Cannon Spike! The Cammy Thread

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  • KeitsKeits OneTrueGame.com Joined: Posts: 8,765 mod
    Go to my youtube and watch Cammy vs Guile there. Every single way in you have on guile gets you a knockdown, and after you have that, he has to guess right to stop you from parading on his face. Yes it can be hard to get in, but once you are there it can be just as hard for him to get you off.
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  • bl4rg3sbl4rg3s babe Joined: Posts: 128
    i'm not sure if this is a new combo or not, but you can do c.lk c.lk s.lk lk cannondrill/thrust kick

    you might be able to throw another c.lk in there i dunno
    so long to this salt soaked part of the world
  • Slasher_KingSlasher_King teh noob Joined: Posts: 52
    what is the best way to punish lightning legs after you are caught in it? and could anyone provide a link to basic cammy combos? thanks
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    ~~~~~~~~~~~
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  • Missing PersonMissing Person Righto. Joined: Posts: 13,774
    Having only just remembered there's a hitbox view, I'm going to check that HK flashkick thing, how far it ACTUALLY hits, for myself. It might just be that I'm trying to jump straight up at mid-range to actually get in, and I get flashkicked for free.

    It is. If you're expecting a sonic boom, try to be across screen...your options open up.
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  • Missing PersonMissing Person Righto. Joined: Posts: 13,774
    what is the best way to punish lightning legs after you are caught in it? and could anyone provide a link to basic cammy combos? thanks

    This might have been a fluke, but I was able to super through lightning legs/hand slaps last night.
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  • KINGKING あなたの母親の膣 Joined: Posts: 2,589 ✭✭✭✭✭ OG
    This might have been a fluke, but I was able to super through lightning legs/hand slaps last night.

    no, that's very possible; you did it after they started doing it, right? invincibility frames, son! that's what supers are for!:woot:
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  • Missing PersonMissing Person Righto. Joined: Posts: 13,774
    no, that's very possible; you did it after they started doing it, right? invincibility frames, son! that's what supers are for!:woot:
    Yep, I was hoping it wasn't a fluke. Obviously seen the goodness of invincibility frames...at least through fireballs. Glad to know they work in other instances.
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  • Iron ClawIron Claw Grimey Season Joined: Posts: 236
    So thankful for all of the info in this thread. Guile and Honda have been a pain in my ass today :sweat:
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  • AzN_SkaterAzN_Skater I <3 Selena Joined: Posts: 2,469 ✭✭✭✭✭ OG
    I'm slowly picking apart that Guile matchup. Just had a pretty decent session offline with a coworker who plays an above average Guile. I won like 20-2 or something. You really have to get inside their head and know when to Hooligan over booms and when it's safe to go for the meaty mp.
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  • ClaCla Let's fighting! Joined: Posts: 467
    Random comment on vs. Bison. The only thing you have to worry about is Pyscho Crusher. Block or jump over it and hope you can land close enough to knock (or even throw) him out of his attempt to spam it again. Either way, just focus on not getting hit by it and eventually they'll stop spamming it. His c.HK can be interrupted with cannon spike, or you can block it then combo c.MK cannon drill. Maybe even s.HP cannon spike. Head stomp can be air thrown or avoided with a quick HP hooligan throw cancel.
  • Slasher_KingSlasher_King teh noob Joined: Posts: 52
    lets talk holigan set ups. Anyone got anything useful?
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  • *Onslaught**Onslaught* Truly Outrageous Rushdown Joined: Posts: 900
    lets talk holigan set ups. Anyone got anything useful?

    I usually use it when my opponents get fireball happy or get predictable.
    Rushing your ass down one truly outrageous dive kick at a time.
  • Syxx573Syxx573 Jo Mama Joined: Posts: 8,963
    thats not a setup lol

    thanks for posting the videos, they helped a bit even though i didn't get much time to watch everything i will when i get a chance

    oh and what is a reliable combo out of cr.MP, cr.MK? go for HK drill or what?? Also I noticed cr.MP standing HP works but its like.. everything seems based on range if it connects or not, which is strange. I would prefer to use MP to MK chains i think because there is zero risk in having one of your special moves blocked, not to mention cr.MP cr.MK, (on hit) to hooligan isn't bad at all, especially considering how easy the notation is.
  • Missing PersonMissing Person Righto. Joined: Posts: 13,774
    lets talk holigan set ups. Anyone got anything useful?
    I usually use it when my opponents get fireball happy or get predictable.
    thats not a setup lol

    well honestly, there's not a set up for a hooligan throw that i've seen yet. Any move that can get you in throw range is a knockdown move.

    and if we're talking slide, then there's definitely no setups.

    honestly, if you're just going to go hooligan throw, and are looking for a setup, then why not just LP-->normal throw?
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  • bl4rg3sbl4rg3s babe Joined: Posts: 128
    can anyone provide tips against balrog?
    i just try to keep him out with s.mk/c.mk but his rushdown is just too safe, or we trade (usually in his favor)
    so long to this salt soaked part of the world
  • Missing PersonMissing Person Righto. Joined: Posts: 13,774
    Learning more stuff as I go. Really never played cammy before this.

    Cammy's rolling knuckle can knock Ken/Ryu/Akuma out of hurricane kick.
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  • Missing PersonMissing Person Righto. Joined: Posts: 13,774
    can anyone provide tips against balrog?
    i just try to keep him out with s.mk/c.mk but his rushdown is just too safe, or we trade (usually in his favor)

    If he starts spamming high charge punches, throw out drills. key is getting the knockdown then going on a rush down yourself, trying to keep him on the ground with c.mk->cannon drill.
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  • jchensorjchensor Salty Chen Joined: Posts: 1,934 admin
    Okay, I'll say this once, and say it again. DO NOT abuse Hooligan Rolls. For the GREATER GOOD OF ALL CAMMY PLAYERS, don't abuse Hooligan Rolls.

    Hooligan Rolls are really good, but they are easily countered when expected. If you abuse them on your opponents, they will become trained to responding to them. Even though Hooligan Rolls are really good and easier to do in this game, I refrain from using them a lot, because you NEED them in key situations to win. Trust me, when you play against a really good player, they will destroy your Hooligan Rolls if you rely on them as offense.

    Honestly, the correct way to use Hooligan Rolls is NOT as offense. Hooligan Rolls are always the OTHER option. Never the first option. If you use it as the first option, it won't work as well.

    What do I mean by this? Easy. Use the Spin Knuckles, Cannon Drills, and Low Forwards as your first option. And once you get good enough with Cammy to lockdown and rushdown opponents so they became less prone to try and counter poke you, that's when you start to use the Hooligan Roll.

    For example: Max range Short Cannon Drill is REALLY effectively followed up by another Short Cannon Drill. Both are safe and the second one tends to hit Low Forwards and other such counters. So once the opponent gets the idea and blocks the second Cannon Drill, substitute Hooligan Roll instead.

    Another example: Peg the enemy with Max range Low Forward. DO NOT BUFFER. Follow up with a Short Cannon Drill. This gives people enough rope to hang themselves. It's weird, but it works. Low Forward, don't buffer, Short Cannon Drill. People get hit by that all day. Once they get the idea, mix it up with tip Low Forward, DO NOT BUFFER, Hooligan Roll. It sounds like it should be slower and more easily punished, but for some reason, the weird awkward pause throws people off. I saw the best Cammy player in Japan do this in Vanilla ST. Low Forward, don't buffer, either Short Cannon Drill or Hooligan Roll. And fools were getting torn up.

    So always think of the Hooligan Roll as a companion piece, not the main offense. Basically, here's the rule with Cammy: if you are fighting your opponent, and you cannot drain at LEAST 75% of their life without Hooligan Rolls, you need to learn Cammy better. Because if you rely on Hooligan Rolls to drain over 25% of their life, eventually you will reach a point where your Hooligans are more easily stopped. People I've played a lot got really wise to my Hooligans once I started to abuse them. When I strengthened the rest of my game up, the Hooligans became even more potent and deadly, and most importantly, they almost become a trump card, getting you free damage in very key moments. One Hooligan to get you in close and get them on the ground can mean the difference of the match. But if you go for more Hooligans after one, you'll often find yourself countered with YOU on the ground, and it all goes to pot. Cammy needs to keep the opponent on the ground, and wins matches sometimes just by getting one knockdown. If you save your Hooligans to get you that once knock-down for free, it can mean all the difference.

    - James
    http://jchensor.blogspot.com

    "We don't stop playing because we get old. We get old because we stop playing." -- Doyle Brunson

    "Every time you win, it diminishes the fear a little bit. You never really cancel the fear of losing; you keep challenging it." -- Arthur Ashe

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  • jchensorjchensor Salty Chen Joined: Posts: 1,934 admin
    can anyone provide tips against balrog?
    i just try to keep him out with s.mk/c.mk but his rushdown is just too safe, or we trade (usually in his favor)

    Weird tip: the actual BEST poke to throw out against Balrog is standing Strong. It has, by far, the best chance of stopping the Low Rush, and has less delay than Low Forward. So you can throw them out at a faster clip. Standing Fierce is the second best poke against Balrog. Combine those two with Low Forwards to control space when you are scared of Balrog's Low Rushes. Plus, Low Forward keeps him a bit more honest, so he can't freely Stand Fierce or Straight Rush you. Standing Forward is good once in a while, but it has very slow recovery time. So if he sees you whiff it, it's really easy to squeeze in a Low Rush on reaction to get you before you can do anything else.

    And now, in STHD, the Spin Knuckles come into play a LOT more now. Mostly because they go OVER the Low Rushes. So if you are far from Balrog, you might even throw them out if you predict a Low Rush. He WILL be able to block them and could even punish you if he was expecting them, but it's a good thing to have from time to time to throw him off. And if he blocks the Spin Knuckle, you have Frame Advantage now, so you are technically automatically on the offense once the Knuckle is blocked. So that's VERY important. Balrog now has to react to YOUR next move, so you are in control.

    Otherwise, this match is still actually VERY hard. But it's definitely better than it was before thanks to her improvements (Cannon Drills are really good in this fight, because they are harder to punish) and Balrog's nerfs (no longer Free Jab Headbutt is a godsend).

    - James
    http://jchensor.blogspot.com

    "We don't stop playing because we get old. We get old because we stop playing." -- Doyle Brunson

    "Every time you win, it diminishes the fear a little bit. You never really cancel the fear of losing; you keep challenging it." -- Arthur Ashe

    (AV art obtained from here: http://meatbun.us/blog/?p=162)
  • bl4rg3sbl4rg3s babe Joined: Posts: 128
    Word. thanks alot james
    so long to this salt soaked part of the world
  • StiltManStiltMan Cammy moves FORWARD! Joined: Posts: 694
    jchensor speaks truth. Use hooligan rolls sparingly, and use them out of setups where you've conditioned people to expect you to cannon drill or just poke. They are always best when they're the mixup that they're never sure when you'll use it, they might know you'll use it but they're never sure when and you've trained them to sit there and block rather than get killed by something else. Train your opponent to block with the first line of attack, and the second line of attack. Then hooligan when you have them conditioned to wait out the storm. You will get far more effect out of your hooligans this way.

    (StiltMan Prime is on the ranked board, 1-0. Cammy v Vega.)
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  • Missing PersonMissing Person Righto. Joined: Posts: 13,774
    Well put James. I honestly don't really use Hooligan as an offensive move as much as I do a counter, or anti FB, but of course mix that up with the knuckles. It's just like spamming with any other character, as soon as they see what you're doing, the smart players will counteract them. By mixing moves up, you always leave them on the guessing game.

    Cammy's got a lot of tricks that you can punish with. I agree 100% with the statement of learning to deplete 75% of their bar without rolls. It is not as tough as you think.
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  • ChunnerChunner Joined: Posts: 137
    sometimes when i did cr.fk, lk drill i will get the hooligan roll instead of the drill... i think it must be the 360-joypad! -_-

    thanks for the words jchensor! i will keep them in mind.

    i really dislike cammy's stage and music in HD. Her stage was one of my favs in ST and i also liked the up tempo music in ST. the background in HD is so boring.. and the music is just sleepy..

    her portait... its scary.. she was so cute in ST but now she looks like a scary witch.
    「また遊んであげるわ」♬
  • Syxx573Syxx573 Jo Mama Joined: Posts: 8,963
    ha, nice tips on hooligan

    ya i don't throw it out that much honestly she doesn't really need it but if you use it in the right situation it can get you out of a pinch
  • YunaYuna Politically correct as fuck since 2006 Joined: Posts: 7,475
    *subscribes*
    I'll be reading this thread really closely for more J. Chen goodness.
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    --Bob Chipman
  • MixahMixah Joined: Posts: 8,130
    i need help vs. shotos and rog..

    shotos aren't NEARLY the same match they were in ST... I could beat frijole's ryu and other decent / better than average ryus... but no, not in this one...

    rog just tears me the fuck up.
    Beat... That's all.
  • -Tin--Tin- Joined: Posts: 130
    i need help vs. shotos and rog..

    shotos aren't NEARLY the same match they were in ST... I could beat frijole's ryu and other decent / better than average ryus... but no, not in this one...

    rog just tears me the fuck up.

    Im no expert, but I've done ok so far against shoto's, its just getting inside thats the hard bit. I've been using spinning knuckles to get in, then once I'm in apply big style pressure using a mix of c.mk and lk cannon drills, mixing it up with c.mk- hooligan throw when they start to sit back and block the pressure. All the time using crouching block while poking incase they try and fire a move out, staying just in range for the cannon drill.

    As I said, im no expert :-p
    I peaced out Sheng Long
  • MixahMixah Joined: Posts: 8,130
    My friend uses Ryu and does fake hados, so I spin into sweeps... ken, i think is going to throw a hado, and I get hurricane'd. What are my options other than spinning knuckle?
    Beat... That's all.
  • lseelbalseelba You must defeat ShengLong Joined: Posts: 870
    Shotos are one of the main reasons I started playing cammy in STHD. There are a lot of scrubby shotos right now so a lot of opportunity to practice shoto tactics.

    Backfist tears shotos up. It is too easy to backfist on reaction to a fireball and blocked or hit, you now have the advantage. Wakeup lk cannon spike is godly. Cannon spikes will also stop almost any jump in. Cannon drill pressure when you have the advantage.

    What tactics from shotos are you having trouble with, because I've had more trouble with Sagat than any of the other shotos.

    EDIT: Didn't see your new posts. One thing that is definitely worth doing with Ryu is Hooligan instead of backfist because of his new fake fireball. I played one match yesterday where all I did was practice the spacing of different hooligans over fireballs...I lost of course but the skill is worth learning. He can't sweep you out of Hooligan throw. If you are a bit farther away you'd have to test whether the low kick hooligan ending beats a sweep. You need to watch out for jab SRK though if you are going for a close Hooligan throw vs a fake fireball.
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  • MixahMixah Joined: Posts: 8,130
    Those fake fireballs are sick.... getting EXTREMELY fucking pissed off at them.
    Beat... That's all.
  • -Tin--Tin- Joined: Posts: 130
    You can still use spinning knuckle, just practice the distances. If your playing a clever Ryu like that, you want to be using the shorter knuckles, not to hit him but to take you just outside his range so you can get lk cannon drills in

    *edit* I've done the same vs guile too because his recovery from his booms is so quick
    I peaced out Sheng Long
  • MixahMixah Joined: Posts: 8,130
    oh, that's a good idea. thanks.
    Beat... That's all.
  • KeitsKeits OneTrueGame.com Joined: Posts: 8,765 mod
    Go into hitbox mode and look at the sick range on hit 2 of spng knuckle. it also knocks down. use this knowledge to alter your spacing. for examples, see my youtube. i have dozens of matches of cammy vs top player shotos and guiles.
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  • MiloDCMiloDC You betcha! Joined: Posts: 473
    Cammy still weak.
    Cammy v Guile is the new Cammy v Honda. Please prove me wrong. I was at like #70 on the scoreboard for all of 30 minutes with JUST cammy, and a record of around 25-2, then I played 4 guiles in a row and I'm down to #200. ;_;

    Honda doesn't seem THAT bad anymore to me, by the way. Maybe I'm just playing crappy hondas in random online. She's much better at doing everything.

    In fact, aside from Guile I have not played or thought of a single matchup yet that really seems genuinely bad for her in this game. Maybe Deejay, though. I need to play against a deejay. I think she can hold her own in general, and the plan now is that aside from having a guile counter of some sort (maybe sagat?) I am going to be playing hardcore cammy. :woot:

    I'm not sure that I'd say that match is worse. Guile gets the RH FK (no more baiting him with jab Hooligans or backfists), but Cammy gets the safer drill and the strong and fierce backfists. Guile still wins it 6-4, of course (maybe 7-3), but it doesn't seem any harder -- I still get spanked by excellent turtle Guiles, but then anyone who plays a good turtle game will beat Cammy soundly, since that was and still is her big weakness. (Presumably, having an unblockable ranged attack and deadly combos puts her in the same keep-away-at-all-costs class and Zangief and T.Hawk.)

    Dee Jay and Honda remain her toughest matches, she still loses them 1-9 or 0-10. Again, any character that can set up a wall of turtle (Dee Jay excels at it, Honda can do it vs. non-fireball chars.) is just going to own Cammy, it's that simple. The risk vs. reward is not at all good for her, even with the safer drill (block damage, big deal) and the strong and fierce backfists (in fact, the fierce backfist can leave her open to a normal attack after she passes through a projectile, if the opponent decides to walk forward after throwing it).

    I agree with Chen re. Cammy vs. Honda. If you get ahead, it's j.strong/s.jab time. Go for the occasional j.short cross-up if you get a knockdown, just don't miss your combo, or else stored oicho throw and it's good night.

    Dee Jay is her toughest match, IMO... at least with non-projectile chars., you can bait them into attacking you with their bodies (e.g. sometimes I can trick a Honda into headbutting by performing a cancelled Hooligan).

    (Incidentally, it seems to me that Cammy remains the worst character in the game, though I'm reserving final judgment until I see more Blanka and T.Hawk matches. Fortunately, she's still strong against Zangief, whom everyone seems to be bitching about.)
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  • KerseyKersey Cyrax Wins Joined: Posts: 504
    I agree that Dee Jay is pretty unfair. If only her j.mp could still hit slides.:rolleyes:
  • BloodyStagBloodyStag Not Bleeding Deer Joined: Posts: 100
    I've heard from different sides that Cammy vs Claw is now in Cammy's favor. others argue that because of claw's dive, Cammy can do nothing against it. can someone help confirm either for me ( or none at all?)
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  • YunaYuna Politically correct as fuck since 2006 Joined: Posts: 7,475
    THRUST KEEK!

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    "Here's the thing, kids: words mean things, and most of what gets slagged as 'political correctness' is really just being nice, and most of the 'righteous complainers' are simply jerkwads who don't think certain people or groups deserve their niceness. If you're a guy, and you've ever uttered something along the lines of 'dude, sexual harrassment doesn't exist. That's just something chicks make up when they change their minds,' guess what, bro. You're not the lone hero standing up to feminist PC police. You're a pig."
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  • jchensorjchensor Salty Chen Joined: Posts: 1,934 admin
    My friend uses Ryu and does fake hados, so I spin into sweeps... ken, i think is going to throw a hado, and I get hurricane'd. What are my options other than spinning knuckle?

    Keits is right, look at the hit box of the Spinning Knuckle. See how HUGE that red hit box is when she swings her arm out? You should only aim to hit people with the TIP of that red box. You should almost never try to hit people with any other part of the Spin Knuckle.

    Which means you should pretty much only ever use Jab. Yeah, the others go through now, but they aren't as useful. From a screen away, you'll only ever want to do the Jab one so Ryu can't hit you as easily. So since you are only doing that one, don't worry about predicting Fireballs. Just when you actually see one, do the Jab Spin Knuckle to go through it.

    The only time you wanna hit with both hits of the Spin Knuckle when going through Fireballs is if you are close up and are predicting it. You pretty much should have already started the move before they throw the Fireball. Otherwise, don't ever try to hit people with the full brunt of the move. Use it at distances that make the tip of the Spin Knuckle a danger point.

    The other two really good ways around Ryu's Fireball are just to Jump straight up or do the Jab Hooligan and hit kick in the air (to make her land instead of slide). If Ryu predicts that, he can follow his Fireball and sweep you, but if you fake it, then Ryu has walked a tad bit forward, bringing him closer to you, which is what you want anyhow.

    - James
    http://jchensor.blogspot.com

    "We don't stop playing because we get old. We get old because we stop playing." -- Doyle Brunson

    "Every time you win, it diminishes the fear a little bit. You never really cancel the fear of losing; you keep challenging it." -- Arthur Ashe

    (AV art obtained from here: http://meatbun.us/blog/?p=162)
  • Syxx573Syxx573 Jo Mama Joined: Posts: 8,963
    i agree, lets say you do the fierce version of spin knuckle to jump thru ryu fireball he can actually recover in time to hit you with another one
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,194 ✭✭✭✭✭ OG
    Keits is right, look at the hit box of the Spinning Knuckle. See how HUGE that red hit box is when she swings her arm out? You should only aim to hit people with the TIP of that red box. You should almost never try to hit people with any other part of the Spin Knuckle.

    Which means you should pretty much only ever use Jab. Yeah, the others go through now, but they aren't as useful. From a screen away, you'll only ever want to do the Jab one so Ryu can't hit you as easily. So since you are only doing that one, don't worry about predicting Fireballs. Just when you actually see one, do the Jab Spin Knuckle to go through it.

    The only time you wanna hit with both hits of the Spin Knuckle when going through Fireballs is if you are close up and are predicting it. You pretty much should have already started the move before they throw the Fireball. Otherwise, don't ever try to hit people with the full brunt of the move. Use it at distances that make the tip of the Spin Knuckle a danger point.

    The other two really good ways around Ryu's Fireball are just to Jump straight up or do the Jab Hooligan and hit kick in the air (to make her land instead of slide). If Ryu predicts that, he can follow his Fireball and sweep you, but if you fake it, then Ryu has walked a tad bit forward, bringing him closer to you, which is what you want anyhow.

    - James

    Your AV wins. Im gonna be messing with Cammy once I get my stick
  • KerseyKersey Cyrax Wins Joined: Posts: 504
    I've heard from different sides that Cammy vs Claw is now in Cammy's favor. others argue that because of claw's dive, Cammy can do nothing against it. can someone help confirm either for me ( or none at all?)

    She can cannon spike, but if she guesses wrong and he fake shes in trouble. Jump back mp seems to work well stuffing dives, but on wakeup its a typical mindfuck that Vega does to every character. At least she has a reversal that can beat it.
  • MixahMixah Joined: Posts: 8,130
    chensor, you're the man.
    Beat... That's all.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,194 ✭✭✭✭✭ OG
    So I was messing around with her earlier, s.mk, link c.mp xx super is pretty damn easy.
  • MixahMixah Joined: Posts: 8,130
    i'm having a hard time cancelling normals into supers in this game...
    any tips?
    Beat... That's all.
  • Syxx573Syxx573 Jo Mama Joined: Posts: 8,963
    i do too but i haven't spent more than 5 seconds in training mode, its all about tha vs
  • SystemSystem Joined: Posts: 508,676 admin

    Dee Jay and Honda remain her toughest matches

    Yup, these two are her toughest match ups... IMO honda is the worst match up for her
  • YunaYuna Politically correct as fuck since 2006 Joined: Posts: 7,475
    Yup, these two are her toughest match ups... IMO honda is the worst match up for her

    Honda owns my soul so hard. >_<
    "Here's the thing, kids: words mean things, and most of what gets slagged as 'political correctness' is really just being nice, and most of the 'righteous complainers' are simply jerkwads who don't think certain people or groups deserve their niceness. If you're a guy, and you've ever uttered something along the lines of 'dude, sexual harrassment doesn't exist. That's just something chicks make up when they change their minds,' guess what, bro. You're not the lone hero standing up to feminist PC police. You're a pig."
    --Bob Chipman
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,194 ✭✭✭✭✭ OG
    i'm having a hard time cancelling normals into supers in this game...
    any tips?

    Its pretty easy, same concept for everyone.

    D, DF, F, D+MP, DF, F+P. Super comes out.

    Also s.lp, c.lp super is easy also. I don't remember it being this easy to combo into her super, it hurts after a cross up.
  • Missing PersonMissing Person Righto. Joined: Posts: 13,774
    Its pretty easy, same concept for everyone.

    D, DF, F, D+MP, DF, F+P. Super comes out.

    Also s.lp, c.lp super is easy also. I don't remember it being this easy to combo into her super, it hurts after a cross up.
    Well, except that it's a Kick super, pretty much accurate.
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  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,194 ✭✭✭✭✭ OG
    Well, except that it's a Kick super, pretty much accurate.

    Rofl, you know what I meant though.
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