xS A M U R A Ix, post: 2123387 wrote:
Ok next we need "how to dodge final smashes" videos.
I'd like to see wolf, falco, snake, sonic, and luigi on a really small level. I'll be happy to be the guy in control of the final smashes as well. Or maybe bean, he's really good with the landmasters, I have yet to avoid one of his Final Smashes.
There's probably some other troublesome ones too but those are the ones I remember off the top of my head.
Carbunkle Flux, post: 2123396 wrote:
The Smash Ball swapping between Samus and ZSS just forced me to learn them both. I love the dynamic between the way the two play and it can really screw with your opponent's head.
But that's just me, really.
EDIT: Also, funny you mention the Star Rod. It's actually one of the items that work completely differently with most chars. Shiek for example releases two stars with her swipe and Captain Falcon is a freaking monster with it- he releases this 5 star barrage that's tough to see coming and you only get like two or three swings worth of them.
Carbunkle Flux, post: 2123401 wrote:
The nozzle really is the best way to get off the tank. My friend learned a nasty trick where he'll try to follow me to keep me from falling off. If the Landmaster's moving backwards, you absolutely cannot run off the back of it. You'll get caught and then subsequently thrown offscreen .
It may screw with your opponent's head if you dive through the nozzle onto the lower half of the landmaster, where he absolutely cannot take you offscreen without killing himself in the process.
thats when he turns around and follows peppy's advice and does a barrel roll.
Carbunkle Flux, post: 2123403 wrote:
I should have clarified that this is all going on when the landmaster's in the air trying to send me off the top of the screen. On the ground, yeah, it can just barrel roll or shoot to stop that nice and quick.
Keits, post: 2123400 wrote:
Those are decently produced videos, but they are missing a LOT of technique for USE of the final smashes that make some of them much harder to avoid, as well as many common techniques for avoiding.
For instance, it never mentions the best way to get off the top of a flying landmaster (move to front of nozzle, drop through as you leave the top of the screen) and never warns you not to ever leave the ground vs Warioman (he WILL kill you).