Wolfkiller, post: 2123337 wrote:
Tips on how to avoid the double rape from Landmasters please!
Keits, post: 2123338 wrote:
This depends a LOT on the stage and your character. On stages like FD with a slow character, all you can really do is learn to live long enough that landmaster goes away before you drop off the respawn platform to avoid being 2 stocked.
Who do you play as? What stages are you having issue on?
Septimus Prime, post: 2123318 wrote:
The dragoon does 42% damage. I learned this because I got hit by it tonight and didn't die because I hit a couple of walls. I don't remember what stage I was playing on, though. I think it was Shadow Moses. I was playing Snake, at 0%, and I got hit.
Anyway, the dragoon, as it turns out, is not necessarily an instant-KO.
Next, I "plan" to somehow survive Marth's FS one day, since I'm just that "lucky," I guess.
EDIT: Oh, and I found something new with the fan, too.
Apparently, in Mushroomy Kingdom, certain characters (like Zamus) can stand on the right side of a pipe and swing leftward, locking down their opponent on the left side of the pipe to be scrolled off the screen. It works from the opposite side too, but you'll die. I'd like to thank Shade for "helping" me discover this and the dragoon thing.
EDIT 2: If Snake gets hit in mid-air while holding a grenade, he'll drop the grenade straight down, assuming his opponent doesn't touch the grenade. This is the only way for him to air drop a grenade, and he can't air dodge if he has a grenade out in mid-air.
Also, if Snake fires a Nikita missile in mid-air, he won't be able to drop it until he touches the ground. If you hit him, he loses control of it as usual. And, if the missile has a nearly vertical trajectory, it will come down later, after 15 sec or so.
If Snake primes a grenade while holding an item, he will drop whatever item he's holding.