Alpha 3: Q & A

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  • ApocApoc SF Bendu Knight Joined: Posts: 704
    Originally posted by TS
    To the people asking how to play Gief: just jump at them and do Fierce splash over and over, or alternate between that, and jumping in with nothing, and then SPD/FAB their anti-air attempt. And of course, jump splash, crouching jab/short, SPD. And mash on Fierce when you're on the ground, and do lariat for anti-air. That's basically all you need to know to beat people who are as good/better than you, and don't have enough anti-gief experience.


    To add to Apoc's list, Charlie's level 1 flash kick super will outlast VC invincibility, so you can do it even vs V-Gief safely, IIRC. Ditto that with Gen's waterfall kick, since you can hit kick again if he VCs through the first hit.

    Apoc: is Rog's "Final" turn punch practical to use, or is it out of the question because of how long it takes, and the startup time?

    and for whoever asked, old A3 thread is at http://shoryuken.com/forums/showthread.php?threadid=174

    Playing A3 on broken sticks sucks. But god damn it, I can't stop...

    Actually, Gief can vc through the level1 and 360 the 2nd flashkick, heheh.

    In X the final punch is worth it and the TAP is good in certain match-ups but for A-Rog I find that it's not worth it since you can't throw. ac, trip, airthrow, and of course you lose 3 buttons period. The charge time is too long to hold down 3 buttons while not using those techniques. Some matches? Sure. Overall? Nope.


    Apoc.
    Team USA 2002

    Mirc:EFnet:#gamecombos-for your combo and match vid fix! Also, go check Dr.Funkenstein's hub!

    Status: Retired

    "a thug changes, n' luv changes, and best friends become strangehs...word up."- Nas- The Message

    The End is near...

    I AM the counter.
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by TS
    To the people asking how to play Gief: just jump at them and do Fierce splash over and over, or alternate between that, and jumping in with nothing, and then SPD/FAB their anti-air attempt. And of course, jump splash, crouching jab/short, SPD. And mash on Fierce when you're on the ground, and do lariat for anti-air. That's basically all you need to know to beat people who are as good/better than you, and don't have enough anti-gief experience.


    Dammit, TS just gave away my whole strategy with Gief... :bluu:
  • SuperassriderSuperassrider Hail to the Flag Joined: Posts: 203
    About V-Nash's crouch canceling,could it be that i cant do the crouch canceling on the saturn version of alpha 3. In el_diablo's video,we see that you cant block after an air recovery. Does this only works on the arcade version,cause im not a retard,but it just wont work on the saturn version.
    Top tier Talk shitter

    -MTLSF
  • el_diabloel_diablo Joined: Posts: 283
    actually, it does work on the arcade version, on the dc version, but not on the sat(not that way) and not on the ps. on sat and ps, you gotta do it so the opponent can't flip. or it won't work. weird, but that's the way it is.
  • TSTS pbbbbbbt... Joined: Posts: 4,277 ✭✭✭✭✭ OG
    Originally posted by Gunter



    Dammit, TS just gave away my whole strategy with Gief... :bluu:

    I know, but I lose to Gief so easy...proof that having more moves doesn't make you better, because Gief only does like 4 things (jump fierce/splash, empty jumpin, spd/super/vc, crouching fierce, lariat) and owns like 75% of the characters in the game. God damn him.

    Apoc- thanks. How does Rog get around the standing jab issue vs shotos though? I wanna know what to look for vs a good Balrog in that match.
  • Marvel_ous OneMarvel_ous One Simply Marvelous!!! Joined: Posts: 213
    Im really trying to learn V-Karin. I know most of the otg combos and whatnot. The only thing im having trouble with is setting up for her infinite. Can anyone help me out?
    "I recite sinister quotes minutes before I slice your ministers throat with a miniature sword"
  • Homer PimpsonHomer Pimpson Questionable Joined: Posts: 1,179
    Yo Apoc, im not gonna quote that whole post, but about the splash, i think thats gonna help mi ryu a lot. Thanks >)
    GGPO: MrSimpson
  • SystemSystem Joined: Posts: 508,676 admin
    Can u guys give me some Alpha3 match vids, combomovies, or sites pleez? Thanx in advance!!! :)
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by MIXXIAN 11
    Can u guys give me some Alpha3 match vids, combomovies, or sites pleez? Thanx in advance!!! :)

    Some vids of me attempting to use V-Gief (first time!) at a recent SVGL tourney:

    http://www.garnetscope.com/matches/

    EDIT - Oh yeah, for the record, I had gone all the way through the winners bracket with A-Gief, then lost to Kim (ohyeah1234)'s V-Sak. In the loser's I stayed with A-Gief until I played Kim again, then from then on I used V-Gief vs. him, Alex Valle, and then John Choi (in that order).
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by GeekBoy
    The other thread was 72 pages...I don't know how much was spam or not, but that's too much...continue here!

    Hey Geek Boy - you are a stupid cocky mother fucker who thinks you know it all. By the way, don't go around calling players scrubs when in fact you are a scrub in my opinion. I've played you and you don't know jack shit pal. Man, you talk alot of shit online but can't back it up in real life.

    Damn, I hate assholes like you. I can't wait to destroy your fucking worthless mr. know it all ass. By the way, you should know exactly who I am. I'm the guy you have never won a game against and hardly ever beat my friends either. You are a disgrace to us CA players.
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by Sir-Jabs-Alot
    Could some one tell me what any ism Vega has on V-Akuma??

    SJA - If you have any skill at all. You should NEVER lose with V-Akuma against a Vega. Akuma is too good. Vega has to try to poke at you but your customs are too powerful even if blocked and vega is sooo weak. Even if Vega manages to get in a full V roll custom on you, it will fully charge you V meter for another full custom. Why in the hell would you even bring this match up? Sure, there are some really good vegas out there, but overall you will rape him ever time even if you are the same skill level. A Vega has to work ALOT harder for a win than a V-Akuma does.

    You can half suck with V-Akuma and your opponent can be a good player but still lose a few because V-Akuma is just sooo much better. Who else do you use and who does your friends use. You should be winning 90% of your V-Akuma matches against any A or X ism opponents and only lose a few matches against other V-opponents.
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by Sir-Jabs-Alot


    Thanks for the link.. I have a friend thats better then me at A3. He has played longer then me. But he can never beat my V Akuma with his Vega A,X,or V. All I do is wait for him to try to come in and fuck up if he will not come in then I'll jump in on him with (Rh. Hurry Kicks )and get in on him and VC or just bust him up knocking his claw and mask off lol . Then I guard his shit if I have more health ;0.. Peace!

    Just curious, who is your friend that can "NEVER" beat your V-Akuma with Vega? Thinking......
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by FLOOK-WORM


    SJA - If you have any skill at all. You should NEVER lose with V-Akuma against a Vega. Akuma is too good. Vega has to try to poke at you but your customs are too powerful even if blocked and vega is sooo weak. Even if Vega manages to get in a full V roll custom on you, it will fully charge you V meter for another full custom. Why in the hell would you even bring this match up? Sure, there are some really good vegas out there, but overall you will rape him ever time even if you are the same skill level. A Vega has to work ALOT harder for a win than a V-Akuma does.

    You can half suck with V-Akuma and your opponent can be a good player but still lose a few because V-Akuma is just sooo much better. Who else do you use and who does your friends use. You should be winning 90% of your V-Akuma matches against any A or X ism opponents and only lose a few matches against other V-opponents.


    I agree V-Akuma has the advantage in probably a good 80%+ of his match ups, if not more. If you can do the OTG custom everytime, he is nearly unstoppable in the right hands. He has too many weapons and a full life OTG custom if done perfectly. All he needs is a custom next to you and low forward-->low RH sweep into --->OTG custom = death. Very easy to start but takes some practice grabbing them OTG. Of course his dive kick is just too good at fucking your opponents timing up. back + RH kick, dive kick, superior customs, ridicoulously fast recharging V-meters, etc. = TOP TIER easily. That's why everyone seems to use him in tourneys. Then there's V-Sak, V-Gief, A/X/V Dhalsim.....


    Oh, nice name buddy. FLOOK-WORM? What the.... :lol:
  • ApocApoc SF Bendu Knight Joined: Posts: 704
    Originally posted by TS


    I know, but I lose to Gief so easy...proof that having more moves doesn't make you better, because Gief only does like 4 things (jump fierce/splash, empty jumpin, spd/super/vc, crouching fierce, lariat) and owns like 75% of the characters in the game. God damn him.

    Apoc- thanks. How does Rog get around the standing jab issue vs shotos though? I wanna know what to look for vs a good Balrog in that match.

    There are no issues. It's like ol skool. If there jab is fully extended it will hit most of Rog's moves. However, if the st.fierce fully extends it's a major counter and does more than a normal st. fierce and pops them up so that you can push them further to the corner. Many ppl thought that this was a problem without really understanding. First off, if you randomly toss out jabs, even a level 1 will hit it clean. Rog starts off with 3 of them. That's not a safe bet for defense, ever. Also, you can see the timing of their presses making it easy to get a major counter. I love when ppl break out this useless strategy. I'll super them and major counter them to death. It looks really funny at first when Rog eats a few jabs. Then Rog lands one super or major counter that completely makes up for it and then some. I mean, generally, you don't ever want to show the opponent your exact intentions. Doing that is like saying let's play a game of hit the jab. If the jab hits you, you lose a bit. If you hit the jab, they lose an entire shitload. It's so easy to start off the round with a dash motion and see the jab and just do a super instead and freeze the screen. Also, better shotos will try to reversal dp the super. Rog can trick them there too. At a range say, just about starting distance, a shoto can't hit a level 1 with a dp reversal because level 1 is so slow it will hit after the dp. Then switch to level 2 when they smarten up to delay. Either way, only way outta the super is to cancel and that isn't safe either depending on the super I choose at what range. Rog can seriously f*ck with anyone who thinks st. jab is some sort of secret defense.

    Truth is, timed well, ANYthing can hit Rog's moves. It's all in how the players time their attacks against one another. Jabs are dope when used as a reaction. It's suicide to randomly throw them out.

    What do I do? ...hit em? heheh

    Apoc.
    Team USA 2002

    Mirc:EFnet:#gamecombos-for your combo and match vid fix! Also, go check Dr.Funkenstein's hub!

    Status: Retired

    "a thug changes, n' luv changes, and best friends become strangehs...word up."- Nas- The Message

    The End is near...

    I AM the counter.
  • ApocApoc SF Bendu Knight Joined: Posts: 704
    Originally posted by MIXXIAN 11
    Can u guys give me some Alpha3 match vids, combomovies, or sites pleez? Thanx in advance!!! :)

    There's some of me and Danny from Vegas practicing for evo with PSX2000 on irc. #gamecombos on efnet as well as a ton of a3 footage over the last couple of years.

    Gunter: ooo sweet! New A3 vids=)


    Apoc.
    Team USA 2002

    Mirc:EFnet:#gamecombos-for your combo and match vid fix! Also, go check Dr.Funkenstein's hub!

    Status: Retired

    "a thug changes, n' luv changes, and best friends become strangehs...word up."- Nas- The Message

    The End is near...

    I AM the counter.
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by Marvel_ous One
    Im really trying to learn V-Karin. I know most of the otg combos and whatnot. The only thing im having trouble with is setting up for her infinite. Can anyone help me out?

    Yo, yeah here i'll post her set up:

    VC3, when you're right near the corner (but before you're totally in the corner) do: dp + P, dp +K (whiffed), dp + P, right as the second dp + P ends the shadow dp + K will hit for one or two hits doesn't matter, but then just jump up with jab then cc repeated roundhouses for infinite
  • TemujinTemujin HAND OF GOD Joined: Posts: 661
    NEC3 Results : 1-Arturo, 2-Nibor, 3- Ricky

    I just want to congratulate Arturo for his win and Nibor for his continuous improvement.

    I anyone has any details about the tourney please post.. and if anyone has footage please share.

    Unfortunately I have exams so I couldn't make it.. one the rare times I miss an East Coast A3 tourney.
    "I'm good.. but I'm not talking shit. Now if I were to say I wasn't good.. THEN I'd be talking shit." - Heero
  • Marvel_ous OneMarvel_ous One Simply Marvelous!!! Joined: Posts: 213
    Originally posted by Nibor


    Yo, yeah here i'll post her set up:

    VC3, when you're right near the corner (but before you're totally in the corner) do: dp + P, dp +K (whiffed), dp + P, right as the second dp + P ends the shadow dp + K will hit for one or two hits doesn't matter, but then just jump up with jab then cc repeated roundhouses for infinite
    So u cant be totally in the corner then when starting it right? I seen that one on a vid and actually done it a couple times with the whiff dp+k. I thought there was another setup with vc2. Anyways, that one is hella hard to time i guess cause sometimes they hit the shadow and cannot flip, but sometimes they flip like it aint nothin :(. I guess I'll keep practicing it then. Congrats on 2nd place Nibor. I shouldve been there to take you out :D .
    "I recite sinister quotes minutes before I slice your ministers throat with a miniature sword"
  • SystemSystem Joined: Posts: 508,676 admin
    #GAYCOMBOS No way!!!:mad: Peepz there are mean SOBs u plead wid them they don't help at all and give u fake links and crap and after an hour u just give up. Please just give me websites.:)
  • SystemSystem Joined: Posts: 508,676 admin
    BTW in Alpha duz every char. have their own damage setting, like CVS2 & MVC2? (Been wondering 4 years now.)
  • SystemSystem Joined: Posts: 508,676 admin
    Hey I posted about NEC A3 results in the results thread (and about how there isn't much footage :( )

    Anyways, Karin's VC2 infinite setup (its kind of dumb though because there's like 5 frames where the opponent can flip, it basically relys on the opponent not timing his flips right) goes like this: when you get to the corner just do, DP + P over and over until about 10% meter is left and then one time don't do DP + P and the shadow of the last one will hit a little after the last one ends. Then jump up for infinite.
  • bushin187bushin187 Joined: Posts: 237
    Originally posted by MIXXIAN 11
    Can u guys give me some Alpha3 match vids, combomovies, or sites pleez? Thanx in advance!!! :)

    get Direct Connect and connect to ((goforbroke.dynip.com)) there are alot of vids on there including ones that aren't on websites anymore.
    lp. mp. fp. fk.
  • SystemSystem Joined: Posts: 508,676 admin
    Could some one please give me a link to that A3 VC page. The one with all the player VC's.. Thanks!
  • SuperassriderSuperassrider Hail to the Flag Joined: Posts: 203
    To the people asking how to play Gief: just jump at them and do Fierce splash over and over, or alternate between that, and jumping in with nothing, and then SPD/FAB their anti-air attempt. And of course, jump splash, crouching jab/short, SPD. And mash on Fierce when you're on the ground, and do lariat for anti-air. That's basically all you need to know to beat people who are as good/better than you, and don't have enough anti-gief experience.


    TS: Playing with gief is far more complicated than that,you cant rely on jumping that much,yes a Zangief jumps quite a lot,but he also has a groud game,and footsie even if hes that fat. Because of his ground game,you can actually Jab spd just by walking!!

    El_Diablo: Hey,thx for the info,I really appreciate it.
    Top tier Talk shitter

    -MTLSF
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by MIXXIAN 11
    BTW in Alpha duz every char. have their own damage setting, like CVS2 & MVC2? (Been wondering 4 years now.)

    ^
    ^
    ^
    ^
    ^
    ^
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by Superassrider



    TS: Playing with gief is far more complicated than that,you cant rely on jumping that much,yes a Zangief jumps quite a lot,but he also has a groud game,and footsie even if hes that fat. Because of his ground game,you can actually Jab spd just by walking!!


    I think TS was just simplifying. I have to admit, when I first played Z3 with Z-Gief that was exactly how I played him, and was delighted that such simple strats _do_ dominate a lot of players.

    When I switched to V-Gief (this should also answer ballpoint's question) I found out the hard way that simply splashing someone hardly works -- a lot of anti-air was knocking V-Gief's splash out of the air. This forced me to learn new strats (other than the VCs), and also led me to some of Gief's othe good moves such as knees, and a more effective ground game.

    I guess what I'm trying to say is that Gief _can_ be played using a small set of moves and still be an effective force (kinda like X-Sim, in contrast to Z-Sim), but using a few more moves makes him even better.

    Mixxian: What do you mean by "own damage setting? In any case, the characters of Z3 take more/less damage. Gief for example, is pretty tough -- he takes less damage from attacks and is harder to dizzy. The other end of the scale is akuma -- takes _slightly_ more damage and _slightly_ easier to dizzy. And there's also the matter of guard meter length.
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by Sir-Jabs-Alot
    Could some one please give me a link to that A3 VC page. The one with all the player VC's.. Thanks!

    Geekboy:


    i was about to say they were on the first page of this thread... but when i looked for the post with all the links and the post was gone. wtf..? even toilet's posting of the link to the Gief thread is gone. i'm quite certain it was on this thread, because i'm certain jimmy used that post to reach and bump all the other A3 character threads up..

    edit:
    gah... still looking. if any mod finds it, can someone put them on the sticky Dasrik thread..? thanks..
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by mondu_the_fat

    Mixxian: What do you mean by "own damage setting? In any case, the characters of Z3 take more/less damage. Gief for example, is pretty tough -- he takes less damage from attacks and is harder to dizzy. The other end of the scale is akuma -- takes _slightly_ more damage and _slightly_ easier to dizzy. And there's also the matter of guard meter length.

    This is exactly what I mean 'cept in percentages. EX: Cammy 110% damage.
  • SystemSystem Joined: Posts: 508,676 admin
    The info can be found at the latter part of KMegura's SFZ3 FAQ. The damage taken by characters are by ranking, not exact numbers (ie. who takes most damage, takes least damage, etc). Putting in exact numbers is kinda hard (and pointless) because in addition to each character's basic toughness, you have to factor in the -ism type, opponent's -ism, counter hits, OTGs, current level of life, all those little factors that involve damage scaling, etc. AFAIK, Z3 has more factors involved in determining damage per hit than the other games.

    'Coure, someone with all about Z3 book might be able to answer, but I haven't seen muoko post in ages.
  • Bear_FartBear_Fart Joined: Posts: 95
    anybody got any tips on how to play birdie?


    0__0
    (o,o) - Bear_Fart
    tekken rules so shut up already.
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by ballpoint


    Geekboy:


    i was about to say they were on the first page of this thread... but when i looked for the post with all the links and the post was gone. wtf..? even toilet's posting of the link to the Gief thread is gone. i'm quite certain it was on this thread, because i'm certain jimmy used that post to reach and bump all the other A3 character threads up..

    edit:
    gah... still looking. if any mod finds it, can someone put them on the sticky Dasrik thread..? thanks..

    Are you the guy that posted the thread links when this thread started? lol I looked at them and was going to print some stuff out. Because I knew my luck I would never be able to find it :p oh well. All I need are some V-Ryu tips and V-Akumas OTG combo the best most dmg he has... Thanks peace!!
  • SystemSystem Joined: Posts: 508,676 admin
    yeah. it was on this thread right..? so i'm not imagining things? (yay i'm not insane... maybe...)

    maybe the server crashed and it deleted all posts i na 24 hours window? i dunno. i'm sure those threads are still floating around somewhere tho. shouldn't be too far down.

    hmm...

    - i was playing around with Nash's reset VCs on the PS version, whiffing, hitting with low strong and stand fierce and such. i distinctly remember the roundhouse flashkick consistently connecting after the opponent flipped; it wasn't airblocked. this happened quite a few times. i dunno why i'm just getting this now..

    - has anyone seen a glitch where the screen goes black (ala Guilty Gear) after a super finish..?

    - still hanging on why V-gief's splash sucks compared to Z-Gief's, and what other normals get screwed over in the different isms (WIThOUT looking different).

    - anyone heard of a CPS2 cancel from the shun goku satsu with X-Gouki? something like shor short SGS for 17 hits...
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by ballpoint

    - has anyone seen a glitch where the screen goes black (ala Guilty Gear) after a super finish..?

    Twice.

    - still hanging on why V-gief's splash sucks compared to Z-Gief's


    From what I can see, hit area. It look like Z-Gief's chest can hit slightly lower than V-Gief. Don't quote me on that, though.
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by ballpoint
    yeah. it was on this thread right..? so i'm not imagining things? (yay i'm not insane... maybe...)
    I actually noticed that too. I think he moved them (or my post at least) to the Please read before posting to Strategy & Tactics thread since there is now a link to the Zangief thread in there.
  • glassglass half empty Joined: Posts: 555
    Originally posted by toilet

    I actually noticed that too. I think he moved them (or my post at least) to the Please read before posting to Strategy & Tactics thread since there is now a link to the Zangief thread in there.

    actually i PMd Geekboy (or was it Dasrik?) the link to your Gief thread while the old A3 thread was still up (was quite a compilation) and the thread was on the list shortly after.

    hmm... disappearing posts. this is freaky.


    - TS posted a link to a japanese page with a bunch of lil charts/grids/tables some time ago arranged like a round robin, with little numbers in each box colored according to the ism. about 4 charts or so on the same page. has anyone any idea what the link was, and what the charts mean?
    No rest for the wicked.
  • SystemSystem Joined: Posts: 508,676 admin
    These questions goes out to Nibor and Temujin, two of the best A3 players around. I often get confused with how to do Sakura's custom, I'm not even sure if I'm doing it right but I do mp dragon punch, b+hp, weak hurricane kick, b+hp, repeat to wall and then dp+k, p, p, p. I'm trying to learn her lately but I have no clue if I'm even doing that right but I've seen Temujin fire off this combo real well so this one goes to him. For Nibor I've been trying to learn V-Cody, again the custom I get confused with as well. I know that the fireball motion+mk is used for traveling and there are intervals with standing hp and c.hp. How is this custom done?
  • js2756js2756 Joined: Posts: 169
    The Sak custom is very easy to do.

    Most people start it with jab. DP because it also turns the combo into an anti-air VC and you recover quickly from it. What you have there is correct. The only trick to it is making sure that your distancing is correct with your hurricane kicks. Her standing FP cancelled to fireball in the corner portion of her VC can be a little tricky, because the timing can get thrown off if you accidentily charge the fireball.

    What exactly are you having problems with? If you can give a slightly more specific post about what part of the custom is giving you trouble, it'll be easier to give pointers.
  • SystemSystem Joined: Posts: 508,676 admin
    Just go to this thread and all links are there :confused: :lol:

    Please read before posting to Strategy & Tactics (READ THIS FIRST)
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by js2756
    The Sak custom is very easy to do.

    Most people start it with jab. DP because it also turns the combo into an anti-air VC and you recover quickly from it. What you have there is correct. The only trick to it is making sure that your distancing is correct with your hurricane kicks. Her standing FP cancelled to fireball in the corner portion of her VC can be a little tricky, because the timing can get thrown off if you accidentily charge the fireball.

    What exactly are you having problems with? If you can give a slightly more specific post about what part of the custom is giving you trouble, it'll be easier to give pointers.

    I think it's the distancing that gives me problems (sak custom). Once in a while the guy starts going off range and I can't continue with it. I'm guessing it's a matter of speed or such, if not then I don't know what I'm doing wrong that would bring the guy out of range.
  • js2756js2756 Joined: Posts: 169
    If your opponent is starting to get too far away, use a Forward hurricane kick instead. It will take you farther than the short HK and you can keep the custom going. It's just a matter of gauging how far away they are and using the appropriate strength button for the HK. The timing isn't hard to get used to.
  • SystemSystem Joined: Posts: 508,676 admin
    For Nibor I've been trying to learn V-Cody, again the custom I get confused with as well. I know that the fireball motion+mk is used for traveling and there are intervals with standing hp and c.hp. How is this custom done?

    Nibor's V-Cody Notes to be out soon. I've written the guide i just need to encode the videos that go along with it (total spoonfeedage btw). It will probably be out this weekend whenever i find time to go over to SSP's house and use his kickass computer.

    Real quick here's his normal everyday anti air custom:

    VC3, c. strong -> qcf + roundhouse -> whiffed s. fierce -> qcf + forward -> s. fierce -> whiffed qcf + forward -> [whiffed c. forward -> qcf + forward] (repeat brackets until corner and then do) [s. fierce -> whiffed qcb + jab] (repeat brackets until about 20% meter is left and then do) s. roundhouse -> whiffed c. fierce, (at this point the shadow of the last jab hurricane hits as the c. fierce ends) [j. short, cc landing] (repeat brackets until death or time runs out)

    Oh yeah, about sakura custom. Use VC1 or VC2, and use jab dp if they are close, but also a great thing about it: a lot of people jump from far away and it will be out of range for jab dp and it may just look like a random jump that you can't punish, but just use VC2 and use strong dp and 1-3 hits of it will connect and start the custom from there.

    When your into the midscreen part use forward hurricane kick every time but just switch up the fierces between back+fierce and normal fierce. This way you get them to the corner faster and you get more damage in because her normal fierce does more damage than her back+fierce.
  • SystemSystem Joined: Posts: 508,676 admin
    Which Gen combo does the most damage:


    1. LV.3 zanei into gekirou

    2. LV2 Zanei into LV.1 Jakouha?
  • SuperassriderSuperassrider Hail to the Flag Joined: Posts: 203
    well the combo that i know with Gen who does the bbest damage is:

    Cross your opponent with J.MK then C.LP then C"LK then C.MK then Lvl 2 janei into lvl 1 Jakouha.

    hope that helps.
    Top tier Talk shitter

    -MTLSF
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by Superassrider
    well the combo that i know with Gen who does the bbest damage is:

    Cross your opponent with J.MK then C.LP then C"LK then C.MK then Lvl 2 janei into lvl 1 Jakouha.

    hope that helps.

    The opponent can tech out between the janei and the jakouha... and if they escape the jakouha it leaves you really open...

    I usually buffer the jakouha of a crouching strong... that way if they tech it u dont waste a bar and leave yourself open...

    Peace
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by Superassrider
    well the combo that i know with Gen who does the bbest damage is:

    Cross your opponent with J.MK then C.LP then C"LK then C.MK then Lvl 2 janei into lvl 1 Jakouha.

    hope that helps.

    I know this combo I just wanted to know that specific point in the combo. I also know your opponent can flip out of Jakouha, I just wanted to know which juggle was the most damaging.:)
    I hope this is cleared up now.

    Also can u guys explain why these characters are Top Tier, cuz 'cept for a few I can't see why their called top tier( Ahh man no Gen, Fei Long, or Guy!!! :( )
  • SystemSystem Joined: Posts: 508,676 admin
    I have a question.. (this could be a dumb question;) ) Why do they call Rog arcade Rog on DC if you hold start? My friends call him Shin Rog :lol: Also should I keep using arcade Rog or is he not far to use like Shin Akuma?
  • SystemSystem Joined: Posts: 508,676 admin
    Cuz he supposed to be the Balrog from SF2.
  • SystemSystem Joined: Posts: 508,676 admin
    Sir-Jabs-Alot

    1) the links to the Akuma, Rose, Nash, Dhalsim, etc threads are not on the Dasrik thread. only the links to the Gief thread, and the general A3 threads including the VC thread.

    2) for full notes on Arcade Balrog see KMegura's FAQ on www.gamefaqs.com. arcade Rog has similar punch and kick animations except for low fierce and roundhouse and floating fierce for X-Rog. console Rog has a headbutt he can use at anytime iirc. but the rundown is using anything but Arcade Rog is "cheating", since he's not selectable in arcade.
  • SystemSystem Joined: Posts: 508,676 admin
    Alpha 3 kicks so much ass. Its one street fighter game that can never get old. But anyway,

    The characters i use the most in A3 is R. Mika and Cody.

    R. Mika's ass attack is a really good startler against others. Her uniqueness also works to her advantage (Gimmicks are really hard to find with her). Use the ass attack (kick) to rush and ass attack (punch) to counter. Ass Attack (Punch) does have that early delay but if her ass catches air, her ass gets hella high priority. Her supers are also pretty good. Her qcfx2 +p is a decent way to plow through your opponent. Her 720+p is hella good mostly against other wrasslers and non-pokers. Her qcf x2 +k super is weird and i dont quite think it does much damage. Use her 360+p over her 360+k. Her 360+k grapple has shitty priority.

    And with cody, GET THE KNIFE. Get the knife, duck and quickly tap wp. The opponent will think of it as a fuck around thing but theyll soon realize that the knife has hella...and i mean hella high priority. If they jump towards you, cfp should do the trick. However, watch out for fireball bitches.
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by Bogardalicious
    Alpha 3 kicks so much ass. Its one street fighter game that can never get old. But anyway,

    The characters i use the most in A3 is R. Mika and Cody.

    R. Mika's ass attack is a really good startler against others. Her uniqueness also works to her advantage (Gimmicks are really hard to find with her). Use the ass attack (kick) to rush and ass attack (punch) to counter. Ass Attack (Punch) does have that early delay but if her ass catches air, her ass gets hella high priority. Her supers are also pretty good. Her qcfx2 +p is a decent way to plow through your opponent. Her 720+p is hella good mostly against other wrasslers and non-pokers. Her qcf x2 +k super is weird and i dont quite think it does much damage. Use her 360+p over her 360+k. Her 360+k grapple has shitty priority.

    She got heaps of cool set ups into her level 1 720 punch super... and you get heaps of damage if u mash it rite...

    c.lk, 720 jp
    c.sp 720 jp (this one is cool coz she does that little hop then u grab)
    qcb+p 720 jp
    j.sk 720 jp

    One of my fave setups is to do her slide under ur opponent as they jump in, then 720 from the other side... looks real cool and is kinda useful too...

    And i think that her ac is pretty decent too...

    Shes my fav character for dealin to scrubs... :)
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