Tips thread

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  • SystemSystem Joined: Posts: 508,676 admin
    ok well say something more like.... this!

    what if i want to make the lines more clear but i dont have a scanner?
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    adjust the levels, edit>image>level, just fool around with it and you'll see how it works.

    move the right most tab inward until you see fit, then move the left most inward, then move the middle one left or right.Basicly it'll let you adjust it to where it'll drop out all the lighter shades and only take the darker one, and then you can darken the lines that are left.
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  • SystemSystem Joined: Posts: 508,676 admin
    thanks so much, ive been having trouble with scaners tat get all the shading anfd not enough of the countour, this will help alot, props to dreadedfist!:p
  • SystemSystem Joined: Posts: 508,676 admin
    I found a good muscle anatomy chart. Though, I, for one, would like to see what you have Bengus.

    http://www.webthaithai.com/body/anatomy.gif
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    props to me!
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  • DeonysiosDeonysios Throngofshoggoths.com Joined: Posts: 625
    To bring this thread back from the ashes...

    I found out a new, well new to me shading technique. This is of course for traditional art. I was drawing this character today and I wanted to try out some new shading instead of smearing with my finga, I used a Q-tip. I got amazing results, It looks alot smoother than using your finger, don't know how well it stands up to a blending stone/pencil but it worked wonders for me.

    Now go, Go Shade with your new technique!
    Something has to change, undeniable dilemma. Bordom's not a burden anyone should bear.-MJK

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  • rookrook amused observer Joined: Posts: 1,633 mod
    for traditional shading, my understanding was that you don't smudge your work too much. If you control your pencil/charcoal so that you can get a variety of strokes & values. The transition is nicer too.

    AFAIK smudging is good for applying a grey tone in the bg, and for certain specific effects (out of focus, water, etc). It shouldn't be your main blending technique.

    blunding stumps are great for applying really light tones of value. use it like a crayon.
    square peg. round hole. large hammer.
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  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    qtips are great for watercolors.
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  • crazydiamondcrazydiamond Joined: Posts: 565
    Originally posted by SFMC
    Ill do some soon, but there is alot of explaining to do. I seen a book somewhere Burn Hogarth did about dynamic wrinkles.
    Eww that book is terrible. Best reference for wrinkles is like everything else from real life, watch peoples clothes as they move, you don't need to draw it (can be awkward) just remember it. If not from life then photos are your next best bet.
    Your favourite artists probably drew from life so immitate their learning technique and you will have success too.
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    The wrinkles book by hogarth is actually very good. It's not a good reference book though, because his wrinkles are wayyy overdone , like 10 thrust wrinkles on a shirt sleave. He shows you how kinetic force works and how it affect wrinkles. Like when you swing your arm and when you thrust your arm, would result in different wrinkles. I'm only on the first part (thrust wrinkles) and so far it's helping. LIke I say, he over do the wrinkles so you can get a better understanding of how they works. Once you grasp the concept down, you should be able to draw wrinkles with your own style in it.

    COP THAT BOY TODAY!
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  • SFMCSFMC The irate artist Joined: Posts: 1,077
    Yeah I didn't say Hogarth was the the best or anything, just good for learning. Yes everyone knows he exaggerates everything and is more for comic book anatomy.

    Oh and dfist did you ever get that bridegman book and vanderpeol too. Which ones you got I can't remember.
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  • SystemSystem Joined: Posts: 508,676 admin
    everyone knows that life is the best possible reference, second being photographhs; but the next best, imo, is from paintings, particularly from the works of michelangelo and other classical painters.
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    nah peter I didn't get the vanderpoel and bridgman books, i just got hogarth, walt reed, stephen peck, and this perspective book. I didn't get them since they seem to be for figure drawings, and I already have the walt reed book on figure drawing.
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  • crazydiamondcrazydiamond Joined: Posts: 565
    DIGITAL ZIPATONE?

    Hey I've been dying to find a solution to this for so long. Does anyone know how to replicate zippertone dots in a digital format? It seems like such a simple task but I haven't found a simple solution yet.
    BTW the converting to bitmap technique seems to create moire patterns when printed, which look plain ugly. >:P
  • SFMCSFMC The irate artist Joined: Posts: 1,077
    DIGITAL ZIPATONE?
    Originally posted by crazydiamond
    Hey I've been dying to find a solution to this for so long. Does anyone know how to replicate zippertone dots in a digital format? It seems like such a simple task but I haven't found a simple solution yet.
    BTW the converting to bitmap technique seems to create moire patterns when printed, which look plain ugly. >:P


    Are you talking about the dots in the street fighter comic cheap shots? If so I know ps cs automatically has them somewhere, but I totally forgot. If this isn't what your talking about just ignore what I wrote.
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  • klakalouklakalou I love grape kool-aid Joined: Posts: 172
    Originally posted by rook
    for traditional shading, my understanding was that you don't smudge your work too much. If you control your pencil/charcoal so that you can get a variety of strokes & values. The transition is nicer too.

    AFAIK smudging is good for applying a grey tone in the bg, and for certain specific effects (out of focus, water, etc). It shouldn't be your main blending technique.

    blunding stumps are great for applying really light tones of value. use it like a crayon.

    my friend smears pen with an eraser, its badass.
    WWW.INKEYES.COM
  • CptMuntaCptMunta 3 Green Bars Joined: Posts: 1,207
    DIGITAL ZIPATONE?
    Originally posted by crazydiamond
    Hey I've been dying to find a solution to this for so long. Does anyone know how to replicate zippertone dots in a digital format? It seems like such a simple task but I haven't found a simple solution yet.
    BTW the converting to bitmap technique seems to create moire patterns when printed, which look plain ugly. >:P

    very good question. Been wondering that for years!
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
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  • KandokenKandoken Ukettetato! Joined: Posts: 677
    [COUGH]Perspective and Landscaping tips?[/COUGH]
    >/c( /.')>: BRING THE GRAPE!
  • SystemSystem Joined: Posts: 508,676 admin
    Concerning perspective- One of simplest and most fundamental guidelines: All things of equal height should line up on the horizon line.

    los1sk.gif

    Notice how no matter where the dude is, the horizon line hits him right at the chest. Well, except for the homie on the ladder. He's higher up, so it doesn't hit him there. For sizing though, I made the dude at the base of the ladder properly, and then just made the guy up top the same size. Ya dig?
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    that is a great tip CW. i never knew about the horizon line rule.
    Good links as well, landel. Thx to MAck for asking cus this helped ME also!
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  • KandokenKandoken Ukettetato! Joined: Posts: 677
    Thanks to Chain and Landel I'm good to go. All's I need now are [WHISPER]hands[/WHISPER].
    >/c( /.')>: BRING THE GRAPE!
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    protips. woooooo
    I just found this out while browsing another forum. I'm talking about dual views of your work so you can work close up and see how it looks far away at the same time. This makes perfect sense that you can do this but I never thought about it before. It's even better if you have dualmonitors. You can even have an upsidedown/sideway views of your work at the same time but thats overdoing it lol. ANyways to do it, just got o view>new view in PS7 and in CS you go to windows>arrange>new window for <filename>. I had a hell of a time figuring out how to do it in CS because the guide I read was for PS7 and in CS its in a totally new place. Here's a screen shot
    dualviews6pe.jpg
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  • Star250Star250 Mind Reader Joined: Posts: 122
    Hands, hmm... I think I heard someone on this site say this and it helped me out heaps:

    "When you can't think of what to draw, draw hands."

    There isn't much to learn about hands as far as I know, just look down at your own mits and go for it.
  • SFMCSFMC The irate artist Joined: Posts: 1,077
    Damn dfist that is the best tip you ever gave anyone. Awesome! I'm going to try this shit out now.
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  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    mroe tips. this time for painter. first is how to keep it running smooth:
    http://www.conceptart.org/forums/showthread.php?t=18367

    heres the resaturation trick, for painter as well.

    http://www.conceptart.org/forums/showthread.php?t=6621
    www.phongworks.com
  • CptMuntaCptMunta 3 Green Bars Joined: Posts: 1,207
    I was wondering if some of the effects the Udon team is doing for it's backgrounds with Painter are possible in Photoshop?

    In Street Fighter 2 #0 The splash page of Ryu walking in India looks mean! How do they do that terrific volumetric lighting effect?

    Also the coloring of the line work isn't pitch black and looks really cool. Hows that done?
  • SFMCSFMC The irate artist Joined: Posts: 1,077
    Cp the effects are easily done in photoshop. I am not a painter expert, so I wouldn't know if that is done in painter or not.

    The black linework can be changed with just locking your ink layer and using the gradient tool. Usually they gradient the lines more brownish if it were a hot desert scene and blue if it is dealing with Ryu throwing a hadoken.

    As for the cel shaded technique, basically all you do is to take the light area of your color values and dupilicate it. Leave the darke side alone. After that put the tab on screen and gaus blur it till you get it blown out. Take it down to like 50 opacity and that should do the trick. The dupilicated layer needs to be on the top above the inks so it can"glow" above the black lines.

    Hope that helps. I'll do a tut on that one pretty soon cause it can sound confusing, but it's really not. After you learn it you'll be like was that it?
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  • CptMuntaCptMunta 3 Green Bars Joined: Posts: 1,207
    Man, cheers SFMC. A tut would be cool if you have time. I've used the Colored line work tip already.

    Thanks alot !!!
  • SFMCSFMC The irate artist Joined: Posts: 1,077
    Cel Shaded Style

    Ok here is a tut for the cel shaded style you see in the street fighter comic. Credits go out to my buddy Danimation 2k1 for giving me this tip. He's done various coverwork for Marvel, Udon, etc.. Well here goes. I'm going to just test out my Sagat image for this tut.

    step 1.
    take the wand tool and select your HIGHLIGHTS only.
    picture15aq.jpg

    step2.
    duplicate you selected highlight layer by pressing apple J(instead of apple c apple v). For pc users that would be control J. So you should now have a layer on top with highlights only.
    picture23ir.jpg

    step3.
    On top of your layers should be a tab. Scroll down until you see screen.
    picture33sr.jpg

    step4.
    now it should look something like this. Highlights are lighter. Now you want to blur that layer by going to filter blur and gaussian blur.
    picture48ib.jpg

    step5.
    Blur it till around a 5 or until you are happy with what you got. so now it should look craptastic like this. hehe.
    picture51dw.jpg

    step6.
    lower the opacity to about 50 and again until you are happy with what you want it to look like.
    picture64ss.jpg

    step7.
    there is no step 7. Tada. Let's compare the original and the new version. You now have a glow to your lights.
    picture75cw.jpg

    Hope this helps!
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  • CptMuntaCptMunta 3 Green Bars Joined: Posts: 1,207
    Man, thats a top tutorial SFMC. Cheers! :tup: It'll definitely come in handy when I do my next piece. Now I just got to work on doing half decent backgrounds (sigh)
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    alternatively you can just go to your action list and select "soft edge glow" buuuuuuut you won't get the level of customization as in MC's way.
    www.phongworks.com
  • CptMuntaCptMunta 3 Green Bars Joined: Posts: 1,207
    Background help needed

    I'm drawing a small SF comic and I want to have the same background in each shot.

    II want it to be Japanese cafe scene in one point Perspective. But i'm completely stumped. I've looked a reference pictures and tryed to build it all in one point and I can't get the seats and people right. This is the foregrond and each panel will be these sizes.

    honda1web1pb.jpg


    sodom1web4fs.jpg

    Anyone got some good tips for crowd scenes and easy backgrounds. Any help would be great.
  • ToyRobotTerrorToyRobotTerror Magnificent Bastard Joined: Posts: 2,078
    i´m looking for tips or/and tutorials abot typography and sfx
    Fuck skrulls
  • rookrook amused observer Joined: Posts: 1,633 mod
    CptMunta wrote:
    I'm drawing a small SF comic and I want to have the same background in each shot.

    II want it to be Japanese cafe scene in one point Perspective. But i'm completely stumped. I've looked a reference pictures and tryed to build it all in one point and I can't get the seats and people right. This is the foregrond and each panel will be these sizes.

    Anyone got some good tips for crowd scenes and easy backgrounds. Any help would be great.
    what kind of bg help are you looking for? if you have some ref pix, PM me a link and I'll help what I can.

    im looking for tips or/and tutorials abot typography and sfx
    I don't think a tut on the web would do typography justice. Try hitting up a library and reading up on it... It's one of those things you have to dig in and experience first hand to make mistakes on your own. Generally it's developing a sensitivity for letterforms and the space around them.
    square peg. round hole. large hammer.
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  • CptMuntaCptMunta 3 Green Bars Joined: Posts: 1,207
    Thanks heaps for the offer Rook. I can't seem to find any photos anywhere with the right angle. I might borrow my friends Digital Camera and find the images myself. It's been driving me crazy for weeks.

    There doesn't seem to be any tutorials on quick and easy Backgrounds on the net. The best help so far though is that book "Perspective! for Comic Book Artists"

    If I get get the magical skills to be able to do backgrounds, man, I'm going to to post up a tutorial somewhere.
  • Dreaded FistDreaded Fist Joined: Posts: 1,920
    hey i have that book too, cptmunta!

    Have you tried drawing the bg first then the characters? If you can draw people better than background, I think drawing the bg first is the better way to go since you'll get the hardest part out of the way. YOu can draw the people to match the bg rather than the other way around.
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