Vampire Savior: advanced link combos & important notes

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  • gbursinegbursine TeaPire! Joined: Posts: 1,727
    has anyone been hiding useful stuff that they could contribute?
    play vampire :P

    Brawl info: New Jersey - 0430-8044-3987
  • DangiefDangief The Noogieman Joined: Posts: 374
    I have found that I own you in everything. And Raptor rocks your socks off.
    Da Bole knows.
  • BoelBoel all this post up in your butt Joined: Posts: 7,329 ✭✭✭✭✭ OG
    Dangief wrote:
    I have found that I own you in everything. And Raptor rocks your socks off.


    the truth, err cept for the raptor part mayhaps, yeti with a bra
  • SystemSystem Joined: Posts: 508,676 admin
    This thread is awesome, I couldn't find this stuff anywhere.
  • gbursinegbursine TeaPire! Joined: Posts: 1,727
    boleslaw, practice up for teatime biatch!...

    quite a bit of stuff & tweeks were added/done.. i hide and edit shit when pple arent looking :pleased:

    chicken guard and empty chain jumping are put into their own little area... so pple pick that shit up.
    play vampire :P

    Brawl info: New Jersey - 0430-8044-3987
  • Soldier ZeroSoldier Zero Z E R 0 Joined: Posts: 1,643
    Go Donovan! :karate:
  • Diek StiekemDiek Stiekem Team triple terror for MvCi Joined: Posts: 2,607 mod
    OK so Im no tech. wonder like Gbursine, but since I never really ever saw some Pyron strats I guess I could give it a shot. Oh and Im dutch so dont judge my grammar lol.

    Pyron mini faq (by Diek Stiekem)

    (Based on Vampire Chronicle for DC, and for use in VH2/VS2)

    *I find Pyron a shadow of his former
    self in this game, most of his moves have been toned down too much IMO,luckily hes buffed again in CFE*



    Notable normal & Command moves:

    - His standing Forward (MK) is an overhead attack, so mix it up after some crouching attacks to confuse your opponent.

    - Pyron old jumping punches (from Darkstalkers aka Cosmo Dive) are still avaliable by pressing down and P , however if your opponent guards them the have huge recovery time cause Pyron "bounces" off them.

    - Use his dashing Fierce (HP) to catch opponents off guard but dont overuse it because when guarded there is some recovery time.

    - His standing Fierce is pretty usefull, it comes out pretty quick.

    - Pyron has an air-throw (f.HP)



    Special Moves

    Soul Smasher: QCF, P (also useable in air)

    *His fireball, jab goes the normal projectile route, strong goes a bit forward and then arcs up, the Fierce version almost immediately arcs up. So the Strong and Fierce are a reasonable anti-air.*

    Zodiac Attack: DP, P (Guard Cancel)

    *Turns into a wheel of fire and lashes forward. Although it looks like Fierce version would go full-screen it doesnt it goes about 3/4 (kind of like Cables Time Flip in MvC2). Use it to punish your opponent when makes a mistake and your about half screen away.*

    Orbital Blaze: QCB, K (must be in air)

    *Pyrons version of the hurricane kick, goes arced downwards, be
    careful not to abuse this one, because its punishable.

    Galaxy Trip: BDP, P or K (also useable in air)

    *Teleport: which P or K use will decide the location;
    Ive mapped them out in screen location below.

    LP MP HP

    LK MK HK

    so LP takes Pyron left-up and HK right-down of the battlefield etc.
    It takes a bit longer to actually teleport after Pyron dissappears, so be careful.*

    Planet Burning: HCB, MP or HP

    *Special throw, does decent damage.*

    NOTE ALL PYRON SPECIALS CAN BE USED AS ES MOVES (EXCEPT FOR THE
    GALAXY TRIP)



    EX Moves:

    Cosmo Disruption: HCF, PP or KK (charge PP or KK for bigger explosion)

    *Kind of fireworks display, PP detonates mid-screen and KK full-screen away. This move gets powered up by Dark Force*

    Piled Hell: DP, KK (alos usable in air)

    * Turns into a pillar of fire, not really useful. However I find it quite effect to preform it while jumping over your opponent)



    Dark Force Power:

    Shining Gemini: D, F, DF, PP

    * Creates a clone which follows up your attacks with one of his own.
    Heres a list:

    Button Move Done
    P = d + HK (slidekick)
    D + P = Dashing HP
    jump + P = Orbiter Blaze
    K = Zodiac Attack
    D + K = Dashing HK
    jump + k = Cosmo Dive

    If you do a special move with punch it counts as a standing or
    jumping P (depending if the move is done on air or ground)
    Also, if you do an EX move the twin will mimic it perfectly but
    without damaging the enemy.



    GENERAL STRATEGY & TIPS:

    - Pyron is best agressively, confuse your opponent with the Galaxy Trip and then unleash or jump in with a chain combo
    (deep junping HK, cr. LK, cr. MK, cr. HK, Pursuit attack is on of his best BB combos) and use his throw alot.

    - The Galaxy Trip can be done endlessly, it can even be canceled in the Air Soul Smasher or Orbital Blaze or even Piled Hell. Occasionally teleport in close and try to nail a Planet Burning.

    - Against jump-in opponent use the MP or HP Soul Smasher or use the Galaxy Trip to teleport in the air behind them and then unleash the Orbital Blaze or Air Soul Smasher.

    - After preforming the Cosmo Dispruption, jump or rush the opponent and try to sucker them in. If they guard it punish them with a Planet Burning.

    - Follow up any throw or knockdown move with his Pursuit Attack,
    Pyrons will almost always connect.



    Thats about it, if some more will comes to memory Ill add it.
    I hope its usefull for u guys.
    "Such Heroic Nonsense!"

    PSN: DiekStiekem
    XBL: DiekStiekemSRK
  • gbursinegbursine TeaPire! Joined: Posts: 1,727
    snip


    wow, gj... I never really touched pyron too much :razzy:

    but a few things:
    -I'm no tech wonder either, I just think up way to motivate pple to play(which do or do not work :-\)
    - this isnt cfe... so teleporting for "mixup" isnt as effective.. or safe.

    -his flashy seizure super is chargeable... I dunno how safe it is for the opponent to gc... but they'll likely be able to keep you away with a well timed tech(assuming they're in blockstun from the super).
    -his air d+p moves.. ARENT overheads :tdown:
    Aside from that, soilder zero likely can give you more/better advice than I.

    I'll put up the VS2 or VS vid i have of him if ya'd like
    play vampire :P

    Brawl info: New Jersey - 0430-8044-3987
  • Diek StiekemDiek Stiekem Team triple terror for MvCi Joined: Posts: 2,607 mod
    Pyron vids are always welcome :rolleyes: :karate:
    "Such Heroic Nonsense!"

    PSN: DiekStiekem
    XBL: DiekStiekemSRK
  • gbursinegbursine TeaPire! Joined: Posts: 1,727
    I'll try to put em up later this week. I've been breaking up this bigass VS vid while juggling 2 midterms.

    a couple more things i've noticed...

    his F+fp hits multiple times(gc bait), & the mp one hits once I think while having shitloads of recovery. I think his F+lp normal is the best of the 3.

    & his overhead(the mk)... is impossible to mixup with. the active hit frames dont come out till like, the end of the move :tdown:

    find out what moves are bufferable.. & what versin are u doing this all in(VS2?VH2? VS??)... i can test the VS2 and VH2 versions, and the nw2 one too;

    & morrigan's d.mk, +d.lp combos... another weird jump link
    play vampire :P

    Brawl info: New Jersey - 0430-8044-3987
  • DangiefDangief The Noogieman Joined: Posts: 374
    My amazing Pyron consists of:
    Spamming Fireballs.
    low forward into fireball/Zodiac if I'm feeling frisky
    More fireballs.
    Seizure super.
    Pseudo rushdown w/ his down punches.
    More fireballs.
    Da Bole knows.
  • Diek StiekemDiek Stiekem Team triple terror for MvCi Joined: Posts: 2,607 mod
    gbursine wrote:

    find out what moves are bufferable.. & what versin are u doing this all in(VS2?VH2? VS??)... i can test the VS2 and VH2 versions, and the nw2 one too;

    Vampire Chronicle, Savior mode, [Pyron] Savior 2 mode.
    "Such Heroic Nonsense!"

    PSN: DiekStiekem
    XBL: DiekStiekemSRK
  • TurbovecTurbovec Crazed Johnny user! Joined: Posts: 1,000
    Quick question...how does VC compare to VS when your life bar and fighting modes are all Savior? I'm just wondering, thanks. :china:
    I'm here to do 2 things. One, chew Bubble Gum. Two, kick ass. And I'm out of Bubble Gum.
  • gbursinegbursine TeaPire! Joined: Posts: 1,727
    I wanna say looks the same, b/c savior does seemingly play exactly the same... but theres prolly some difference in numbers in life meters, or some stupid shit i'm not accounting for. (i have no available references to determine it)

    so just take it as being the same for now :razzy:
    play vampire :P

    Brawl info: New Jersey - 0430-8044-3987
  • TurbovecTurbovec Crazed Johnny user! Joined: Posts: 1,000
    Alright, thanks a ton anyways. Right now I'm trying to learn Jedah, but he's hard. At the moment I use Talbain and Dimitri, though from what I've seen, Sasquatch just has an unfair advantage. :sad: Say, a while ago on some sites there were .rar files with lots of VS tourney vids, would anyone have or know where to get any of these? :xeye: If you could help me out with that, or my Jedah play, I'd be really thankful. Thanks in advance and thanks again for the help gbursine. :china:
    I'm here to do 2 things. One, chew Bubble Gum. Two, kick ass. And I'm out of Bubble Gum.
  • Diek StiekemDiek Stiekem Team triple terror for MvCi Joined: Posts: 2,607 mod
    I'm currently trying to look at Pyron's main differences in VS & CFJ.
    (If I only had more free time..)
    "Such Heroic Nonsense!"

    PSN: DiekStiekem
    XBL: DiekStiekemSRK
  • TurbovecTurbovec Crazed Johnny user! Joined: Posts: 1,000
    I'm currently trying to look at Pyron's main differences in VS & CFJ.
    (If I only had more free time..)

    Pyron isn't in VS... :confused: But I think you mean the Vampire series. :pleased:
    I'm here to do 2 things. One, chew Bubble Gum. Two, kick ass. And I'm out of Bubble Gum.
  • PhobosPhobos Old Man with a BIG stick Joined: Posts: 381 ✭✭✭✭✭ OG
    Good stuff . I guess nobody plays with phobos much huh?
    For you the day that M.Bison graced your village was the most important day of your life, but for me it was Tuesday!

    " I perfer touch of women on my member ". ryuBESTman

    ST: Ken, Ryu, E.Honda, DJ,Bison,T-hawk.
    Mvc: Strider, Cap Umvc3:Tron,Arthur,Viewtiful Joe Frank West,Firebrand,Iron Fist
    STV: Ken, Ryu
    GG:Baiken
    DS: Felicia, Sas,Q-Bee, DS2:Phobos,Sas


  • Diek StiekemDiek Stiekem Team triple terror for MvCi Joined: Posts: 2,607 mod
    Turbovec wrote:
    Pyron isn't in VS... :confused: But I think you mean the Vampire series. :pleased:

    U'r right, sometimes some typo's creep in my posts :rolleyes:
    Phobos wrote:
    Good stuff . I guess nobody plays with phobos much huh?

    I don't play Phobos (sounds better than Huitzil now doesn't it?) much, but feel free to share some strats. Judging from your avatar he's one of your favorites :tup:
    "Such Heroic Nonsense!"

    PSN: DiekStiekem
    XBL: DiekStiekemSRK
  • TurbovecTurbovec Crazed Johnny user! Joined: Posts: 1,000
    U'r right, sometimes some typo's creep in my posts :rolleyes:

    Hey man, don't worry about it. We all do stupid things sometimes and I understood what ya meant. :razz: Anyways, I was wondering if anyone had advice on teching hits/pushblocking. I can only seem to do it when I mash the buttons. :sweat:
    I'm here to do 2 things. One, chew Bubble Gum. Two, kick ass. And I'm out of Bubble Gum.
  • felinekifelineki Joined: Posts: 981
    Turbovec wrote:
    Hey man, don't worry about it. We all do stupid things sometimes and I understood what ya meant. :razz: Anyways, I was wondering if anyone had advice on teching hits/pushblocking. I can only seem to do it when I mash the buttons. :sweat:

    For pushblocking, you have to register a certain number of button presses during the blockstun. I can't remember the exact amount, I think it was aorund 4... but the strength of the last button you press, the one that actually triggers the push, determines how far away the opponent will be pushed.
    "The Hammer Bros. Suit was more broken than O. Sagat, AHVB, and CotA Magneto put together." -specs

    "I always thought that O. Sagat, AHVB, and CotA Magneto were just aspects of the Hammer Bros. Suit, broken down in several pieces in order to keep the universe from breaking." -Wellman
  • skisonicskisonic Joined: Posts: 1,131 mod
    between 3-6, each one bumps up the percentage that you will push up by 25%, starting with 25% to 100% if i recall
    Internationally known. East coast home.

    I bet some people thank god for the internet and the keyboard everynight when they pray. "NOW I CAN SAY WHATEVER I WANT!" - big|dave
  • TurbovecTurbovec Crazed Johnny user! Joined: Posts: 1,000
    felineki wrote:
    For pushblocking, you have to register a certain number of button presses during the blockstun. I can't remember the exact amount, I think it was aorund 4... but the strength of the last button you press, the one that actually triggers the push, determines how far away the opponent will be pushed.

    Ok, thanks. Now, do these need to be individual presses or can I just mash down on my pad really fast and get the same result? Just want to clarify. :sweat:
    I'm here to do 2 things. One, chew Bubble Gum. Two, kick ass. And I'm out of Bubble Gum.
  • gbursinegbursine TeaPire! Joined: Posts: 1,727
    its controlled mashing. try to get as many button inputs within a moment at one time.

    on VC in training mode, I'll make bbhood do a dashing mp, and practice teching & gcing(which I still cant do on the 1 hit nearly consistently :-\)

    on a stick i go [rk, fp, mp, lp, lk]x2 fast as hell(so simpo).

    the gc has to be done w/ buffering,
    play vampire :P

    Brawl info: New Jersey - 0430-8044-3987
  • gbursinegbursine TeaPire! Joined: Posts: 1,727
    gbursine wrote:
    "archived" video thread links & vampire discussion threads.
    (w/ newest up top [hopefully])


    http://www.shoryuken.com/forums/showthread.php?t=85637

    www.shoryuken.com/forums/showthread.php?t=57362

    http://www.shoryuken.com/forums/showthread.php?t=66162

    http://www.shoryuken.com/forums/showthread.php?t=79643

    http://www.shoryuken.com/forums/showthread.php?t=65062

    Videos:
    These are from my site thing... theyre roughly 50 mb. blazed has em, but being that hes taking his time putting them up, I'll put em up for now. *NOTE: these vids are very dim, and are part of that huge daigo vid I always talk about. being that I partitioned them into smaller vids, the transition from match to match may or may not be ugly

    Jedah streak a

    Jedah streak b

    Jedah streak c

    Watch the bubble trap...somewhere here

    More random matches

    I've just added all this shit to the bottom of the first post at someone's request. :tup:
    play vampire :P

    Brawl info: New Jersey - 0430-8044-3987
  • SSJ HibikiSSJ Hibiki Joined: Posts: 312
    Hmm, I just got this game for PSP. Does this have the same balance/character neutering as the DC version? Also, what exactly was changed in the DC version? From what I understand, the characters tweaking was a big change. I am playing VS again after a few years (when I first played the game, I had no idea that the combo/cancelling system was different from the VS games, so all I could do was chain into a sweep), and these advanced combos and tactics actually make sense to me now :p
    www.youtube.com/Tetsuo9999
  • gbursinegbursine TeaPire! Joined: Posts: 1,727
    damn.... Im pissed, b/c a while back, I compiled a few of the VC changes, and it seems I've deleted them.

    well, whats mainly changed were little(important) things. what mainly comes to mind, is that not all dash links work anymore. namely, lilith's dashing lp/mk/mp, bb's dashing mp, something on qbee... etc. Im being a bit lazy as've now but yeah... if you play those characters, know that your characters that much better in VS. :pleased:
    play vampire :P

    Brawl info: New Jersey - 0430-8044-3987
  • TurbovecTurbovec Crazed Johnny user! Joined: Posts: 1,000
    gbursine wrote:
    damn.... Im pissed, b/c a while back, I compiled a few of the VC changes, and it seems I've deleted them.

    well, whats mainly changed were little(important) things. what mainly comes to mind, is that not all dash links work anymore. namely, lilith's dashing lp/mk/mp, bb's dashing mp, something on qbee... etc. Im being a bit lazy as've now but yeah... if you play those characters, know that your characters that much better in VS. :pleased:

    I use Talbain, would my dashing hp be affected at all? :xeye:
    I'm here to do 2 things. One, chew Bubble Gum. Two, kick ass. And I'm out of Bubble Gum.
  • gbursinegbursine TeaPire! Joined: Posts: 1,727
    in the dc VC, his d.mp, +d.hp link is still there. I dont know much else about talbain specifics that may or may not be there(at least nothing comes to mind)
    play vampire :P

    Brawl info: New Jersey - 0430-8044-3987
  • TurbovecTurbovec Crazed Johnny user! Joined: Posts: 1,000
    gbursine wrote:
    in the dc VC, his d.mp, +d.hp link is still there. I dont know much else about talbain specifics that may or may not be there(at least nothing comes to mind)

    Well, that's cool. I wish you or someone else had Talbain strats. Talbain = t3|-| s3x0rz!!!111 :blush:
    I'm here to do 2 things. One, chew Bubble Gum. Two, kick ass. And I'm out of Bubble Gum.
  • gbursinegbursine TeaPire! Joined: Posts: 1,727
    in my dabbles w/ talbain, i can offer what i think.

    w/ his hi priority mk, empty chaining j.mk->j.rk, or j.mk->j.hp
    are things I do pretty often. the scrubs never expect the 2nd hit, and both his rk and hp have some decent priority too.

    speaking of mk's... his standing and crouching mk are both nice. great pokes, both are bufferable(though, not f+mk) although it may not seem so, his c.mk has more range than his c.mp.

    i've seen the japs do a bunch of c.lks, then do a *short* dashing lk. nice quick overhead.

    beast cannon(bc)... I recently just started implementing his air bc into my game. it catches alota pple off guard that like to do random shit on the ground. A blocked bc puts the opp. at frame advantage(duh), but theres something odd when you go for the extension, b/c gallon pauses a bit. so normally, If the momentum of the match is w/ me, i'll go for the 1st block hit, stop, walk up and throw. It wont work against smart people, and I think bc-ing into the opponent in general isnt safe, even if you use the 2nd half of the bc to run away.

    ES bc.... this is the shit that needs more practice than the normal bc. once you land a hit, you gotta know how to keep the juggle with the rest of you what..5 bc extensions. or, you could juggle them for 4 or 3, and land, & juggle with rising claw(correct name? im talkin bout his uppercut)
    Tho, because I cant juggle fully with ES bc(b/c im lazy to practice w/ him for that long still), I'll use ES b/c to just b/c left and right of the opponent(so i'll move from the opponents immediate left, to immediate right w/ the ES bc)

    speaking of uppercuts, gallon's is on the level of cable's in mvc2. its charge friendly(there is no charge...heh), for charge retarded pple(like myself)... but, its priority doesnt have ST o.ken's dp priority... definitly not. like cable's AAA tho, I think i'm underratign it, and it does have its times where it will cleanly hit.

    tho, talbain's uppercut is just another reason why jumps are waay safer in VS than most other games.(chicken guard->counterattack... you win)

    his hcf+kk super, Its nice... but b/c im a I love My Little Pony so much it hurts, i dont like using it...lol. alota kallera scrubs i play(and some none scrubs) will just use this super as soon as they get meter... dumb :tdown: I'll give it its credit though, if you see some idiot flailing moves out like no tomorrow, use it(sparingly). But it seems like a super you'd use strictly for punishment.
    A nice trick(im scared telling this b/c of its basicness) is knockdown the opponent(preferably in the corner), and provided you know they'll roll toward you, throw out the dragon super in a spot ambiguous enough for the opponent to not know which way to block on wakeup. Really, now that i come to think of it, its a 50/50 sort of deal(eat combo if they block).

    shit i wrote alot for not knowing proper talbain. :xeye:
    i wish bizm & liquited would give advice too. they seem like they're hording alot of their knowledge lol. maybe i'm just loud.
    play vampire :P

    Brawl info: New Jersey - 0430-8044-3987
  • TurbovecTurbovec Crazed Johnny user! Joined: Posts: 1,000
    gbursine wrote:
    in my dabbles w/ talbain, i can offer what i think.

    w/ his hi priority mk, empty chaining j.mk->j.rk, or j.mk->j.hp
    are things I do pretty often. the scrubs never expect the 2nd hit, and both his rk and hp have some decent priority too.

    speaking of mk's... his standing and crouching mk are both nice. great pokes, both are bufferable(though, not f+mk) although it may not seem so, his c.mk has more range than his c.mp.

    i've seen the japs do a bunch of c.lks, then do a *short* dashing lk. nice quick overhead.

    beast cannon(bc)... I recently just started implementing his air bc into my game. it catches alota pple off guard that like to do random shit on the ground. A blocked bc puts the opp. at frame advantage(duh), but theres something odd when you go for the extension, b/c gallon pauses a bit. so normally, If the momentum of the match is w/ me, i'll go for the 1st block hit, stop, walk up and throw. It wont work against smart people, and I think bc-ing into the opponent in general isnt safe, even if you use the 2nd half of the bc to run away.

    ES bc.... this is the shit that needs more practice than the normal bc. once you land a hit, you gotta know how to keep the juggle with the rest of you what..5 bc extensions. or, you could juggle them for 4 or 3, and land, & juggle with rising claw(correct name? im talkin bout his uppercut)
    Tho, because I cant juggle fully with ES bc(b/c im lazy to practice w/ him for that long still), I'll use ES b/c to just b/c left and right of the opponent(so i'll move from the opponents immediate left, to immediate right w/ the ES bc)

    speaking of uppercuts, gallon's is on the level of cable's in mvc2. its charge friendly(there is no charge...heh), for charge retarded pple(like myself)... but, its priority doesnt have ST o.ken's dp priority... definitly not. like cable's AAA tho, I think i'm underratign it, and it does have its times where it will cleanly hit.

    tho, talbain's uppercut is just another reason why jumps are waay safer in VS than most other games.(chicken guard->counterattack... you win)

    his hcf+kk super, Its nice... but b/c im a I love My Little Pony so much it hurts, i dont like using it...lol. alota kallera scrubs i play(and some none scrubs) will just use this super as soon as they get meter... dumb :tdown: I'll give it its credit though, if you see some idiot flailing moves out like no tomorrow, use it(sparingly). But it seems like a super you'd use strictly for punishment.
    A nice trick(im scared telling this b/c of its basicness) is knockdown the opponent(preferably in the corner), and provided you know they'll roll toward you, throw out the dragon super in a spot ambiguous enough for the opponent to not know which way to block on wakeup. Really, now that i come to think of it, its a 50/50 sort of deal(eat combo if they block).

    shit i wrote alot for not knowing proper talbain. :xeye:
    i wish bizm & liquited would give advice too. they seem like they're hording alot of their knowledge lol. maybe i'm just loud.

    Some good stuff in there. :tup: I never really thought of his Rising Kick as that good of an anti-air, or at least not as good as say, Dimitri's Demon Cradle or the Shadow Blade.

    As for the Beast Cannon, there are a few things I like to do. The first one is I like to srart with an upward angled one and then come right down ontop of the opponent. And if it totally misses, you can go over the opponent at a downward angle and land on the ground quickly and at a safe distance. And with the ES version juggles. Just go diagnoally upwards but after each hit, change the direction while keeping it going diagnoally upwards. If you're in a corner, you can go the same direction as long as it keeps them in the corner.

    I also like to use his LP, MP, f, LK, MK EX in short chains. Does better damage and garenteed to hit unlike his hcf+kk EX.

    Anyways, those are my strats, even though they aren't that good. :xeye: Though....Talbain is still t3|-| s3x0rz!!!!!111 :blush:
    I'm here to do 2 things. One, chew Bubble Gum. Two, kick ass. And I'm out of Bubble Gum.
  • gbursinegbursine TeaPire! Joined: Posts: 1,727
    even demitri & morrigan's dp's get owned by chicken guard. i've been thrown out of morrigan's dp!.

    i also forgot to mention, gallon's gc is one of the better ones imo. if he connects, he can go for the 2nd hit, which does decent damage. if his gc wiffs, he has the option to run away & the opponent loses momentum.
    play vampire :P

    Brawl info: New Jersey - 0430-8044-3987
  • TurbovecTurbovec Crazed Johnny user! Joined: Posts: 1,000
    gbursine wrote:
    even demitri & morrigan's dp's get owned by chicken guard. i've been thrown out of morrigan's dp!.

    i also forgot to mention, gallon's gc is one of the better ones imo. if he connects, he can go for the 2nd hit, which does decent damage. if his gc wiffs, he has the option to run away & the opponent loses momentum.

    Chicken Guarding huh? I'll try it, though...when I watch all my Japanese match videos, I never really see any of them doing it. :xeye:
    I'm here to do 2 things. One, chew Bubble Gum. Two, kick ass. And I'm out of Bubble Gum.
  • Diek StiekemDiek Stiekem Team triple terror for MvCi Joined: Posts: 2,607 mod
    Chicken guard works great for me :karate:
    "Such Heroic Nonsense!"

    PSN: DiekStiekem
    XBL: DiekStiekemSRK
  • gbursinegbursine TeaPire! Joined: Posts: 1,727
    I see chicken guarding, "empty linking"(as ive christianed it), and iading. those are the 3 main forms of jumpins that i've seen.

    & i'm understanding the juggle system more bit by bit.

    you can juggle from special->ES special, or ES special->special(w/ supers appliccable). tho I'm pretty sure that its special case
    play vampire :P

    Brawl info: New Jersey - 0430-8044-3987
  • gbursinegbursine TeaPire! Joined: Posts: 1,727
    gbursine wrote:

    I just put 1 vid up, but Its a bloody good one to make a post about. anyone wanting to see the bubble trap/seminf, and some good aubath, this is your vid.
    play vampire :P

    Brawl info: New Jersey - 0430-8044-3987
  • Diek StiekemDiek Stiekem Team triple terror for MvCi Joined: Posts: 2,607 mod
    Good stuff, :tup: too bad the video quality is a bit low. :sad:
    "Such Heroic Nonsense!"

    PSN: DiekStiekem
    XBL: DiekStiekemSRK
  • gbursinegbursine TeaPire! Joined: Posts: 1,727
    ya... I dont know how to fix it. but content over quality in this case
    play vampire :P

    Brawl info: New Jersey - 0430-8044-3987
  • gbursinegbursine TeaPire! Joined: Posts: 1,727
    Nekohashi wrote:
    The reason why Vampire Savior 2 and Vampire Hunter 2 are not popular in Japan, although they are 2 (sequels) of Vampire Savior and Vampire Hunter...
    is here...
    After release of Vampire Savior in 1997, it was decided that there would be Vampire Savior:Official Championship Tournament held. Then right after that announcement, Vampire Savior 2 and Vampire Hunter 2 were released. Obviously, every one played Vampire Savior for the tournament and no one tried to play these two games. Also, Vampire Savior 2 and Vampire Hunter 2 are not so fun because of their game balances as fighting game. Therefore, these games are not accepted unfortunately.

    And there you have it, the reason why VS is played over VS2 and VH2. straight from the horses mouth.

    expect somemore posts like these :woot:
    play vampire :P

    Brawl info: New Jersey - 0430-8044-3987
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