The Next Fist of the North Star/Hokuto no Ken thread

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  • Gwyrgyn BloodGwyrgyn Blood Joined: Posts: 682
    You should just be able to jump cancel it as normal.

    The trick to the combo is to hit 9 and C at the same time ... it causes Rei to jump cancel but then cancel the jump startup into the C, so he doesn't actually go 'up' with his jump, you just get a C and fall.

    You do the same thing with his wall bounce loops except you cancel into 236C again and again... it looks something like:

    c.D CD 6, C 2C > IAD j.D 236C (2369C)*100 etc etc
  • SystemSystem Joined: Posts: 508,676 admin
    Souther's a good start for beginers. He just takes damage like Akuma.


    probably cuz in the anime he has a nice lil speech about his style not having a defence stance and is all offence blah blah.
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,873
    ^ He has easy combos and a great damage output, but you have to be on offense like ALL the time. He has jack shit for defense outside of a CD counter.

    2 questions:

    1. How do I parry/dodge stuff after doing Ken/Raoh's Musou-Tensei? I know it's > but is it like parrying in SF3?

    2. What are the motions for Heart's counter and his sucking move? I swear they are the same sometimes.
    Boobologist Ph.D
  • MiyagiShin XMiyagiShin X Going Hard at UMVC3 Joined: Posts: 1,002
    Ken's more basic, but Jagi's unothodox enough to net you some victories. Winning with Ken will be difficult if you don't know of his HCF+HK loop.

    Anymore setups or possibly a video of this...?

    Im using toki right now, becuase thats who i played when i used eddies Hokuto no ken machine. ITs nice to own the machine.

    Im trying to make Touser one of my mains too. So if someone knows good loops or easy stuff to start off with.
    Challenge me on PSN MiyagiShin:nunchuck:
  • Shotokan SymphonyShotokan Symphony FOOOOOOOOOOOOOOOOOX Joined: Posts: 1,703
    1. How do I parry/dodge stuff after doing Ken/Raoh's Musou-Tensei? I know it's > but is it like parrying in SF3?

    2. What are the motions for Heart's counter and his sucking move? I swear they are the same sometimes.

    1) pretty much: > for highs/mids, v for lows.

    2) counter = quarter circle and can only be done with P. suck in = halfcircle, and can be done with either punch button
    "Though diminished by jets and telephones, each day the world grows conceptually larger. As a focal point, this big world demands a big house, with big people to fill it. When politicians and movie stars prove inadequate, only gods remain." - MiracleMan #12
  • Demon DashDemon Dash Hyper Viper Raccoon! Joined: Posts: 5,880
    You should just be able to jump cancel it as normal.

    The trick to the combo is to hit 9 and C at the same time ... it causes Rei to jump cancel but then cancel the jump startup into the C, so he doesn't actually go 'up' with his jump, you just get a C and fall.

    You do the same thing with his wall bounce loops except you cancel into 236C again and again... it looks something like:

    c.D CD 6, C 2C > IAD j.D 236C (2369C)*100 etc etc
    At what point do you hit u/f though? Is it early, or late?
    "I'm speculating that it was M.O.D.O.K. that tore my dog's ACL. That crazy maniac was flying his hoverchair DRUNK. DRUNK on POWER. And booze. But mostly on POWER!" - corrosivefrost :rofl:
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,873
    Im trying to make Touser one of my mains too. So if someone knows good loops or easy stuff to start off with.

    Bnb Souther/Thouter BS:

    Cr.BX2, AC, Air B QCB+A B
    QCF+A, B, C, D <---Mix that one up as you see fit you can always tack on his air super in an air combo for added damage
    Jump in QCB+A, Launch, B, C QCB+A, B or CD to take a star off.
    Boobologist Ph.D
  • SystemSystem Joined: Posts: 508,676 admin
    We have to discuss the changes that they did to the PS2 version from the Arcade, many of us who played it in the Arcade where able to spot some changes!

    One change is that they made Juda's 623+A faster and reach longer in the PS2 version!

    What else?
  • Gwyrgyn BloodGwyrgyn Blood Joined: Posts: 682
    At what point do you hit u/f though? Is it early, or late?

    I'm not really sure, haven't done it in a while. I think it's maybe a bit later than expected. I don't think it's really that hard at all.

    Edit: For some real Souther B&B:

    2B 2B AC > (late) jc.C 214A |> AC > j.B 214A

    2B 2B 236A 236B(2) 6CDE 6, AC 2147A, 66 AC 2147A

    AB 6CDE 6, 2C 2C 236A, 66 C 623A, 66 C 623A, 66 C 623A, 66 AC 2147A



    Now for some dumb bullshit:

    2B 2B AC > j.C 214A6E |> C 623A, A C 6CDE 6E A C 236CD
  • Random123456789Random123456789 Finally logged in! Joined: Posts: 551
    For anyone who is looking for Shin info. go to gamefaqs.com, someone made a 66 page FAQ on him alone. I didn't look through it all, because I don't have the game yet.:sweat: It's shipping as I type this. Anyway, it's on gamefaqs.com
    What is there not to know??

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  • Clear SkyClear Sky Wolf Shirt Joined: Posts: 3,301
    The control layout in the OP is wrong. It looks like this:

    ACE
    BD

    Just like every other Atomiswave game.

    Ah, I miswrote it. Thanks for pointing that out.
    I vote for a wiki to be done if it already hasnt been done yet

    http://www.shoryuken.com/wiki/index.php/Hokuto_no_Ken

    It's up but just very died.
    For anyone who is looking for Shin info. go to gamefaqs.com, someone made a 66 page FAQ on him alone. I didn't look through it all, because I don't have the game yet.:sweat: It's shipping as I type this. Anyway, it's on gamefaqs.com

    Read post #28 in this thread. =)
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  • ShadowcuzShadowcuz JTC Joined: Posts: 1,626
    for combos involving 6CDE, is it necessary to input 6 or can i just hit 5CDE?
    PSN: JTCuz
  • SystemSystem Joined: Posts: 508,676 admin
    I am counting down the minutes till I can get out of my freaking job and lay down some wrath on my unsuspecting friends. GOD I LOVE THIS GAME "Hokuto no Ken" WAAAAAAAAAAAAA
  • Gwyrgyn BloodGwyrgyn Blood Joined: Posts: 682
    for combos involving 6CDE, is it necessary to input 6 or can i just hit 5CDE?

    Good question, I THOUGHT you had to hold forward in order for boost to cancel a move but I probably just do that as a habit.

    You DO have to hold 6 after a CD connects to auto-boost though.
  • Hydra632Hydra632 Joined: Posts: 464
    Whats the command for Kenshiros Dragon punch into FKO? I have the regular 623a a+c+e down but I can't for the life of me get that FKO in there.
    Real talk no Ssf4 but pizza was good mad hardbody Im getting a little salty pizzas too clutch
  • Gwyrgyn BloodGwyrgyn Blood Joined: Posts: 682
    It's not just 623C 236CDE ? Can you try and do 623C 236236AE ?
  • FullMetalRossFullMetalRoss That Hurt! Liar... Joined: Posts: 3,860 ✭✭✭✭✭ OG
    I'm not really sure, haven't done it in a while. I think it's maybe a bit later than expected. I don't think it's really that hard at all.

    Edit: For some real Souther B&B:

    2B 2B AC > (late) jc.C 214A |> AC > j.B 214A

    2B 2B 236A 236B(2) 6CDE 6, AC 2147A, 66 AC 2147A

    AB 6CDE 6, 2C 2C 236A, 66 C 623A, 66 C 623A, 66 C 623A, 66 AC 2147A



    Now for some dumb bullshit:

    2B 2B AC > j.C 214A6E |> C 623A, A C 6CDE 6E A C 236CD

    On that first combo at leas after the first 214 a it's just standing C I think but I could be wrong, thats what I see hige doing at least.
    <<>>
  • Gwyrgyn BloodGwyrgyn Blood Joined: Posts: 682
    You can do it with c.C too and that might be better for damage. AC will get you the same results though (extra star taken off). I was thinking you could get an extra hit in there too, like |> C AC or something like that. I don't remember. There are, of course, better combos near the corner involving the JIed moves for extra stars.
  • Pablo_the_MexPablo_the_Mex Blond Kanye Status Joined: Posts: 8,222
    This may sound stupid, but is there a reason why commands for this game are listed as keypad numbers and not just the regular f,d,b, qcf format?

  • Shotokan SymphonyShotokan Symphony FOOOOOOOOOOOOOOOOOX Joined: Posts: 1,703
    numpad is a bit easier to type and easier to look at for reference, because it's universal
    "Though diminished by jets and telephones, each day the world grows conceptually larger. As a focal point, this big world demands a big house, with big people to fill it. When politicians and movie stars prove inadequate, only gods remain." - MiracleMan #12
  • 46494649 Certainly, they existed. Joined: Posts: 1,301
    dan come over sometime and beat the shit out of my rei + souther
    =O
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    not part of the scene.
  • Gwyrgyn BloodGwyrgyn Blood Joined: Posts: 682
    Do you have the game already? I'll make a trip up there this weekend if you want. Cat is gonna be gone all Sunday and so I can probably come up then if that's good.
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 56,753 mod
    This may sound stupid, but is there a reason why commands for this game are listed as keypad numbers and not just the regular f,d,b, qcf format?

    They're listed in the actual game that way? Like in the training mode and stuff? If so I'm guessing it's because that's the way Guilty Gear players have been doing connotations for a long time and they're finally following suit.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • Random123456789Random123456789 Finally logged in! Joined: Posts: 551
    Ah, I miswrote it. Thanks for pointing that out.



    http://www.shoryuken.com/wiki/index.php/Hokuto_no_Ken

    It's up but just very died.



    Read post #28 in this thread. =)

    Yeah, that's the one. lol :sweat: Thank's. I have it. But my game won't be in for another day...I hope:wonder: Shin is good to start out with? I want to end up playing with Rei/Toki, but for now, I think I'll just get use to the system.
    What is there not to know??

    Wonderful statement from Keits:
    "Children are not an opportunity to me. They are a 20+ year prison sentence."
  • Pablo_the_MexPablo_the_Mex Blond Kanye Status Joined: Posts: 8,222
    Hmm, I figured the joystick was pretty universal. I never kept up with the GG scene, so this is all new to me.

  • FullMetalRossFullMetalRoss That Hurt! Liar... Joined: Posts: 3,860 ✭✭✭✭✭ OG
    You can do it with c.C too and that might be better for damage. AC will get you the same results though (extra star taken off). I was thinking you could get an extra hit in there too, like |> C AC or something like that. I don't remember. There are, of course, better combos near the corner involving the JIed moves for extra stars.

    Ohh okay. Cool thanks for the info!
    <<>>
  • SystemSystem Joined: Posts: 508,676 admin
    fuck tha bullshit I wanna battle all ya'll niggas for real, for real... HYDRA CALLIN SUNDAY

    DIPSET!! DIPSET!!
  • footmeetsskullfootmeetsskull River Killer Joined: Posts: 3,256
    This may sound stupid, but is there a reason why commands for this game are listed as keypad numbers and not just the regular f,d,b, qcf format?
    im with you on that its confusing as hell to me are they really listed as keypad notations in the game if so that is the gayest shit ive ever heard of considering all the guilty gear games command lists ingame used the arrow system
  • Hydra632Hydra632 Joined: Posts: 464
    Good call Gwyrgyn, that worked perfectly. Guess I just wasn't timing it properly.
    Real talk no Ssf4 but pizza was good mad hardbody Im getting a little salty pizzas too clutch
  • Pablo_the_MexPablo_the_Mex Blond Kanye Status Joined: Posts: 8,222
    im with you on that its confusing as hell to me are they really listed as keypad notations in the game if so that is the gayest shit ive ever heard of considering all the guilty gear games command lists ingame used the arrow system

    Yeah I agree with you. GG listed the moves in the format that we are all used to, so I see no real reason why it has to change.

  • True GraveTrue Grave Keepaway Specialist Joined: Posts: 3,554
    Hell yeah just got this game. I love Mamiya! She rocks. Her Motorbike super is hilarious and cool.
    "Power without perception, is spiritually useless and therefore of no true value"
  • HyperhalHyperhal Ooh take a picture of it Joined: Posts: 1,871
    Gotta wait for the swap magic. :confused:
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  • rogueyoshirogueyoshi Nothing Comes Easy Joined: Posts: 1,929
    damn, boost is useless for toki....
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  • SystemSystem Joined: Posts: 508,676 admin
    Dumb information that probably everyone knows but I didn't see it posted...

    Health Total:

    Everyone in the game has 192 health.


    Defense ratings(might be off by a point or two? Hard to test):

    Raoh: .85
    Everyone else: 1.00
    Mamiya, Thouther: 1.20

    Stun ratings(gotten via Shin's 236A projectile, # is the amount of projectiles taken to cause dizzy so bigger numbers are better):

    28: Mamiya
    25: Kenshiro
    24: Jagi, Mr. Heart, Rei, Shin
    23: Juda, Thouther, Toki, Raoh

    Note: This could just be that some people are more prone to Shin's projectile but I doubt it.

    Weight types:

    Heavy: Shin, Mr. Heart
    Medium: Everyone else
    Light: Thouther, Mamiya

    Guts ratings:

    ????
  • KYO84KYO84 Riddle Solver Joined: Posts: 1,235 ✭✭✭✭✭ OG
    WyX posted a lot of good Souther info in this thread on the guardcrush boards.

    http://www.guardcrush.net/forums/showthread.php?t=222
    "Better that we die on our feet than live on our knees!" Magneto
  • HyperhalHyperhal Ooh take a picture of it Joined: Posts: 1,871
    How is Shin on the same level of weight as Heart. <_<
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  • BiolinkBiolink Shenmue 3 will come Joined: Posts: 4,350
    It couldn't be to balance him out because relative to some of the other characters,he is pretty easy to use.On the flip side it definetly gives him an advantage over pretty much all of the other characters.
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  • oygoyg A new school OG. Joined: Posts: 602
    How is Shin on the same level of weight as Heart. <_<

    Shoulder Guards :looney:

    Useful Heart-sama stuff:

    His BD grab has some kinda super armor to it. I think it's good for 1-2 hits.
    His corner BS loop is: CD, boost, (B), D, IAD j.D, D, IAD j.D.. then you could do 236236A super or into his air throw 623A or something else.
    236236B throw craziness: works very well against Raoh, not sure about anyone else -yet-
    Get that Raoh into the corner and mash BD. You'll see Raoh just about to hit the ground and that's when you want to mash BD again.. and again.. and again.
    Staples: His j.C hit confirm used like this.
    214B, j.C (before they tech and right as you jump), land and immediately do grab super 236236A

    Tier list IMHO:
    Toki, Shin
    Raoh, Ken, Shin
    Heart, Mamiya
    Souther, Jagi
    Violence is a beauttttiful thing!
  • SystemSystem Joined: Posts: 508,676 admin
    Also ,question...

    On the Wiki it says Jagi is mid tier...tied with Rei, and Juda...which confuses me. He doesn't exactly strike me as powerful as the other mentioned chars...

    Also, why is Raoh dead last? I'm not exactly knowledgeable in HnK, but from the matches I've seen, it would seem Jagi and Raoh should be switched?
  • laughlaugh eTokki.com Master Joined: Posts: 1,929
    What the hell is Guts rating?

    BTW, Demon Dash, there are corner differences in this game, both arcade and PS2. It seems like the PS2 version is really good as far as gameplay and the game engine is concerned. They just changed a few moves deliberately to try to fix balance issues I think. And yeah, Raoh has weird hit boxes in the arcade version, and basically everyone has a unique behavior when they get hit.

    My main character's Toki and I was practicing combos and other stuff yesterday using him on the PS2 version. I didn't notice any speed differences vs. arcade. At first I thought his lk teleport got laggy, but that wasn't the case and every combo or setup works the same.

    The game physics seems to be 100% true to the arcade version. The bounce combos still require the same conditions to work, the up+normal to get a turned around air attack in mid-air, kara canceling normals, hitboxes and behavior of characters, corner differences, etc. I think it's all in there game engine-wise.

    The sound on the PS2 version however, sucks absolute shit. If you play with the default sound settings it's just so unbarabe to listen to the trashed up version of the sound. The default volume levels are not tuned to be most arcade-like, so I fiddled with the settings and this is what I thought was closest to the arcade feel. BGM - 107, Voice - 64, SFX - 40.

    These are some of the functions I found in training mode. All the stuff in the menus are in english and easy to understand, and if you don't understand a menu, turn it on once and you'll figure it out. While playing in the training mode, pressing select resets the round and you start a fresh session from the middle of the stage. If you press start (to bring up the menu) then press start, it hides the menu and you can see the paused characters. Press select again to bring the menu back. While you're playing training mode, press start (bring up the menu) and press start again (close the menu) and you'll regain your meters. You can just tap twice on the start button real fast and get your meters back to 100% quickly.

    My impression overall on the PS2 version was very good and acceptable for serious play. We'll have to see if there're any more weird PS2-only glitches like the one PHARAON found with Raoh sokushi.

    PS. In order to cancel dp+C into FKO with Kenshiro, I'm pretty sure you have to press E first and then CD. This is how I boost cancel into FKO or super with everyone. I do d, df+E, f+CD in a slow and smooth motion. Doing it fast doesn't seem to work for FKOs. It seems like you have to wait a split second after pressing boost to register the next button input, and pressing it like you would kara throw in 3s doesn't work in HnK.
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