Zinac, post: 1890261 wrote:
I transformed it into a 4:3 ratio, then scaled it up to what it would be in a 1080p.
Sasmasta, post: 1890259 wrote:
Dayum! Good stuff pootnannies! 12 hours ain't no joke. :noLoL:
Scissorman, post: 1890262 wrote:
Awesome job! Looks perfect!
pootnannies, post: 1890263 wrote:
i've been wanting to do a tutorial on this for some time. anyone know what i should use for screen capturing?
the_dannobot, post: 1890265 wrote:
For just capturing images, you can use the "print screen" key to copy the screen to the clipboard. Then open paint or photoshop and ctrl+v to paste and edit.
Christ0pher, post: 1890268 wrote:
Great job on all your work, I don't see how you can be so patient though. Especially with that 12 hr necro. Geez.
MaybeMemories, post: 1890273 wrote:
that necor looks tight, i think it would be easier if you used illustrator
pootnannies, post: 1890274 wrote:
here's yun in his HK color. took about 6 hours. akuma's next.
Scissorman, post: 1890278 wrote:
Hey Poot? What Dpi are usually working at? And what pixel size are you using. And I'm assuming you're using the pencil tool right?
Jashugan, post: 1890280 wrote:
Wow, thread's still going strong. Nice work poot. Are you changing the aspect ratio to compensate for the oblong pixels using in the original sprite? That Makoto looks a bit long. If you stretch the image vertically by %129 it should match what you'd see on screen in-game. I believe that's the %age Udon is using as well.
On another note, are all these palettized so you can swap out colors? I noticed that Udon has a lot of antialiased edges, and i'm wondering how they're different color choices are going to work. I'll trying to keep each color on a separate layer on mine, but the blending and stuff is being a bitch trying to keep it that way. I'm trying to make these as functional as possible within the game.
Anywhoo, cool stuff, which Akuma frame are you going to use?
Christ0pher, post: 1890289 wrote:
As always great job on the Yun and Akuma Pootnannies. I was just wondering if I could put a request in for Slayer.
fistoftheryustar, post: 1890292 wrote:
Not mine but this looked cool.......
Lonewolf_Fenrir, post: 1890299 wrote:
Skin colors are wrong and some lines are too pixelised but that's pretty cool work ^^
ps: your bison link is dead, but might just be imageshack again...
Sasmasta, post: 1890298 wrote:
Whoa. His face looks like some SF Art I've seen [can't recall nor link...at the moment]. Coo' stuff BlakMind.
BlakMind, post: 1890297 wrote:
Redrawn SFIII Ryu
pootnannies, post: 1890304 wrote:
here's ramon from king of fighters. i was getting used to work with sprites with high resolution and then i did this one and had some trouble with it. his face and hand had to be completely made up. there just wasn't enough pixels to define those parts of his body. actually, his hand was pretty much there but it just didn't work the way it was. i had draw it over and over until it looked decent. i did some research on him so i could do his face correctly.
slayer is next
valaris, post: 1890308 wrote:
Your stuff is really amazing
I doubt you do requests but if you ever get around to it, a Malin (from KOF) would be pretty cool.
pootnannies, post: 1890310 wrote:
blakmind, would you do one of sean for me. i can't get enough of that ryu you did and would like to see sean in that style