jedpossum, post: 7667684, member: 17765 wrote:
Background Object removal
I know this will fix most stages. The only one i'm not sure about is Rolento's stage.
I occasionally stream so you can see how boring poking around in the memory is.
[8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games
NickRocks wrote: »
And GGPO players wont travel, they are like 14 and play on keyboard
TNB wrote: »
This isn't all that advanced but I'd like to know how to fight some gimmicks.
Akuma tatsu spam.
I want to punish this move HARD. I was playing against a Brazilian and he was just BELLIGERENTLY abusing this move.
It's really safe on block, gains meter, and on hit it juggles. I've tried shoto c hp and it doesn't work, which is lame.
I can jab it with most of the characters I've tried but that isn't all that great. No dmg.
That being said I can probably just start a cc with jabs and go into something more damaging.
I can Shoryu it with good timing. That said it could be supered/ shoryu cc'd.
Dunno about Choonri upkick cc.
Dunno about AC. Scared to try it, might act like it's own AC reversal tbh because of how much it hits.
Would chun sweep beat it like an air move?
Ken clk, chk sting to ambiguous roll setups.Will a properly Ac'd hk beat even an ambiguous roll? If I guess wrong and the other player has meter stocked I eat a huge damage CC.
Mattsun even uses these setups. But are they safe enough to be legit? They seem really hard to guess unless there's a clear pattern set by the opponent.
214 input?A bit too basic, yes. I'm not used to rolling in this. I know it's punishable if done incorrectly though as I've hit a recent opponent out of them.
ArcadePlayersTV wrote: »
this thread is so silent
Ace London wrote: »
Do you have any footage of the Japanese Alpha 2 player DAVIDOFF?
Mr. Warzard wrote: »
Is "davidoff" actually GunterJPN? He plays Gief too...