find out what moves are bufferable.. & what versin are u doing this all in(VS2?VH2? VS??)... i can test the VS2 and VH2 versions, and the nw2 one too;
Diek Stiekem wrote:
I'm currently trying to look at Pyron's main differences in VS & CFJ.
(If I only had more free time..)
Pyron isn't in VS... But I think you mean the Vampire series.
Good stuff . I guess nobody plays with phobos much huh?
Diek Stiekem wrote:
U'r right, sometimes some typo's creep in my posts
Hey man, don't worry about it. We all do stupid things sometimes and I understood what ya meant. Anyways, I was wondering if anyone had advice on teching hits/pushblocking. I can only seem to do it when I mash the buttons.
For pushblocking, you have to register a certain number of button presses during the blockstun. I can't remember the exact amount, I think it was aorund 4... but the strength of the last button you press, the one that actually triggers the push, determines how far away the opponent will be pushed.
"archived" video thread links & vampire discussion threads.
(w/ newest up top [hopefully])
These are from my site thing... theyre roughly 50 mb. blazed has em, but being that hes taking his time putting them up, I'll put em up for now. *NOTE: these vids are very dim, and are part of that huge daigo vid I always talk about. being that I partitioned them into smaller vids, the transition from match to match may or may not be ugly
Jedah streak a
Jedah streak b
Jedah streak c
Watch the bubble trap...somewhere here
More random matches
damn.... Im pissed, b/c a while back, I compiled a few of the VC changes, and it seems I've deleted them.
well, whats mainly changed were little(important) things. what mainly comes to mind, is that not all dash links work anymore. namely, lilith's dashing lp/mk/mp, bb's dashing mp, something on qbee... etc. Im being a bit lazy as've now but yeah... if you play those characters, know that your characters that much better in VS.
in the dc VC, his d.mp, +d.hp link is still there. I dont know much else about talbain specifics that may or may not be there(at least nothing comes to mind)
in my dabbles w/ talbain, i can offer what i think.
w/ his hi priority mk, empty chaining j.mk->j.rk, or j.mk->j.hp
are things I do pretty often. the scrubs never expect the 2nd hit, and both his rk and hp have some decent priority too.
speaking of mk's... his standing and crouching mk are both nice. great pokes, both are bufferable(though, not f+mk) although it may not seem so, his c.mk has more range than his c.mp.
i've seen the japs do a bunch of c.lks, then do a *short* dashing lk. nice quick overhead.
beast cannon(bc)... I recently just started implementing his air bc into my game. it catches alota pple off guard that like to do random shit on the ground. A blocked bc puts the opp. at frame advantage(duh), but theres something odd when you go for the extension, b/c gallon pauses a bit. so normally, If the momentum of the match is w/ me, i'll go for the 1st block hit, stop, walk up and throw. It wont work against smart people, and I think bc-ing into the opponent in general isnt safe, even if you use the 2nd half of the bc to run away.
ES bc.... this is the shit that needs more practice than the normal bc. once you land a hit, you gotta know how to keep the juggle with the rest of you what..5 bc extensions. or, you could juggle them for 4 or 3, and land, & juggle with rising claw(correct name? im talkin bout his uppercut)
Tho, because I cant juggle fully with ES bc(b/c im lazy to practice w/ him for that long still), I'll use ES b/c to just b/c left and right of the opponent(so i'll move from the opponents immediate left, to immediate right w/ the ES bc)
speaking of uppercuts, gallon's is on the level of cable's in mvc2. its charge friendly(there is no charge...heh), for charge retarded pple(like myself)... but, its priority doesnt have ST o.ken's dp priority... definitly not. like cable's AAA tho, I think i'm underratign it, and it does have its times where it will cleanly hit.
tho, talbain's uppercut is just another reason why jumps are waay safer in VS than most other games.(chicken guard->counterattack... you win)
his hcf+kk super, Its nice... but b/c im a your mother, i dont like using it...lol. alota kallera scrubs i play(and some none scrubs) will just use this super as soon as they get meter... dumb I'll give it its credit though, if you see some idiot flailing moves out like no tomorrow, use it(sparingly). But it seems like a super you'd use strictly for punishment.
A nice trick(im scared telling this b/c of its basicness) is knockdown the opponent(preferably in the corner), and provided you know they'll roll toward you, throw out the dragon super in a spot ambiguous enough for the opponent to not know which way to block on wakeup. Really, now that i come to think of it, its a 50/50 sort of deal(eat combo if they block).
shit i wrote alot for not knowing proper talbain.
i wish bizm & liquited would give advice too. they seem like they're hording alot of their knowledge lol. maybe i'm just loud.
even demitri & morrigan's dp's get owned by chicken guard. i've been thrown out of morrigan's dp!.
i also forgot to mention, gallon's gc is one of the better ones imo. if he connects, he can go for the 2nd hit, which does decent damage. if his gc wiffs, he has the option to run away & the opponent loses momentum.
More random matches(my favorite segment)
The reason why Vampire Savior 2 and Vampire Hunter 2 are not popular in Japan, although they are 2 (sequels) of Vampire Savior and Vampire Hunter...
After release of Vampire Savior in 1997, it was decided that there would be Vampire Savior:Official Championship Tournament held. Then right after that announcement, Vampire Savior 2 and Vampire Hunter 2 were released. Obviously, every one played Vampire Savior for the tournament and no one tried to play these two games. Also, Vampire Savior 2 and Vampire Hunter 2 are not so fun because of their game balances as fighting game. Therefore, these games are not accepted unfortunately.
dashing inf: [d.lp, s.lp,]xN, +c.mpXX shyness strike
*a 2nd s.lp can be added after the first one(I think its easier w/ two s.lp)
DF: [f.F+[LP, LK, MP, HP]]xN
*need to be hovering barely off the ground, cancel the recovery of the HP into a land, then fly again, and link the lp... hard as fuck... for lazy pple like me at least
DF: [s.lk, +d.rk]xN
on with this thread again(i need easy access)
some1 help me with bishamon. that fools hella hard
oh shit.. the new upgrade allows for only 100000 characters/words per post :-\
1. The text that you have entered is too long (19206 characters). Please shorten it to 10000 characters long.
I can't find the tier list that's been posted up iono how many times -_-
But the general consitstency of them all has been(in no particular order per group):
Debatable top/upper mid:
and of course, always keep in mind, the tiers are more like what all the whinney bitches think when they say "there are no tiers, everyone is good". meaning, some characters may be tiered higher than others, but it isnt always a flat out win(the lower tiered character has an equal chance).
cricket egg, you're linking the c.mp off of the chain, so it is in part true, that theory.
mar, ima critique your strats as they come out(need it be of course)