FeiLong Thread

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  • fatboyfatboy I beat anorexia: 10-0 Joined: Posts: 1,853
    I'll try to be very specific when it comes to projecile based characters, but I'll answer the questions as they come along.

    Sagat- Especially if it's O. Sagat this fight just moves around paitence and quick thinking. Sagat can keep Fei at far distance with tiger shots, he can also counter the Chicken Wing with a Tiger uppercut along with his Tiger knee if timed correctly. Fei's biggest upset is that Sagat has both the ground, mid, and high covered from projectiles to his SRK. Your approach to this is to get around the tiger shots safely and to not leave an open opportunity for his tiger uppercut or tiger knee. Getting over the projectiles are simple, either a Foward CW, yes I said Foward because the recovery Sagat has from his tiger shots give him the opportunity to SRK you out of a CW. Get in close enough to try and tick Sagat into an SRK, if he goes for a TK go for the flame kick to counter this. Under any circumstances never go for a RH CW, only do this if your 100% sure you can cross up a fallen Sagat, or if the final hit of the three string attack will stuff any wake up attacks Sagat might do, either a SRK or TK. As with the shotos, roll with the punches, approach sagat by blocking his fireballs, but under any circumstances don't take in a jump, you will be countered accordingly. If you do a jump in attack, make sure it's when your reading your opponents movement well, such as the mistake of spamming projectiles disregarding your distance for a jump in attack. Usually what I do is walk in read the movement, jump in with a RH, S. Fierce, Rekka chain for five hits, knock down Sagat as much as you can, if you do get that CW pressure keep Sagat down, go for a CW, Jab, Tick throw, CW Standing Fierce, Fierce Rekka, Jab Rekka, Fierce Rekka, That alone will leave you distance away from a counter SRK or Tiger Knee but close enough to counter his high fireball with a C. Fierce. Once you presssured a Sagat in the corner please don't make the mistake of repeating pressure strings, It's great to do a CW, standing Fierce, CW Standing fierce over and over again but also simple to counter, mix up the CW strigns after every knockdown, read how they block your CW strings with either blocking the CW standin or low most of the time, If you seem them blocking high go for a Short CW if you have them cornered, try not to do RH so much because of the open frames you have left from landing, if they block the CW strings low, go for a foward CW, the last two hits or last hit will hit as an overhead, from here you can tick them into SRking to reverse and bait for a rekka chain combo or super. This match up all depends on your experience with Fei and how to read the Sagat really well, if you find yourself making the same mistakes then this match will get tough, just remember the little things, countering a high fireball from sagat with a flame kick, ticking his TK's and SRK's, using CW's to get over low projectiles and if afar, using the RH CW to avoid High projectiles, watch his distance to avoid TK's, and SRK's, and above everything else watch your rekka ken pressure, try no to be left in sweep range. Knock him down whenever you get the chance, keepin sagat in the corner and making him useless is where you want him at.

    ^^^^ Dude, use the "enter" key.

    I bet you have some great ideas here :tup:... But I am not even going to attempt to read your post.

    It hurts my eyes :wow:, just to look at it.

    Helps us out. Break up the text budy! :wgrin:
    Am I hungry? Sure, I could eat...
  • ExarkunExarkun MrGameAndWatch Joined: Posts: 271
    ^^^^ Dude, use the "enter" key.

    I bet you have some great ideas here :tup:... But I am not even going to attempt to read you post.

    It hurts my eyes :wow:, just to look at it.

    Helps us out. Break up the text budy! :wgrin:

    Sorry about that. I'll post up some more starategy with Fei long against Shotos another time, Happy holidays guys.
  • Warrior's DreamsWarrior's Dreams 梅原 > Wong Joined: Posts: 1,292
    Sorry about that. I'll post up some more starategy with Fei long against Shotos another time, Happy holidays guys.

    1) How are those strats coming along?
    2) Whatever happened to that video you were making?

    3) (open to anyone)
    Sorta dumb, but you can do Rekka x 3 with 3 Fierce punches right? I'm having trouble doing this.
    You shouldn't care about the division between ST and HDR, but rather the message you are sending to tournament organizers if you stop supporting the classic style of Street Fighter II.

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  • djfrijolesdjfrijoles First ST player to ever moon a live stream baby ! Joined: Posts: 2,054
    Exarkun has one bad ass Fei so take his advice as pure gold.

    Post up some anti Gief strats too so I can negative edge some anti Fei strats off it. :rofl:
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  • ExarkunExarkun MrGameAndWatch Joined: Posts: 271
    1) How are those strats coming along?
    2) Whatever happened to that video you were making?

    3) (open to anyone)
    Sorta dumb, but you can do Rekka x 3 with 3 Fierce punches right? I'm having trouble doing this.

    I apologize about the video I mentioned almost a year ago, unfortunately I was in a terrible accident that slowed me down for nearly five months, but I will tell everyone that the strategy {text} is finished, all that needs to be done is the video.

    Rekka ken
    Rekka Ken is easily excuted with Strong,Fierce button combinations. Or can be done consistantly with either button of the same strength. Executing a x3 Fierce or x3 Strong takes a little bit of practice but is accomplished by-

    With every rekka input you must simply pause the action of the second hit, to do this perform the rekka, pause it untill fei is done executing on the final frame, then repeat. If done accurately Fei long will do a series of rekka ken's at moderate speed but will compile up to a combo.

    Basic Rekka Ken Combos
    Rekka ken is his basic bread and butter, here is a small and short compilation of some of his combos.

    1- (while crouched) c. Weak, s. fierce, Strong Rekka, Fierce Rekka, Strong Rekka,
    5 Hits. [Super available after S. Fierce]

    2- (Standing) S. Jab, S. Jab, C. Jab, Strong Rekka, Fierce Rekka, Strong Rekka.
    6 hits

    3- (standing) S. Strong, Strong Rekka, Fierce Rekka, Strong Rekka.
    4 hits [Super Available after the S. Fierce]

    4- RH Chicken wing, Standing Jab, Strong Rekka, Strong Rekka, Fierce Rekka.
    7hits.

    5- RH Chicken Wing, Standing Fierce, Strong Rekka, Strong Rekka, Fierce Rekka.
    7/9 Hits, [Super Available after the S. Fierce.]

    6- (Jump In deep) RH, s. Fierce, Strong Rekka, Strong Rekka, Fierce Rekka.
    5/6 [Super Available after Fierce]

    For this part, these situations will come in handy when dealing with a intermediate player, the majority of these patterns are safe and done at a moderate range.

    1. From sweeping distance, Rekka Ken Pressure/Pokes,
    - Fierce Rekka, Strong rekka, - If your opponent decides to whif a move this is the point where fei long can take advantage of any situation, if airbone you can execute the foward chicken wing and if super is available chain the super.

    2- Close to opponent, S. Jab, S. Jab, S. Jab, Jab, Rekka,. Given the situation you can easily tick throw, if opponent decides to whiff any counter offensive you can EXECUTE SUPER IMMEDIATELY, to avoid any counter hit or offensive attack, since super automatically gives you invincibility.


    I am not going to reveal so much information here untill I release the video, for the most part this chapter will consume nearly ten minutes, and ten minutes of explaining on text is a pain in the ass.

    Zangief Strategy

    Alright, one of the matches where Fei can literally pressure/corner/ go ape shit with a barrage of aerial and ground assaults. Most of Fei long's finesse is shown in this, along with his great speed which allows him to cascade over Zangief with ease. Some of the advantages of this match goes into either side.

    Zangief Advantages-- Fei Long Advantages--

    Strength, Stamina,Counter, Speed, Combo, High Normal priority.


    Zangief can easily turn this match into his favor in any situation, given the opportunity to stay on fei long and consistantly bombard him with pile drivers as well as countering normals will make any attack breeze by, and since Zangief has a mountain of stamina, he does not need to be worried with fei longs weak but quick attacks, a simple mistake can lead into devastaing pile divers, or corner trap situations, in any situation.

    Fei Long, Speed and accuracy is needed for this match up, without any consistant offfensive patterns, Zangief can easily deviate from any attack and punish Fei long. Constant pressure and deceptive strings can earn Fei Long a Victory without any repetitious action. Doing so will require nearly perfect executed Chicken Wings, without any perception or know how to execute this offensive attack. The match will greatly be in Zangiefs favor. Note that DISTANCE in this match up is highly important, without knowing how far Fei long is, or how close, Fei can easily be destroyed.

    Chicken wings
    This is one of both main offensive attacks Fei Long will need to execute with precise accuracy. From afar any Round House Chicken wing is easily countered with Zangiefs Spinning Lariat. Performing this action will result in a lost and a favor in Giefs side, thinking that you doing this act from afar will gain an advantage is a mistake. In any situation performing a Round House Chicken Wing will result in damage done, and by a big chunk as well. Zangief can counter this with just a Pile Driver, or even worse, his SPD.

    1- Knowing when using the CW pressure correctly is simple, Zangief is cornered and can not begin to comprehend the amount of block strings coming ahead, mixing up the CW strings with Light kick to gain in that overhead on the third hit, or keeping his defenses high with strong CW's that can be ticked either or into throws or C. Jab Rekka combinations is in fei's favor. Here are some situations that will give Fei Long a real hold on this match.

    Zangief Cornered- Foward CW, s. jab, Flame Kick- Counters his SPD, keeps Zangief pressured, builds meter for super.

    Foward CW, S. Fierce, Foward CW, Tick Throw/ or S. Fierce into Light CW for the overhead, if zangief is crouching or is trained to block low to avoid any low attacks.

    Light CW, if you see Zangief blocking low consitantly you can now deceive him with the CW patterns. If Gief does not recognize the Foward pattern from the Light pattern, then it's simple enough to mix each attack up accordingly, each attack will favor in fei longs offensive strategy.


    (I will not finish the Rekka Ken Part and Normals In awhile) Been typing this for nearly half an hour and need to get back to work. Will keep you guys informed.
  • Warrior's DreamsWarrior's Dreams 梅原 > Wong Joined: Posts: 1,292
    Awesome. Looking forward to it.

    Oh yes, how the hell do you fight the boss characters? :rofl:
    You shouldn't care about the division between ST and HDR, but rather the message you are sending to tournament organizers if you stop supporting the classic style of Street Fighter II.

    Mike Watson's Super Turbo Revival Sunday's Stream every Sunday! Look up "IEBattleGrounds" on twitch tv's website.
    Here is the latest stream:
    Your signature has been modifed, please read the rules.
  • ExarkunExarkun MrGameAndWatch Joined: Posts: 271
    ========Zangief Rekka Pressure==========

    Ok, it's either know your distance, or start kissing the floor here. Just one slip up, can cost you nearly 40% of your health, this where Zangief can shine indefinately. Learning how to pressure consistantly on the ground is alot different than having air superiority.

    Rekka Ken- Whatever you do, never NEVER open up a rekka ken pressure with a close jab, I will guarantee and so will Zangief, that Fei will kiss the asphault all the time.

    Rekka Ken pressure- Remember, zangief can do so much in this situation, there is nothing like whiffing a rekka ken and being in SPD range, KNOW your distance, KNOW your rekka ken pressure here, if you don't, Fei Long will be burned quickly.

    1- Sweep Distance- Fierce Rekka, Strong Rekka, (pause) This is where you have to figure out what to do, either Zangief might get ancy and do a spinning lariat, or he just might try to pull a reversal, if he reversals, you can rekka ken by starting it with a Fierce Rekka, Strong Rekka, Fierce Rekka. Trying to pull off a CW is a 50/50. Just from the distance Gief might perform a lariat and stuff that CW.

    2- Eating the bullshit- Ok so you have your rekka ken pressure set, but this doesn't mean your going to win. It's as easy to have gief do a SPD just from one rekka ken period. Usually it's not safe to do one so close, and it's risky doing it from afar. performing this and using deception can make gief think twice.

    3- Doing the rekka ken from afar, and expecting that SPD then stuffing it with a super is flawless, but this requires training the gief. Here are some examples to make Gief tick.

    Rekka Tricks==

    1- SD= Sweep Distance.

    2- SD, Strong Rekka, pause, Fierce Rekka, Flame Kick
    3- SD, Fierce Rekka, Strong Rekka,
    4- SD, Fierce Rekka, Strong Rekka (pause) Whiff Jab rekka, not in SPD range but close enough to counter the reversal with a flame kick
    5-SD, Fierce Rekka. Yea That's it Fierce rekka if your too chicken shit to do anything else, or your just shooting the shit with gief.

    Chicken Wing Tricks====
    1. ok CW pressures are difficult, even when mixing them up Gief can still counter Fei long, as mentiond earlier, the RH CW eats a larat from afar, close ranged CW's are safe but not always. After the second hit Fei long needs to recover, and your in close enough range to eat some asphault

    Safe- Foward CW (Blocked) Ok so gief blocks it here we go with some things to keep you safe.

    1- Foward CW (Blocked) standing jab, short Flame.
    2- Foward CW (Blocked) Standing Strong, jab rekka.
    3- Foward CW (Blocked) Standing fierce, short Flame
    4- Foward CW (Blocked) standing Jab, Standing Jab, standing jab, - Yes multiple jabs, allows push back and a risky FOWARD flame kick to counter any reversal.
    5- Foward CW (Blocked) Jump Back Foward.
    6- Foward CW (Blocked) Crouching jab, Short flame Kick
    7- Foward CW (Blocked) standing short flame kick.

    After some of these defensive maneuvers, you will train the gief to realize every attack you make comes with a second apporach, defensive strategy. Along with training him to block High and sometimes making him deviate from a low attack. Here are some advantages in mixing up for short CW, for the third and final hit will act as an overhead.

    1- Short CW (Final hit) Standing Jab, strong Rekka, Fierce Rekka, Strong Rekka
    2- Short CW (Final hit) Standing Fierce
    3- Short CW (Final hit) Standing Jab, Flame Kick
    4- Short CW (Final hit) Standing strong
    5- Short CW (Final hit) Standing jab, Tick Throw
    =================================
    Ground game Zangief- Countering comes at a mountain of strength, distance is zangiefs enemy, having the stamina and strength will give fei long some time to break a great gief's defense.
    Ground game Fei long- Play it safe and know the distance, know your rekka ken range and how to play offensively and at the same time have some resilence. Without any resilence, this match can end in zangiefs favor.
    Aerial Game Gief- Has to read those CW patterns and act swiftly with lariats to keep fei long on the ground, without a good sense of how to block the CW, Zangief will be cornered and trap soon.
    Aerial game Fei Long- Dominate the air, push gief back with rekka kens, know the range and distance of your CW pressure's, again just as useful as the rekka, without any idea of distance with either, this match can go into giefs favor.
  • UltraDavidUltraDavid commenta..ttorney?? Joined: Posts: 6,053
    Honestly rekka pressure isn't how you want to spend most of your time. What you want to do more is slowly push him back or keep him away with your good zoning normals. Crouching fierce is super annoying for Gief because it eats up his non-sweep footsies and if you do it so that it just misses him it's really hard for him to do anything about it. Standing short antiair beats all of Gief's max-range jumping attacks and crouching fierce ducks them and hits Gief on landing. If you push him into the corner, set up a chicken wing trap. Rekka pressure is too risky; spd, lariat, crouching roundhouse, and standing forward are all good reasons not to do it too often.
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  • Warrior's DreamsWarrior's Dreams 梅原 > Wong Joined: Posts: 1,292
    damn, if this is all in the video, i cant wait!
    You shouldn't care about the division between ST and HDR, but rather the message you are sending to tournament organizers if you stop supporting the classic style of Street Fighter II.

    Mike Watson's Super Turbo Revival Sunday's Stream every Sunday! Look up "IEBattleGrounds" on twitch tv's website.
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  • 7 5 07 5 0 Joined: Posts: 439
    Can anyone top Noguchi's Fei? He's a brutal player I'm overwhelmed by.
  • ExarkunExarkun MrGameAndWatch Joined: Posts: 271
    Honestly rekka pressure isn't how you want to spend most of your time. What you want to do more is slowly push him back or keep him away with your good zoning normals. Crouching fierce is super annoying for Gief because it eats up his non-sweep footsies and if you do it so that it just misses him it's really hard for him to do anything about it. Standing short antiair beats all of Gief's max-range jumping attacks and crouching fierce ducks them and hits Gief on landing. If you push him into the corner, set up a chicken wing trap. Rekka pressure is too risky; spd, lariat, crouching roundhouse, and standing forward are all good reasons not to do it too often.

    I agree Rekka isn't the best way to go, I don't know whoever told you this but it's difficult to keep the rekka ken pressure, but for those who can't CW it's a way to start some way of knowing how to pressure with what Fei has.
  • Warrior's DreamsWarrior's Dreams 梅原 > Wong Joined: Posts: 1,292
    Original post by Exarkun
    -snip-


    Yea, thank you for that tidbit. I was doing the Rekka's way too fast. Once I slowed it down, its much easier to chain 3 fierce rekkas.

    Now if only I could get the blocked close fierce -> chicken wing in the corner trap down. I bet you have to buffer it off of the recovery on the blocked Fierce
    You shouldn't care about the division between ST and HDR, but rather the message you are sending to tournament organizers if you stop supporting the classic style of Street Fighter II.

    Mike Watson's Super Turbo Revival Sunday's Stream every Sunday! Look up "IEBattleGrounds" on twitch tv's website.
    Here is the latest stream:
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  • ExarkunExarkun MrGameAndWatch Joined: Posts: 271
    Original post by Exarkun
    -snip-


    Yea, thank you for that tidbit. I was doing the Rekka's way too fast. Once I slowed it down, its much easier to chain 3 fierce rekkas.

    Now if only I could get the blocked close fierce -> chicken wing in the corner trap down. I bet you have to buffer it off of the recovery on the blocked Fierce

    Oh the Rekka CW lock down is simple. to perform this you execute a CW, what matters here is the strength of the CW. For example if you do the Short CW, you will end up close but push back because of the block stun, performing a rekka will leave you open for a counter attack which isn't worth it. Perfmroing the foward and RH rekka's allow you to do standing fierces safely but they come with a window of opportunity of being countered.

    RH CW- Quick, and when opponent is cornered it hits for twice depending on the hitbox of the character. Their is an open window to counter fei, it begins right after the second hit from the CW, at this point you can be countered accordingly if you do not recognize the timeing of the Fierce. It's really simple and done like this.

    Opponent in corner- RH CW, First hit blocked, Second hit blocked, Fei long whiffs the third hit, and at this moment is when you want to input the fierce punch. It is at these frames when Fei will land on the ground and is vulnerable to attack, it's not a good idea to do a rekka since the startup is slow and is easily deviated.

    Opponent in corner- Foward CH- All hits of the Chicken Wing connect, the third counts as the overhead, this is simple since reading the third hit gives you a great sense of intuition of hitting fierce. After fei lands you can simply end this chain with standing jab, and short flame kick, or standing jab jab to allow push back and fierce rekka, strong rekka, strong rekka. Or option three, you can simply sweep to counter a throw. Here is a huge window for fei to do some variations of offensive/defensive attacks. after the foward CW is blocked, you can do crouching jab, into standing Fierce and execute rekka, tick throw, defensive sweep to counter a throw or simply block to counter any AA with a fierce rekka chain.
  • SystemSystem Joined: Posts: 508,676 admin
    Can anyone help me with Fei's Chicken Wing kick?

    Im horrible at doing this move, id say i do it 2/10 times, and most of the times i just end up jumping at my opponent after doing a early jump kick and they kill me when i land.
  • KyokujiKyokuji Needlessly Perverted Joined: Posts: 2,926
    Yeah, I have mad problems doing it consistently. Got no problems doing stuff like Sagat's tiger knee either or the same move in A3.
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  • ExarkunExarkun MrGameAndWatch Joined: Posts: 271
    Can anyone help me with Fei's Chicken Wing kick?

    Im horrible at doing this move, id say i do it 2/10 times, and most of the times i just end up jumping at my opponent after doing a early jump kick and they kill me when i land.

    It's not difficult :wgrin: I'd had problems adjusting towards mame online play and doing it.

    performing it is simple, you can lay in the B/D motion of it for how long as you want. the whole HCF/UF part is really easy, executing it is somewhat difficult. Sometimes the move itself won't come out, or Fei will Jump, or do a standing or foward RH. Execute the motion and the RH around the time the rotation comes toward the U/F part of the move. The Tiger Knee is almost identical, but the CW is strict, pulling them off consistantly requires a certain pace. Performing it moderately and not at eccentric motions will give you CW's nearly all the time.

    Doing this without a standing fierce blocked takes practice, doing this with the standing fierce blocked is easy, just setting the rythm and pace takes time getting attuned.

    If your having problems with it, set the dummy and block and trying performing the Standing Fierce, CW Block string.
  • Warrior's DreamsWarrior's Dreams 梅原 > Wong Joined: Posts: 1,292
    I found with Fei, it is easier if I just slow the motion down, both for his rekkas and his chicken wing.


    btw, exarkun, hows that video coming along?
    You shouldn't care about the division between ST and HDR, but rather the message you are sending to tournament organizers if you stop supporting the classic style of Street Fighter II.

    Mike Watson's Super Turbo Revival Sunday's Stream every Sunday! Look up "IEBattleGrounds" on twitch tv's website.
    Here is the latest stream:
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  • SystemSystem Joined: Posts: 508,676 admin
    Im getting better at the CW kicks, thanks for the help guys.

    Quick question,

    Whats my best bet of getting out of N. Kens Knee bash trap, i could be dominating a match and if i get caught in this i really turns the tides the other way. Should i try and Flame Kick as i land or try and throw him?
  • ExarkunExarkun MrGameAndWatch Joined: Posts: 271
    I found with Fei, it is easier if I just slow the motion down, both for his rekkas and his chicken wing.


    btw, exarkun, hows that video coming along?

    Hey WD, I wanted to send you the transcript of some of the match ups, it's roughly seven pages of reading. I have not been able to start the video.

    Noob-NJ, If your getting caught in ken's knee bash trap, your not spacing yourself safely, or holding down on foward to often. It's not difficult to reverse it, just like Fei after a CW stun sometimes walking foward can get Fei in trouble to be thrown. A quick short Flame Kick will train the Ken to avoid getting close, but will also leave you open for a S. RH.
  • KyokujiKyokuji Needlessly Perverted Joined: Posts: 2,926
    Sagat's tiger knee motion is actually :d::r::uf: apparently, which is probably why it's so much easier to do consistently.

    Any idea if Fei's is just :l::d::r::uf:?
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  • Ryu1999Ryu1999 Keyboard Warrior Joined: Posts: 838
    Vega has a glitchy hitbox after being hit by chicken wing. If you try to do fierce->rekka, the rekka will completely whiff for no reason at all
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  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
    How good is o. fei in comparison to n. fei?

    N. Fei is infinitely better. O. Fei is just scary up close. O. Fei can cancel his c.lk and c.mk, along with s.fp (far), s.mk, and c.mp which is really helpful, whick allows for j.rh, s.mp, c.mk xx rekkas. After a meaty attack, low mk or lk into rekkas hit people trying to throw, which gets them scared to throw allowing for more throw from you. O. Fei also had a better j.rh which is his chicken wing animation and crosses up (hard to do though). C.fp/s.fp, c.mk xx rekkas on someones wake-up hurts like hell. But N. Fei has chicken wing, super, command overhead, WAAAAY better cross-up, which lets him get in and fight easier. I only use O. Fei though, I like to make things hard on myself lol.
  • SilksSilks What're ya countin'em for? Joined: Posts: 799
    I only use O. Fei though, I like to make things hard on myself lol.

    Duh, only real men use O. Fei. :woot:
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  • eddymastaeddymasta The Man Without Fear Joined: Posts: 702
    Anyone got tips for fei vs dictator? I get raped hard in this match, and I have no idea what to do
    GGPO: Angrylobster
  • The Furious OneThe Furious One Fluent in 3 languages Engrish, Sarcasm & Profanity Joined: Posts: 20,477
    Anyone got tips for fei vs dictator? I get raped hard in this match, and I have no idea what to do

    using light flaming kick to beat his specials when timed correctly, use hard if its an obvious jumpin.

    I think his crouching fierce will stop psycho crusher but need to confirm that. Chicken Wing corner trap FTW.
  • eddieWeddieW XBOX LIVE: Ninjaturtle elw Joined: Posts: 755
    Being a Honda player i can give you one tip vs Honda. Fei is able to cross Honda up very easily without even knocking him down. If you are in a situation where you are close and he decides to turtle a little too much, you can walk forward slightly and jump over his head and cross up with forward, for some reason Hondas J Headbutt will miss. and it sets up 5 hits of death. Jf + StF +Rekka x3. Ive had this done to me many times until i learned not to let Fei get that close.

    I noticed fei's st. fp is very effective vs honda it stuffs alot of honda's normals and the hand slaps.... so if he swings he gets popped and also stops alot of headbutts... it comes out fast and recovers fast but not fast enough as there are times were I got popped by a headbutt... but its his main poke vs honda.... works on blanka too
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  • ExarkunExarkun MrGameAndWatch Joined: Posts: 271
    The Handshake is a risk because of the amount of time frame is left vulernable after the 10-11 Frames of not being able to recover.

    Standing Short's stuff headbutts, blankaball, and Psycho crushers.
    Crouching Foward stops a psycho cruser.
    Short flame kick also stops, but it needs to be done as a counter and not so early, Fei will get countered if done way too early.
    Crouching Fierce also stuffs bisons S Kicks and Psycho crusher. Really strange hit box on that.
  • TheloThelo Holdin' down-back Joined: Posts: 1,144 mod
    The Handshake is a risk because of the amount of time frame is left vulernable after the 10-11 Frames of not being able to recover.
    I'll confirm that - as Honda I've headbutted Fei after a whiffed standing FP a few times. It's pretty hard to do from a distance though, most of the time my headbutts get hit or blocked anyway, so if you have a sudden urge to FP it's not that risky.
    Keeping your cool is always the winning move.
  • SystemSystem Joined: Posts: 508,676 admin
    Hey, since HD is coming out soon I was wondering if anyone was willing to teach me Fei-long, my addy is winter_lght@hotmail.com. thanks in advance.
  • The Furious OneThe Furious One Fluent in 3 languages Engrish, Sarcasm & Profanity Joined: Posts: 20,477
    Hey, since HD is coming out soon I was wondering if anyone was willing to teach me Fei-long, my addy is winter_lght@hotmail.com. thanks in advance.

    check out greentea's tutorial on youtube
  • ExarkunExarkun MrGameAndWatch Joined: Posts: 271
    Ok, I've been getting alot of questions just how to combo in Fei Long's CW, into Fierce, or Crouching jab through Rekka or into Shin Rekka. I'll answer them here since it's easier and a great reference.

    CW, any strength Close up
    1. Comobing in a Chicken Wing into rekka isn't as hard as it looks. The key is distance and position. In order to execute this combo it is likely and much more accurate performing the CW up close. Doing so, will alllow all three hits, or if blocked at least the overhead to start the combo.

    2. If opponent is knocked down, and you would like to pressure with a meaty Chicken Wing, start off close, the strength varies from short, foward, and roundhouse. Using a short will allow for a overhead on the third hit breaking a crouching opponents guard, using the foward results in a neutral state if blocked allowing Fei Long to build a pressure string. Using the Roundhouse will launch Fei over the opponent, having the final hit of the Chicken Wing hitting from the opposite direction as Fei travles around the opponent, Fei will be behind the opponent allowing for a quick crossover to gain some edge and momentum for pressuring your rival into the corner or in another direction.

    The Mechanics
    1. The combo isn't difficult, nor does it require STRICT input or time. If done to slow, the Chicken Wing will combo, but the Crouching jab or Standing Fierce will be seperate and possibly miss the whole combo all together.

    2. The distance while performing the Chicken wing is important, in order to get that 7/6 hit Fei must be in SWEEPING DISTANCe, or CLOSE UP. If Fei has to travel further than he has to, only the last two hits or the third hit will end up connecting with the opponent, in some situations Fei's standing Feirce will connect, but performing the rekka at long distances will result in an open or lose chain, leaving an open hole for the second rekka to whiff and the third hit of the Rekka to hit, performing this combo in this situation requires quick action for fei to have enough speed on connecting the third hit, the end result will be a 5 hit combo. If done close though, the secret is watching when Fei lands and recovers from the Chicken Wing.

    3. After Fei touches base on ground, pay close attention how fei is not in neutral, but in a crouching state, this allows the user to input a crouching jab at that very moment. Than executing the rekka chain combo. Here are basic combos.

    Close CW any strength- (fei touches the ground, input) Crouching Jab, Rekka x3/Standing Fierce, Rekka x3/Crouching Jab, standing Fierce Rekka x3/ Standing Jab, Short Flame Kick/ Standing Jabx2, crouching jabx1, Rekka Ken x3/ Standing Fierce, xx into Super.

    CW, from afar- Standing Fierce- Handshake, 3 Hits
    Crouching Fierce, 3 hits.
    Crouching Strong, 3 hits.
    Standing Fierce, Rekka x2 5 Hits.

    The result. Performing the Chicken Wing closer, or in sweep distance allows for better openings and starters for comboing in the larger hits. Doing so from a distance will limit Fei Long's combo ability.
  • SystemSystem Joined: Posts: 508,676 admin
    Hi guys, nice thread has helped me out quite a bit, especially the tutorial vid by greentea.

    Just a few quick questions i need help with.

    What is the benefit of mixing the rekkas? Are different patterns guaranteed on hit or are some uninteruptable?

    The Chicken Wing... practicing practicing this move.. but why am i practicing? =P Why is this move so good? As for the Chicken Wing, c HP in the corner trap, i havent seen it done in any match vids, what is the actual idea behind it?

    I am having incredible trouble vs Fireball characters... any tips? Im a n00b so any help much appreciated =)
  • SNkNuTSNkNuT Joined: Posts: 427
    any tips on doing the chicken wing move? i keep on messing up. hardest move for me to do consistently and fei's most important move.
    Currently Playing:
    KOF XI, NGBC, WHP, MotW, SSC, LB 2, MSA, KOF 98 UM
  • Footsy BebopFootsy Bebop Joined: Posts: 326
    well you can try doing it as a 360 motion, that should work too, then keep experimenting and find out exactly when to press it.
  • GanelonGanelon Joined: Posts: 1,101
    I just do db to uf in a half-circle motion. As long as you make sure to hit the df corner, it's pretty simply to perform.
  • CronopioCronopio ST Joined: Posts: 1,918
    Today I was practicing chicken wing traps against a Cammy set to press backwards all the time, and standing Fierce would randomly hit low for some reason. Also, I can't seem to perform it against Rog; any fierce after a chicken wing whiffs unless I walk forward a bit.

    Are there any other weird things like these with the CW trap?
  • Higher-JinHigher-Jin MvC2 Moderator Joined: Posts: 1,953
    How do you guys deal with Vega (claw) when he spams c. lp to push you out, and flips kick any jump attacks/chicken wing?

    Flame kick doesn't work since it retracts so fast and he can slide to punish you.
    Either we all live in a decent world, or nobody does. - George Orwell
  • ExarkunExarkun MrGameAndWatch Joined: Posts: 271
    How do you guys deal with Vega (claw) when he spams c. lp to push you out, and flips kick any jump attacks/chicken wing?

    Flame kick doesn't work since it retracts so fast and he can slide to punish you.

    Footsies, stay out of the C. LP Claw range, that's where vega get's his play at. Don't spam CW's as much, it's great for crossing vega up among other things. Make them burn the Flip by playing good footsies, than go for rekkas. If he's spamming wall dives standing fierce, or Jumping Jabs work great.

    Against vega it's all about playing the distance, and reacting to counter his movement.
  • Higher-JinHigher-Jin MvC2 Moderator Joined: Posts: 1,953
    ^ Thanks. Right now I'm having more trouble with bison though. I can't really stop his scissor kicks outside of a flame kick and he can easily punish any failed "psychic" attempts.
    Either we all live in a decent world, or nobody does. - George Orwell
  • ExarkunExarkun MrGameAndWatch Joined: Posts: 271
    ^ Thanks. Right now I'm having more trouble with bison though. I can't really stop his scissor kicks outside of a flame kick and he can easily punish any failed "psychic" attempts.

    Yea Bison is a little tricky, but there is some shit Fei can counter with that sounds stupid but works.

    C. Short, stops a Psycho Crusher, C. Fierce also stops the Psycho crusher. It's difficult trying to trade hits with him because bison will always do the higher damage. Flame kicks are great for stopping the kicks, also starting to read the strength of the kick to counter for throws is great.

    When doing pressure, or keeping a chain going remember, while he is blocking he is also charging too counter your bullshit, just keep in mind that after a few strings he will try and counter, this will be great for you to do some tick throws, if he is in the corner and techs a fierce or RH throw, go for Short CW's, for that last hit to crossover, or keep the chains going for more tick throws. Never throw random Flame kicks, or consistantly do them, if bison starts to read your movement he will counter it with standing fowards or RH.

    Watch his psycho dives and try not to let him juke you so much, They can also be countered using the same shit against Vegas wall dives. The whole time you pressure bison cross him up as much as you can, making him lose his charge momentum, and above anything else, Playing Great Defense is critical for beating a Honda/Bison, since these characters give fei a tough time.
  • DRCsyntaxDRCsyntax The Ugly Joined: Posts: 1,032
    Fei to the Long

    Heya, I really like Fei Long for some unexplainable reason. (obviously because he's fucking hot.....riight). Anyways; I'm stuck using only a few gimpy strats that I'm not too sure about, and even with that I'm not even sure if he's really worth taking the time to learn. (like tier wise, or match up wise, whatever you want to say).

    Generally I find myself abusing his QCF-Ks because of their fireball leaping capability, and their overhead capability; sometimes followed up with a rDB+k for when people try to punish the blocked ones. (the QCF-K also helps me build bar seriously fast)

    I can' for the life of me properly use qcf+p on the playstation controller for some reason, it actually HURTS when I try. (Oddly I can do hadoukens all day long; wtf?)


    I've seen people QCF+k to QCF+p before, but didn't see it land; and I'm pretty sure his j-RH doesn't crossover, but his j-MK does; which I try to use rDB-K with and attempt to use qcf+p, or i just spam jabs or shorts to stop them from destroying my face up close.


    A big issue I'm having with this game is I can't attack from wake (srk from wake and such forth) and it's really hurting me; I know I shouldn't depend on that, but it would really help me regain my footing after being cornered and knocked down.


    Any help for this Alpha and higher player trying to go old school?
    http://www.sirlin.net/articles/playing-to-win-part-1.html
    Please read this and understand why it is, that you suck.
  • Vandal_HeartsVandal_Hearts Hella Hungry Joined: Posts: 337
    Fei Long is a pretty rad dude, yo.


    Alrighty, as far as his legitimancy as a character goes, I'd say he's definitely worth learning, if not just for his fun style of play. He's essentially the art of rush down.

    When you're not using his QCF+K (Chicken Wing Kick) to get in your opponents face because of their counters i.e. Shoryu's or whatnot, your main spacing poke is Standing HP (dubbed the "Handshake"). It beats a large variety of pokes, comes out fast, and does a hefty amount of damage.

    And for reals, his Rekka Ken QCF+P move is extremely hard to chain, and even more so in Street Fighter 2 Turbo, on top of it being on a pad, so no worries on that, it's not just you, it's just that friggin' hard. But, regardless, it's an extremely useful tool. Use it as an advancing poke, even if you only use one hit. If you're ever able to do it completely, it's a scary whiff punisher i.e. Shoto sweeps.

    Back to his Chicken Wing kick. It is a FANTASTIC move. The moment you hit or whiff it, a common ending to it is to use his flame kick. It'll hit any pokes that your opponent will try to stick out, and even if they don't do anything, you'll at least get block damage, and be relatively close to your opponent.

    One of Fei Longs main way of doing damage is to throw like hellas, especially when you've locked your opponent down in the corner. Use hella tick throws and use his flame kick if they try to escape via the air. If they turtle up, Chicken Wing and tick throw them to death.

    When you have secured a knockdown, run up and hit them with a meaty close HP. This move is absolute beast on wake up because of its massive priority. It beats a lot of wake up attempts, and can be combo'ed into Flame Kick or the Rekka Punches. It's almost always a safe bet. But seriously, this move completely rocks.

    That's all I can think of at the moment, and I hope it helps! Fei Long Represent!


    Edit: Oooh, and I forgot to mention! Check out "Fei Long Tutorial" on youtube by GreenTea.

    Here's a link:

    It's chock full of extremely useful stuff.
    2009- The Year Of The Fighter.

    MidWest Represent.
  • Sanjuro_The_RoninSanjuro_The_Ronin ST 4 life yo! Joined: Posts: 572
    snip

    For Vanilla ST: http://forums.shoryuken.com/showthread.php?t=130371&highlight=Fei-Long

    For HDR (The one your probably talking about): http://forums.shoryuken.com/showthread.php?t=168746

    The search option is your friend...
    It's kind of late in history to be coming up with real good ideas, luckily I have plenty of really bad fucking ideas.
  • jumjumjumjum Joined: Posts: 19
    hey guys, i was wondering, is it possible to combo 3 lp. rekkas? because it never seems to combo. also is lp rekka actually used in matches or useful at all?
  • mintyminty Joined: Posts: 86
    Question for the ST Fei players here since I can't find the absolute answer for Fei (only a similar question that was answered for Ken on a different site). Does anybody here know how to do the flame kick when the opponent is attempting a crossup and just passes over Fei's head? (opponent is now hovering on opposite side while Fei is still facing the same direction)

    I am thinking the motion would be:
    B,D,DF,D,DB + kick (since the motion for Ken's dp in this situation iis F,D,DB,D,DF + punch)

    Can anyone confirm? I am having a difficult time trying this out since the CPU hardly attemps a cross-up :rofl:. Any pros out there have the real motion for this?
  • TNBTNB Bye. Joined: Posts: 1,180
    Fei Long randomness

    WHAAAAAAAAAAATAW!!!!!:nunchuck:
    Skills and attitude prove worth as a player, not the internet.
  • Master BigodeMaster Bigode Touhoufag Joined: Posts: 879
    (His doctor said he mustn't feel rejected, so lets play his game)

    WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    ^Cool story bro.
    :tup:
    /▌____
    / \
    http://www.touhouwiki.net
  • Sanjuro_The_RoninSanjuro_The_Ronin ST 4 life yo! Joined: Posts: 572
    Is this really necessary? Seriously.
    It's kind of late in history to be coming up with real good ideas, luckily I have plenty of really bad fucking ideas.
  • madakusemadakuse Joined: Posts: 52
    i love to use him still though.

    the fav. high speed attacker. :looney:
    L is dead...
  • SystemSystem Joined: Posts: 508,676 admin
    FEILONG = amazing by far and is probably one of the best characters to use especially if you know how to use his combos
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