BucketHead, post: 2378645 wrote:
Dont play this shit.
Fuck this game, it sucks playing online cause everybody abuses 3p.
Fun to play offline.
Nah this games is just a piece of shit even without the 3p abuse.
0-frame jump = GAY
You're right DOA is better.
BLIND, post: 2378646 wrote:
Coming from BucketHead yeah playing this game vs him sucks playing online saying others abuse 3p....
BucketHead, post: 2378648 wrote:
Yea but i dont use 3p so i can say that.
I'm still flattered that ppl think i use 3p.
I wish would ggpo disable 3p and 3k but then none of these fools would play then.
DOA., post: 2378650 wrote:
How is 3p so broken? So ya anyone got any tips and combos for the characters I listed?
DOA., post: 2378644 wrote:
Hey guys. Latly I find myself play MvC1 more and more along side MvC2. Anyway been bringing my Dreamcast to work and practicing, after a quite a bit of practice I got the basic WM semi-infinite, learned some strider strings, and really improved my wave dashing.
So I wanted to know some useful combos for WM, Strider, Wolverine, Venom, and Gambit. I mainly like playing Venom/Gambit, however I practice and mess with the first 3 to understand the game better. I have been trying to get the Wolverine wave dash combo down but I think I am doing it to slow. Pretty much either I get a 3rd attack or dash and it doesnt combo. I guess the timing is strict. I've had it combo twice but out of 100s of tries that is not saying much.
DJRedrumofEPG, post: 2378657 wrote:
I just started actually. I needed something to keep me tied down while I'm waiting for the next VS challenger to come in. I normally only play Mag in VS now, but I'm up for some games whenever I'm on.
BTW, Col breaks this game. Any sort of offensive pressure is immediately squashed by a well-timed/mashed Col. -_-
TheBird, post: 2378660 wrote:
any tips for WM? i see people flying around with him doing these wicked arial combos and all i can do is sit back and play keep-away.
I pmed MagnetoManiac a long time ago about wm infinites.Here's the pm message.
"yo. ok um war machine combos and infinites arent too hard.
heres a jumping one, very easy to execute, just hard to understand the concept.
colossus, jump in lp up+hp to start, j.lk mk up+hp (just do this when they're low ONLY, this brings them up a bit higher) [j.lp mp up+up] repeat brackets for about 2 or 3 turns, then use the lk mk up+hp to bring them back up.
the other one is the one that the 3p players use since its soo easy with a 3p button.
launch, sj lp lk up+hk, qcb+k, lp mp up+hp. thats to start, whenever you get to the corner you can use this, it resets good too.
ad df mk up+hp, repeat. the trick here is putting your stick to neutral before hitting mk so you dont get the knee. to continue and relaunch, when ur flight mode is almost done, ad u/f then lp up+hp, then ad u/f again then knee xx up+hp or up+hk, both work good.
Dr.Chaos, post: 2378666 wrote:
With Ryu immediately turn to Ken causes hes cool, and then pick strider or gambit.
Dr.Chaos, post: 2378670 wrote:
This is agendaXsuicide alcuard? If it is, whats up man!
-Anyway ken is cooler then ryu so why not turn to him, he has to many pros. He can go through cajun explosion with shoryureppa, can connect supers easy like lk mk super. ! Ryu needs a hp or hp to connect his shinku hado , and akuma is just wack wave dash is slower then makoto walk.
-So in short if you want the a team full of swag and coolness, pick ken and Gambit or strider and gambit
OsgX, post: 2378672 wrote:
Thanks. I just finished reading the advice given and looked over a move list while I'm downloading the combo video. It's awesome learning all of this stuff again. I remember liking Strider in MvC2, so I'll probably swap between him and ryu, while I concentrate on Jin.
On ggpo I'm under the handle OldschoolgamerX. I think I'm going to practice on the computer a bit, to get my bnb stuff down to a decent means of execution.
Got beat in like 5 seconds by a crazy wolverine. I love challenges though.
Edit: crazy stuff in that video.
Alucard20, post: 2378673 wrote:
Let me know if u want me to upload some more combo vids of marvel.
coreografo, post: 2378674 wrote:
i need help whit strider/gambit (colossus).....i know the basic shit (like duos , combos ) i need more deep info for this team ...bad match ups and tactics
SkyeElemental, post: 2378675 wrote:
What is generally the best way to choose your helper? I.E: What teams should use Collosus, Psy, or Lou???
OsgX, post: 2378676 wrote:
By all means, plz do. I love watching these things.
DJRedrumofEPG, post: 2378662 wrote:
Dark Matter: Yeah, I do use either Psy or Lou as my helper. Normally I try to land Red Venom throw and hit super if I'm mid screen or Air Combo and reset into throw. I'm having trouble with the inf though.
OsgX, post: 2378678 wrote:
Ugh. I keep fucking up on comboing into supers. Guess I'm not hitting the keys fast enough.
My jin seems to be getting a bit better. I decided on rolling with gambit as the high tier player besides Jin. I fucking love cajun slash.
How do you get out of that ridiculous shit war machine does, where he kicks you in the air and combos the fuck out of you forever? I managed to escape what I'm guessing is a loop, once or twice. My air game is really lacking at this point. Also, against wolverine and the infinite he has, is the best tactic a good offense and to stay out of the corner?
Oh, and omg @ the vids.
VulcaniK, post: 2378684 wrote:
I saw the gambits guard break done while I was spectating a match I think it was mp,mk after opponent jumps in and it guardbreaks i'm not sure though. The card doesn't guardbreak for some reason though