logiclv, post: 2181937 wrote:
Thanks for your help. I'm still scrubby, but I will keep practicing to get my execution on point. Have to get the feint cancels down too.
I play on stick. I think it's easier to break Marco's DP with C, but I feel DP with A is a lot safer in case I fuck up. So...break DP with A seems more difficult since I'm pressing A twice (as opposed to plinking DP with C, A+B). My button presses get sloppy. I know I have to do it clean, but it's difficult.
Like Fayk, I also find that doing the DP motion early during an attack or jump kick is easier. After the attack is over, then I press A then A+B. It's weird. It's almost as if I'm storing the motion like guard cancelling. Anyone else vouch for this?
For example, if I'm on offense I'll do s.D, DP motion, then s.A, A+B. If I'm on defense and I have to DP on the fly, though, then it's more difficult for me to break DP since I'm not throwing out an attack beforehand. I'm pretty much tensing up when I break Marco's DP, because I have to do it so fast.
Master Giby, post: 2181967 wrote:
You know Noc and I will be there
You better be there this year. If Amanda gives you hell I'll send you a pic of my chest to show her, that should keep her occupied for a few weeks/months.
Nocturnal, post: 2181970 wrote:
I was thinking about bringing the 360 version along. Unless the game comes out on PSN by then (which I doubt). The more setups the better though. If it does come out on PS3 then we should probably use that port. Most players there will have PS3 sticks at EVO. The majority of the games will be ran on the PS3 like last year. If you guys do bring a AES setup I'll have to bring my Neo stick along. I'm hoping there is a decent enough amount of people to run something. If not casuals is fine as well. I'll probably be mainly hanging the BYOC area anyways.
djdelly, post: 2181972 wrote:
I'm bringing the Neo version and 2 neo sticks for sure.. I'll also have a handful of other neo fighters... ss2, ss4, KOF 98, Last blade 1 & 2.... MD3 and TSS. I'll have my PS2 stick in case the ps2 version makes and appearance. I've been informed that the mythical garou player that made his garou appearance at EVO two years ago will be there.... they say he's better than the Japanese...
chopperbyrne, post: 2181983 wrote:
I'm going to Evo and would love to play Garou. I'm pretty shit though.
Master Giby, post: 2181986 wrote:
I'll give locks of hair to all if those 10 enter the tourney
jamiejame911, post: 2181991 wrote:
I will say that after a year of practicing Butt's dp cancel I can get it 85% of the time now. So yeah it does come with patience.
jamiejame911, post: 2181991 wrote:
We all know this is one of the most balanced fighters ever, but:
If you were to put your two cents in what balanced changes to each char would you make Noc?
Fayk, post: 2181993 wrote:
I'm glad (in a sense) to hear this based on how much I miss it, being totally new to the game but maining him. I think the other day was the first time I break'd it correctly and actually had enough time to be "oh, I guess I did that. Huh, they're in the air. I guess I can hit them again *mash some random kick*".
Long way to go, but as someone who only plays the game occasionally and for 2 months (technically, but only a handful of times ever) it was still nice to see the progress, however slight.
Nocturnal, post: 2181994 wrote:
This was asked a while back but I'll just repost it here and add some other things I think should be tweaked to balance it better. This is more towards the engine and specific bug fixes. I think characters themselves don't need much change.
-TOP mode should be tweaked slightly or just remove it from the game. They should probably just give everyone the TOP attack as an extra special move instead. All they really need to do is fix the slowdown from TOP activation and have it so the damage is equal no matter the size of the TOP bar.
-Fix the throw escape bug. It doesn't just apply to Tizoc. It's just that it hurts him more because he needs throws for damage.
-Fix the slow downs that happen in game from specials. Specials like Jenet's dive kick special cause slow down or even Kevin's TOP attack. I blame the hardware since at the time SNK was using the max potential of the Neogeo hardware. PS2/360 versions did slightly fix the slowdown issues at least.
-Breaks should probably cost meter and same for guard cancels. Though I think they are fine as they are now. I know most people wanted it more like RB2. It would help remove Kevin's corner guard crush break loop stuff. The only problem with this is that now meter building will take longer for certain characters. Some characters need their break cancel to build meter.
-Have it so when you FC (feint cancel) it creates more push back during block strings or when you combo from them.
-Remove Kevin's special cancel and Gato's stomp cancel. They wont be able to build meter as fast.
-Remove the Jenet hit stun bug.
-Remove the Rock freeze bug that happens when Freeman hits him with his counter super. It's not really a huge deal since Rock can't be hit anyways when he's stuck. It's also a situational type of thing. Chances of it happening in a match is very small.
-Remove the 0 frame unblockable super bug.
I think those modifications would at least give certain characters better match ups and chances in the long run.
jamiejame911, post: 2181997 wrote:
Do you think this would inadvertently boost already dominant characters like Grant and to a smaller extent Kain and maybe Jenet? I think Grant would def move up to close to S tier alone, if a lot of these changes were to occur which affect Kevin and Terry and def Gato (all having the most to lose). In the end, Grant would need some sort of direct nerf. I think his corner juggle with df C should then maybe cost meter also?