Marvel Vs Capcom 1

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  • BucketHeadBucketHead Joined: Posts: 344
    Dont play this shit.

    Fuck this game, it sucks playing online cause everybody abuses 3p.

    Fun to play offline.

    Nah this games is just a piece of shit even without the 3p abuse.

    0-frame jump = GAY

    You're right DOA is better.
  • BLINDBLIND Joined: Posts: 59
    Coming from BucketHead yeah playing this game vs him sucks playing online saying others abuse 3p....
    http://versuscolors.com/forum/
    Sign up for color hacks.
  • BobbypigoBobbypigo Joined: Posts: 2,466
    Dont play this shit.

    Fuck this game, it sucks playing online cause everybody abuses 3p.

    Fun to play offline.

    Nah this games is just a piece of shit even without the 3p abuse.

    0-frame jump = GAY

    You're right DOA is better.

    I disapprove.
  • BucketHeadBucketHead Joined: Posts: 344
    Coming from BucketHead yeah playing this game vs him sucks playing online saying others abuse 3p....

    Yea but i dont use 3p so i can say that.

    I'm still flattered that ppl think i use 3p.

    I wish would ggpo disable 3p and 3k but then none of these fools would play then.
  • BobbypigoBobbypigo Joined: Posts: 2,466
    Hey Buckethead, lets play today at 6pm?

    Anybody up for some dragem outs with JimRhodes!?!?!

    Im feeling saucy so I will be appearing today as my alter ego JimRhodes!!!!!!!
  • DOA.DOA. DOAisBetter Joined: Posts: 138
    How is 3p so broken? So ya anyone got any tips and combos for the characters I listed?
    Fighting is a thing that all men should do, thats why you have pectorals, so that you can push your hand through somebodys face.
  • Alucard20Alucard20 Omega Joined: Posts: 1,148
    Yea but i dont use 3p so i can say that.

    I'm still flattered that ppl think i use 3p.

    I wish would ggpo disable 3p and 3k but then none of these fools would play then.

    That would be interesting,but the only character that would really suffer is wolvie, since 98% of the wolvie players NEED 3p to infinite to death.


    How is 3p so broken? So ya anyone got any tips and combos for the characters I listed?

    3p makes Wolvie STUPID!With 3p, he can have you on infinite block stun(by using his ground infinite while u block).Which opens you up for throws. Push block all u want, but it won't help much, because he is in your face before you are even out of block stun animation.:sad:Some people will mix it up, by wave dashing infinite into just a dash an block, and if u was just mashing 3p guess what?Your open for a hit.And that's all it takes for your character to die.Think an assist character and save u? 70-80%%of the time, you'll get hit by his wave dash infinite before your helper comes out ( because of how fast he becomes when people use 3p).:looney:

    Best bet, is to use Psylocke,since she comes out faster then Colossus. Also, try to time your push block so he well back up far enough for you to have time to call Psylocke(good luck with that).A person that abuse 3p(98% of the people on ggpo) will give u a very,very hard time.:sweat:



    Hey guys. Latly I find myself play MvC1 more and more along side MvC2. Anyway been bringing my Dreamcast to work and practicing, after a quite a bit of practice I got the basic WM semi-infinite, learned some strider strings, and really improved my wave dashing.

    So I wanted to know some useful combos for WM, Strider, Wolverine, Venom, and Gambit. I mainly like playing Venom/Gambit, however I practice and mess with the first 3 to understand the game better. I have been trying to get the Wolverine wave dash combo down but I think I am doing it to slow. Pretty much either I get a 3rd attack or dash and it doesnt combo. I guess the timing is strict. I've had it combo twice but out of 100s of tries that is not saying much.


    I play venom and gambit as well.The combos on wolvie in this thread are all u really need.Strider has a double uncombo which can take 70% of your life if u use a jump in hp or hk.

    Strider double uncombo


    Jump in Hp or Hk ,Dash,S.MK,S.MK,C.HP,SJ,Early as possible SJ.MP,SJ.MK,delay for a second,DJ Immediately with LP,then DJ.LK,DJ.MP,DJ.MP XX Gram(Dragon Punch motion + K )

    Here is a video of someone doing it at ecc.



    The strider player preforms the double uncombo around 55 seconds.



    I pmed MagnetoManiac a long time ago about wm infinites.Here's the pm message.

    "yo. ok um war machine combos and infinites arent too hard.

    heres a jumping one, very easy to execute, just hard to understand the concept.

    colossus, jump in lp up+hp to start, j.lk mk up+hp (just do this when they're low ONLY, this brings them up a bit higher) [j.lp mp up+up] repeat brackets for about 2 or 3 turns, then use the lk mk up+hp to bring them back up.

    the other one is the one that the 3p players use since its soo easy with a 3p button.

    launch, sj lp lk up+hk, qcb+k, lp mp up+hp. thats to start, whenever you get to the corner you can use this, it resets good too.

    ad df mk up+hp, repeat. the trick here is putting your stick to neutral before hitting mk so you dont get the knee. to continue and relaunch, when ur flight mode is almost done, ad u/f then lp up+hp, then ad u/f again then knee xx up+hp or up+hk, both work good.

    those are really the only 2 ones used".


    I hope that helps.

    I'll get back at you some other time for gambit and venom combos.
    Vampire savior. Main: Jedah Sub: Zabel, Gallon.
    Marvel vs Capcom. Strider, Gambit, Wolvie, venom, MM and spidey
    Marvel vs Capcom 2: Omega/XX/XX
    Mvc3: ???
  • BucketHeadBucketHead Joined: Posts: 344
    Yea too bad everyone plays wolv .
  • Alucard20Alucard20 Omega Joined: Posts: 1,148
    Venom Combos


    BnB

    C.LP,C.MK xx Death Bite super(you will be using this one the most).


    INFINITE (CORNER)

    The Venom infinite on Spiderman near the middle of the video (at 10mins:40secs) was done like this.
    As you know Venom can combo any punch to any kick. Now this infinite works during flying screen (when venom doesnt get pushed back), this is activated by doing a super. The commands are as follows .

    lk, down, hp.. lk, down, hp... lk, down, hp..

    Since lk is down-cancelable you can connect a HP.. and since venom can combo any punch to any kick, HP can chain into lk.
    so the cycle continues.

    Yes it is possible to do on any character, given Flying Screen.





    (The you tube version starts at 3:07)




    By Ac-slayer

    Air infinite(can be done any where)


    S.Mp,SJ,Lp,delay Lk,delay MP,delay Hk(1 hit)

    watch Marvel vs capcom 08 combo video at 4:13 to see it done.




    Gambit combos


    BnB

    S.Lk,S.Hk XX Kinetic Card (Lp),Dashing S.Mp(or dashing C.Hk for more damage)XX Cajun Slash(LP).


    S.Lk,C.HP XX Royal Flush(for some reason it will only do good damage if your foe is backed in the corner).


    Throw(P version)(unrollable) XX Royal Flush

    Timing: try performing Royal Flush AS SOON as they hit the ground NOT before.

    Works on just about everybody,but easiest on red venom and venom(don't waste your time trying it on wolvie tho).





    Infinite

    Gambit infinite is practical but situational.


    Watch around 3:21, to see the infinite in action.





    S.LP,S.Lk(just tap the buttons, don't side your fingers to the next button)


    Note: if your opponent starts to raise too high,bring them down with S.MP,S.MK and then continue your infinite.


    So the infinite would go like this:

    Set up 1,S.LP,S.Lk(3-5X),S.MP,S.MK,S.LP,S.Lk(3-5X),etc.


    Set ups


    1)up close

    Kinetic Card(lp),Infinite

    ^use only if they tag out and you blocked the kick.

    2)Colossus hit

    wave dash up and start the infinite around the 4th or 5th hit


    3)when the opponent is in the Corner

    S.Lk,S.Hk XX Kinetic Card (Lp),Dashing S.LKS.LP,S.LP,S.LK (S.LP,S.LK) repeat bracket


    4)Throw(Use MP to throw them into the corner )(when your in the corner )

    AS soon as you throw the opponent, try doing the infinite,but start with S.LK
    instead of S.LP.


    ^Works on most light and medium weight(works on wm too) characters.
    Vampire savior. Main: Jedah Sub: Zabel, Gallon.
    Marvel vs Capcom. Strider, Gambit, Wolvie, venom, MM and spidey
    Marvel vs Capcom 2: Omega/XX/XX
    Mvc3: ???
  • BobbypigoBobbypigo Joined: Posts: 2,466
    I jsut wanted to give props to Divine for beating me in a first to 10 yesterday, he may be a nerd but he was the better player yesterday.

    Congrats Divine, until next time.

    Jim
  • DJRedrumofEPGDJRedrumofEPG Violent Sumo Joined: Posts: 1,567
    Can't wait to sick RV and Strider on you Bobby, hopefully we'll get to play each other soon.

    ~KOREYYYYYYYYYYYYYYYYYYYYY (:P)
    Now you have learned the meaning of SUMO! DOSUKOI!! PSN id: KoreyKore USF4: Honda
  • Alucard20Alucard20 Omega Joined: Posts: 1,148
    ^ Didn't know u played marvel.
    Vampire savior. Main: Jedah Sub: Zabel, Gallon.
    Marvel vs Capcom. Strider, Gambit, Wolvie, venom, MM and spidey
    Marvel vs Capcom 2: Omega/XX/XX
    Mvc3: ???
  • DJRedrumofEPGDJRedrumofEPG Violent Sumo Joined: Posts: 1,567
    I just started actually. I needed something to keep me tied down while I'm waiting for the next VS challenger to come in. I normally only play Mag in VS now, but I'm up for some games whenever I'm on.

    BTW, Col breaks this game. Any sort of offensive pressure is immediately squashed by a well-timed/mashed Col. -_-
    Now you have learned the meaning of SUMO! DOSUKOI!! PSN id: KoreyKore USF4: Honda
  • Alucard20Alucard20 Omega Joined: Posts: 1,148
    I just started actually. I needed something to keep me tied down while I'm waiting for the next VS challenger to come in. I normally only play Mag in VS now, but I'm up for some games whenever I'm on.

    BTW, Col breaks this game. Any sort of offensive pressure is immediately squashed by a well-timed/mashed Col. -_-





    I need to start playing VS more,but lately I'm too busy to get on GGPO.


    Yeah, col is pretty much the best helper, but Psylocke comes out even faster.

    If your using Rv and strider, I'd recommend using Psylocke.Just call psylocke at the beginning of the match and abuse Rv throw.
    Vampire savior. Main: Jedah Sub: Zabel, Gallon.
    Marvel vs Capcom. Strider, Gambit, Wolvie, venom, MM and spidey
    Marvel vs Capcom 2: Omega/XX/XX
    Mvc3: ???
  • TheBirdTheBird Joined: Posts: 19
    any tips for WM? i see people flying around with him doing these wicked arial combos and all i can do is sit back and play keep-away.
  • Alucard20Alucard20 Omega Joined: Posts: 1,148
    who do u use?
    Vampire savior. Main: Jedah Sub: Zabel, Gallon.
    Marvel vs Capcom. Strider, Gambit, Wolvie, venom, MM and spidey
    Marvel vs Capcom 2: Omega/XX/XX
    Mvc3: ???
  • DJRedrumofEPGDJRedrumofEPG Violent Sumo Joined: Posts: 1,567
    any tips for WM? i see people flying around with him doing these wicked arial combos and all i can do is sit back and play keep-away.

    Tip #1: Play KB
    Tip #2: Use 3p
    Tip #3: Do not talk about Fight Club.

    No no, I jest. Basicaly with WM, you're waiting for the chance to pitch someone up with a launcher so you can air combo/ inf them to death. When you kill a character, you can Guard Break the next by flying over to where they enter and spam/mash uf fierce. After the 2nd/3rd/4th hit, you can break their guard and go for the inf again. WM is the best character in this game, no doubt. It's just learning his options and what you can do to get his infinite down.

    Dark Matter: Yeah, I do use either Psy or Lou as my helper. Normally I try to land Red Venom throw and hit super if I'm mid screen or Air Combo and reset into throw. I'm having trouble with the inf though.
    Now you have learned the meaning of SUMO! DOSUKOI!! PSN id: KoreyKore USF4: Honda
  • TheBirdTheBird Joined: Posts: 19
    what's his infinite?
  • DJRedrumofEPGDJRedrumofEPG Violent Sumo Joined: Posts: 1,567
    Alucard20 wrote:
    I pmed MagnetoManiac a long time ago about wm infinites.Here's the pm message.

    "yo. ok um war machine combos and infinites arent too hard.

    heres a jumping one, very easy to execute, just hard to understand the concept.

    colossus, jump in lp up+hp to start, j.lk mk up+hp (just do this when they're low ONLY, this brings them up a bit higher) [j.lp mp up+up] repeat brackets for about 2 or 3 turns, then use the lk mk up+hp to bring them back up.

    the other one is the one that the 3p players use since its soo easy with a 3p button.

    launch, sj lp lk up+hk, qcb+k, lp mp up+hp. thats to start, whenever you get to the corner you can use this, it resets good too.

    ad df mk up+hp, repeat. the trick here is putting your stick to neutral before hitting mk so you dont get the knee. to continue and relaunch, when ur flight mode is almost done, ad u/f then lp up+hp, then ad u/f again then knee xx up+hp or up+hk, both work good.

    Thread search functions ftw.
    Now you have learned the meaning of SUMO! DOSUKOI!! PSN id: KoreyKore USF4: Honda
  • OsgXOsgX Joined: Posts: 1,900
    I haven't played this since it was in the arcades way back when, so I'm basically starting over. Does anyone have some need to know stuff for when I'm playing online? I like using Jin and Ryu.
  • Dr.ChaosDr.Chaos TokyoTea Boss Joined: Posts: 1,081
    With Ryu immediately turn to Ken causes hes cool, and then pick strider or gambit.
    -America's Cowboy
    -MvC = Greatest Game Ever

    -Av by Streak
  • DJRedrumofEPGDJRedrumofEPG Violent Sumo Joined: Posts: 1,567
    With Ryu immediately turn to Ken causes hes cool, and then pick strider or gambit.

    Sorry to start stuff, but DON'T follow this advice. There's reasons why you change to Ken(Ryu) , and not just because he's cool.

    Since you're a beginner, I'll break it to you straight. You're gonna have to pick easy characters to learn. Ryu isn't so bad, but Jin is the low tier and just plain sucks.

    Some combos you can practice with Ryu are:

    In neutral Ryu: Slp. Shp. XX Shinku Hadoken (QCF PP)
    Ken Ryu: Chain into Shoryu Reppa (ton of ways to do this)
    Evil Ryu (akuma Ryu): I don't really use him...

    For your other character, I would suggest picking Strider or Wolverine. They are both easy to learn.
    Now you have learned the meaning of SUMO! DOSUKOI!! PSN id: KoreyKore USF4: Honda
  • SystemSystem Joined: Posts: 508,676 admin
    jin can own good wolverines and striders and war machines so i wouldn't say he sucks only if youre good with him like me ;) so OsgX just learn whoever you want and stick to that character + any top tier character and you're good to go
  • Alucard20Alucard20 Omega Joined: Posts: 1,148
    With Ryu immediately turn to Ken causes hes cool, and then pick strider or gambit.


    I don't know why chaos isn't giving out good advice.:mad:

    I know u been playing just as long as me.:looney:

    heres a ryu combo vid made by MOTM.Watch just for fun.

    http://www.megaupload.com/?d=V4Q9OFJY
    Vampire savior. Main: Jedah Sub: Zabel, Gallon.
    Marvel vs Capcom. Strider, Gambit, Wolvie, venom, MM and spidey
    Marvel vs Capcom 2: Omega/XX/XX
    Mvc3: ???
  • Dr.ChaosDr.Chaos TokyoTea Boss Joined: Posts: 1,081
    This is agendaXsuicide alcuard? If it is, whats up man!
    -Anyway ken is cooler then ryu so why not turn to him, he has to many pros. He can go through cajun explosion with shoryureppa, can connect supers easy like lk mk super. ! Ryu needs a hp or hp to connect his shinku hado , and akuma is just wack wave dash is slower then makoto walk.
    -So in short if you want the a team full of swag and coolness, pick ken and Gambit or strider and gambit :wgrin:
    -America's Cowboy
    -MvC = Greatest Game Ever

    -Av by Streak
  • Alucard20Alucard20 Omega Joined: Posts: 1,148
    This is agendaXsuicide alcuard? If it is, whats up man!
    -Anyway ken is cooler then ryu so why not turn to him, he has to many pros. He can go through cajun explosion with shoryureppa, can connect supers easy like lk mk super. ! Ryu needs a hp or hp to connect his shinku hado , and akuma is just wack wave dash is slower then makoto walk.
    -So in short if you want the a team full of swag and coolness, pick ken and Gambit or strider and gambit :wgrin:


    This is Alucard X,from the x team.You're not Dr Chaos?agendaXsuicide sounds familiar,but i'm not sure if i remember u.


    Yeah, ken also has a corner infinite,so that's another plus.
    Vampire savior. Main: Jedah Sub: Zabel, Gallon.
    Marvel vs Capcom. Strider, Gambit, Wolvie, venom, MM and spidey
    Marvel vs Capcom 2: Omega/XX/XX
    Mvc3: ???
  • OsgXOsgX Joined: Posts: 1,900
    Thanks. I just finished reading the advice given and looked over a move list while I'm downloading the combo video. It's awesome learning all of this stuff again. I remember liking Strider in MvC2, so I'll probably swap between him and ryu, while I concentrate on Jin.

    On ggpo I'm under the handle OldschoolgamerX. I think I'm going to practice on the computer a bit, to get my bnb stuff down to a decent means of execution.

    Got beat in like 5 seconds by a crazy wolverine. :shake: I love challenges though.

    Edit: crazy stuff in that video.
  • Alucard20Alucard20 Omega Joined: Posts: 1,148
    Thanks. I just finished reading the advice given and looked over a move list while I'm downloading the combo video. It's awesome learning all of this stuff again. I remember liking Strider in MvC2, so I'll probably swap between him and ryu, while I concentrate on Jin.

    On ggpo I'm under the handle OldschoolgamerX. I think I'm going to practice on the computer a bit, to get my bnb stuff down to a decent means of execution.

    Got beat in like 5 seconds by a crazy wolverine. :shake: I love challenges though.

    Edit: crazy stuff in that video.


    Let me know if u want me to upload some more combo vids of marvel.
    Vampire savior. Main: Jedah Sub: Zabel, Gallon.
    Marvel vs Capcom. Strider, Gambit, Wolvie, venom, MM and spidey
    Marvel vs Capcom 2: Omega/XX/XX
    Mvc3: ???
  • coreografocoreografo dd-younghou Joined: Posts: 683
    i need help whit strider/gambit (colossus).....i know the basic shit (like duos , combos ) i need more deep info for this team ...bad match ups and tactics
  • SkyeElementalSkyeElemental He knows dat spacing Joined: Posts: 253
    What is generally the best way to choose your helper? I.E: What teams should use Collosus, Psy, or Lou???
  • OsgXOsgX Joined: Posts: 1,900
    Let me know if u want me to upload some more combo vids of marvel.


    By all means, plz do. I love watching these things.
  • Alucard20Alucard20 Omega Joined: Posts: 1,148
    i need help whit strider/gambit (colossus).....i know the basic shit (like duos , combos ) i need more deep info for this team ...bad match ups and tactics

    Gambit vs Strider
    Tiger knee Kinetic Card from a distance.Since you're in super jump mode, you can hit him with Gambits air hp,which has good priority(try hitting him as soon as he's in range of gambits air hp).

    Any time Strider uses orbs perform a Cajun Slash(LP) immediately( unless he used a helper to lock u down).You'll get hit with a ring or two, but strider takes more damage then gambit(and Cajun Slash hurts more then 1 or 2 rings) and you'll knock his ass off u.

    Note:Cajun slash him only if strider is out of C.lp range.If you're too close, you may not be able to hit him.

    Gambit vs wolverine

    Gambit really has problems vs a 1 hit kill Wolvie.Since 98% of the players uses that block string infinite tactic, he's going to have you in the corner.Luckily for gambit, he can toss his ass in the corner(once wolvie puts u there with that block string infinite) and do a 1 hit kill on his ass(throw him with Back and mp and infinite into uncombo to death). The problem with this tactic is, your window to throw him into the corner is very small.One fuck up and you're dead.Another problem, is the fact, that you can only throw while standing and since wolvie infinite uses C.lk....well, you're dead if u got with his C.lk.So, when should you try and throw him?After he uses his S.Mp.If he isn't close enough you won't grab him and if u missed your chance, block low(because that C.Lk is coming).


    A much easier solution would be:

    A) try to to push block then Cajun Slash(LP)

    b)just pick psylocke and try push blocking him after S.Mp.Once she connects( if they're using the infinite block string tactic they'll run into her most of the time) wave dash up as fast as u can and go for that infinite.


    Gambit vs War machine
    War machine also gives me problems.Wm will usually fly over your head, while mashing Lk.If he flies over head and he doesn't hold UP while mash lk try launching him (with down and hp) and follow up with a air combo.If he tries to come down with a knee drive, try dashing under him(so he's in the corner now) and launch him into a air to ground infinite.This infinite works on just about everyone,but wolvie.

    Heres a on how it's done.

    Note: If they get too high bring them down with mp,mk and continue to infinite them.


    Another thing you can do, is learn how to counter attack after a knee drive.Once you learn how to counter attack into infinite,the wm will start to zone you,so try to do a random trick card if he's in range and gets predicable.If you hit him with a trick card go into a Royal Flush.If the wm player is almost full screen away and tries to zone you,do a Cajun Explosion.


    Block strings you can use with gambit

    Dash in S.Lk or C.Lk,S.Hk,Cajun Slash(LP),slight delay,Cajun Slash(LP).

    Dash in S.Lk or C.Lk,S.Hk,Kinetic Card(lp),Cajun Slash(LP)

    If they like to mash push block alot :

    Dash in S.Lk or C.Lk,S.Hk,Kinetic Card(mp or hp)


    Only use Kinetic Card(mp or hp) from mid screen to full screen.Use Lp version if the push block keeps u close (out side of c.lk range).




    Dash in and do a low magic series(hold down )as soon as the push block u perform Cajun strike(this is a cross up).If they some how block that walk up and throw.


    Don't get predicable with that though.If they call colossus you're fucked.




    ====================================================

    Strider


    Strider vs War machine

    The best thing I can say is stay far away from any corner, because that's where he can uncombo you to death!Learn and master blocking as well. You don't want him hitting you at all. Try to Duo spam him to death or have Strider come in second with 2 bars or more, so you can activate Ouroboros when ever you feel like you need to.

    War machine players will zone you by doing smart bombs / projectiles and start flying above your head while tapping Lk, mixing it up some knee drives. It's hard to get him off you, because you don't have a true anti air and since all it take is 1 Lk for him to go into his infinite, it's a bit risky to jump at War Machine. The best option in this case:

    1) Ground teleport to the other side of the screen(pretty safe).
    2) short bomb him( only try this if you're in the corner).
    3)jump up while block to try and counter poke and go into a short air combo(very risky).


    Most War Machine players will have Strider with them and once he has two or more super bars, he'll start the Duo spamming.You have very few options if you don't have Ouroboros activated. If you do, then he won't try anything stupid. So your best bet is to always try to have 1 super bar, if he has 2(and like to Duo spam you). This way you won't get chipped for 30-50% of your life. Now, if you don't have any bar and he has 2 and you know he's going to Duo spam you, try to teleport quickly to the other side and throw out some assist. This is Really risky and may not be worth it because you'll take much more damage if you get kicked.
    A safer tactic is to just jump back and block.


    If strider comes in and wm tries to guard break you, DON'T block.Try mashing LK as fast as possible.If WM is close enough, his up/forward hp will trade and he won't get to infinite you to death.This will work only if he's really close and he isn't mashing up/forward 3p before you even out .

    Your advantages over him is: speed,a good instant overhead and your Ouroboros hyper combo can put a stop to his Duo spamming. So use that to your advantage.



    Strider vs Strider

    When ever another Strider player activates Ouroboros punish them with Gram.As long as your almost full screen away,your opponent can't really do much about it(you'll get hit by a ring or two).A smart opponent will start copying your tactic as well, so watch out.Never try to punish your foe with it at close range.Instead, do a C. HK when ever they try to activate Ouroboros at close range(out side of c.lk range only).From mid screen, dash up with a S.hp(if it connects go for a combo), if you think they are going to activate Ouroboros. If they happen to get Ouroboros activated,try super jumping away.The less amount of time your on the ground the less amount of chances the opponent will have to hit you.


    Most of the time, your opponent will activate Ouroboros and teleport on you to keep your from running.If your opponent gets predicable with his (or her) teleporting habits,try teleport to the same side where he is at.If you guess right, you'll both teleport and you will be away from your opponent.Guess
    wrong and you'll be hit with Ouroboros.Don't get predicable with this tactic or your foe will wise up and won't teleport at all.As you can see this tactic is very risky, so try it only if your confident and your opponent is predicable.


    Basically the match comes down to who can perform Hiryu Combos better/more effectively, who can block better and who can play the better mind games.From here, just read up on how I play strider and use the tactics above to help you defeat the other players.




    Strider vs Wolverine

    When fighting Wolvie, I usually turtle.98 % of the Wolverine players will have u in a infinite block string infinite(which will have u in the corner).It's really hard to get him off of u, even if u push block.You can try push blocking him when he dashes in after his S.MP.If you think you have enough space between you and him call out a assist like Psylocke( or try a S.hp and go into a combo).Don't mash 3p (too much)!
    "Some people will mix it up, by wave dashing infinite into just a dash an block, and if u was just mashing 3p, guess what?Your open for a hit.And that's all it takes for your character to die.Think an assist character and save u? 70-80%%of the time, you'll get hit by his wave dash infinite before your helper comes out ( because of how fast he becomes when people use 3p)".

    Best bet, is to use Psylocke(when fighting wolvie),since she comes out faster then Colossus. Also, try to time your push block so he well back up far enough for you to have time to call Psylocke(good luck with that).

    Another thing you can do is, mash C.lp while you're blocking with strider.If they try to mix it up by walk up throw or something, C.lp will hit them and open them up for a free combo.If they know you're mashing on C.lp, a smart wolvie might mix it up by doing the infinite block string and then quickly back dashing and go back into the wave dash infinite.If this happens your c.lp will miss and open you up for infinite.If they try that shit, use c.mp. It has more range and comes out fast enough to hit him if he tries any thing funny.

    Once you get out of the corner, call a assist to try and lock him down.Then activate Ouroboros.You really need to master his instant overhead to make his orbs more affective.So go for a over head or 2.If they jumped a way, try a tiger knee Excalibur to catch them in the air.If they push block, try to teleport(use the punch teleports) on reaction to get behind and above them for a cross up attempt.

    When orbs is about to end ,try to do a block string or or two to help build meter again. It's very important to have meter when fighting wolvie.

    Block string

    S.mp,S.hp,S,hk and assist.If they pushed block you off,do a long bomb (or short bomb) if your assist has them in block stun.


    Don't be careless about where you activate Ouroboros.If your too close to Wolverine, he can do a Fatal claw (a big blue X projectile)on reaction.If he does this at the right distance he can get a way with only getting hit with some rings and be able to block.If he does it at the wrongs distance(too close),he'll get stuck in a damaging hold(once that occurs call out Psylocke or Colossus to continue with what ever you want)and he'll take a lot more damage then he wanted to.So this means only activate Ouroboros when you think it's safe against Wolvie(calling a assist to lock him down then activate is safe ).

    Only really worry about a wolvie player trying the above tactic, if you're low on life or if you can't do very damaging combos to punish him.



    --My play style--

    I almost always turtle when I don't have meter for Ouroboros. I do this by jumping back with Hp to keep my opponent back(I only do this if they rush). A lot of characters have problems getting around his Jumping HP do to it's huge priority( hk has better range tho). This tactic works, but a fast wolvie can dash under u and cross you up.If your HK didn't hit him, then 9 times out of 10 he's on the other side of you,so push forward and down to block his cross up attempt. Try mixing up your timing to try and prevent cross ups while using this tactic. Try jumping back and then hitting them with hp or HK as you get close to the ground(this can help stop cross up).Don't go jumping back in no corners though.

    The above tactic can be affect against most of the cast,but I wouldn't try it vs a pro wolvie or wm tho.




    If they are not trying to rush you down and both of you guys are full screen away, just throw out some tigers and short bomb them if you think they are going for a jump in. This rather risky,because the bomb comes out slow and you might become predicable,so don't over use the bomb. Once your done turtling, activate Ouroboros and start rushing down.If they push block you off immediately teleport righ back in his or her face and keep the pressure on them. Depending where you and the opponent are at, you can cross them up with Strider Hiryu Teleport. If your back is at the end of the screen and they are there right in front of you, quickly teleport in the middle of the screen. This will cross them up and give you free damage. Once the Ouroboros is about to end go for one of his double jump uncombo. If you like to rush down, just use your huge priority to your advantage and use some jump in attacks to pressure your opponent into a mistake.

    Jumping in with Strider HK is good for people that are fast enough to hit u after u jump in deep with a hp. Try jumping in with HK but out side of a S.Lp range.Once you connect dash in with a S.MP,S.MK, C.HP into a air combo.



    ---Advance tactics---

    -Counter attacking--

    If Someone is constantly jumping at you with a Hard attack(possible on light attacks too), block the first attack and quickly do a S.LP,C.HP into air combo. This requires some good timing to pull off, so keep trying until you get the timing down.You can also use this tactic in other situations if someone uses a move with enough lag at the end(like wolvies drive kick or wm knee drive).


    Note:Just about anyone with fast normal can counter attack like in the above paragraph.Gambit can even start off his infinite after blocking a hard attack and counter attacking with lp or lk.



    The ghetto overhead(Aka a instant overhead)

    In order to use the overhead effectively,You need Ouroboros activated for everything to combo correctly. First thing first, you need to know some setups

    1) Do a C.LK (to make them block low)quickly dash in and go for his ghetto overhead.Don't do a C.Lk if they are already blocking low.Just go for the
    overhead.

    2)With Strider and Gambit, Duo.Quick dash up and do a combo to put them in block stun and activate orbs.When this happens gambit will perform Royal flush( if they try jumping away Royal flush brings them back down).From here, go for a instant overhead.If they push block, quickly teleport right back in their face and go for another overhead.


    3)After your opponent push blocks you off of them, teleport behind them and quickly perform the instant overhead.Only works if they're blocking low while push blocking you.



    His instant overhead is normal jump+lk(asap)XX Excalibur (Lk). For all this to work, you have to do this all fast as possible and on top of that, you have to time the satellite(one of them) to hit the foe right after you do his overhead( don't worry too much about that though). So it goes like this:activate Ouroboros(near the foe)jump LK asap,satellite hits(just concentrate on landing the lk XX Excalibur(Lk) before anything else) XX Excalibur(Lk).


    If you want to practice his ghetto overhead Go in to training mode and get a big character to fight against,say like Hulk. Once you're in training mode,set the dummy action to "crouch". When you're done doing that, Hulk should be crouching now. From here, I want you to press up and Lk. Not at the same time.As soon as you press up,quickly as possible press Lk.You want the Lk to come out before you reach jump hight. The lower the better. Once you get the timing down for Hulk try it on the top tiers( works on everyone btw).

    Once you got the overhead down pretty good then you can start using it in Team Duo's(and other situations). You want to dash in with a low attack(his C.lk is his fastest low attack)and make your opponent block low. Once they are blocking low activate Ouroboros. At this time your partner will do a super as well.If your have one of the following characters on your team:

    Mega man
    War machine
    Gambit
    or anybody else that has a projectile hyper combo that gets activated when you perform a fireball motion

    then you can do his instant overhead and make the Hyper combo connect.

    The only way it won't works is if you perform the overhead incorrectly or they might guess right and block high.The overhead is way too fast for humans to react to,so if they're blocking your overhead attempts, that mean your being predicable. Remember to mix it up. Try dashing in and going for a low
    attack and activate Ouroboros again, this time don't go for the overhead, just go low again.If your foe is thinking your going for a overhead, he will be blocking high and since you just attacked low, he or she is now hit and the hyper combo is also hitting them. This is how you mix it up. You want to keep them guessing.




    What is generally the best way to choose your helper? I.E: What teams should use Collosus, Psy, or Lou???


    Colossus is overall the best helper in the game.His only down fall, is using him vs wolvie.If you call Colossus right before u get hit with wolvies Bnb,Colossus won't hit wolvie.This mainly happens in the corner( it has happened to me mid screen 2-3 times as well).This happens because his Bnb combo starts off with him crouching and
    Colossus doesn't come out on the ground,he comes out slight above the ground.

    If you want to test this. Get Colossus, put your back into the corner of a wall and have Wolvie crouch down and call out Colossus.Colossus will pass right over his head.:sad:


    If I'm fighting a Wolvie, I'll use psylocke.She comes out faster then Colossus,
    chips better and I don't have to worry about my helper missing a dashing wolvie.

    Her downfalls? she doesn't hit like a anti air like Colossus and most of the time all 5 hits won't connect( you'll mainly get 3 hits before they can block the last 2).


    To answer your question.


    Colossus( you can use psylocke for these setups as well.) works with just about everyone well.

    Gambit can setup his infinite off him, so he works really nice with him.
    Wolvie can weapon X or wave dash up and perform a S.mk XX BBX.
    Strider can wave dash up and perform Ragnarok( but you'll be better off just wave dashing up to them and perform a S.MP,C.HP into double uncombo.


    Lou

    Works good with Strider, MM ,gambit and maybe Ryu.

    I would use Lou for characters with projectiles.

    Gambit can call Lou can use Cajun strike for some cross up games or help him zone.

    Strider. Same thing( use lou to help him zone and teleport cross ups).

    Mega man.I would just call Lou and get that rock ball out then just spam normal jump hp to fill the screen with crap.

    Ryu.I would just call lou and tiger knee fireballs to zone.

    By all means, plz do. I love watching these things.


    Ok. I'll upload some more videos later today or tomorrow.

    Edit:
    Dark Matter: Yeah, I do use either Psy or Lou as my helper. Normally I try to land Red Venom throw and hit super if I'm mid screen or Air Combo and reset into throw. I'm having trouble with the inf though.

    I wish I could help but I never really picked rv up.



    Edit 2:

    2 more videos up.

    http://www.megaupload.com/?d=SE47QZ5O

    http://www.megaupload.com/?d=O9XN2EAG
    Vampire savior. Main: Jedah Sub: Zabel, Gallon.
    Marvel vs Capcom. Strider, Gambit, Wolvie, venom, MM and spidey
    Marvel vs Capcom 2: Omega/XX/XX
    Mvc3: ???
  • OsgXOsgX Joined: Posts: 1,900
    Ugh. I keep fucking up on comboing into supers. :shake: Guess I'm not hitting the keys fast enough.

    My jin seems to be getting a bit better. I decided on rolling with gambit as the high tier player besides Jin. I fucking love cajun slash.

    How do you get out of that ridiculous shit war machine does, where he kicks you in the air and combos the fuck out of you forever? I managed to escape what I'm guessing is a loop, once or twice. My air game is really lacking at this point. Also, against wolverine and the infinite he has, is the best tactic a good offense and to stay out of the corner?

    Oh, and omg @ the vids.
  • Alucard20Alucard20 Omega Joined: Posts: 1,148
    Ugh. I keep fucking up on comboing into supers. :shake: Guess I'm not hitting the keys fast enough.

    My jin seems to be getting a bit better. I decided on rolling with gambit as the high tier player besides Jin. I fucking love cajun slash.

    How do you get out of that ridiculous shit war machine does, where he kicks you in the air and combos the fuck out of you forever? I managed to escape what I'm guessing is a loop, once or twice. My air game is really lacking at this point. Also, against wolverine and the infinite he has, is the best tactic a good offense and to stay out of the corner?

    Oh, and omg @ the vids.


    The only way to get out of WM infinite( or any infinite for that matter), is to hope they fuck up.

    No one offense in marvel vs capcom is as good as wolvies.The only other character that could be near the same level is RV and maybe strider.


    Edit:
    If Wolvie is giving u a hard time, pick up gold war machine.That's his only bad match up.Or you can try out my strategy against him(read my long ass post above).
    Vampire savior. Main: Jedah Sub: Zabel, Gallon.
    Marvel vs Capcom. Strider, Gambit, Wolvie, venom, MM and spidey
    Marvel vs Capcom 2: Omega/XX/XX
    Mvc3: ???
  • coreografocoreografo dd-younghou Joined: Posts: 683
    i need more info..who you can do strider infinite in the corner..any strider guard break??
    who you can guard break people when they jump after your moves
  • BobbypigoBobbypigo Joined: Posts: 2,466
    Que?
  • coreografocoreografo dd-younghou Joined: Posts: 683
    1-el infinito de strider despues de un launch>otg
    2-como hacer un breakguard con strider cuando el oponente esta entrando
    3-como hacer un breakguard con gambito cuando el oponente salta despues de tus golpes
  • BobbypigoBobbypigo Joined: Posts: 2,466
    Ahh ok, Ahora te intiendo. Perdona me.

    1. no se. Pero es muy deficil.

    2. No se. Perdon pero no juego con Strider o Gambito.

    3. No creo que te intiendo, Ud quiera saber como hacer un guard break cuando tu opponent entra? Para eso, tienes que tirar una carta a tu opponent al momento que esta entrando al screen. Si hacen block, van a caer der aire sin block.
  • SystemSystem Joined: Posts: 508,676 admin
    I saw gambits guard break done while I was spectating a match I think it was mp,mk after opponent jumps in and it guardbreaks i'm not sure though.
    Edit : Throwing a kinetic card on opponent's entrance doesn't guardbreak for some reason though
  • SystemSystem Joined: Posts: 508,676 admin
    I saw the gambits guard break done while I was spectating a match I think it was mp,mk after opponent jumps in and it guardbreaks i'm not sure though. The card doesn't guardbreak for some reason though
    Yeah the mp->mk works and for strider you have to do hp->hk after you kill the first char and the second one jumps in, an ez setup for striders otg inf in corner is Mp->Mk->Hk then otg with Lk ;D
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