VirtuaFighterFour, post: 2502108 wrote:
FreshOJ, post: 2502084 wrote:
It's probably not because 2 shorts aren't going to be as damaging as a close forward kick.
That begs the question that I asked a while back in this thread...
What does Hawk have now that can beat either Cammy's cr.mk or Thrust Kick? He didn't have anything in vanilla ST and that's why Cammy won...FOR FREE!!! I would think that his cr.lk or cr.mk would've been given priority over her cr.mk or something to force Cammy to rely on something else. *shrug*
And...now that you mention it...what does Hawk have to beat Guile's cr.mk? I'm certain there's a reason why Guile wasn't mentioned in the FOR FREE win over Hawk group.
Higher-Jin, post: 2502112 wrote:
You guys are a bunch of whiners. T Hawk got the "greatest hits" treatment. Best normals from O. Hawk (It's not just c. mp, it's standing RH, C. rh, splash, and jumping mp among others) while keeping his super and getting a safe Hawk Dive. You can even do walk up super now without being Japanese. If you are getting pushed out so easily then you just suck. You have at least 3 options after a blocked hawk dive: 1) Dragon punch 2) Jump up and hawk dive again and 3) wait and react. Those 3 options should beat out just about anything if you guess it right. If they want to sit there and do nothing then just walk up 360. How much more can you ask for?
He is thoroughly better. No you don't get to try to repeatedly 360 people for free. You have actually accountability for fucking up a 360 tick set up. I only wish Honda had the same thing.
Higher-Jin, post: 2502112 wrote:
Specifically, Guile can block the dive, then low forward kick. If T.Hawk decides to walk up, he will always get hit by low forward. If T.Hawk decides to dragon punch when he lands, it will whiff vs the low forward (because of angles of the hitboxes) and Guile can punish him afterwards. If T.Hawk jumps in after the dive or jumps and dives again, Guile has time to retract his low forward and flash kick on reaction. Guile has plenty of answers here.
gridman, post: 2502117 wrote:
Yeah we know how often everyone uses j.mp
You cant walk up super with t.hawk in vanilla st, its impossible.
Do you even play t.hawk? Go play a good fucking guile and when you do a hawk dive watch how fun it is to get pushed out. EVEN IF YOU PSYCHIC DP, cr.mk will go STRAIGHT THROUGH IT, and boom he hits you with another mk and a boom and you're out again. Go play a good honda and watch what happens if you're even lucky enough to a hawk dive off. Go play dj and watch what happens. Oh and add sim to that list.
You dont know what you're talking about at all. The new dive sucks. There is no mixup against hawks bad matchup characters after a dive. At all. I promise. Walk up 360 doesnt work as well as you think and psychic dp is risky. I want risk but I want in the form of a dive that knocks down.
R.Hawk is not better. At all.
Higher-Jin, post: 2502118 wrote:
There is such a thing as a standing 720. I do play T. Hawk, and I take your complaints as whining because if you look at just about any of the character threads there's always people complaining their character is too weak, even in the top tier character threads. Trust me when I tell you that there are others that have far more legitimate complaints about their character. Overall, if you can't win with R. Hawk I have a hard time believing you could win with O. Hawk in the old Super Turbo days.
If you really think your complaints are legit then take it up with Sirlin and see what he says. I bet you he'll call you a lunatic and offer to beat you down with T. Hawk any day of the week.
Nos99, post: 2502121 wrote:
Any of you guys building meter with Hawk? I find that by the time I get super meter, a regular 360...
Monte, post: 2502115 wrote:
there is no guaranteed tick throw so you can't "blow" the set up as if you're missing a combo. the option select lets you put in one input and get a favorable outcome no matter what your opponent does. you might say that's cheap or whatever but that's besides the point
gridman, post: 2502120 wrote:
Lol, last I checked on T.Akibas site, a standing 720 with t.hawk is impossible. Its possible with Gief but not hawk (hawk has like 3 jump frames). and dont refer me to that 4 second choppy shitty vid on youtube with the camera tilted.
Listen, we all get it, you're pissed fei now blows even worse and cammy is still shitty. I got it. We all do.
Im not saying I cant win with r.hawk. never did i say that. all ive been saying is that the NEW DIVE SUCKS and that the old dive was LOADS BETTER against his BAD MATCHUPS. THE NEW DIVE made the ALREADY BAD MATCHUPS WORSE and ONLY HELPED IN THE MATCHUPS HE DIDNT NEED HELP IN.
is that clear for you? got it? i win most of my matches. the biggest problem is patient hondas (unwinnable if the honda sits in downback and ONLY uses headbutt. you cant win) and smart guiles/dj's.
also not hating on sirlin but ive played his vega before and beat him with my hawk. id love to see him beat me down with hawk. or even better, YOU beat me down with your hawk. and yes that is a challenge to you. beat me down with hawk and ill shut up.
gridman, post: 2502125 wrote:
yeah cept when you realize the hitbox for hawks dp sucks and that the hitbox for hondas headbutt is fucking ginormous and will trade more often than not
jchensor, post: 2502127 wrote:
I've been making some pretty good finds with T.Hawk's Super. And I wanted to post them here because, well, I tried using them online yesterday, but all of my basic T.hawk skills DO NOT EXIST. So I die pathetically using Hawk.
(And sorry if this was already posted, I didn't go back to read the entire thread.)
But it was known, back in vanilla ST, that Hawk's motion could be "held" at times and you could press the button late and have it still register. This wasn't really useful, though, because it was really hard to have the joystick frozen on the last position that registered on the 720.
Well, here's the thing... it ISN'T anymore. Ending on Towards is dead easy now. So what I found out is that you can actually do the hawk Super motion, hold it for like a WHOLE SECOND and still get the 720 afterwards. This allows you to do the motion farther away, and THEN walk up and super.
Examples: I did whiff Stand Roundhouse... ROUNDHOUSE, mind you, against Ryu, buffered in the motion, and took a step and got the Super off (the Super has mad range, btw). Against people getting up, I do whiff Standing Forward as well, and walk in 720.
(SIDE NOTE: I noticed R.Hawk's Stand Roundhouse has LESS horizontal range than vanilla Hawk's Standing Roundhouse as I was testing if I could do it on vanilla ST as well... I could whiff from much closer on HD Remix than I could in vanilla ST. That kind made me a bit sad...)
You can do a Hawk Dive, take a step, and 720 instantly this way as well (though most people poke back because hawk's DP has so much trouble hitting sweeps). I'm sure there are lots of other fun tricks you can do with this, but for people who are actually good with Hawk on a basic level, it might be MUCH more useful for them than it was for me. Basically, you can buffer in the motion during ground games and walk up and instantly 720 now, as opposed to walking up and trying to quickly do a motion to grab. It's a small window, but much larger than you'd think and might be useful for staying out of poke range and then walking in and 720'ing at the press of a button.
So now I end up fighting guys like Guile and Dee Jay by whiffing 360's a screen away between Fireballs. And once I get the super, I walk up and try to fight like that. If you can get lucky and do the motion right as Guile does a Crouch Forward, you MAY be able to walk in and 720 as he is recovering? Hard to do and maybe impractical, but it is an option.
Lemme know how much mileage people get out of this trick. I wanna know if it's actually useful or not.
Monte, post: 2502132 wrote:
if anybody is bored feel free to look at some of my matches and tell me how much of a stupid poo poo face I am with T. Hawk and how I can be slightly less of as stupid poo poo face.
EDIT: link to my youtube page incase the playlist link doesn't work http://www.youtube.com/user/MonteroGraves
VirtuaFighterFour, post: 2502133 wrote:
I'll comment on the opening round.
If Guile is going to throw sonic booms from standing position especially you need to dive into him.
If Guile misses a flashkick and you're close, don't standing jab and then command throw, do the command throw immediately. If you don't think your close enough the safest bet is a fierce DP.
And never go near a crouching Guile with a super
Anytime you land a standing jab or low jab right next to your opponent try for the command throw. If you time it right they need to reversal. If you time it wrong you whiff though...so get the timing right.
Guile, or really anyone, is a tough battle for R.Hawk. Standing fierce can trade with sonic booms. But Hawk's DP has garbage hitboxes and Guile can freely toss out low forward and the DP won't hit it and he can flash kick your whiffed DPs.
Practice getting his command throw from tick set ups. You seem to be getting close to your opponents but you're missing the command throw inputs.
neoKEN, post: 2502146 wrote:
How do you guys fight Balrog (boxer). That guy is usually my toughest matchup with any character. His rush punches come out so quick plus he has that far range antiair headbutt.