How many of these thread have I made in the past?:D Well one more can't hurt.
Well as the title states this is a thread about EX. you can talk and get some help on anything! Excels, Combos, links, Chains, Glitches, tag combos, tiers, how to beat certin characters, fighting styles, combo styles, you favorite EX game and of course who is the best at the respective games.:p Combo vids can be given I have most of shinobi's vids and a KICKASS vids from a guy named Pichu(not the asshole in general who writes like a pokemon). I will see if I can get them up. IMO pichus vid is the best out.
Now over my time here I have come to respect a few opinions on the games. From Shinobi to certin n00bs. Evilkairi, Mondu, Josh, Jester, DT and a few others are tops in strats and tacs.
For me my personal fav was EX2. I liked the excel system more and it was a little more fun without the meteors. EX2+ had V.rosso so it was up there.
I don't like EX3 that much. All supers IMO. But I like the momentarys.
Well if you got tiers or imput that I can harp on come on it.
No haters.
Edit:A heads up about a change in the world rankings.
United States Street Fighter EX2+ Power Ranking
1. JUSTIN WONG - New York, NY (The United States Champion)
2. JeRon Grayson - Bronx, NY
Muff Daddy Wrote: Just stop complaining and continue to ride this crazy train you guys. Your complaints are all a part of Aizen's plan.
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However sadly I think Dan would have made a great appearnace in it, but afterall we have our own slapstick fellow, Skullomania!
OC
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeWhats the difference between EX2 and EX2 plus?
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0 • Off Topic Disagree Agree LikeI suppose they took it out because he was either too shoto-like or because in the world of EX2 he would be too strong. But with the kill wire he is a juggle/combo machine. He got it back in EX3 though.
Yeah. That shit was tough. IMO the hardest was Guile's last one. DBFK into a opening gambit. Crazy shit.
You beat the manic in EX2+ you get jack. I have done it a few times and will not undertake it again. But if you do finish it you are worthy to fight me.;) Hardest-Chun LI easiest- Area/skullo
EX2 did not have area, Vrosso, Darun, Pullum, Bison, Sagat, and some others. Shadow did not chain as well and Sharon had a 5 his gale punch super rather that her gun(which I hate!). Vega had a level over some others with his level 3 drop. Excels were harder, Kairi was top tier killer with Sharon. D.Dark cut throats instead of covering them with napalm and Dhalsim had his regular super inferno. Guile's sonicboom typhoon was a 5 hit super fireball good for chip and pressure damage and Hokuto owned.
You can get it all EX'S emulated on Zinc.
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0 • Off Topic Disagree Agree LikeBTW, I'd rather have Kill Wire than the DP for Dark. The DP has no invincibility and only has good priority at the tip of the knife. And if you do that, the move only does 2 or 3 points of damage. Kill Wire, OTOH, sets up all kinds of big combos in EX2(+) and 3.
Colguile: Are you crazy? The toughest combo in Expert Mode is definitely the Kairi one where you have to cancel the DP into the uppercut super.
Josh the FunkDOC
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0 • Off Topic Disagree Agree LikeHmm...How come I seen all the characters? I did see them really. It must be the arcade SFEX2 then. 'Cause Hayate was selectable too.
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0 • Off Topic Disagree Agree LikeJosh the FunkDOC
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0 • Off Topic Disagree Agree LikeI agree about the uppercut. Even if you hit with the tip you can't chain which make it a desperation/turtle move. Only good in offence for knock down.
I did not find Kairi's expert that hard. Dhalsim, Sakura, Bison, and Guile had HARD combos.
I remember it took me a good 3 weeks on and off to do sakura's last one.:o
The cabnit of actual select screen? In EX2 for arcade all th characters I mention are not in it. In EX2+ for arcade and Psx they are. And hayate is selectable in EX2. Mid tier IMO. His anti-air is pretty good but his chain off it into the spinning sword air super is shitty.
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0 • Off Topic Disagree Agree LikeYeah, the arcade EX2 had everyone. But sucked since no lvl3 supers were included for nearly all of the characters >:|. I like the lvl3's!
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0 • Off Topic Disagree Agree LikeBison and Guile, I agree with you there. Dhalsim, not really...that last one isn't too bad once you know the trick.
Speaking of Dhalsim, here's a cool combo I created for him that I haven't seen anywhere else:
J.fierce, d/b+fierce, forward slide XX Yoga Legend XX Yoga Drill Kick (aim it to get the 10th hit close to the ground), juggle with j.forward XX Yoga Drill Kick, and finish with far s.fierce.
Josh the FunkDOC
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0 • Off Topic Disagree Agree LikeFav. characters? Ken, D.Dark, Darun ( I wish they didn't take his super lariat in EX3 ), Cracker Jack, Blair Dame, Hokuto, V.Rossu and Skullo.
Fav. character voices? D.Dark ( so calm and cool ), V.Rosso, Cracker Jack, Guile, Darun.
It was hard finding people who'd play this game, so I've only played this w/ one other person ( sad isn't it ). I hate when people won't play it or give it a chance just because it's SF in 3-D.
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0 • Off Topic Disagree Agree LikeOrange Cat, D.Dark's Killing Blade was moved because of balance issues. From what I understand it was because of changes to his dark wire, and the addition of the excel combos. The Kill Wire also defines D.Dark's style differently. The Kill Wire is for a more meticulous and calculating player. Although the Kill Wire leads to much more damage than the DP, misuse makes it very easy to jump in on D.Dark.
Josh-TheFunkDOC, I think it's interesting that you have difficulty comboing Kairi's DP into his Super. That's a combo I do regularly. On the flip side of that, I have difficulty with Charge characters, and Excels. In my opinion, the most difficult mission in SFEX+a was Bison's. I don't think Guile's is really that bad in comparison.
Generally speaking, tiers are very over-rated. But I do think that they have some merit, and I am very interested in knowing all of your opinions on tiers for the Playstation SFEX games.
Street Fighter EX plus Alpha
Top
Garuda
Darun
Akuma
C.Gamma
C.Beta
Evil Hokuto
Street Fighter EX 2 plus
Top
Garuda
Sharon
V.Rosso
Dhalsim
Area
Street Fighter EX3
TBA
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0 • Off Topic Disagree Agree LikeFor the last time, top tier in EX+a is/was Gief and Blair. And of the shotos only Allen deserves to be top-tier.
Strider, on differences on EX2 and +: Characters and their moves, mostly, plus a completely revamped excel system. I disagree with colguile with excels being harder in +. They're actually, much, much easier (since it's possible in EX2+ to link the same move over and over, even sweeps), but also deal much less damage unless you know exactly what you're doing.
Hey. colguile, you're a "popular thread member!":D
Orangecat: They may have removed D. Dark's DP in EX2/+, but, goddamn, he's fucking unstoppable anyway in those games.
I also did not find EX+a Kairi missions that hard. However, I still tear my hair out over Bison's and Guiles. Then again, maybe it's just my general dislike for charge characters.
For the record, EX1 (and all its versions) remains to be one of my favorite games, while I detest with all my heart EX2 and EX2+.
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0 • Off Topic Disagree Agree LikeWtf, Darun 2nd? I don't understand that. Can you explain?
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeIs Garuda even number 1? Possibly. Is Darun number 2 in SFEX+a? Possibly. It's relative. You can argue that just about any character in SFEX+a is top tier. In this case, I find Darun to be slightly more convincing than the average character, but still very open to question. One of my best opponents is convinced Darun is the undisputed best character in SFEX+a.
Zangief is a very powerful character in SFEX+a. His 360 throws have a lot of range, and priority, and do a lot of damage. He also takes less damage than most characters. The idea is that Darun is Zangief with more options. Darun, like Zangief, is able to combo a jab into either of his 360 throws, or his Super throw. The 360 are also guaranteed after any blocked normal attack. However he has better air defense than Zangief with the s.Fierce and the Darun catch. He also has a better guard break, which is actually the fastest guard break in the game. His Dusk Lariat Super in conjuction with his Super Indra Bridge does much more damage than most level 2 cancels.
Darun's:
j.Fierce, c.Strong x2, jab lariat, dusk Lariat, Super Indra Bridge, Darun catch
is actually one of the most powerful level 2 combos in the game.
Those are the supporting reasons for Darun. One could also argue that Chun Li and Cycloid Gamma are the best because of their simple infinite combos. It can go any way depending on what you feel.
Mondu, why do you think Zangief and Blair are the top tier? I've heard that a lot too.
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0 • Off Topic Disagree Agree LikeI wonder why Gouki/Akuma didn't appear in Street Fighter EX 2 & EX 3?
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0 • Off Topic Disagree Agree LikeHowever, I was told that SFEX2+ was supposed to have 35 characters, but apparently there wasn't enough time to add them in. I wouldn't be surprised if Akuma/Gouki was one of those would be characters.
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0 • Off Topic Disagree Agree LikeKairi killed Akuma so he became the best.
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0 • Off Topic Disagree Agree LikeSo many questions to be answered:
I don't know why but it took me a long time to do. She is a wierd shoto IMO I play her really different than I play a ryu or Ken. I would love to see her as a grappler.
You should see my ULTIMATE EX 2+ COMBO WITH DHALSIM! UNREAL! Man if I could do it again...I'll try. It should be on a thread on neo. It was in my sig here for months. I'll try to find it.
Woah? Darun? C.gamma is the charge one right? Darun over Zangief? You sure? Zangief is almost unbeatable. He can cancel anything! He is invinciable. Wierd tiers. But I guess you like the QCF type.
Looks good. I don't Agree with area though. D.Dark over Area anyday. Or even Guile, Hokuto, Sagat, or Ken.
I agree with Gief. But I don't know what you see in Blair. I don't get that AT ALL. I gotta find a good Blair player who can show me the ropes. I need to get my ass kiced bad in order to see blair as tops. And on level with Gief too?
Yeah that is what I ment. EX2 was harder than EX2+. Infinites in EX2 were much harder. Adn yes COLGUILE is still #1 on these boards. Have you plaed EX3? I don't think you will like it.
Agreed. Perhaps the best of the lv 3's. You could combo after it. Made Guile TOO GOOD! Faster than Blair's?
That is the story I hear.
Where is Jester and Evilkairi with some EX3 tiers? A tourny went down with them and results would be nice. If anyone wants some EX online go and Get Zinc and a frontend. No netplay yet but soon indeed.
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0 • Off Topic Disagree Agree LikeGOD TIER
1. Kairi
2. Hokuto
3. Evil Ryu
FIRST TIER:
4. Rosso
5. Dahlsim
6. Garuda
7. Ryu
8. Shadow
9. Sharon
10. D.Dark
MIDDLE TIER AND BOTTOM:
not sure how to place these, I'd say Area and Sakura are at the way bottom though.
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0 • Off Topic Disagree Agree LikeWhy Zangief is god in SFEX, SFEX+, SFEX+a.
1) Priority. Zangief's priority in SFEX1, while not supreme, is pretty dang high. IMHO, it's the highest of all his incarnations, even his SFZ3 version (and Gief is top tier there).
Examples:
Guile Vs. Gief. In other games, Guile can play footsie with Gief very well. While Gief can sometimes get a lucky shot with his crouching RK against Guile's crouching FK, most of the time Guile wins out. The same is true with Gief Vs. Ryu. The standard Ryu operating procedure would be to play footsie with Gief (crouching FK -> fireball). Heck, in CE and HF, Gief could be held at bay with nothing but crouching SK.
In SFEX1, if Gief can use crouching RK and _win_ the exchange. At worst, both Gief and his opponent will be knocked down. At best, the opponent will be knocked down but Gief won't. At no time will there be Gief being hit cleanly. What does this mean? It means that there's almost no way to keep a lumbering Gief headed your direction. You can't play footsie with him. Try to keep him out with pokes and it's liable that you'll just get stuffed. The only character who can outpriortize Gief's crouching RK would be Garuda using his chest spike, which goes over Zangief's foot, beats the larist, and has longer range than anything Gief has. Unfortunately, using the chest spikes out of the blue is almost suicide considering its recovery period if it whiffs (remember that Garuda can't afford to cancel this out of his crouching FK).
Another move with high priority is Gief's body splash (more on this below).
2) Jump angle. Most characters in SFEX has a "generic jump angle" (only Darun and Sim have different angles, while Hokuto and Chun, who look like they have lower higher angles, respectively, complete their jump at the same time Gief would).
What does this mean ? This means Gief jumps pretty dang high, higher than his other incarnations. This means that he isn't more or less vulnerable to fireballs than any other character. I mentioned this because there are a lot of people who think Akuma owns Gief because of the air fireball. This is so wrong. If anything, Gief is the most powerful character to use against Akuma weilding air fireballs -- this is because almost every situation where Akuma does an air fireball will result in Akuma being plastered on his back, ripe for a cross-up.
3) Cross-up and anti-air. Cross-ups in SFEX is extremely powerful, more powerful than in other SF for several reasons.
a) Characters that have been knocked down, then perform a reversal, won't turn around against a cross-up. For example, if you knock Ryu to the ground then go for a cross-up, then Ryu tries to use his dragon punch as a wake-up, chances are his dragon punch will whiff completely.
b) Generally poor priority on anti-air. Only Ryu, Ken, Garuda, and Kairi have invulnerability in their anti air. All the rest can get their anti-air snuffed by anyone else with the proper timing.
c) Huge, moving battlefield. In other SF games, the battlefield is fixed. In EX, it moves. Getting cornered pretty much means it's imossible to get crossed up, but in EX getting to a corner can take time. And circumstances (like flying screen) make it difficult to maintain being cornered.
Now, so what if cross-ups are powerful? Well, two reasons.
a) Body Splash. Nasty, nasty cross-up. Beats cleanly a lot of things, doesn't even have to cross-up. Moves that can beat it, like those I mentioned above, have a high chance of completely whiffing if used against the Splash.
b) Lariat. It's almost impossible to hit Gief with a cross-up.
So Gief has both one of the best cross-ups in the game, and he's also pretty much immune to cross-ups. Great.
More on lariat: aside from immunity to cross-up, the lariat is one of the best, if not the best, anti-air in the game. Sure, you can try to hit early, but then you'd face a throw afterwards. Only Garuda and Allen have aerial moves that can hit Gief out of the lariat and still manage to combo (and avoid being SPD'd).
4) The flying screen effect
Ever hit Gief, then your attack causes Gief to fly away ? Guess what happens next ? Your character _runs_ toward Gief, leaving you in right front of him. So much for attempts at keep away and avoiding cross-ups.
Quote, Guile player: "Shit, why does he have to run?!"
5) Game physics.
In an air-to-air match, it's unlikely that Gief's Splash will get snuffed. In case it does, that means Gief gets knocked down to the floor first. Which means free SPD when the opponent lands. Can we say, "oh my God i'll never try to hit Gief while were both in the air again!"?
6) Super Stomping.
Gief's super pactically means that once he has meter he's now unstoppable. His stomp cuts through everything. Gief can simply walk up to the opponent, stomp through anything, then cancel SPD/super-cancel FAB if he's blocked. God, I love it when you can grab out of blockstun. Take note that this ability was completely axed in later versions of EX. While he can stomp through, he can't grab afterwards without letting the oponent out of blockstun.
7) Blockstun very short.
In EX, blockstun is much, much shorter than other games.
This means Gief can block something, then SPD quite easily. Example: as colguile pointed out before, Gief can SPD Ken even while blocking Ken's shoryureppa. Basically, Gief can SPD any super he blocks that isn't in the air, or a super fireball (like Ryu's, Kairi, or Akuma's).
8) Super cancel fake-out doesn't work.
One tactic in EX is the cancel fake-out. Basically, you do a obviously slow-recovery move, then if your opponent tries to hit you during recover you bust out with a super.
This doesn't work with Gief. Unless he makes a mistake, he can SPD such tricks every time (yes I know that supers have invulnerability frames -- I'm talking about Gief SPDing right after blocking an attack, before the super comes out).
9) Safe meter build
Gief can safely build meter with the KKK lariat, by simply backing off during the lariat. Also, it's possible to go from the lariat straight into a super stomping.
The general Gief strat:
Walk toward opponent and SPD. If he tries keep away, sweep him. If he jumps at you, lariat. Build meter with lariat. Once in range, go for the cross-up, then mix it up with more splashes, ticks, SPD, crouching RK, FAB, standing RK. etc. If you have meter stomp your way to victory.
Gief, simply put, rules EX1.
-oOo-
Why Blair is god in EX1. (Unfortunately, I "discovered" Blair late. Unlike Gief, whom I have tested in arcades in 4 countries, I've only managed to test Blair on the PS aganst friends. Anyone who disses on Gief and I'll flame to the ends of the earth. Argue against Blair well and I'll probably whimper, hide in a corner, and splutter "But, but, but...":)).
1) Best goddamn guard break in all of EX1.
Blair's GB is "silent". It's fast, hard to spot, and doesn't have audio cues. Words cannot express how powerful this is.
2) Best cross up in the game.
Jumping FK! Unlike Gief, who leaves most of his body to be hit with a cross up Body Splash, Blair's jumping FK doesn't. For most intents and purposes, the only thing the opponent can do is block and hope he doesn't get hit.
3) Easiest combos (and probably the most damaging, next to Darun) in the game.
They're easy, what can I say ? The last hit on Blair's kick super isn't scaled, which accounts for the massive damage she can dish out.
4) Best fake-out character.
Once Blair has meter, she's unpunishable. She can attack mindlessly, then if you try anything she can super through it. Granted, all the characters in EX can does this, but Blair supers have extremely long invulnerability and move her forward, two reasons why she's the best faker in the game.
5) Speed/footsie.
Blair is fast, and plays footsie extremely well. Given meter, she has the best footsie in the game. She also fast enough to walk forward against some cross-up, then throw.
6) Lots of anti-fireball moves.
'Nuff said.
-oOo-
Why Gief rapes Blair:
All of Blair's advantages are lost to Gief. GB ? SPD on reaction. Cross-up? Lariat. Fake-out? SPD. Footsie ? Only if Blair wants a death wish -- crouching RK rules, and without decent anti-air other than her kick super, no way can Blair defend herself after being knocked down. Anti-fireball ? Uhh...
I placed Blair on Gief's level simply because she spanks everyone else. Against Gief, though...
colguile: Do you have any excels for Kairi in EX2 ?
Bilejester: Area down in the ranks in EX3? Oh yeah... :) I've always hated that bitch.
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0 • Off Topic Disagree Agree LikeFurryCurry: lol. make that your srk sig.
Me: Done and done
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0 • Off Topic Disagree Agree LikeJosh the FunkDOC
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0 • Off Topic Disagree Agree LikeStreet Fighter EX 2 on PSX:
At the Mode Select, move the cursor to Bonus Game and press:
Select, Select, Up, Select, Select, Select, Select, Up, Select, Left, Select, Select, Select, Select, Select.
Street Fighter EX 3 on PS2:
Complete original mode with a regular character without continuing under the normal or hard difficulty setting to unlock one of the hidden characters. Another character will be unlocked each time the game is completed, in the following order: Sagat, Vega, Garuda, Shadow Geist, Kairi, Pullum, Area, Darun, and Vulcano. Note: A different character must be used to complete the game to unlock a new hidden character.
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0 • Off Topic Disagree Agree LikeMy mistake, I forgot to put Zangief on the list. In retrospect, I realize the top tier list is too large. In that case, my rectified list is:
SFEX+A
1st tier(no order)
Darun
Garuda
Zangief
2nd Tier(No order)
Akuma
Blair
C.Beta(QCF)
C.Gamma(Charge)
D.Dark
Evil Hokuto
3rd Tier(no order)
Allen
Bison
Chun Li
Dhalsim
Evil Ryu
Guile
Hokuto
Jack
Kairi
Ken
Pullum
Ryu
Sakura
Skullo
Zangief is an excellent character, however the Darun player I went up against has me inclined to think Darun has the edge.
Col. Guile, Darun's Guard Break is faster than Blair's, the difference is that Blair's isn't glowing for the first 3/4's of the animation, so it's not as noticable.
"Looks good. I don't Agree with area though. D.Dark over Area anyday. Or even Guile, Hokuto, Sagat, or Ken."
Area can virtually controll a match with her upload. She can force a reaction, then retaliate with an excel. Her upload also helps her build SC guage very quickly. It's just hard to get over her annoying voice, and goofy character design.
I neglected to add Hokuto last time, so she's included in my new list
SFEX2+(ps version)
1st Tier
Garuda
Sharon
2nd Tier
Rosso
Dhalsim
Area
D.Dark
Hokuto
Kairi
Skullo
Shadow
Guile
Nanase
Sagat
Ken
3rd
Not too sure about the order on this one.
Bison
Jack
Ryu
Chun Li
Zangief
Darun
Hayate
Blanka
4th
Vega
Bilejester, your SFEX3 tiering is very good. Finally, someone else understands what Evil Ryu is capable of. Too many people think Ryu is better than Evil Ryu, and mostly because of the Shin Shoryuken.
But do you really think Area, and Sakura are worse than Vega?
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0 • Off Topic Disagree Agree LikeDamn.
I HAD some excels but I would have to play to get back into it. I have not played in some time. And you want EX2 right? Not EX2+?
I like Sakura. I think she is cool.:D Of course you have played the game more than me but I still think she is cool. She has that Kickass finger pointing Demon. Too good. Really. You guy's pay close attention to detail. I still don't see Blair as top tier though. Maybe second or mid tier. In Fighting Layer she was TOP TIER!!! Well I find a character like V.Rosso or D.Dark eats her up like prime beef jerky. Her excels are superb and her jab has HIGH priority over most attacks. Hokuto can run circles around her. I'd put her mid tier at her BEST. But for reason that all she needs is one juggle hit to go into excel is a good reason to put her in the top tier. Not many character can chain an excel off one juggle hit. Ryu is another one that can do it VERY well. Either off the fireball of hurricane kick. F+FP= One of the best linkers in the game. Hmmmm.... Very wierd. Zangief in Bottom tier. Even though he is weaker than in EX+@ or Ex2 he is still a force. As with Chun li, Jack and Bison. Bison perhaps has THE best excels in the game. AND he has a super linker in the psycho cannon.
I'll have to get into this more later. I'm fuggin starving.:o
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0 • Off Topic Disagree Agree LikeEDIT: What's good about Cycloid Gamma? IMO he or Pullum is the worst character in the arcade version. I have a few other issues with your tier list but that's the main one. I have to give you props for putting Beta that high, though, as I think he is pretty underrated.
Josh the FunkDOC
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0 • Off Topic Disagree Agree LikeRosso, yes, but not so much for D.Dark. I'll go into a bit more detail on that later.
Josh-TheFunkDOC, there is a difference between the range of Darun's 360's and Zangiefs? I hadn't noticed it at all. That's something I'll definitely go back and check. I'm not sure that the difference is a great one though. In terms of normal moves, I don't see Zangief having an advantage other than a little bit more range. Actually, I find a few of Darun's moves more useful. His standing fierce is a good anti-air in combination with his super indra bridge. And his standing strong is probably his best normal move. It's very fast, and has good range. It can beat out most other standing normal moves, and lead to his combos. His guard break is also a very big plus. I don't find it particular difficult to land combos with Darun because of his G.B. and s.Strong. In terms of cross-ups he's average, but considering his 360's and G.B. he doesn't need to rely on cross-ups like most characters.
I'd consider Sakura the worst character, not Pullum, and certainly not C.Gamma. If he connects one crouching Forward the round is over. Since his Guard Break is the same as Darun, it will connect very often. All he needs to do is connect once, and he can go into his infinite. C.Gamma has decent ground movement speed and a fast jump. Nothing special in terms of cross-ups, other than his Head Stomp, and Dive Kick. His Anti Air is good. Skullo Crasher(as soon as opponent jumps), c.Fierce, and Somersault. His air throws have great priority. He also has the same ground throw as Bison. Which means he can throw, somersault, or he can throw (somersault) and super cancel. His combo's are very damaging, but not really necessary because of his infinite. His S.C's are all good, especially his Gouga, which has incredible priority. His level 2 SC's are also far above average in terms of damage. Projectiles and sweeps are ineffective against him. All of his moves have higher priority than the originals.
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0 • Off Topic Disagree Agree LikeHokuto stomps Zangief into the dirt. For free.
Round 1 fight! From this point, you can either poke with t+RH (beats any Zangief ground normal), do spinback high kick (or cancel it to gain distance for free). If Zangief ever jumps at you, b+RH (or when very close, s.strong or c.fierce) beats him cleanly. Hokuto's normals (mainly b+RH) are practically unbeatable anti air. The few moves that can trade get beat cleanly by low RH (because they have to do the air move so early, in order to trade).
Not as useful against Gief, but her low RH is also long, safe, and *fast*. You can remove all shoto FB footsie games with it, as it easily goes underneath FBs. She also has one of the easiest meaty attacks in a SF game (t+fierce overhead). To give you an idea, she can do her punch throw (arm flip) and the instant the throw ends, do t+fierce. Perfect meaty every time, completely safe if blocked. You can use this for free damage against reversal happy players (especally Giefs).
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0 • Off Topic Disagree Agree LikeI said that Gamma and Pullum were the worst in the *arcade* version. On the PSX, Dhalsim alone IS the bottom-tier. His normals are extremely slow compared to everyone else's and he has worse priority than in CvS2 even. Total jump-in fodder. I do think that Sakura is the second-worst, then Pullum. Her supers aren't that good, her normals stink, and the ground drill is worthless because everyone can punish it somehow.
Cycloid Gamma has an INFINITE?!? :eek: Please tell.
Josh the FunkDOC
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0 • Off Topic Disagree Agree LikeI find she had great priority in her crouching MK and LP. I can cancel most supers and specials with it. Wow. I never knew she sucked that bad.
Infinite?!?! Really... Wow. I knew he was good too. Better than that crusty blue one. Hmmmm... Well one thing I know is that Zangief's body splash=Hokuto's nightmare. Her Anti-air may be good but it does not out prioritise the body splash. Few things can. IMO I think her super fireball is her ONLY defence against a 'splash happy' player. I don't think Hokuto would own Zangief. Zangief needs to only to hit you with ONE JAB and you are 'FAB'ED. He needs to only hit you with ONE blocked LK and you are 'FAB'ED. He need only get in the air and touch the ground remotely close to you and you are 'FAB'ED. His SPD set ups are godly and he needs NO supers to really win. His jump is one of the highest on level with Blair's like Mondu said,thus his buffer on the splash is alsmot infinite.
When you play with Zangief you jump in with a LK, LP, or Splash so you can ALWAYS SPD or FAB off the chain. Even if blocked you are doomed. But HOKUTO can still pose major problems because of her C.HK.
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0 • Off Topic Disagree Agree LikeBoth Chun Li and C.Gamma have the same infinite. Crouching Forward, Roundhouse Lightning Kick, c.Forward, Roundhouse lightning kick, repeat ad infinitum. The hit stun after the Lightning kick is long enough to connect with a c.forward which cancels into the lightning kick. Chun Li, and C.Gamma hop forward when they do the lightning kick, so the opponent is never pushed away. The combo is very easy. You can also substitute the c.Forward with c.Strong. Chun Li can still do the infinite in SFEX2+ and SFEX3.
I would like to say that Chun Li is top tier, because of her infinite, but I feel that I would just be playing favorites. Chun Li has better cross-ups, but still I don't feel she has the same attacking power as C.Gamma.
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0 • Off Topic Disagree Agree LikeHer B+RH beats it cleanly. Her foot should be about lined up with his knee.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeJosh the FunkDOC
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeI've never seen it for sale. All the others, I have...
jettmanas@yahoo.com
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0 • Off Topic Disagree Agree LikeJosh-TheFunkDOC, try holding down, and mashing forward, and roundhouse kick at the same time. Let go of roundhouse after the 3rd-4th lightning kick hit, and just hold down, and mashing forward. Then quickly mashing roundhouse and forward. That should make it a little easier.
It's difficult, for people who aren't good at mashing the roundhouse lightning kick. You can get it with practice. I think it is worth is for the practice though.
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0 • Off Topic Disagree Agree LikeIs Kazaa a site? Thanks, I'll try it.
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0 • Off Topic Disagree Agree LikeJosh the FunkDOC
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0 • Off Topic Disagree Agree LikeThe real point of this post: colguile, I swear if I ever get a good computer, I will show you the power of Blair. She is THE easy mode character of the game, bar none.
Josh the FunkDOC
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0 • Off Topic Disagree Agree Like1. DAMN does this game rule.
2. I don't see why nobody else's picked up on the create-a-fighter thing. That's one of the most popular aspects of wrestling games, for instance.
3. Rosso fucken OWNZ. So many throw/meteor setups it's not even funny, and leet teleport shit.
4. I think Kairi's teleport might be the best one ever in SF. Not too hard to set up crossups with it.
5. ME LIEK GIEF. Not top-tier but he's GOOD again. Jab SPD range is like WAY better than original EX even. He sucks at tag combos though, which is probably why he isn't top 10. Bringing back the green hand as a momentary was a pretty nice touch.
6. I dunno if it's just me but momentary combos are damn hard. Is it worth it for people like Blanka who get 1 extra hit out of it?
7. I like the hard blows. Comboable (well, for some, anyway) overheads that stun...yum.
8. This is my favorite version of Dark. COMBOABLE WIRE~! And, like with Gief, it's cool seeing an old move back as a momentary (the DP).
9. I love the tag system, and having 4 players is something that really should've come much sooner.
10. Did I mention this game rules?
It's almost 5 in the morning here so I should probably get some of that there sleep.
Josh the FunkDOC
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0 • Off Topic Disagree Agree LikeThe momentarys are simply a must for some characters. Rosso, Hokuto, and Blanka are simply godly when momentarys are mastered. Some combos just look too damn sweet when using momentrays too. (Guile- Jump hk, crouch mp, crouch lk, sonic boom, momentary blade kick, double somersault, opening gambit, double somersault)
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0 • Off Topic Disagree Agree LikeJosh the FunkDOC
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0 • Off Topic Disagree Agree Likevomiting jester
lata
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0 • Off Topic Disagree Agree LikeJosh the FunkDOC
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0 • Off Topic Disagree Agree Like