Street fighter EX thread(EX, EX+, Ex+@, EX2, EX2+, EX3)

colguilecolguile EX for Xbox Live!Joined: Posts: 539 ✭✭
How many of these thread have I made in the past?:D Well one more can't hurt.

Well as the title states this is a thread about EX. you can talk and get some help on anything! Excels, Combos, links, Chains, Glitches, tag combos, tiers, how to beat certin characters, fighting styles, combo styles, you favorite EX game and of course who is the best at the respective games.:p Combo vids can be given I have most of shinobi's vids and a KICKASS vids from a guy named Pichu(not the asshole in general who writes like a pokemon). I will see if I can get them up. IMO pichus vid is the best out.

Now over my time here I have come to respect a few opinions on the games. From Shinobi to certin n00bs. Evilkairi, Mondu, Josh, Jester, DT and a few others are tops in strats and tacs.

For me my personal fav was EX2. I liked the excel system more and it was a little more fun without the meteors. EX2+ had V.rosso so it was up there.

I don't like EX3 that much. All supers IMO. But I like the momentarys.

Well if you got tiers or imput that I can harp on come on it.

No haters.


Edit:A heads up about a change in the world rankings.

United States Street Fighter EX2+ Power Ranking

1. JUSTIN WONG - New York, NY (The United States Champion)
2. JeRon Grayson - Bronx, NY
Muff Daddy Wrote: Just stop complaining and continue to ride this crazy train you guys. Your complaints are all a part of Aizen's plan.
lmao had a dream yesterday that Captain America went black face to infiltrate Wakanda, Samuel Jackson broke character and was mad as hell, walked off set saying fuck you to everyone.
«13456787

Comments

  • OrangeCatOrangeCat Life is a highway Joined: Posts: 1,455
    SFEX+@ was the only one I had, but for me it was enough. It was fun as hell, not because it was oh so serious in strats but for the fact that it was just plain stupid fun! Some original characters in a long time, even if it wasn't directly from Capcom, D.Dark was by far my favorite, although I really hated how they took out his DP move. Colguile, do you know why Arika took it out? Was it cause D.Dark was too good with the DP move already and needed toning down or was it more of "Too many DP's period?"

    However sadly I think Dan would have made a great appearnace in it, but afterall we have our own slapstick fellow, Skullomania!

    OC
    Street Fighter 4 made my pants go to poopy town. YEAH THAT'S RIGHT I POOPED MY PANTS!
  • KikoshoKikosho Starstruck Joined: Posts: 189
    Yeap, I remember those good ol EX days. It still has one of the coolest modes in a fighting game: Expert Mode. I wish other SF games had that mode.
    Resident SRK Lurker
  • colguilecolguile EX for Xbox Live! Joined: Posts: 539 ✭✭
    Originally posted by OrangeCat
    SFEX+@ was the only one I had, but for me it was enough. It was fun as hell, not because it was oh so serious in strats but for the fact that it was just plain stupid fun! Some original characters in a long time, even if it wasn't directly from Capcom, D.Dark was by far my favorite, although I really hated how they took out his DP move. Colguile, do you know why Arika took it out? Was it cause D.Dark was too good with the DP move already and needed toning down or was it more of "Too many DP's period?"

    However sadly I think Dan would have made a great appearnace in it, but afterall we have our own slapstick fellow, Skullomania!

    OC

    I suppose they took it out because he was either too shoto-like or because in the world of EX2 he would be too strong. But with the kill wire he is a juggle/combo machine. He got it back in EX3 though.

    Yeap, I remember those good ol EX days. It still has one of the coolest modes in a fighting game: Expert Mode. I wish other SF games had that mode.

    Yeah. That shit was tough. IMO the hardest was Guile's last one. DBFK into a opening gambit. Crazy shit.
    What do you get for beating Maniac Mode in SFEX2+?

    Whats the difference between EX2 and EX2 plus?

    You beat the manic in EX2+ you get jack. I have done it a few times and will not undertake it again. But if you do finish it you are worthy to fight me.;) Hardest-Chun LI easiest- Area/skullo

    EX2 did not have area, Vrosso, Darun, Pullum, Bison, Sagat, and some others. Shadow did not chain as well and Sharon had a 5 his gale punch super rather that her gun(which I hate!). Vega had a level over some others with his level 3 drop. Excels were harder, Kairi was top tier killer with Sharon. D.Dark cut throats instead of covering them with napalm and Dhalsim had his regular super inferno. Guile's sonicboom typhoon was a 5 hit super fireball good for chip and pressure damage and Hokuto owned.

    You can get it all EX'S emulated on Zinc.
    Muff Daddy Wrote: Just stop complaining and continue to ride this crazy train you guys. Your complaints are all a part of Aizen's plan.
    lmao had a dream yesterday that Captain America went black face to infiltrate Wakanda, Samuel Jackson broke character and was mad as hell, walked off set saying fuck you to everyone.
  • Josh-TheFunkDOCJosh-TheFunkDOC Double Dutch! Joined: Posts: 2,404
    I'm an "expert"? I don't really think so. :sweat: I've only played EX+@ much, and I am not exactly the best resource on that game. Mondu and the NeoAvalon guys deserve that title much more than I do.

    BTW, I'd rather have Kill Wire than the DP for Dark. The DP has no invincibility and only has good priority at the tip of the knife. And if you do that, the move only does 2 or 3 points of damage. Kill Wire, OTOH, sets up all kinds of big combos in EX2(+) and 3.

    Colguile: Are you crazy? The toughest combo in Expert Mode is definitely the Kairi one where you have to cancel the DP into the uppercut super.

    Josh the FunkDOC
    http://www.ustream.tv/channel/live-speedrunning - My live stream, mainly speedruns w/ some other stuff now and then
  • SystemSystem Joined: Posts: 20,835 admin
    Originally posted by colguile
    EX2 did not have area, Vrosso, Darun, Pullum, Bison, Sagat, and some others. Shadow did not chain as well and Sharon had a 5 his gale punch super rather that her gun(which I hate!). Vega had a level over some others with his level 3 drop. Excels were harder, Kairi was top tier killer with Sharon. D.Dark cut throats instead of covering them with napalm and Dhalsim had his regular super inferno. Guile's sonicboom typhoon was a 5 hit super fireball good for chip and pressure damage and Hokuto owned.

    Hmm...How come I seen all the characters? I did see them really. It must be the arcade SFEX2 then. 'Cause Hayate was selectable too.
  • Josh-TheFunkDOCJosh-TheFunkDOC Double Dutch! Joined: Posts: 2,404
    Yep, Hayate was selectable in arcade EX2 but not arcade EX2+. They added him in the PSX version of the game almost as an afterthought; in the US PSX version, Hayate's Maniac Mode mission is never counted as complete even if you actually do complete it.

    Josh the FunkDOC
    http://www.ustream.tv/channel/live-speedrunning - My live stream, mainly speedruns w/ some other stuff now and then
  • colguilecolguile EX for Xbox Live! Joined: Posts: 539 ✭✭
    Originally posted by Josh-TheFunkDOC
    I'm an "expert"? I don't really think so. :sweat: I've only played EX+@ much, and I am not exactly the best resource on that game. Mondu and the NeoAvalon guys deserve that title much more than I do.

    BTW, I'd rather have Kill Wire than the DP for Dark. The DP has no invincibility and only has good priority at the tip of the knife. And if you do that, the move only does 2 or 3 points of damage. Kill Wire, OTOH, sets up all kinds of big combos in EX2(+) and 3.

    Colguile: Are you crazy? The toughest combo in Expert Mode is definitely the Kairi one where you have to cancel the DP into the uppercut super.

    Josh the FunkDOC

    I agree about the uppercut. Even if you hit with the tip you can't chain which make it a desperation/turtle move. Only good in offence for knock down.

    I did not find Kairi's expert that hard. Dhalsim, Sakura, Bison, and Guile had HARD combos.

    I remember it took me a good 3 weeks on and off to do sakura's last one.:o
    Hmm...How come I seen all the characters? I did see them really. It must be the arcade SFEX2 then. 'Cause Hayate was selectable too.

    The cabnit of actual select screen? In EX2 for arcade all th characters I mention are not in it. In EX2+ for arcade and Psx they are. And hayate is selectable in EX2. Mid tier IMO. His anti-air is pretty good but his chain off it into the spinning sword air super is shitty.:bluu:
    Muff Daddy Wrote: Just stop complaining and continue to ride this crazy train you guys. Your complaints are all a part of Aizen's plan.
    lmao had a dream yesterday that Captain America went black face to infiltrate Wakanda, Samuel Jackson broke character and was mad as hell, walked off set saying fuck you to everyone.
  • SystemSystem Joined: Posts: 20,835 admin
    Originally posted by colguile
    The cabnit of actual select screen? In EX2 for arcade all th characters I mention are not in it. In EX2+ for arcade and Psx they are. And hayate is selectable in EX2. Mid tier IMO. His anti-air is pretty good but his chain off it into the spinning sword air super is shitty.

    Yeah, the arcade EX2 had everyone. But sucked since no lvl3 supers were included for nearly all of the characters >:|. I like the lvl3's!
  • Josh-TheFunkDOCJosh-TheFunkDOC Double Dutch! Joined: Posts: 2,404
    colguile: You found Sakura's last one hard? I actually use that as a B&B combo, since short hurricane kick is safe if blocked (well, not sure about Gief) and you have enough time to see whether or not the HK hit and decide whether or not to cancel into the super.

    Bison and Guile, I agree with you there. Dhalsim, not really...that last one isn't too bad once you know the trick.

    Speaking of Dhalsim, here's a cool combo I created for him that I haven't seen anywhere else:

    J.fierce, d/b+fierce, forward slide XX Yoga Legend XX Yoga Drill Kick (aim it to get the 10th hit close to the ground), juggle with j.forward XX Yoga Drill Kick, and finish with far s.fierce.

    Josh the FunkDOC
    http://www.ustream.tv/channel/live-speedrunning - My live stream, mainly speedruns w/ some other stuff now and then
  • FighterXFighterX Joined: Posts: 1,635
    My friend Andre and I have lost many MANY hours on EX.

    Fav. characters? Ken, D.Dark, Darun ( I wish they didn't take his super lariat in EX3 ), Cracker Jack, Blair Dame, Hokuto, V.Rossu and Skullo.

    Fav. character voices? D.Dark ( so calm and cool ), V.Rosso, Cracker Jack, Guile, Darun.

    It was hard finding people who'd play this game, so I've only played this w/ one other person ( sad isn't it ). I hate when people won't play it or give it a chance just because it's SF in 3-D.
  • SystemSystem Joined: Posts: 20,835 admin
    Thanks for making this thread Col Guile.

    Orange Cat, D.Dark's Killing Blade was moved because of balance issues. From what I understand it was because of changes to his dark wire, and the addition of the excel combos. The Kill Wire also defines D.Dark's style differently. The Kill Wire is for a more meticulous and calculating player. Although the Kill Wire leads to much more damage than the DP, misuse makes it very easy to jump in on D.Dark.

    Josh-TheFunkDOC, I think it's interesting that you have difficulty comboing Kairi's DP into his Super. That's a combo I do regularly. On the flip side of that, I have difficulty with Charge characters, and Excels. In my opinion, the most difficult mission in SFEX+a was Bison's. I don't think Guile's is really that bad in comparison.


    Generally speaking, tiers are very over-rated. But I do think that they have some merit, and I am very interested in knowing all of your opinions on tiers for the Playstation SFEX games.

    Street Fighter EX plus Alpha
    Top
    Garuda
    Darun
    Akuma
    C.Gamma
    C.Beta
    Evil Hokuto

    Street Fighter EX 2 plus
    Top
    Garuda
    Sharon
    V.Rosso
    Dhalsim
    Area

    Street Fighter EX3
    TBA
  • SystemSystem Joined: Posts: 20,835 admin
    Originally posted by Onyx-TEW
    Street Fighter EX plus Alpha
    Top
    Garuda
    Darun
    Akuma
    C.Gamma
    C.Beta
    Evil Hokuto



    For the last time, top tier in EX+a is/was Gief and Blair. And of the shotos only Allen deserves to be top-tier.

    Strider, on differences on EX2 and +: Characters and their moves, mostly, plus a completely revamped excel system. I disagree with colguile with excels being harder in +. They're actually, much, much easier (since it's possible in EX2+ to link the same move over and over, even sweeps), but also deal much less damage unless you know exactly what you're doing.

    Hey. colguile, you're a "popular thread member!":D

    Orangecat: They may have removed D. Dark's DP in EX2/+, but, goddamn, he's fucking unstoppable anyway in those games.

    I also did not find EX+a Kairi missions that hard. However, I still tear my hair out over Bison's and Guiles. Then again, maybe it's just my general dislike for charge characters.

    For the record, EX1 (and all its versions) remains to be one of my favorite games, while I detest with all my heart EX2 and EX2+.
  • SystemSystem Joined: Posts: 20,835 admin
    Originally posted by Onyx-TEW
    Street Fighter EX plus Alpha
    Top
    Garuda
    Darun
    Akuma
    C.Gamma
    C.Beta
    Evil Hokuto

    Wtf, Darun 2nd? I don't understand that. Can you explain?
  • SystemSystem Joined: Posts: 20,835 admin
    Sonic Boom Typhoon OWNZ. HAHAHAHAHA. :D:D:D
  • SystemSystem Joined: Posts: 20,835 admin
    Well to be perfectly honest Strider, I just threw some names out with the intention of getting a response. I find tiers to be too pragmatic to be accurate, but I always enjoy the reasoning behind them.

    Is Garuda even number 1? Possibly. Is Darun number 2 in SFEX+a? Possibly. It's relative. You can argue that just about any character in SFEX+a is top tier. In this case, I find Darun to be slightly more convincing than the average character, but still very open to question. One of my best opponents is convinced Darun is the undisputed best character in SFEX+a.

    Zangief is a very powerful character in SFEX+a. His 360 throws have a lot of range, and priority, and do a lot of damage. He also takes less damage than most characters. The idea is that Darun is Zangief with more options. Darun, like Zangief, is able to combo a jab into either of his 360 throws, or his Super throw. The 360 are also guaranteed after any blocked normal attack. However he has better air defense than Zangief with the s.Fierce and the Darun catch. He also has a better guard break, which is actually the fastest guard break in the game. His Dusk Lariat Super in conjuction with his Super Indra Bridge does much more damage than most level 2 cancels.
    Darun's:
    j.Fierce, c.Strong x2, jab lariat, dusk Lariat, Super Indra Bridge, Darun catch
    is actually one of the most powerful level 2 combos in the game.

    Those are the supporting reasons for Darun. One could also argue that Chun Li and Cycloid Gamma are the best because of their simple infinite combos. It can go any way depending on what you feel.

    Mondu, why do you think Zangief and Blair are the top tier? I've heard that a lot too.
  • SystemSystem Joined: Posts: 20,835 admin
    Originally posted by Agent Guile
    Sonic Boom Typhoon OWNZ. HAHAHAHAHA. :D:D:D
    :lol: :lol: :lol:

    I wonder why Gouki/Akuma didn't appear in Street Fighter EX 2 & EX 3? :wtf:
  • SystemSystem Joined: Posts: 20,835 admin
    For SFEX2-SFEX3, Kairi is Arika's analog to Akuma.

    However, I was told that SFEX2+ was supposed to have 35 characters, but apparently there wasn't enough time to add them in. I wouldn't be surprised if Akuma/Gouki was one of those would be characters.
  • ShadeShade FEMLE Joined: Posts: 2,285 ✭✭✭
    Kairi killed Akuma, and the demon/powers whatever went to Kairi, making him what he is now, having battle scars to prove it.:lol:
  • SystemSystem Joined: Posts: 20,835 admin
    Never forget:
    Kairi killed Akuma so he became the best.
  • colguilecolguile EX for Xbox Live! Joined: Posts: 539 ✭✭
    Damn I was coming to bump this up too.

    So many questions to be answered:
    colguile: You found Sakura's last one hard? I actually use that as a B&B combo, since short hurricane kick is safe if blocked (well, not sure about Gief) and you have enough time to see whether or not the HK hit and decide whether or not to cancel into the super.

    Bison and Guile, I agree with you there. Dhalsim, not really...that last one isn't too bad once you know the trick.

    Speaking of Dhalsim, here's a cool combo I created for him that I haven't seen anywhere else:

    J.fierce, d/b+fierce, forward slide XX Yoga Legend XX Yoga Drill Kick (aim it to get the 10th hit close to the ground), juggle with j.forward XX Yoga Drill Kick, and finish with far s.fierce.

    Josh the FunkDOC

    I don't know why but it took me a long time to do. She is a wierd shoto IMO I play her really different than I play a ryu or Ken. I would love to see her as a grappler.

    You should see my ULTIMATE EX 2+ COMBO WITH DHALSIM! UNREAL! Man if I could do it again...I'll try. It should be on a thread on neo. It was in my sig here for months. I'll try to find it.
    Street Fighter EX plus Alpha
    Top
    Garuda
    Darun
    Akuma
    C.Gamma
    C.Beta
    Evil Hokuto
    Woah? Darun? C.gamma is the charge one right? Darun over Zangief? You sure? Zangief is almost unbeatable. He can cancel anything! He is invinciable. Wierd tiers. But I guess you like the QCF type.
    Street Fighter EX 2 plus
    Top
    Garuda
    Sharon
    V.Rosso
    Dhalsim
    Area
    Looks good. I don't Agree with area though. D.Dark over Area anyday. Or even Guile, Hokuto, Sagat, or Ken.
    For the last time, top tier in EX+a is/was Gief and Blair. And of the shotos only Allen deserves to be top-tier.

    Strider, on differences on EX2 and +: Characters and their moves, mostly, plus a completely revamped excel system. I disagree with colguile with excels being harder in +. They're actually, much, much easier (since it's possible in EX2+ to link the same move over and over, even sweeps), but also deal much less damage unless you know exactly what you're doing.

    Hey. colguile, you're a "popular thread member!"

    Orangecat: They may have removed D. Dark's DP in EX2/+, but, goddamn, he's fucking unstoppable anyway in those games.

    I also did not find EX+a Kairi missions that hard. However, I still tear my hair out over Bison's and Guiles. Then again, maybe it's just my general dislike for charge characters.

    For the record, EX1 (and all its versions) remains to be one of my favorite games, while I detest with all my heart EX2 and EX2+.

    I agree with Gief. But I don't know what you see in Blair. I don't get that AT ALL. I gotta find a good Blair player who can show me the ropes. I need to get my ass kiced bad in order to see blair as tops. And on level with Gief too?

    Yeah that is what I ment. EX2 was harder than EX2+. Infinites in EX2 were much harder. Adn yes COLGUILE is still #1 on these boards. Have you plaed EX3? I don't think you will like it.
    Sonic Boom Typhoon OWNZ. HAHAHAHAHA.
    Agreed. Perhaps the best of the lv 3's. You could combo after it. Made Guile TOO GOOD!
    He also has a better guard break, which is actually the fastest guard break in the game.
    Faster than Blair's?
    Kairi killed Akuma, and the demon/powers whatever went to Kairi, making him what he is now, having battle scars to prove it.

    That is the story I hear.

    Where is Jester and Evilkairi with some EX3 tiers? A tourny went down with them and results would be nice. If anyone wants some EX online go and Get Zinc and a frontend. No netplay yet but soon indeed.:cool:
    Muff Daddy Wrote: Just stop complaining and continue to ride this crazy train you guys. Your complaints are all a part of Aizen's plan.
    lmao had a dream yesterday that Captain America went black face to infiltrate Wakanda, Samuel Jackson broke character and was mad as hell, walked off set saying fuck you to everyone.
  • SystemSystem Joined: Posts: 20,835 admin
    EX3

    GOD TIER
    1. Kairi
    2. Hokuto
    3. Evil Ryu

    FIRST TIER:
    4. Rosso
    5. Dahlsim
    6. Garuda
    7. Ryu
    8. Shadow
    9. Sharon
    10. D.Dark

    MIDDLE TIER AND BOTTOM:
    not sure how to place these, I'd say Area and Sakura are at the way bottom though.
  • SystemSystem Joined: Posts: 20,835 admin
    Since The Great Crash, much of what I've said on this topic has gone down the tubes, so I'll repost them now.

    Why Zangief is god in SFEX, SFEX+, SFEX+a.

    1) Priority. Zangief's priority in SFEX1, while not supreme, is pretty dang high. IMHO, it's the highest of all his incarnations, even his SFZ3 version (and Gief is top tier there).

    Examples:

    Guile Vs. Gief. In other games, Guile can play footsie with Gief very well. While Gief can sometimes get a lucky shot with his crouching RK against Guile's crouching FK, most of the time Guile wins out. The same is true with Gief Vs. Ryu. The standard Ryu operating procedure would be to play footsie with Gief (crouching FK -> fireball). Heck, in CE and HF, Gief could be held at bay with nothing but crouching SK.

    In SFEX1, if Gief can use crouching RK and _win_ the exchange. At worst, both Gief and his opponent will be knocked down. At best, the opponent will be knocked down but Gief won't. At no time will there be Gief being hit cleanly. What does this mean? It means that there's almost no way to keep a lumbering Gief headed your direction. You can't play footsie with him. Try to keep him out with pokes and it's liable that you'll just get stuffed. The only character who can outpriortize Gief's crouching RK would be Garuda using his chest spike, which goes over Zangief's foot, beats the larist, and has longer range than anything Gief has. Unfortunately, using the chest spikes out of the blue is almost suicide considering its recovery period if it whiffs (remember that Garuda can't afford to cancel this out of his crouching FK).

    Another move with high priority is Gief's body splash (more on this below).

    2) Jump angle. Most characters in SFEX has a "generic jump angle" (only Darun and Sim have different angles, while Hokuto and Chun, who look like they have lower higher angles, respectively, complete their jump at the same time Gief would).

    What does this mean ? This means Gief jumps pretty dang high, higher than his other incarnations. This means that he isn't more or less vulnerable to fireballs than any other character. I mentioned this because there are a lot of people who think Akuma owns Gief because of the air fireball. This is so wrong. If anything, Gief is the most powerful character to use against Akuma weilding air fireballs -- this is because almost every situation where Akuma does an air fireball will result in Akuma being plastered on his back, ripe for a cross-up.

    3) Cross-up and anti-air. Cross-ups in SFEX is extremely powerful, more powerful than in other SF for several reasons.

    a) Characters that have been knocked down, then perform a reversal, won't turn around against a cross-up. For example, if you knock Ryu to the ground then go for a cross-up, then Ryu tries to use his dragon punch as a wake-up, chances are his dragon punch will whiff completely.

    b) Generally poor priority on anti-air. Only Ryu, Ken, Garuda, and Kairi have invulnerability in their anti air. All the rest can get their anti-air snuffed by anyone else with the proper timing.

    c) Huge, moving battlefield. In other SF games, the battlefield is fixed. In EX, it moves. Getting cornered pretty much means it's imossible to get crossed up, but in EX getting to a corner can take time. And circumstances (like flying screen) make it difficult to maintain being cornered.

    Now, so what if cross-ups are powerful? Well, two reasons.

    a) Body Splash. Nasty, nasty cross-up. Beats cleanly a lot of things, doesn't even have to cross-up. Moves that can beat it, like those I mentioned above, have a high chance of completely whiffing if used against the Splash.

    b) Lariat. It's almost impossible to hit Gief with a cross-up.

    So Gief has both one of the best cross-ups in the game, and he's also pretty much immune to cross-ups. Great.

    More on lariat: aside from immunity to cross-up, the lariat is one of the best, if not the best, anti-air in the game. Sure, you can try to hit early, but then you'd face a throw afterwards. Only Garuda and Allen have aerial moves that can hit Gief out of the lariat and still manage to combo (and avoid being SPD'd).

    4) The flying screen effect

    Ever hit Gief, then your attack causes Gief to fly away ? Guess what happens next ? Your character _runs_ toward Gief, leaving you in right front of him. So much for attempts at keep away and avoiding cross-ups.

    Quote, Guile player: "Shit, why does he have to run?!"

    5) Game physics.

    In an air-to-air match, it's unlikely that Gief's Splash will get snuffed. In case it does, that means Gief gets knocked down to the floor first. Which means free SPD when the opponent lands. Can we say, "oh my God i'll never try to hit Gief while were both in the air again!"?

    6) Super Stomping.

    Gief's super pactically means that once he has meter he's now unstoppable. His stomp cuts through everything. Gief can simply walk up to the opponent, stomp through anything, then cancel SPD/super-cancel FAB if he's blocked. God, I love it when you can grab out of blockstun. Take note that this ability was completely axed in later versions of EX. While he can stomp through, he can't grab afterwards without letting the oponent out of blockstun.

    7) Blockstun very short.

    In EX, blockstun is much, much shorter than other games.

    This means Gief can block something, then SPD quite easily. Example: as colguile pointed out before, Gief can SPD Ken even while blocking Ken's shoryureppa. Basically, Gief can SPD any super he blocks that isn't in the air, or a super fireball (like Ryu's, Kairi, or Akuma's).

    8) Super cancel fake-out doesn't work.

    One tactic in EX is the cancel fake-out. Basically, you do a obviously slow-recovery move, then if your opponent tries to hit you during recover you bust out with a super.

    This doesn't work with Gief. Unless he makes a mistake, he can SPD such tricks every time (yes I know that supers have invulnerability frames -- I'm talking about Gief SPDing right after blocking an attack, before the super comes out).

    9) Safe meter build

    Gief can safely build meter with the KKK lariat, by simply backing off during the lariat. Also, it's possible to go from the lariat straight into a super stomping.

    The general Gief strat:

    Walk toward opponent and SPD. If he tries keep away, sweep him. If he jumps at you, lariat. Build meter with lariat. Once in range, go for the cross-up, then mix it up with more splashes, ticks, SPD, crouching RK, FAB, standing RK. etc. If you have meter stomp your way to victory.

    Gief, simply put, rules EX1.

    -oOo-

    Why Blair is god in EX1. (Unfortunately, I "discovered" Blair late. Unlike Gief, whom I have tested in arcades in 4 countries, I've only managed to test Blair on the PS aganst friends. Anyone who disses on Gief and I'll flame to the ends of the earth. Argue against Blair well and I'll probably whimper, hide in a corner, and splutter "But, but, but...":)).

    1) Best goddamn guard break in all of EX1.

    Blair's GB is "silent". It's fast, hard to spot, and doesn't have audio cues. Words cannot express how powerful this is.

    2) Best cross up in the game.

    Jumping FK! Unlike Gief, who leaves most of his body to be hit with a cross up Body Splash, Blair's jumping FK doesn't. For most intents and purposes, the only thing the opponent can do is block and hope he doesn't get hit.

    3) Easiest combos (and probably the most damaging, next to Darun) in the game.

    They're easy, what can I say ? The last hit on Blair's kick super isn't scaled, which accounts for the massive damage she can dish out.

    4) Best fake-out character.

    Once Blair has meter, she's unpunishable. She can attack mindlessly, then if you try anything she can super through it. Granted, all the characters in EX can does this, but Blair supers have extremely long invulnerability and move her forward, two reasons why she's the best faker in the game.

    5) Speed/footsie.

    Blair is fast, and plays footsie extremely well. Given meter, she has the best footsie in the game. She also fast enough to walk forward against some cross-up, then throw.

    6) Lots of anti-fireball moves.

    'Nuff said.

    -oOo-

    Why Gief rapes Blair:

    All of Blair's advantages are lost to Gief. GB ? SPD on reaction. Cross-up? Lariat. Fake-out? SPD. Footsie ? Only if Blair wants a death wish -- crouching RK rules, and without decent anti-air other than her kick super, no way can Blair defend herself after being knocked down. Anti-fireball ? Uhh...

    I placed Blair on Gief's level simply because she spanks everyone else. Against Gief, though...

    colguile: Do you have any excels for Kairi in EX2 ?

    Bilejester: Area down in the ranks in EX3? Oh yeah... :) I've always hated that bitch.
  • SystemSystem Joined: Posts: 20,835 admin
    Yes unfortuantely I put her towards the bottom, however after thinking it through more I definately wouldn't put her dead last. Sakura I find the worst, just not good as a stand alone character, weak tag potential also. Area is great as a stand alone, but I only know a handful of good tag possibilities with her, best she has is a delayed Great Cancer after a Five Star Raid, followed by a crouching mk, tag, etc.... As a stand alone I find her great, and one of the other Neoavalon players, NekkiBasara, usues her quite well. Sakura, and strangely enough, Guile, I find to be rather weak. Like I said, they simply can't compliment tag combos well enough, also compared to the evolved characters to the superior EX3 engine, they didn't quite adapt as well. Bad momentarys, weak tags, and not too much in the way of linking.
  • m121akumam121akuma Power to Tearer Joined: Posts: 1,993
    How do you unlock Kairi, Garuda, and Shadow Giest in EX2+? I just recently got the game, and I'm not quite sure...
    Me: You want a new console game? That's nice. Here's a new arcade version. Keep those petitions coming, we need more toilet paper
    FurryCurry: lol. make that your srk sig.
    Me: Done and done
  • Josh-TheFunkDOCJosh-TheFunkDOC Double Dutch! Joined: Posts: 2,404
    You unlock them by completing the Expert Mode missions. I think you also get Hayate that way.

    Josh the FunkDOC
    http://www.ustream.tv/channel/live-speedrunning - My live stream, mainly speedruns w/ some other stuff now and then
  • ShadeShade FEMLE Joined: Posts: 2,285 ✭✭✭
    Or...
    Street Fighter EX 2 on PSX:
    At the Mode Select, move the cursor to Bonus Game and press:

    Select, Select, Up, Select, Select, Select, Select, Up, Select, Left, Select, Select, Select, Select, Select.

    Street Fighter EX 3 on PS2:
    Complete original mode with a regular character without continuing under the normal or hard difficulty setting to unlock one of the hidden characters. Another character will be unlocked each time the game is completed, in the following order: Sagat, Vega, Garuda, Shadow Geist, Kairi, Pullum, Area, Darun, and Vulcano. Note: A different character must be used to complete the game to unlock a new hidden character.
  • SystemSystem Joined: Posts: 20,835 admin
    "Woah? Darun? C.gamma is the charge one right? Darun over Zangief? You sure? Zangief is almost unbeatable. He can cancel anything! He is invinciable. Wierd tiers. But I guess you like the QCF type."

    My mistake, I forgot to put Zangief on the list. In retrospect, I realize the top tier list is too large. In that case, my rectified list is:

    SFEX+A

    1st tier(no order)
    Darun
    Garuda
    Zangief

    2nd Tier(No order)
    Akuma
    Blair
    C.Beta(QCF)
    C.Gamma(Charge)
    D.Dark
    Evil Hokuto


    3rd Tier(no order)
    Allen
    Bison
    Chun Li
    Dhalsim
    Evil Ryu
    Guile
    Hokuto
    Jack
    Kairi
    Ken
    Pullum
    Ryu
    Sakura
    Skullo

    Zangief is an excellent character, however the Darun player I went up against has me inclined to think Darun has the edge.

    Col. Guile, Darun's Guard Break is faster than Blair's, the difference is that Blair's isn't glowing for the first 3/4's of the animation, so it's not as noticable.


    "Looks good. I don't Agree with area though. D.Dark over Area anyday. Or even Guile, Hokuto, Sagat, or Ken."

    Area can virtually controll a match with her upload. She can force a reaction, then retaliate with an excel. Her upload also helps her build SC guage very quickly. It's just hard to get over her annoying voice, and goofy character design.

    I neglected to add Hokuto last time, so she's included in my new list

    SFEX2+(ps version)

    1st Tier
    Garuda
    Sharon

    2nd Tier
    Rosso
    Dhalsim
    Area
    D.Dark
    Hokuto
    Kairi
    Skullo
    Shadow
    Guile
    Nanase
    Sagat
    Ken

    3rd
    Not too sure about the order on this one.
    Bison
    Jack
    Ryu
    Chun Li
    Zangief
    Darun
    Hayate
    Blanka

    4th
    Vega

    Bilejester, your SFEX3 tiering is very good. Finally, someone else understands what Evil Ryu is capable of. Too many people think Ryu is better than Evil Ryu, and mostly because of the Shin Shoryuken.

    But do you really think Area, and Sakura are worse than Vega? :lol:
  • colguilecolguile EX for Xbox Live! Joined: Posts: 539 ✭✭
    Originally posted by mondu_the_fat
    Since The Great Crash, much of what I've said on this topic has gone down the tubes, so I'll repost them now.

    Why Zangief is god in SFEX, SFEX+, SFEX+a.

    colguile: Do you have any excels for Kairi in EX2 ?


    Damn.:wtf: Wow. I would have just said his crossover body splash=GODLY thus making him top tier.:lol:

    I HAD some excels but I would have to play to get back into it. I have not played in some time. And you want EX2 right? Not EX2+?
    Yes unfortuantely I put her towards the bottom, however after thinking it through more I definately wouldn't put her dead last. Sakura I find the worst, just not good as a stand alone character, weak tag potential also. Area is great as a stand alone, but I only know a handful of good tag possibilities with her, best she has is a delayed Great Cancer after a Five Star Raid, followed by a crouching mk, tag, etc.... As a stand alone I find her great, and one of the other Neoavalon players, NekkiBasara, usues her quite well. Sakura, and strangely enough, Guile, I find to be rather weak. Like I said, they simply can't compliment tag combos well enough, also compared to the evolved characters to the superior EX3 engine, they didn't quite adapt as well. Bad momentarys, weak tags, and not too much in the way of linking.
    I like Sakura. I think she is cool.:D Of course you have played the game more than me but I still think she is cool. She has that Kickass finger pointing Demon. Too good.
    Col. Guile, Darun's Guard Break is faster than Blair's, the difference is that Blair's isn't glowing for the first 3/4's of the animation, so it's not as noticable.
    Really. You guy's pay close attention to detail. I still don't see Blair as top tier though. Maybe second or mid tier. In Fighting Layer she was TOP TIER!!!
    Area can virtually controll a match with her upload. She can force a reaction, then retaliate with an excel. Her upload also helps her build SC guage very quickly. It's just hard to get over her annoying voice, and goofy character design.
    Well I find a character like V.Rosso or D.Dark eats her up like prime beef jerky. Her excels are superb and her jab has HIGH priority over most attacks. Hokuto can run circles around her. I'd put her mid tier at her BEST. But for reason that all she needs is one juggle hit to go into excel is a good reason to put her in the top tier. Not many character can chain an excel off one juggle hit. Ryu is another one that can do it VERY well. Either off the fireball of hurricane kick. F+FP= One of the best linkers in the game.
    3rd
    Not too sure about the order on this one.
    Bison
    Jack
    Ryu
    Chun Li
    Zangief
    Darun
    Hayate
    Blanka
    Hmmmm.... Very wierd. Zangief in Bottom tier. Even though he is weaker than in EX+@ or Ex2 he is still a force. As with Chun li, Jack and Bison. Bison perhaps has THE best excels in the game. AND he has a super linker in the psycho cannon.

    I'll have to get into this more later. I'm fuggin starving.:o
    Muff Daddy Wrote: Just stop complaining and continue to ride this crazy train you guys. Your complaints are all a part of Aizen's plan.
    lmao had a dream yesterday that Captain America went black face to infiltrate Wakanda, Samuel Jackson broke character and was mad as hell, walked off set saying fuck you to everyone.
  • Josh-TheFunkDOCJosh-TheFunkDOC Double Dutch! Joined: Posts: 2,404
    Onyx-TEW: Zangief is far better than Darun in the EX1 games. Yes, Darun has the game's most poweful combos, but no really good way to land them; he doesn't have a good crossup move. His SPD and FAB have quite a bit less range than Gief's, meaning that he can't punish some of the things that Gief can. And his normals are definitely worse than Gief's as well.

    EDIT: What's good about Cycloid Gamma? IMO he or Pullum is the worst character in the arcade version. I have a few other issues with your tier list but that's the main one. I have to give you props for putting Beta that high, though, as I think he is pretty underrated.

    Josh the FunkDOC
    http://www.ustream.tv/channel/live-speedrunning - My live stream, mainly speedruns w/ some other stuff now and then
  • SystemSystem Joined: Posts: 20,835 admin
    Yes, sadly Sakura drops to the low tier in EX3. She simply doesn't have the tools in EX3 to keep up with the Rossos and Kairis. I think maybe if she had better momentarys and more easily linked specials and supers she might have been bumped up a few notches. One other correction I would like to make is putting Rosso as still number 4, but in the Godd Tier as well. I was just thinking of some of the new strats and set-ups I found with him and he easily can hold his own with the other top 3.
  • SystemSystem Joined: Posts: 20,835 admin
    "Well I find a character like V.Rosso or D.Dark eats her up like prime beef jerky."

    Rosso, yes, but not so much for D.Dark. I'll go into a bit more detail on that later.

    Josh-TheFunkDOC, there is a difference between the range of Darun's 360's and Zangiefs? I hadn't noticed it at all. That's something I'll definitely go back and check. I'm not sure that the difference is a great one though. In terms of normal moves, I don't see Zangief having an advantage other than a little bit more range. Actually, I find a few of Darun's moves more useful. His standing fierce is a good anti-air in combination with his super indra bridge. And his standing strong is probably his best normal move. It's very fast, and has good range. It can beat out most other standing normal moves, and lead to his combos. His guard break is also a very big plus. I don't find it particular difficult to land combos with Darun because of his G.B. and s.Strong. In terms of cross-ups he's average, but considering his 360's and G.B. he doesn't need to rely on cross-ups like most characters.

    I'd consider Sakura the worst character, not Pullum, and certainly not C.Gamma. If he connects one crouching Forward the round is over. Since his Guard Break is the same as Darun, it will connect very often. All he needs to do is connect once, and he can go into his infinite. C.Gamma has decent ground movement speed and a fast jump. Nothing special in terms of cross-ups, other than his Head Stomp, and Dive Kick. His Anti Air is good. Skullo Crasher(as soon as opponent jumps), c.Fierce, and Somersault. His air throws have great priority. He also has the same ground throw as Bison. Which means he can throw, somersault, or he can throw (somersault) and super cancel. His combo's are very damaging, but not really necessary because of his infinite. His S.C's are all good, especially his Gouga, which has incredible priority. His level 2 SC's are also far above average in terms of damage. Projectiles and sweeps are ineffective against him. All of his moves have higher priority than the originals.
  • Spider-DanSpider-Dan Joined: Posts: 958 ✭✭✭
    Most underrated character in EX: Hokuto

    Hokuto stomps Zangief into the dirt. For free.

    Round 1 fight! From this point, you can either poke with t+RH (beats any Zangief ground normal), do spinback high kick (or cancel it to gain distance for free). If Zangief ever jumps at you, b+RH (or when very close, s.strong or c.fierce) beats him cleanly. Hokuto's normals (mainly b+RH) are practically unbeatable anti air. The few moves that can trade get beat cleanly by low RH (because they have to do the air move so early, in order to trade).

    Not as useful against Gief, but her low RH is also long, safe, and *fast*. You can remove all shoto FB footsie games with it, as it easily goes underneath FBs. She also has one of the easiest meaty attacks in a SF game (t+fierce overhead). To give you an idea, she can do her punch throw (arm flip) and the instant the throw ends, do t+fierce. Perfect meaty every time, completely safe if blocked. You can use this for free damage against reversal happy players (especally Giefs).
    I May Be Wrong, but I Doubt It
  • Josh-TheFunkDOCJosh-TheFunkDOC Double Dutch! Joined: Posts: 2,404
    Onyx: Yes, there is quite a bit of difference between Gief's and Darun's throws. And Gief's normals are definitely better. S.forward is a good poke like always, his c.strong has less recovery than any other one in the game (which makes linking into low forward extremely easy), and his sweep rules all. Darun, OTOH, has one of the weaker ground games of anyone. Darun's best air attack is his roundhouse, but Gief has the same one and it's only his 3rd-best air attack, behind the splash and j.fierce. And BTW, Gief's guard break isn't much slower than Darun's and it has much more range.

    I said that Gamma and Pullum were the worst in the *arcade* version. On the PSX, Dhalsim alone IS the bottom-tier. His normals are extremely slow compared to everyone else's and he has worse priority than in CvS2 even. Total jump-in fodder. I do think that Sakura is the second-worst, then Pullum. Her supers aren't that good, her normals stink, and the ground drill is worthless because everyone can punish it somehow.

    Cycloid Gamma has an INFINITE?!? :eek: Please tell.

    Josh the FunkDOC
    http://www.ustream.tv/channel/live-speedrunning - My live stream, mainly speedruns w/ some other stuff now and then
  • colguilecolguile EX for Xbox Live! Joined: Posts: 539 ✭✭
    Originally posted by bilejester
    Yes, sadly Sakura drops to the low tier in EX3. She simply doesn't have the tools in EX3 to keep up with the Rossos and Kairis. I think maybe if she had better momentarys and more easily linked specials and supers she might have been bumped up a few notches. One other correction I would like to make is putting Rosso as still number 4, but in the Godd Tier as well. I was just thinking of some of the new strats and set-ups I found with him and he easily can hold his own with the other top 3.

    I find she had great priority in her crouching MK and LP. I can cancel most supers and specials with it. Wow. I never knew she sucked that bad.:bluu:
    His combo's are very damaging, but not really necessary because of his infinite.

    Infinite?!?! Really... Wow. I knew he was good too. Better than that crusty blue one.
    Most underrated character in EX: Hokuto

    Hokuto stomps Zangief into the dirt. For free.

    Round 1 fight! From this point, you can either poke with t+RH (beats any Zangief ground normal), do spinback high kick (or cancel it to gain distance for free). If Zangief ever jumps at you, b+RH (or when very close, s.strong or c.fierce) beats him cleanly. Hokuto's normals (mainly b+RH) are practically unbeatable anti air. The few moves that can trade get beat cleanly by low RH (because they have to do the air move so early, in order to trade).

    Not as useful against Gief, but her low RH is also long, safe, and *fast*. You can remove all shoto FB footsie games with it, as it easily goes underneath FBs. She also has one of the easiest meaty attacks in a SF game (t+fierce overhead). To give you an idea, she can do her punch throw (arm flip) and the instant the throw ends, do t+fierce. Perfect meaty every time, completely safe if blocked. You can use this for free damage against reversal happy players (especally Giefs).
    Hmmmm... Well one thing I know is that Zangief's body splash=Hokuto's nightmare. Her Anti-air may be good but it does not out prioritise the body splash. Few things can. IMO I think her super fireball is her ONLY defence against a 'splash happy' player. I don't think Hokuto would own Zangief. Zangief needs to only to hit you with ONE JAB and you are 'FAB'ED. He needs to only hit you with ONE blocked LK and you are 'FAB'ED. He need only get in the air and touch the ground remotely close to you and you are 'FAB'ED. His SPD set ups are godly and he needs NO supers to really win. His jump is one of the highest on level with Blair's like Mondu said,thus his buffer on the splash is alsmot infinite.

    When you play with Zangief you jump in with a LK, LP, or Splash so you can ALWAYS SPD or FAB off the chain. Even if blocked you are doomed. But HOKUTO can still pose major problems because of her C.HK.
    Muff Daddy Wrote: Just stop complaining and continue to ride this crazy train you guys. Your complaints are all a part of Aizen's plan.
    lmao had a dream yesterday that Captain America went black face to infiltrate Wakanda, Samuel Jackson broke character and was mad as hell, walked off set saying fuck you to everyone.
  • SystemSystem Joined: Posts: 20,835 admin
    Josh-TheFunkDOC, very interesting. I did not know there was a throw range difference between Zangief and Darun. That does put Zangief above him. Darun's ground game is still good. On any non-Zangief character he can still abuse his throws. And his Guard Break is makes a critical difference. Zangief's guard break has more range, but the difference in speed is a signficant one. It's much easier to react to Zangief's G.B. since he takes time to rear back his head. Darun, however does a quick hop forward which gives very little warning. Not as subtle as Blair's, but it is quicker. Darun is able to connect his guard break very often.

    Both Chun Li and C.Gamma have the same infinite. Crouching Forward, Roundhouse Lightning Kick, c.Forward, Roundhouse lightning kick, repeat ad infinitum. The hit stun after the Lightning kick is long enough to connect with a c.forward which cancels into the lightning kick. Chun Li, and C.Gamma hop forward when they do the lightning kick, so the opponent is never pushed away. The combo is very easy. You can also substitute the c.Forward with c.Strong. Chun Li can still do the infinite in SFEX2+ and SFEX3.

    I would like to say that Chun Li is top tier, because of her infinite, but I feel that I would just be playing favorites. Chun Li has better cross-ups, but still I don't feel she has the same attacking power as C.Gamma.
  • Spider-DanSpider-Dan Joined: Posts: 958 ✭✭✭
    Originally posted by colguile

    Hmmmm... Well one thing I know is that Zangief's body splash=Hokuto's nightmare. Her Anti-air may be good but it does not out prioritise the body splash. Few things can.

    Her B+RH beats it cleanly. Her foot should be about lined up with his knee.
    I May Be Wrong, but I Doubt It
  • SystemSystem Joined: Posts: 20,835 admin
    Does anyone know any of the translations for the wins?
  • Josh-TheFunkDOCJosh-TheFunkDOC Double Dutch! Joined: Posts: 2,404
    I've been trying that lightning kick infinite for a while, and it just doesn't seem practical to me. I can't mash Roundhouse fast enough to cancel the low forward, and linking after the lightning kick isn't that easy either. How do you do it well?

    Josh the FunkDOC
    http://www.ustream.tv/channel/live-speedrunning - My live stream, mainly speedruns w/ some other stuff now and then
  • ShadeShade FEMLE Joined: Posts: 2,285 ✭✭✭
    Who besides me wants some of these EX characters in official SF cannon? I think yall can guess who I want in most:lol:
  • SystemSystem Joined: Posts: 20,835 admin
    Anyone know where to find the EX+@ BGM?
    I've never seen it for sale. All the others, I have...

    jettmanas@yahoo.com
  • SystemSystem Joined: Posts: 20,835 admin
    Jettmanas, you might want to use Kazaa. I've gotten a lot that way.

    Josh-TheFunkDOC, try holding down, and mashing forward, and roundhouse kick at the same time. Let go of roundhouse after the 3rd-4th lightning kick hit, and just hold down, and mashing forward. Then quickly mashing roundhouse and forward. That should make it a little easier.

    It's difficult, for people who aren't good at mashing the roundhouse lightning kick. You can get it with practice. I think it is worth is for the practice though.
  • SystemSystem Joined: Posts: 20,835 admin
    Is Kazaa a website? I'll try it. Thanks.

    Is Kazaa a site? Thanks, I'll try it.
  • Josh-TheFunkDOCJosh-TheFunkDOC Double Dutch! Joined: Posts: 2,404
    Kazaa = mad spyware. If you download it, I highly suggest you also pick up a program like Ad-Aware.

    Josh the FunkDOC
    http://www.ustream.tv/channel/live-speedrunning - My live stream, mainly speedruns w/ some other stuff now and then
  • Josh-TheFunkDOCJosh-TheFunkDOC Double Dutch! Joined: Posts: 2,404
    Hey, my brother got a PS2 a little while back, so I just rented EX3. Will have to see how it is...

    The real point of this post: colguile, I swear if I ever get a good computer, I will show you the power of Blair. She is THE easy mode character of the game, bar none.

    Josh the FunkDOC
    http://www.ustream.tv/channel/live-speedrunning - My live stream, mainly speedruns w/ some other stuff now and then
  • Josh-TheFunkDOCJosh-TheFunkDOC Double Dutch! Joined: Posts: 2,404
    Uhhhh...just played EX3 for like 5 hours. A couple things I wanna say for no reason...

    1. DAMN does this game rule.

    2. I don't see why nobody else's picked up on the create-a-fighter thing. That's one of the most popular aspects of wrestling games, for instance.

    3. Rosso fucken OWNZ. So many throw/meteor setups it's not even funny, and leet teleport shit.

    4. I think Kairi's teleport might be the best one ever in SF. Not too hard to set up crossups with it.

    5. ME LIEK GIEF. Not top-tier but he's GOOD again. Jab SPD range is like WAY better than original EX even. He sucks at tag combos though, which is probably why he isn't top 10. Bringing back the green hand as a momentary was a pretty nice touch.

    6. I dunno if it's just me but momentary combos are damn hard. Is it worth it for people like Blanka who get 1 extra hit out of it?

    7. I like the hard blows. Comboable (well, for some, anyway) overheads that stun...yum.

    8. This is my favorite version of Dark. COMBOABLE WIRE~! And, like with Gief, it's cool seeing an old move back as a momentary (the DP).

    9. I love the tag system, and having 4 players is something that really should've come much sooner.

    10. Did I mention this game rules?

    It's almost 5 in the morning here so I should probably get some of that there sleep.

    Josh the FunkDOC
    http://www.ustream.tv/channel/live-speedrunning - My live stream, mainly speedruns w/ some other stuff now and then
  • SystemSystem Joined: Posts: 20,835 admin
    Ah, glad to see someone else has seen the light. :D I do like all the EX games, but 3 simply owns. There are so many possible techniques with tag combos involving momentarys, hard blows, etc. Just the other day I discovered new techniques with D.Darks tag possibilities. (2 Dark Wires, and 2 Dark Trumps inolved ;))

    The momentarys are simply a must for some characters. Rosso, Hokuto, and Blanka are simply godly when momentarys are mastered. Some combos just look too damn sweet when using momentrays too. (Guile- Jump hk, crouch mp, crouch lk, sonic boom, momentary blade kick, double somersault, opening gambit, double somersault)
  • Josh-TheFunkDOCJosh-TheFunkDOC Double Dutch! Joined: Posts: 2,404
    Jester: Just wondering, how does the momentary help Blanka out so much? The only one I know of is ball -> midair ball, which is tough to time if you're close.

    Josh the FunkDOC
    http://www.ustream.tv/channel/live-speedrunning - My live stream, mainly speedruns w/ some other stuff now and then
  • SystemSystem Joined: Posts: 20,835 admin
    Using a hp ball followed by a lp momentary clears Blanka of any danger....for the most part. Against a good Bison or Dahlsim Blanka has a REAL tough time due to the easy retaliation after any blocked Blanka Balls. The lp momentray makes him land much quicker and safer. It also allows some pressure tactics like the crouching lks to be set up upon landing. BTW, would you like to see some of the new D.Dark combos? If so catch me on AIM, handle:

    vomiting jester


    lata
  • Josh-TheFunkDOCJosh-TheFunkDOC Double Dutch! Joined: Posts: 2,404
    Another question...what is the proper timing for Ace's Galaxy? It's pretty much random for me to get the first followup, and I haven't done the whole thing once yet. I've heard Japanese players can do it consistently, which has me very intrigued...

    Josh the FunkDOC
    http://www.ustream.tv/channel/live-speedrunning - My live stream, mainly speedruns w/ some other stuff now and then
  • SystemSystem Joined: Posts: 20,835 admin
    On Gief Vs Hokuto: Yes, Hokuto does give Gief a horrible time. Hokuto is the only character I actually "fear" (meaning that, IMHO, this is the only match-up that isn't an auto-win for Gief and that I actually have to work my way to for a victory). She's almost next to impossible to pin with the Body Splash, extremely hard to jump over except as a cross-up (which is next to impossible to do because she can really run away [something which E. Hokuto cannot do]). I place Hokuto right up there with Gief and Blair.

    Tips on Gief Vs. Hokuto: Face it, no way can Gief jump to victory here. Gief has to play an walking ground game and try to corner Hokuto (it may take a while because of her evasion special) while building meter in the process. In these matches, often the winner is the one who uses the super meter most effectively. The key for gief is to build meter (via KKK lariat), corner Hokuto, then stomp on her, either by 1) blowing through whatever Hokuto tries 2) force Hokuto to block then FAB. Method 1 is better, since it conserves on meter, but it's harder -- kinda like going for a psychic DP. Method 2 is for cases where method 1 is blocked. Hokuto, on her part, will try to build meter while poking, then use her projectile special for more block damage and more aerial defense. Zangief shouldn't be trying to outpoke Hokuto -- Hokuto will own him.
«13456787
Sign In or Register to comment.