SFA2: Hitboxes now available

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  • LionxLionx Do the Stun Super! Joined: Posts: 925
    Good stuff RSX. I saw you did that kara cancel before but i was doing it wrong doing the roll first. That helps alot! The only thing i didnt like about the Kick throw is they take no damage if they tech it which really sucks, but thats better than a free CC i admit.

    Thanks for some good tips.
    CvS2: (C-Ryu, Terry, Rolento; K- Rolento, Geese, Kyo.) + Sagat/Cammy
    KoFXIII - Andy, Terry, Maxima ; BB: Tao >:3
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  • jae hoonjae hoon Flames of Justice Joined: Posts: 12,849 ✭✭✭✭✭ OG
    I have a very bad Ken everyone in here can beat up on. Just been playing ST mostly but always looking to try something else.
    SRK Kobrai Kai - Kickin bitches in the face since 2001
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    Well you are already half good, that fucker is top tier as hell lol Im off to work when I come back Ill do a quick little ken and Bison starter guide.
  • jae hoonjae hoon Flames of Justice Joined: Posts: 12,849 ✭✭✭✭✭ OG
    Well you are already half good, that fucker is top tier as hell lol Im off to work when I come back Ill do a quick littel ken and Bison starter guide.

    Yeah I was playing DS and he told me his combo is sweep, acouple of hurricane kicks then dp. I just cant activate worth shit on a pad without macroing, which I wont do.
    SRK Kobrai Kai - Kickin bitches in the face since 2001
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    Press all buttons to activate, instead of just 2p 1 k. His cc is c.rh xx hurricane kick then at lvl 1 fp dp, lvl 2 lp dp, fp dp, lvl 3 lp dp, lp dp, fp dp. Basically just adding a lp dp per lvl. When close you can use lp dp instead of hurricane kick.
  • Hatred EdgeHatred Edge I am Hatred. I am the Night. Joined: Posts: 16,362
    Anyone have any question, I mean shit, feel free to ask anything. Or else, lol.
    I play Adon and I really need to level up. I have a hard time mastering his Jaguar kicks(QCF+K) since short/forward are punishable ON HIT(not sure about RH Jaguar Kick).
    I used to do
    -short JK vs crouch attacks
    -Forward JK vs projectiles.
    -No RH JK since there's a chance I can actually go over my opponent leaving me open.

    As for Jaguar Tooth(HCB+K); I'm supposed to use this vs projectiles. Problem is vs Charlie who has Sonic Boom and the recovery isn't shit so it's rather hard to pick the correct Jaguar Tooth and counter. Should I stop using Jaguar Tooth and uses Jaguar Kick only instead since I have more success with that anyway but JK is punishable on hit....

    And how do I deal with people like Chun Li and Guy both I have trouble with because they're so mobile.

    What's Adon's strongest CC? The only one I know is sweep>JKxNxJaguar Knee(dp+K).
    Has anyone thanked you today for not setting the whole world on fire?

    They should. I won't. I advocate setting the world on fire. But morons who actually like it, benefit from society, would do well to thank you and men like you for not visiting hell upon them.

    "You don't know what it's like to hate. To have your entire life become nothing more than an expression of hate. Nothing else matters. Nothing else can compare. Or taste as sweet."
  • DreamfireDreamfire ~And it's a long way forward, so trust in me. I'll give them shelter, like you've done for me.~ Joined: Posts: 167 ✭✭✭✭✭ OG
    I play Adon and I really need to level up. I have a hard time mastering his Jaguar kicks(QCF+K) since short/forward are punishable ON HIT(not sure about RH Jaguar Kick).
    I used to do
    -short JK vs crouch attacks
    -Forward JK vs projectiles.
    -No RH JK since there's a chance I can actually go over my opponent leaving me open.

    As for Jaguar Tooth(HCB+K); I'm supposed to use this vs projectiles. Problem is vs Charlie who has Sonic Boom and the recovery isn't shit so it's rather hard to pick the correct Jaguar Tooth and counter. Should I stop using Jaguar Tooth and uses Jaguar Kick only instead since I have more success with that anyway but JK is punishable on hit....

    And how do I deal with people like Chun Li and Guy both I have trouble with because they're so mobile.

    What's Adon's strongest CC? The only one I know is sweep>JKxNxJaguar Knee(dp+K).

    I'd rarely do his Jaguar Tooth at all, honestly. They can easily CC before it hits (maybe not lk version) if you happened to do it when they didn't throw a projectile. I dunno, I'd say the best thing about Adon is people don't play him much, but after a while when people start catching on he loses out since he's so linear. Aside from just using s.rh as his main far poke, c.jab/c.short/c.mp as his crouching pokes, and df+mk/his dp for antiair...there isn't a whole lot else to really do besides random gimmicks and just making your footsie game more solid.

    Dunno if you use it or not, but his cross up j.mk is pretty darn good and I don't see many Adons really using it. If you can hit confirm that they were standing while they got hit you can just j.mk, c.short, into his dp for a quick crossup combo. Might even get away with not being hit even if they blocked since lk dp is pretty quick and sometimes you'll wind up on the other side, which can throw them off.

    As for his CC, that's his strongest one, just make sure you're doing LK Jaguar kicks. Can do a far antiair CC with s.rh into LK jaguars, and for a close antiair CC..I'm not sure actually. Standing jab seems pretty unreliable, I was gonna mess around and test his df+mk and even his lk dp as starters, I guess I'll let you know if they work.
    <randomdps> Yes, it's like your characters are walking through a sea of gummy bears
    Darian on how slow A3 is.

    <Hakero> fucking brazil is in tropical geography
  • azisazis Megaton Puncher Joined: Posts: 255 ✭✭✭✭✭ OG
    I would like to know how come in Japan Adon is considered top tier only under chun. It was something like 1st Chun, 2nd Adon, 3rd Ken, 4th rolento. How and Why? He looks as dangerous as Gen and Guy to me, Hard to face, but nothing to say "wow, wtf", like Rose, Ken and Chun.

    And one thing I didn't catch.

    On Evil Ryu's 101, the link to Endy's video, why is he activating and crouching in the end. What is he showing?

    The description says it shows some bugs, all I see is the juggle extended after the CC, as tatsumaki and shinku hadouken juggles, the juggle is extended in a CC finished with tatsumaki.

    Another thing I wanna know is, what do I do after the counter with rose? c.MP x drill what strenght? No matter what I do, it doesn't connect to the drill. Or is it c.jab? I cant connect c. jab to anything either.

    And...
    Rose combos:

    after a cross up mk, c.mp xx sould illusion, walk forward a little bit, c.hp xx hk drill

    Does it combo after walking and c.hp? Or will the opponent block, so this goes only for block damage?
    Cancel c.mp or s.fp/c.fp into soul illusion, immeadiately activate and combo into cc.

    cross up mk, c.mk xx soul illusion, lvl 2 soul spark for heavy damage
    In the first, cc with Soul illusion does more damage, or is it just a way to get in with cc?

    In the second, what is this soul spark? 2xqcf or 2xhcb super? and the same doubt of above: Soul illusion activated makes the super does more damage? The shadows are still there in the next super?
  • Hatred EdgeHatred Edge I am Hatred. I am the Night. Joined: Posts: 16,362
    I'd rarely do his Jaguar Tooth at all, honestly. They can easily CC before it hits (maybe not lk version) if you happened to do it when they didn't throw a projectile.
    Even more reason why I won't be using Jaguar Tooth. On Gamefaqs the writer says to counter projectiles with Jaguar Tooth. Rather difficult seeing as far back Adon goes with it. That's why I opted to use Jaguar Kick.
    I dunno, I'd say the best thing about Adon is people don't play him much, but after a while when people start catching on he loses out since he's so linear.
    I agree he's linear. His mixup IMO is pretty weak. I started using more throws since he can IMO get in his opponents face rather quickly(save for Chun and Guy).
    Aside from just using s.rh as his main far poke, c.jab/c.short/c.mp as his crouching pokes, and df+mk/his dp for antiair...there isn't a whole lot else to really do besides random gimmicks and just making your footsie game more solid.
    Thanks, I already got some knowledge on his pokes. It's his mixup potential that kills me. He is so damn limited. His range isn't bad at all but his overhead is the slowest in the game. I've been repeatedly punished for using it. I rarely have success with it.
    Dunno if you use it or not, but his cross up j.mk is pretty darn good and I don't see many Adons really using it. If you can hit confirm that they were standing while they got hit you can just j.mk, c.short, into his dp for a quick crossup combo.
    Actually I haven't been using it. I spend most of my time trying to stay in my opponents face and the only time I get a knockdown is with his throw. I'll start using it though.
    Might even get away with not being hit even if they blocked since lk dp is pretty quick and sometimes you'll wind up on the other side, which can throw them off.
    Gotta try that. Thanks.
    I would like to know how come in Japan Adon is considered top tier only under chun.
    Adon is top tier in A2?!
    Has anyone thanked you today for not setting the whole world on fire?

    They should. I won't. I advocate setting the world on fire. But morons who actually like it, benefit from society, would do well to thank you and men like you for not visiting hell upon them.

    "You don't know what it's like to hate. To have your entire life become nothing more than an expression of hate. Nothing else matters. Nothing else can compare. Or taste as sweet."
  • DreamfireDreamfire ~And it's a long way forward, so trust in me. I'll give them shelter, like you've done for me.~ Joined: Posts: 167 ✭✭✭✭✭ OG
    Stuff

    Basically, when I play him (not serious, usually just messing around) I just kinda try to counterpoke, and add little gimmicks in here and there. The thing is most of the gimmicks aren't safe :/ Just, simple things I do is like...On their wakeup I'll just do a c.mp canceled into jaguar tooth HK and if they do hit anything they'll get hit, but if they don't it's easy CC bait or dp or even AC.

    If you really want to counter a fireball you can use his super, I personally never remember it and I'm bad at hitting 2-3 buttons for the supers anyway. It should work pretty good though.

    I have no idea why Adon would be considered that high.
    <randomdps> Yes, it's like your characters are walking through a sea of gummy bears
    Darian on how slow A3 is.

    <Hakero> fucking brazil is in tropical geography
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    Ok Imma try to cover this stuff best I can. With Adon his mk jag kick is the best version to use vs projectiles cause it will hit the tip of their hand and you are safe, other versions are all punishable when used for anything other reason. As far as his jag tooth is concerned, use lk when you are cornered to switch the momentum in your favor and other versions for mind games, very rarely actually hitting them, that way they dont know when it is coming. His strongest ccs are:

    c.rh, lk jag kick x4, mk jag kick, dp+hk

    and if they are standing

    [c.mp xx lk jag kick]x5, s.mp/s.lk xx dp+hk

    if they jump:

    s.mp xx hk dp x2

    higher lvl aa cc

    s.mp into regular lk jag cc

    IMO Adon is not a mix up character at all, more of zone/turtle with his long high priority pokes, forcing the opponent to jump or make a mistake into his cc. Landing his cc is really what you should focus on, or connecting c.lp x2 into lvl 3 super. His kick super is real good anti air and anti fireball, you can use his super at any lvl to go thru c.rh xx fireball pokes strings.


    To answer azis question, yeah the walk forward c.fp after a c.mp xx sould illusion combos, and soul illusion into cc does not give more damage, just allows the combo. Ill write up the Ken/Bison stuff a bit later, bout to grub.
  • azisazis Megaton Puncher Joined: Posts: 255 ✭✭✭✭✭ OG
    Thanks.

    And on Evil Ryu's 101, the link to Endy's video, why is he activating and crouching in the end. What is he showing?
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    Look at the combo count
  • KerseyKersey Cyrax Wins Joined: Posts: 504
    I play Chun for my main, but also like using Bison, Sagat, Sakura, and I'm interested in Rose. I suck and have the most problems with shotos.

    My biggest problem is Ken right now. Against him I use fireballs a lot, just a basic zoning game. When I feel frisky and I get close to play footsies, but his roll gets me everytime. I know cr.mk beats it but damned if I can get it out quickly enough. Also, whiffing pokes that seem safe works against me because he(and Rose to I've noticed) can punish even a whiffed cr.mk with a sweep.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    THE ULTIMEATE CC LIST!

    Video link of some of the ccs:




    Here is everyones ccs:

    Gen:

    any lvl- c.rh xx hk dp xN, full dp ender

    Ryu:

    any lvl- c.rh xx lk hurricane xN, Hp dp ender
    aa cc- c.mp or s.mp into above cc

    Ken:

    any lvl- c.rh xx lp dp xN, hp dp ender (if close you can lp dp after c.rh instead of hurricane)
    aa cc- s.mp xx lp dp xN, hp dp


    Akuma:

    lvl 1- c.rh xx lp dp, red fb, hp dp
    c.rh xx hk hurricane, hp dp (far cc)

    lvl 2- c.rh xx hk hurricane, lk hurricane, red fb, hp dp

    lvl 3- c.rh xx fp dp, lp dp, lk hurricane, red fb, hp dp
    c.rh xx hk hurricane, lk hurricane x3, red fb, hp dp
    c.rh xx lp dp, red fb, lp dp, red fb, hp dp (dreamfire cc)

    AA CC- s.mp xx red fb xN

    Sodom:

    any lvl standing or on anyone who cant duck mp scrape: c.mk xx mp scrape xN, c.fp xx 360+hk

    On anyone who can duck it use lp scrape but dont use c.fp, go straight into 360+hk

    Sim:

    Any lvl- c.rh xx hk up flame xN

    AA cc- s.lp cc hk upflame xN

    Chun "fucking I hope she dies what a whore" li

    lvl 1- c.rh xx up kick x2
    c.rh xx lightning legs, up kicks when meter is almost out

    lvl 2- c.rh xx lightning legs longer, up kicks when meter is almost out

    lvl 3- c.rh xx up kicks x2, hold db a split second, upkicks
    c.rh xx lightning legs, up kicks x2

    aa cc- s.lp xx up kicks xN

    Dan:

    Lvl 3- c.rh xx rh gale kick, lp dp, lp dp, rh gale kick (thx Gunter)
    Lvl 3 (close)- c.rh xx lp dpx4, hk gale

    Bison:

    lvl 1/2- c.rh xx SK xN, sweep xx headstomp, p. Land and unblockable sweep

    lvl 3- c.rh xx SK x4, s.mp xx headstomp, p. Land and unblockable sweep



    Rose:

    lvl 1- c.rh x hk drill x2, hp soul throw
    lvl 2- c.rh x hk drill x3, hp soul throw
    lvl 3- c.rh x hk drill x4, hp soul throw


    Adon:

    lvl 1- c.rh xx hl dp x2
    c.rh xx lk jag kick x2, hk dp

    lvl 2- c.rh xx lk jag kick xN, hk dp

    lvl 3- c.rh xx [hk jag kick, hk dp]x2
    c.rh xx lk jag kick x4, mk jag kick, hk dp
    c.mp xx lk jag kick x5, s.mp or s.lk in hk dp (must be standing)

    Birdie:

    lvl 1- c.lk, s.lk xN, 360+hk
    c.hk xx final x2

    lvl 2- c.hk xx final x3

    lvl 3- c.hk xx final x4 (can add a red headbutt at the end but is hard

    Sagat:

    lvl 1- c.rh xx hp tiger uppercut x2
    c.rh xx hk tiger knee, hp tiger uppercut

    lvl 2/3 c.rh xx hk tiger knee xN, hp tiger uppercut

    Charlie:

    lvl 1- c.rh xx lk fk, hp sb, hk fk
    c.rh xx hk fk x2

    lvl 2- c.rh xx hk fk x3

    lvl 3- c.rh xx hk fk x2, lk fk, hk fk
    c.rh xx lk fk x3, mk fk, hk fk

    Guy:

    lvl 1- c.mk xx hp shoulder x2, hk hurricane

    lvl 2- c.mk xx hp shoulder x3, hk hurricane
    c.mk xx hp shoulder, hk hurricane x2

    lvl 3- c.mk xx hp shoulder x4, hk hurricane
    c.mk xx hp shoulder x3, hk hurricane x2
    df+rh xx hp shoulder x5, hk hurricane

    AA cc:
    s.lp xx hk hurricane xN

    lvl 3 special:
    AA cc
    s.lp xx qcf+hp,p, hp shoulder x 3, hk hurricane

    Near corner on standing tall opponent- c.fp xx qcf+p, grab, mk hurricane, hk hurricane

    Rolento:

    Any lvl- c.rh xx [scouter jump piano mash all kicks or mash lk]xN
    AA cc- s.lp instead of c.rh into above combo

    Gief:

    any lvl: df+rh xx lp gloves xN, ppp
    any lvl: c.mk xx fp gloves xN, 360
    aa cc: kkk, lp gloves xN, ppp
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    Ok some quick bison stuff:

    S.mp is very good up close giving a hefty amount of frame advantage, you can link a s.lk after

    c.mk is a very good meaty

    After a hp throw, a teleport will cross up and allow for a meaty c.mk

    You can combo into SK with s.rh

    Headstomp/skull diver mix up is 2 good, if bison gets hit in recovery he is counted as being in the air. punch follow up is prefect cc bait/set up, ac set up.

    c.fp is meaty as hell

    s.lk up close is hella good to poke with

    c.fp and s.hk are good aa, as well as s.mp in alot of situations

    Slow fireball is SOOO gay, abuse it, be careful vs shotos cause they can air hurricane. If you have a lvl 3, try to bait a air hurricane and combo into lvl 3 pyscho crusher to make them shit their pants.

    j.lk is his best air to air, as well as air grab.

    More later, ken soon
  • Hatred EdgeHatred Edge I am Hatred. I am the Night. Joined: Posts: 16,362
    Ok Imma try to cover this stuff best I can. With Adon his mk jag kick is the best version to use vs projectiles cause it will hit the tip of their hand and you are safe, other versions are all punishable when used for anything other reason. As far as his jag tooth is concerned, use lk when you are cornered to switch the momentum in your favor and other versions for mind games, very rarely actually hitting them, that way they dont know when it is coming. His strongest ccs are:

    c.rh, lk jag kick x4, mk jag kick, dp+hk

    and if they are standing

    [c.mp xx lk jag kick]x5, s.mp/s.lk xx dp+hk

    if they jump:

    s.mp xx hk dp x2

    higher lvl aa cc

    s.mp into regular lk jag cc

    IMO Adon is not a mix up character at all, more of zone/turtle with his long high priority pokes, forcing the opponent to jump or make a mistake into his cc. Landing his cc is really what you should focus on, or connecting c.lp x2 into lvl 3 super. His kick super is real good anti air and anti fireball, you can use his super at any lvl to go thru c.rh xx fireball pokes strings.
    I agree Adon isn't a mixup character. I read he's a great AA character.

    Thanks for the CCs. I needed them.
    Has anyone thanked you today for not setting the whole world on fire?

    They should. I won't. I advocate setting the world on fire. But morons who actually like it, benefit from society, would do well to thank you and men like you for not visiting hell upon them.

    "You don't know what it's like to hate. To have your entire life become nothing more than an expression of hate. Nothing else matters. Nothing else can compare. Or taste as sweet."
  • KerseyKersey Cyrax Wins Joined: Posts: 504
    Ok. How do I beat Ken. Seriously.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    Depends ken can play differently, what is the ken doing. Some kens are aggressive, others turtle and ac all day.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    oh yeah and bisons kick ac is golden, kick ac into throw or cc is priceless
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    Ken stuff:

    his roll is so good, goes under fireballs and when canceled form a fierce attack leave him a even or plus frames and allows for quick throws combos or cc.

    s.rh and c,mk are his pokes of choice, c.mk gives slight fame advantage

    c.mp is a high priority poke that stuffs alot of thing like saks s.rh

    c.fp, s.mk, s.mp, and mp dp are his best AA

    cc is noted above

    His super is very good and does alot of damage, you should be land alot of these off ccs

    his aa cc is too buff noted above

    roll cross ups are tricky and can lead to combos, ex, jump in attack, roll or c.hk xx roll, roll

    basic zoning game with fireballs and dps are very effective

    j.mk is a good cross up, more ken to come later
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    I been watching matches and some things I wanted to point out. First off if you have a chance to punish like a whiffed fp dp, please dont grab. For one they can tech, and you get no damage. Just combo, you are gonna do more damage and you gain meter. Second thing, stop getting owned and zoned by fireballs when you have a lvl 2/3. From fullscreen you can avoid them and from close you can cc thru them, this includes c.rh xx fb pokes.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    I was messing with ken and seems at lvl 3 you can sweep xx mp dp, mp dp, lp dp, fp dp XD
  • KerseyKersey Cyrax Wins Joined: Posts: 504
    Depends ken can play differently, what is the ken doing. Some kens are aggressive, others turtle and ac all day.

    Aggro Ken. I get overwhelmed because he seems to beat all my pokes, and he stays in thanks to his roll.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    Yeah the roll is hella good, but you do have a couple option. First off pay attention to the roll, you can jump up, forward or back when he does it. Low hits knock him out of the roll, also if he does it in the corner you can go for a throw or cc cause he ends up point blank, all about the timing. another thing you can do is ac fter he rolls, ken is gonna attack 99% of the time after rolling. It is still a bitch to deal with but it gets easier the more you play ken because you can see the roll coming. As far as poking goes, I need to know what character you are using.
  • FallenAngelFallenAngel Joined: Posts: 183
    I really love this game. It's a shame that there are so few people in the room, and most of them are afk,so I end up going back to ST. This is why I would like to be able to be online at both rooms at the same time.

    Anyway, I play this game but not at a high level. I play Ken,Rose,Chun,Charlie and Birdie. I love Birdie, he's the one I use to fuck around the most,can you guys talk about him?

    I know he sucks, but he's so much fun to use, and people never see him coming so you end up beating Kens and Chuns which shouldn't happen :)
  • OMENOMEN Joined: Posts: 39
    a2 was more fun when I could practice combo movies on people. Stop helping the noobs lol.

    The spikes and lags are too frustrating when actually "trying" to win.
  • blazeu25blazeu25 blaze it up Joined: Posts: 2,054
    I really love this game. It's a shame that there are so few people in the room, and most of them are afk,so I end up going back to ST. This is why I would like to be able to be online at both rooms at the same time.

    Anyway, I play this game but not at a high level. I play Ken,Rose,Chun,Charlie and Birdie. I love Birdie, he's the one I use to fuck around the most,can you guys talk about him?

    I know he sucks, but he's so much fun to use, and people never see him coming so you end up beating Kens and Chuns which shouldn't happen :)

    u should start checking in the room more. theres over 20 ppl everyday now. sometimes 35+. and i make tournys daily when i can
  • Fuzzy_SnugsFuzzy_Snugs aidoru Joined: Posts: 1,645
    I'd learn this game, just because Vampire is kinda dead right now, and I'm busy sucking at XvSF. =/

    I'd learn Ken or Rolento if anyone can help out with either of them, even though Ken stuff has been posted.
    g
  • yatesyates RandomDragonPunches Joined: Posts: 66
    I'd learn this game, just because Vampire is kinda dead right now, and I'm busy sucking at XvSF. =/

    I'd learn Ken or Rolento if anyone can help out with either of them, even though Ken stuff has been posted.

    Fight me if you see me, I will teach you how to be a dick.
    "I'm ALWAYS jacking off on GGPO." - dreamfire -
  • KerseyKersey Cyrax Wins Joined: Posts: 504
    Yeah the roll is hella good, but you do have a couple option. First off pay attention to the roll, you can jump up, forward or back when he does it. Low hits knock him out of the roll, also if he does it in the corner you can go for a throw or cc cause he ends up point blank, all about the timing. another thing you can do is ac fter he rolls, ken is gonna attack 99% of the time after rolling. It is still a bitch to deal with but it gets easier the more you play ken because you can see the roll coming. As far as poking goes, I need to know what character you are using.

    I'm using Chun Li.
  • Fuzzy_SnugsFuzzy_Snugs aidoru Joined: Posts: 1,645
    Fight me if you see me, I will teach you how to be a dick.

    Anything to increase my e-dick! :pray:
    g
  • DreamfireDreamfire ~And it's a long way forward, so trust in me. I'll give them shelter, like you've done for me.~ Joined: Posts: 167 ✭✭✭✭✭ OG
    Well I posted this in RSX's "Next character 101" poll thread, but I figure it's better off going in here so I'll re-paste it.



    Well Rolento IS pretty badass. I dunno why more people don't use him, guess they just don't wanna take the time to get into their own groove with him. You can x-copy some minor things, but overall every Rolento playstyle is different so you gotta do your own thing and develop him on the way, which includes taking a shit load of losses until you get it down.

    WLEN0:
    -Extremely good pokes
    -Decent punch AC, awesome kick AC
    -90%+ Lvl 3 CC
    -Great air priority
    -Some okay mixup (much better in the corner)
    -Not really any bad match ups (imo) since he can't really be zoned by anyone and can run away as long as you want basically. If you get stuck in the corner Kick AC and run away some more.


    Basic Rolento rundown:
    C.jab/S.jab - Real good poke, walking s.jabs can get annoying real fast for them follow them up with a c.fp for a counter hit.

    J.jab - Awesome air priority. Can use it for air to air or if you think someone is about to jump in just do a straight up j.jab (think j.fierce with blanka in cvs2.)

    C.short/S.short - Overall I don't really use these, but c.short does hit low. I'd rather use the jabs though.

    J.short - Another awesome air to air, with a slightly upward angle compared to j.jab.

    S.mp - The lovely antiair that works wonders vs almost any character's jumpins.
    Can antiair chun just fine with it. Only people that you gotta worry about are like Gief and Birdie, but I can explain how to antiair them further down.

    C.mp - A pretty good poke actually, 3 little hits with his baton that hits low, comes out quick, and looks like it gives you some frame advantage. I use it mainly for mixups. Can do a c.mp then go for another jump in or if you think they'll hit something do a c.fp after it for yet another counter hit.

    J.mp - His usual 3 hit baton air move, pretty crappy air to air so you'll probably always get beat if they jumped up too, but really awesome as a jump in since it hits 3 times, makes it a little slightly harder to AC I think. This is my main jump in when I'm looking for a hit into combo or CC.

    S.mk - Kinda good antair I guess? Wouldn't really use it much.

    C.mk - Real good poke, can cancel it into any of his specials (KNIFE) or even scouter jump for some mixup.

    J.mk - His yummy crossup. If you can confirm that this hit, you can land some mucho damage by doing a combo or activating CC after it hits.

    S.fp - Fuck this. Never use it, learn to throw with Mp or Mk for him just for the sole reason you'll die if you get this move out.

    C.fp - Probably his best poke to me. A fierce that hits low with awesome priority, use it anytime you're gonna end a poke string. Can even walk up and do it again, but just becareful of them jumping, be ready to s.mp

    J.fp - Pretty decent jumpin and semi good air to air, has more horizontal range so sometimes you could beat out an antiair poke attempt.

    S.rh - Meh, like a slower s.mk, wouldn't use it much.

    C.rh - Pretty good slide, and fairly safe if you don't do it point blank. Can do stupid things like a meaty slide on their wakeup, then they'll try to hit and you can Kick AC then as it crossed up go ahead and CC, or c.mk into patriot circles.
    <randomdps> Yes, it's like your characters are walking through a sea of gummy bears
    Darian on how slow A3 is.

    <Hakero> fucking brazil is in tropical geography
  • DreamfireDreamfire ~And it's a long way forward, so trust in me. I'll give them shelter, like you've done for me.~ Joined: Posts: 167 ✭✭✭✭✭ OG
    Specials:

    Where to start...I'm gonna assume you know how to do all the moves, just gonna list some minor uses for some of them.

    Patriot Circles - Only good for comboing and you really have to be point blank for it to do that. Can combo from c.jab, c.short, or c.mk. CANNOT combo from two of them..IE, you can't do c.short, then try to counterhit c.jab into circles. You'll get pushed back too far.

    Knife - One of the best things about Rolento. Prevents people from mashing, prevents him for being zoned well, and on counter hit does a ton of damage + dizzy. You can throw one of these baby's off after any c.jab/s.jab or c.mk. If they hit anything they'll be hit. Mixup with throws when you're close, toss when far to zone them/prevent zoning. Once you get into the corner you can do sick things if they don't have meter. C.jabs into knives, into mk, into knives, into scouter jumps into more pokes into more knives, etc. Toss in some throws/cc's and you'll have a frustrated opponent for sure.

    Roll back - A nice way to get some back distance and stay away from them. Sometime I like to do is backroll real fast as they are waking up and make them whiff something. Gotta be careful though because some CC's can still reach you as well as some supers. Sometimes I'll use fierce version to get way back for some breathing room, if you think they'll fireball while you do it, go ahead and do the flying attack to hit them.

    Flying Back Move Thingie - Your main run away tool, but can also use it to mixup. Use MK version so you don't fly forward as much then land with d.mk so you cover almost no ground and can still maneuver to avoid fireballs. This move can really annoy people. Make sure you use it to fly past them if they aren't cornered, so you can keep running away. Sometimes it's nice to just fly back then just go towards them with j.mp, or j.rh and start an attack.


    Supers:

    Trip wire - Underrated as hell. Level 3 tripwire can catch someone doing a fireball full screen for an easy ass 50% or so. Level 1 can hit low instantly when you're point blank and it's perfectly safe if they block it, nice to do on wakeup if people are starting to smother you.

    Roll back grenade silly super thing - You can kinda use it for antiair, but honestly there's much better ways to spend the meter. If they block the grenades they get sucked to you and then you're gonna get it. Use it for kicks I guess. (Kicks to your face that is)


    Custom Combo:

    This is what makes Rolento so deadly. His custom is extremely simple, no one should really mess it up. Start with an activate then sweep/c.rh, cancel that into his scouter jump forward and just piano all three kicks, multiple times. High levels get more reps in, generally level 1 is one rep, lvl 2 is two, and lvl 3 being three scouter jump reps. If you're on pad or something and it's hard to piano all the kicks, you can just mash j.lk for still really good damage, but its not as consistent as piano'ing all 3 kicks.

    So his CC - Activate, C.rh xx [scouter jump, piano all 3 kicks] xN. If you do it right, can easily get 90%+ (My best is like 99% I think?)

    Antiair custom - As RSX has stated before, easily the best antiair custom in the game. It's the same exact shit except you start with a standing jab, to antiair them.

    AA CC - Activate, s.jab xx [scouter jump, piano all 3 kicks] xN

    The way I land his CC:

    -Hit confirm crossover j.mk into CC.
    -Try to counter a throw (People will want to throw you a lot since Rolento has no reversal without spending meter)
    -Antiair
    -CC instead of going for a throw
    -PUNISHING WHIFFS. Strongest thing you can do, stop throwing people if they whiff a dp. Do his CC and just flat out kill them please.

    Anyway, I think that's all I'll mention for now. That should be a good kick start to anyone wanting to learn him. You're gonna need to develop your own playstyle yourself.
    <randomdps> Yes, it's like your characters are walking through a sea of gummy bears
    Darian on how slow A3 is.

    <Hakero> fucking brazil is in tropical geography
  • Hatred EdgeHatred Edge I am Hatred. I am the Night. Joined: Posts: 16,362
    Badass.:cool:

    I think I'll drop Adon for Rolento.
    Has anyone thanked you today for not setting the whole world on fire?

    They should. I won't. I advocate setting the world on fire. But morons who actually like it, benefit from society, would do well to thank you and men like you for not visiting hell upon them.

    "You don't know what it's like to hate. To have your entire life become nothing more than an expression of hate. Nothing else matters. Nothing else can compare. Or taste as sweet."
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    I'm using Chun Li.

    Chun can zone better than ken. Zone with slow fireballs to keep him out and if he jumps over just c.mk xx fp fireball to push him out. If he does get close her ac will do you good, and you can hcb+rh thru fireballs or df+rh over. Another way with chun to avoid roll is to df+rh. If they block df+rh you can juggle with upkicks and if they block you can pressure/super fireball/df+rh again. Her lvl 1 super fireball destrys anything and if fully invin and safe on block. Df+rh and super upon landing is safe and effective to stop them from throwing/cc, which if they try either they get blasted. Her uppkicks are good AA, along with s.fp/c.rh/s.rh. Also you can go for the throw he he rolls at you in the corner, or cc. If they cc is blocked, spam lp fireball. I hope this helps if you still have problems let me know.
  • NecrosisNecrosis Salt Golem Joined: Posts: 115
    Here is everyones ccs

    You left out Sakura in the list, so now I have to ask because I have no idea what to do. I'm that scrub who CCs and just mashes fierce when I play Sakura, heh.
  • DreamfireDreamfire ~And it's a long way forward, so trust in me. I'll give them shelter, like you've done for me.~ Joined: Posts: 167 ✭✭✭✭✭ OG
    You left out Sakura in the list, so now I have to ask because I have no idea what to do. I'm that scrub who CCs and just mashes fierce when I play Sakura, heh.

    Sakura's CC is just: Sweep, mk hurricane kick or RH hurricane*, fierce shoryuken
    Lvl 2: Do a medium punch shoryuken, followed by a fierce shoryuken
    Lvl 3: 2 medium punch srks, finish with fierce srk.

    * Since RH flies higher sometimes you can go over an AC which I've done before, however sometimes RH hurricane gets less damage than MK hurricane since the path goes higher.

    Sakura's CC is also good because her sweep has pretty nice range, you can punish a lot of things with her CC.
    <randomdps> Yes, it's like your characters are walking through a sea of gummy bears
    Darian on how slow A3 is.

    <Hakero> fucking brazil is in tropical geography
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    Sak just zones and pressures real good, you can just sweep into dps instead of hurricane kicks. I do a little write up on her but Dreamfire will probably be able to go more in depth.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,199 ✭✭✭✭✭ OG
    We all found out a new glitch tonight. CC with rose and throw 2 fbs and only 2. This powers up her soul illusion by i say a good 20-30%. Also allows for crazy glitch juggle in the corner. You start with a mp reflect then from there can freestyle. you can just do mp reflect x6 or mp reflect x4 then lvl 1 super for a insta-kill.
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