Swoops, post: 2087948 wrote:
How do you guys deal with meta's tornado spam? So far the best I've found is wizard's foot down on top of him, elbow, or just shield . Problem with elbowing is that it's really slow, and you can only aerial wizard's foot on them if you have enough time (which you usually dont if they're good at controlling it.) It cuts through EVERYTHING. Fuck even f-air, get up attacks, f-tilt...I've been able to get through with b-air ONCE.
BigJonStud12, post: 2087949 wrote:
Yeah, the wizard's kick is one way to deal with the tornado. The only problem, and a major one at that, is that the kick has to be directly on top. If it is off a little, the tornado has the chance to cut right through it. Another way to deal with the tornado is to use the side-b. However, you both need space and time to do this. If you are facing a good MetaKnight, then that will be problem because they will use their side-b in order to close the distance.
Swoops, post: 2087950 wrote:
Gerudo doesn't do shit to tornado, tornado eats it....for breakfast...and light snacks throughout the day. Ground wizard's foot sometimes either cancels out or goes through but the purple cloud has to be out.
BigJonStud12, post: 2087951 wrote:
I'm not so certain. There was one time where I used Gerudo to cancel out the tornado, but that was only one time. All of my other attempts have not been successful. It could have just been that the Gerudo stopped short while the tornado ended, appearing that Gerudo cancelled it out. I will need to test it out some more. Also, what answer do you have against MK's up-b? That move actually gives me more problems then the tornado does.
Swoops, post: 2087952 wrote:
Trust me, it landed a split second after tornado stopped . I've been testing it and no way does it go through it, I'd throw a pants party if it did. I'm working on some more effective methods of stopping it though, f-air in particular. If you work on spacing and timing just right you can start to eat through tornado with f-air if you land it on the top of meta's tornado. So you don't necessarily have to be above him to counter it, you just have to clonk a f-air on his head.
How does MK's up-b give you trouble? Does the MK use it as a ground attack or are you just having trouble approaching them aerially because they use it to interrupt you?
BigJonStud12, post: 2087953 wrote:
Well, here is one of my matches with orochi zoolander from Wednesday's tournament. This was the first match, and orochi zoolander beat the crap out of me in it. I did better the second match, but I was still outclassed.
My trouble with MK's up-b is when the MK puts me in the air, and they use it as a finishing manuever. Is there any other way to counter it that besides the wizard's kick? I've been thinking about the dair, but I have not tested it. Though, in theory, I do believe it will not counter it. It will instead trade hits, but Ganon would be on the bad end of that trade. But that's only theory and I have not tested it.
xS A M U R A Ix, post: 2087956 wrote:
MK is open after an up B. Say for instance, he aggressively chases you off the ledge with it and tries to go for a low % kill. MK either has to go into glide int he direction he did it or cancel it and go into fall special. Either way, if you're behind him he can't do anything to you. So if you air dodge his KO attempt he's forced to cancel it into fall special and DI back towards the stage. If he did it too far out, simply grabbing the ledge and hanging there will kill him. If he aims for the stage, have a f.smash waiting for him.
So how do ganon players deal with sonic? He seems to be able to run away and pick all his fights. I really have no idea how to handle him as ganon.
BigJonStud12, post: 2087957 wrote:
I have not dealt much against Sonic with Ganon. However, with my limited experience, the best way that I fought was to let Sonic come to me. It is just pointless to try to catch Sonic. Instead, pay attention to what type of roll Sonic is in. The roll will foreshadow what special he is going to use. For example, if Sonic is in one place spinning, more than likely Sonic is using his down-b. Depending on the space between Ganon and Sonic depends on what counter-measures to use. If it is a good distance away, counter with the wizard's kick. It's the safest. If Sonic is within Ganon's side-b, go ahead and use that. It should counter Sonic's move. Learning to read Sonic's roll is the key to beating Sonic.
Also, thanks to all for the help. It seems that I really need to get better with timing my air dodges when facing that move.