JigglyNorris, post: 2501811 wrote:
Are we out of solid DeeJay players now? I haven't played any good ones in months.
Big O, post: 2501813 wrote:
I'd like to think I'm okay with DJ. Somehow his easy MU's are harder than his hard MU's for me lol. Honda and Fei in particular usually just don't go so well. With Honda it's getting grabbed to death after blocking or getting hit with a buttslam. With Fei it's failing to stop CW (a lot of the time I end up blocking at the last second while trying to upkick).
Mostly I just bust him out in ranked when I notice it's a classic room or in a player match once in a while. Any tips on how to deal with those MU's?
Big O, post: 2501816 wrote:
Thanks for all the tips, especially about the safe jump bit and jump back jab. I kept trying to reversal upkicks after the HP/HK grabs and I see now that's not a good idea. Also when I said MU I meant matchup.
3pwood, post: 2501819 wrote:
Yeah, I"ve been caught in that loop before. Lately I've been wondering if it might be possible to get out of it by doing a reversal MGU on the safe jump. The theory being that you could "dodge" the safe jump with the 4-6 frames of high invulnerability and then make him block the MGU. Haven't had a chance to test it yet, though.
Shari, post: 2501820 wrote:
I am not sure if i have said this before but why does not Deejay players more often use MGU against walldives on wakeup ?
CWheezy, post: 2501823 wrote:
His head is vulnerable
geo, post: 2501824 wrote:
Is there a list anywhere (or can someone create one) of all the safe setups Honda has? (I realize I should probably ask this in the Honda forum, but there seems to be some Honda discussion happening here.)
I main Dictator and it seems like for Honda there are lots of situations where I'm at a disadvantage:
- I block a buttstomp -> get thrown or keep getting buttstomped
- I get caught in bear grab -> they safe jump on me
- I jump back -> get headbutted
- I walk towards or stand still -> hand slap
- I jump in -> ochio
The only time I can seem to hit them is rapid st.jab against headbutts (which is just a reset), random jab psycho crusher, or st.kicks against hands but it's not a good trade if it trades.
mad possum, post: 2501821 wrote:
Interesting idea, but I think Honda would be to far away after the safe jump for the MGU to touch him and he could still throw him out of the MGU from his max throw range. It might work, though, it might at least throw the Honda player off and make him hesitate before trying the throw, letting DJ out.
angelpalm wrote: »
People have to complain to counter act that massive influx of idiot gamers that just eat whatever shit pie developers and studios crap out in front of them. If people didn't complain we would all be playing NMS for years right along side the martian.
Norieaga, post: 2501836 wrote:
Giving this thread a revival. A few questions/points:
1. Do we still think that Vega/Claw is a bad match? I think DJ beats Claw, his cr.fwd and j. jab dominate.
2. Any fresh ideas vs. Guile? Usually I get within cr.mp range and start throwing that out, though it gets tricky when he throws the reverse sobat.
blitzfu, post: 2501838 wrote:
1 DJ's j Jab doesn't always beat Vega's Dives. Depending on range and timing, Vega can still strike or throw the j Jab. DJ has to alternate between j Jab, st Strong, j RH/Forward and Short Upkicks to beat the Dives/Spikes. Vega's cr Strong can be beat by DJ's cr Forward, but it also depends on timing/spamming. If the Vega player alternates between cr Strong, st Strong, st Fierce, st Forward and slides, DJ's got nothing vs his pokes. Vega is very formidable, and definitely has a slight advantage vs DJ.
I'm thinking that you mean reversal Flash Kick/Somersault. Just try to figure out your opponent, and when you do, Vega will destroy Guile with just slide, cr Strong, Jab Rolling Claw and walk up throws.
studtrooper, post: 2501840 wrote:
This has probably already been said elsewhere, but crossup MK, cr.HP, MGU does crazy damage and is really easy to do. For some reason to I've seen a few people block my crossup and cr.HP and then connect on the MGU possibly due to confusion.
Norieaga, post: 2501843 wrote:
There's a combo performed by Afro that links st. mp into the super. Can I get the input breakdown, please?
Norieaga, post: 2501839, member: 12841 wrote:
No, I was referring to the B+mk move Guile has - the one where he hops back and extends his leg. I have no issues facing Guile as Vega, that's one of my favorite matchups. As Dee-Jay, however, it is different. Thanks.