Item Knowledge Database

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  • WraithGadraWraithGadra Reformed Virus Joined: Posts: 104
    For smart bombs, damage can be minimized by tapping the control stick (and second stick if you have one) away from the center of the blast. You can even pop yourself out of the blast radius and not suffer any of the finishing knockback.
  • TimeSpaceMageTimeSpaceMage Joined: Posts: 3
    Food can heal more than 8% - I've seen it heal 11% and 14%. The latter was in SSE though, and I'll have to double-check that I didn't have Food Effect Up active.
    Quick, Vanish, X-Zone; the best way to greet a Tonberry!
  • TiberiousTiberious Oh noes! Teh FURRY! Joined: Posts: 1,067
    OH! How could I forget this one...

    With battering items in general, they appear to have a 'non-use' timer (that results in the item disappearing) that only pauses when it's picked up.

    For instance, if you grab a fan that's blinking, when it hits the ground again, it will resume flashing and disappear soon if not reclaimed.

    I'm fairly certain other non-battering items do this as well, such as the blue spring and soccer ball, but it's most useful to know for things like the beam sword and fan.
    I write about games. Current post about the PS3's hacking.
    http://one-step-back.blogspot.com/
  • SystemSystem Joined: Posts: 508,676 admin
    Here's a random one:

    Snake's grenades, C4, and Nikita will all blow up a marked exploding crate on contact.
  • TigerboiTigerboi C.R.E.A.M. Joined: Posts: 2,109
    All flame based moves do.

    Uh, using the screw attacks and landing it basically get you a free footstool.
    Marvel sucks.
  • Septimus PrimeSeptimus Prime Grammar Fhrer Joined: Posts: 5,722
    If you hold down shield while a stage hazard hits both you and your opponent while your opponent is hitting you with the fan infinite, you will automatically block the hazard while your opponent will take the damage. This, of course, assumes the stage hazard in question is blockable.
    Beef: It's what's for dinner.
    Beer: It's what's for right fucking now.

    Fool me once, shame on you.
    Fool me twice... fuck you.
  • SystemSystem Joined: Posts: 508,676 admin
    I'm mainly for no items, though I would also like to help gathering info about items, it would be nice to see how this develops... d<_< b

    d >_>b...
    This use of the green shell looks pretty cool, and useful.
    -Gaining Height for throwing upwards or sideways for a Vertical kill.
    -Recovery, maybe?
    -Stalling, (some characters)


    Also the Gooey Bomb, I've experienced hitting it and blowing off myself out of the stage...
  • residentwaterfowlresidentwaterfowl a.k.a Duck Joined: Posts: 106
    Interesting little thing about the Waddle Dees. If Dedede presses A in front of a Waddle, he'll automatically pick it up and toss it again.

    Dedede and Peach can also randomly spawn items with the WDT and the Veggie Pull respectively.

    Apparently, you can control what item comes out with Dedede by keying in a specific button combo.



    A few things not in the OP:

    Diddy's bananas are the same as regular ones.

    ROB's top is called a Gyro. He can charge it. He can't spawn another until the first one disappears. It stays on the ground and causes damage to anything that touches it. It can be grabbed by an opponent but I think you take damage when you pick it up.

    Standing on a rolling crate as it rolls off the stage is the funniest way to die. Period.

    Sandbags spawn random items when hit enough times with moves strong enough to draw confetti. They seem to have a hidden damage meter since knockback increases as the bag is hit. When used as the only items, it will only spawn stickers and CDs.

    Bunny Hood increases ground speed and jump height. On an amusing note, sonic can outrun the cars on Big Blue with the Bunny Hood on. :)

    From what I can tell, Curry deals one point of damage per hit. It can safely explode Blast Boxes.

    The Star Rod fires a star shot when used in a tilt or smash attacks. You have limited ammo (20 shots, I think?) but the rod can be used as a battering weapon indefinitely. At the right distance, you can combo the rod hit with the star shot, similar to how Wolf's Blaster acts when it hits up close.

    Ray Gun has 16 shots of ammo.

    Smart Bombs occasionally fail to explode on contact but usually explode shortly after.

    Deku Nuts only do damage on a direct hit and if it explodes right next to someone. It will still stun anyone near it even if it doesn't hit directly. It explodes on its own after a while and also blows if it's attacked.

    Freezies can be destroyed by attacking them. Freezing last a while so it can be deadly as an edgeguard.

    Pitfalls thrown on the ground will sit invisibly on the ground until someone hits it. It won't affect the player who threw it. I think it also follows the reflection rule like the Pokeball but I haven't tested it.

    Mr. Saturn does serious damage to shields unless it's Perfect Shielded.

    Green Shells aren't "loyal" to whoever throws/hits/jumps on it. It will damage you like it damages anyone else if it comes in contact with you.

    Bananas cause an auto-trip when it hits a grounded opponent, either when thrown or slipped on. Grounded bananas don't affect the thrower, but if picked up and thrown (or reflected) it will switch loyalty.

    Uniras don't damage the user but loyalty can be switched if it's hit by an opponent.

    Team Healers only appear in team matches. It damages opponents slightly and heals teammates when thrown. If reflected by an opponent, it can heal your opponent's teammate if it hits them. I'm not sure how much damage it causes/heals.

    Franklin Badges act as auto-reflectors and works on all manner of items and projectiles. Like Screw Attacks and Dragoon pieces, it can be knocked off.
    STHDR: Blanka/Honda
    CvS2: C-Blanka/Dictator/Honda R2
    SSFIV: Blanka/Chun-Li
    GGXXAC: May
    I suck at fighting games :|
  • The DamnedThe Damned Hope: You can't believe in it Joined: Posts: 10,959 mod
    I should have posted in this thread earlier since I tend to forget things, but let's see if I can remember things on top of other things that I discovered yesterday (Saturday). Most of this will probably addendums to the above post by residentwaterfowl:

    Of the random items created, it appears that Dedede's will always be in capsules, which are often explosive and do around 35% (!) and can produce any item (except for maybe regular crates and party balls and Sandbag), including Smash Ball even if items are turned completely off. It appears that Peach can only pull the sames one that she could in Melee: Beam Sword, Bomb-ombs, and Mr. Saturn.

    For the few of you haven't noticed, though I'm sure this already pointed in this thread besides the Dojo but the Beam Sowrd extends now.

    Bomb-ombs explode much more quickly now and only walk a short distance before starting their death throes. Now their timers functions even when they're being held, so that you can't hold on to them very long. Also, from some, if you roll with them, an opponent can sometimes hit the Bomb-omb and only the Bomb-omb while you're be safe from the subsequent explosion, sort like a universal version of Snake's grenade trick.

    This one is probably the most pointless one, but Mr. Saturn can bounce off of Bumpers on his own if you let him walk around.

    I think that all the peaches from Peach's Final Smash uniformly heal a fixed percentage of 5% or 6%, but I forget which one it is.

    Although a rare occurence, Smash Ball can be completely destroyed by stage hazards, which means that no one gets a Final Smash until another Smash Ball comes along.

    Picking R.O.B.'s Gyro does not infact hurt you...if you're successful. It's just rather difficult to pick up for people who aren't R.O.B.

    Nikita missiles seem like they can only be outright destroyed by other Nikita missiles when it comes to special projectiles.

    Freezies will hurt you a bit if you end up destroying them with attack that physically touches them. This damage wouldn't stun you or knock you back at all, it merely occurs.

    Pitfalls in the ground disappear after a while. I'm thinking about half a minute, but it may be a longer time than that.

    If hit by an explosives, then Uniras, the goal post, and probably the Soccer Balls will indiscriminately hit characters.

    Lightning and Timers appear to be only items that will effect someone who is invincible from gaining a new stock. (I'm unsure if it works on a person who has Starman, though I wouldn't be much surprised if it and negated Starman.)

    Speaking of which, the only Final Smash to go through invinciblity seems to be Luigi's Negative Zone.

    Waddling EDIT: Oh, and before I forget, I would also like to correct the fact Item Eating part. Anyone with an item eating property can eat both Waddle Dees (!) and Wario's Bike.

    I'm not sure if it's a size-depedent thing, but Kirby takes forever to swallow Crates and Barrels. I think that those maybe the most time-consuming consumptions.
    "Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."
    - Oglaf's Vanka in "Conviction"

    "Freddie experienced the sort of abysmal soul-sadness which afflicts one of Tolstoy's Russian peasants when, after putting in a heavy day's work strangling his father, beating his wife, and dropping the baby into the city's reservoir, he turns to the cupboards, only to find the vodka bottle empty."
    - P. G. Wodehouse
  • Septimus PrimeSeptimus Prime Grammar Fhrer Joined: Posts: 5,722
    The dragoon does 42% damage. I learned this because I got hit by it tonight and didn't die because I hit a couple of walls. I don't remember what stage I was playing on, though. I think it was Shadow Moses. I was playing Snake, at 0%, and I got hit.

    Anyway, the dragoon, as it turns out, is not necessarily an instant-KO.

    Next, I "plan" to somehow survive Marth's FS one day, since I'm just that "lucky," I guess.

    EDIT: Oh, and I found something new with the fan, too.

    Apparently, in Mushroomy Kingdom, certain characters (like Zamus) can stand on the right side of a pipe and swing leftward, locking down their opponent on the left side of the pipe to be scrolled off the screen. It works from the opposite side too, but you'll die. I'd like to thank Shade for "helping" me discover this and the dragoon thing. :rofl:

    EDIT 2: If Snake gets hit in mid-air while holding a grenade, he'll drop the grenade straight down, assuming his opponent doesn't touch the grenade. This is the only way for him to air drop a grenade, and he can't air dodge if he has a grenade out in mid-air.

    Also, if Snake fires a Nikita missile in mid-air, he won't be able to drop it until he touches the ground. If you hit him, he loses control of it as usual. And, if the missile has a nearly vertical trajectory, it will come down later, after 15 sec or so.

    If Snake primes a grenade while holding an item, he will drop whatever item he's holding.
    Beef: It's what's for dinner.
    Beer: It's what's for right fucking now.

    Fool me once, shame on you.
    Fool me twice... fuck you.
  • subt-Lsubt-L Cold Blooded Joined: Posts: 4,884 ✭✭✭✭✭ OG
    well, surviving marths final smash is much harder than simply baiting it.

    if you're standing still during the animation, you can dodge/evade it on reaction.

    same goes for link, toon link, captain falcon, mk...

    if they are close to you, you can also roll through.

    this works with zelda's fs as well.

    also with zelda, if you are way too far, you do have a few frames to try and jump + dodge. its pretty hard to do consistantly. fear effect hits you off screen most of the time, and that's really what you want to avoid. its also why simple dodging does work... because if you dodge the fear effect, the real arrows just gonna get you anyways. jump + dodge is really your only chance of getting by both. and the farther away you are the more leeway you get. basically you want to be either really close or really far when zelda has her fs.

    with pk trainer, you can jump over it, roll through... if you're close enough you can just run through the pokemon on startup.

    with ganondorf, there is only two hits... one where the fox thing stomps (does fear) and then the actual charge. both can be dodged very easily.

    samus you just want to keep the pressure on until you see her start up her fs. then just roll through during the wind up. if you can't get close enough just jump as high as you can. at least then you'd limit the damage you'd take if your jump isn't all that good.

    with kirby you can straight up evade when he rings his plate... just dodge. or grab edge. edge is always the safest route, if its there, take it.

    that advice is also for peach as well. grab edge. just when she has it play the edges.

    for olimar, dodge in place. you can limit the amount of damage you take. i can get it as low as 15%, but maybe lower. you also get a free hit on olimar after. just make sure to avoid the rocket on the way up. it spikes, it pitfalls, it locks for the crash landing.

    and mario's fs... sucks. push off fs? well, getting hit by it is pretty hard as well... the tail end of the fireballs don't hit.
    ---
    recap:

    marth:
    medium/far - dodge (reaction)
    close - roll through

    link:
    medium/far - dodge (reaction)
    close - roll through

    young link:
    medium/far - dodge (reaction)
    close - roll through

    captain falcon:
    medium/far - dodge (reaction)
    close - roll through

    mk:
    medium/far - dodge (reaction)
    close - roll through

    zelda:
    medium/far - jump + air dodge (reaction)
    close - roll through

    pokemon trainer:
    medium/far - Jump
    close - roll through/walk through

    ganondorf:
    close/medium/far - dodge when the beast stomps, dodge when the beast charges

    samus:
    medium/far - jump
    close - roll through

    kirby:
    close/medium/far - dodge just before kirby rings the pot
    near edge - grab edge (complete avoid)

    peach:
    near edge - grab edge (may still take damage)

    olimar
    close/medium/far - dodge in place (limits damage taken)

    mario:
    close/medium/far - whatever you want. hell, get hit by it and only lose like 40%.
    O_o
  • residentwaterfowlresidentwaterfowl a.k.a Duck Joined: Posts: 106
    Since I'm here, I might as well compile a Pokemon list.

    I'm going off the list on the Dojo.
    http://www.smashbros.com/en_us/items/mball/mball10.html

    Piplup - Slides along the ground on a water wave. It pushes its victim along with it as it runs off stage. It will kill you unless you properly DI it.

    Munchlax - Eats any item that appears in its field of vision. Mainly an annoyance. Does no damage and can't be attacked.

    Bonsly - Doesn't do anything until it's thrown. Slows you down like CRAZY when you're carrying it. OHKOs anything it hits, even if it hits on a bounce. Is blockable.

    Weavile - Dashes back and forth repeatedly. Does very little damage but stuns anyone it comes in contact with as if hit by a Deku Nut. there might be a point where it does some knockback but 'm not sure.

    Torchic - Creates a vortex of fire that acts somewhat as a mini-Smart Bomb. The last hit has knockback. Can be DIed out of. The Pokemon will move a bit around the stage during its duration.

    Gulpin - Sits around doing nothing. It'll swallow the first opponent to go near it and deal some crazy damage before spitting it out for huge knockback. You can attack a swallowed enemy for additional damage.

    Metagross - Stamps his feet for huge damage and knockback. Anyone who touches it will be driven into the ground so it's a good place to camp.

    Gardevoir - Produces a force field that reflects all projectiles thrown at it. I believe it acts independently of the person who threw it.

    Meowth - Fires coins that do continuous damage in a fairly large area of effect. Will turn around to hit opponents behind it. Can be DIed out of.

    Electrode - Explodes after a short time for serious damage and knockback. You can pick it up and throw it. Sometimes it will fail to explode, but it WILL eventually explode.

    Goldeen - Does nothing...

    Staryu - It picks an opponent, then fires stars continuously as them. Can be DIed out of. You can avoid the initial fire by moving around a lot in midair.

    Snorlax - Jump up, expands in size, then comes crashing down on the stage. It does decent knockback and damage. Fairly easy to avoid.

    Chikorita - Fires a bunch of razor leaves in front. They have limited range and the Poke won't turn around like Meowth does. Easy to avoid.

    Togepi - Does five random moves that effect all surrounding opponents. I haven't seen enough of it to tell you which effects it has, though.

    Bellossom - Puts all nearby grounded opponents to sleep. It doesn't stay on screen for very long. Pretty much a free smash on your opponent if they get caught.

    Wobbuffet - Does nothing until it gets hit. Then it wil swing back and forth, damaging anything it touches. The strength of the attack used on it affects how much it wobbles and the amount of damage and knockback. Doesn't stay on screen for very long.

    Groundon - Stands around and throttles anyone it touches. Will occasionally turn around and whack people with its tail. There's a fairly amusing glitch involving Groudon that's VERY situational. Youtube it.

    Kyogre - Chases opponents and sprays them with powerful water blasts that'll push people off the stage. Hard to avoid. Also damages anything it touches directly.

    Moltres - Deals big damage and knockback to anything it touches while on screen.

    Entei - Sucks enemies in with a huge pillar of fire and deals continuous damage. From what I can tell you CAN'T DI out of this. Leaves you open for a aerial KO.

    Suicine - Fires a quick Aurora Beam that freezes anything it hits.

    Ho-oh - Like Entei but much larger and more powerful.

    Lugia - Fires a continuous Aeroblast from the background. VERY powerful.

    Latias/Latios - They fly together, forming X shaped flight paths and blowing opponents and items with wind blasts. They also do some good damage and knockback if they come in contact with anyone. Very hard to avoid.

    Deoxys - Fires a beam from the top of the screen a la Lucario's final smash except it only travels straight down. Does great damage and knockback but it's easy to avoid.

    Manaphy - Switches the character of two players. If you played DK and your opponent was Mario, you ended up playing as Mario and your opponents ended up being DK. Damage meters don't switch. This is not a tranformaion as much as it's a body swap. An interesting strategy would be to almost kill yourself as the effect wears off. When it does, your opponent will be in a bad position to recover.

    Mew/Celebi/Jirachi - They drop collectibles (CDs, trophies and stickers respectively). Once you have all the music in the game, Mew does nothing.
    STHDR: Blanka/Honda
    CvS2: C-Blanka/Dictator/Honda R2
    SSFIV: Blanka/Chun-Li
    GGXXAC: May
    I suck at fighting games :|
  • BrahmaBrahma Get it on Joined: Posts: 519
    Diddy Bananas (same as regular bananas)
    Damage - 5%
    Blockable - Yes
    Knockback Direction - Trip
    Catchable - Yes
    Notes- Thrown banana peel does 5% and causes the opponent to trip. A dash attack/Ftilt/Fsmash/DashUsmash is usually guaranteed. A banana lying on the ground will trip anyone except the thrower. Bananas can be picked up and rethrown. Only 2 banana peels for each Diddy are allowed onscreen at once.


    Diddy's peanuts
    Damage - 5% Uncharged. Up to ?% fully charged
    Blockable - Yes
    Knockback Direction - Slightly backwards
    Catchable - Yes
    Notes- Peanut will fly until it hits a character/object/ground. You can fire a peanut and then chase and catch it. Sometimes a peanut will break open to give you 2 nuts that can heal a few % each. (Not sure of conditions.)
    Ready, steady, deadly...
  • residentwaterfowlresidentwaterfowl a.k.a Duck Joined: Posts: 106
    Pretty sure the peanuts busting open and releasing food is completely random. It can also happen during his final smash but those peanuts can't be caught.
    STHDR: Blanka/Honda
    CvS2: C-Blanka/Dictator/Honda R2
    SSFIV: Blanka/Chun-Li
    GGXXAC: May
    I suck at fighting games :|
  • Septimus PrimeSeptimus Prime Grammar Fhrer Joined: Posts: 5,722
    It would appear that dragoon pieces are easier to knock out of someone depending on how long they hold onto each piece.
    Beef: It's what's for dinner.
    Beer: It's what's for right fucking now.

    Fool me once, shame on you.
    Fool me twice... fuck you.
  • LordLockeLordLocke #1 Toughest Joined: Posts: 115 ✭✭✭✭✭ OG
    Wario's bite is special when used on explosives- Wario emits a brief explosive aura that deals 13% and does STRONG knockback when he eats any explosive- Link, Samus, and Snake beware!

    (I found this on accident gobbling a random Snake grenade at point-blank range)
    Meeh...
  • SystemSystem Joined: Posts: 508,676 admin
    Is there away to escape the 'fan infinite' I can't get away from that after my opponent is hitting me with it.
  • Septimus PrimeSeptimus Prime Grammar Fhrer Joined: Posts: 5,722
    :u: You can supposedly DI out of it. Last night, I kept mashing on shield and perfect shielding fan hits until I broke out. I was playing Sonic, and my opponent was Ness.
    Beef: It's what's for dinner.
    Beer: It's what's for right fucking now.

    Fool me once, shame on you.
    Fool me twice... fuck you.
  • SystemSystem Joined: Posts: 508,676 admin
    Thanks man, I'll try that. I heard somewhere it has something to do with characters also maybe lightweights can break out of it, but I'll try that.
  • KeitsKeits OneTrueGame.com Joined: Posts: 8,765 mod
    Breaking out of the fan is situational (character and position on stage)

    Option 1.) DI ***THROUGH AND BEHIND*** the fan user. Vs some character, this will free you every time. Worst best if you are not huge (boswer dk dedede)

    Option 2.) DI through and behind (not free yet) and use a very quick startup move, such as Wario's up+b or some other high priority dragon punch style attack. Experiment.

    Option 3.) Use your DI to physically push your opponent. Push them to an edge, and then DI under the edge and grab it.

    Characters like Link have amazing fan swing animations that cover their back very well, making escape harder. Characters like Rob and Wario do not, and escape is easy.

    Rule of thumb, is that if your opponent has the fan, they are going to run at you and attack. Use this knowledge intelligently and find ways to space/bait/punish attempts at fannery.
    Visit OneTrueGame.com for information on DIVEKICK, Tunnel, and future projects.
  • SystemSystem Joined: Posts: 508,676 admin
    Awesome, thanks.
  • Septimus PrimeSeptimus Prime Grammar Fhrer Joined: Posts: 5,722
    Keits, can you try out that perfect shield thing that I brought up too? Basically, you keep doing it and you'll get a small gap after a while, where you can roll out.

    I would do it myself too, but:
    1. I already did, kind of.
    2. I don't play enough to be considered serious for testing things.
    3. It's your thread.

    I'm just "lucky" with all the weird random shit that can happen.
    Beef: It's what's for dinner.
    Beer: It's what's for right fucking now.

    Fool me once, shame on you.
    Fool me twice... fuck you.
  • KeitsKeits OneTrueGame.com Joined: Posts: 8,765 mod
    Yeah Sep, Ill give it a try when my local competition is over next. What characters were involved, in case I cannot recreate the situation with whomever we play as?
    Visit OneTrueGame.com for information on DIVEKICK, Tunnel, and future projects.
  • Septimus PrimeSeptimus Prime Grammar Fhrer Joined: Posts: 5,722
    Sonic was the blocker, and Ness was the fan man. But, of course, it would probably be good to try other characters too.
    Beef: It's what's for dinner.
    Beer: It's what's for right fucking now.

    Fool me once, shame on you.
    Fool me twice... fuck you.
  • residentwaterfowlresidentwaterfowl a.k.a Duck Joined: Posts: 106
    Do fans still rape shields like the did before? I rarely have them on when I use items and I mainly use them as a throwing item.
    STHDR: Blanka/Honda
    CvS2: C-Blanka/Dictator/Honda R2
    SSFIV: Blanka/Chun-Li
    GGXXAC: May
    I suck at fighting games :|
  • TiberiousTiberious Oh noes! Teh FURRY! Joined: Posts: 1,067
    Just a note for 'dorf's Final Smash...

    Opponents who are extremely close during the change will get buried in the ground. This, naturally, makes them unable to avoid the 'fear' or 'fly' portions of the FS.

    This is also why following up the Choke with this works, even on characters you normally can't hit afterwards.
    I write about games. Current post about the PS3's hacking.
    http://one-step-back.blogspot.com/
  • subt-Lsubt-L Cold Blooded Joined: Posts: 4,884 ✭✭✭✭✭ OG
    quick update:

    to avoid being put to sleep by peach, you can simply be airborne... just don't touch the floor and you can be completely free of being put to sleep.

    so when you see the start up, you can do your triple jump and if you remain airborne until the peach frame begins to go away, you'll be fine. but if you touch the ground any time the peach frame is fully on screen, you'll be put to sleep.

    obviously, float characters have a real good answer to her fs.

    damage will still be taken depending on how close you are to her (40% up close, 20% medium) but its better than giving away free kills.

    and obviously, the best usage of the fs is when people are coming down from thier jump. so if you are hunting a peach with an fs, keep your game to strictly ground or short hops. if she tries to bait you into jumping, it'd be better if you just simply didn't pursue, unless you can float.

    in other news, i dodged all kirby fs's today by spamming dodge. 5 straight.

    stilll having trouble with snake's, though edge grabbing and mixing up rolls and regrabs seems to be the way to go against it. look for the 6th round to fuck with them as to what you're going to do (jump, roll, even immediate ledge attack depending on your character). though, i seriously have 0 answer for snake when i'm in the air. even peach's reversal doesn't work, and that goes through pikachu's fs...

    this game... the more i know, the more confident i am whenever i see a "gamebreaking item."
    O_o
  • Septimus PrimeSeptimus Prime Grammar Fhrer Joined: Posts: 5,722
    For Snake and the Links, you can also hold onto a grenade or bomb to wake yourself up from Peach's (or Luigi's) FS. Also, it is possible to spam-dodge Samus's FS.

    As for Snake's, you just have to be tricky and stuff.
    Beef: It's what's for dinner.
    Beer: It's what's for right fucking now.

    Fool me once, shame on you.
    Fool me twice... fuck you.
  • WolfkillerWolfkiller Equal Opportunity Destroyer Joined: Posts: 1,161 ✭✭✭✭✭ OG
    Tips on how to avoid the double rape from Landmasters please!
    Shin-Mech-Brian: As I walk through, I look up and see Chun-Li holding my son and she says, "arrest him!" Ronald McDonald pulls up from behind me and put me in handcuffs. I ask why I'm being arrested and he says, "I'm under arrest for killing Santa Clause."
  • KeitsKeits OneTrueGame.com Joined: Posts: 8,765 mod
    Tips on how to avoid the double rape from Landmasters please!

    This depends a LOT on the stage and your character. On stages like FD with a slow character, all you can really do is learn to live long enough that landmaster goes away before you drop off the respawn platform to avoid being 2 stocked.

    Who do you play as? What stages are you having issue on?
    Visit OneTrueGame.com for information on DIVEKICK, Tunnel, and future projects.
  • SystemSystem Joined: Posts: 508,676 admin
    Since Wolfkiller asked for advice on FS':

    Any tips on avoiding Pit's final smash? I've been getting hit by those locust things (whatever they are.) My friend said you can fight them off, but I doubt that.

    I'm assuming just run away like subt-L was explaining.
  • Septimus PrimeSeptimus Prime Grammar Fhrer Joined: Posts: 5,722
    Roll a lot.
    Beef: It's what's for dinner.
    Beer: It's what's for right fucking now.

    Fool me once, shame on you.
    Fool me twice... fuck you.
  • margalismargalis Joined: Posts: 714
    They don't come all that fast. Generally with a mix of dodging, rolling etc I can avoid all but one or two hits, and I don't have much practice at it. Avoiding all of them doesn't seem too far fetched.
  • ScampScamp Making Miracles! Joined: Posts: 1,003
    Avoiding all of them isn't hard at all. The problem is that you also have to avoid Pit.
    I don't think this will ever change.
  • subt-Lsubt-L Cold Blooded Joined: Posts: 4,884 ✭✭✭✭✭ OG
    if it were just the angels during pits fs, it'd be one thing to just avoid and spot dodge like you do with the mother kids. but pit can move, and that you never have any sure fire way of avoiding. pit can pursue close to fuck your dodge/roll game, and can pressure with arrows.

    you can block the angels once, maybe twice if that helps. prefect block is also posssible.

    you really need to keep in mind the order of which they come out, and the angle they are coming at you... keeping moving is good until one appears in the direction you are going and combos you with a friend of his that is only going to lead to an eventual ko.

    its pretty rough, so don't think you're awful because you can't dodge it...

    here are possible recourses:
    1. you can dodge and roll and di effectively to dodge the angels... pit is another story.
    2. If an angel is waiting or attacking, he can be hit and made a non-factor. if possible attack the first one out. the first one is where the timing is tricky.
    3. keep moving as much as possible in one direction. if you get to an edge block and try to get it to roll you off the ledge so you can edge grab. roll in, jump or regrab.
    4. attack pit if you can. as bad as the angels are, pit makes them much more dangerous. just hit him once, see if he tries to fling arrows at you or pursue.
    5. if you are off the stage, fall. it may end up getting you killed occasionaly, but more times than not you'll dodge alot of stuff vertically more than you would horizontally. when you can jump and get the ledge. and hopefully everything will be done by then.

    there's 12 angels, each do 16 damage. try your best not to get bitchowned.
    O_o
  • WolfkillerWolfkiller Equal Opportunity Destroyer Joined: Posts: 1,161 ✭✭✭✭✭ OG
    This depends a LOT on the stage and your character. On stages like FD with a slow character, all you can really do is learn to live long enough that landmaster goes away before you drop off the respawn platform to avoid being 2 stocked.

    Who do you play as? What stages are you having issue on?

    Usually Link or Toon Link. Flat stages give the most problem, but damm...Landmaster seems to wreck wherever I'm at. I've ran off quickly to save myself from the second rising kill, but then I'm back on the ground where the LM can beat the shit out of me.

    I successfully dodged Kirby's FS last night once! Whoo hoo!
    Shin-Mech-Brian: As I walk through, I look up and see Chun-Li holding my son and she says, "arrest him!" Ronald McDonald pulls up from behind me and put me in handcuffs. I ask why I'm being arrested and he says, "I'm under arrest for killing Santa Clause."
  • Septimus PrimeSeptimus Prime Grammar Fhrer Joined: Posts: 5,722
    You can try to run off the side of the stage and hope the landmaster goes with you. :lol:
    Beef: It's what's for dinner.
    Beer: It's what's for right fucking now.

    Fool me once, shame on you.
    Fool me twice... fuck you.
  • SystemSystem Joined: Posts: 508,676 admin
    The dragoon does 42% damage. I learned this because I got hit by it tonight and didn't die because I hit a couple of walls. I don't remember what stage I was playing on, though. I think it was Shadow Moses. I was playing Snake, at 0%, and I got hit.

    Anyway, the dragoon, as it turns out, is not necessarily an instant-KO.

    Next, I "plan" to somehow survive Marth's FS one day, since I'm just that "lucky," I guess.

    EDIT: Oh, and I found something new with the fan, too.

    Apparently, in Mushroomy Kingdom, certain characters (like Zamus) can stand on the right side of a pipe and swing leftward, locking down their opponent on the left side of the pipe to be scrolled off the screen. It works from the opposite side too, but you'll die. I'd like to thank Shade for "helping" me discover this and the dragoon thing. :rofl:

    EDIT 2: If Snake gets hit in mid-air while holding a grenade, he'll drop the grenade straight down, assuming his opponent doesn't touch the grenade. This is the only way for him to air drop a grenade, and he can't air dodge if he has a grenade out in mid-air.

    Also, if Snake fires a Nikita missile in mid-air, he won't be able to drop it until he touches the ground. If you hit him, he loses control of it as usual. And, if the missile has a nearly vertical trajectory, it will come down later, after 15 sec or so.

    If Snake primes a grenade while holding an item, he will drop whatever item he's holding.

    btw to drop a nikita in midair all you have to do is press shield.... haha
  • SystemSystem Joined: Posts: 508,676 admin
    if you cook the grenade on the ground and then shield to drop it and pick it back up.... you can drop the grenade in midair by pressing z.
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    Don't have the damage settings but I can give info on Jigglypuff's Final Smash. When activated, she grows to the top of the screen which will push away players and destroy/absorb items. When she reaches max size, she will yell, causing an all direction smash effect to anyone touching her, then she'll shrink back. The impotant notes are that since she expands until she reaches screen height, the move is more effective if she is at a lower altitude on a stage because she grows bigger). The smash effect is live until she has fully reduced in size so unwary players can kill themselves if they try to horizontally recover too soon. Finally, while it doesn't do actual damage, the smash effect can kill your partner even if team attack damage is off.
    9.9.99
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