shoultzula, post: 1563418 wrote:
is close s.lk, c.lk, super a more consistent method for doing his short short super?
wakeupsweep, post: 1563419 wrote:
No, it isn't.
BaSiK_TeKniK, post: 1563424 wrote:
question which color Ryu is good for a beginner?
shoultzula, post: 1563415 wrote:
I know about the piano but I don't like the fact that mp\fp DP's have horrible recovery.
OmegaDL50, post: 1563428 wrote:
I've been trying to improve my ground game lately (some really damn good players on Kaillera are telling me not to jump)
So I'm trying to learn myself out of jumping on instinct to chain bread and butter jump-ins which I go for alot of Jump in HK, crouching MK two into one into Shakunetsu Hadouken for knockdown.
This only seems to be effective when the opponents dizzy.
So someones been teaching me a low-high mix up
That utilizes to use F+MK overhead into crouching HK for an easy 3-hit knockdown combo, then do cross up HK into standing MP two in one LP shoryuken.
Most of the time during my cross up attempt the opponent backs away leaving me wide open for an anti-air.
So I'm think of brushing up on my long distance game, Is it possible to link overhead F+MP into crouching MK canceled into Shakunetsu / Shinkuu Hadouken to push opponents away to get optimal distance to start a Hadouken trap?
I'm trying to get better with Ryu and he is my main, I've learned the F+MP overhead into HK sweep from the Wiki, I figure if anyone has any more extensive strategies for me to try, Any and all help would be greatly appreciated.
killajules, post: 1563430 wrote:
Hey guys. I hope this is the right place to post this. I've recently started playing after being away from the game for quite a while. I've spent the last week in training mode practicing Ryu's moves, and am comfortable with everything except the Shoryuken. I cannot do this move, my completion rate is about 3%.
Anyone else have trouble with this when they started out? I've spent hours practicing this, and don't seem to be improving. Is it a matter of persistence?
Any tips would be mostly appreciated. BTW, I'm using a shitty ps2 controller.
CapMaster, post: 1563431 wrote:
yates, post: 1563433 wrote:
killajules, post: 1563435 wrote:
I am currently unable to play against any human players. Will I be able to learn and use some basic strategies playing against the PS2? Or would it be preferable to set up some sort of multiplayer so i can fight other beginners.
Warrior's Dreams, post: 1563438 wrote:
Sorry if this is old, but I just recently stumbled upon it and thought it might generate some discussion
Warrior's Dreams, post: 1563440 wrote:
Can someone talk about the Ryu vs DeeJay match up? Seems like all DeeJay has to do is just hold db the entire match and wait for you to jump...
Also, what kinds of options does Ryu have when he is up close?
SweetJohnnyV, post: 1563425 wrote:
Smart players, beginners and pros alike, choose Sherbert (Orange)
deadfrog, post: 1563443 wrote:
Naw dude, that's for sure the official scrub colour.
deadfrog, post: 1563443 wrote:
Is there any big secret I'm missing to sweeping an opponent's forward jumps? I feel like every time I attempt this they hit me as they come down. I assume it's just a matter of having better spacing but I was hoping someone could confirm for me that there aren't any tricks of which I'm unaware.
TJ_Ernie, post: 1563451 wrote:
Sorry for the nub question, but i'm trying to understand this combo:
meaty cl.mk, cr.mk xx hadouken
I know what a meaty and a MK is, but what is the cl notation?
Thanks in advance!
Chrisis, post: 1563455 wrote:
Practice your ranges, I play more CE than ST, but if you position yourself right and can see the attack they are doing crouching roundhouse will always win (except against stuff with weird hit boxes like blanka's jumping fierce >.>)
brian, post: 1563456 wrote:
Really, so in the mirror, crouching roundhouse is a guaranteed anti air from the right range?
It definitely isnt against Guile.