SFA2: Hitboxes now available

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  • MiddlekickMiddlekick r.mika stalker Joined: Posts: 604
    Rolento's overhead CC:

    A Sagat-only deal from the looks of things.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
    wow scouter j.hk xx d+mk x3, sweep to normal cc. nice
  • HakeroHakero crazy fucker Joined: Posts: 52
    this is WOLFwatcher , he is number 1 a2 player in ggpo , from japan


    afro legends : We will beat Japan one day at this game. I promise
    Hakero : ROFL
  • CSSCSS i quit mashing custom finally Joined: Posts: 174
    this is wolfwatcher , he is number 1 a2 player in ggpo , from japan



    work rom ok
    NickRocks wrote: »
    And GGPO players wont travel, they are like 14 and play on keyboard
  • DreamfireDreamfire ~And it's a long way forward, so trust in me. I'll give them shelter, like you've done for me.~ Joined: Posts: 167 ✭✭✭✭✭ OG
    work rom ok

    Shut up
    <randomdps> Yes, it's like your characters are walking through a sea of gummy bears
    Darian on how slow A3 is.

    <Hakero> fucking brazil is in tropical geography
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
    Shut up

    Quoted for truth and emphasis.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
    Is ggpo down?
  • doujinshi_2001doujinshi_2001 Superman That Ho Joined: Posts: 2,424 ✭✭✭✭✭ OG
    stop trolling, lol
    Niggas got carlos canceled two days in a row. - Adam Warlock
    Pokemon Heart Gold: 5242 4130 9548
  • CSSCSS i quit mashing custom finally Joined: Posts: 174
    stop trolling, lol

    did you get pokemon white/black?
    NickRocks wrote: »
    And GGPO players wont travel, they are like 14 and play on keyboard
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
    did you get pokemon white/black?

  • MiddlekickMiddlekick r.mika stalker Joined: Posts: 604
    M.Bison meaty options:

    As RSX has mentioned earlier, if you use the kick Warp after throwing the opponent and hit crouching Forward, your attack will be a meaty. You can also set up the meaty crouching Forward with a kick Warp after a Level 1 Knee Press Nightmare.
    After you hit with your meaty crouching Forward, with good timing it's possible to link into another crouching Forward, which can then be cancelled into a Knee Press Nightmare. From there you can go into a loop. What's handy, though, is the fact that you can also use his crouching Short as a meaty, which you can then link into the first hit of his standing Roundhouse, which can be cancelled into a Nightmare or the Double Knee Press. So this allows you to throw an opponent who is expecting a frame trapping crouching Forward - or is tricked by the similar looking animation of the crouching short to the crouching Forward.

    Meaty Combo options starting from an unteched throw or a Level 1 Knee Press Nightmare:

    - meaty crouching Forward-> crouching Forward-> Knee Press Nightmare
    - meaty crouching Forward-> standing Roundhouse (first hit)-> Knee Press Nightmare or Roundhouse Double Knee Press
    - meaty crouching Short-> standing Roundhouse-> Roundhouse Double Knee Press or Nightmare

    Meaty mix-up possibilities starting with a throw or a Level 1 Knee Press Nightmare:

    meaty crouching Forward-> walk in and throw-> if not teched, repeat the meaty loop.
    meaty crouching Forward-> hesitate a small moment, to let the opponent start a throw tech-> crouching Forward-> Level 1 Knee Press Nightmare-> loop.
    meaty crouching Short-> throw
    meaty crouching Short-> hesitate for a small moment-> crouching forward-> Nightmare-> loop if possible

    ----

    Random Zangief note:

    standmp.png

    Uploaded with ImageShack.us
  • AnakronAnakron Alpha Male Joined: Posts: 2,391
    Is every Brazilian that plays on GGPO an autofire using scumbag or what?
    #SNKPlaymore on rizon
    isn't it funny that capcom put a mechanic called focus into a game designed for people with ADD
  • DreamfireDreamfire ~And it's a long way forward, so trust in me. I'll give them shelter, like you've done for me.~ Joined: Posts: 167 ✭✭✭✭✭ OG
    Yeah pretty much. I'm pretty sure they ruined most of the online a2 scene for ggpo, since no one likes to play or put up with them. I'd just strictly play Americans, some of the Japanese, and probably any country that isn't Brazil.
    <randomdps> Yes, it's like your characters are walking through a sea of gummy bears
    Darian on how slow A3 is.

    <Hakero> fucking brazil is in tropical geography
  • ShinBlankaShinBlanka 神Blanka Joined: Posts: 7,165 mod
    M.Bison meaty options:

    As RSX has mentioned earlier, if you use the kick Warp after throwing the opponent and hit crouching Forward, your attack will be a meaty. You can also set up the meaty crouching Forward with a kick Warp after a Level 1 Knee Press Nightmare.
    After you hit with your meaty crouching Forward, with good timing it's possible to link into another crouching Forward, which can then be cancelled into a Knee Press Nightmare. From there you can go into a loop. What's handy, though, is the fact that you can also use his crouching Short as a meaty, which you can then link into the first hit of his standing Roundhouse, which can be cancelled into a Nightmare or the Double Knee Press. So this allows you to throw an opponent who is expecting a frame trapping crouching Forward - or is tricked by the similar looking animation of the crouching short to the crouching Forward.

    Meaty Combo options starting from an unteched throw or a Level 1 Knee Press Nightmare:

    - meaty crouching Forward-> crouching Forward-> Knee Press Nightmare
    - meaty crouching Forward-> standing Roundhouse (first hit)-> Knee Press Nightmare or Roundhouse Double Knee Press
    - meaty crouching Short-> standing Roundhouse-> Roundhouse Double Knee Press or Nightmare

    Meaty mix-up possibilities starting with a throw or a Level 1 Knee Press Nightmare:

    meaty crouching Forward-> walk in and throw-> if not teched, repeat the meaty loop.
    meaty crouching Forward-> hesitate a small moment, to let the opponent start a throw tech-> crouching Forward-> Level 1 Knee Press Nightmare-> loop.
    meaty crouching Short-> throw
    meaty crouching Short-> hesitate for a small moment-> crouching forward-> Nightmare-> loop if possible

    ----

    Random Zangief note:

    standmp.png

    Uploaded with ImageShack.us

    STOP TELLING MY SECRETS!!!!!
    (FinalRound) A staple in the Fighting Game Community!
    New FR site: http://www.finalround.org
    Rest in Peace: To my MOMMA , Auntie Toosie, Uncle Thon, Craig Dufour "MAXIMUS" and Brian "Mummy-B" Graham and my 2 unborn children.
  • ShinBlankaShinBlanka 神Blanka Joined: Posts: 7,165 mod
    You can also meaty RH slide and I don't think they can reverse it or no 1 has reversed me when i've done it to them. Just make sure you have the correct spacing when you slide or you will eat a combo. It's safe on meaty.
    (FinalRound) A staple in the Fighting Game Community!
    New FR site: http://www.finalround.org
    Rest in Peace: To my MOMMA , Auntie Toosie, Uncle Thon, Craig Dufour "MAXIMUS" and Brian "Mummy-B" Graham and my 2 unborn children.
  • slugnastyslugnasty Joined: Posts: 30
    Really want to improve my Sakura game. The links in the first post are broken for me. Is that information still around somewhere?
    Ju6kw7C.png 8F7Utl4.png
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
    Really want to improve my Sakura game. The links in the first post are broken for me. Is that information still around somewhere?
    What Links are broken?
  • slugnastyslugnasty Joined: Posts: 30
    The ones for individual characters on page 1. Where it will say something like "Ryu 101" then have a gif of the character, then a link. The links don't work for me.
    Ju6kw7C.png 8F7Utl4.png
  • ShinBlankaShinBlanka 神Blanka Joined: Posts: 7,165 mod
    Remember when playing with bison in A2 to know your the correct spacing so you can punish all projectiles used against you. Bison is almost as fast a vega. with his movement and jump speed. Bison is a heavy footies type character. While he has good combo's you'll get most of your damage off your footies game imo.
    (FinalRound) A staple in the Fighting Game Community!
    New FR site: http://www.finalround.org
    Rest in Peace: To my MOMMA , Auntie Toosie, Uncle Thon, Craig Dufour "MAXIMUS" and Brian "Mummy-B" Graham and my 2 unborn children.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
    All the links are broken, but the info is all in this thread, they are big posts hard to miss. Sakura really is all about building meter, zoning, and knocking down. She has an extremely good knockdown game due to her j.mk beng retarded and meaty cross up set ups. One knockdown can essentially win you the round easily with cross up, high/low mix ups. She can easily combo to sho'ouken from her overhead or even a super.

    Usually most sakuras will zone with her extremely good s.rh and fireball, which you can charge to stop jump ins. Once you get any type of knockdown start her mix up. Spam rh and fireballs until then. She easily anti airs anyone with c.fp, s.mk, and custom combos. Dreamfire could give better tips on her match ups overall as Sakura is my least used character in that game.
  • AnakronAnakron Alpha Male Joined: Posts: 2,391
    There is no added + frames on counterhit right?
    #SNKPlaymore on rizon
    isn't it funny that capcom put a mechanic called focus into a game designed for people with ADD
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
    Not to my knowledge. Also WHO DOWNLOADED THE FRAME DATA I UPLOADED. I have no idea what happened to it and dont wanna rescan, if you have it please pm me.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
    Also Im rusty if anyone want to play Ill be on pretty much all night it A2, just spam me a challenge I might be on and off afk.
  • TastyCTastyC 幸せな犬! :D Joined: Posts: 328
    I managed to get joint 3rd at a small Alpha 2 tourney with no experience thanks to this thread :D

    I picked chun, did cr.hk to legs to upkicks for cc's, then played her like ST chun with her normals. Worked out alright :)
    :coffee:
  • Half-RoHalf-Ro Omae wa mo shinderu.... Joined: Posts: 2,009
    Also Im rusty if anyone want to play Ill be on pretty much all night it A2, just spam me a challenge I might be on and off afk.
    How late? I would be down around 11:30pm central time. Trying to get down Guy/Rolento/Ryu.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
    How late? I would be down around 11:30pm central time. Trying to get down Guy/Rolento/Ryu.

    Sup Ro, hit me up on my IM if you want matches Skype AIM or facebook. SN: RagingStormX http://www.facebook.com/profile.php?id=513520436
  • phoenixnlphoenixnl Joined: Posts: 640
    Hey guys,

    As you probably all know. It can be a real hassle to reversal on wakeup effectively in Alpha2.

    Today I sat down with FBA-RR, macrolua and frame advancing to figure out why the hell Alpha2 reversals are so difficult.

    The answer is simple: You have 1 frame to reversal. As in, exactly 1 frame. You can't use pianoing or negative edge to make it easier. As soon as you do the input for a reversal DP a frame to early, it empties the buffer. So the negative edge or the subsequent button press of the piano isn't going to do you any good.

    I have no idea if this was known. But yeah, reversalling in Alpha2 comes down to 1 frame. Add to that that Turbo can skip the reversal frame, leading to an extremely small chance of hitting your reversal consistently.
  • AnakronAnakron Alpha Male Joined: Posts: 2,391
    This will be a nice experiment. #alpha2 channel on efnet server. This should help out with matchmaking if you don't want to play with turbo using Brazilians.
    #SNKPlaymore on rizon
    isn't it funny that capcom put a mechanic called focus into a game designed for people with ADD
  • Cavern mantisCavern mantis frame eater Joined: Posts: 41
    I've got a couple question about Sagat's tiger knee:
    it appears 2nd hit whiffs when any opponent is crouching,moreover 2 hit seems to connect only against SOME standing characters(zangief,adon for sure)
    how unsafe is 1 hit version in combo?
    Is it fully reckless to use it in normal combos(no cc)?checking the stance before hitconfirm :sweat:
    thnks
    "you gotta hold that sucker down"
  • phoenixnlphoenixnl Joined: Posts: 640
    I've got a couple question about Sagat's tiger knee:
    it appears 2nd hit whiffs when any opponent is crouching,moreover 2 hit seems to connect only against SOME standing characters(zangief,adon for sure)
    how unsafe is 1 hit version in combo?
    Is it fully reckless to use it in normal combos(no cc)?checking the stance before hitconfirm :sweat:
    thnks

    Point blank, the move is -6 on block -5 on hit on crouching opponents (+0 on block on standing opponents). So that's not too bad. Very quick reversal CC can catch it though.But I think that if you hitconfirm it, it won't hit on the very first hit active frame thus making it safe. But I'm not sure about this.
  • Cavern mantisCavern mantis frame eater Joined: Posts: 41
    Thanks man,i've been digging a bit about tiger knee too and i've find some interesting stuff too.
    i've done a small video:
    http://www.youtube.com/watch?v=DxAHQj8kQ2Y
    "you gotta hold that sucker down"
  • CSSCSS i quit mashing custom finally Joined: Posts: 174
    this game sucks
    NickRocks wrote: »
    And GGPO players wont travel, they are like 14 and play on keyboard
  • SeanxFaytSeanxFayt aka KintoUn Joined: Posts: 560
    Do you guys still play? Everytime I enter the channel on GGPO, it's full of brazilians.
    . . .
  • Gen-AnGen-An 何で彼女出来ない? Joined: Posts: 616
    Hey guys,

    As you probably all know. It can be a real hassle to reversal on wakeup effectively in Alpha2.

    Today I sat down with FBA-RR, macrolua and frame advancing to figure out why the hell Alpha2 reversals are so difficult.

    The answer is simple: You have 1 frame to reversal. As in, exactly 1 frame. You can't use pianoing or negative edge to make it easier. As soon as you do the input for a reversal DP a frame to early, it empties the buffer. So the negative edge or the subsequent button press of the piano isn't going to do you any good.

    I have no idea if this was known. But yeah, reversalling in Alpha2 comes down to 1 frame. Add to that that Turbo can skip the reversal frame, leading to an extremely small chance of hitting your reversal consistently.

    I always wondered why it was so much harder to reversal in A2 than any other game. Oddly enough, the "All about Zero 2" book suggests using the piano method.
    Cast in the name of God, ye not guilty
  • phoenixnlphoenixnl Joined: Posts: 640
    I always wondered why it was so much harder to reversal in A2 than any other game. Oddly enough, the "All about Zero 2" book suggests using the piano method.
    Heh, that's odd. If anything, it reduces your chances to hit a reversal But yeah, this breaks with all SF traditions that have been previously established. In A3 piano'ing works again. I'm curious how it is in Alpha 1.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
    I can reversal fine 90% of the time. Remember also you must reversal with mp or hp dragon punches in this game. Jab dps get beat.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
    Do you guys still play? Everytime I enter the channel on GGPO, it's full of brazilians.
    I do. Although I'm really rusty. My reaction timing is pretty bad. Just jump at me all day! Lol.
  • Gen-AnGen-An 何で彼女出来ない? Joined: Posts: 616
    I can reversal fine 90% of the time. Remember also you must reversal with mp or hp dragon punches in this game. Jab dps get beat.

    Depends on the attack height. Jab DP is vulnerable low but invincible high.
    Cast in the name of God, ye not guilty
  • Gen-AnGen-An 何で彼女出来ない? Joined: Posts: 616
    Bison is almost as fast a vega.

    I LOL'd when I read this since I usually play JPN version.
    Cast in the name of God, ye not guilty
  • SeanxFaytSeanxFayt aka KintoUn Joined: Posts: 560
    I do. Although I'm really rusty. My reaction timing is pretty bad. Just jump at me all day! Lol.
    :lol: I'm trying to learn this game, need people to play though :[
    . . .
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
    :lol: I'm trying to learn this game, need people to play though :[

    I'm more than willing to play just hit me up on aim: Feilong9842 or pm me when
  • SeanxFaytSeanxFayt aka KintoUn Joined: Posts: 560
    I'm more than willing to play just hit me up on aim: Feilong9842 or pm me when

    Mmkk, will do. (After exams lol)
    . . .
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
    Depends on the attack height. Jab DP is vulnerable low but invincible high.
    I'm well aware of that, I forget other people aren't, I always use low meaties. It will trade at times though.
  • HakeroHakero crazy fucker Joined: Posts: 52
    afro legends : We will beat Japan one day at this game. I promise
    Hakero : ROFL
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
    I guess it is time to update this thread. Figures when I want to my scanner doesnt work. Regardless, I need someone who can translate japanese. All the guides are in this thread but I am gonna have to copy and paste them into another thread, then link the thread from here since you can't link posts anymore.
  • JedahsMinistryJedahsMinistry BattousaiCV Joined: Posts: 542
    Any tips or vids for Sagat vs Bison? I looked through a channel that had a TON of Sagat play ( http://www.youtube.com/user/oukiito?feature=watch ) and I only found one match where the Sagat got cornered and completely destroyed by him.
    Gettysburg, PA
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  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
    That match has to do with normals and building meter to deter bison from trying to headstomp. Once you have a lvl 1 you can bait a jump or headstomp/skull diver and punish with cc or alpha counter. Once the Bison is trained to be scared or headstomps you can start using tiger shots more, between low and high. High shots tend to catch bison trying to headstomp on the way up.
  • SardaSarda Joined: Posts: 498
    Just stopping by to say thank you.

    Started playing the first day GGPO was released and play for 2 years. In the first page, the video Azis posted it's me playing against him so many years ago.

    After 1 year without playing no fg's really (before that I player SF4 competitively), I am building a Candy Cabinet and returned to GGPO. This thread is a godsend.

    Just wanted to point out that not all brazilians are turbo-friendly or hacked and most of us that do like to play normally also hate these cheaters.

    I really don't get why A2 is not played more. I think it ties up really well with ST as the 2 best Street Fighters ever made. I'm really happy to be playing it again and I even bought an original CPS2. The problem is that I didn't see it was a Zero 2 Alpha, so I'm gonna try to trade it.

    Just wanted to share and say thanks!
    XBL: Guilherme Sarda
    Brazilian Fighting Games Community

    http://www.twitter.com/guisarda
    Your signature has been modifed, please read the rules.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
    No problem, the more people to play the better. This is probably the most under appreciated SF game imo.
  • LemresLemres The Two G.O.A.T Joined: Posts: 1,600
    No problem, the more people to play the better. This is probably the most under appreciated SF game imo.
    You can't be serious after everyone here bashes A3 so ignorantly like it's there job.

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