Alpha 3: Q & A

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  • SeanxFaytSeanxFayt aka KintoUn Joined: Posts: 560
    I haven't played Sak in a while but try either b. fierce, b. roundhouse, maybe st. fierce, or throw a jab srk. You can also try to jump up and hit short or strong.
    Noted. I'll try it out next time I play a Gief.
    . . .
  • evgenevgen Joined: Posts: 4
    Hello!
    There are questions.
    Tell me what is the difference Street Fighter Zero: Fighters Generation (Best Price) (Release Date 11/15/07) from the usual street fighter alpha anthology (Release Date 06/13/06)?
    It fixes some bugs or something fixed a?
    Here is the cover
    frontzzz.jpg
  • TSTS pbbbbbbt... Joined: Posts: 4,283 ✭✭✭✭✭ OG
    Hello!
    There are questions.
    As far as I know, Fighters Generation is just the Japanese version of Alpha Anthology.
  • LemresLemres The Two G.O.A.T Joined: Posts: 1,600
    Can someone properly explain to me how to do crouch canceling? I heard something about getting a counter hit in the air and then holding down DF to trap them in a juggle state.
  • TSTS pbbbbbbt... Joined: Posts: 4,283 ✭✭✭✭✭ OG
    That's pretty much exactly it. It doesn't have to be d/f, it can be down or d/b also.

    You can flip anytime there's a neutral state- any time there's a gap between your opponent's actions. So, for example, if you hit someone out of the air with a counter hit jumping HP, they can flip if you try to juggle them with another one.

    But when you crouch as you land from a jump, the game considers it to be cancelling from one move into another, and so there's no neutral state. So if you tap down or d/b or d/f as you land (no need to go into a full crouch, just tap the direction), you can cancel into the start of a crouch, and then cancel that into something else (another jump, a special move, normal move, super, walk etc) without the opponent being able to flip.
  • LemresLemres The Two G.O.A.T Joined: Posts: 1,600
    That's pretty much exactly it. It doesn't have to be d/f, it can be down or d/b also.

    You can flip anytime there's a neutral state- any time there's a gap between your opponent's actions. So, for example, if you hit someone out of the air with a counter hit jumping HP, they can flip if you try to juggle them with another one.

    But when you crouch as you land from a jump, the game considers it to be cancelling from one move into another, and so there's no neutral state. So if you tap down or d/b or d/f as you land (no need to go into a full crouch, just tap the direction), you can cancel into the start of a crouch, and then cancel that into something else (another jump, a special move, normal move, super, walk etc) without the opponent being able to flip.
    Thanks so much! So I don't need to hold down, right? Just a single tap will work?
  • TSTS pbbbbbbt... Joined: Posts: 4,283 ✭✭✭✭✭ OG
    Yeah, just a tap.
  • DrybonesDrybones Joined: Posts: 95
    There's a PS2 set up at my new workplace with SFA Anthology. I've played SF4 and Marvel 3 extensively but am new to the alpha series.

    So I pick up a controller, fart around with the arcade mode a bit and a guy walks up to me and asks if I'm good. I reply that I don't play alpha but that we should go a couple rounds for shits and giggles. He picks Ryu, I pick Ken. Long story short, he beat me and now I want to destroy him next time we play. The guy knew what he was doing in the sense that he knew the inputs for fireball, srk etc. and converted an air hit to a super on me. He however did not know how to throw which causes me to expect that with a little time in the lab I could demolish this guy.

    My questions are as follows:

    Where's a good starting place? I want to know how the system works (air blocking, throw teching, how the ISMs work etc) and some strategies and BNBs for the characters.

    I doubt there's such a thing as a good counter pick vs Ryu but are there any characters I should avoid if I'm trying to counterpick a shoto?

    I play Sakura in SF4 but she seems a lot different in this iteration. What are her strengths and weaknesses? How about Ken?

    Who are the grapplers of the cast? Zangief and Birdie?

    Thanks.
  • PointBreak91PointBreak91 Custom costumes for SFV please Cap Joined: Posts: 666
    Hmm, Sak has changed a lot now in SFIV with low mk and all the link stuff, but the basics are still there, from the past. Far hitting stand hk, low lk x 2, stand lk xx hp srk all present. Her cross up mk always felt better to me in the Alpha games than it does now in 3d. Your towards and mk overhead is there too. She has poor stamina, but has been classed as the very highest tier in the game for years, due to the V-combo, and of course, in this game you start with full meter, so it's just a case of activating through a rival move, and then getting on with the job (but it will need plenty of practice in 1 player to maintain all the hits).

    Here's a world class player in action, getting beaten in fact, but still you can see the system at play here fairly well:



    Other grapplers are Mika, Sodom (who can combo his running flame grab from stand mk), um, and T. Hawk in the home version :p Karin also has a command grab, oh and Honda as well of course.

    Counter pick to Ryu? Hmm, try A-Vega, who in the early days of American A3 was considered top tier (along with Bison), but that was gradually revised as the overall dominating power of V-ism became apparent. Vega still has a sick poke and runaway game though however you look at it. Sim as well placed fairly well in tournys, and is like the only char who can evade V-combos (VCs) due to his warp. When the game hit PS2 a few years back, there was actually quite a nice guide for it, and if you look on the archive facility for this forum, there was once loads of active and highly informative topics on the game.

    51YM2AF5PRL._SS500_.jpg
    Amazon

    I wish it would get a Live port, but ultimately, I prefer part 2. Both games are still on GGPO I think.
    twitch.tv/nyc_vf
  • TSTS pbbbbbbt... Joined: Posts: 4,283 ✭✭✭✭✭ OG
    My questions are as follows:

    Where's a good starting place? I want to know how the system works (air blocking, throw teching, how the ISMs work etc) and some strategies and BNBs for the characters.

    I doubt there's such a thing as a good counter pick vs Ryu but are there any characters I should avoid if I'm trying to counterpick a shoto?

    I play Sakura in SF4 but she seems a lot different in this iteration. What are her strengths and weaknesses? How about Ken?

    Who are the grapplers of the cast? Zangief and Birdie?

    Thanks.

    Kao Megura's guide is a good place to start: http://www.gamefaqs.com/arcade/564869-street-fighter-alpha-3/faqs

    If you are familiar with Sakura in the SF4 games, you at least have a basic understanding of the character, even though the game engine is completely different. Some basic advice:

    Guard meter is very important in Alpha 3, so all characters with high-priority moves essentially have an option select once they are in poke range; if you have a good move (ie. Sakura's far standing HK or close standing HP), you are doing damage whether or not they block. Think of guard meter damage like stun damage that is taken if a move is blocked instead of hit.

    Know your crossups, and be able to combo off of them. Unlike the SF4 games, you are much less likely to whiff a crossup and then be thrown when you land, with most characters- your window for crossups is wider. This becomes important with Sakura because she has several ways of setting up an ambiguous crossup (a "vortex", if we're using SF4 terminology), which will then set itself up again. PP throw, sweep, and combo into HP DP etc all set up good spacing for [crossump j.MK, chain lights into HP DP], repeat. No need for links, chains work better. If the crossup is blocked, you get free guard damage, you probably want to poke with close standing HP into fireball.

    Standing LP, close standing HP and crouching HP are all good anti-air moves. Fireball super (A-ISM) even hits jumpers on the way up, if you can bait a jump.

    Early jumping LK is good when far, and HK is good when closer. If he can't consistently challenge your jumps, that means you get in for free pokes/guard damage.

    Despite her ability to do damage in a hurry, you don't really need to fish for damage, you want to think more about controlling space with your pokes, baiting fireballs, punishing whiffed DPs and counterpokes, etc.


    While not quite as good as Ryu overall, Ken is good, and the Ryu/Ken matchup is pretty close, for obvious reasons. Considering that neither of you is playing V-ISM, you would be even, except that you don't know the game as well as your opponent.


    There are few dedicated grapplers in A3 because it is such a poke-heavy game, and the issue is further grayed by the fact that all characters in A3 have air throws. But Sodom, Zangief, Biride and R. Mika are all quasi-grapplers.


    As far as characters to avoid, I would actually suggest characters who are good, but take learning and getting used to- Guy, Gen, etc. Easiest characters to win with in your situation would probably be Chun Li (walk forward and poke with s.MP and c.HK; anti-air with s.LP or c.HK; crossup with j.LK into s.HP, c.HK string) and Zangief (poke with j.HP or j.d+HP splash or j.d+MK knees; jumping with no attack will make DPs whiff from the right range; late Kick lariat or c.SP as anti-air; antytime you are in throw range you have an automatic SPD/lariat/c.LP pokes mixup).


    Vega is also a good choice, though his anti-air options are different- you want to either j.LK (IIRC) or jump and do the KK air throw. He doesn't have many of his big SF4 combos, so he won't do damage/stun in a hurry, outside of V-ISM stuff which you won't be able to do yet. But he can wear people down. V-ISM Vega is actually one of the easier characters to learn, because you don't have to know any of his big combos to do well, early on; you can just activate and do c.HK slide over and over to wear down their guard meter and push them into the corner. And if they're in the corner you can do the claw roll over and over, which works well if hit or blocked. V-Vega is also the only version who has the anti-air flipkick available, which has a very nice invulnerability window in A3.
  • ShadowbreakerShadowbreaker Ebeneezer Goode Joined: Posts: 18
    How does one reliably hit confirm into supers? Just as an example - if I'm playing Ken I can do :lp: -> :qcf::lk: ->:qcf::p: for shoryureppa, which is fine. However doing the same thing but with :lp: second causes a hadoken to come out, and since there's no super cancelling in Alpha, this can be a problem. Now this isn't a problem with Ken but with Ryu I found that his :lk: doesn't cancel so I can't do the same thing to lead into shinku hadoken. Is there a work around for this, like delaying the input of the movement or punch/kick button?
  • TSTS pbbbbbbt... Joined: Posts: 4,283 ✭✭✭✭✭ OG
    it works with Ryu, you just have to be more strict in your timing to make sure you get a crouching light kick and not a standing one, because he can't cancel the latter.

    If you want to cancel with LP into shoryuu reppa, you have to make sure you don't trigger negative edge- basically, hold onto the LP button, because if you release it it counts as the same as a button press. Otherwise, timing is about the same as above. Same reason you don't accidentally get shinryuuken, since the timing is similar, and it's the same command.
  • ShadowbreakerShadowbreaker Ebeneezer Goode Joined: Posts: 18
    Is negative edge where you get 2 moves out of 1 button press? Like sometimes if I go crouching fierce into qcf it will throw a hadoken even though I didn't press P a second time.
  • TSTS pbbbbbbt... Joined: Posts: 4,283 ✭✭✭✭✭ OG
    Right. Releasing a button counts as a separate input when it comes to special moves, so if you accidentally do qcf+release, it's the same as qcf+button.
  • The MartianThe Martian G.O.L.D. Joined: Posts: 12,130
    So can Cammy do Cannon Spike on Wakeup? I don't know if it's just not possible or if my execution is just sloppy.
    "You have a heart of gold. Don't let them take it from you."
  • dman1963dman1963 Tiger................................. Joined: Posts: 98
    So can Cammy do Cannon Spike on Wakeup? I don't know if it's just not possible or if my execution is just sloppy.
    Cammy can do cannon spike on wake up... you might need to go into training and do cannon strike drills...
    (SF2 Series) Claw, Sagat (SFA series)Sagat, Adon,Gouki, Claw (SF3series)- Gouki, Dudley
    (SFIV Series ) Adon, Sagat, Claw, Dudley (SFex series) Gouki,Sagat, Claw, Darun
    Rushdown, Zoning, Grappling, Poking, I can do it all...lol
  • The MartianThe Martian G.O.L.D. Joined: Posts: 12,130
    Cammy can do cannon spike on wake up... you might need to go into training and do cannon strike drills...
    Must be my timing then. Laptop lag plus the fact that I'm using a Mayflash doesn't help.
    "You have a heart of gold. Don't let them take it from you."
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    ccfsQ.png
    Biggest possible guard bar in A3 before the graphics glitch out.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

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  • deadfrogdeadfrog Joined: Joined: Posts: 6,787
    Biggest possible guard bar in A3 before the graphics glitch out.
    Huh! I always did wonder what Honda keeps under his towel.
  • dman1963dman1963 Tiger................................. Joined: Posts: 98
    Must be my timing then. Laptop lag plus the fact that I'm using a Mayflash doesn't help.

    oh ok. you have lag on top of lag to overcome....
    (SF2 Series) Claw, Sagat (SFA series)Sagat, Adon,Gouki, Claw (SF3series)- Gouki, Dudley
    (SFIV Series ) Adon, Sagat, Claw, Dudley (SFex series) Gouki,Sagat, Claw, Darun
    Rushdown, Zoning, Grappling, Poking, I can do it all...lol
  • bchan009bchan009 Joined: Posts: 747
    Hello!
    There are questions.
    Tell me what is the difference Street Fighter Zero: Fighters Generation (Best Price) (Release Date 11/15/07) from the usual street fighter alpha anthology (Release Date 06/13/06)?
    It fixes some bugs or something fixed a?
    Here is the cover
    frontzzz.jpg

    SF Zero: Fighter's Generation has more/different games in it.

    Street Fighter Zero (Unlockable Hyper SF: Zero)
    Street Fighter Zero 2 (Unlockable US version SF: Alpha 2)
    Street Fighter Zero 2 ALPHA (Unlockable...other version of SFZero2 ALPHA)
    Street Fighter Zero 3 (Unlockable SF: Zero 3 Upper)
    Pocket Fighter

    Japanese version also has command lists when you press pause. It's an overall more complete package, not that it matters much.

    So basically, JP version = 9 games, US version = 6.
    Check out my work!

    MY WIP FIGHTING GAME

    TUMBLR | hk-5.net
    YOUTUBE | youtube.com/user/bchan009
    TWITTER | twitter.com/bchan009

  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Guard Bar Notes
    This will explain why I had that edit earlier.

    Took a quick look at the math for the guard data everyone has a base value with the ism doing the the addition or subtraction to the meter. I haven't looked that much into it yet but so far everyone's guard meter addition/subtraction is the same.

    Ryu guard is 44 (68 in decimal) if it is A-ism or V-ism we subtract 8. For X-ism we add 18(24 Decimal)
    Also those little notches in the guard meter actually mean something as it tells you the actual number for the meter in hex of course.

    Edit:
    Guard Bar Location for those that want to mess around
    5F932 (rom 4)

    There is a damage table below I don't know for what though probably stun.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • MiddlekickMiddlekick r.mika stalker Joined: Posts: 604
    Can you tell me what this is and how I can use it:

    25foutx.png
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    That is a Lua Script, but one I haven't seen before. That is very rough and using an old version of dammit's Hitbox Script too.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited September 2013
    Been working on my own version of an A3 script for FBA-RR and Mame-RR.

    http://www.mediafire.com/download/65c66lmwtf3lgf3/A3script.zip
    Be sure to have the DLLs in the same place as the emulator exe.

    EjR2Ivf.png
    If I would give this a version number 0.80 beta.

    Mame RR
    Once you loaded your rom up in mame rr you default settings for loading a lua is Ctrl+L and load up the Alpha 3 Main.Lua.
    You might want to edit the hot keys that is in the User interface section of the configure controls.

    Fba RR
    File Load Lua then load Alpha 3 Main.Lua

    Notes
    Lua Hot Key 1 toggles the movelist
    Lua Hot Key 2 Turns on Framedata

    Refilling meter is as simple as clicking the refill button.

    To Do
    Various Bug fixes
    More Character Mechanics(Just a fireball check right now)
    Hit boxes
    Air teching
    Better Movelist
    Savestate button
    Detect if it is using Fba and disable transparency on text.
    Combo Damage

    Maybe
    Better Scrolling Input
    Settings Menu.

    I have info for but unlikely
    Jump Arcs

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • LemresLemres The Two G.O.A.T Joined: Posts: 1,600
    @jedpossum Thanks alot for this. It's really useful, but anytime I do a special attack it crashes. I even did a cr. hp and it crashed. Is there a way to fix this?
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited December 2013
    @Lemres FBA or Mame?
    Which Character?

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • LemresLemres The Two G.O.A.T Joined: Posts: 1,600
    jedpossum wrote: »
    @Lemres FBA or Mame?
    Which Character?
    @jedpossum I'm using Karin on FBA-RR v007
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited December 2013
    Only thing I can think of is the move list is taking too much resources cause of the transparency.

    Try replacing karin's movelist.lua with this one.
    http://www.mediafire.com/view/yko46gzmh7qj4t9/movelist.lua

    Just go in a3script folder and look for karin's folder.

    Edit:
    @Lemres hopefully this to make him notice quicker.
    Post edited by jedpossum on

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • TSTS pbbbbbbt... Joined: Posts: 4,283 ✭✭✭✭✭ OG
    edited January 2014
    Vegascup's channel uploaded some one-man-kumite type videos featuring Version (aka VER) facing off against a few interesting players. VER is best-known as a V-ISM Cody player (beast), but plays some of everyone, as he displays in the videos.

    P1 will pick a character and stick with them, and VER will play the entire cast in a set order, only moving on to the next character after a loss. P1 gets 15 continues, while VER gets to run through the entire cast (28 characters for the arcade version of A3). It's an interesting take on a first-to-X set.

    Character order (p2): Honda, Juni, Dan, Birdie, Juli, Balrog, R. Mika, Chun-li, Guy, Ryu, Rose, Blanka, Zangief, Sagat, Akuma, Rolento, M. Bison, Karin, Adon, Sakura, Ken, Dhalsim, Cammy, Charlie, Gen, Vega, Sodom, Cody.


    vs Amamiya (V-ISM Juli)
    vs Kayaman (A-ISM Balrog)
    vs Kayaman (A-ISM & X-ISM Blanka)


    Hopefully more videos to come.

    edit:
    http://sfzero3.web.fc2.com/verdojo.htm see bottom of page. More matches incoming, including vs Sarada who is probably the best Ryu player in Japan. Should be fun.


    edit2: also, I stumbled across an A-ISM tier listing on the site a while back:

    http://sfzero3.web.fc2.com/zrank.htm
    svkt.png

    I disagree with a few placings here and there. But while I was surprised to see where they ranked Sagat, I was also surprised that I couldn't really disagree much with the placing.
    Post edited by TS on
  • 8Bit8Bit Joined: Posts: 72
    Hey TS thanks a lot for the post. I thought A-Sagat wasn't that bad, a friend used him before moving to V-Sagat and it didn't seem bad at all. In the videos was nice to see some Juli in action, I was thinking I'll never see her in play.
    SSFIVAE: Ryu, Akuma
    SFA2: Ryu, Ken
    SSFIIT: Ryu
    SFIII3S: Yun
    UMVC3: Morri/Doom/Vergil
  • LemresLemres The Two G.O.A.T Joined: Posts: 1,600
    @Jedpossum Sorry for the late reply. It still crashes. I was able to do her special but it seems the more I do it the more it escalates to a crash. Maybe it's the emulator I'm using idk.


    Yeah I saw that tier list a while back and it was very interesting. As a Karin user, I feel that she's B. At most, B+ but I think B is more accurate. I believe Sakura should be with her as well. Also, it's weird that Cammy's B. Not really sure what she has that puts her in that tier range. Both her and Blanka should switch out with Sakura and Karin.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited January 2014
    Lemres wrote: »
    @Jedpossum Sorry for the late reply. It still crashes. I was able to do her special but it seems the more I do it the more it escalates to a crash. Maybe it's the emulator I'm using idk.

    Got rid of somethings that were causing problems in the A2 script. This replaces the main script.
    http://www.mediafire.com/view/l2b3lb1oll6j0jl/Alpha 3 Main.lua


    Anyway I'm working on making it easier to make these types of scripts.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • LemresLemres The Two G.O.A.T Joined: Posts: 1,600
    jedpossum wrote: »
    Lemres wrote: »
    @Jedpossum Sorry for the late reply. It still crashes. I was able to do her special but it seems the more I do it the more it escalates to a crash. Maybe it's the emulator I'm using idk.

    Got rid of somethings that were causing problems in the A2 script. This replaces the main script.
    http://www.mediafire.com/view/l2b3lb1oll6j0jl/Alpha 3 Main.lua

    Anyway I'm working on making it easier to make these types of scripts.
    @jedpossum Ok so tested it again and there was no crashing at all. So it must've been the command inputs at the side that caused the crash. This is just my guess, but it works fine now. Are you going to try to add frame data to it? Like whether there's a hit or block advantage/disadvantage a move has?
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited February 2014
    Lemres wrote: »
    jedpossum wrote: »
    Lemres wrote: »
    @Jedpossum Sorry for the late reply. It still crashes. I was able to do her special but it seems the more I do it the more it escalates to a crash. Maybe it's the emulator I'm using idk.

    Got rid of somethings that were causing problems in the A2 script. This replaces the main script.
    http://www.mediafire.com/view/l2b3lb1oll6j0jl/Alpha 3 Main.lua

    Anyway I'm working on making it easier to make these types of scripts.
    @jedpossum Ok so tested it again and there was no crashing at all. So it must've been the command inputs at the side that caused the crash. This is just my guess, but it works fine now. Are you going to try to add frame data to it? Like whether there's a hit or block advantage/disadvantage a move has?

    I'm busy rewriting all of it, and doing what ever else catches my interest as well.
    This isn't Alpha 3, but I can port it easily to any game that uses a similar engine.
    uLbATtK.png

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • free_manfree_man Joined: Posts: 81
    Which default speed are used in tournaments in Zero 3 for CPS-2?
  • TSTS pbbbbbbt... Joined: Posts: 4,283 ✭✭✭✭✭ OG
    edited August 2014
    (nine years later) @free_man
    Default speed is Turbo 2
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited August 2014
    Vid


    Download
    https://www.dropbox.com/s/jlrsod8wuqluyvg/A3 Character Select Hack.zip

    These patches remove the counter hit flash and changes the character select screen.

    Character select differences
    Adds Balrog, Juni, and Juli to the screen with graphics
    Able to loop back on character select screen
    Shared random character select on the bottom left
    Post edited by jedpossum on

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Mr. WarzardMr. Warzard CvS2 Commissioner Gordon Joined: Posts: 779
    Cool! Is this hack usable on GGPO/Supercade?
    Holding a shovel over SF4's grave.
    CVS2: The Nine Ball of Fighting Games
    Apoc was right: http://forums.shoryuken.com/discussion/comment/556915/#Comment_556915
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Yes, but both players have to have it. I tested it yesterday with a friend.

    Here is the save state we used

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Mr. WarzardMr. Warzard CvS2 Commissioner Gordon Joined: Posts: 779
    Thanks!
    Holding a shovel over SF4's grave.
    CVS2: The Nine Ball of Fighting Games
    Apoc was right: http://forums.shoryuken.com/discussion/comment/556915/#Comment_556915
  • caliagent#3caliagent#3 Caliagent Bobblehead Joined: Posts: 4,183 ✭✭✭✭✭ OG
    Nice!
    Whiff your entire SOUL into c.MK in 3S.
    Footsies guide: www.youtube.com/watch?v=FbpXplP_WFE
  • stickystainesstickystaines Joined: Posts: 835
    So how do i get enough hits with Karin's crouch cancels to get 50% meter? From vids, you need to get 11 j.HK's, but i can only get around 6-8 or so before they fall too low. From observation, you have to get the first few j.HK's as you are descending, but even still i cant seem to get to work. Am i just doing it too slow? I've managed to get it a couple times but thats it. There are some other times where i felt ive kept them with at a good height with the j.HK's but i fuck up the crouch cancel, but i don't know if im doing anything different.
  • Darklightjg1Darklightjg1 Dr. SuessLight Joined: Posts: 3,600
    edited January 2015
    For the arcade version, are there any settings or cheats I can use to make the 2P auto-tech in the air?
    I don't have my PS2 copy with me in this state.

    I'm trying to properly learn to crouch cancel infinite, but besides dealing with an AI opponent reading my inputs all the time (making it hard to practice), I don't know any other way to indicate if I'm doing it correctly.

    I'm using FBA right now, but I could put it on mame if there's a setting available on that.
    Post edited by Darklightjg1 on
    My twitch channel (Action, Platformers, RPGs and Fighting games): twitch.tv/darklightjg1

    My Sonic hack (shameless plug): http://sonicresearch.org/forums/index.php?showtopic=3938
  • caliagent#3caliagent#3 Caliagent Bobblehead Joined: Posts: 4,183 ✭✭✭✭✭ OG
    For the arcade version, are there any settings or cheats I can use to make the 2P auto-tech in the air?
    I don't have my PS2 copy with me in this state.

    I'm trying to properly learn to crouch cancel infinite, but besides dealing with an AI opponent reading my inputs all the time (making it hard to practice), I don't know any other way to indicate if I'm doing it correctly.

    I'm using FBA right now, but I could put it on mame if there's a setting available on that.

    If you're playing on a laptop you could probably do something crazy like setting a key to flip and using your toe to try and tech while doing CCs on your stick lol
    Whiff your entire SOUL into c.MK in 3S.
    Footsies guide: www.youtube.com/watch?v=FbpXplP_WFE
  • MiddlekickMiddlekick r.mika stalker Joined: Posts: 604
    For the arcade version, are there any settings or cheats I can use to make the 2P auto-tech in the air?
    I don't have my PS2 copy with me in this state.

    I'm trying to properly learn to crouch cancel infinite, but besides dealing with an AI opponent reading my inputs all the time (making it hard to practice), I don't know any other way to indicate if I'm doing it correctly.

    I'm using FBA right now, but I could put it on mame if there's a setting available on that.

    Practise CCs by having a Classic-ism character as your dummy and landing a mid-air counter. If your CCs are performed properly, you'll be able to juggle.
  • Darklightjg1Darklightjg1 Dr. SuessLight Joined: Posts: 3,600
    Thanks. I downloaded a key repeater program to help make a setup where P2 constantly techs out of the air. I'll try the classic-ism method as well.
    My twitch channel (Action, Platformers, RPGs and Fighting games): twitch.tv/darklightjg1

    My Sonic hack (shameless plug): http://sonicresearch.org/forums/index.php?showtopic=3938
  • EveryFlowerFlowEveryFlowerFlow You Want Pain? Aegis Reflector Joined: Posts: 3,779
    Anybody still have the AAA3 guide book zip file?
    I make Jazz-Hop/Soul-Hop: http://releases.prosodij.co.uk
  • otterotter CFN: otter- Joined: Posts: 4,645
    are there any youtube channels or streams of new high level alpha 3 play?
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