720s FTW!! (T-Hawk thread)

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  • gridmangridman Drill Joined: Posts: 3,221
    Low forward spam = you win,

    oh okay. that makes it sound easy to me

    hittin him with cr.rh out of booms and low forward is not easy. low forward beats hawks st.rh too.
  • BronzefistBronzefist Spews random garbage Joined: Posts: 1,526 ✭✭✭✭✭ OG
    This maybe my inexperience, but I'm seem to get Hawk close standing roundhouse at the WORST times, when I simply want to poke with the far version. I think the close version triggers way too soon. It's become so bad that I'm using standing forward kick instead (which is a pretty good poke itself). Anyone else run into this issue?
    THIS WAS SUPPOSED TO BE A FIGHT TO THE DEATH...
    MvC3: She Hulk, Thor, Hulk, Haggar lariat assist, Arthur dagger assist
    SSF4: Gen, Makoto, Adon...all at scrub level :sad:
  • Ryu1999Ryu1999 Keyboard Warrior Joined: Posts: 838
    This maybe my inexperience, but I'm seem to get Hawk close standing roundhouse at the WORST times, when I simply want to poke with the far version. I think the close version triggers way too soon. It's become so bad that I'm using standing forward kick instead (which is a pretty good poke itself). Anyone else run into this issue?

    I have the same problem with st. strong. Would have been nice to have some A3-esque controllable limbs
    "orangemegaslide" (10:27:25 PM): dammit i need toilet paper, we're all out
    Me (10:27:36 PM): backed up to all get out?
    "orangemegaslide" (10:27:40 PM): so i'll shit then shower
    "orangemegaslide" (10:27:46 PM): then shave
    "orangemegaslide" (10:27:48 PM): brb in a bit
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,443
    I have the same problem with st. strong. Would have been nice to have some A3-esque controllable limbs
    Not sure if that is what you mean, but the first game where Sim's attacks would vary depending on the direction of the stick was ST (back + attack= CPS1/super close version, towards + attack = CPS1/super far version).
  • Ryu1999Ryu1999 Keyboard Warrior Joined: Posts: 838
    Not sure if that is what you mean, but the first game where Sim's attacks would vary depending on the direction of the stick was ST (back + attack= CPS1/super close version, towards + attack = CPS1/super far version).

    I know, but he's the only one with that ability. But apparently some people hated limb control enough to play inferior Old Sim (sort of like how I hate N. Ryu's dp so much that I almost only play O. Ryu in vanilla ST)
    "orangemegaslide" (10:27:25 PM): dammit i need toilet paper, we're all out
    Me (10:27:36 PM): backed up to all get out?
    "orangemegaslide" (10:27:40 PM): so i'll shit then shower
    "orangemegaslide" (10:27:46 PM): then shave
    "orangemegaslide" (10:27:48 PM): brb in a bit
  • FreshOJFreshOJ It's the God in me.. Joined: Posts: 1,485
    i think this is also a guaranteed dizzy - crossup splash, cr.jab x3, jab 360. its dizzied giefs and bisons and such many times.

    The strong or fierce 360 won't grab? If they also work, I'm pretty certain you're looking at one of his ToD combos.

    Well...okay...pseudo-combo...since it ends with a throw.
    Onaje Everett
    Still in S.D., representing the Almighty.
    READ MY FAQ!!! (http://www.gamefaqs.com/console/xbox360/file/939066/56195)
  • FreshOJFreshOJ It's the God in me.. Joined: Posts: 1,485
    Now to have a little fun...

    So...anybody wanna give any advice on how in the world T. Hawk could possibly beat Cammy? I haven't seen any commentary anywhere that says that this matchup isn't still the most horridly unbalanced fight outside of Akuma vs. Zangief in vanilla ST. Is that still the case?
    Onaje Everett
    Still in S.D., representing the Almighty.
    READ MY FAQ!!! (http://www.gamefaqs.com/console/xbox360/file/939066/56195)
  • gkrohwongkrohwon 7XL Joined: Posts: 1,682
    cammy is more winnable by a lot compared to guile or DJ.......block alot. cr jab, footsies, jump cross up splash into choke. ...hawk dp is good but not hawk dive
    I got a present and it come with a banana clip
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  • FreshOJFreshOJ It's the God in me.. Joined: Posts: 1,485
    cammy is more winnable by a lot compared to guile or DJ.......block alot. cr jab, footsies, jump cross up splash into choke. ...hawk dp is good but not hawk dive

    Ah...but you didn't address the one tactic that made this a "FOR FREE!!!" win for Cammy.

    Cammy sits and sticks out crouching forward when T. Hawk comes into range. When he jumps...Cannon Spike! Wash, rinse, repeat. The splash can't beat a well-timed Cannon Spike...nor should it ever be allowed to, IMHO.

    Does he have any normals that beat crouching forward *reliably*? A jab Thunderstrike is not worth putting your hopes on here because if you miss just one, she can easily dizzy you without a jump in thanks to her quick-recovering close standing fierce allowing you to link almost any regular move after it...and then end that combo with a Cannon Drill.
    Onaje Everett
    Still in S.D., representing the Almighty.
    READ MY FAQ!!! (http://www.gamefaqs.com/console/xbox360/file/939066/56195)
  • brianbrian Joined: Posts: 765
    One piece of advice I can give for fighting Guile with Hawk, is that you gotta do your guaranteed 100% damage when you get the opportunity.

    Too many times, I get knocked down, in the corner say, but I don't die. Most often this is because people safe jump in, low jab -> 360, but I took the first two hits to keep my charge, and flashkick the 360 attempt. This should never work; if you see the jump jab low jab hit, you *must* hit confirm into a dragon punch. If you do this, you'll automatically do 100% damage in this situation every time. This is so important.

    Actually maybe its easier to do safe jump jab-> low jab, stand jab -> (dragon punch / 360 depending on hit or block)
  • SystemSystem Joined: Posts: 508,676 admin
    Anyone else having trouble hitting Cammy? Not referring to the matchup...just not being able to land hits when they should.

    I played a lot this last weekend and I swear more stuff than just jumping jabs were missing and she seemed impossible to 360 after ticks...I understand my timing may have been off for a few but I am pretty reliable with it and I rarely landed one on her.

    On a side note I am also getting something with Guile. I do a Rising Hawk while he is in air and we just slide together in mid air and no hit, land I get thrown. This has not happened once with any other character to this point, anyone else seeing this?

    Other than that I can say I do like the new Hawk. Been doing well online for the most part...well when I don't spaz out since I have a reg controller...stupid custom stick and it's outright hatred of me :(.
  • gridmangridman Drill Joined: Posts: 3,221
    the lack of t.hawk love srk has is dissapointing :(

    one of the most intimidating things you can do with hawk is walk forward. i cant tell you how many times ive started the match walking forward and people FREAK out. hawk is a scary bastard when hes walking in on you (come on would you want some 6.7 fucking dude walking toward you?) and often you can score a fat st.rh when you do walk forward since people will just try and jump away frantically.
  • BronzefistBronzefist Spews random garbage Joined: Posts: 1,526 ✭✭✭✭✭ OG
    Hrmmm is there a list of what characters get hit twice by his fierce DP? I noticed that on some characters you only get 1 hit out of it, but on others you get both hits for ALOT of damage. I dunno if anyone made such list for original ST? The fierce DP with one hit does less than the jab version, so I'd genuinely like to know--especially when it comes to cross up combos.
    THIS WAS SUPPOSED TO BE A FIGHT TO THE DEATH...
    MvC3: She Hulk, Thor, Hulk, Haggar lariat assist, Arthur dagger assist
    SSF4: Gen, Makoto, Adon...all at scrub level :sad:
  • HAMMER FRENZYHAMMER FRENZY DestructiveCriticism Joined: Posts: 250
    This match is pretty tough, it is really a test of patience. Margalis has the strat pretty much down. Trade or beat out the booms with standing RH. It trades in Hawks favor, if this wors he will fall back to the cr. FWD and you can hit that with forward jab or crouching RH or jab DP that shit. If you get the timing right you can occasionally beat the flash kick or any of Guiles' jumping attacks with jumping jab. If you get the jumping jab in the air, mix up on landing, watch out for stored flash kick. If you get the jab jump in mix up with cr. jab, jab, Strong, or jab, -> 360 mix up. If you get the knock down, bait the Flash Kick, -> 360, or DP or if too far, crouching strong. if you can get the cross up splash on wake up you can do the TOD combos or cross up splash tick -> 360.

    It is a really tough match and you have to break down the Guile player and second guess his options.

    Good pokes to stuff shit with, Standing RH (booms), standing Strong booms and random standing BS), crouching strong (counter missed stuff like far Flash Kicks, at the end of blocked poke strings etc) , crouching RH (for that crouching froward).

    Margalis: Accept my friend request. (NapkinSchematic, (Hammer Frenzy F13)
    -Representing South Tucson Street Fighter since 1991-
    "...of course I love KOF...I'm f*cking MEXICAN!"
    -SNK por VIDA-
  • margalismargalis Joined: Posts: 714
    I am now your friend HammerFrenzy. Hopefully the stick I ordered will come in soon, getting sick of playing on this terrible pad.

    Guile's new roundhouse flashkick can hit you if you do a low roundhouse and whiff on the first hit. Not sure if this can be done on reaction or if the person I was playing against was just lucky. If it can be done on reaction then that sucks, as trading or beating low forward with low roundhouse becomes much more dangerous.
  • MURPHAGATOR!MURPHAGATOR! Go! Go! Zeppeli! Joined: Posts: 676
    Hrmmm is there a list of what characters get hit twice by his fierce DP? I noticed that on some characters you only get 1 hit out of it, but on others you get both hits for ALOT of damage. I dunno if anyone made such list for original ST? The fierce DP with one hit does less than the jab version, so I'd genuinely like to know--especially when it comes to cross up combos.

    I did the combo of crossup bodysplash, MK, HP upper, and it hits Balrog, T.Hawk, E.Honda, Fei Long, Blanka, Zangeif, Dhalsim, Cammy, and Sagat for both hits of the upper every time. Ryu, Ken, Akuma, and Chun get hit twice if they are crouching, and otherwise get hit only once. Deejay and M.Bison get hit once only if they are standing, otherwise they get enough time to block the uppercut, and Guile is the odd man out, getting hit twice if he's standing, but not at all if crouching.
  • gridmangridman Drill Joined: Posts: 3,221
    anyone in here who mains t.hawk like me should add my xbl account so we can get some mirror matches sometime.
  • SystemSystem Joined: Posts: 508,676 admin
    Grid I'll add ya, but out for a bit of time as my account seems to think I did not purchase SF2THD when trying to play it, but says I own it and wont let me re-buy it.

    Obviously Microsoft has attributed this to user error... :tup:
  • HAMMER FRENZYHAMMER FRENZY DestructiveCriticism Joined: Posts: 250
    I'll add you Grid. I Main T.Hawk and Fei right now.
    -Representing South Tucson Street Fighter since 1991-
    "...of course I love KOF...I'm f*cking MEXICAN!"
    -SNK por VIDA-
  • FreshOJFreshOJ It's the God in me.. Joined: Posts: 1,485
    Hey all, in preparation for getting this game, I broke out the CCC2 version of ST and tried to do crossups that I used to use in SNES SSF2 (yes, I know...that game).

    With T.Hawk, much like Zangief, it's all about that splash (jumping d+fierce), but I also found that all of his weak and medium jumping attacks cross up. He lost crossup jumping roundhouse. Any of those other crossups create any ambiguous blocking situations?

    Anybody tried anything crazy like crossing up with the Hawk Dive? Is the angle too shallow?

    Sorry if I'm sounding noob-ish, but I figured while I'm waiting to get the game I might get some folks thinking about the tools that Hawk has...if they haven't been already the past 14 years. :P
    Onaje Everett
    Still in S.D., representing the Almighty.
    READ MY FAQ!!! (http://www.gamefaqs.com/console/xbox360/file/939066/56195)
  • Ryu1999Ryu1999 Keyboard Warrior Joined: Posts: 838
    Hey all, in preparation for getting this game, I broke out the CCC2 version of ST and tried to do crossups that I used to use in SNES SSF2 (yes, I know...that game).

    With T.Hawk, much like Zangief, it's all about that splash (jumping d+fierce), but I also found that all of his weak and medium jumping attacks cross up. He lost crossup jumping roundhouse. Any of those other crossups create any ambiguous blocking situations?

    Anybody tried anything crazy like crossing up with the Hawk Dive? Is the angle too shallow?

    Sorry if I'm sounding noob-ish, but I figured while I'm waiting to get the game I might get some folks thinking about the tools that Hawk has...if they haven't been already the past 14 years. :P

    Main jump-ins are j. lp, splash, and j. mk, I haven't tried to use anything else. Regular j. fierce is good against Dhalsim and Vega.

    An overlooked move is early jump d+mp. You can sorta use it like Zangief's j. rh in that, if used sparingly, you can freeze people in place and spd them.
    "orangemegaslide" (10:27:25 PM): dammit i need toilet paper, we're all out
    Me (10:27:36 PM): backed up to all get out?
    "orangemegaslide" (10:27:40 PM): so i'll shit then shower
    "orangemegaslide" (10:27:46 PM): then shave
    "orangemegaslide" (10:27:48 PM): brb in a bit
  • margalismargalis Joined: Posts: 714
    Jumping roundhouse will cross up Honda. Doesn't seem too useful but it does seem to work.
  • Nos99Nos99 Science Scrub Joined: Posts: 4,652
    Hawk can s.rh Cammy after a blocked cannon spike (dunno about all the time though).

    Could he not do that in vanilla ST?
  • FreddyL0c0FreddyL0c0 Joined: Posts: 1,732 ✭✭✭✭✭ OG
    sup Ryu1999, I wanna ask u a few questions since i dont have the game yet, and i know ure Thawk is aiight (GGPO battles)

    I found gridman's point about the dive not bouncing back anymore to be interesting, dont u land right in front of the opponent, thus allowing u to go for unsafe 50/50s at a much closer range (dp or 360). How long does the opponent stay on block stun from the attack?

    also the range of the 360? still as ridiculous? its too bad it has a whiff animation now, safe 360s were fun, but i guess in this new setting itd be too strong......right?
    Spencer Dante Hawkeye aka raw tags are the future
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  • RikidozanRikidozan IRL Muscle Bomber Joined: Posts: 313
    its too bad it has a whiff animation now, safe 360s were fun, but i guess in this new setting itd be too strong......right?

    He'd basically be Akuma on steroids. On Condor Dive block or hit, you should do a safe negative edge typhoon, if the opponent reversals punish, if he doesn't he hits the asphalt. He'd not only have his j.jab but the Condor Dive would be a faster solution to get near and deal damage without NO risk.
  • FreshOJFreshOJ It's the God in me.. Joined: Posts: 1,485
    Jumping roundhouse will cross up Honda. Doesn't seem too useful but it does seem to work.

    I should've mentioned that my crossup attempts (along with the others that I mention in the other character threads) were done on Ken. I figured Honda is crossup-fodder, so he wouldn't give the most accurate results.

    Thanks for enduring my noob-like discoveries. Y'all know I'm just trying to buff out my ToD repertoire. :)
    Onaje Everett
    Still in S.D., representing the Almighty.
    READ MY FAQ!!! (http://www.gamefaqs.com/console/xbox360/file/939066/56195)
  • gridmangridman Drill Joined: Posts: 3,221
    I found gridman's point about the dive not bouncing back anymore to be interesting, dont u land right in front of the opponent, thus allowing u to go for unsafe 50/50s at a much closer range (dp or 360). How long does the opponent stay on block stun from the attack?

    its not as good as you think and that mixup doesnt really work too well because people flip out and mash something (with good reason) when you get close. you really needa train an opponent to block when you walk forward by hitting them with a psychic dp.

    on paper the new dive sounds better but im still pro old dive.
  • SystemSystem Joined: Posts: 508,676 admin
    After playing tonight I am beginning to like the new dive for the most part. I hated it at first but after using it in about 200-250~ matches now I feel more benefit than taken away.

    Main reason is when you knock someone down now your right there. Granted I have landed on my share of fireballs but not even close to as many as I thought I would.

    The dive for me seems to help with the Guile and Dee Jay matchups as well. Not sure if this will translate for good though as even now I see a lot of people realising what they can do after they have blocked or been hit.

    On a side note: I really notice the priority this dive has been given though. Granted this may be due to lag but it seems to dominate a lot or hits and trades.
  • gridmangridman Drill Joined: Posts: 3,221
    You think the dive HELPS him in guile/dj match? Damn dude, i dunno what guiles or dee jays you're playing.
  • SystemSystem Joined: Posts: 508,676 admin
    Probably shitty ones, dunno, but getting closer to them is much easier than before.
  • RikidozanRikidozan IRL Muscle Bomber Joined: Posts: 313
    New Dive is fun and all, but I don't find it very useful.
    I'm more into High Risk / High Reward, so old dive had that all or nothing feeling I really enjoyed.
  • gridmangridman Drill Joined: Posts: 3,221
    all i know is that good dee jays and guiles constantly push you back out regardless, hit or block. guile can cr.forward link boom and you're back into the same spot. dee jay can cr.mk , cr.hk, boom, etc etc. its just not fun. id rather play a solid vega or blanka.
  • BuktoothBuktooth vietnamazing Joined: Posts: 1,713 mod
    (casual thawk user speaking) i don't get how the old dive was high reward though, except in the corner. sure you got a knockdown, but the bounceback often didn't even leave you in tick range to set up anything worthwhile. you often had to resort to whiffing a dive back in at disadvantage, then doing a dp/spd mix up

    that's basically the same thing you get now, except now you also get that situation on block (yes there are some subtle differences i know)

    EDIT: i guess old dive did push the opponent much farther back towards the corner, which could eventually end up in insta-win
    -Campbell Tran

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  • gridmangridman Drill Joined: Posts: 3,221
    there is no mixup after new dive. people freak out after it since hawk is close and more times than not you'll get hit out of anything you try
  • Spirited_AwaySpirited_Away Joined: Posts: 521 ✭✭✭✭✭ OG
    (casual thawk user speaking) i don't get how the old dive was high reward though, except in the corner. sure you got a knockdown, but the bounceback often didn't even leave you in tick range to set up anything worthwhile. you often had to resort to whiffing a dive back in at disadvantage, then doing a dp/spd mix up

    that's basically the same thing you get now, except now you also get that situation on block (yes there are some subtle differences i know)

    EDIT: i guess old dive did push the opponent much farther back towards the corner, which could eventually end up in insta-win

    Old Dive better against Guile, Deejay, Zangief and maybe the rest of cast !!
    New Dive is good against Ken, Ryu and Sim !!

    But Hawk is still way better in Remix, he's O.Hawk on steroids (juggle/super).
  • SystemSystem Joined: Posts: 508,676 admin
    I'll be on tonight if anyone wants to play, just add my GT: jedi rerun.

    Grid: Should we add the inferno GT or just wait till you get yours?
  • gridmangridman Drill Joined: Posts: 3,221
    jedi: ill be on tonight as well. add the inferno tag for now. as soon as i get a tag ill let you all know

    i added someone Slayer KSK i think it was..
  • SystemSystem Joined: Posts: 508,676 admin
    sounds good, see ya on later tonight.
  • UnscrubscribeUnscrubscribe Throwing=Inexpensive Joined: Posts: 22
    So my brother walks in on me and my friends playing HD and he says "Oh wow, is that Street Fighter?"
    "Yeah, redone with new graphics, but same old game play and hitboxes, tweaked for balance, but feels really old school."
    "... Yeah, looks like same old RACISM too, geez, haha"
    "Well... sure, I guess... if you consider Dhalsim's yoga thing racist...?"
    "No, I'm talking about how T-Hawk's stage is a CASINO. Named THE CRAZY BUFFALO."
    "HAHAHA no, this isn't T-Hawk's stage, this is Balrog's stage, guy."
    "Oh... you... you're just... playing as T-Hawk... I see..."

    But now that he mentions it, that IS a pretty funny coincidence.
    Sooner or later, I piledrive everyone.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,229 ✭✭✭✭✭ OG
    I usually dp after a blocked dive, or do another instant low one if blocked, or typhoon if in range.
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