Exarkun, post: 1597754 wrote:
I'll try to be very specific when it comes to projecile based characters, but I'll answer the questions as they come along.
Sagat- Especially if it's O. Sagat this fight just moves around paitence and quick thinking. Sagat can keep Fei at far distance with tiger shots, he can also counter the Chicken Wing with a Tiger uppercut along with his Tiger knee if timed correctly. Fei's biggest upset is that Sagat has both the ground, mid, and high covered from projectiles to his SRK. Your approach to this is to get around the tiger shots safely and to not leave an open opportunity for his tiger uppercut or tiger knee. Getting over the projectiles are simple, either a Foward CW, yes I said Foward because the recovery Sagat has from his tiger shots give him the opportunity to SRK you out of a CW. Get in close enough to try and tick Sagat into an SRK, if he goes for a TK go for the flame kick to counter this. Under any circumstances never go for a RH CW, only do this if your 100% sure you can cross up a fallen Sagat, or if the final hit of the three string attack will stuff any wake up attacks Sagat might do, either a SRK or TK. As with the shotos, roll with the punches, approach sagat by blocking his fireballs, but under any circumstances don't take in a jump, you will be countered accordingly. If you do a jump in attack, make sure it's when your reading your opponents movement well, such as the mistake of spamming projectiles disregarding your distance for a jump in attack. Usually what I do is walk in read the movement, jump in with a RH, S. Fierce, Rekka chain for five hits, knock down Sagat as much as you can, if you do get that CW pressure keep Sagat down, go for a CW, Jab, Tick throw, CW Standing Fierce, Fierce Rekka, Jab Rekka, Fierce Rekka, That alone will leave you distance away from a counter SRK or Tiger Knee but close enough to counter his high fireball with a C. Fierce. Once you presssured a Sagat in the corner please don't make the mistake of repeating pressure strings, It's great to do a CW, standing Fierce, CW Standing fierce over and over again but also simple to counter, mix up the CW strigns after every knockdown, read how they block your CW strings with either blocking the CW standin or low most of the time, If you seem them blocking high go for a Short CW if you have them cornered, try not to do RH so much because of the open frames you have left from landing, if they block the CW strings low, go for a foward CW, the last two hits or last hit will hit as an overhead, from here you can tick them into SRking to reverse and bait for a rekka chain combo or super. This match up all depends on your experience with Fei and how to read the Sagat really well, if you find yourself making the same mistakes then this match will get tough, just remember the little things, countering a high fireball from sagat with a flame kick, ticking his TK's and SRK's, using CW's to get over low projectiles and if afar, using the RH CW to avoid High projectiles, watch his distance to avoid TK's, and SRK's, and above everything else watch your rekka ken pressure, try no to be left in sweep range. Knock him down whenever you get the chance, keepin sagat in the corner and making him useless is where you want him at.
fatboy, post: 1597755 wrote:
^^^^ Dude, use the "enter" key.
I bet you have some great ideas here ... But I am not even going to attempt to read you post.
It hurts my eyes , just to look at it.
Helps us out. Break up the text budy!
Exarkun, post: 1597756 wrote:
Sorry about that. I'll post up some more starategy with Fei long against Shotos another time, Happy holidays guys.
Warrior's Dreams, post: 1597757 wrote:
1) How are those strats coming along?
2) Whatever happened to that video you were making?
3) (open to anyone)
Sorta dumb, but you can do Rekka x 3 with 3 Fierce punches right? I'm having trouble doing this.
UltraDavid, post: 1597762 wrote:
Honestly rekka pressure isn't how you want to spend most of your time. What you want to do more is slowly push him back or keep him away with your good zoning normals. Crouching fierce is super annoying for Gief because it eats up his non-sweep footsies and if you do it so that it just misses him it's really hard for him to do anything about it. Standing short antiair beats all of Gief's max-range jumping attacks and crouching fierce ducks them and hits Gief on landing. If you push him into the corner, set up a chicken wing trap. Rekka pressure is too risky; spd, lariat, crouching roundhouse, and standing forward are all good reasons not to do it too often.
Warrior's Dreams, post: 1597767 wrote:
Original post by Exarkun
Yea, thank you for that tidbit. I was doing the Rekka's way too fast. Once I slowed it down, its much easier to chain 3 fierce rekkas.
Now if only I could get the blocked close fierce -> chicken wing in the corner trap down. I bet you have to buffer it off of the recovery on the blocked Fierce
Noob-NJ, post: 1597769 wrote:
Can anyone help me with Fei's Chicken Wing kick?
Im horrible at doing this move, id say i do it 2/10 times, and most of the times i just end up jumping at my opponent after doing a early jump kick and they kill me when i land.
Warrior's Dreams, post: 1597772 wrote:
I found with Fei, it is easier if I just slow the motion down, both for his rekkas and his chicken wing.
btw, exarkun, hows that video coming along?
Eduardo24, post: 1597750 wrote:
How good is o. fei in comparison to n. fei?
RagingStormX, post: 1597778 wrote:
I only use O. Fei though, I like to make things hard on myself lol.
eddymasta, post: 1597780 wrote:
Anyone got tips for fei vs dictator? I get raped hard in this match, and I have no idea what to do
Ehonda, post: 1597746 wrote:
Being a Honda player i can give you one tip vs Honda. Fei is able to cross Honda up very easily without even knocking him down. If you are in a situation where you are close and he decides to turtle a little too much, you can walk forward slightly and jump over his head and cross up with forward, for some reason Hondas J Headbutt will miss. and it sets up 5 hits of death. Jf + StF +Rekka x3. Ive had this done to me many times until i learned not to let Fei get that close.
Exarkun, post: 1597783 wrote:
The Handshake is a risk because of the amount of time frame is left vulernable after the 10-11 Frames of not being able to recover.
Rik, post: 1597785 wrote:
Hey, since HD is coming out soon I was wondering if anyone was willing to teach me Fei-long, my addy is firstname.lastname@example.org. thanks in advance.
Higher-Jin, post: 1597793 wrote:
How do you guys deal with Vega (claw) when he spams c. lp to push you out, and flips kick any jump attacks/chicken wing?
Flame kick doesn't work since it retracts so fast and he can slide to punish you.
Higher-Jin, post: 1597795 wrote:
^ Thanks. Right now I'm having more trouble with bison though. I can't really stop his scissor kicks outside of a flame kick and he can easily punish any failed "psychic" attempts.
DRCsyntax, post: 1597797 wrote: