Originally posted by crazydiamond
Hey I've been dying to find a solution to this for so long. Does anyone know how to replicate zippertone dots in a digital format? It seems like such a simple task but I haven't found a simple solution yet.
BTW the converting to bitmap technique seems to create moire patterns when printed, which look plain ugly. >:P
Originally posted by rook
for traditional shading, my understanding was that you don't smudge your work too much. If you control your pencil/charcoal so that you can get a variety of strokes & values. The transition is nicer too.
AFAIK smudging is good for applying a grey tone in the bg, and for certain specific effects (out of focus, water, etc). It shouldn't be your main blending technique.
blunding stumps are great for applying really light tones of value. use it like a crayon.
I'm drawing a small SF comic and I want to have the same background in each shot.
II want it to be Japanese cafe scene in one point Perspective. But i'm completely stumped. I've looked a reference pictures and tryed to build it all in one point and I can't get the seats and people right. This is the foregrond and each panel will be these sizes.
Anyone got some good tips for crowd scenes and easy backgrounds. Any help would be great.
im looking for tips or/and tutorials abot typography and sfx
personally I'm loath to actually delete white space -- I much prefer to set the lineart layer to "multiply" since deleting will kill any subtle gradiations that might exist, esp for thin strokes. If I have to keep only part of the image, then I use a layer mask to hide what I don't want to see.