The Jojo's Bizzare Adventure Thread!

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  • PrincePrince Yare Yare Daze Joined: Posts: 215
    Just keep practicing slide method. I play Jotaro as well and Tandems are my strongest point with him, and I slide. Try sliding with your middle finger if you aren't doing so already. I find it keeps my hand level and allows me to glide my hand across the buttons much more smoothly and evenly. Sometimes when I slide with my index finger I get something like A, B, C, A, C, C, B, C and I'm just like "WTF?? o_O"

    I was using my middle finger to get the tandem out today and was getting much cleaner results, still needs work but that's definitely an improvement over using my index finger, its like it was getting caught between buttons and that's why I was hitting the inputs twice.

    Even sitting here now practicing on my TE I can feel my fingers are gliding much smoother.
    Horizontalballlife
  • CocoGutsCocoGuts Joined: Posts: 5
    Hi everyone,

    i'm a french player of JJBA, i play this game for several years now and it's awesome to see that i still have so much to learn about this great game. I started to play on DC (with this f***ing pad, my hands still hurt), then on CPS3 with a friend, and now on emulator, i just get the training mode for fbA, i will use it wisely ^^
    I sometimes go to GGPO's jojo room, it should be fun if there were more euro player, I can play with US player but the lag make doing combos impossible in this game (and the characters keep teleporting ^^) so we can't play our best like that.

    For the piano/slide tandem, i used to do the slide tricks, but i oftenly miss some buttons for no reason in the middle of the tandem, so I switch to the piano tricks, now i can do A-B-C up to 6 times so it's not so bad.
    I should say that, if you play with arcade stick, use piano, if you play with a pad, use slide. If you play with keyboard, go buy something :D

    ps: sorry for my english, i'm not use to it
    ps2: does someone know how to do the s.5C - s.5C combo with Joseph?
    ps3: too expensive
  • AbbachioAbbachio NOBLEST BRAIN Joined: Posts: 1,780
    CocoGuts, as soon as I get my other pc running or get the frame rate issue on nfba fixed I'll play you :D

    Isn't the s.5C > s.5C only possible when using it in a combo? :S

    also LMAO
    {]UNiEL: Gordeau/Eltnum/Yuzuhira[}
    {]JoJo's: Jotaro/Hol/PolPol[} - {]KI: Jagi[}

    XBL: Mortum Kujo - PSN: Mortum_Kujo - NID: Mortum - Steam: http://tinyurl.com/jzdeks7

    Currently Playing: Vampire: TMB, Lost Odyssey, Rise of the Tomb Raider
  • CocoGutsCocoGuts Joined: Posts: 5
    Joseph's s.5C - s.5C link is some kind of a bug, i tried to crouch/walk/jump/stand/all cancel to do it but I always failed.
    As you can see here it's possible to do (look at 0:30):


    Same here, done in a match (4:55):
  • onReloadonReload what's a combo Joined: Posts: 160
    Speaking of bugs, and the first video posted, is there any trick to landing the K.O. hit xx Timestop? The one I saw done in a match relied on tanden giving proper spacing, but in the Meikyousisui DVD preview ( ), he combos it off what looks like a normal. Is it just difficult timing, the way it is to have a super activate post-K.O. in 3s, and presumably other CPS3 games?
  • CocoGutsCocoGuts Joined: Posts: 5
    I would say it's like 3s, but i never try to do this bug. I saw it in an ancient match video, Dio did this at the end of a round, then throw knives, but that didn't instant kill the other player, it delt normal damage. Also there's some difference between the arcade and DC version (some of the combo video are done on the DC version), I remember that on the DC version if you do The World on okizeme (after a 2C) the damage dealt can be up to 4-5 times the normal. This work with Dio/Shadow/Jotaro.
  • onReloadonReload what's a combo Joined: Posts: 160
    I've been using a CPS3emulator, and I've done it with frame advance; I know that Dio's 5C/close 5C are empty-cancelable into the timestop, as I've finished the inputs both on the frame before it hits the opponent, and also on the frame that it connects, but if I wait until it connects, it doesn't come out - I'm not sure if this is because I have to finish the input sooner/later, or if I'm doing it wrong. I believe I tested it properly with the Knives super, just to see if it was special. I don't know a simple way to do this, even with frame-by-frame inputs.
  • AtTheGatesAtTheGates combodrcker Joined: Posts: 436
    it's character specific. doesn't work on anbody from what i can tell. try it off of the tandem setup vs jotaro or abdul. or just empty knives (with stand on) fullscreen, the world vs. abdul. but the timing is hard even if you just do empty knives
    The morbid, muted body
    Is dissected, lacerated and shred -
    Life is hard as a mortuary technician
    The fumes go straight to my head...
  • Alternate275Alternate275 ★TOURNEY HOST★ Joined: Posts: 1,036
    This game is so dope, I wonder if I should have it hosted at the Tension Pulse 2010 tournament? Does anybody still play this anymore?
    "Proud representative & overseer of Crew Round 2" :D
    PSN: CR2_Alternate | XBL: DRS Alternate | Skype: Alternate275
    King of Fighter XIII | Guilty Gear Xrd | BlazBlue ChronoPhantasma | Ultra Street Fighter 4
  • AbbachioAbbachio NOBLEST BRAIN Joined: Posts: 1,780
    This game is so dope, I wonder if I should have it hosted at the Tension Pulse 2010 tournament? Does anybody still play this anymore?

    Yeah people still play, I think it would be great if you hosted a tourney gor it even if it were to just garner other peoples interest. Hype it up as a special side tourney with some combo vids and match vids :P
    {]UNiEL: Gordeau/Eltnum/Yuzuhira[}
    {]JoJo's: Jotaro/Hol/PolPol[} - {]KI: Jagi[}

    XBL: Mortum Kujo - PSN: Mortum_Kujo - NID: Mortum - Steam: http://tinyurl.com/jzdeks7

    Currently Playing: Vampire: TMB, Lost Odyssey, Rise of the Tomb Raider
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    looking good so far, your data is 1f off everywhere, just like mine.
    -snip-
    Yo I just had a thought:
    If I'm right about move recovery being like wakeup, then that means on that special "last frame" you should be able to block, but not attack, so the framedata might not be "1f off everywhere".

    As in, a +3 move with 3F startup wouldn't link into itself, but a -3 move should be punishable by a 3F startup move. Reason: With +3 you aren't able to do anything on the first frame (except block or walk) so your move doesn't hit until the 4th frame which is a frame too late, but with -3F you're stuck in literal recovery and can't block until the fourth frame so a 3F startup move should be able to punish.

    But I dunno if recovering from blockstun/hitstun is like recovering on wakeup, lol. Have to test that. Damn frames why must they be complicated.
    Let's play.
  • AtTheGatesAtTheGates combodrcker Joined: Posts: 436
    well, i can explain the the startup being 1f off on my side because i started counting from the frame the A B C D icons appear on the screen in developer mode, whereas it seems that the moves will only start the frame after that (at least thats my theory).
    The morbid, muted body
    Is dissected, lacerated and shred -
    Life is hard as a mortuary technician
    The fumes go straight to my head...
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    well, i can explain the the startup being 1f off on my side because i started counting from the frame the A B C D icons appear on the screen in developer mode, whereas it seems that the moves will only start the frame after that (at least thats my theory).
    Then that would mean 1F in the other direction, which would make certain 1F links possible when they aren't.
    Let's play.
  • AtTheGatesAtTheGates combodrcker Joined: Posts: 436
    the weird thing is, take this example:
    dio's S.5A gives +10F on hit (tested with walk cancel), dashes have 2f startup, and dashing s.2B is 7f startup using my old method (so it should be 6f). 2+7 = 9f, so it's a 1F link, like i think it is, which is odd, since it should be a 2F link according to the internal framedata. except if your rule applies and the there's 1F after every move where you can walk, but do nothing else. so that would mean:
    - 1f less at the beginning, 1f more at the end, before you can dash.
    things keep getting more and more confusing ^^
    The morbid, muted body
    Is dissected, lacerated and shred -
    Life is hard as a mortuary technician
    The fumes go straight to my head...
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    the weird thing is, take this example:
    dio's S.5A gives +10F on hit (tested with walk cancel), dashes have 2f startup, and dashing s.2B is 7f startup using my old method (so it should be 6f). 2+7 = 9f, so it's a 1F link, like i think it is, which is odd, since it should be a 2F link according to the internal framedata. except if your rule applies and the there's 1F after every move where you can walk, but do nothing else. so that would mean:
    - 1f less at the beginning, 1f more at the end, before you can dash.
    things keep getting more and more confusing ^^

    Its Jojo's the game was rushed. So shit is gonna get confusing on the engine at least they based the code on Warzard instead having to do it from scratch (looking at you mvc2). Plus on top of that they just went crazy with the character buffs compared to the first version.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    the weird thing is, take this example:
    dio's S.5A gives +10F on hit (tested with walk cancel), dashes have 2f startup, and dashing s.2B is 7f startup using my old method (so it should be 6f). 2+7 = 9f, so it's a 1F link, like i think it is, which is odd, since it should be a 2F link according to the internal framedata. except if your rule applies and the there's 1F after every move where you can walk, but do nothing else. so that would mean:
    - 1f less at the beginning, 1f more at the end, before you can dash.
    things keep getting more and more confusing ^^

    Dashes are done differently. I already tested with Midler, technically she should have a dash infinite, and does not.
    Let's play.
  • AtTheGatesAtTheGates combodrcker Joined: Posts: 436
    Its Jojo's the game was rushed. So shit is gonna get confusing on the engine at least they based the code on Warzard instead having to do it from scratch (looking at you mvc2). Plus on top of that they just went crazy with the character buffs compared to the first version.

    well, rushed or not, those frames dont magically disappear, so there must be a logical explanation to this "problem" ^^
    anyway, as long as it works and as long as we have comparative frame data for move startup, i'm happy.
    The morbid, muted body
    Is dissected, lacerated and shred -
    Life is hard as a mortuary technician
    The fumes go straight to my head...
  • FaykFayk OVAHDRIVE! Joined: Posts: 330
    Dashes are done differently. I already tested with Midler, technically she should have a dash infinite, and does not.

    Dashes have a startup, but moves done at certain points in that startup (and early during the actual dash animation) do their non-dashing versions, at least on some characters. Could this explain it?

    Example: Joseph/Jojo can cancel their dashes near the startup (I think the window is bigger than 2 frames because I hit it consistently) if they attack 'right away'.
  • FaykFayk OVAHDRIVE! Joined: Posts: 330
    Joseph's s.5C - s.5C link is some kind of a bug, i tried to crouch/walk/jump/stand/all cancel to do it but I always failed.
    As you can see here it's possible to do (look at 0:30):


    Same here, done in a match (4:55):

    I got obsessed with this bug a while back and spent an hour trying to figure it out - I posted some details about it earlier in the thread, but don't remember what page. A couple months ago. It is definitely a bug, and hard to do at will (but somewhat possible).

    It's especially odd, because when you meet the criteria to do it, it does both 5C attacks with only one button-press of C. The bug has to do with:
    1) Cancelling out of a dash during dash startup with C
    2) Meeting some other requirement (has to do with either hitboxes of opponent being in recovery or threatening you, similar to Y. Joseph's blocking glitch)

    If memory serves, the reason I say #2, is because I don't think I've ever been able to make it happen with 2P inactive (as in a player not doing anything).

    Here is a video of me doing it:

    Sometime I'll spend some time looking at the bug again to figure out those last missing pieces of the puzzle.

    By the way, anyone ever noticed when playing against the CPU (I know, I know) where you sometimes hear Dio do a move (apparently) that that you HEAR him start (the same sound as stand-off C/a3) but the move never actually comes out? Is there some weird glitch/cancel he has, or is this only doable by the CPU?
  • CocoGutsCocoGuts Joined: Posts: 5
    It's especially odd, because when you meet the criteria to do it, it does both 5C attacks with only one button-press of C. The bug has to do with:
    1) Cancelling out of a dash during dash startup with C
    2) Meeting some other requirement (has to do with either hitboxes of opponent being in recovery or threatening you, similar to Y. Joseph's blocking glitch)
    ...

    Thanks for the explanation, i will try to do it, but if it's restricted to some condition it may be not so usefull as I thought.
    For the bug with Dio I only saw the cpu do it, i found a video of the same kind of bug with young Joseph:
  • FaykFayk OVAHDRIVE! Joined: Posts: 330
    i found a video of the same kind of bug with young Joseph:

    Yeah, Y. Joseph's happens constantly if you simply crouchblock while opponents attack and you use C. It's pretty funny, but more annoying than useful except a few situations. Partly because cr.C has a half-decent hitbox and it can prevent you from using it unless you manually stop blocking.

    That's why I was wondering about the Dio thing, but I'm not sure I've ever seen it occur except vs. CPU.
  • onReloadonReload what's a combo Joined: Posts: 160
    http://i19.photobucket.com/albums/b197/onreload/timestopdontwork.jpg

    Oh, this is frustrating...I get that far and then the bubble vanishes. Anyone ever mess with this before?
  • AtTheGatesAtTheGates combodrcker Joined: Posts: 436
    try it vs. jotaro or abdul or blackpol. definitely works on those 3.
    The morbid, muted body
    Is dissected, lacerated and shred -
    Life is hard as a mortuary technician
    The fumes go straight to my head...
  • superbyte412superbyte412 Joined: Posts: 145
    AtTheGates, I might have a solution to fix the problem with FB Alpha on Windows 7. Run FB Alpha in compatibility mode for Vista: Compatibility Mode - Windows 7 Forums.
  • DJRedrumofEPGDJRedrumofEPG Violent Sumo Joined: Posts: 1,567
    GGS to SF2Feilong on GGPO. Kakyoin C button > me apparently. I pushblock and he's still right in my grill like "Sup. Eat this throw."
    Now you have learned the meaning of SUMO! DOSUKOI!! PSN id: KoreyKore USF4: Honda
  • FaykFayk OVAHDRIVE! Joined: Posts: 330
    GGS to SF2Feilong on GGPO. Kakyoin C button > me apparently. I pushblock and he's still right in my grill like "Sup. Eat this throw."

    Guard cancels may be what you need (sadly), depending on the character you're playing.
  • CocoGutsCocoGuts Joined: Posts: 5
    Guard cancel works fine but you know, with +150ms lag, it's not so easy to use it, more difficult too to tech throw, punish what can be punish, etc... We tried to play together Korey yesterday but there was an error message before the game started, we should try to play later again ;)
  • AtTheGatesAtTheGates combodrcker Joined: Posts: 436
    AtTheGates, I might have a solution to fix the problem with FB Alpha on Windows 7. Run FB Alpha in compatibility mode for Vista: Compatibility Mode - Windows 7 Forums.

    doesn't help at all :/ i heard that vista virtual machine could help, but i'd have to authenticate my windows for it ^^
    The morbid, muted body
    Is dissected, lacerated and shred -
    Life is hard as a mortuary technician
    The fumes go straight to my head...
  • ArvoyeaArvoyea TEEYAH Joined: Posts: 506
    GGS to SF2Feilong on GGPO. Kakyoin C button > me apparently. I pushblock and he's still right in my grill like "Sup. Eat this throw."

    Happened to me every time. I need to learn throw tech so I can do it right on it. But GGPO isn't working for me. I can never connect to a match, but I can spectate.
    Guilty Gear/KOF13/Blazblue/AE(?)/Mahvel(?)/P4U(?) player
  • FaykFayk OVAHDRIVE! Joined: Posts: 330
    Happened to me every time. I need to learn throw tech so I can do it right on it. But GGPO isn't working for me. I can never connect to a match, but I can spectate.

    I wish I could help, but no idea what causes that sort of issue.


    In other news, Stand Crash has been a bit more active lately, getting a bunch of recent updates thanks to (mostly) Cocoguts and ol' 192.
  • FilthierichFilthierich Joined: Posts: 37
    man you guys and your frames :)

    follow your heart
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    man you guys and your frames :)

    follow your heart

    thats why i buffer a demon all the time now when i'm on stick ?

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,774
    Whats up guys. Is there any site where there are any strategies for this game? I'm trying to learn the game better. Oh, still no luck with finding people on GGPO who want to play. All who seem to play are from Japan :(
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • sonnywortziksonnywortzik relax Joined: Posts: 362
    You could try the stand crush wiki (it's in my sig) made up from members here on SRK but, they're still working on getting some more info going & there's also wiki hardedge which has more info. Google Translate
  • FaykFayk OVAHDRIVE! Joined: Posts: 330
    Whats up guys. Is there any site where there are any strategies for this game? I'm trying to learn the game better. Oh, still no luck with finding people on GGPO who want to play. All who seem to play are from Japan :(

    What Sonny said - Learning Resources - Stand Crash - in progress.

    Also regarding GGPO, just drop byt here more often, and if you can (like if you have to do something else) just idle in there a bit. Some of us idle in there a lot, but some move on and play other games if no one is around. if everyone does that...
  • Griff223Griff223 Purple Joined: Posts: 118
    I finally got ggpo to work after nearly a year of trying. anyone wanna teach a beginner some jojos?
  • FaykFayk OVAHDRIVE! Joined: Posts: 330
    I finally got ggpo to work after nearly a year of trying. anyone wanna teach a beginner some jojos?

    ARGGGHK#$@#K$L@H#@#@ what a terrible night to have a curse - my net connection is still kinda messed up (just moved, still on wirelessuntil I pull cables under the house and stuf

    That said, if you ever see me on ggpo, I'm happy to tell you anything I know, or answer any questions. Most regulars are pretty friendly (just ask Fei to go easy on you with the throws while you learn) :D

    Anything you don't see covered in here or on Stand Crash wiki, et cetera, feel free to ask me, here, there, or anywhere. Gotta get more Bay Area Jojos going!
  • Smokin JoSmokin Jo Joined: Posts: 523
    whaoo a jojo's thread!!! Let me in this bitch!!!!
    International Gaming Club
  • Chipp Zanuff v5Chipp Zanuff v5 Tell me where it hurts.... Joined: Posts: 917
    im online right now looking for some matches. anyone able to play hop on ggpo
    XBL: Bus Orez

    Guilty gear xrd: ky
    USF4: Zangief
  • shoultzulashoultzula whatsyoursismines! Joined: Posts: 4,503
    im online right now looking for some matches. anyone able to play hop on ggpo

    i'm waiting for you in the vampire savior room
    I don't have it but watch me get it.
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