Tips thread

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  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    The wrinkles book by hogarth is actually very good. It's not a good reference book though, because his wrinkles are wayyy overdone , like 10 thrust wrinkles on a shirt sleave. He shows you how kinetic force works and how it affect wrinkles. Like when you swing your arm and when you thrust your arm, would result in different wrinkles. I'm only on the first part (thrust wrinkles) and so far it's helping. LIke I say, he over do the wrinkles so you can get a better understanding of how they works. Once you grasp the concept down, you should be able to draw wrinkles with your own style in it.

    COP THAT BOY TODAY!
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  • SFMCSFMC The irate artist Joined: Posts: 1,077
    Yeah I didn't say Hogarth was the the best or anything, just good for learning. Yes everyone knows he exaggerates everything and is more for comic book anatomy.

    Oh and dfist did you ever get that bridegman book and vanderpeol too. Which ones you got I can't remember.
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  • SystemSystem Joined: Posts: 508,675 admin
    everyone knows that life is the best possible reference, second being photographhs; but the next best, imo, is from paintings, particularly from the works of michelangelo and other classical painters.
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    nah peter I didn't get the vanderpoel and bridgman books, i just got hogarth, walt reed, stephen peck, and this perspective book. I didn't get them since they seem to be for figure drawings, and I already have the walt reed book on figure drawing.
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  • crazydiamondcrazydiamond Joined: Posts: 565
    DIGITAL ZIPATONE?

    Hey I've been dying to find a solution to this for so long. Does anyone know how to replicate zippertone dots in a digital format? It seems like such a simple task but I haven't found a simple solution yet.
    BTW the converting to bitmap technique seems to create moire patterns when printed, which look plain ugly. >:P
  • SFMCSFMC The irate artist Joined: Posts: 1,077
    DIGITAL ZIPATONE?
    Originally posted by crazydiamond
    Hey I've been dying to find a solution to this for so long. Does anyone know how to replicate zippertone dots in a digital format? It seems like such a simple task but I haven't found a simple solution yet.
    BTW the converting to bitmap technique seems to create moire patterns when printed, which look plain ugly. >:P


    Are you talking about the dots in the street fighter comic cheap shots? If so I know ps cs automatically has them somewhere, but I totally forgot. If this isn't what your talking about just ignore what I wrote.
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  • klakalouklakalou I love grape kool-aid Joined: Posts: 172
    Originally posted by rook
    for traditional shading, my understanding was that you don't smudge your work too much. If you control your pencil/charcoal so that you can get a variety of strokes & values. The transition is nicer too.

    AFAIK smudging is good for applying a grey tone in the bg, and for certain specific effects (out of focus, water, etc). It shouldn't be your main blending technique.

    blunding stumps are great for applying really light tones of value. use it like a crayon.

    my friend smears pen with an eraser, its badass.
    WWW.INKEYES.COM
  • CptMuntaCptMunta 3 Green Bars Joined: Posts: 1,207
    DIGITAL ZIPATONE?
    Originally posted by crazydiamond
    Hey I've been dying to find a solution to this for so long. Does anyone know how to replicate zippertone dots in a digital format? It seems like such a simple task but I haven't found a simple solution yet.
    BTW the converting to bitmap technique seems to create moire patterns when printed, which look plain ugly. >:P

    very good question. Been wondering that for years!
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
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  • KandokenKandoken Ukettetato! Joined: Posts: 677
    [COUGH]Perspective and Landscaping tips?[/COUGH]
    >/c( /.')>: BRING THE GRAPE!
  • SystemSystem Joined: Posts: 508,675 admin
    Concerning perspective- One of simplest and most fundamental guidelines: All things of equal height should line up on the horizon line.

    los1sk.gif

    Notice how no matter where the dude is, the horizon line hits him right at the chest. Well, except for the homie on the ladder. He's higher up, so it doesn't hit him there. For sizing though, I made the dude at the base of the ladder properly, and then just made the guy up top the same size. Ya dig?
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    that is a great tip CW. i never knew about the horizon line rule.
    Good links as well, landel. Thx to MAck for asking cus this helped ME also!
    www.phongworks.com
  • KandokenKandoken Ukettetato! Joined: Posts: 677
    Thanks to Chain and Landel I'm good to go. All's I need now are [WHISPER]hands[/WHISPER].
    >/c( /.')>: BRING THE GRAPE!
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    protips. woooooo
    I just found this out while browsing another forum. I'm talking about dual views of your work so you can work close up and see how it looks far away at the same time. This makes perfect sense that you can do this but I never thought about it before. It's even better if you have dualmonitors. You can even have an upsidedown/sideway views of your work at the same time but thats overdoing it lol. ANyways to do it, just got o view>new view in PS7 and in CS you go to windows>arrange>new window for <filename>. I had a hell of a time figuring out how to do it in CS because the guide I read was for PS7 and in CS its in a totally new place. Here's a screen shot
    dualviews6pe.jpg
    www.phongworks.com
  • Star250Star250 Mind Reader Joined: Posts: 122
    Hands, hmm... I think I heard someone on this site say this and it helped me out heaps:

    "When you can't think of what to draw, draw hands."

    There isn't much to learn about hands as far as I know, just look down at your own mits and go for it.
  • SFMCSFMC The irate artist Joined: Posts: 1,077
    Damn dfist that is the best tip you ever gave anyone. Awesome! I'm going to try this shit out now.
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  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    mroe tips. this time for painter. first is how to keep it running smooth:
    http://www.conceptart.org/forums/showthread.php?t=18367

    heres the resaturation trick, for painter as well.

    http://www.conceptart.org/forums/showthread.php?t=6621
    www.phongworks.com
  • CptMuntaCptMunta 3 Green Bars Joined: Posts: 1,207
    I was wondering if some of the effects the Udon team is doing for it's backgrounds with Painter are possible in Photoshop?

    In Street Fighter 2 #0 The splash page of Ryu walking in India looks mean! How do they do that terrific volumetric lighting effect?

    Also the coloring of the line work isn't pitch black and looks really cool. Hows that done?
  • SFMCSFMC The irate artist Joined: Posts: 1,077
    Cp the effects are easily done in photoshop. I am not a painter expert, so I wouldn't know if that is done in painter or not.

    The black linework can be changed with just locking your ink layer and using the gradient tool. Usually they gradient the lines more brownish if it were a hot desert scene and blue if it is dealing with Ryu throwing a hadoken.

    As for the cel shaded technique, basically all you do is to take the light area of your color values and dupilicate it. Leave the darke side alone. After that put the tab on screen and gaus blur it till you get it blown out. Take it down to like 50 opacity and that should do the trick. The dupilicated layer needs to be on the top above the inks so it can"glow" above the black lines.

    Hope that helps. I'll do a tut on that one pretty soon cause it can sound confusing, but it's really not. After you learn it you'll be like was that it?
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  • CptMuntaCptMunta 3 Green Bars Joined: Posts: 1,207
    Man, cheers SFMC. A tut would be cool if you have time. I've used the Colored line work tip already.

    Thanks alot !!!
  • SFMCSFMC The irate artist Joined: Posts: 1,077
    Cel Shaded Style

    Ok here is a tut for the cel shaded style you see in the street fighter comic. Credits go out to my buddy Danimation 2k1 for giving me this tip. He's done various coverwork for Marvel, Udon, etc.. Well here goes. I'm going to just test out my Sagat image for this tut.

    step 1.
    take the wand tool and select your HIGHLIGHTS only.
    picture15aq.jpg

    step2.
    duplicate you selected highlight layer by pressing apple J(instead of apple c apple v). For pc users that would be control J. So you should now have a layer on top with highlights only.
    picture23ir.jpg

    step3.
    On top of your layers should be a tab. Scroll down until you see screen.
    picture33sr.jpg

    step4.
    now it should look something like this. Highlights are lighter. Now you want to blur that layer by going to filter blur and gaussian blur.
    picture48ib.jpg

    step5.
    Blur it till around a 5 or until you are happy with what you got. so now it should look craptastic like this. hehe.
    picture51dw.jpg

    step6.
    lower the opacity to about 50 and again until you are happy with what you want it to look like.
    picture64ss.jpg

    step7.
    there is no step 7. Tada. Let's compare the original and the new version. You now have a glow to your lights.
    picture75cw.jpg

    Hope this helps!
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  • CptMuntaCptMunta 3 Green Bars Joined: Posts: 1,207
    Man, thats a top tutorial SFMC. Cheers! :tup: It'll definitely come in handy when I do my next piece. Now I just got to work on doing half decent backgrounds (sigh)
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    alternatively you can just go to your action list and select "soft edge glow" buuuuuuut you won't get the level of customization as in MC's way.
    www.phongworks.com
  • CptMuntaCptMunta 3 Green Bars Joined: Posts: 1,207
    Background help needed

    I'm drawing a small SF comic and I want to have the same background in each shot.

    II want it to be Japanese cafe scene in one point Perspective. But i'm completely stumped. I've looked a reference pictures and tryed to build it all in one point and I can't get the seats and people right. This is the foregrond and each panel will be these sizes.

    honda1web1pb.jpg


    sodom1web4fs.jpg

    Anyone got some good tips for crowd scenes and easy backgrounds. Any help would be great.
  • ToyRobotTerrorToyRobotTerror Magnificent Bastard Joined: Posts: 2,078
    i´m looking for tips or/and tutorials abot typography and sfx
    Fuck skrulls
  • rookrook amused observer Joined: Posts: 1,626 mod
    CptMunta wrote:
    I'm drawing a small SF comic and I want to have the same background in each shot.

    II want it to be Japanese cafe scene in one point Perspective. But i'm completely stumped. I've looked a reference pictures and tryed to build it all in one point and I can't get the seats and people right. This is the foregrond and each panel will be these sizes.

    Anyone got some good tips for crowd scenes and easy backgrounds. Any help would be great.
    what kind of bg help are you looking for? if you have some ref pix, PM me a link and I'll help what I can.

    im looking for tips or/and tutorials abot typography and sfx
    I don't think a tut on the web would do typography justice. Try hitting up a library and reading up on it... It's one of those things you have to dig in and experience first hand to make mistakes on your own. Generally it's developing a sensitivity for letterforms and the space around them.
    square peg. round hole. large hammer.
    http://rook-over-here.deviantart.com
  • CptMuntaCptMunta 3 Green Bars Joined: Posts: 1,207
    Thanks heaps for the offer Rook. I can't seem to find any photos anywhere with the right angle. I might borrow my friends Digital Camera and find the images myself. It's been driving me crazy for weeks.

    There doesn't seem to be any tutorials on quick and easy Backgrounds on the net. The best help so far though is that book "Perspective! for Comic Book Artists"

    If I get get the magical skills to be able to do backgrounds, man, I'm going to to post up a tutorial somewhere.
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    hey i have that book too, cptmunta!

    Have you tried drawing the bg first then the characters? If you can draw people better than background, I think drawing the bg first is the better way to go since you'll get the hardest part out of the way. YOu can draw the people to match the bg rather than the other way around.
    www.phongworks.com
  • SFMCSFMC The irate artist Joined: Posts: 1,077
    Ok first off is there a table placed in front of them? A modern looking Chinese cafe or an old looking one? Both would work though.

    Here a quick sketch of what you can do in terms of thinking about composing the picture. Maybe you can shift the character over to fit the waiter and the bartender. That is if they are sitting at a bar. Just an idea though.

    Dfist is right though compose everything before you start any rendering of any sort.

    cafe6cs.jpg

    What you have looks good so far though.
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  • CptMuntaCptMunta 3 Green Bars Joined: Posts: 1,207
    SFMC: That picture is exactly what i need. Just a rough i can build on. I hope you don't mind me pinching it. I had something really simlar in my head but was struggling with figure placement and so on.

    Both you and DFist are completely right. I usually draw my backgrounds first but in this case I was thought it would be best to strike while the iron is hot (Big mistake). Cheers for the help man, you are a lifesaver. I owe you one yet again.
  • SystemSystem Joined: Posts: 508,675 admin
    Hey, can we get some pro tactics/mindsets in here?
    I'm not talking about small little details like "oh put a little highlight in your anime eyes"

    I'm talking things on a bigger scale. Mainly this is for figure drawing. Here's my list, I wanted to know if any of you guys can add to this.
    -Draw thumbnails and then enlarge. A thumbnail is much easier to manipulate than a poster.
    -Life Drawing/ Figure Drawing, Anatomy, to get the form down...
    -Get a lot of critiques, and the critiques that are said more than once deserve a lot of attention.
    - Be Rich. A rich student has more time to practice than an struggling student working 20 hour shifts. You fill your basic needs faster with money... It's harder to draw on an empty stomach..
    -Copy from Pros. Definitely some artists got their skills just from copying a shitload.
    -Show off your drawings, because every artist needs confidence
    -Be confident
    -Be persistent
    -Make drawing a habit. Like brushing your teeth, it's gotta be scheduled and consistent to keep skills sharp.
    -Listen to self motivation tapes
    - Extra details are not as important as getting it correct.
    - Look at the drawings from afar and upside down, as well as held backwards against a light when drawing.
    - Practice animation even if you don't plan to animate. Movement would force an artist to work with different perspectives of objects.
    - Have a style that works before it's innovative. Some artists just draw things in their own style that nobody else really likes...
    - Hang posters/desktop wallpaper of art that you want to do. Whenever you're not drawing and looking at these, you might pickup a thing or two subconciously. Or at least I do.
    - Put yourself with other artists so you can critique and compete. Competition makes you better.

    -...draw hentai. Works for me, I'm more motivated to draw when I do... although this really shouldnt be in here.
  • SystemSystem Joined: Posts: 508,675 admin
    I had a request from Rabit Wombat about how I get crisp clean inks from paper to screen. Here's a step by step of what I do.

    This is just a file prep and processing tutorial, not an actual inking tutorial. For those curious, the actual materials used were a mechanical pencil filled with red leads, and a brush pen (with actual hairs, not the felt tip ones!) filled with Rapidograph Ultradraw ink. I like to use mechanical pencils because I'm too lazy to sharpen, but Col-Erase colored pencils are what most artists prefer for drawing in color because they erase better than most colored pencils.

    http://ronssketchpad.combovideos.com/linestutorial/

    Also, note that while I use colored pencils so that I never have to bother erasing them, you can achieve equally crisp inks from using normal pencils, erasing them well, and levelling properly.
  • rookrook amused observer Joined: Posts: 1,626 mod
    ^ good stuff
    square peg. round hole. large hammer.
    http://rook-over-here.deviantart.com
  • Rabid WombatRabid Wombat Joined: Posts: 421
    very nice. i guess i need to sketch in another color!
    Who cares about that shit? I mean, it's only AIDS, right? Fuck it, if life gives you AIDS, just make lemonAIDS. _Carpet Lint
  • The MullahThe Mullah lk kara throw repeat Joined: Posts: 2,666
    thats great chainwhore :-)
  • DeonysiosDeonysios Throngofshoggoths.com Joined: Posts: 625
    Ok, I know how to colour under my line in PS, but how do I put my inks on top of my colour? So that it dosen't look like I coloured over my lines.
    Something has to change, undeniable dilemma. Bordom's not a burden anyone should bear.-MJK

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  • SystemSystem Joined: Posts: 508,675 admin
    Wombat: Well, you don't need to draw in color, but it's a nice little trick I like to use to streamline the process. Like I mentioned, if you erase your pencils well enough and keep your paper clean enough, scanning from that and levelling properly should give you a fine clean scan.

    Deon: I'm not sure I understand your question. Can you rephrase? It sounds like you said you do know how to do it, and then asked how to do it.
  • DeonysiosDeonysios Throngofshoggoths.com Joined: Posts: 625
    my bad, lol. What Im saying is, you know how you multiply your ink layer so that you can color under your lines. After I lay down color, my inked lines get washed out cause of the color thats on top of them. How do I bring the inks back up so that they sit on top of the colors instead of under them. I guess that makes sense...
    Something has to change, undeniable dilemma. Bordom's not a burden anyone should bear.-MJK

    karate-chop.deviantart.com
    ThrongofShoggoths.bandcamp.com
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    just move your ink layer on top and set it to multiply. or delete the whites alltogether.

    Select the ink layer
    go to channel tab
    click the make selection button (dotted circle). This will select all the white on the page
    hit delete, alternatively you can inverse selection and fill it with black on another layer. You can also smooth out the selection a bit with the modify>contract and feather option.
    www.phongworks.com
  • rookrook amused observer Joined: Posts: 1,626 mod
    personally I'm loath to actually delete white space -- I much prefer to set the lineart layer to "multiply" since deleting will kill any subtle gradiations that might exist, esp for thin strokes. If I have to keep only part of the image, then I use a layer mask to hide what I don't want to see.
    square peg. round hole. large hammer.
    http://rook-over-here.deviantart.com
  • CptMuntaCptMunta 3 Green Bars Joined: Posts: 1,207
    rook wrote:
    personally I'm loath to actually delete white space -- I much prefer to set the lineart layer to "multiply" since deleting will kill any subtle gradiations that might exist, esp for thin strokes. If I have to keep only part of the image, then I use a layer mask to hide what I don't want to see.

    DAMN STRAIGHT

    For me the multiply trick was the tip of the year. i was trying to delete all my whites before I found out about that trick and my linework was getting attacked by "Jaggies" I just Mulitply and play a bit with the levels like in Chain tut

    Very nice tut by the way. It would be interesting to see everyones creative processes from concept to inks.
  • SystemSystem Joined: Posts: 508,675 admin
    The method DFist mentioned should actually make an exact copy of the linework onto a transparent layer without losing any subtleties. I have several different ways that I work depending each pic and what I want to do with it, but that was the first method I learned and it's probably the most versatile. I'm not sure it makes a difference, but I always inverted the selection and filled with black onto a new layer rather than copy the lines and delete the whites.
  • ToyRobotTerrorToyRobotTerror Magnificent Bastard Joined: Posts: 2,078
    i wonder if there are any nice tablet excercises to adjust using a stylus
    Fuck skrulls
  • ToyRobotTerrorToyRobotTerror Magnificent Bastard Joined: Posts: 2,078
    i´m not asking for private lessons i´m asking for advice
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  • SystemSystem Joined: Posts: 508,675 admin
    The best way to get the feeling for using a tablet is to just keep using it. You'll eventually get used to it. Also, don't just color with it either. Try do draw with it too. It will feel awkward at first, but after a while (for me it was about a week or two) it should feel pretty natural. Also, try to familiarize yourself with what your tablet can do with different brush settings. Mess with different settings and play around to see what results you can get. Have fun!
  • DeonysiosDeonysios Throngofshoggoths.com Joined: Posts: 625
    yea, thats something I need to do more, draw with the tablet. For some reason, I sketch better using the tablet, but if I wanted to do an actually drawing, I fail. Yo, Ron, I checked out your site again and notcie those life drawings. Man they kick ass. I just had to tell you.
    Something has to change, undeniable dilemma. Bordom's not a burden anyone should bear.-MJK

    karate-chop.deviantart.com
    ThrongofShoggoths.bandcamp.com
  • ToyRobotTerrorToyRobotTerror Magnificent Bastard Joined: Posts: 2,078
    thanks for the tips
    Fuck skrulls
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    not really a tip but a random thought:

    http://brand.blogs.com/mantra/2004/01/analysis_paraly.html

    basically its saying to draw alot.
    www.phongworks.com
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