Video up! How to turn brawl into a TRADITIONAL FIGHTER! Alternate mode of play.

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Comments

  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    I wonder if there's a way to block off exiting from the top of the screen without creating actual blockades? It kind of bangs Pikachu in the ass because of Thunder.

    I got some free time at GameFrog to test this and Thunder actually goes through the spike ceiling so Pikachu is safe [edit] pending on vertical height

    Bowsercide and Ganoncide fail on both the spikes and the springs since the attack is interrupted and in the case of the spikes both of you take the same damage. They might have use if your opponent is nearly dead but it doesn't give them any really big advantages other than Bowser's abilty to corner/pit trap them on a spike or spring with his flame breath. On the other hand, Stamina + Cage may be something really good for DK. Runaway is harder in a confined space + Heavy gravity and his Headbutt is the absolute last thing you want to be hit by due to his ability to rack up damage while you're stuck in the ground.

    Smash Balls are still a pretty bad idea for this mode. I tested Jigglypuff's and while it wasn't max-0HP like I originally thought, I was still able to do over 100 damage with rebounding the CPU against the wall. As far as other items, if you're playing in a spiked stage you can really jack someone up with a well placed bumper since they'll get rebounded against the spikes. Didn't get to test the Soccer Ball. :sad:
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  • Jon SlaytonJon Slayton Consistently Inconsistent Joined: Posts: 4,305
    xS A M U R A Ix - I know you posted this topic on Smashboards (with mixed response...), have you put it up at AllIsBrawl.com ?

    Does allisbrawl have a forums? If so I'll be happy to go up there and post my idea. I need to start playing in tournaments there x_x
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  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    Yes. It's in the nav bar at the top (or just www.allisbrawl.com/forum ). I just recently signed up to it. I meant to post up a link to this topic but I wasn't sure of the appropriate place to do so. I actually did embed it in one of my posts in the North Carolina thread since we have some stuff on campus Friday and I plan on trying to run a few Cage matches to see how it goes.
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  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    Got some player tests and the mode shows promise. Shiki and Darklight were there to help out. I made a number of different variants to the level types so we got to error test a few things such as the fact that small stages could be really bad, empty gaps could be asking for spikes of death, and my "brilliant" stage idea actually promotes runaway tactics for for flyers (and thus it is ban worthy or at least counterpick at best). I recorded a few videos on a mediocre digital camera. I was zoomed out a tad too much (trying to find a "safe" spot for the camera since I didn't have a tripod) and the video itself was sort of fuzzy so it might be better to lower your computer's resolution before you watch them. I'll try to update this thread as I get more of them uploaded.

    Dungeon: A generic one with the spikes on the edges. The guy talking at the beginning is actually me (somebody was asking about the setup).

    Highbound: Springs on the edges. To be honest, I actually uploaded these out of the order that I took them.

    Icebox: Ice floor with spikes on the edges. The traction issues add an interesting dynamic to the fight.

    Treadmill X: Conveyor belts and...more spikes.
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  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    Lockdown: Still needs a little more testing to see how well it does or doesn't work. It actually is a somewhat open stage that might be playable in normal Brawl.

    No Escape (vid 1): Very small with pits on the edges. Seems okay at first...

    No Escape (vid 2): ...and then the edge spike of death. May or may not be an issue if the stage was larger but for the time being it doesn't seem to be really usable.

    Doomship (vid 1): Seems cool for play...with normal characters.

    Doomship (vid 2): But the stage becomes broken in favor of flyers.

    So while alternate terrain can work for Cage matches, small stages may restrict motion a little too much, using holes can lead to premature spikes, and open design can lead to runaway.

    I'll try to get the stages uploaded and I'll try to find a way to take some better quality vids.
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  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    Created a YouTube account and I've started uploading a few clearer videos for this mode: http://www.youtube.com/user/ZamuelNow
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  • KixKix Rekka Pilebunkers? Joined: Posts: 370
    I think this is pretty neat. What about having different amount of stamina for characters? Like a set amount? Higher for Bowser or something, ECT.

    I think this would be a good idea but kind of annoying to sort out. I think 2 vs 2 would be pretty good too with team attack. Also would upping the knockback ratio be better in any way?

    Wait, you can't change the knockback on special Brawl, right?
    Tentative MvC3 Team: Chris/Hulk/Captain America
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    @Kix: Yes, you can. 1.2 damage (which increases knockback) seems like it might be the standard to prevent some infinites. You can't add a time limit to Special Brawls which really sucks though the enclosed nature of this mode really reduces runaway.
    9.9.99
  • KixKix Rekka Pilebunkers? Joined: Posts: 370
    @Kix: Yes, you can. 1.2 damage (which increases knockback) seems like it might be the standard to prevent some infinites. You can't add a time limit to Special Brawls which really sucks though the enclosed nature of this mode really reduces runaway.

    Yeah I checked it. That sounds like it might be good. What about set stamina? I am going to experiment and see what would be reasonable for the characters but obviously people are probably not going to agree.
    Tentative MvC3 Team: Chris/Hulk/Captain America
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    It's a really tough call on stamina variance. While it makes sense, the problem is choosing who gets how big of a boost. I've been sticking with 200HP for everyone since it seems to prevent matches from being too short or long and seems moderately fair. With the exception of the Doomship level I made, true runaway is hard unless you are just being blatantly broken with it (rising Pound, Diddy and Lucario's permanent wall cling) and those tactics are easily banned.
    9.9.99
  • DoodahDoodah chokes Joined: Posts: 234
    This is kinda gay.

    Kinda.
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    Yeah you're right, there shoulda been like a server wipe and everyone respawns in the America map when the Obama patch was implemented.
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  • SlothHandsSlothHands sweep tea Joined: Posts: 191
    Why don't you guys play a real fighting game? This like defeats the purpose of playing this "fighting" genre.
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    Vids from a recent side tourney with Cage Match mode:


    LOL, Toon Arrows vs. Nikita missiles
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  • omfgomfg Joined: Posts: 2,028
    I don't want to take anything away from this thread AT ALL. In fact, if I knew many people in person to play with, I would be posting here a lot more often. I'm not sure if such a question could use its own thread, but if I'm wrong lemme know and I'll just delete this post.

    I'm just curious. has anyone else found interesting ways to play Brawl? For instance, I once saw a youtube vid of two people playing "Brawl Soccer". They had these huge goals up and they were kicking the soccer item around into each other's goals. I dunno if that'd be any fun or not, but yeah.. it's just something I saw
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  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    I don't want things to go too far off topic either but in response to your question--try playing Coin mode (instead of Stamina) in one of these enclosed stages with a limited selection of items and damage turned up to 300%. It's hilarious when the damage causes wall rebounds to get so bad you can almost combo together fully charged bat swings.
    9.9.99
  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    What about set stamina? I am going to experiment and see what would be reasonable for the characters but obviously people are probably not going to agree.

    This might be required for the Ice Climbers. In normal Brawl, they can be separated. Not only can you not do that with the setup of this mode, but while the partner can be killed they have a full lifebar of their own. Trying to decide if Ice Climbers should have half or 75% of the HP the opponent has to compensate for this.
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  • SystemSystem Joined: Posts: 508,676 admin
    in honesty this give Brawl a new feel. Ive been testing it for a few months now and i never realized that someone else thought of this idea. Although im not surprised. Its pretty fun. Im gonna test this at my next tournament
  • keninblackkeninblack Joined: Posts: 3,480
    I did something like this once, it is fun. In the end you just want to play normally though but it does give you some fun for a hour or two.
  • SystemSystem Joined: Posts: 508,676 admin
    This is a great idea and I'm going to have to try it out with a couple buddies soon.
  • SystemSystem Joined: Posts: 508,676 admin
    I did something like this once, it is fun. In the end you just want to play normally though but it does give you some fun for a hour or two.

    This.
  • the_judgethe_judge Can you feel the love tonight? Joined: Posts: 1,771
    I like it though I can't get any1 to play it with me.

    To give it more edge, I turn on heavy gravity and change the damage ratio to 1.5 (this eliminates all infinites)
    PC elitist
  • SystemSystem Joined: Posts: 508,676 admin
    sorry for taking up space but i was looking for the threads for Ganon/Marth/Samus and just wanted to post after this guy since our handles are so similar

    that is all
  • Clembo2021Clembo2021 Who reads this? Joined: Posts: 534
    I just want you to know that you've ruined me and my friends on traditional Brawl. This version is just so much more fun, lol. Anyone combined this with Brawl+? I wonder how that would work.
  • InuInu Joined: Posts: 3
    lol. The street fighter map you made is pretty cool. The first one I created had the walls going up as high as possible and making the map as long as possible. I don't see why I never thought of closing off the top though. >.>; Anywyas, it looks like it'd be really fun.
  • SystemSystem Joined: Posts: 508,676 admin
    Oh dear. So many things wrong with this... For starters, isn't the reason Smash gets clowned on so much because we ban everything? Also the depth of the game depends on maneuvering and positional tactics. Without those it's a pretty lame game.
  • SystemSystem Joined: Posts: 508,676 admin
    Great idea! I'll try it out! : D
  • Great_Dark_HeroGreat_Dark_Hero Yup. Holiday functions got fucked too Joined: Posts: 3,302
    This is actually a great idea! This ought to a fun experience.
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  • M3llow_BalrogM3llow_Balrog Cyberbots player Joined: Posts: 55
    wrote: »
    Smash isn't a fighting game its a party game,just because it has kicks,and punches don't mean its a FG.If thats the case NHL,Grand theft auto, Metal gear solid, and so on... are fighting games as well.

    But oh well, that's americans for you, always want something easy,so that they can say they have skills.

    Pitt fighter > smash

    You can't turn a non-fighting game into a traditional fighting game,being the fact that in traditional fighting games you have to KO your enemy,smash you have to get the most points. LOL.

    kiddy game shit.

    Maybe, you also got t realize they DO have access to SF, BUT they are the same kids who mash on the buttons and get instantly sonned. Or they think the two big combos they mastered are somehow going to compensate for years of studying strategy and in game experience, once they actually face someone good, they give up. It's inevitable, SF IS the screening process for players who have big nuts and can stick around wasting 5 dollars in tokens getting OCV'd by Koreans. It's not for everyone, and it's not easy to see yousrelf getting better when the game is so deep so a lot of people give up before they ever reap any rewards, I mean any streetfighter game gets infinitly more fun at high play(for me, save some exeptions) but to get there is no (mario) party.

    Amen! :rock:

    What the heck you doing here? Go to street fighter, and talk about that
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