zaspacer, post: 1597815 wrote:
I finally got the ST Fei Long section up at streetfighterdojo.com.
Here is the link:
Match footage of top players + combos/tricks
Blank Sabbath, post: 1597817 wrote:
What about comboing his super (aside from juggling)? How is it done, and is it practical?
jdm, post: 1597824 wrote:
Noguchi is the best Fei player there's no question about that.
Koop, post: 6402855, member: 1552 wrote:
TheUtilityGirl, post: 6403341, member: 17497 wrote:
Koop necroin threads today for :O?
jdm, post: 6732178, member: 18321 wrote:
does anybody know any option selects for fei? sounds kinda stupid of me for not figuring this out on my own (been several months of absence from ST) but nobody really plays fei and the ones that do either don't know or don't tell. i seen some of clips hanashi's fei (he's a beast) where it looks like he does throw+flame kick auto mix but can't really tell. anything will be appreciated thx.
Ganelon, post: 7424132, member: 3349 wrote:
Yeah, kara f+HK does add distance to a succeeding special such as a rekka but may be too risky in normal circumstances since you only have 1 frame to kara....
TNB, post: 7635546, member: 8654 wrote:
bodler, post: 7644428, member: 5949 wrote:
1. How does one deal with ryus tatsuing all over the place to get out situations. I know that rekkas seem to beat hurricanes before it touches fei but what if I'm already blocking a HK hurrican?
I was playing this dude yesterday and it really felt as if, if he timed it where I would least expect it he could just HK hurrican and even if I blocked, there was not a sure way to punish it after it's done.
sometimes hitting HP or throwing at the end of the sequence would work, sometimes it wouldn't. Sometimes I'd flame kick between the blocked hurricans and it would work sometimes, other times it just wouldn't, some times it felt like ryu was at an advantegeous distance/situation after the move. It felt to me like fei did not have a sure/consistent way to punish a blocked hk/mk hurricane either after or during the move. It's as if the outcome was random enough for the ryu player to keep doing it since the payoff outweighed the consequences.
I watched a few fei vids but I can't seem to find ryus using it the way it was used on me, this tells me that this ryu tactic is not a very good tactic and that it's a gimmick that will be abused if someone( like me ) does not yet know how to deal with it.
So briefly is there a sure way to deal with it? should I just feel it out? block standing and punish? crouch and punish after the move is done? etc. I got no idea
bodler, post: 7644506, member: 5949 wrote:
Thanks alot. I Never actually tried that.
eltrouble, post: 7644547, member: 50728 wrote:
The easiest way, that works for all characters, is to block, duck, and counter hit. This times it perfectly so that you'll stand up and counterhit when Ryu's "attacking leg" goes behind him. So for example, you block high, block the first, duck, and then counter with a st.fierce or flame kick.
Cigargirl's method is optimal for the highest damage punish, but requires more stringent timing and spacing on your part.
TheUtilityGirl, post: 7644551, member: 17497 wrote:
No problem! If anyone here has questions that I'm able to answer I'll be glad to help. Ill start paying more attention to the thread.
You want the highest damage output possible when you're feilong, As every match but gief and maybe chunli will be a pain in your ass.
But yeah sure you could do that, It works too.
oldschool_BR, post: 7644649, member: 7169 wrote:
This seems strange. You can't combo anything after a ground tatsu unless the Ryu player messes up. He can always land and block. IMHO, just crouch under the first or second leg swing, then flame kick his ass - or use a fast normal if you feel this is hard.
TheUtilityGirl, post: 7644757, member: 17497 wrote:
Uhm, using a rekka combo on a HK Hurricane that goes over has been a punish since god knows when. Even in that A-Cho video it shows a feilong doing it to o.ken. Sad part is you posted the video to not notice him using a cr.f on it at one point. I can always show it on ggpo
Coth_X, post: 7644870, member: 8857 wrote:
Just knock him out of the air with a fierce rekka after he passes over.
I thought ryu didn't have landing frames after tatsu, does that mean instant recovery or just immunity to lows?
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