AWRIGHT! A Deejay Thread!

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  • AkzidenzAkzidenz Grotesk Bold Joined: Posts: 302
    Never played a lot of Turbo, but I'm really feeling it now with Remix. Liking Deejay a lot.

    What are his best options on wakeup, and his best options in the corner? I find myself doing well until I get stuck in the corner.

    Also - is there a reason why crossup MK, cr. jabs into jab MGU doesn't always knock down? It sucks landing a 6-hit combo and then getting swept.
    :d: :hp:
  • Sakura.DensetsuSakura.Densetsu This is delicious! Joined: Posts: 1,283
    Have not heard anyone mention the Akuma matchup and I watched a few vids where people were having trouble there. Have not seen anyone in these vids try MGU against air firball attempts. Anyone have any input on that idea
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  • KINGKING あなたの母親の膣 Joined: Posts: 2,589 ✭✭✭✭✭ OG
    Never played a lot of Turbo, but I'm really feeling it now with Remix. Liking Deejay a lot.

    What are his best options on wakeup, and his best options in the corner? I find myself doing well until I get stuck in the corner.

    Also - is there a reason why crossup MK, cr. jabs into jab MGU doesn't always knock down? It sucks landing a 6-hit combo and then getting swept.

    short upkicks on wakeup.

    MGU snuffs fireballs now; charge db, ub + P to activate while keeping your charge.

    use cu.MK, c.LP, c.FP xx MGU (DAMAGE!) ...that FP is the damage! it's like 70%! who cares about knockdown when you could pretty much end the round with just this cross-up combo?!



    or just cu.MK c.LP *2, s.MP xx FK Dread Kicks to guarantee a knockdown :)
    "I will be kind enough to give you the hint regarding KOF though: read Iori Yagami's family name in reverse." -- Black Shroud
  • The Electrifying OneThe Electrifying One Coming4EVO Joined: Posts: 1,282
    RE: Troc/Casino: if you aren't going to the Xmas party with the TvC debut on day 1, or the Garou tourney, then sure, new year we'll go to the arcade. Walk with me, brothaaaaa!!!

    *shakes maracas*


    :D
    Capcom Exec and co-producer of Streetfighter 2 in interview with Sega Saturn Magazine, 1998:
    "The Days when people really loved playing computers games has ended. This is mainly because of Sony. Sony has created a new era of light users who consider games to be just an everyday form of general entertainment- nothing special. The kind of games we used to see from Nintendo have gone. These are the games that children used to play, but now they don't."
    Capcom Exec and co-producer of Streetfighter 2 in interview with Sega Saturn Magazine, 1998:
    "The Days when people really loved playing computers games has ended. This is mainly because of Sony. Sony has created a new era of light users who consider games to be just an everyday form of general entertainment- nothing special. The kind of games we used to see from Nintendo have gone. These are the games that children used to play, but now they don't."
  • The Furious OneThe Furious One Fluent in 3 languages Engrish, Sarcasm & Profanity Joined: Posts: 20,753
    Have not heard anyone mention the Akuma matchup and I watched a few vids where people were having trouble there. Have not seen anyone in these vids try MGU against air firball attempts. Anyone have any input on that idea

    MGU airfirball will stop him jumping in at the same time. I havent managed to MGU a red fireball yet I get taken out everytime, KING have you had any luck with that???
    RE: Troc/Casino: if you aren't going to the Xmas party with the TvC debut on day 1, or the Garou tourney, then sure, new year we'll go to the arcade. Walk with me, brothaaaaa!!!

    *shakes maracas*


    :D


    yeh new year dude.
  • Sakura.DensetsuSakura.Densetsu This is delicious! Joined: Posts: 1,283
    Thats what I was hoping for, MGU to ignore airfireball and knock him out of the air.

    As for the red Fireball. Other say he can eat two fireballs off the same MGU (earlier in this thread) yet he does not seem to be able to stop more than one hit of a multi-hit fireball for some reason. I saw him eat a Shinkuu Hadouken the same way. Seems kinda strange. I think each Fist has its own anti-fireball properties but the extra hits just hit his fist after the first is snuffed. Or they already have passed his fist by the time the next MGU hit comes out. One of the two.

    Anyways, point I was getting at. If Dee Jay can stop Akuma jump in fireball tricks with MGU and if Akuma becomes high tier as people are expecting, then Dee Jay should have a place near the top as well as a meta-game choice. MGU plus a combo which basically kills Akuma in one hit is solid.
    I dare not say i am your superior
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  • KINGKING あなたの母親の膣 Joined: Posts: 2,589 ✭✭✭✭✭ OG
    I havent managed to MGU a red fireball yet I get taken out everytime, KING have you had any luck with that???

    ...can you clarify your question? :confused:
    "I will be kind enough to give you the hint regarding KOF though: read Iori Yagami's family name in reverse." -- Black Shroud
  • oldboyoldboy You are a big fool! Joined: Posts: 192
    Yeah, so I'm dying to the down jab jab SPD stuff zangief and t. hawk seem to be all about now. :confused:

    How the hell do you get out of it? I always figured just jabbing would poke him out, but it's like a combo now or something. :O They always seem to get it.
  • The Furious OneThe Furious One Fluent in 3 languages Engrish, Sarcasm & Profanity Joined: Posts: 20,753
    ...can you clarify your question? :confused:

    Have you managed to destroy Akuma's red fireball with the MGU, I can destroy Ryu's but with Akuma's I fail everytime.
  • KINGKING あなたの母親の膣 Joined: Posts: 2,589 ✭✭✭✭✭ OG
    Yeah, so I'm dying to the down jab jab SPD stuff zangief and t. hawk seem to be all about now. :confused:

    How the hell do you get out of it? I always figured just jabbing would poke him out, but it's like a combo now or something. :O They always seem to get it.

    SPD > jab :rofl:


    it's a bad guessing game, but try reversal short upkicks to get out. the thing is, there's several options he can do; i'll list a couple (not all of them):

    c.jab xx SPD
    c.jab *2 xx SPD
    c.jab, s.short xx SPD
    c.jab, s.short xx Siberian Suplex (to stay in range of the corner)

    i haven't fully explored Gief's new hop, but Vodka Stuart's Gief' Tricks vid with the new hop shows a lot of possibilities... :sad:

    basically, he's going to make you guess in his favor.

    if you're letting him in, then Gief' deserves to SPD you!
    "I will be kind enough to give you the hint regarding KOF though: read Iori Yagami's family name in reverse." -- Black Shroud
  • KINGKING あなたの母親の膣 Joined: Posts: 2,589 ✭✭✭✭✭ OG
    Have you managed to destroy Akuma's red fireball with the MGU, I can destroy Ryu's but with Akuma's I fail everytime.
    oh, i haven't tested that out...i'll test with a friend later today...

    if so, i'd imagine you'd have to continue mashing to nullify all of it? either way, i'll let you know later today, if you haven't found out already.
    "I will be kind enough to give you the hint regarding KOF though: read Iori Yagami's family name in reverse." -- Black Shroud
  • TschesaeTschesae Joined: Posts: 178
    Do you guys have any tips for executing the cu.MK cr.Jab cr.Fierce xx MGU combo? The normals are easy but the MGU does not connect =(
  • KINGKING あなたの母親の膣 Joined: Posts: 2,589 ✭✭✭✭✭ OG
    Do you guys have any tips for executing the cu.MK cr.Jab cr.Fierce xx MGU combo? The normals are easy but the MGU does not connect =(

    you can piano MP ~ LP after the c.FP...the negative edge from the c.FP helps too. just mash also after c.FP...lol.
    "I will be kind enough to give you the hint regarding KOF though: read Iori Yagami's family name in reverse." -- Black Shroud
  • TschesaeTschesae Joined: Posts: 178
    thanks - I'll try that

    btw: haven't found an explanation of neagtive edge in the wiki (only that it helps connecting)
  • KINGKING あなたの母親の膣 Joined: Posts: 2,589 ✭✭✭✭✭ OG
    thanks - I'll try that

    btw: haven't found an explanation of neagtive edge in the wiki (only that it helps connecting)

    Majestros summed it up pretty well on his site (sonichurricane.com):

    http://sonichurricane.com/articles/sfterms.html#technegativeedge



    negative edge -

    use of button release in place of button press within a command sequence; most Capcom fighting games allow special and super moves to be performed by this method




    basically, hold down the button, then doing a motion, THEN letting go. it aids in a lot of advanced techniques and option-selects...a good example was ST T.Hawk's Storm Hammer...you can negative edge it to increase chances of it landing, and also to help in not having unwanted normal moves to come out.

    another would be Honda's stored Ochio.
    "I will be kind enough to give you the hint regarding KOF though: read Iori Yagami's family name in reverse." -- Black Shroud
  • oldboyoldboy You are a big fool! Joined: Posts: 192
    SPD > jab :rofl:


    it's a bad guessing game, but try reversal short upkicks to get out. the thing is, there's several options he can do; i'll list a couple (not all of them):

    c.jab xx SPD
    c.jab *2 xx SPD
    c.jab, s.short xx SPD
    c.jab, s.short xx Siberian Suplex (to stay in range of the corner)

    i haven't fully explored Gief's new hop, but Vodka Stuart's Gief' Tricks vid with the new hop shows a lot of possibilities... :sad:

    basically, he's going to make you guess in his favor.

    if you're letting him in, then Gief' deserves to SPD you!


    I had a feeling it was upkicks. :( I'm bad at them on wakeup for some reason. But I will definetly try the piano thing.

    And yeah, I know I shouldn't let Gief in. I just always feel a little guilty fireball spamming him to death to keep him away. But I guess that's really how to do it.
  • KINGKING あなたの母親の膣 Joined: Posts: 2,589 ✭✭✭✭✭ OG
    I had a feeling it was upkicks. :( I'm bad at them on wakeup for some reason. But I will definetly try the piano thing.

    And yeah, I know I shouldn't let Gief in. I just always feel a little guilty fireball spamming him to death to keep him away. But I guess that's really how to do it.

    there's no guilt in keeping him at bay...unless you WANT him to SPD you! :amazed:

    besides, Gief' 3 options to come get you:


    jump forward = you AA him

    lariats = inches him forward...although be wary of the KKK lariat, or less you slide right into his SPD!

    Banishing Flat = make sure not to let him get used to your Max Outs, or else he'll BF xx SPD you from 1/2-2/3 screen distance away.


    be aware of his options, and your opponent's tendencies.
    "I will be kind enough to give you the hint regarding KOF though: read Iori Yagami's family name in reverse." -- Black Shroud
  • oldboyoldboy You are a big fool! Joined: Posts: 192
    there's no guilt in keeping him at bay...unless you WANT him to SPD you! :amazed:

    besides, Gief' 3 options to come get you:


    jump forward = you AA him

    lariats = inches him forward...although be wary of the KKK lariat, or less you slide right into his SPD!

    Banishing Flat = make sure not to let him get used to your Max Outs, or else he'll BF xx SPD you from 1/2-2/3 screen distance away.


    be aware of his options, and your opponent's tendencies.

    Yeah, all of his options tend to have simple counters to stop him from coming in. But it just takes one misplaced or poorly inputed maxout or upkick and its spd city. :rofl:

    Wish I didn't have an art project to do. :( Want to fight giefs now.
  • KINGKING あなたの母親の膣 Joined: Posts: 2,589 ✭✭✭✭✭ OG
    Yeah, all of his options tend to have simple counters to stop him from coming in. But it just takes one misplaced or poorly inputed maxout or upkick and its spd city. :rofl:

    Wish I didn't have an art project to do. :( Want to fight giefs now.

    lol, we can spar later if you'd like. :)

    i'll play as Gief'. :woot:
    "I will be kind enough to give you the hint regarding KOF though: read Iori Yagami's family name in reverse." -- Black Shroud
  • KINGKING あなたの母親の膣 Joined: Posts: 2,589 ✭✭✭✭✭ OG
    MGU vs. Akuma's Red Fireballs...

    OK, a friend and i tested the MGU vs. red fireballs:

    so...

    MGU snuffs only jab fireballs, and NOT strong and fierce versions (the multi-hitting ones, basically). :sad:


    so unless you can tell if it's a slow/jab red hadoken coming at you, i wouldn't bother trying to snuff them. if it's super-fast, avoid it!
    "I will be kind enough to give you the hint regarding KOF though: read Iori Yagami's family name in reverse." -- Black Shroud
  • RSDeathscytheRSDeathscythe Dee Jay! Joined: Posts: 51
    I was looking for Some Deejay combos. On the SRK wiki I couldn't even even do any. ; ;
  • skankin garbageskankin garbage ARE YOU OKAY!? Joined: Posts: 961
    So, I guess you could always to J.Hk \/ C.Hp xx Short Dread Kicks, but now you can do it with Roundhouse Dread Kicks. It's almost guaranteed 100% damage on average vitality characters, and even against the strongest of characters, you'd only need to land another punch to kill them. I don't think this will be incredibly practical, but it's neato.
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  • KazooKazoo has a TERRIBLE name. Joined: Posts: 52
    OK, a friend and i tested the MGU vs. red fireballs:

    so...

    MGU snuffs only jab fireballs, and NOT strong and fierce versions (the multi-hitting ones, basically). :sad:


    so unless you can tell if it's a slow/jab red hadoken coming at you, i wouldn't bother trying to snuff them. if it's super-fast, avoid it!

    They probably realized or discovered that if it could eat multi-hit fireballs, he could laugh off Ryu's shinkuu. :P

    Still, does it just flatly refuse to destroy any more than one hit, or is it an issue of the MGU not being fast enough or something?
  • The Furious OneThe Furious One Fluent in 3 languages Engrish, Sarcasm & Profanity Joined: Posts: 20,753
    OK, a friend and i tested the MGU vs. red fireballs:

    so...

    MGU snuffs only jab fireballs, and NOT strong and fierce versions (the multi-hitting ones, basically). :sad:


    so unless you can tell if it's a slow/jab red hadoken coming at you, i wouldn't bother trying to snuff them. if it's super-fast, avoid it!

    Thanks for that!
    I was looking for Some Deejay combos. On the SRK wiki I couldn't even even do any. ; ;

    http://forums.shoryuken.com/showthread.php?t=124167
  • KINGKING あなたの母親の膣 Joined: Posts: 2,589 ✭✭✭✭✭ OG
    They probably realized or discovered that if it could eat multi-hit fireballs, he could laugh off Ryu's shinkuu. :P

    Still, does it just flatly refuse to destroy any more than one hit, or is it an issue of the MGU not being fast enough or something?

    ...it refuses to destroy more than one hit. i tried different timings and different parts of the MGU to snuff it: no-go.
    "I will be kind enough to give you the hint regarding KOF though: read Iori Yagami's family name in reverse." -- Black Shroud
  • KazooKazoo has a TERRIBLE name. Joined: Posts: 52
    Gotcha. Good to know.
  • UltraPandaUltraPanda ... Joined: Posts: 83
    Im having trouble doing ccross up j.forward, c.jab x2, s.strong, super.

    I used to be able to do it in ST but i cant seem to get it. Has anyone else tried this in Remix?
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  • The Furious OneThe Furious One Fluent in 3 languages Engrish, Sarcasm & Profanity Joined: Posts: 20,753
    Im having trouble doing ccross up j.forward, c.jab x2, s.strong, super.

    I used to be able to do it in ST but i cant seem to get it. Has anyone else tried this in Remix?

    I've noticed I've had to change some of my timing in HDRemix, stuff like the machine gun uppercut cross up is completely different now I can cancel crouching jab into crouching crouching fierce into MGU, damn sexy if I do say so myself!

    I have attempted that super combo nowhere near being able to pull it off on stick.
  • Homer PimpsonHomer Pimpson Questionable Joined: Posts: 1,179
    Well alright fellow Jamaicans, any major matchup changes? Is Ryu or O. Sagat any easier to deal with now with fancy MGU? How is the damage from xup forward, cr jab, cr short, MGU? Or, is the new combo, xup forward, cr jab, cr fierce, MGU?

    Any changes in vs Blanka or vs Honda? How are the new dreadkicks? I wish I could play =[

    Edit: What about vs Akuma? That seems interesting.
    GGPO: MrSimpson
  • The Furious OneThe Furious One Fluent in 3 languages Engrish, Sarcasm & Profanity Joined: Posts: 20,753
    You dont need to cross up anymore and do machine gun uppercut because oppoenent doesnt fall out of it anymore :woot:

    Slightly offtopic, I just beat akuma in arcade mode, I tried with DeeJay but just got an ass wooping, but did it with Guile, new flash kick is alot more useful than I thought!
  • TschesaeTschesae Joined: Posts: 178
    Thanks to KING for the tips - now I'm able to do the combo


    btw: I keep having problems against Bison/dictator, his scissor kicks are so hard to punish and apart from jumping attacks I am not able to counter his psycho crusher.
  • KINGKING あなたの母親の膣 Joined: Posts: 2,589 ✭✭✭✭✭ OG
    Thanks to KING for the tips - now I'm able to do the combo


    btw: I keep having problems against Bison/dictator, his scissor kicks are so hard to punish and apart from jumping attacks I am not able to counter his psycho crusher.

    short upkicks > scissors kick

    short upkicks > psycho crusher


    * when in doubt, short upkicks ftw. :woot:

    you should always have a down-back charge ready to go.

    it should be in your muscle memory if you train yourself to see those things from 1/2 - full screen away.

    after the knockdown from the upkicks, start your cross-up shenanigans.

    if you don't have a charge, and you really have to do something, i would suggest doing:

    scissors kick < block, then strong throw towards corner.
    psycho crusher < block, then mash s.roundhouse to smack him...if he's close to the corner, slide for the knockdown.
    "I will be kind enough to give you the hint regarding KOF though: read Iori Yagami's family name in reverse." -- Black Shroud
  • Pimp WillyPimp Willy "I guarantee we got a rat in the house!" Joined: Posts: 10,762 ✭✭✭✭✭ OG
    Vs Akuma, if he jumps in with an air fireball, MGU will absorb the fireball and punish Akuma for trying

    e$ports
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  • RSDeathscytheRSDeathscythe Dee Jay! Joined: Posts: 51

    Thank you. Crouching to standing is insane. Any advice on a stick?
  • SystemSystem Joined: Posts: 508,676 admin
    I just beat akuma in arcade mode, I tried with DeeJay but just got an ass wooping, but did it with Guile, new flash kick is alot more useful than I thought!
    Hah... I did the exact same thing and it was so much easier to punish with Guile.
  • oldboyoldboy You are a big fool! Joined: Posts: 192
    I'm having trouble getting combos after crossing up a crouching opponent that isn't huge like zangief or hawk. I typically use cu.mk, c.jab x2 xx RH Upkicks juggle with super if I have it. But I'm noticing smart players simply crouching under the upkicks in the combo, and I eat a free dp or whatever.

    I know it's possible to combo into the sobat/dread kicks, but i can never seem to get it from the jabs. I've seen it done by using c.jab, s.strong into dread kicks, but I can't get this to work for me at all. Is the trick charging during the cross up and c.jabs then releasing the stick to neutral and then doing forward + kick? If so, I think I'm having an issue with my timing the forward + kick.
  • MurderbydeathMurderbydeath Joined: Posts: 906
    I'm having trouble getting combos after crossing up a crouching opponent that isn't huge like zangief or hawk. I typically use cu.mk, c.jab x2 xx RH Upkicks juggle with super if I have it. But I'm noticing smart players simply crouching under the upkicks in the combo, and I eat a free dp or whatever.

    I know it's possible to combo into the sobat/dread kicks, but i can never seem to get it from the jabs. I've seen it done by using c.jab, s.strong into dread kicks, but I can't get this to work for me at all. Is the trick charging during the cross up and c.jabs then releasing the stick to neutral and then doing forward + kick? If so, I think I'm having an issue with my timing the forward + kick.

    For the dread kicks, you have to precisely press jab twice and make sure they both connect. You can't mash jab or it screws up, I think. I have trouble with it as well. The combo is crossup j.mk -> cr.jab x2 -> st.strong xx rh dread kicks. My problem is that during combos I tend to mash until I see the correct amount connect, and for this combo in particular, I think it actually matters how many times you hit jab due to renda canceling or some other factor I'm simply unaware of.
  • je110je110 Dantastic Joined: Posts: 385
    I'm having trouble getting combos after crossing up a crouching opponent that isn't huge like zangief or hawk. I typically use cu.mk, c.jab x2 xx RH Upkicks juggle with super if I have it. But I'm noticing smart players simply crouching under the upkicks in the combo, and I eat a free dp or whatever.

    I know it's possible to combo into the sobat/dread kicks, but i can never seem to get it from the jabs. I've seen it done by using c.jab, s.strong into dread kicks, but I can't get this to work for me at all. Is the trick charging during the cross up and c.jabs then releasing the stick to neutral and then doing forward + kick? If so, I think I'm having an issue with my timing the forward + kick.

    The way I do it is crossup, cr. jabx2, then move the stick from down/back to back before pressing strong (that way you're standing for the strong rather than crouching, but still retaining charge for the sobat), and then toward + roundhouse to activate the sobat. I still struggle with the timing sometimes, but if you screw it up, it tends to be safer than the upkicks if they duck it. Same argument could be made for the MGU crossups though, but those have never quite stuck with me.
  • BruceLBBruceLB THE KITTEN PAJAMAS Joined: Posts: 509
    I know it's possible to combo into the sobat/dread kicks, but i can never seem to get it from the jabs. I've seen it done by using c.jab, s.strong into dread kicks, but I can't get this to work for me at all. Is the trick charging during the cross up and c.jabs then releasing the stick to neutral and then doing forward + kick? If so, I think I'm having an issue with my timing the forward + kick.

    That is way harder then it needs to be. Just hold go from down/back to back when you hit standing strong xx dread kick. Against skinny chars like claw and chun just do one cr. jab instead of two or else the st. strong will whiff.

    Also always go for that combo instead of the upkicks.
    powerbiast: and no losers both of us are winners cause we learned
  • BruceLBBruceLB THE KITTEN PAJAMAS Joined: Posts: 509
    Also, I hate Honda. :( It seems like everyone else is complaining about him too. Any tips for dealing with the fat man? I usually just freak out and spam jumping jab in the hopes of beating his butt splashes and headbutts.

    Cr. mp and cr. fierce will beat his headbut/handslaps clean. So will spamming jab. Spamming jab/fireballs is your basic keep away strat for honda. Short upkick will beat his buttsplash even if it crosses up. Jump back jab will beat his super clean. If he gets you cornered and spams buttsplash standing strong will beat it.

    Just play keep away and if he ever gets close always jump back jab, nothing he can do will punish it.
    Alright, dealing with Honda's easier now, but what about Sagat? I can't fireball fight him, and jumping in equals free tiger uppercuts or RH tiger knee juggles.

    I had a little luck with early jumping jab to stop some of his stuff, but it was really unreliable. Most of the time I just got punished.

    The only other tactic I had was trying to keep him at middle range and force him to play footsies and poke at him with MK and HK to try and stuff tiger shots, but it's hard to keep him at that distance for long.

    Just try to get close to sagat, short upkick over low tigers, if you predict a tiger jumping rh will hit sagats arms from full screen away. Once you get close always keep a charge and slide to move in. Short dread kick will beat his low tiger clean, if he jump short upkick and go for a crossup.
    so, I just got murdered by Chun li twice in a row. I felt utterly helpless against her jump ins. She would usually time them after my fireballs so I wouldn't have enough charge to up kick her. Is there some normal I should use as anti-air or something I can use to fight her in the air?

    Dont be predictable with the fireballs. Short upkick will beat her jump in clean. Fireball/slide/fireball to get in. But dont be so hasty to throw out the second fireball watch to see if she jumps. You have to get her cornered, so if you land a kockdown go for a crossup into tick throw to throw her in the corner. Once you have her in the corner fireball on wakeup and walk foward and standing roundhouse to keep her there. Jump in jab will beat almost anything of hers, if it hits combo cr. jab, st. lk, xx fireball. If she blocks, throw after the cr. jab, but mix in the st. lk xx fireball even after a block so she cant reversal your throws. Also mix in fireball xx slide after a knockdown in the corner to knock her down again, alot of chuns will jump straight up on wake up, slideing allows you to keep your charge and upkick her is she does.
    Claw however, I'm lost. Sometimes I can beat his aerial nonsense with jumping jabs and standing strong but most the time I get crossed over or izuna dropped. I only manage to pull off victories against decent claws if I can trick him into a corner and trap him there with fireballs and crouching fk and rh.

    Claw is easy, cr. foward will beat his slide and roll clean. Spam max out and if he walldives jump back right away and jab will beat whatever he does. If your cornered and he walldives short upkick will beat it clean even if he crosses up. If you get claw cornered use the same chun strat of fireball/standing rh into jumping jab/tick throw/block string into fireball.
    bad matchups?
    - sim
    - buffed HD blanka (IMO)
    - sagat is a chore
    - rog can be also.
    - vega
    - ryu (IMO)

    Ryu is by far DJ's worse matchup. Followed by Rog and Sim.

    Vega, and Blanka are good matchups for DJ. Sagat is even with maybe slight advatage DJ.
    anybody some tips against dhalsim and deejay vs deejay no one really plays with dhalsim so it hard to figure out some strats and it not too often you run into a mirror deejay match

    Cr. mp and fp and your friends. Slide will beat standing rh, so if sim think your going to jump slide instead to beat it and knock him down.

    Always try to get in close, you want to score a knockdown/crossup. DJ's bnb crossup combo is instant death for sim. A good way to get in close is to slow fireball and walk behind it, most sims will jump back or straight up and kick, standing mp will trade or beat it clean resetting him in the air allowing you to get closer. If sim trys wakeup yoga flame too close, short upkick will beat him clean. Also if he's dumb enough to yoga flame you or even super you on wakeup while you have a super thats a free super for you.
    So, I guess you could always to J.Hk \/ C.Hp xx Short Dread Kicks, but now you can do it with Roundhouse Dread Kicks. It's almost guaranteed 100% damage on average vitality characters, and even against the strongest of characters, you'd only need to land another punch to kill them. I don't think this will be incredibly practical, but it's neato.

    This was possible in regular ST (yes even the RH dread kick) and would almost always dizzy. This combo was your best friend against ryu, if you could predict a fireball you needed to land this combo. A good way to land it is to jump over a fireball, and then immediately jump again, most ryu's will walk back and fireball again, leaving them open to said combo.
    powerbiast: and no losers both of us are winners cause we learned
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