Video up! How to turn brawl into a TRADITIONAL FIGHTER! Alternate mode of play.

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  • Jon SlaytonJon Slayton Consistently Inconsistent Joined: Posts: 4,305
    Sorry I'm one of those Smash elitists (I take competitive Smash seriously), but I wanted to say this looks like something quite fun to do. I'm considering adding it as an event to a future tournament to see what other players in my state think of it. I will decide what Damage Ratio works best (I want to preserve combos, but discourage spammy attacks), and I will likely use Springs to null Dedede infinites, and items will likely be turned off. However, a version with Final Smashes on might be interesting, too. ;)

    BTW, don't worry so much about the negative posts you got on SWF. The number of scrubs/noobs over there has increased drastically since Brawl launched and I rarely post there, myself. But there are also those people who are not noobs/scrubs who really do not enjoy Stamina Mode but lack the elocution to say as much without sounding like jerks.

    That'd be awesome if you were to run this as a side event, I'd love to see what people thought of it. Damage ratio 1.2 is the minimum if you want no infinites or chain grabs, but it would save you the trouble of enforcing rules, so that might be good.

    Personally of the three maps, from what myself and the people I play smash with have tried, I think we all agree that the map with the spikes is probably the most fun. It gives you that ring out kind of feel, and if someone is at the edge blocking, you can push them off onto the spikes, lol.

    But yeah, I know SWF is pretty much 95% noobs and 5% people that can actually make intelligent posts, so I didn't worry about it too much.

    btw you're the guy that wrote the preliminary MK guide back in the day, right? If so, <3
    You don't actually need to use the falling blocks. If you set spikes as the ceiling instead, people *must* spawn inside the level. You can also stall on falling blocks by jumping on top of them repeatedly, which keeps them from falling. Just a thought.

    This mode sounds badass, and the next time I play I'll be doing it.

    If you want more variation on all of this, try making levels with slopes and stuff too. They pretty much end chaingrabs and laserlocks and stuff... well, except for the Ice-Climber nonsense. That junk is just silly :P

    Oh yah I forgot to add the part about spikes up top to replace the falling blocks, thanks for reminding me. If this mode gets popular, I'll definitely make some new maps. It sucks you're limited on blocks in the stage builder, it won't let you make block border around the map and then work with what's in the middle, just making the border uses up like....70% of your alloted blocks >_<

    Let me know what you guys think when you finally try it though. :tup:
    "You know that sinking feeling when Zero hits you?" - MTP

    You can only be as good as those you copy, those who you seek to emulate. If you want to be great then be yourself.
  • PozerWolfPozerWolf Gummies, yum! ;o Joined: Posts: 8,378 ✭✭✭✭✭ OG
    I'm all up for this idea.

    I'll be sure to do this and possibly get some videos on this.


    Also, how do I upload replys to the Wii?
    I wouldn't mind just uploading that footage into my comp so I can put them on youtube and we can see how things go down in your matches Sam... but...
    Yeah, I don't know lol ;o
    All I do is draw naked birds all day.
    Twitter; PozerWolf
  • Jon SlaytonJon Slayton Consistently Inconsistent Joined: Posts: 4,305
    I'm all up for this idea.

    I'll be sure to do this and possibly get some videos on this.


    Also, how do I upload replys to the Wii?
    I wouldn't mind just uploading that footage into my comp so I can put them on youtube and we can see how things go down in your matches Sam... but...
    Yeah, I don't know lol ;o

    You'd need one of those little SD cards to insert into the comp and then transfer to the wii. But if you wanna add me on za wii, I'll give you my info and I can just send you the replays that way.

    Wii #: 0024 2825 8422 7778
    Brawl FC: down there \ /

    My matches were just vs the comp and one was to show the lucario infinite, but, I just wanted to show off combo potential and what not. Someone on SWF posted a vid of what the matches look like on version 1:
    "You know that sinking feeling when Zero hits you?" - MTP

    You can only be as good as those you copy, those who you seek to emulate. If you want to be great then be yourself.
  • SamuraiPanda001SamuraiPanda001 Joined: Posts: 175
    You know what the biggest downside to this is? You can only have one song per stage :D

    But really, this does seem interesting, and would be a fun side tournament every now and then. And has anyone thought to try this combined with heavy Brawl? Heavy Brawl has been brought up constantly as an "alternative" that "feels more like Melee", but the biggest downside was that many characters had balls for recovery in that mode (like Sonic). But combine it with this, which doesn't require recovery, and you might have some interesting results. Well, it could just turn out to be a really broken game ^_^
  • Jon SlaytonJon Slayton Consistently Inconsistent Joined: Posts: 4,305
    haha yeah, I think Heavy mode might give half the cast grab infinites. I wish there was a way to just increase hit stun in the options, that'd make everything perfect.
    "You know that sinking feeling when Zero hits you?" - MTP

    You can only be as good as those you copy, those who you seek to emulate. If you want to be great then be yourself.
  • SamuraiPanda001SamuraiPanda001 Joined: Posts: 175
    I tried it out a bit in heavy mode (I used 1.3 damage and 300hp for no particular reason though) and I think it was quite fun. Then again, I was only playing the computer, so a match between humans is bound to be quite different.
  • BrahmaBrahma Get it on Joined: Posts: 519
    One of the big problems I see is projectile spamming and camping become more potent strategies than they already are. Since this is damage based, you don't need to get close to kill, and can rely solely on projectiles. I can see Toon Link and Snake becoming top tier easily, as they both have several projectiles to mix up to compensate for move decay, and TL in particular as fast enough to play keep away all day while spamming projectiles.

    If your character doesn't have a good projectile, they are at a huge disadvantage. Some of the balance given to characters without projectiles is that they are heavier and therefore survive longer, which is not the case in stamina mode. Characters like DK, Bowser, Wario, Ike, etc. who are viable in stock play don't stand much of a chance in stamina play.
    Ready, steady, deadly...
  • SystemSystem Joined: Posts: 508,676 admin
    One of the best feature of smash is that you can kill someone at 0 damage or 300 damage. There is a level of risk at all times. I guess this mode would make the risk escalate faster.
  • KMDKMD Lurkers Anonymous Joined: Posts: 699
    This looks pretty fun, I'll have to try it out sometime.
    I'm here to have Eddie turn his upper body into a giant cow skull and make stupid cackling noises while sodomizing people with gigantic black drills. In HELL. Now THAT'S villainy.
    -Ben Reed
  • HolyOrderChippHolyOrderChipp Unregistered User Joined: Posts: 94
    Ok, I tried this before, but it always spawned me on top of my ceiling. I guess that it won't spawn you on spikes, so a spike ceiling is the solution. There is a problem, though. The hit stun in Brawl is noticeably lower than in Melee, and because of the nearly-no-knockback nature of this mode, things that were safe before can be punished. If higher damage ratio increases his stun, I would recommend turning it up. About wall infinites, other infinites, etc., just allow them and play multiple 100 HP rounds. I find that 100 most closely resembles other fighters. If you don't like how floaty Brawl is, you can set it to heavy in Special Brawl. I, of course, would advocate customs with interesting terrain, rather than mostly flat ones, but regardless of stage design, I think there's real potential for Stamina tournaments as an alternate format.
    On Xbox Live, the three most common ways to insult someone are 'communist', 'Jew' and 'gay'. Somewhere, there's a gay Jewish communist who's wondering how people keep guessing. -- Decadence
  • BrahmaBrahma Get it on Joined: Posts: 519
    ^ Not totally. If you're powershielding a barrage of SH Falco blasters, how do you propose you advance to attack him? What about powershielding needles?

    You can hit-cancel most projectiles too. Granted, a few may get through, which is alright in stock mode, where the damage doesn't mean you'll get the KO. But in stamina mode, all you have is your HP.


    I'm not against playing this way btw, just trying to point out some weaknesses in it.
    Ready, steady, deadly...
  • Jon SlaytonJon Slayton Consistently Inconsistent Joined: Posts: 4,305
    There's a jump button if you guys didn't know.
    "You know that sinking feeling when Zero hits you?" - MTP

    You can only be as good as those you copy, those who you seek to emulate. If you want to be great then be yourself.
  • WobblesWobbles I beat Ken once. Joined: Posts: 28
    Also... powershielding has 0 shield damage and you can shield drop instantly into some form of movement. Walking+powershielding lets you advance on a Falco surprisingly quickly.

    Plus a damage ratio increase would pretty much eliminate all chaingrabs and infinites, wouldn't it? Whoever suggested that deserves a medal or something. Or not, because I love my infinites and I hate to see them go :(
    http://eskimosister.blogspot.com

    My blog about Melee, ICs, and competition in general.
  • Corner-TrapCorner-Trap Troll Harder Joined: Posts: 2,683
    This will not eliminate infinites, as a matter of fact it will create a lot more.
  • Jon SlaytonJon Slayton Consistently Inconsistent Joined: Posts: 4,305
    What will create more infinites? A higher damage ratio? I don't know of any infinites it would CREATE.

    It does get rid of falco and lucario's chain grab infinites though. Spike pit / Springs gets rid of dedede's / laser lock infinites. That's about everything except ICs.
    "You know that sinking feeling when Zero hits you?" - MTP

    You can only be as good as those you copy, those who you seek to emulate. If you want to be great then be yourself.
  • Corner-TrapCorner-Trap Troll Harder Joined: Posts: 2,683
    Well I was mostly looking at that through the IC's perspective since I play them. Now I can just repeat Dthrow's to the edge then just do an alternating Bthrow, which is whole lot easier than other alt.throw combinations.
  • SystemSystem Joined: Posts: 508,676 admin
    Smash isn't a fighting game its a party game,just because it has kicks,and punches don't mean its a FG.If thats the case NHL,Grand theft auto, Metal gear solid, and so on... are fighting games as well.

    But oh well, that's americans for you, always want something easy,so that they can say they have skills.

    Pitt fighter > smash

    You can't turn a non-fighting game into a traditional fighting game,being the fact that in traditional fighting games you have to KO your enemy,smash you have to get the most points. LOL.

    kiddy game shit.

    Maybe, you also got t realize they DO have access to SF, BUT they are the same kids who mash on the buttons and get instantly sonned. Or they think the two big combos they mastered are somehow going to compensate for years of studying strategy and in game experience, once they actually face someone good, they give up. It's inevitable, SF IS the screening process for players who have big nuts and can stick around wasting 5 dollars in tokens getting OCV'd by Koreans. It's not for everyone, and it's not easy to see yousrelf getting better when the game is so deep so a lot of people give up before they ever reap any rewards, I mean any streetfighter game gets infinitly more fun at high play(for me, save some exeptions) but to get there is no (mario) party.

    Amen! :rock:
  • Corner-TrapCorner-Trap Troll Harder Joined: Posts: 2,683
    ^^^

    Go play in traffic.
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    I don't own the game but when I was at GameFrog today I made maps and tested out both the spike and spring versions with 1.1 damage and Heavy weight activated vs the CPU and I have to say wow. It really changes up the flow of the game. It might even nullify a few camp/turtling strategies since you have far less distance between you and your opponent. I tried blaster spamming the CPU with Fox and Falco and while I obviously racked up damage, the CPU was on me the whole time so it actually became dangerous for more than a few shots at once. Bowser actually seemed viable due to the heavy damage he was dealing per hit as opposed to each light shot he was hit by. Dedede gets a little more dangerous since Gordos bounce off the wall for possible rebound hits as opposed to falling off the edge. Smash Balls would have to be banned by default (seriously, Super Sonic or Jigglypuff's Puff Up/Expand would be murder in such an arena, some FSs like Snake's would take some charactes out of the arena) but the level itself seems bad for getting a Smash Ball since they tend to get trapped outside the arena (SBs can go up through spikes but not down through them).

    I think it may take some experimentation to see which is better, springs or spikes on the edges. Both work rather differently since springs make decent escape options and sometimes make for interesting mind games for airborne attacks since the spring has a different height as a normal jump (which isn't as low as I thought Heavy would be, then again Heavy is different from Metal) and interrupts air attacks. Also, there are a few new juggles for opponents on a spring while you are on solid ground. Spikes make for nice punishing options when you pressure your opponent to a corner (I forgot to test to see how well it works for redirected Bowser Bombs and airborne Warlocke grabs) but it also makes for a suicide setup for moves like Rollout and Green Missile when they whiff so springs might be a better solution. I'll need to test against human players for better results and I'll probably need someone else to do an actual anti-infinites test since I don't know the game's inifintes and don't actually own the game to test as much as I'd like.
    9.9.99
  • SystemSystem Joined: Posts: 508,676 admin
    I really wish that Nintendo delayed the game a few more months to make the chaingrabs not exist, but eh, can't have everything with Nintendo.

    Having said thus this is interesting albeit risky. Creating a new style of game that practically emphasizes the use of infinites and constant chaingrabs, then banning them, it's kind of iffy for me.

    This is amazingly fun however.
  • Jon SlaytonJon Slayton Consistently Inconsistent Joined: Posts: 4,305
    Smash isn't a fighting game its a party game,just because it has kicks,and punches don't mean its a FG.If thats the case NHL,Grand theft auto, Metal gear solid, and so on... are fighting games as well.

    But oh well, that's americans for you, always want something easy,so that they can say they have skills.

    Pitt fighter > smash

    You can't turn a non-fighting game into a traditional fighting game,being the fact that in traditional fighting games you have to KO your enemy,smash you have to get the most points. LOL.

    You aught to get a Q-tip and wax some of that elitism out of your ears, then you might be able to hear what people have been saying this entire time. No, this isn't street fighter. I made it for fun. Smash's system is different than what you're used to, but beyond what your ignorant opinion sees, there's plenty of depth to the game. Anything where you face off against someone 1v1 in a situation where you're trying to out think them using a move set and the system tools available to you will be a fighting game. Just because it's not street fighter and it doesn't follow the same rules doesn't make it any less of a game.

    And most points? Do you even know what you're talking about? Have you ever even played this game? And talking down to the people in here, have you noticed most of us play shit other than smash brothers? I guarantee that I would destroy you in any of the games I play. Keep the shit talk out of here. It's nothing but trolling.
    "You know that sinking feeling when Zero hits you?" - MTP

    You can only be as good as those you copy, those who you seek to emulate. If you want to be great then be yourself.
  • SystemSystem Joined: Posts: 508,676 admin
    every game has depth to it,

    still smash is a game for new generation scrubs that cant handle a real FG

    The only reason why smash has a section is :


    1. It makes evo money,seeing the fact that the smash community are full of kids that cant handle a real fighting game.hell i would add a smash section if it put more money in my pockets from scrubs alone.

    2. Just about every smash thread gets closed in the FG section,more then anything,because real players know its not a fighting game.

    anyways I'm done spreaking the truth in this thread,Nowoff to a Real fighting game thread
  • omfgomfg Joined: Posts: 2,028
    I thought about it a bit. I've yet to play this, but I think springs in the corner would be best. reason being is it takes away reason to corner people. Cornering people is still good and all, but with springs it's not especially dominant
    see ya buddy

    even if you die, I'll kill you... :badboy:
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  • SamuraiPanda001SamuraiPanda001 Joined: Posts: 175
    *stuff*

    Ah yes, don't you people love trolls that have no idea what they're talking about? Kid, being able to make an account on SRK doesn't mean you actually know how to play a fighter.

    Although he makes a good point with Pitt fighter being awesome. I remember playing that game when I was a kid. Good shit.
  • Jon SlaytonJon Slayton Consistently Inconsistent Joined: Posts: 4,305
    every game has depth to it,

    still smash is a game for new generation scrubs that cant handle a real FG

    The only reason why smash has a section is :


    1. It makes evo money,seeing the fact that the smash community are full of kids that cant handle a real fighting game.hell i would add a smash section if it put more money in my pockets from scrubs alone.

    2. Just about every smash thread gets closed in the FG section,more then anything,because real players know its not a fighting game.

    anyways I'm done spreaking the truth in this thread,Nowoff to a Real fighting game thread

    Once again, stop assuming things. I'm one of the best players in my state for GG and that game is MUCH harder than SF. But we all know execution isn't the only level of difficulty. Brawl is pretty similar in a lot of ways to ST, which I'm sure you nut all over. The only thing kiddy about brawl is some of the characters. The actual fighting has a lot of depth and requires more thought than quite a few other games I've played to do WELL at. Even if the move sets and execution are simple. I don't see anything wrong with that though.

    But yeah any scrubby kid can play it, but anyone with skill and a good mind will also destroy those scrubby kids. There's plenty of room for a skill gap, making it a great game.
    "You know that sinking feeling when Zero hits you?" - MTP

    You can only be as good as those you copy, those who you seek to emulate. If you want to be great then be yourself.
  • BadMojoBadMojo Joined: Posts: 2,558
    Don't bother with him Samurai. Jase has also trolled this Smash thread in FGD http://forums.shoryuken.com/showthread.php?t=155923, he's one of several blind haters in it. Notice the people who leave the most negative comments can't form any sort of convincing argument so they just write one or two sentences and just repeat them over and over? Such as Jase here who keeps writing Smash isn't a fighter, it's a party game, needs points to win (what?), but can't present any evidence to backup his claims. I seriously doubt he could even tell us what makes Street Fighter a fighting game.

    I left some responses in that thread but it's obvious reading anything longer than 20 words at a time hurts his head. He'll just dodge the question and repeat the same flawed (circular) logic. GTA has fighting in it so it's a fighting game. All games have life bars. :rolleyes:

    This leads me to believe three things:

    1) He's never played a single game of Smash but is threatened by its popularity anyway. It's different than what he's used to so he feels he has to attack it and turn it into an abject game by saying its for kids or whatever. Kinda reminds you of the US before the civil rights movement no?

    2) Fighting game critics who say these games are mindless button-mashers can look no further than Jase as an example. Judging by the quality of his posts one wouldn't think he could win at games like chess, or pin the tail on the donkey.

    3) He hasn't graduated from High School, but still associates Smash with children.


    Now back on topic. I like the idea of using stamina mode and custom stages to turn Brawl into a traditional fighter. Very simple idea, can't believe its never been thought of before. I do wonder why you decided to use heavy gravity. Seems like it's too easy to just u-tilt all day instead of performing a variety of combos if the matches were played at normal G. Although I've only watched the one Youtube video you posted so far.
  • Jon SlaytonJon Slayton Consistently Inconsistent Joined: Posts: 4,305
    Nah I don't use heavy gravity. We were discussing it but we definitely didn't decide on it. You're right about the u.tilts, lol.
    "You know that sinking feeling when Zero hits you?" - MTP

    You can only be as good as those you copy, those who you seek to emulate. If you want to be great then be yourself.
  • SystemSystem Joined: Posts: 508,676 admin
    Don't bother with him Samurai. Jase has also trolled this Smash thread in FGD http://forums.shoryuken.com/showthread.php?t=155923, he's one of several blind haters in it. Notice the people who leave the most negative comments can't form any sort of convincing argument so they just write one or two sentences and just repeat them over and over? Such as Jase here who keeps writing Smash isn't a fighter, it's a party game, needs points to win (what?), but can't present any evidence to backup his claims. I seriously doubt he could even tell us what makes Street Fighter a fighting game.

    I left some responses in that thread but it's obvious reading anything longer than 20 words at a time hurts his head. He'll just dodge the question and repeat the same flawed (circular) logic. GTA has fighting in it so it's a fighting game. All games have life bars. :rolleyes:

    This leads me to believe three things:

    1) He's never played a single game of Smash but is threatened by its popularity anyway. It's different than what he's used to so he feels he has to attack it and turn it into an abject game by saying its for kids or whatever. Kinda reminds you of the US before the civil rights movement no?

    2) Fighting game critics who say these games are mindless button-mashers can look no further than Jase as an example. Judging by the quality of his posts one wouldn't think he could win at games like chess, or pin the tail on the donkey.

    3) He hasn't graduated from High School, but still associates Smash with children.


    Now back on topic. I like the idea of using stamina mode and custom stages to turn Brawl into a traditional fighter. Very simple idea, can't believe its never been thought of before. I do wonder why you decided to use heavy gravity. Seems like it's too easy to just u-tilt all day instead of performing a variety of combos if the matches were played at normal G. Although I've only watched the one Youtube video you posted so far.

    lol what? Everything quoted to me in the other thread, I counter it all.nice try.plus it try smash before at a freinds house,after wasting my precious time trying out that god awful game for a couple of party matches.I came to a conclusion.

    smash < pin the tale on the donkey
  • Jon SlaytonJon Slayton Consistently Inconsistent Joined: Posts: 4,305
    anyways I'm done spreaking the truth in this thread,Nowoff to a Real fighting game thread

    Why are you still here?
    "You know that sinking feeling when Zero hits you?" - MTP

    You can only be as good as those you copy, those who you seek to emulate. If you want to be great then be yourself.
  • ShintoShinto Mr. Solo Dolo Joined: Posts: 1,586
    xSamx I must say this is a fucking great alternative way of playing. Me and my friend was having so much fun with High Grav on then we had speed mode to make it more fun....

    Good shit on the idea.....
    East Coast.
    Nyc_Shinto = Psn
  • BrahmaBrahma Get it on Joined: Posts: 519
    DK can Utilt all day long.
    Ready, steady, deadly...
  • Jon SlaytonJon Slayton Consistently Inconsistent Joined: Posts: 4,305
    xSamx I must say this is a fucking great alternative way of playing. Me and my friend was having so much fun with High Grav on then we had speed mode to make it more fun....

    Good shit on the idea.....

    haha, I'm glad you like it.

    I should try making some more maps for this mode. I imagine the standard one I have gets sort of boring after awhile.
    "You know that sinking feeling when Zero hits you?" - MTP

    You can only be as good as those you copy, those who you seek to emulate. If you want to be great then be yourself.
  • Rioting SoulRioting Soul Joined: Posts: 4,931 ✭✭✭✭✭ OG
    Just want to clarify. High gravity is off right?
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    Just want to clarify. High gravity is off right?

    Someone who owns the game really needs to test this for infinities. When I tested, Heavy felt pretty good in this mode but it was noticiably lighter than Metal. While short hops were exceptional short, normal jumps still had height to them. I don't own the game so I couldn't officially test for infinites. Also, someone needs to test this with Pikachu. Thunder is probably fine while grounded but it's probably nerfed in the air. Someone probably also needs to test Bowsercide/Ganoncide on the spikes and springs.
    I should try making some more maps for this mode. I imagine the standard one I have gets sort of boring after awhile.

    Actually, it seems fine if you alternate between spike and spring versions. For a change you could try using the ice blocks for the floor (I just recently discovered that they were supposed to be ice :sweat: ).
    9.9.99
  • Hitaro0Hitaro0 Joined: Posts: 583
    Now back on topic. I like the idea of using stamina mode and custom stages to turn Brawl into a traditional fighter. Very simple idea, can't believe its never been thought of before.
    It's been thought of long before this thread, but most play it just to fuck around more than "an alternate mode of play".

    Has anybody considered using a Fixed Camera? or Mini play to prevent infinites? Or would Mini just fuck things up even more, with ridiculous attacks being added?
    Edit: Actually, playing Stamina Mini mode in a confined space would truly make this Marvel Jr...
  • residentwaterfowlresidentwaterfowl a.k.a Duck Joined: Posts: 106
    Don't Up-Bs go incredibly high in Mini mode?

    I have an SD card so I'm perfectly willing to create and share some custom stamina stages. I might create some with edges, just to see how it all pans out.
    STHDR: Blanka/Honda
    CvS2: C-Blanka/Dictator/Honda R2
    SSFIV: Blanka/Chun-Li
    GGXXAC: May
    I suck at fighting games :|
  • Hitaro0Hitaro0 Joined: Posts: 583
    Don't Up-Bs go incredibly high in Mini mode?
    Yes. And jumps go very high (compared to the character size). And any attack that makes you move a significant distance will be crazy as hell. (Up+Bs, a lot of characters' Forward+B (like Peach's, hahah)). And you can also fly away forever with Marth's Side+B (first slash only). Which is why it's a good idea to keep it contained (in, say, a 2x4 or 3x4 space).

    Though I'm wondering if the Normal-sized Waddle Dees/doos and Gordos will be a problem...
  • SystemSystem Joined: Posts: 508,676 admin
    I wonder if there's a way to block off exiting from the top of the screen without creating actual blockades? It kind of bangs Pikachu in the ass because of Thunder.

    Maybe a Medium map that stretches up infinitely? Hm.
  • residentwaterfowlresidentwaterfowl a.k.a Duck Joined: Posts: 106
    I wonder if there's a way to block off exiting from the top of the screen without creating actual blockades? It kind of bangs Pikachu in the ass because of Thunder.

    Maybe a Medium map that stretches up infinitely? Hm.

    One thing I've noticed is that Pika's thunder goes through platforms that aren't visible on screen. Icould be wrong but I've seen it happen. It could also be if the thunder cloud appears inside of a platform, it goes through that platform.

    Also, the U-enclosure solves this problem. Make a large U and place spikes on the two tops on the U. This might actually work better than an box-enclosure.
    STHDR: Blanka/Honda
    CvS2: C-Blanka/Dictator/Honda R2
    SSFIV: Blanka/Chun-Li
    GGXXAC: May
    I suck at fighting games :|
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    One thing I've noticed is that Pika's thunder goes through platforms that aren't visible on screen. Icould be wrong but I've seen it happen. It could also be if the thunder cloud appears inside of a platform, it goes through that platform.

    Also, the U-enclosure solves this problem. Make a large U and place spikes on the two tops on the U. This might actually work better than an box-enclosure.

    I know the second thing about Pikachu is true, I believe the first thing is also. "The U" might be best since there is no way to add time to Stamina matches yet the only character with "infinite" airtime would be Jigglypuff with the rising Pound technique (as far as people getting the lead and running the time down). Hmm...and maybe a few people with wall jump abilities who carry bombs that can maintain altitude but self-injury + Stamina would take care of that.

    xS A M U R A Ix - I know you posted this topic on Smashboards (with mixed response...), have you put it up at AllIsBrawl.com ?
    9.9.99
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