Video up! How to turn brawl into a TRADITIONAL FIGHTER! Alternate mode of play.

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Comments

  • BrahmaBrahma Get it on Joined: Posts: 519
    ^ Not totally. If you're powershielding a barrage of SH Falco blasters, how do you propose you advance to attack him? What about powershielding needles?

    You can hit-cancel most projectiles too. Granted, a few may get through, which is alright in stock mode, where the damage doesn't mean you'll get the KO. But in stamina mode, all you have is your HP.


    I'm not against playing this way btw, just trying to point out some weaknesses in it.
    Ready, steady, deadly...
  • Jon SlaytonJon Slayton Consistently Inconsistent Joined: Posts: 4,304
    There's a jump button if you guys didn't know.
    "You know that sinking feeling when Zero hits you?" - MTP

    You can only be as good as those you copy, those who you seek to emulate. If you want to be great then be yourself.
  • WobblesWobbles I beat Ken once. Joined: Posts: 28
    Also... powershielding has 0 shield damage and you can shield drop instantly into some form of movement. Walking+powershielding lets you advance on a Falco surprisingly quickly.

    Plus a damage ratio increase would pretty much eliminate all chaingrabs and infinites, wouldn't it? Whoever suggested that deserves a medal or something. Or not, because I love my infinites and I hate to see them go :(
    http://eskimosister.blogspot.com

    My blog about Melee, ICs, and competition in general.
  • Corner-TrapCorner-Trap Troll Harder Joined: Posts: 2,683
    This will not eliminate infinites, as a matter of fact it will create a lot more.
  • Jon SlaytonJon Slayton Consistently Inconsistent Joined: Posts: 4,304
    What will create more infinites? A higher damage ratio? I don't know of any infinites it would CREATE.

    It does get rid of falco and lucario's chain grab infinites though. Spike pit / Springs gets rid of dedede's / laser lock infinites. That's about everything except ICs.
    "You know that sinking feeling when Zero hits you?" - MTP

    You can only be as good as those you copy, those who you seek to emulate. If you want to be great then be yourself.
  • Corner-TrapCorner-Trap Troll Harder Joined: Posts: 2,683
    Well I was mostly looking at that through the IC's perspective since I play them. Now I can just repeat Dthrow's to the edge then just do an alternating Bthrow, which is whole lot easier than other alt.throw combinations.
  • SystemSystem Joined: Posts: 508,676 admin
    Smash isn't a fighting game its a party game,just because it has kicks,and punches don't mean its a FG.If thats the case NHL,Grand theft auto, Metal gear solid, and so on... are fighting games as well.

    But oh well, that's americans for you, always want something easy,so that they can say they have skills.

    Pitt fighter > smash

    You can't turn a non-fighting game into a traditional fighting game,being the fact that in traditional fighting games you have to KO your enemy,smash you have to get the most points. LOL.

    kiddy game shit.

    Maybe, you also got t realize they DO have access to SF, BUT they are the same kids who mash on the buttons and get instantly sonned. Or they think the two big combos they mastered are somehow going to compensate for years of studying strategy and in game experience, once they actually face someone good, they give up. It's inevitable, SF IS the screening process for players who have big nuts and can stick around wasting 5 dollars in tokens getting OCV'd by Koreans. It's not for everyone, and it's not easy to see yousrelf getting better when the game is so deep so a lot of people give up before they ever reap any rewards, I mean any streetfighter game gets infinitly more fun at high play(for me, save some exeptions) but to get there is no (mario) party.

    Amen! :rock:
  • Corner-TrapCorner-Trap Troll Harder Joined: Posts: 2,683
    ^^^

    Go play in traffic.
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    I don't own the game but when I was at GameFrog today I made maps and tested out both the spike and spring versions with 1.1 damage and Heavy weight activated vs the CPU and I have to say wow. It really changes up the flow of the game. It might even nullify a few camp/turtling strategies since you have far less distance between you and your opponent. I tried blaster spamming the CPU with Fox and Falco and while I obviously racked up damage, the CPU was on me the whole time so it actually became dangerous for more than a few shots at once. Bowser actually seemed viable due to the heavy damage he was dealing per hit as opposed to each light shot he was hit by. Dedede gets a little more dangerous since Gordos bounce off the wall for possible rebound hits as opposed to falling off the edge. Smash Balls would have to be banned by default (seriously, Super Sonic or Jigglypuff's Puff Up/Expand would be murder in such an arena, some FSs like Snake's would take some charactes out of the arena) but the level itself seems bad for getting a Smash Ball since they tend to get trapped outside the arena (SBs can go up through spikes but not down through them).

    I think it may take some experimentation to see which is better, springs or spikes on the edges. Both work rather differently since springs make decent escape options and sometimes make for interesting mind games for airborne attacks since the spring has a different height as a normal jump (which isn't as low as I thought Heavy would be, then again Heavy is different from Metal) and interrupts air attacks. Also, there are a few new juggles for opponents on a spring while you are on solid ground. Spikes make for nice punishing options when you pressure your opponent to a corner (I forgot to test to see how well it works for redirected Bowser Bombs and airborne Warlocke grabs) but it also makes for a suicide setup for moves like Rollout and Green Missile when they whiff so springs might be a better solution. I'll need to test against human players for better results and I'll probably need someone else to do an actual anti-infinites test since I don't know the game's inifintes and don't actually own the game to test as much as I'd like.
    9.9.99
  • SystemSystem Joined: Posts: 508,676 admin
    I really wish that Nintendo delayed the game a few more months to make the chaingrabs not exist, but eh, can't have everything with Nintendo.

    Having said thus this is interesting albeit risky. Creating a new style of game that practically emphasizes the use of infinites and constant chaingrabs, then banning them, it's kind of iffy for me.

    This is amazingly fun however.
  • Jon SlaytonJon Slayton Consistently Inconsistent Joined: Posts: 4,304
    Smash isn't a fighting game its a party game,just because it has kicks,and punches don't mean its a FG.If thats the case NHL,Grand theft auto, Metal gear solid, and so on... are fighting games as well.

    But oh well, that's americans for you, always want something easy,so that they can say they have skills.

    Pitt fighter > smash

    You can't turn a non-fighting game into a traditional fighting game,being the fact that in traditional fighting games you have to KO your enemy,smash you have to get the most points. LOL.

    You aught to get a Q-tip and wax some of that elitism out of your ears, then you might be able to hear what people have been saying this entire time. No, this isn't street fighter. I made it for fun. Smash's system is different than what you're used to, but beyond what your ignorant opinion sees, there's plenty of depth to the game. Anything where you face off against someone 1v1 in a situation where you're trying to out think them using a move set and the system tools available to you will be a fighting game. Just because it's not street fighter and it doesn't follow the same rules doesn't make it any less of a game.

    And most points? Do you even know what you're talking about? Have you ever even played this game? And talking down to the people in here, have you noticed most of us play shit other than smash brothers? I guarantee that I would destroy you in any of the games I play. Keep the shit talk out of here. It's nothing but trolling.
    "You know that sinking feeling when Zero hits you?" - MTP

    You can only be as good as those you copy, those who you seek to emulate. If you want to be great then be yourself.
  • SystemSystem Joined: Posts: 508,676 admin
    every game has depth to it,

    still smash is a game for new generation scrubs that cant handle a real FG

    The only reason why smash has a section is :


    1. It makes evo money,seeing the fact that the smash community are full of kids that cant handle a real fighting game.hell i would add a smash section if it put more money in my pockets from scrubs alone.

    2. Just about every smash thread gets closed in the FG section,more then anything,because real players know its not a fighting game.

    anyways I'm done spreaking the truth in this thread,Nowoff to a Real fighting game thread
  • omfgomfg Joined: Posts: 2,028
    I thought about it a bit. I've yet to play this, but I think springs in the corner would be best. reason being is it takes away reason to corner people. Cornering people is still good and all, but with springs it's not especially dominant
    see ya buddy

    even if you die, I'll kill you... :badboy:
    <3 don't let life fool you. everything is black or white
  • SamuraiPanda001SamuraiPanda001 Joined: Posts: 175
    *stuff*

    Ah yes, don't you people love trolls that have no idea what they're talking about? Kid, being able to make an account on SRK doesn't mean you actually know how to play a fighter.

    Although he makes a good point with Pitt fighter being awesome. I remember playing that game when I was a kid. Good shit.
  • Jon SlaytonJon Slayton Consistently Inconsistent Joined: Posts: 4,304
    every game has depth to it,

    still smash is a game for new generation scrubs that cant handle a real FG

    The only reason why smash has a section is :


    1. It makes evo money,seeing the fact that the smash community are full of kids that cant handle a real fighting game.hell i would add a smash section if it put more money in my pockets from scrubs alone.

    2. Just about every smash thread gets closed in the FG section,more then anything,because real players know its not a fighting game.

    anyways I'm done spreaking the truth in this thread,Nowoff to a Real fighting game thread

    Once again, stop assuming things. I'm one of the best players in my state for GG and that game is MUCH harder than SF. But we all know execution isn't the only level of difficulty. Brawl is pretty similar in a lot of ways to ST, which I'm sure you nut all over. The only thing kiddy about brawl is some of the characters. The actual fighting has a lot of depth and requires more thought than quite a few other games I've played to do WELL at. Even if the move sets and execution are simple. I don't see anything wrong with that though.

    But yeah any scrubby kid can play it, but anyone with skill and a good mind will also destroy those scrubby kids. There's plenty of room for a skill gap, making it a great game.
    "You know that sinking feeling when Zero hits you?" - MTP

    You can only be as good as those you copy, those who you seek to emulate. If you want to be great then be yourself.
  • BadMojoBadMojo Joined: Posts: 2,551
    Don't bother with him Samurai. Jase has also trolled this Smash thread in FGD http://forums.shoryuken.com/showthread.php?t=155923, he's one of several blind haters in it. Notice the people who leave the most negative comments can't form any sort of convincing argument so they just write one or two sentences and just repeat them over and over? Such as Jase here who keeps writing Smash isn't a fighter, it's a party game, needs points to win (what?), but can't present any evidence to backup his claims. I seriously doubt he could even tell us what makes Street Fighter a fighting game.

    I left some responses in that thread but it's obvious reading anything longer than 20 words at a time hurts his head. He'll just dodge the question and repeat the same flawed (circular) logic. GTA has fighting in it so it's a fighting game. All games have life bars. :rolleyes:

    This leads me to believe three things:

    1) He's never played a single game of Smash but is threatened by its popularity anyway. It's different than what he's used to so he feels he has to attack it and turn it into an abject game by saying its for kids or whatever. Kinda reminds you of the US before the civil rights movement no?

    2) Fighting game critics who say these games are mindless button-mashers can look no further than Jase as an example. Judging by the quality of his posts one wouldn't think he could win at games like chess, or pin the tail on the donkey.

    3) He hasn't graduated from High School, but still associates Smash with children.


    Now back on topic. I like the idea of using stamina mode and custom stages to turn Brawl into a traditional fighter. Very simple idea, can't believe its never been thought of before. I do wonder why you decided to use heavy gravity. Seems like it's too easy to just u-tilt all day instead of performing a variety of combos if the matches were played at normal G. Although I've only watched the one Youtube video you posted so far.
  • Jon SlaytonJon Slayton Consistently Inconsistent Joined: Posts: 4,304
    Nah I don't use heavy gravity. We were discussing it but we definitely didn't decide on it. You're right about the u.tilts, lol.
    "You know that sinking feeling when Zero hits you?" - MTP

    You can only be as good as those you copy, those who you seek to emulate. If you want to be great then be yourself.
  • SystemSystem Joined: Posts: 508,676 admin
    Don't bother with him Samurai. Jase has also trolled this Smash thread in FGD http://forums.shoryuken.com/showthread.php?t=155923, he's one of several blind haters in it. Notice the people who leave the most negative comments can't form any sort of convincing argument so they just write one or two sentences and just repeat them over and over? Such as Jase here who keeps writing Smash isn't a fighter, it's a party game, needs points to win (what?), but can't present any evidence to backup his claims. I seriously doubt he could even tell us what makes Street Fighter a fighting game.

    I left some responses in that thread but it's obvious reading anything longer than 20 words at a time hurts his head. He'll just dodge the question and repeat the same flawed (circular) logic. GTA has fighting in it so it's a fighting game. All games have life bars. :rolleyes:

    This leads me to believe three things:

    1) He's never played a single game of Smash but is threatened by its popularity anyway. It's different than what he's used to so he feels he has to attack it and turn it into an abject game by saying its for kids or whatever. Kinda reminds you of the US before the civil rights movement no?

    2) Fighting game critics who say these games are mindless button-mashers can look no further than Jase as an example. Judging by the quality of his posts one wouldn't think he could win at games like chess, or pin the tail on the donkey.

    3) He hasn't graduated from High School, but still associates Smash with children.


    Now back on topic. I like the idea of using stamina mode and custom stages to turn Brawl into a traditional fighter. Very simple idea, can't believe its never been thought of before. I do wonder why you decided to use heavy gravity. Seems like it's too easy to just u-tilt all day instead of performing a variety of combos if the matches were played at normal G. Although I've only watched the one Youtube video you posted so far.

    lol what? Everything quoted to me in the other thread, I counter it all.nice try.plus it try smash before at a freinds house,after wasting my precious time trying out that god awful game for a couple of party matches.I came to a conclusion.

    smash < pin the tale on the donkey
  • Jon SlaytonJon Slayton Consistently Inconsistent Joined: Posts: 4,304
    anyways I'm done spreaking the truth in this thread,Nowoff to a Real fighting game thread

    Why are you still here?
    "You know that sinking feeling when Zero hits you?" - MTP

    You can only be as good as those you copy, those who you seek to emulate. If you want to be great then be yourself.
  • ShintoShinto Mr. Solo Dolo Joined: Posts: 1,585
    xSamx I must say this is a fucking great alternative way of playing. Me and my friend was having so much fun with High Grav on then we had speed mode to make it more fun....

    Good shit on the idea.....
    East Coast.
    Nyc_Shinto = Psn
  • BrahmaBrahma Get it on Joined: Posts: 519
    DK can Utilt all day long.
    Ready, steady, deadly...
  • Jon SlaytonJon Slayton Consistently Inconsistent Joined: Posts: 4,304
    xSamx I must say this is a fucking great alternative way of playing. Me and my friend was having so much fun with High Grav on then we had speed mode to make it more fun....

    Good shit on the idea.....

    haha, I'm glad you like it.

    I should try making some more maps for this mode. I imagine the standard one I have gets sort of boring after awhile.
    "You know that sinking feeling when Zero hits you?" - MTP

    You can only be as good as those you copy, those who you seek to emulate. If you want to be great then be yourself.
  • Rioting SoulRioting Soul Joined: Posts: 4,862 ✭✭✭✭✭ OG
    Just want to clarify. High gravity is off right?
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    Just want to clarify. High gravity is off right?

    Someone who owns the game really needs to test this for infinities. When I tested, Heavy felt pretty good in this mode but it was noticiably lighter than Metal. While short hops were exceptional short, normal jumps still had height to them. I don't own the game so I couldn't officially test for infinites. Also, someone needs to test this with Pikachu. Thunder is probably fine while grounded but it's probably nerfed in the air. Someone probably also needs to test Bowsercide/Ganoncide on the spikes and springs.
    I should try making some more maps for this mode. I imagine the standard one I have gets sort of boring after awhile.

    Actually, it seems fine if you alternate between spike and spring versions. For a change you could try using the ice blocks for the floor (I just recently discovered that they were supposed to be ice :sweat: ).
    9.9.99
  • Hitaro0Hitaro0 Joined: Posts: 583
    Now back on topic. I like the idea of using stamina mode and custom stages to turn Brawl into a traditional fighter. Very simple idea, can't believe its never been thought of before.
    It's been thought of long before this thread, but most play it just to fuck around more than "an alternate mode of play".

    Has anybody considered using a Fixed Camera? or Mini play to prevent infinites? Or would Mini just fuck things up even more, with ridiculous attacks being added?
    Edit: Actually, playing Stamina Mini mode in a confined space would truly make this Marvel Jr...
  • residentwaterfowlresidentwaterfowl a.k.a Duck Joined: Posts: 106
    Don't Up-Bs go incredibly high in Mini mode?

    I have an SD card so I'm perfectly willing to create and share some custom stamina stages. I might create some with edges, just to see how it all pans out.
    STHDR: Blanka/Honda
    CvS2: C-Blanka/Dictator/Honda R2
    SSFIV: Blanka/Chun-Li
    GGXXAC: May
    I suck at fighting games :|
  • Hitaro0Hitaro0 Joined: Posts: 583
    Don't Up-Bs go incredibly high in Mini mode?
    Yes. And jumps go very high (compared to the character size). And any attack that makes you move a significant distance will be crazy as hell. (Up+Bs, a lot of characters' Forward+B (like Peach's, hahah)). And you can also fly away forever with Marth's Side+B (first slash only). Which is why it's a good idea to keep it contained (in, say, a 2x4 or 3x4 space).

    Though I'm wondering if the Normal-sized Waddle Dees/doos and Gordos will be a problem...
  • SystemSystem Joined: Posts: 508,676 admin
    I wonder if there's a way to block off exiting from the top of the screen without creating actual blockades? It kind of bangs Pikachu in the ass because of Thunder.

    Maybe a Medium map that stretches up infinitely? Hm.
  • residentwaterfowlresidentwaterfowl a.k.a Duck Joined: Posts: 106
    I wonder if there's a way to block off exiting from the top of the screen without creating actual blockades? It kind of bangs Pikachu in the ass because of Thunder.

    Maybe a Medium map that stretches up infinitely? Hm.

    One thing I've noticed is that Pika's thunder goes through platforms that aren't visible on screen. Icould be wrong but I've seen it happen. It could also be if the thunder cloud appears inside of a platform, it goes through that platform.

    Also, the U-enclosure solves this problem. Make a large U and place spikes on the two tops on the U. This might actually work better than an box-enclosure.
    STHDR: Blanka/Honda
    CvS2: C-Blanka/Dictator/Honda R2
    SSFIV: Blanka/Chun-Li
    GGXXAC: May
    I suck at fighting games :|
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    One thing I've noticed is that Pika's thunder goes through platforms that aren't visible on screen. Icould be wrong but I've seen it happen. It could also be if the thunder cloud appears inside of a platform, it goes through that platform.

    Also, the U-enclosure solves this problem. Make a large U and place spikes on the two tops on the U. This might actually work better than an box-enclosure.

    I know the second thing about Pikachu is true, I believe the first thing is also. "The U" might be best since there is no way to add time to Stamina matches yet the only character with "infinite" airtime would be Jigglypuff with the rising Pound technique (as far as people getting the lead and running the time down). Hmm...and maybe a few people with wall jump abilities who carry bombs that can maintain altitude but self-injury + Stamina would take care of that.

    xS A M U R A Ix - I know you posted this topic on Smashboards (with mixed response...), have you put it up at AllIsBrawl.com ?
    9.9.99
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    I wonder if there's a way to block off exiting from the top of the screen without creating actual blockades? It kind of bangs Pikachu in the ass because of Thunder.

    I got some free time at GameFrog to test this and Thunder actually goes through the spike ceiling so Pikachu is safe [edit] pending on vertical height

    Bowsercide and Ganoncide fail on both the spikes and the springs since the attack is interrupted and in the case of the spikes both of you take the same damage. They might have use if your opponent is nearly dead but it doesn't give them any really big advantages other than Bowser's abilty to corner/pit trap them on a spike or spring with his flame breath. On the other hand, Stamina + Cage may be something really good for DK. Runaway is harder in a confined space + Heavy gravity and his Headbutt is the absolute last thing you want to be hit by due to his ability to rack up damage while you're stuck in the ground.

    Smash Balls are still a pretty bad idea for this mode. I tested Jigglypuff's and while it wasn't max-0HP like I originally thought, I was still able to do over 100 damage with rebounding the CPU against the wall. As far as other items, if you're playing in a spiked stage you can really jack someone up with a well placed bumper since they'll get rebounded against the spikes. Didn't get to test the Soccer Ball. :sad:
    9.9.99
  • Jon SlaytonJon Slayton Consistently Inconsistent Joined: Posts: 4,304
    xS A M U R A Ix - I know you posted this topic on Smashboards (with mixed response...), have you put it up at AllIsBrawl.com ?

    Does allisbrawl have a forums? If so I'll be happy to go up there and post my idea. I need to start playing in tournaments there x_x
    "You know that sinking feeling when Zero hits you?" - MTP

    You can only be as good as those you copy, those who you seek to emulate. If you want to be great then be yourself.
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    Yes. It's in the nav bar at the top (or just www.allisbrawl.com/forum ). I just recently signed up to it. I meant to post up a link to this topic but I wasn't sure of the appropriate place to do so. I actually did embed it in one of my posts in the North Carolina thread since we have some stuff on campus Friday and I plan on trying to run a few Cage matches to see how it goes.
    9.9.99
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    Got some player tests and the mode shows promise. Shiki and Darklight were there to help out. I made a number of different variants to the level types so we got to error test a few things such as the fact that small stages could be really bad, empty gaps could be asking for spikes of death, and my "brilliant" stage idea actually promotes runaway tactics for for flyers (and thus it is ban worthy or at least counterpick at best). I recorded a few videos on a mediocre digital camera. I was zoomed out a tad too much (trying to find a "safe" spot for the camera since I didn't have a tripod) and the video itself was sort of fuzzy so it might be better to lower your computer's resolution before you watch them. I'll try to update this thread as I get more of them uploaded.

    Dungeon: A generic one with the spikes on the edges. The guy talking at the beginning is actually me (somebody was asking about the setup).

    Highbound: Springs on the edges. To be honest, I actually uploaded these out of the order that I took them.

    Icebox: Ice floor with spikes on the edges. The traction issues add an interesting dynamic to the fight.

    Treadmill X: Conveyor belts and...more spikes.
    9.9.99
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    Lockdown: Still needs a little more testing to see how well it does or doesn't work. It actually is a somewhat open stage that might be playable in normal Brawl.

    No Escape (vid 1): Very small with pits on the edges. Seems okay at first...

    No Escape (vid 2): ...and then the edge spike of death. May or may not be an issue if the stage was larger but for the time being it doesn't seem to be really usable.

    Doomship (vid 1): Seems cool for play...with normal characters.

    Doomship (vid 2): But the stage becomes broken in favor of flyers.

    So while alternate terrain can work for Cage matches, small stages may restrict motion a little too much, using holes can lead to premature spikes, and open design can lead to runaway.

    I'll try to get the stages uploaded and I'll try to find a way to take some better quality vids.
    9.9.99
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    Created a YouTube account and I've started uploading a few clearer videos for this mode: http://www.youtube.com/user/ZamuelNow
    9.9.99
  • KixKix Rekka Pilebunkers? Joined: Posts: 370
    I think this is pretty neat. What about having different amount of stamina for characters? Like a set amount? Higher for Bowser or something, ECT.

    I think this would be a good idea but kind of annoying to sort out. I think 2 vs 2 would be pretty good too with team attack. Also would upping the knockback ratio be better in any way?

    Wait, you can't change the knockback on special Brawl, right?
    Tentative MvC3 Team: Chris/Hulk/Captain America
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    @Kix: Yes, you can. 1.2 damage (which increases knockback) seems like it might be the standard to prevent some infinites. You can't add a time limit to Special Brawls which really sucks though the enclosed nature of this mode really reduces runaway.
    9.9.99
  • KixKix Rekka Pilebunkers? Joined: Posts: 370
    @Kix: Yes, you can. 1.2 damage (which increases knockback) seems like it might be the standard to prevent some infinites. You can't add a time limit to Special Brawls which really sucks though the enclosed nature of this mode really reduces runaway.

    Yeah I checked it. That sounds like it might be good. What about set stamina? I am going to experiment and see what would be reasonable for the characters but obviously people are probably not going to agree.
    Tentative MvC3 Team: Chris/Hulk/Captain America
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    It's a really tough call on stamina variance. While it makes sense, the problem is choosing who gets how big of a boost. I've been sticking with 200HP for everyone since it seems to prevent matches from being too short or long and seems moderately fair. With the exception of the Doomship level I made, true runaway is hard unless you are just being blatantly broken with it (rising Pound, Diddy and Lucario's permanent wall cling) and those tactics are easily banned.
    9.9.99
  • DoodahDoodah chokes Joined: Posts: 234
    This is kinda gay.

    Kinda.
    NegroNinja wrote: »
    Yeah you're right, there shoulda been like a server wipe and everyone respawns in the America map when the Obama patch was implemented.
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  • SlothHandsSlothHands sweep tea Joined: Posts: 191
    Why don't you guys play a real fighting game? This like defeats the purpose of playing this "fighting" genre.
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    Vids from a recent side tourney with Cage Match mode:


    LOL, Toon Arrows vs. Nikita missiles
    9.9.99
  • omfgomfg Joined: Posts: 2,028
    I don't want to take anything away from this thread AT ALL. In fact, if I knew many people in person to play with, I would be posting here a lot more often. I'm not sure if such a question could use its own thread, but if I'm wrong lemme know and I'll just delete this post.

    I'm just curious. has anyone else found interesting ways to play Brawl? For instance, I once saw a youtube vid of two people playing "Brawl Soccer". They had these huge goals up and they were kicking the soccer item around into each other's goals. I dunno if that'd be any fun or not, but yeah.. it's just something I saw
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  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    I don't want things to go too far off topic either but in response to your question--try playing Coin mode (instead of Stamina) in one of these enclosed stages with a limited selection of items and damage turned up to 300%. It's hilarious when the damage causes wall rebounds to get so bad you can almost combo together fully charged bat swings.
    9.9.99
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    What about set stamina? I am going to experiment and see what would be reasonable for the characters but obviously people are probably not going to agree.

    This might be required for the Ice Climbers. In normal Brawl, they can be separated. Not only can you not do that with the setup of this mode, but while the partner can be killed they have a full lifebar of their own. Trying to decide if Ice Climbers should have half or 75% of the HP the opponent has to compensate for this.
    9.9.99
  • SystemSystem Joined: Posts: 508,676 admin
    in honesty this give Brawl a new feel. Ive been testing it for a few months now and i never realized that someone else thought of this idea. Although im not surprised. Its pretty fun. Im gonna test this at my next tournament
  • keninblackkeninblack Joined: Posts: 3,480
    I did something like this once, it is fun. In the end you just want to play normally though but it does give you some fun for a hour or two.
  • SystemSystem Joined: Posts: 508,676 admin
    This is a great idea and I'm going to have to try it out with a couple buddies soon.
  • SystemSystem Joined: Posts: 508,676 admin
    I did something like this once, it is fun. In the end you just want to play normally though but it does give you some fun for a hour or two.

    This.
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