X-Men: Children of the Atom thread

12357

Comments

  • SystemSystem Joined: Posts: 508,676 admin
    ok so what about X-men Next Demension I think that game was awsomsause!
  • -JuNo--JuNo- Joined: Posts: 185
    cota is better.. anyone wana game just pm me been trying to get my sentinel skill leveled up a bit
  • JedahsMinistryJedahsMinistry BattousaiCV Joined: Posts: 542
    How was your connection to Abbath? That last replay looked nice but it was only one match :(
    Gettysburg, PA
    Netplay Poverty - http://www.twitch.tv/randomalt
    X-Men COTA and stuff - http://www.youtube.com/user/BattousaiCV
    Blurbs about games - http://twitter.com/BattousaiCV
  • -JuNo--JuNo- Joined: Posts: 185
    duno a lot of people lagged hard and 2DF has a lot frame skip and people in south america have horrble lag thats why i got random dizzies a lot but still won majority : |
  • JedahsMinistryJedahsMinistry BattousaiCV Joined: Posts: 542
    I'm back home if anyone wants to game.
    Gettysburg, PA
    Netplay Poverty - http://www.twitch.tv/randomalt
    X-Men COTA and stuff - http://www.youtube.com/user/BattousaiCV
    Blurbs about games - http://twitter.com/BattousaiCV
  • SystemSystem Joined: Posts: 508,676 admin
    http://www.worldlingo.com/wl/services/SYls3jUpdI3LKn5bw8c8qSwhdRttXUeu,sZbrxpDzkcM-/translation?wl_srclang=JA&wl_trglang=EN&wl_rurl=http%3A%2F%2Fwww.vc-net.ne.jp%2F~yamamoto%2Fmag.htm&wl_url=http%3A%2F%2Fwww.vc-net.ne.jp%2F~yamamoto%2Fmag.htm&wl_offset=0

    Anyone with an action replay 4MB cart tried the codes listed there for magneto? I've tried other codes in the past with a gameshark which were different to the ones on this page on the japanese version and didn't work.
  • xX_Deus_XxxX_Deus_Xx ItsCool2BeDismissive Joined: Posts: 2,579
    subscribe to thread
    Have fun, and be safe with it.

    Just kidding. Fuck shit up.
  • JedahsMinistryJedahsMinistry BattousaiCV Joined: Posts: 542
    I miss the wiki.

    Some stuff I've been meaning to add:

    Spiral's fast fall ( qcb + hp in air ) gives you a normal jump kick-punch chain.

    Wolverine's kickoff (hold back after a jump attack hits) goes back at different angles depending on what you held (back or up-back, down-back doesn't trigger it) and whether you did it as a normal or superjump.
    Back in a normal jump goes furthest/deepest. Up-back in either is shallow.
    Gettysburg, PA
    Netplay Poverty - http://www.twitch.tv/randomalt
    X-Men COTA and stuff - http://www.youtube.com/user/BattousaiCV
    Blurbs about games - http://twitter.com/BattousaiCV
  • Dracula_XDracula_X unblockable Joined: Posts: 918
    I REALLY should have copied all the wiki stuff for this game. that and all the LB2 stuff i typed up is gone. balls.

    Anyway i'm getting back into playing on 2df hopefully again soon. Looking forward to some matches batts
    Time lost can never be retrieved.
  • JedahsMinistryJedahsMinistry BattousaiCV Joined: Posts: 542
    On the SRK wiki? It's back, just not linked on top yet. Came back within the last day or so.

    http://www.shoryuken.com/wiki/index.php
    Gettysburg, PA
    Netplay Poverty - http://www.twitch.tv/randomalt
    X-Men COTA and stuff - http://www.youtube.com/user/BattousaiCV
    Blurbs about games - http://twitter.com/BattousaiCV
  • Tech RomancerTech Romancer PSN: Tech_Romancer Joined: Posts: 5,200
    On the SRK wiki? It's back, just not linked on top yet. Came back within the last day or so.

    http://www.shoryuken.com/wiki/index.php

    Finally. =)
    youtube.com/user/Ergeniz
    "Problem with Marvel is when you are not mashing you are losing". - 9thPixel
  • xX_Deus_XxxX_Deus_Xx ItsCool2BeDismissive Joined: Posts: 2,579
    @techromancer lol at your sig. can you link to where it was posted?
    Have fun, and be safe with it.

    Just kidding. Fuck shit up.
  • Tech RomancerTech Romancer PSN: Tech_Romancer Joined: Posts: 5,200
    Its waaaay back in one of the older NC match making threads.
    youtube.com/user/Ergeniz
    "Problem with Marvel is when you are not mashing you are losing". - 9thPixel
  • Dracula_XDracula_X unblockable Joined: Posts: 918
    On the SRK wiki? It's back, just not linked on top yet. Came back within the last day or so.

    http://www.shoryuken.com/wiki/index.php

    Well i'm blind i guess
    Time lost can never be retrieved.
  • IapetusIapetus Strategic Planning Joined: Posts: 408
    Oh wow, you guys still play this game?

    I moved on to SFBore, GayBlue and Wreckin' 6. :-p

    Anyone here check out TvC yet? I think it is some pretty hot shit and any OG marvel player would like it.

    ... continue.

    To edit my post, Jedah told me I was hatin'. I ain't. COTA is GDLK and I love everyone here. I just hate your depression-giving skills.
    Just two things in life to remember: Don't be a jerk and play TvC
    "Everyone wants to turn their character into Ryu. And the Ryu players want to turn him into Goku." Azrael
  • Sanjuro_The_RoninSanjuro_The_Ronin ST 4 life yo! Joined: Posts: 572
    Oh wow, you guys still play this game?

    I moved on to SFBore, GayBlue and Wreckin' 6. :-p

    Anyone here check out TvC yet? I think it is some pretty hot shit and any OG marvel player would like it.

    ... continue.

    To edit my post, Jedah told me I was hatin'. I ain't. COTA is GDLK and I love everyone here. I just hate your depression-giving skills.

    I never see them in the COTA room on GGPO. Its been a long time since ive played COTA, with me constantly playing ST and all.
    It's kind of late in history to be coming up with real good ideas, luckily I have plenty of really bad fucking ideas.
  • Tech RomancerTech Romancer PSN: Tech_Romancer Joined: Posts: 5,200
    Me and Deadly Rave are starting to play this on GGPO; I need some Storm and Psylocked strats if anyone's got em'.

    Gonna play them and Akuma and in the meanwhile will go back through the thread.
    youtube.com/user/Ergeniz
    "Problem with Marvel is when you are not mashing you are losing". - 9thPixel
  • JedahsMinistryJedahsMinistry BattousaiCV Joined: Posts: 542
    Psylocke can lock down Colossus (and Sentinel) pretty hard with [j.HP, j.HK, s.lp, c.lk (step forward) s.lp, c.lk] repeat. Throw in some s.MP, s.MK's (self chained) to get some distance so it's less likely you'd get thrown through link/self-chain strings. Strings like these are prone to getting thrown if you leave too much of a gap in them while within throw range, but if he doesn't have meter and you do, you can bait his throw then counter-tech it for a combo opener.

    Dash s.MP, back+HK xx Psyflash to poke and run.

    SJ Psyflash spam doesn't work so well since Col can shoulder charge through them, but a few may also bait him into doing them.

    If Colossus has full meter, be prepared to SJ away and don't commit to too much up close, since he'll try to super through it.

    Storm has some issues vs Colossus in that, even at a distance, you're not as safe as you'd think you are. If he shoulder charges through a typhoon, it's actually going to bring him closer. A lot of her attacks will also ping off his armor and get hit (as opposed to say, Psylocke's who will either trade or beat it).

    Most of Storm's normals are fast (especially when you c.LK standing punches) but their range is often smaller than it looks, and she's susceptible to getting thrown through link strings. c.LK has a quirk though where if you mash it, the attack will come out but the animation only half will, and you can use this to stand cancel and do other things. Stuff like c.MP, c.LKx3 (third one only half comes out), walk forward, s.HP c.LK a few times. c.MK also makes a good poke as it has little recovery. c.MP is even faster.

    Don't forget about Wind Push (qcf+3k) to blow people away when need be. Wind pull (qcb+3k) makes for some cute combos on Colossus anywhere, stuff like - [s.HK, pull, s.LP] xN, throw a c.HP in there sometimes... in the corner c.HP, s.HK, [s.LP, s.HK] can infinite Colossus, so can s.LP sans the HK but it's prone to miss.

    If you triangle jump, you really only have time to do LPs or LKs unless you immediately hold up to float after the down-forward dash, or of you IAD straight instead.

    Akuma can do a lot of ground chain trickery with his reversed chain (specifically the c.lk or lp, walk infinite which even works in blockstun), stuff like as a blockstring - s.LP, c.LK, walk, s.LP, c.LK, c.LK, c.MK, s.HP, c.HK, s.HP, s.HK xx SJ air fireball, or even xx to his Counter DP to try and catch people attacking.

    A Japanese player was doing s.HP, c.HK, repeat when I was in the air, trying to make me land on c.HK. It's not a guardbreak, but if you're not blocking low you'll get tripped. Ironically I was throwing him on landing before I even realized that. AA normals are kind of funny like that..if they're blocked, especially deep, the landing character can easily throw the attacker. If they try and SJ out, they have to be quick or they'll still get caught.

    Against Colossus and Sent, Akuma has a dirty trick with his back+MK throw (knee bash mash), when it finishes they'll recover right in front of you, giving you a chance to throw again and again. Just make sure you have meter in case they manage to throw you first.

    edit: oh yeah, with Storm, don't forget you can Lighting Attack right before you go into your dizzy animation.
    Gettysburg, PA
    Netplay Poverty - http://www.twitch.tv/randomalt
    X-Men COTA and stuff - http://www.youtube.com/user/BattousaiCV
    Blurbs about games - http://twitter.com/BattousaiCV
  • Tech RomancerTech Romancer PSN: Tech_Romancer Joined: Posts: 5,200
    Thanks, I put a few of your Gouki stuff to good use last night...I was streaking for awhile. >: )

    Here's some matches me and my bud, who like me just picked up the game.





    youtube.com/user/Ergeniz
    "Problem with Marvel is when you are not mashing you are losing". - 9thPixel
  • JedahsMinistryJedahsMinistry BattousaiCV Joined: Posts: 542
    Nice streak! When are you guys usually on?

    gg's to mugenmidget the other day.
    Gettysburg, PA
    Netplay Poverty - http://www.twitch.tv/randomalt
    X-Men COTA and stuff - http://www.youtube.com/user/BattousaiCV
    Blurbs about games - http://twitter.com/BattousaiCV
  • Tech RomancerTech Romancer PSN: Tech_Romancer Joined: Posts: 5,200
    Nice streak! When are you guys usually on?

    gg's to mugenmidget the other day.

    Me, Deadly Rave and Khen just got off about an hour ago.

    Usually we game around 7:00 Eastern time. Although, Deadly Rave just kinda shows whenever I can get him on AIM, me and Khen are still usually on MSN when we aren't playing so if there's a time you want to get on, just tell us and we can usually show up with the quickness.

    BTW, when I first started Deadly Rave did a cr.lk (think it was links, not sure) combo with Storm for 10+ hits. Any idea how to go about doing that; I think it'd add greatly to my game. Also, the Akuma walking lk infinite is harder than it sounds, any notes on the timing for that?
    youtube.com/user/Ergeniz
    "Problem with Marvel is when you are not mashing you are losing". - 9thPixel
  • JedahsMinistryJedahsMinistry BattousaiCV Joined: Posts: 542
    There are a few ways to do it, one is dash c.lk (c.mp is better for this since it has more stun, thus your dashes don't need to be as perfect), the other is to tap c.lk x2 as fast as possible (and have it still come out as two attacks) then walk forward and do it again. c.lk x3 is easier but more susceptible to get pushed back too far. You can also do a timing very similar to Akuma's c.lk's (but needs to be done faster), where it's c.lk, walk forward, repeat for as fast and long as you can. Pushback is different for different characters so the last two methods may not work on everyone.

    For Akuma, it's a quick tap down/c.lk or c.lp then quickly stand and walk forward. The standing actually cancels the animation, so you shouldn't see any recovery, just walking forward. (funny thing, you can do this so fast the c.lk won't even come out.). For lighter characters, you're walking forward more to counteract their greater pushback, for heavier ones, you have to attack quicker so they don't recover. Shoot for something like 3 in a second (real second, not game time) on heavier characters.

    On Colossus (and Silver Samurai) Akuma can walk s.lp over and over and have it combo for a good 20 something hits if you start it deep enough, the timing is slower than what's needed for c.lp/lk's on them.
    Gettysburg, PA
    Netplay Poverty - http://www.twitch.tv/randomalt
    X-Men COTA and stuff - http://www.youtube.com/user/BattousaiCV
    Blurbs about games - http://twitter.com/BattousaiCV
  • mugenmidgetmugenmidget The intruder will not elude me. Joined: Posts: 62
    Nice streak! When are you guys usually on?

    gg's to mugenmidget the other day.
    Haha thanks, it was fun chatting and really cool to see a master of this game at work! Thanks for the tips and practice, my brother was impressed when we played each other again. Lots of great memories with this game at Cici's Pizza, they did such an awesome job in making it.

    I played a bit with someone named "Judo" who was really good with Sentinel and schooled me thoroughly hahaha! Good games to them, not sure what their SRK name is, unfortunately.
    Multi Tap Classic Console Showcase, multiplayer retro gaming streams and more! Follow our channel to find out when we're live: http://www.justin.tv/mugenmidget
  • JedahsMinistryJedahsMinistry BattousaiCV Joined: Posts: 542
    That's -JuNo- (same name on here), he's got that Sentinel Judo :p

    Were you beating your brother this time?
    Gettysburg, PA
    Netplay Poverty - http://www.twitch.tv/randomalt
    X-Men COTA and stuff - http://www.youtube.com/user/BattousaiCV
    Blurbs about games - http://twitter.com/BattousaiCV
  • Tech RomancerTech Romancer PSN: Tech_Romancer Joined: Posts: 5,200
    I'm finally starting to get the hang of Akuma inf more down now.

    Still I dunno if I can rely on it too much because overall, Akuma has to get in first, and some characters simply don't have to allow that. =/
    youtube.com/user/Ergeniz
    "Problem with Marvel is when you are not mashing you are losing". - 9thPixel
  • mugenmidgetmugenmidget The intruder will not elude me. Joined: Posts: 62
    That's -JuNo- (same name on here), he's got that Sentinel Judo :p

    Were you beating your brother this time?
    hahaha ohhhh okay, and yes he does! Great games, Juno! :china:

    And we had actually played during my birthday party and I drank too much before hand, my memory is foggy on what happened but he said I won approximately 3 out of 12 matches we played. But that was still impressive to him, especially since I was out of it ROFL...

    There were other people there so I guess it kept rotating, I honestly can't remember much except that I kept picking Ice Man and yelling out "red card", "yellow card", "aw blue" obnoxiously lol...

    :party:

    It was fun though and I look forward to playing it more locally and on GGPO! And I'll keep crossing my fingers for an XBLA or PSN release.
    Multi Tap Classic Console Showcase, multiplayer retro gaming streams and more! Follow our channel to find out when we're live: http://www.justin.tv/mugenmidget
  • Dracula_XDracula_X unblockable Joined: Posts: 918
    When you get your stick it's throw down time batts. though honestly i'm scared lol. You really don't need anything to improve your game :P
    Time lost can never be retrieved.
  • Dracula_XDracula_X unblockable Joined: Posts: 918
    UPDATE!!!!!!

    Thanks to Stafos there's some guide type vids for Sentinel if anyone is interested. Check them out



    And the text description

    Stun setup:
    MK (3-hit), MP Rocket Punch, dash LK, c.HP, superjump, down+MP, HK, MP rocket punch

    Launch setup:
    MK (3-hit), MP Rocket Punch

    Basic Loop:
    [dash LK, c.HP, superjump, down+MP, HK, MP rocket punch, HK]

    Position specific variant:
    Dash LK, c.HP, QCB+3P, QCB+3P, dash MK, superjump HK, MP rocket punch, HK

    Repeat of basic loop...

    Throw reset example:
    Dash LK, c.HP, QCB+3P, QCB+3P, MK/Dash MK, QCB+3P, (fly up, forward+MP, QCB+3P)/(QCB+3P, dash jump/superjump, forward+MP)

    OTG finisher:
    Dash c.LK, c.HP (superjump down+MP, hover forward, HK, HP, LP Rocket Punch)


    There are two simple ways to throw reset.

    The first and most major one is off of a launcher, like MK. These can combo if done properly at the tail-end of stun, but Sentinel needs to fly cancel his, or use it very particularly as an anti-air to do so. These work out easily because they would normally combo, leaving no time for a counter.

    The second way is to generate a fall that won't cause a bounce, like HK, used high up in the air. This one is effective because normally you would use LK to continue the combo once you land, which is very fast. Instead you simply let them land and attempt a throw, effectively forcing them to guess which you'll use. If they superjump instantly upon landing, just follow them up and air throw.

    I messed up the setup in this video by not dashing (MK should have hit one more time) but the setup is identical. The opponent will think you'll just fly up and HK to continue the combo, which you can, and the throws themselves are comboable off of launchers. However, if you mistime it and they mash (you can block while flying in COTA), you'll be safe to punish and start zoning.

    vs Cyke:

    Text description

    . I first learned this combo after asking Batts a bit about comboing into Sentinel's fly/unfly cancel a long, long time ago. The only really practical places are after projectiles (c.MP, c.HP) or after HK. I was sort've dumb, forgot the examples Batts mentioned and improvised a little bit, yielding these. They may or may not be the same, and may or may not have better character specific versions.

    This is not meant to be fancy. It's most character unspecific combo that Sentinel has and one of the cornerstones of his rushdown game. Any Sentinel player who can't yet perform this is going to have a rather hard match ahead of them, even versus the worst characters in the game.


    Sentinel's basic juggle combo is:
    [dash LK, c.HP, superjump, down+MP (to hover low to the ground), HK, rocket punch, HK]

    This combo is effective on the majority of the cast (silence, Iceman players!) and technically constitutes an infinite. You keep the opponent in the air with the dash LK to missile, then low hover toward them and play kickball with their body.

    Getting into it is pretty easy, setup stun or anti-air, then:
    Dash MK (3-hit), MP Rocket Punch (Cyclops, Psylocke, etc)
    Dash MK (3-4 hit), superjump, MP Rocket Punch, HK (Anybody but...)
    Dash MK, MK, HP rocket punch (Sentinel or Colossus)

    Against some cast members, however, you'll lose the combo occasionally after a while due to either being pushed too far or using the missile too early and generating a high launch, causing your low-hover HK to wiff. This is where variations come into the picture.

    After c.HP, if you think you're being pushed too far, you can try one of the following variations to correct the distance:
    QCB+3P (fly), QCB+3P (unfly), dash MK, superjump, HK, rocket punch, HK, HP
    QCB+3P (fly), QCB+3P (unfly), dash MK, superjump, HK, rocket punch, HK
    QCB+3P (fly), hover up toward the opponent, HK, QCB+3P (unfly cancel)

    The first requires you to get your opponent high into the air, so that you land before HP causes them to bounce on the ground. The middle is the opposite; the lower the opponent is to the ground the greater the chance of success, just like the basic loop.


    To actually finish the combo, you would normally use the super (for chip damage on large characters), go for a throw reset, or simply rocket punch them down to the ground, but those can be setup and executed any number of ways.
    Time lost can never be retrieved.
  • Red LotusRed Lotus Unique like everyone else Joined: Posts: 416

    Storm has some issues vs Colossus in that, even at a distance, you're not as safe as you'd think you are. If he shoulder charges through a typhoon, it's actually going to bring him closer. A lot of her attacks will also ping off his armor and get hit (as opposed to say, Psylocke's who will either trade or beat it).

    Can't Storm just jab Colossus to death?
  • Stafos_KnightStafos_Knight Stock Villain Joined: Posts: 24
    Can't Storm just jab Colossus to death?

    Storm can [insert anything she wants here] Colossus to death. Colossus is heavy and has a long OTG time, allowing virtually anything she has, once you land a hit, to work... Even walking jabs in the corner after a launcher.

    Colossus' range and priority combined with his stun-heavy high-damage nature will really hurt Storm's ability to even do chip damage, let alone zone properly. As stated, her projectiles ping off of his armor in various states. Since his shoulder charge can be canceled quite low to the ground, this makes her typhoon fairly useless. Even her air MP and her hailstorm super ping off of his shoulder armor.

    Alright, so, Storm's projectiles don't work. She has fast melee attacks, quick down-forward air dash and a solid mix-up game. These should be fine! Not really. Colossus has potentially the best guard cancel in the game. It comes out and hits practically instantly and causes a prolonged OTG state where he can grab you, then force you to eat an infinite or high-damage juggle.

    So, her basic mix-up game and zoning game is out of the picture... She's fast. She can throw... Except colossus is a counter throw type, so once he has meter, he either gets out of your throw causing you to tech or die, or begins to try zoning and throwing you himself.

    For Storm to be practical versus Colossus offensively, she has to lock him down and corner him before he even has 50% meter (read: round one in the first five to ten seconds) to tech. She then has to either land a solid overhead hit (HP/HK, usually) with her air dash, or throw him to dizzy before she can start a real infinite. Of course, one she has that done, she has it made.

    For Storm to be practical versus Colossus defensively, she has to stay out of his physical range, constantly, via abuse of her air dash/fly/unfly/slowfall and wind (preferably all at once so she can stay flying nearly forever), while waiting for him to use something punishable like the uncanceled medium/heavy shoulder charges.

    But, I don't think I've ever felt safe with Storm, even in her good match-ups. So, perhaps I'm biased.


    I really messed that throw up. It *needs* a dash before using MK when trying to throw a ligher character. One hit doesn't provide nearly enough stun. Psylocke could probably have mashed a LK and tried to poke. I was just too lazy to give recording more than one shot... even on a rerecording emulator. :p
    When in doubt, think it out.
  • -JuNo--JuNo- Joined: Posts: 185
    Damn? new stuff discovered with sent? been away from this game for a while..
  • Dracula_XDracula_X unblockable Joined: Posts: 918
    Get back into it man this game is Crack
    Time lost can never be retrieved.
  • -JuNo--JuNo- Joined: Posts: 185
    Ima sent player.. gotta deal with a lot of psylock and wolverine. Crack hard to come by in this game when you play sentinel. GGpo cota room always empty.. when you guys play?
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Juno you gotta try the old rent version for laughs you'll love that version of sent (cancel roundhouse with jab).

    Also Stafos this might look familiar to you when I was messing with Jojo's.
    Menu
    Parts Editor 1
    Parts Editor 2

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • G.O.TG.O.T #1 Haggar fan Joined: Posts: 2,164
    Needz Moar Matches 2 Watch O_O that are recent.
    Fight Fo' Dah Future.
  • -JuNo--JuNo- Joined: Posts: 185
    Spiral strats and tips? decided just to pick her up for the hell of it.. she has good zoning game but her combos are difficult to setup
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    throw loops

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Stafos_KnightStafos_Knight Stock Villain Joined: Posts: 24
    Damn? new stuff discovered with sent? been away from this game for a while..
    This isn't new stuff. This is really basic stuff that I've known for ages, same goes for Batts, undoubtedly. I usually just don't abuse them all the time in actual matches, because if you watch the super meter, it consumes it. I like to abuse the meter for counter-throw techs, which will really save you, especially versus the other counter throwers.


    Ima sent player.. gotta deal with a lot of psylock and wolverine. Crack hard to come by in this game when you play sentinel. GGpo cota room always empty.. when you guys play?
    If you want to play me, bug me on MSN. You've got me on your contact list, after all.

    For Psylocke, your only option is either winning before she really pressures you, or staying out of range with pokes. j.HK (*not* superjump HK, unless canceled from down+MP) is good at maximum range. If she isn't coming with HK or HP, you can probably stop her momentum by superjump canceling c.MP (mid-range) or c.HP. If she's in the air, an early MK (last projectile stays out for a while and can also stop her Psy Blasts) can anti-air her at maximum range, but it's unsafe.

    You don't want to be in the corner or in the air versus a grounded Psylocke, for so many different reasons...


    Wolverine's got a lot of throw vulnerable situations, so, if he isn't just flooding you with triangle jumps, abuse your size. This whole match revolves around you throwing Wolverine. You *need* to drain his meter, or he'll guard cancel you dead with supers. Use c.MP to stop him from sliding in. MK's last hit can anti-air a whole lot of Wolverine's moves, if he superjumps... Superjump down+MK, or jump backward forward/up-forward+MK are your best bets at long range. Cancel with fly or a rocket punch to stay safe.


    Spiral strats and tips? decided just to pick her up for the hell of it.. she has good zoning game but her combos are difficult to setup
    Spiral is highly oriented around her zoning with her swords. Your goal, ideally, is to make them jump (or launch them) so that she can command throw.

    The throw loop is a fundamental part of her gameplay. Get 'im with a command throw or HP ground throw and guide them to the corner. From there, use a short string to modify their height and command throw again. Normally, you can only throw twice per combo. This changes if they happen to tech, or attack, which resets the counter. Many techs are slow enough that you can throw them as they end or command throw them to reset. Mashing is a free throw reset, even if you don't see the move come out. They just have to press a button.

    In short, free damage on scrubby players.

    Basic infinite on medium to heavy weights is just [LK, c.HP, dash]. Both LK and c.HP are good pokes, so, make use of them when they land. If you have the swords out, the forward throw after HP/c.HP is pretty safe.

    The biggest thing to learn is Spiral's super. The biggest advantage is that the damage isn't scaled or prorated. Like any throw, you can link it at the tail-end of stun. A good example would be something like c.LK, c.HP, dash, c.LP, super, jump, any punch (activates the super's grab), [LK, c.HP, dash], etc. The super has just enough of a launch to allow you to combo it, or use it to reset itself.

    If you mess up with the super and get zoned out (trust me, it happens), pull out some swords. Since her punches (which are now rapid-fire grabs) activate the swords, you can use rapid-fire LP-MP-HP chains to create a wall of projectiles and manage the opponent.

    Combining the super with the throw loop leads to massive damage.

    For combos themselves, especially in the air, remember that she can cancel any normal into a quick fall. It gives her a few juggle infinites and her Sentinel infinite, but, I'm not very good with them.

    For zoning, especially on bigger characters, make use of Spiral's switch. Moves that lock a character in place, like Samurai's LP/or mash chain and many supers will keep that functionality in the air. They won't fall until it ends, meaning a free throw/command throw. Some moves (Batts could chime in with that Spiral versus Sam video, I seem to have lost my copy) like to glitch when teleporting, too.

    If you get thrown, and it's rather sad to say this, don't tech. You have less of a chance being comboed (or worse, rethrown) because of her fast OTG recovery. She's the original Dhalsim. If you have to tech or die, tech late to try and make the opponent whiff the punish.

    All of that said, the only other thing I can really say is not to give up. Spiral can control a lot of otherwise-annoying (Red, Wolv and Cyclops are good examples) matches quite well. She's just really, really hard to get used to.
    When in doubt, think it out.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Soh uploaded a Combo vid today it features some nice character specific combos.

    - [ X-Men Children of the Atom

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Dracula_XDracula_X unblockable Joined: Posts: 918
    Where you at stafos? we need to play this again.

    I'll be on ggpo at night randomly for the next week or so if anyone wants to get some games in.
    Time lost can never be retrieved.
Sign In or Register to comment.