Ghostal, post: 389622 wrote:
Just keep practicing slide method. I play Jotaro as well and Tandems are my strongest point with him, and I slide. Try sliding with your middle finger if you aren't doing so already. I find it keeps my hand level and allows me to glide my hand across the buttons much more smoothly and evenly. Sometimes when I slide with my index finger I get something like A, B, C, A, C, C, B, C and I'm just like "WTF?? o_O"
Alternate275, post: 389631 wrote:
This game is so dope, I wonder if I should have it hosted at the Tension Pulse 2010 tournament? Does anybody still play this anymore?
AtTheGates, post: 389616 wrote:
looking good so far, your data is 1f off everywhere, just like mine.
AtTheGates, post: 389634 wrote:
well, i can explain the the startup being 1f off on my side because i started counting from the frame the A B C D icons appear on the screen in developer mode, whereas it seems that the moves will only start the frame after that (at least thats my theory).
AtTheGates, post: 389636 wrote:
the weird thing is, take this example:
dio's S.5A gives +10F on hit (tested with walk cancel), dashes have 2f startup, and dashing s.2B is 7f startup using my old method (so it should be 6f). 2+7 = 9f, so it's a 1F link, like i think it is, which is odd, since it should be a 2F link according to the internal framedata. except if your rule applies and the there's 1F after every move where you can walk, but do nothing else. so that would mean:
- 1f less at the beginning, 1f more at the end, before you can dash.
things keep getting more and more confusing ^^
I occasionally stream so you can see how boring poking around in the memory is.
[8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games
jedpossum, post: 389637 wrote:
Its Jojo's the game was rushed. So shit is gonna get confusing on the engine at least they based the code on Warzard instead having to do it from scratch (looking at you mvc2). Plus on top of that they just went crazy with the character buffs compared to the first version.
Xenozip., post: 389638 wrote:
Dashes are done differently. I already tested with Midler, technically she should have a dash infinite, and does not.
CocoGuts, post: 389626 wrote:
Joseph's s.5C - s.5C link is some kind of a bug, i tried to crouch/walk/jump/stand/all cancel to do it but I always failed.
As you can see here it's possible to do (look at 0:30):
Same here, done in a match (4:55):
Fayk, post: 389641 wrote:
It's especially odd, because when you meet the criteria to do it, it does both 5C attacks with only one button-press of C. The bug has to do with:
1) Cancelling out of a dash during dash startup with C
2) Meeting some other requirement (has to do with either hitboxes of opponent being in recovery or threatening you, similar to Y. Joseph's blocking glitch)
CocoGuts, post: 389642 wrote:
i found a video of the same kind of bug with young Joseph:
DJRedrumofEPG, post: 389647 wrote:
GGS to SF2Feilong on GGPO. Kakyoin C button > me apparently. I pushblock and he's still right in my grill like "Sup. Eat this throw."
MattCielo, post: 389646 wrote:
AtTheGates, I might have a solution to fix the problem with FB Alpha on Windows 7. Run FB Alpha in compatibility mode for Vista: Compatibility Mode - Windows 7 Forums.
Arvoyea, post: 389651 wrote:
Happened to me every time. I need to learn throw tech so I can do it right on it. But GGPO isn't working for me. I can never connect to a match, but I can spectate.
Filthierich, post: 389653 wrote:
man you guys and your frames
follow your heart
X_Sword, post: 389655 wrote:
Whats up guys. Is there any site where there are any strategies for this game? I'm trying to learn the game better. Oh, still no luck with finding people on GGPO who want to play. All who seem to play are from Japan :(
Griff223, post: 389658 wrote:
I finally got ggpo to work after nearly a year of trying. anyone wanna teach a beginner some jojos?
Chipp Zanuff v5, post: 389661 wrote:
im online right now looking for some matches. anyone able to play hop on ggpo