Hi-Def Sprite thread (first post updated! 1/9)

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  • pootnanniespootnannies addicted to bad things Joined: Posts: 3,069
    it's looking pretty good so far, especially the extra detail. his left foot seems a little off, kinda like his heel is in a profile position and the rest of his foot is in an angled/foreshortened position. bring up the bottom of the heel a bit or bring down the front half of his foot a tad. the right foot looks perfect. the fingers on his right hand need a little work but i like how you put extra detail into the gloves. keep working on it and post your progress.
    visit the HD Sprite Thread- http://shoryuken.com/forum/index.php?threads/hi-def-sprite-thread-first-post-updated-1-9.32449/

    “... keep an open mind, but not so open your brains fall out.”

    psn: pootnannies
    ggpo: whodat?
    CFN: JawnPolygon
  • Hiễu LũaHiễu Lũa Joined: Posts: 4
    gotta say I am not the best drawer when it comes to drawing fingers and rendering shadow on cloth. I'm trying to finish the body first then the pant then the shoes.
  • ProvidenceangleProvidenceangle お尻をおじさんは泣くことになる Joined: Posts: 483
    21700.png
  • voyagervoyager Joined: Posts: 17
    This link isn't working!
    Can someone update link to tutorial?
    Or maybe there is other tutorials?
    maybe we can get together and build a birdhouse or something
  • pootnanniespootnannies addicted to bad things Joined: Posts: 3,069
    This link isn't working!
    Can someone update link to tutorial?
    Or maybe there is other tutorials?
    http://shoryuken.com/forum/index.php?threads/the-hi-def-sprite-tutorial-thread-links-updated.34111/#post-1936431
    after the srk "update" a lot of links to threads just stopped working. i'll update the first post with the new link.
    visit the HD Sprite Thread- http://shoryuken.com/forum/index.php?threads/hi-def-sprite-thread-first-post-updated-1-9.32449/

    “... keep an open mind, but not so open your brains fall out.”

    psn: pootnannies
    ggpo: whodat?
    CFN: JawnPolygon
  • voyagervoyager Joined: Posts: 17
    http://shoryuken.com/forum/index.php?threads/the-hi-def-sprite-tutorial-thread-links-updated.34111/#post-1936431
    after the srk "update" a lot of links to threads just stopped working. i'll update the first post with the new link.

    Thank you.
    maybe we can get together and build a birdhouse or something
  • doyoudigwormsdoyoudigworms ..... Joined: Posts: 592
    Hey guys and gals. I'd just like to say there is some great work in this thread and I would like to add my work to the ever growing fan art tribute you guys have going on. So far I've completed three SFIII sprites modeled after the SNKP KOF XII/XIII style. My sprites are slightly larger due to an initial ignorant oversight when resizing. Although I do quite like that they are a bit larger and it reminds me of old detailed sprites from AOF3. I also did not try and model them in the same art style as KOF but merely as a lighting and gradient reference. I very much tried to keep the 3S style alive (I also added a few style touches here and there). I've never done sprite art before so it was quite challenging for me. I do feel they turned out okay. I plan on doing a few more, perhaps maybe some Necro, Hugo and Alex.
    q_sprite_kof_xii_xiii_style_by_doyoudigworms-d4a9vus.gif

    oro_sprite_kof_xii_xiii_style_by_doyoudigworms-d4abe52.gif

    remy_sprite_kof_xii_xiii_style_by_doyoudigworms-d4a9we1.gif

    Questions, crits, and comments are welcome! :)
    3S: Q / VS: Aulbath/Victor / ST: DeeJay / A2: Rose
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 35,591 mod
    This is work in progress. I am trying to get it all done in vector.
    http://img718.imageshack.us/img718/2605/36300500.jpg
    Needs more aliasing.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • pootnanniespootnannies addicted to bad things Joined: Posts: 3,069
    Hey guys and gals. I'd just like to say there is some great work in this thread and I would like to add my work to the ever growing fan art tribute you guys have going on. So far I've completed three SFIII sprites modeled after the SNKP KOF XII/XIII style. My sprites are slightly larger due to an initial ignorant oversight when resizing. Although I do quite like that they are a bit larger and it reminds me of old detailed sprites from AOF3. I also did not try and model them in the same art style as KOF but merely as a lighting and gradient reference. I very much tried to keep the 3S style alive (I also added a few style touches here and there). I've never done sprite art before so it was quite challenging for me. I do feel they turned out okay. I plan on doing a few more, perhaps maybe some Necro, Hugo and Alex.
    q_sprite_kof_xii_xiii_style_by_doyoudigworms-d4a9vus.gif

    oro_sprite_kof_xii_xiii_style_by_doyoudigworms-d4abe52.gif

    remy_sprite_kof_xii_xiii_style_by_doyoudigworms-d4a9we1.gif

    Questions, crits, and comments are welcome! :)
    q looks awesome, especially with red socks instead! the shadows on oro and remy seem a bit off. the shading on oro's head and the lower cloth and rope does not match the light direction on the rest of his body. the rest of him looks great. remy has similar issues as oro with light direction. his left leg is fine and is completely different from the original's shading but it still works. it's the shading on his right leg that looks off to me. maybe it's the lack of gradient on that particular shadow on his lower right leg but it's not dynamic enough.
    i can't wait to see more from you. i think alex in particular would look really great in kof13 lighting. keep up the good work :rock:

    EDIT
    looks like you're completely changing the lighting on oro but some of the old lighting stayed and it confused me. looks kind of like he's watching the sun rise or something so that would make more sense.
    visit the HD Sprite Thread- http://shoryuken.com/forum/index.php?threads/hi-def-sprite-thread-first-post-updated-1-9.32449/

    “... keep an open mind, but not so open your brains fall out.”

    psn: pootnannies
    ggpo: whodat?
    CFN: JawnPolygon
  • doyoudigwormsdoyoudigworms ..... Joined: Posts: 592
    Thanks for the insight Pootnannies. Q's lighting in particular was very strict so I followed it to the letter. When it came down to Remy and Q I adopted the KOF style lighting and abandoned most of the 3S lighting. I particularly only focused on shadows and highlights to ensure the same level of depth was used. The rest I just imagined a directive light source and from that point on just went with it. I simplified the folds on Remy's pants and added a gradient very similar to King's pants in KOFXIII, in fact I practically used it as a guide. For the most part these are not faithfull adaptation of 3S Sprites in a larger format but closer to KOF styling shades, hues and gradients. I ended up using character reference art in the end rather then the sprites to flesh out the finer details. The few liberties I did take did not fair so well in other circles ex. Q's socks, Remy's jacket colour etc. 3S fans... :looney:
    3S: Q / VS: Aulbath/Victor / ST: DeeJay / A2: Rose
  • Mr. BucketMr. Bucket I'm Mr. Bucket! Joined: Posts: 23
    Wow, never really noticed this topic before. I used to enjoy spending my time on this type of stuff. Almost none of my work is still around because I have changed PCs so many times.

    Only thing I have is this guy, I never bothered to getting around to finish it. It was done really low tech, I just did the entire thing in MSPaint. Just need to finish his neck/tie.

    brolaf.th.png

    Not really hi-def either, just... bigger than normal. I plan to get to work on more stuff though, been bored enough lately lol.
  • rookrook amused observer Joined: Posts: 1,630 mod
    nice job doyoudigworms. Really liking the job on Q!
    I think the shadows on Oro should be darker. Also there shouldn't be any light on his torso.

    I love what all you HD spriters do, so here's a question for you guys to ponder:
    I've always thought that the 1 pixel outlines looked too thin when used in HD sprites. Have you guys considered using varying thickness for outlines?
    In drawing, the strokes at the bottom are usually drawn thicker than the strokes towards the top (eg; when drawing a face, the top of the head would be drawn with thinner lines than the chin, which would be drawn with a thicker line). I feel that this could be selectively incorporated into sprite outlines for an overall better effect.

    edit: when I say sprite outline, I don't mean going around the sprite. I'm talking about the 1 pixel lines that are often used to define muscles, etc (eg; in Oro's calf)
    square peg. round hole. large hammer.
    http://rook-over-here.deviantart.com
  • pootnanniespootnannies addicted to bad things Joined: Posts: 3,069
    nice job doyoudigworms. Really liking the job on Q!
    I think the shadows on Oro should be darker. Also there shouldn't be any light on his torso.

    I love what all you HD spriters do, so here's a question for you guys to ponder:
    I've always thought that the 1 pixel outlines looked too thin when used in HD sprites. Have you guys considered using varying thickness for outlines?
    In drawing, the strokes at the bottom are usually drawn thicker than the strokes towards the top (eg; when drawing a face, the top of the head would be drawn with thinner lines than the chin, which would be drawn with a thicker line). I feel that this could be selectively incorporated into sprite outlines for an overall better effect.

    edit: when I say sprite outline, I don't mean going around the sprite. I'm talking about the 1 pixel lines that are often used to define muscles, etc (eg; in Oro's calf)
    i'm not sure i completely understand but if you mean like having thicker lines on certain parts so that they don't blend into the parts behind that line, then yes it could look better. one thing i've always liked and thought sort of had the same effect is having colored lines. the darker line would be used where you would normally have a thicker line, and the lighter colored lines would be used to simulate thinner lines. however, the higher the resolution, the less this works and you'd have to eventually use thicker lines.
    visit the HD Sprite Thread- http://shoryuken.com/forum/index.php?threads/hi-def-sprite-thread-first-post-updated-1-9.32449/

    “... keep an open mind, but not so open your brains fall out.”

    psn: pootnannies
    ggpo: whodat?
    CFN: JawnPolygon
  • RyuReiatsuRyuReiatsu Joined: Posts: 215
    You guys... Are too damn TALENTED.
  • aiplusleaiplusle Joined: Posts: 5
    Here are sprites of a game I am working on. This is my Morrigan.
    capcom_vs_arc_system_works_by_ryudosol-d3j1mn8.jpg
  • pootnanniespootnannies addicted to bad things Joined: Posts: 3,069
    damn, Morrigan must've got preggers cuz she got dat booty now. good shit
    visit the HD Sprite Thread- http://shoryuken.com/forum/index.php?threads/hi-def-sprite-thread-first-post-updated-1-9.32449/

    “... keep an open mind, but not so open your brains fall out.”

    psn: pootnannies
    ggpo: whodat?
    CFN: JawnPolygon
  • leileilolleileilol Joined: Posts: 478
    Eyes are kinda small........ and black.
  • TacticalNoirTacticalNoir Joined: Posts: 70
    www.rainydaysunshine.se
  • ProvidenceangleProvidenceangle お尻をおじさんは泣くことになる Joined: Posts: 483
    Samus.png

    HD Samus.
  • BlakMindBlakMind not too dark Joined: Posts: 75
    Haven't been in this thread for time, also been a while since i've done a sprite.

    Anyway, heres Toxin, it's basically a HD sprite edit using Spiderman and Venom as the base.
    It's not as finished as I hoped it would look.

    toxin.png
  • pootnanniespootnannies addicted to bad things Joined: Posts: 3,069
    Haven't been in this thread for time, also been a while since i've done a sprite.

    Anyway, heres Toxin, it's basically a HD sprite edit using Spiderman and Venom as the base.
    It's not as finished as I hoped it would look.

    toxin.png
    it's been a long time since you've posted in here BlakMind. glad to see you back! that sprite looks bad-ass btw.
    one thing confuses me though. his tongue looks like it's behind his front bottom teeth because the outline of the tongue is too light on it's underside.
    visit the HD Sprite Thread- http://shoryuken.com/forum/index.php?threads/hi-def-sprite-thread-first-post-updated-1-9.32449/

    “... keep an open mind, but not so open your brains fall out.”

    psn: pootnannies
    ggpo: whodat?
    CFN: JawnPolygon
  • BlakMindBlakMind not too dark Joined: Posts: 75
    it's been a long time since you've posted in here BlakMind. glad to see you back! that sprite looks bad-ass btw.
    one thing confuses me though. his tongue looks like it's behind his front bottom teeth because the outline of the tongue is too light on it's underside.

    thanks for pointing that out, so used to distorting the mouths of the symbiotes I didn't factor that into the sprite, should add another layer of shading
  • BlakMindBlakMind not too dark Joined: Posts: 75
    toxin-1.png
    fixed toxin, and here's Marco from Garou, I had it on the back burner for a long time.

    marco-1.png
  • pootnanniespootnannies addicted to bad things Joined: Posts: 3,069
    sweet. i always use Marco whenever i play motw. he's one of my favorite characters.
    visit the HD Sprite Thread- http://shoryuken.com/forum/index.php?threads/hi-def-sprite-thread-first-post-updated-1-9.32449/

    “... keep an open mind, but not so open your brains fall out.”

    psn: pootnannies
    ggpo: whodat?
    CFN: JawnPolygon
  • ProvidenceangleProvidenceangle お尻をおじさんは泣くことになる Joined: Posts: 483
    Michea..... I mean King!

    King.png

    Cammy-3.png
  • ProvidenceangleProvidenceangle お尻をおじさんは泣くことになる Joined: Posts: 483
    Image4-6.png
  • Rabbit2k7Rabbit2k7 bad idiot Joined: Posts: 4,821
    This stuff is so good. I may need to recruit some of you.
  • ProvidenceangleProvidenceangle お尻をおじさんは泣くことになる Joined: Posts: 483
    Psylocke3.png

    Never doing requests again lol.
  • ProvidenceangleProvidenceangle お尻をおじさんは泣くことになる Joined: Posts: 483
    Early wip. 20% scale.

    wip-2.png
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,754
    Is that all pixel?
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • ProvidenceangleProvidenceangle お尻をおじさんは泣くことになる Joined: Posts: 483
    Is that all pixel?
    No it's line art with colour. I'll add lighting when I can and post a bigger version.

    Here so it's more clear(40%scale):
    Image4-7.png
  • pootnanniespootnannies addicted to bad things Joined: Posts: 3,069
    sweet. so you're gonna do it vector and then raster it later so it's pixel? i really like the detail on her legs so far.
    visit the HD Sprite Thread- http://shoryuken.com/forum/index.php?threads/hi-def-sprite-thread-first-post-updated-1-9.32449/

    “... keep an open mind, but not so open your brains fall out.”

    psn: pootnannies
    ggpo: whodat?
    CFN: JawnPolygon
  • NickRocksNickRocks SATSUI NO SABU Joined: Posts: 22,516
    dont have time to look through everything but holy shit DAT Q

    anybody done cable?
    King of the Post-09ers
    Last of the Prembers, R.I.P. my nibbas
    Maximilian is a racist thief
    https://clips.twitch.tv/maximilian_dood/DifferentBeeHeyGuys
  • ProvidenceangleProvidenceangle お尻をおじさんは泣くことになる Joined: Posts: 483
    sweet. so you're gonna do it vector and then raster it later so it's pixel? i really like the detail on her legs so far.
    No. I will leave it like that probably leave it at this scale.
  • leileilolleileilol Joined: Posts: 478
    I'm going to make an HD version of the Vsav Leilei portrait, but before I begin to do that, I "expanded" the sprite
    leilei.gif
  • ProvidenceangleProvidenceangle お尻をおじさんは泣くことになる Joined: Posts: 483
    Morrigan-1.png
    Makoto-2.png
  • JigsawJigsaw Joined: Posts: 104
    There's some cool stuff being posted in this thread, but a lot of y'all seem to be unaware that CPS graphics aren't intended to be displayed in a 1:1 pixel ratio (IE square pixels). If you're making sprites intended for a hypothetical 720p etc display (or for that matter, intended to be viewed in a browser/on a regular PC - anything but some frankenstein 1152x672 pixel 4:3 display) you should be adjusting the proportions of the sprites so they don't look stretched. IIRC scaling graphics by about 78% horizontally will produce the correct aspect ratio.

    Conveniently I happened to have created this visual aid for a completely different purpose a couple of days ago, but I might as well post it here too since it's relevant.

    cps_ratio.gif
  • pootnanniespootnannies addicted to bad things Joined: Posts: 3,069
    There's some cool stuff being posted in this thread, but a lot of y'all seem to be unaware that CPS graphics aren't intended to be displayed in a 1:1 pixel ratio (IE square pixels). If you're making sprites intended for a hypothetical 720p etc display (or for that matter, intended to be viewed in a browser/on a regular PC - anything but some frankenstein 1152x672 pixel 4:3 display) you should be adjusting the proportions of the sprites so they don't look stretched. IIRC scaling graphics by about 78% horizontally will produce the correct aspect ratio.

    Conveniently I happened to have created this visual aid for a completely different purpose a couple of days ago, but I might as well post it here too since it's relevant.
    i think you brought this up a long time ago as well and i agree but most of us don't know the proper scale so we just go with the raw version. if i ever do one again i'll try scaling it by 78% horizontally.
    visit the HD Sprite Thread- http://shoryuken.com/forum/index.php?threads/hi-def-sprite-thread-first-post-updated-1-9.32449/

    “... keep an open mind, but not so open your brains fall out.”

    psn: pootnannies
    ggpo: whodat?
    CFN: JawnPolygon
  • JigsawJigsaw Joined: Posts: 104
    Haha, I'm sure I did. It's just a bit of a pet peeve of mine whenever I see those squashed sprites...
  • ProvidenceangleProvidenceangle お尻をおじさんは泣くことになる Joined: Posts: 483
    Just a little wip... Sadly I lost the Psylocke... I lost the hdd..
    7f5dec4b8aac74e24dadbeb9ee53d5e2-d6bj6rk.jpg

    No one bothers anymore? I know I'm slow lately but still
  • pootnanniespootnannies addicted to bad things Joined: Posts: 3,069
    yeah it's been a while
    visit the HD Sprite Thread- http://shoryuken.com/forum/index.php?threads/hi-def-sprite-thread-first-post-updated-1-9.32449/

    “... keep an open mind, but not so open your brains fall out.”

    psn: pootnannies
    ggpo: whodat?
    CFN: JawnPolygon
  • ProvidenceangleProvidenceangle お尻をおじさんは泣くことになる Joined: Posts: 483
    edited September 2013
    Not really new. Much better then before though.
    chun_li_stance_remake_by_providenceangle-d6npk08.png
  • pootnanniespootnannies addicted to bad things Joined: Posts: 3,069
    Jigsaw wrote: »
    There's some cool stuff being posted in this thread, but a lot of y'all seem to be unaware that CPS graphics aren't intended to be displayed in a 1:1 pixel ratio (IE square pixels). If you're making sprites intended for a hypothetical 720p etc display (or for that matter, intended to be viewed in a browser/on a regular PC - anything but some frankenstein 1152x672 pixel 4:3 display) you should be adjusting the proportions of the sprites so they don't look stretched. IIRC scaling graphics by about 78% horizontally will produce the correct aspect ratio.

    Conveniently I happened to have created this visual aid for a completely different purpose a couple of days ago, but I might as well post it here too since it's relevant.

    cps_ratio.gif

    updated the first post with this info in case people r still using the first post as reference.
    visit the HD Sprite Thread- http://shoryuken.com/forum/index.php?threads/hi-def-sprite-thread-first-post-updated-1-9.32449/

    “... keep an open mind, but not so open your brains fall out.”

    psn: pootnannies
    ggpo: whodat?
    CFN: JawnPolygon
  • ProvidenceangleProvidenceangle お尻をおじさんは泣くことになる Joined: Posts: 483
    edited September 2013
    I'm still not going to change my work! lol. I do some resizing on my pixel art, because some of the original art just doesn't scale properly.

    You improve a lot in 2 years though.

    Vs_zpsf29b5845.png

    Makes me want to go back and fix a lot of my old work but... I will make an honest effort to do her stance animation.
  • ProvidenceangleProvidenceangle お尻をおじさんは泣くことになる Joined: Posts: 483
    Something a little different... Hope fully the game makes it to the light of day, but for now yatagarasu attack on cataclysm is stuck in limbo it seems.

    Hanzo


    Hanzo_zpsd9229b19.png
  • pootnanniespootnannies addicted to bad things Joined: Posts: 3,069
    wow that's the first Yatagarasu hd sprite i've seen
    visit the HD Sprite Thread- http://shoryuken.com/forum/index.php?threads/hi-def-sprite-thread-first-post-updated-1-9.32449/

    “... keep an open mind, but not so open your brains fall out.”

    psn: pootnannies
    ggpo: whodat?
    CFN: JawnPolygon
  • ProvidenceangleProvidenceangle お尻をおじさんは泣くことになる Joined: Posts: 483
    edited September 2013
    Sadly it's not the first. When I saw the original samples on an image board, I knew I had to do something. Sadly in my search I found a KOF 13 style one. I did however find rips from the demo version of Yatagarasu AOC. So I have basically all the sprites.

    Screw it, I did another one:
    Hanzo2_zps2dc31afe.png
    Post edited by Providenceangle on
  • ProvidenceangleProvidenceangle お尻をおじさんは泣くことになる Joined: Posts: 483
    Found what appears to be the original artist for the game's DA account http://styleos.deviantart.com/
  • ProvidenceangleProvidenceangle お尻をおじさんは泣くことになる Joined: Posts: 483
    happy_halloween_2013_by_providenceangle-d6svrkt.png?token=c536b96af6a7cf79166fb23a2cf87e5b1634c2e5&ts=1383497782

    Happy Halloween.
  • gigglepiesgigglepies Joined: Posts: 61
    a lot of awesome artwork in this thread. damn.
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