have the option to instant overhead here, but i'll cover that shit in a minute.
you can also delay your attack until she hits almost the middle of the arc, this will let u vary from 3-5 overheads while still being able to cancel into her killer beebutt move for more random overhead action.
another stupid perk of her rushdown... sometimes if you don't judge it just right, you'll start attacking a little too late or a little too soon in her airdash arc and even you the morrigan player won't be able to tell how many overheads are possible or how many hits from the beebutt attack will connect.
random cheap shit when ur bread and butter combos do around 75% life and leave her in a position to re-rush down.....
oh yeah, this thread is pretty much going to center on morrigan/tron, cammy is also on my team as initial point character. I think mag/tron and morrigan tron have more than a little in common and nobody on fuckin earth can argue with kick,kick+helper, kick super or punch super for most of somones bar.....
morrigan can sj cancel her sweep, so i use it like magnus/tron
sweep the opponents helper+tron sj cancel can be pretty good, if you have extra time you can airdash downfoward after the trip and otg the helper with lp, then do whatever is safe based on ur opponents positioning,
a funny trick on the opponents assist is to sweep+tron sj cancel airdash lp, then lp,fp as they get bashed by the rings and as the opponent comes in for an air to ground counter, cancel into her uppercut for too much priority. she can do dhc's from here to kill helpers pretty easily.
by delaying your attacks you are also setting up crucial counter hits, i'll use her upforward airdash as an example
vs somone running away from you, sj before they do, then airdash upforward, delay until u see their sprite sj at u from underneath then counter them with lp,
you can combo that counter hit into mp, uppercut or just a quick fk for knockdown.
basically her uf airdash will position her in a good spot to knock foos back down so you can hi-lo them to death.
also if somone is just turtling up when they sj up to meet u air to air, airdash and tap fp in close for instant throw as long as u space it right.
her air fireball is a really good tool when you kill a character in the corner, as opponent is coming in, sj fireball then airdash behind it with air to air normals, then chain into tron when you both land at the same time, rush that shit down with random overheads or random instant overheads. jump airdash df fp whiffs are nasty as hell right here, after u do that, instant overhead is freeeeee
and now about that set-up
have the opponent crouch, then dash in close with morrigan and jump lp, this will hit on the way up ALL DAY, it's beyond fast when you combine it with morrigans regular airdash high low game+tron blockstun
you cancel the hit on the way up with d.fkXXfireball or beebutt move
morrigan is a bum so she needs a helper to get beefy combos, tron is the best for this crap
neither of those moves will fully animate, for some reason the height and momentum just cancel it out, and shes is back on two feet again ready to hi-lo like a crazybitch
another good rush string, any time morrigan does jump airdash df fp, so it whiffs, she has the option to call tron and fp throw for pretty considerable chunks of de life..
sometimes you wont be in range for the overhead jump lp, so extra dashing in is necessary. the combo opportunities become more limited here but because you're still whoring trons stun, even connecting halfway through her assist will leave you with good hitstun, basically free damage, and the option to re-rush if your opoonent stands still afterwards, not likely but one of the options.
another option is regular jump forward magic series starting with lp, mad people will try to hit her as she starts her airdashing so this will actually come into play if you want to counter the opponents chances to limit your rush, call your tron and knock them into her when they get hit by the first lp, just do lp,mp+tron,fp, then cross their shit up some more
one more option here is the airthrow from her airdash, nothing special but useful to have.
a big problem most players will have is that people will try to jump above you and you'll be able to counter hit with lp,mp only
when people go air to air with her, i try to use those two light counter hits to set-up a positioning mind game,
vs sent flying low if you land lp,mp and it juggles him, you can square jump+tron with her in a very similar way to magneto, only she will cut in at slightly different angles and still be able to cross-up
she can airdash forward thru sentinel+tron into delayed lights, or she can switch side with that airdash and use fk for a fast cross-up. She has quite a few options for crazy angles when you wait to airdash until u are directly above the apex of somones hitboxes. An easy way to highlight this is just sj above sentinel and fall directly on his head, hold either direction so you'll float one way or another, then wait until you're sure of which way you're going and try each of the airdashes, up forward will give you a mid-sj height counter hit options when people try to sj up too. Airdash downforward can be used to early attack or you can delay your attacks for the switch side. The bitch is crazy, i think that should be a good start.
so yeah, morrigan is fucked up, post up people if you want to talk some strategies or tactics
You people hating on low tier marvel are retards, How can other people say that the weaker characters completely suck?!
The silliest side to that story? most haters play games where characters like q and remy or ryo and yuri are the low/mid-tier options. I understand that somone like morrigan has options that aren't as obvious as magnetos, I also know that it's a pain in the ass that i have to hook her up with good helpers so she functions well. Thats what makes marvel dope though, because with enough tooling around, she's a monster...
but damn man, at the VERY least take note of her fighting style and how crazy she is, then compare that to the adrenaline rush that is triple taunt Q.
Too much excitement.
give marvel a chance batches
i didn't go back and re-read this shit so sorry about grammatical errors ect...whatever, let me know if something is incorrect.
~EMS~"I was right in the middle of a fucking reptile zoo, and somebody was giving booze to these goddamn things."