Tips thread

SFMCSFMC The irate artistJoined: Posts: 1,077
OK this thread will be about tips and tricks for whatever. Everyone can post tips or you can ask away at anything. All tips go here.
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  • DeonysiosDeonysios Throngofshoggoths.com Joined: Posts: 625
    I'll take this one

    Ok, first you have to remeber a few important rules on character design.

    1. Is it a Hero or Villian or Neutral?
    2. What is the time period?
    3. What is the said charcter/s personality or background
    4. What ethnicity is the character?
    5. What does the character specialize in? i.e guns, swords, magic.

    Once you establish all of the above you can start designing a character. Hero's usualy dress casual to a slight grunge. depending on their ethnic background, base some of their clothes/accessories accordingly, but you dont wanna get sterotypical. Villain usualy wear dark colors or leather. Alot of times you can throw a villian in a buisness suit. It all really depends on the time and character/personality. Originality is very hard to come by. All the solid Ideas are taken, nowadays you have to extra simplify a character so that he/she dosent look like some one else.

    For book reference, there are some Anime books that show you how to design male and femal characters. They sell it at books a million and i'm sure at other places. There is a Marvel book also but I cant think of the name.
    Something has to change, undeniable dilemma. Bordom's not a burden anyone should bear.-MJK

    karate-chop.deviantart.com
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  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    how do i shade the nose. and the area around the eyes.
    www.phongworks.com
  • SystemSystem Joined: Posts: 508,676 admin
    good tips, but i was looking for things more details then just how to get started i suppose, i've have two of those how to draw manga books, but they are in perspective and illustrated battles, and not really on characters, i guess i have to find some more, i borrowed this marvel book from my friend and it has good tips in there on how to make a character, originality is really hard to get, i've done so many sketches of my characters, i can't seem to get the look that i want..... thanks :D i just gotta keep at it
  • SFMCSFMC The irate artist Joined: Posts: 1,077
    Ill post some tuts on eye and nose structure for you tomorrow d fist, gotta do some comps right now.
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  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    awwwwwwwwwwwwwwwwwww yeaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhh
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  • DeonysiosDeonysios Throngofshoggoths.com Joined: Posts: 625
    I need some help too

    can some explain layers to me when using photoshop?
    Something has to change, undeniable dilemma. Bordom's not a burden anyone should bear.-MJK

    karate-chop.deviantart.com
    ThrongofShoggoths.bandcamp.com
  • SystemSystem Joined: Posts: 508,676 admin
    would anyone care to provide some pictures (rather than tips) of muscle/skeletal structure (from different angles if possible)? i dont care if it is drawn by someone on srk or if it is an image from the web or something official. thnks.
  • rookrook amused observer Joined: Posts: 1,631 mod
    re: character design:
    character design is largely influenced by what's cool at the moment. Neon spandex isn't anywhere considered cool design today, but it was the standard garb of superheroes in the Golden Age of comics. Art reflects life... so study what is applicable to your character and stylize it.

    An interesting character take to look at would be Johnny Depp's character in Pirates of the Carribean. While he is still very much a pirate (hat and all), there are some things very unique about him that stand out - (1) swaggering, self-absorbed yet comical manner in which he carries himself; (2) one shot loaded in his pistol, reserved for his mutinous First Mate; (3) daredevil/suicidal antics in a movie world of stiff opponents (British naval officers); and (4) his Kohl-lined eyes.

    if you're concerned about designing characters beyond their appearance, think of their psychology and their motivation.

    psychology is how their brain works - something like personality, but it goes deeper than that. eg; how bullies are usually cowards. Using that classic example, the character goes around looking & acting all thug, trash-talking and lording over people who can't/won't stand up to him. However, once he realizes he's in over his head, he resorts to any means possible to get himself out of the situation. He steps on those who are weaker than him, but is really impotent whne confronted by a formidable opponent.

    motivation is important too - what are they trying to achieve? world domination? to be the best fighter in the world? revenge? make sure your character is clear about this or else he/she will seem unfocused.
    square peg. round hole. large hammer.
    http://rook-over-here.deviantart.com
  • SystemSystem Joined: Posts: 508,676 admin
    Interesting....

    I love martial arts, everything about them. But when I try and come up with cool characters of my own it looks like a Ryu,Ryo,Goku, like guy. I mean if I could make him move and animate him then yeah people would see the difference but thats not the case with a still figure ya know. Like if you ever look at some pics of Toriyama's characters standing there, u never would guess that those characters would do some crazy shit in movement.


    How do I come up with an original character and stay true to what I like with out looking like a copy cat? I dont wanna be one of the guys that draws a shitty guy and tells you about all these cool things the guy can do ya know. Its like well that would be cool if I could see all that shit.:lol:


    Outro
    3s
  • SFMCSFMC The irate artist Joined: Posts: 1,077
    Researching your gear and costume would help. If you wanted samarai type character then you would look up the samarai. Mix and match the costumes to get your own original design.
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  • rookrook amused observer Joined: Posts: 1,631 mod
    Originally posted by SFMC
    Researching your gear and costume would help. If you wanted samarai type character then you would look up the samarai. Mix and match the costumes to get your own original design.
    this is very, very true imho. Research can make your designs look more accurate. Lack of research/understanding will limit your possibilities and help you propogate the stereotype.

    "God is in the details"

    ^_^
    square peg. round hole. large hammer.
    http://rook-over-here.deviantart.com
  • SystemSystem Joined: Posts: 508,676 admin
    great tips!! i'll take all those in concideration when revising my character, they are pretty crappy looking right now, my instructor told me to fix it, i'm gonna have to look for more references, i should post my characters to show u guys how crappy they are......too lazy :p thanks
  • SFMCSFMC The irate artist Joined: Posts: 1,077
    yeah so i made this character a while back and needed some suspendors and spurs. I looked up reference on how they really should look. He also had a tribal like tat, so I copied the tat, but added a twist to it to make it look original.

    As for the boots i looked up womens fashion boots for slick design and bulked it up for my male character. Remember reference is the key to victory. Wow that sounds corny, but at least it rhymes.
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  • DeonysiosDeonysios Throngofshoggoths.com Joined: Posts: 625
    hey!

    I still need layer help! Dont forget about me...
    Something has to change, undeniable dilemma. Bordom's not a burden anyone should bear.-MJK

    karate-chop.deviantart.com
    ThrongofShoggoths.bandcamp.com
  • rookrook amused observer Joined: Posts: 1,631 mod
    hey!
    Originally posted by Deonysios
    I still need layer help! Dont forget about me...
    I could've sworn I replied to this post... *scratches head*

    Photoshop is a rather deep program, so I'd recommend you check out some tutorials (whether built-in or online) to really learn about the program.


    anyway, the concept behind layers (whether in Photoshop, Freehand, etc) is simple - think of a basic ham & cheese sandwich.

    The bottom (1st) layer is your bread, the 2nd layer is your cheese, 3rd layer your ham, 4th layer the top slice of bread.


    Ordering layers
    They have an order (bread-cheese-ham-bread). You can change the order around (bread-ham-bread-cheese), add layers (bread-ham-bread-cheese-bread), and delete layers (bread-ham-cheese-bread). You can also hide layers but that's not applicable to the sandwich example.

    What this means is that if you put something on its own layer, you can edit it by itself (run filters, change its hue/saturation/opacity/etc) and not affect the rest of the pic. In sandwich terms, that'd be taking out the slice of ham & grilling it with BBQ sauce. The ham now tastes of BBQ sauce but the rest of the sandwich is unaffected.


    Transparency on layers
    Assuming we're talking about the kind of Swiss cheese with the holes - when you slap that piece of cheese on the bread, you can still see the bread through the holes, right? Similarly any layer with parts that don't have anything on them (transparent areas) will reveal what is in the layer(s) below it. Your layers start out empty, so it's intially all transparent.


    that's about the basics of layers. good luck.
    if you need more help, there's always Google.
    square peg. round hole. large hammer.
    http://rook-over-here.deviantart.com
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    what does the link option on layers do?

    The little chain icon.
    www.phongworks.com
  • rookrook amused observer Joined: Posts: 1,631 mod
    Originally posted by Dreaded Fist
    what does the link option on layers do?

    The little chain icon.
    It links 2 or more layers together, and so helps you maintain the relationship between them. If you move or transform (scale/rotate/skew/etc) one of the linked layers, the others will also move/transform to the same degree as the layer you worked on.
    square peg. round hole. large hammer.
    http://rook-over-here.deviantart.com
  • rookrook amused observer Joined: Posts: 1,631 mod
    PHOTOSHOP QUESTIONS?

    I'm gonna link the Image Maipulation Q&A thread in IMM:
    --> http://www.shoryuken.com/forums/thread25325.php

    there are lots of links to online tutorials and stuff.

    happy digging :)
    square peg. round hole. large hammer.
    http://rook-over-here.deviantart.com
  • SFMCSFMC The irate artist Joined: Posts: 1,077
    Here you are dreaded fist of legend.
    Av by Givequicheachance
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  • SFMCSFMC The irate artist Joined: Posts: 1,077
    nose.
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  • ZamuelZamuel Non Angry Black Man Joined: Posts: 460
    And in designing characters, try to come up with something original ot make them stand out, no matter how subtle. For instance, if you have a Ryu-esque character, you need something, whether it be an insignia on the gi or his race itself, to make him less of a carbon copy. I seriously think mixing up ethnicity can add alot given what's currently on the market.

    But I can't draw so all my ideas are null and void...
    :bluu:
    9.9.99
  • SystemSystem Joined: Posts: 508,676 admin
    Could anyone direct to me to a muscle anatomy link? I know it was asked for already, but I'm going to.^_^ Yes, anatomy, like muscles... Can't draw really defined muscles (i.e. Gouki, or just regular Ken or Ryu), so I'd appreciate much if someone could give me pictures, every muscle viewed at some point, of muscles. Lol. That was redundant. Veins would be nice too, as I'd know where to draw them and all for said muscled characters...and for my own original character.^^

    -DF
  • SystemSystem Joined: Posts: 508,676 admin
    I could use tips on

    1.Inking

    2.Clothing folds

    3.and info on cheap tablets
  • rookrook amused observer Joined: Posts: 1,631 mod
    dragonflame327:
    research this stuff on the web, look at bodybuilding mags.
    SFMC did a nice diagram on basic muscle structure sometime back.

    lcr:
    clothing folds - set up a piece of cloth in the way you want to draw it. use it as a reference.
    square peg. round hole. large hammer.
    http://rook-over-here.deviantart.com
  • SystemSystem Joined: Posts: 508,676 admin
    youngblud, check out www.tigerdirect.com
    they have 4"x5" wacom tablets for $78 and 6"x8" for $159, both graphix not intuous. that is the cheapest place i have seen on the web for tablets.

    good tip for drawing wrinkles, rook. as an alternative, someone can also look at some classical art for reference. i recommend michelangelo and some other renaissance artists for drawing clothing. their works are so close to the real thing, i dont think you can go wrong in imitating their style. so as a rule, i think you can draw from illustrations as long as the artist makes an accurate depiction of the clothing. (also check out some comic artists like alex ross or travis charest). i have the link to most comic artists-- http://www.comicartcommunity.com/
    check out this site for some really really nice art.
  • SystemSystem Joined: Posts: 508,676 admin
    Good look out zen :)
  • rookrook amused observer Joined: Posts: 1,631 mod
    Originally posted by ZenMasterZ
    so as a rule, i think you can draw from illustrations as long as the artist makes an accurate depiction of the clothing. (also check out some comic artists like alex ross or travis charest).
    and most importantly, Rob Liefeld is NOT someone to imitate for realism ;P
    square peg. round hole. large hammer.
    http://rook-over-here.deviantart.com
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by rook
    and most importantly, Rob Liefeld is NOT someone to imitate for realism ;P

    do you even have to say that, rook? i would rather ppl draw something with a pencil between their ass cheeks than see someone imitate liefield's horrible art.
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by ZenMasterZ


    do you even have to say that, rook? I would rather ppl draw something with a pencil between their ass cheeks than see someone imitate liefield's horrible art.

    ZenMaster thank you for saying that.Im glad Im not the only one who feels the same way-
    Actually I was asking earlier if anyone had seen or heard from ROB.L......... he tries to make them characters tough but for some reason they always had a look of constipation/discomfort on their face almost Mocking the human figure with ridiculous proprtions/anatomy- .Even back in the day looking at his artwork and some his characters (not to mention colours he used for the uniforms) I knew something was seriously wrong:eek:..............(not to be harsh I know he was young at the time) but almost laughable in some cases.
  • rookrook amused observer Joined: Posts: 1,631 mod
    Originally posted by ZenMasterZ
    do you even have to say that, rook? i would rather ppl draw something with a pencil between their ass cheeks than see someone imitate liefield's horrible art.
    and that's the truth :)

    the comment wasn't directed at you, hope you didn't take it that way... just wanted to give my $0.02 in case there were some RL fans out there who thought that it was something good to learn. It was pretty hot back in the day... it was really depressing to see whole comics drawn by someone trying to emulate his style.

    heads should not be the same size as biceps.
    thighs are not tree trunks.

    <-- in a ranty mood.
    square peg. round hole. large hammer.
    http://rook-over-here.deviantart.com
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    SFMC!!!

    I'd like some wrinkle tuts sir. Thanx.
    www.phongworks.com
  • SFMCSFMC The irate artist Joined: Posts: 1,077
    Ill do some soon, but there is alot of explaining to do. I seen a book somewhere Burn Hogarth did about dynamic wrinkles. You should go get that cause he'll it pretty well. Travis Charest does a good job also so go look at his stuff too, as that is where I learned to draw wrinkles from.
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  • SFMCSFMC The irate artist Joined: Posts: 1,077
    wrinkle

    Just remember points where wrinkles will pull.
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  • SystemSystem Joined: Posts: 508,676 admin
    Pretend I had a pencil image, such as this:

    http://www.hongyunsung.com/gallery/Drawing01.jpg

    How would I go about coloring it in Photoshop?
  • SystemSystem Joined: Posts: 508,676 admin
    scan it in and then color select - black, copy as a new layer, then color under it. but if you really want to color it, since it's already shaded so much already, i would trace it over without any shadows and then add those in photoshop.
  • SystemSystem Joined: Posts: 508,676 admin
    man i cant beleive i didnt see that select color thing, damn!!!, coloring will be so much easyer now

    thx genreal tso! :D
  • SystemSystem Joined: Posts: 508,676 admin
    Does anyone have any good links to calligraphy tutorials? I could really use the ability to add nice calligraphy to my drawings...
  • BengusBengus (べんがす) Joined: Posts: 76
    Originally posted by ZenMasterZ
    would anyone care to provide some pictures (rather than tips) of muscle/skeletal structure (from different angles if possible)? i dont care if it is drawn by someone on srk or if it is an image from the web or something official. thnks.

    :) Give me some time to dig up my favorite influences.
    "Tell me what you tweet, and I'll tell you who you are." - Bengus-Savarin
  • SystemSystem Joined: Posts: 508,676 admin
    what if i want to clean this pic (hope you dont mind seanCarlos)

    http://www.hongyunsung.com/gallery/Drawing01.jpg


    by clean i mean take away the shading and keeping the contour.
  • SystemSystem Joined: Posts: 508,676 admin
    you'll probably have to retrace it. it's gonna be really difficult to remove the shadows and keep the shape because all the shades of shadows are very similar.
  • SystemSystem Joined: Posts: 508,676 admin
    ok well say something more like.... this!

    what if i want to make the lines more clear but i dont have a scanner?
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    adjust the levels, edit>image>level, just fool around with it and you'll see how it works.

    move the right most tab inward until you see fit, then move the left most inward, then move the middle one left or right.Basicly it'll let you adjust it to where it'll drop out all the lighter shades and only take the darker one, and then you can darken the lines that are left.
    www.phongworks.com
  • SystemSystem Joined: Posts: 508,676 admin
    thanks so much, ive been having trouble with scaners tat get all the shading anfd not enough of the countour, this will help alot, props to dreadedfist!:p
  • SystemSystem Joined: Posts: 508,676 admin
    I found a good muscle anatomy chart. Though, I, for one, would like to see what you have Bengus.

    http://www.webthaithai.com/body/anatomy.gif
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    props to me!
    www.phongworks.com
  • DeonysiosDeonysios Throngofshoggoths.com Joined: Posts: 625
    To bring this thread back from the ashes...

    I found out a new, well new to me shading technique. This is of course for traditional art. I was drawing this character today and I wanted to try out some new shading instead of smearing with my finga, I used a Q-tip. I got amazing results, It looks alot smoother than using your finger, don't know how well it stands up to a blending stone/pencil but it worked wonders for me.

    Now go, Go Shade with your new technique!
    Something has to change, undeniable dilemma. Bordom's not a burden anyone should bear.-MJK

    karate-chop.deviantart.com
    ThrongofShoggoths.bandcamp.com
  • rookrook amused observer Joined: Posts: 1,631 mod
    for traditional shading, my understanding was that you don't smudge your work too much. If you control your pencil/charcoal so that you can get a variety of strokes & values. The transition is nicer too.

    AFAIK smudging is good for applying a grey tone in the bg, and for certain specific effects (out of focus, water, etc). It shouldn't be your main blending technique.

    blunding stumps are great for applying really light tones of value. use it like a crayon.
    square peg. round hole. large hammer.
    http://rook-over-here.deviantart.com
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    qtips are great for watercolors.
    www.phongworks.com
  • crazydiamondcrazydiamond Joined: Posts: 565
    Originally posted by SFMC
    Ill do some soon, but there is alot of explaining to do. I seen a book somewhere Burn Hogarth did about dynamic wrinkles.
    Eww that book is terrible. Best reference for wrinkles is like everything else from real life, watch peoples clothes as they move, you don't need to draw it (can be awkward) just remember it. If not from life then photos are your next best bet.
    Your favourite artists probably drew from life so immitate their learning technique and you will have success too.
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