Scissorman, post: 1890249 wrote:
How's the Necro coming along?
ReloadChapstick, post: 1890254 wrote:
pootnannies, think you'd be able to do one of Akuma?
Shodokan123, post: 1890255 wrote:
i got dibs on the next one ^_^
yun black/red palm frame.... i'm hype for it
Zinac, post: 1890257 wrote:
ok I can't seem to finish this, the color values in 3s sprites are too complicated for me.
This is as far as I got, probally won't finish it.
pootnannies, post: 1890260 wrote:
looks pretty good to me. what resolution are u working with? the higher it is, the harder it's going to be. i suggest just making it 4.5 times the original sprite's size and go from there.
Zinac, post: 1890261 wrote:
I transformed it into a 4:3 ratio, then scaled it up to what it would be in a 1080p.
Sasmasta, post: 1890259 wrote:
Dayum! Good stuff pootnannies! 12 hours ain't no joke. :noLoL:
Scissorman, post: 1890262 wrote:
Awesome job! Looks perfect!
pootnannies, post: 1890263 wrote:
i've been wanting to do a tutorial on this for some time. anyone know what i should use for screen capturing?
the_dannobot, post: 1890265 wrote:
For just capturing images, you can use the "print screen" key to copy the screen to the clipboard. Then open paint or photoshop and ctrl+v to paste and edit.
Christ0pher, post: 1890268 wrote:
Great job on all your work, I don't see how you can be so patient though. Especially with that 12 hr necro. Geez.
MaybeMemories, post: 1890273 wrote:
that necor looks tight, i think it would be easier if you used illustrator
pootnannies, post: 1890274 wrote:
here's yun in his HK color. took about 6 hours. akuma's next.
Scissorman, post: 1890278 wrote:
Hey Poot? What Dpi are usually working at? And what pixel size are you using. And I'm assuming you're using the pencil tool right?
Jashugan, post: 1890280 wrote:
Wow, thread's still going strong. Nice work poot. Are you changing the aspect ratio to compensate for the oblong pixels using in the original sprite? That Makoto looks a bit long. If you stretch the image vertically by %129 it should match what you'd see on screen in-game. I believe that's the %age Udon is using as well.
On another note, are all these palettized so you can swap out colors? I noticed that Udon has a lot of antialiased edges, and i'm wondering how they're different color choices are going to work. I'll trying to keep each color on a separate layer on mine, but the blending and stuff is being a bitch trying to keep it that way. I'm trying to make these as functional as possible within the game.
Anywhoo, cool stuff, which Akuma frame are you going to use?
Christ0pher, post: 1890289 wrote:
As always great job on the Yun and Akuma Pootnannies. I was just wondering if I could put a request in for Slayer.