Cauldrath, post: 2496135 wrote:
So... are you looking for ways to do frame traps or ways to get out of frame traps? The best move to frame trap with is st. mp because it has good reach and the most frame advantage. The only problem is that it's pretty vulnerable to low attacks, so you can't just go crazy with it. You can also do frame traps with moves that don't quite link, like following a cr. lk with a cr. mk. Ending a block string with a jab fireball will let you go in for another block string if they don't avoid it somehow, as well.
If someone is doing frame traps to you, either just block, or do a move that you can either avoid their attack with (like Neckbreaker or just jumping), can hit before theirs does (st. jab is the fastest at 2 frames, with cr. jab second at 3 frames), or is invincible on start up (Upkicks or SBK).
It might help to figure out what move they are using to frame trap and how much frame advantage it gives them, and how much start up the move they are following up has. Add however many frames they have to walk forward between the attacks. Find a move that has start up less than or equal to the difference and can at least trade with their move, preferably at a damage advantage. So... 2nd move start up + frames they walk forward + 1st move active frames + 1st move recovery frames - frames of block/hit stun <= your move's start up frames
Necrotrophic, post: 2496137 wrote:
can anyone explain what to do when Zangief puts you in the corner and constantly does that jumping splash crossup thing?
VOLTECH, post: 2496140 wrote:
Learned some new combos over the weekend and a few more Super shenanigans need to be tested as well. I'll try and put together a video because these things need to be seen to believed
Did anybody catch the stream? I was able to pull off a few things on Justin but MongoloRobocop wasn't having it =\ BTW GG's Cesar I was a little salty after that match and don't think I ever gave you credit but you read me and I have no excuses. Every loss is a lesson learned Ok well back to the lab.....
CWheezy, post: 2496141 wrote:
I saw. It seems like whenever you get super your opponent can just block because they know you will try to super no matter what.
My scouting report would be something like "Good runaway chun with good footsies, until he gets super and then tries a shenanigan no matter what"
Guile75, post: 2496143 wrote:
Awesome work, great chun, very entertaining.
VOLTECH, post: 2496153 wrote:
Yeah hey GG's
It's funny cause in Classic St the SBK throws me off and feels less useful but I do like her Super damage and Up Kick damage better in ST.
VOLTECH, post: 2496162 wrote:
So let me know if we are on the same page.
Hold forward 2 clicks (Toward the other player) do a super motion backwards ending on back, when the other player jumps over me I have a stored super. Hit kick and out comes a super. Does that work or am I just crazy?