wolverine-master, post: 1629897 wrote:
it is, it is
this game sounds so hard man.
i never had to put this much effort into a game before.
it usually comes natural to me.
JedahsMinistry, post: 1629885 wrote:
Coolness. Ever get on 2df/2dfighter.com? Some nice replays up there.
Was nice to see Hakiru and 192 fight again.
JedahsMinistry, post: 1629906 wrote:
Saturn port is better, but still not perfect. Lots of frames missing and some slowdown, but not nearly as bad as PS1. Same with MSH except slowdown I hear is proportionately worse.
Nydrin, did those replays I linked you to work? If not, I'll try to get them converted to video.
jumpoff321, post: 1629911 wrote:
sort of off topic...you can play mame games online?
Is it laggy? this sounds like the greatest thing ever....
JedahsMinistry, post: 1629922 wrote:
SiD - Turn down the damage, doesn't stop the dizzy issue but at least it hurts less
W.M that's a kickass av.
Akuma can dizzy just about anyone with hard hit xx hurricane kick if the special hits twice after that. Air fireballs and hurricanes build meter extremely fast. Akuma's hands with his air fireball are unblockable too. If block state wasn't already triggered, they won't cause it if they touch. Ground fireballs are kinda sucky so air is what you mostly wanna use.
DP super is instant and 100% invincible for most of it, so it makes a great guard cancel. Super fireball is unblockable if someone lands on it.
The counter DP special (hcb + p, uses meter) catches a ton of stuff that hits above foot level. It'll catch Omega Strikes, Shoulder charges, Drill Claws... It actually won't catch lightning attacks or any of storm's punches (electric charge I guess)
Tiger knee his fierce SRK (toward, tiger knee motion) and it'll go to the ceiling. Useless in a ground combo (they won't go that high) but good against those trying to stay at the top of the screen (hi Storm).
Downsides - he takes damage like a bitch, bounces off the ground for a really long time when thrown, and bounces strangely off Omega Red's ground coils thrown right (long enough to get a super after).
There's also an issue with his switching chain.. (zigzag1 when standing, zigzag2 when crouching), gives him the ability to stand cancel light attacks, so c.lk, walk, repeat is an infinite, if you can time it right about 90 times. Worst part is it's a blockstun infinite too, which makes him broken beyond belief. Although in actual gameplay, despite people using it, he isn't unbeatable by any means.
but how do I get in without being at disadvantage after block stun?
DeadlyRave-Neo, post: 1629927 wrote:
heres a funny vid