Family man patriarchy remix (Guile strategy thread)

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  • RaakamRaakam Ryu apprentice Joined: Posts: 273
    Yes, but that wasn't the initial problem from Irrepressible, he said nothing beats the slide, and standing lk beats it. Half the time, you throw a SB and when Blanka goes to slide under it, you punish with st.lk, which then pushes him back into the boom and you can also sometimes use it, strangely enough, as an anti air versus Blanka at some distances. I've seen you do it, I've seen Mars do it, I've seen Corrosive do it, I've seen Muteki do it.
  • SG10xSG10x Blanka Sucks Joined: Posts: 402
    I want to see how good your Guile is. I like playing the best. Add me on Xbox Live

    GT:BlueTallCans
  • SG10xSG10x Blanka Sucks Joined: Posts: 402
    I want to see how good your Guile is. I like playing the best. Add me on Xbox Live

    GT:BlueTallCans
  • Coth_XCoth_X G(x) = (3/(1-3x)) - 3 - 3x - 27x^2 Joined: Posts: 4,340
    Wow, that's below the belt studtrooper. :sad:


    So I actually have a strategy question. Versus Fei Long, do I have any answer to Chicken Wing if I don't have a charge? I just hate blocking it and then having to guess if he'll go for a throw, flame kick, etc.

    I've said it before so I'll say it again, jumping attacks from anyone rape CW, now if its meaty or he's barraging you I might try sobat, st.mp, close st.hp. If you suspect CW and have time to jump then any air attack will do, such as jsu.lk since it stays out awhile or jsu.fierce.

    Futhermore, he can't combo you anymore after CW(unless I'm missing something), so you should be able to take the hits crouching retain charge and then flashkick afterwards, depending on the depth of the CW you may or may not be able flashkick the recovery but if he goes for another you can hit him and restart zoning, be sure to counter throws with b+punch so you don't accidentially start a boom and get stuffed/thrown.

    I find as fei, back sobat when guile has room gives me alot of trouble. Even if he trades on a jumpin its hard to flat out beat back sobat if guile isn't cornered, then there's the fact that it stuffs rekkas fairly easily.
    CW doesn't do great damage, it just tends to put charge characters in panic mode.
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  • BattosaiBattosai Joined: Posts: 766 ✭✭✭✭✭ OG
    I want to see how good your Guile is. I like playing the best. Add me on Xbox Live

    GT:BlueTallCans

    I unfortunately don't have an xbox 360, but I will be getting one soon I hope otherwise I am stuck on GGPO VST for now so you will have to find me on there or msn(I will pm my email if you'd like for the msn contact).
  • TecmoSuperBowlTecmoSuperBowl Don't look here. Joined: Posts: 423
    I've said it before so I'll say it again, jumping attacks from anyone rape CW, now if its meaty or he's barraging you I might try sobat, st.mp, close st.hp. If you suspect CW and have time to jump then any air attack will do, such as jsu.lk since it stays out awhile or jsu.fierce.

    Futhermore, he can't combo you anymore after CW(unless I'm missing something), so you should be able to take the hits crouching retain charge and then flashkick afterwards, depending on the depth of the CW you may or may not be able flashkick the recovery but if he goes for another you can hit him and restart zoning, be sure to counter throws with b+punch so you don't accidentially start a boom and get stuffed/thrown.

    I find as fei, back sobat when guile has room gives me alot of trouble. Even if he trades on a jumpin its hard to flat out beat back sobat if guile isn't cornered, then there's the fact that it stuffs rekkas fairly easily.
    CW doesn't do great damage, it just tends to put charge characters in panic mode.

    Thanks for the info blitzfu and Coth. I'll experiment with jumping attacks?
  • JigglyNorrisJigglyNorris The Low Tier Hero Joined: Posts: 1,279
    Yeah, well he also loses charge by doing that, just fyi.
    Its not like Blanka can do anything else while he gets hit by it. Losing your charge for that one situation isn't really that horrible.

    Btw Battosai, Mars's game is HDR. Fight him in that.
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    (snip) standing lk (snip) and you can also sometimes use it, strangely enough, as an anti air versus Blanka at some distances.
    Very true. Particularly, Blanka's jumping roundhouse is known for beating AA sweep attempts but losing to a whole bunch of things that hit high, from a distance.

    And flash kick beats slide, too. Muteki uses it a lot. I'm afraid one needs to be Muteki to use it appropriately, tough...
  • BattosaiBattosai Joined: Posts: 766 ✭✭✭✭✭ OG
    Its not like Blanka can do anything else while he gets hit by it. Losing your charge for that one situation isn't really that horrible.

    Btw Battosai, Mars's game is HDR. Fight him in that.


    I was referring to if you didnt throw a boom and were anticipating a slide, doing standing shorts when he is in your face. By doing that blanka can just jump at you while you do that.


    I usually use flash kick when I see the slide , or standing short, or jump striaght up feirce punch to defeat it.

    Well that won't happen till I get an xbox sir. I played Mars on VST a couple of weeks ago on GGPO, beat him 11-1, guile vs guile isn't really that different as it was in VST as it is in HDR. I never was talking down on him to begin with, the only reason I brought up about him rushdowning was because as soon as I told Ganelon that I beat him, he said" wow crap really? Did he get that 5 hit cross up combo on you?" and I said ah no, but he is very good and a humble guy. Ask Mars yourself by all means.
  • BoggleMindsBoggleMinds Joined: Posts: 335
    Doesn't j. neutral MK beat Blanka's jump-ins? I remember seeing Muteki use that a lot in a video of him vs Komoda casuals. You'd have to react pretty fast though, and not have Blanka be too close to you when he does jump.
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  • BattosaiBattosai Joined: Posts: 766 ✭✭✭✭✭ OG
    Doesn't j. neutral MK beat Blanka's jump-ins? I remember seeing Muteki use that a lot in a video of him vs Komoda casuals. You'd have to react pretty fast though, and not have Blanka be too close to you when he does jump.

    Yes it does, it worked very well in my matches between my guile vs Bc Choi's blanka on GGPO.

  • NorieagaNorieaga FADC x ROFLCOPTER Joined: Posts: 4,223
    I'm sure you play a great Guile, man, but for now Mars is still the best Guile I've faced. And that's not to mention the slew of Guiles who are also excellent regardless. I say this because I've managed to at least beat all the elite Guiles at least once, but with him I've never even taken a round. I've also never faced Muteki, I generally don't get the pleasure of playing Japanese players much. The other factor to account for is that HDR is a totally different game, you will have to forget some of the things you learned in ST. But the REAL point is this:

    No point in arguing about this with people. I main the shittiest character in HDR and I'm always figuring out some really ugly ways to win. Heck, I'm trying to learn Claw just so I stand a competitive chance. But honestly, if Guile had his old forward then he would completely rape every character without a fire-ball, and would also probably be on par with characters like Balrog and Vega. His one crappy match might be Ryu, but other than that...

    As for st. lk? There is a vid of Axel Kelly v. BTC up from the most recent WWL tourney. Great example of how he used booms and st. lk to zone Blanka. That guy plays a crazy Guile, I'm really surprised I never heard of him before or saw his name on any top player lists. WTF?
  • x64x64 Fuck your SRK Joined: Posts: 3,194
    Btw Battosai, Mars's game is HDR. Fight him in that.

    He has the skillz in ST too. He switched it up between N and O Guile when I played him in a 20 set a few months ago.
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  • MarsflashMarsflash BGG BITCHES!! Joined: Posts: 401
    Actually the score from what I remember was 7-1 you, as if you remember i said first to 7 and you won and it was ggs and Ive been said before that im not the best guile and nowhere near it many of times. Me personally I feel HDR is the better game and i personally like it more but I feel ST is more Funner and in someways more interesting as everybody plays that and i think it will probably outlast hdr. But For me now its like this game is a learning experience for me as of course its playing to win but more so to try and learn new things in the game(matchups etc).
  • BattosaiBattosai Joined: Posts: 766 ✭✭✭✭✭ OG
    Actually the score from what I remember was 7-1 you, as if you remember i said first to 7 and you won and it was ggs and Ive been said before that im not the best guile and nowhere near it many of times. Me personally I feel HDR is the better game and i personally like it more but I feel ST is more Funner and in someways more interesting as everybody plays that and i think it will probably outlast hdr. But For me now its like this game is a learning experience for me as of course its playing to win but more so to try and learn new things in the game(matchups etc).

    I feel HDR is a better as well, since they made adjustments that made the game more balenced and less bs IMO. Hmm I guess It was 7-1, to be honest I don't remember but again yes GGs for sure bro. Anyways I made my point already about the low forward(which I pm sirlin about it recently) and the Guiles players have agreed with me thats all that matters anyway, and Obviously Its just gonna be an endless argument between the Guile players here and the non guile players that come in to randomly that dont play Guile seriously disagree as soon as they see that I posted and love to debate with me all the time and flame me. So lets go back to talking about strats please.
  • IrrepressibleGuileIrrepressibleGuile The Power Cosmic Joined: Posts: 726
    Yes, but that wasn't the initial problem from Irrepressible, he said nothing beats the slide, and standing lk beats it. Half the time, you throw a SB and when Blanka goes to slide under it, you punish with st.lk, which then pushes him back into the boom and you can also sometimes use it, strangely enough, as an anti air versus Blanka at some distances. I've seen you do it, I've seen Mars do it, I've seen Corrosive do it, I've seen Muteki do it.

    yes but I also said vega's slide too, not just blanka's. using standing light kick will quickly lead to defeat against blanka, it is not a reliable option against a good blanka player, they will simply jump.
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  • IrrepressibleGuileIrrepressibleGuile The Power Cosmic Joined: Posts: 726
    OK, I got a strategy question. Against most gief players I can beat them with my eyes closed, but there are some gief players that give me serious trouble. The scenario is:

    I do a boom (different speeds)

    they do a green hand

    In response I do low foward, or backfist

    they do SPD

    I get grabbed

    so my question is, whats is a reliable defence to counter a green hand thats gone through a boom?

    2nd question.. how do u guys handle gief players that spam crouching fierce kick?
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  • IrrepressibleGuileIrrepressibleGuile The Power Cosmic Joined: Posts: 726
    I feel HDR is a better as well, since they made adjustments that made the game more balenced and less bs IMO. Hmm I guess It was 7-1, to be honest I don't remember but again yes GGs for sure bro. Anyways I made my point already about the low forward(which I pm sirlin about it recently) and the Guiles players have agreed with me thats all that matters anyway, and Obviously Its just gonna be an endless argument between the Guile players here and the non guile players that come in to randomly that dont play Guile seriously disagree as soon as they see that I posted and love to debate with me all the time and flame me. So lets go back to talking about strats please.

    did u get a repy from David Sirlin? Im interested to know what he has to say about the low forward
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  • IrrepressibleGuileIrrepressibleGuile The Power Cosmic Joined: Posts: 726
    Im going to give my opinion on this if nobody minds as i got some time before my next class. The other day i was playing Hyper Street Fighter 2 with a couple buddies of mine, and i was curious why CE guile was so good. So I picked him and i realized how good his low forward is as it stops almost everything without having to worry about anything. There was one match were that was all i did lol. Now my opinion on whether they should give his low forward back may be strange and alot of people may disagree but I feel if he gets his low forward from CE edition specificly, he may be too good honestly(especially in HDR, but ST it might be understandable sort of). But my other thought is I was looking at the link from mr irrepressible and there is only 1 frame of recovery difference from WW, CE, HF compared to S, ST, HDR but also that WW, S, ST has a reduced range compared to CE and HF. So What Im thinking is maybe what capcom or sirlin could have done was give him the CE lowforward range but ST's recovery or just give him the ww lowforward again as that has reduced range and maybe 12 points of damage. But with his cross up(which he doesnt have in any version but ST and HDR)and new overhead plus a better flash kick that is good for alot of things, I think guile is just fine for hdr and they do not need to give him anything else(unless they do the 2 ideas i thought of above). They do not need to rebalance the game anymore. One final thought is if people dont like ST guile or HDR guile, why not go to HSF2? That is a great game as well and i feel that would compromise for everybody as they have all versions(im sort of mind boggled why people dont like that game). I was watching Jeff Schefer vs Daigo and Jeff Schefer no disrespect to daigo man handled him with CE guile(and note he was very rusty as well)and my opinion i believe CE guile might be the best character in hsf2. But again, Compared to everybody on here, my opinion probably doesnt matter as i feel I know the least lol. I dont want Mr.irrepressible, Battosai or True ol School to get upset with me as this is just my opinion and as guile players they bring more ideas and skill to the table and are top level players who know what they are talking about. I was just wondering and daydreaming about it in History class and was thinking maybe if they did this, would he be better. Anyways gotta get to class. Take care

    marsgatti you are way too humble, many ppl admire ur guile skills so ur opinion is worth just as much as anybody elses. Guile by design is a defensive character, although he can be used offensivly I feel he excels at defence and counter attacts. I remember when me and you played against afro-legends balrog. I tried an ultra-defensive styled and got destroyed and you tried a offensive strategy with simular results. The common factor was balrog moves (both normal and special) simply over power guile. PPL say use booms to keep him out, but balrogs dashing punches and turn punches will hit guile even through a sonic boom, its a trade in rogs favour. rogs hotboxes are so huge and guile boom startup is so slow that at close range-medium range balrog will git guile through a boom with a normal punch.

    Even if u tyry to flash kick rogs turn punch u will still get get hit. Add to that rogs normal low punch will simply out pioritise any of guiles normals.

    perhaps guiles CE low forward was too good for the other CE characters, but for ST and HDR guile definatly needs it for a lot of hist matchups, cos using booms to keep ppl out isnt as effective as it seems, espcially for characters that have moves that pass through projectlies or are quick enough to jump booms on reaction.

    ps sorry for going back on low forward issue...I just wanted to reply to gatti's post.
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  • CorrosiveCorrosive The Starting Over Joined: Posts: 1,352
    All this over a desire to have someone say "Yes he needs CE Low Forward." This is ST, people. Deal with that. He's not getting the poke back, and it's not what's wrong with Guile in the Vega match up, it's what's wrong with Vega. He's got everything and you see that in future iterations of Capcom games, he's nowhere near as stupid. Case closed. Bad match ups happen, play the game, the character, pick someone else, or move on. Sucks to be Guile sometimes.
    It's best that you remain close to the "Ls", Joe.
  • JigglyNorrisJigglyNorris The Low Tier Hero Joined: Posts: 1,279
    All this over a desire to have someone say "Yes he needs CE Low Forward." This is ST, people. Deal with that. He's not getting the poke back, and it's not what's wrong with Guile in the Vega match up, it's what's wrong with Vega. He's got everything and you see that in future iterations of Capcom games, he's nowhere near as stupid. Case closed. Bad match ups happen, play the game, the character, pick someone else, or move on. Sucks to be Guile sometimes.

    Well said.
  • CorrosiveCorrosive The Starting Over Joined: Posts: 1,352
    I think Cammy fights Vega pretty well, if I learned anything from my HDR sessions with Ganelon when I lived in Maryland. You can always counterpick or just hope you know the match up, but it's just wasting your own time and energy to do write ups about a poke that won't come back in a game you're playing. I think we've all gone over the things that were overlooked in HDR's rebalancing, but that train has come and gone. Now if only someone would freaking tell me how to kara-flash kick off standing roundhouse in ST.
    It's best that you remain close to the "Ls", Joe.
  • BattosaiBattosai Joined: Posts: 766 ✭✭✭✭✭ OG
    marsgatti you are way too humble, many ppl admire ur guile skills so ur opinion is worth just as much as anybody elses. Guile by design is a defensive character, although he can be used offensivly I feel he excels at defence and counter attacts. I remember when me and you played against afro-legends balrog. I tried an ultra-defensive styled and got destroyed and you tried a offensive strategy with simular results. The common factor was balrog moves (both normal and special) simply over power guile. PPL say use booms to keep him out, but balrogs dashing punches and turn punches will hit guile even through a sonic boom, its a trade in rogs favour. rogs hotboxes are so huge and guile boom startup is so slow that at close range-medium range balrog will git guile through a boom with a normal punch.

    Even if u tyry to flash kick rogs turn punch u will still get get hit. Add to that rogs normal low punch will simply out pioritise any of guiles normals.

    perhaps guiles CE low forward was too good for the other CE characters, but for ST and HDR guile definatly needs it for a lot of hist matchups, cos using booms to keep ppl out isnt as effective as it seems, espcially for characters that have moves that pass through projectlies or are quick enough to jump booms on reaction.

    ps sorry for going back on low forward issue...I just wanted to reply to gatti's post.

    Yep, well said, and don't expect anyone to win an Evo with Guile without it, I myself will sure try to though. Going against Afro's rog he links every special into another with no holes or breathing room(unless in HDR there is holes) and then your in the corner he has a super...well its just game over or some random vega player that doesn't take HDR seriously but was a CVS2 fuckin player and beats you or it could Buktooths Chun who is just to smart and knows how to take apart guile piece by piece. Lets look at Japan. No one has got first place in a major ST tourney with Guile, all I see is rog's like tamashima, vega's like ARG got first ,Nuki's or some other chun lis, win tourneys. The only time Kurahashi won a tournament finally after years of playing guile was in SBO 2007 with CE Guile with a defensive style and it was the only time a Guile player won a tourney in Japan.
  • BattosaiBattosai Joined: Posts: 766 ✭✭✭✭✭ OG
    Well said.

    Please leave
  • BattosaiBattosai Joined: Posts: 766 ✭✭✭✭✭ OG
    All this over a desire to have someone say "Yes he needs CE Low Forward." This is ST, people. Deal with that. He's not getting the poke back, and it's not what's wrong with Guile in the Vega match up, it's what's wrong with Vega. He's got everything and you see that in future iterations of Capcom games, he's nowhere near as stupid. Case closed. Bad match ups happen, play the game, the character, pick someone else, or move on. Sucks to be Guile sometimes.

    The whole point of the change was so we won't have to switch to some other character!
  • CorrosiveCorrosive The Starting Over Joined: Posts: 1,352
    The whole point of the change was so we won't have to switch to some other character!

    There is no change, but basically we're slipping into troll territory at this point. You're clearly not gonna let it go, but I think anyone who's sane can sleep well at night knowing that there is no change and whatever you're referencing when you use the term is on some fringe of insanity.
    It's best that you remain close to the "Ls", Joe.
  • Coth_XCoth_X G(x) = (3/(1-3x)) - 3 - 3x - 27x^2 Joined: Posts: 4,340
    Try/Cry harder.
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  • BattosaiBattosai Joined: Posts: 766 ✭✭✭✭✭ OG
    There is no change, but basically we're slipping into troll territory at this point. .[/b]

    Oh, no you, jigglynorris, and cloth X are the only trolls here who decided to come into our thread and ruin it by flaming people like ur doing right now . As I said earlier I made my point about the Low forward and would like to get back to stategy with Guile on here, but you not exactly let me do that by coming back for more about it and then I have to respond. Lets move on please.

    Have any of you HDR Guile's been able to RH flash kick Vega's slide on a consistant basis? How about his wall dive fakes with the RH version? In VST I use a boom to hit the fakes but Its a dangerous guessing game vs Claw.
  • Coth_XCoth_X G(x) = (3/(1-3x)) - 3 - 3x - 27x^2 Joined: Posts: 4,340
    Oh, no you, jigglynorris, and cloth X are the only trolls here who decided to come into our thread and ruin it by flaming people like ur doing right now .

    No we are telling you to be quiet. This isn't ST it's HDR. GET OVER IT. It's coth_x BTW. Keep whining, guile is nowhere near as bad as fei or cammy. Yeah he has been nerfed in every SF2 and he's still midtier.
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  • BattosaiBattosai Joined: Posts: 766 ✭✭✭✭✭ OG
    No we are telling you to be quiet. This isn't ST it's HDR. GET OVER IT. It's coth_x BTW. Keep whining, guile is nowhere near as bad as fei or cammy. Yeah he has been nerfed in every SF2 and he's still midtier.

    Your not Guile players so please leave if ur gonna troll on here unless ur gonna learn guile and ask for help.
  • ShariShari Overestimated. Joined: Posts: 2,626
    Someone please get rid of this idiot.
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  • BattosaiBattosai Joined: Posts: 766 ✭✭✭✭✭ OG
    Someone please get rid of this idiot.

    WTF, Im no idiot, I expressed my OPINION so that doesn't make me an idiot, I am defending my self mostly on here not smack talking so, please refrain from insults and lets get this thread back on track you guys state your opinion and we guile players stated ours K its done with lets leave it on that. I have already asked the mods to closed this thread if you guys keep it up.
  • True_Old_SchoolTrue_Old_School Jack of All Trades Joined: Posts: 97
    OK, I got a strategy question. Against most gief players I can beat them with my eyes closed, but there are some gief players that give me serious trouble. The scenario is:

    I do a boom (different speeds)

    they do a green hand

    In response I do low foward, or backfist

    they do SPD

    I get grabbed

    so my question is, whats is a reliable defence to counter a green hand thats gone through a boom?

    2nd question.. how do u guys handle gief players that spam crouching fierce kick?

    Well it really all depends how far Zangief is after going through the boom and how early Guile recovers from the boom. If I see him do the hand late, I can usually trip him up with a ducking roundhouse (on the first hit). The hop kick will work as well. If Zangief is close enough after going through a boom, there's nothing Guile can do. For Zangief's ducking roundhouse trip, an early hop kick as well will work. In general you really got to be smart with the booms and keep your distance but that's easier said than done against a high level Zangief player. Up close, it pretty much seems like all Gief's moves, punches, and kicks, out prioritize Guiles...lol IMHO, a high level Zangief player should be able to beat a high level Guile player in this game. If anyone disagrees with me, try playing Snake Eyes' Gief with Guile.

    I would also like to hear from Batt and Mars regarding this match up too.
  • FreshOJFreshOJ It's the God in me.. Joined: Posts: 1,485
    Wow...I thought I gave the suggestions for tweaking Guile like.....two months ago or something? Cr.:mk: is fine the way it is. Make that Rolling Sobat standing :mk: hit mid while avoiding low attacks and you have a slide counter that can be reasonably baited and countered with other moves while making Guile take a risk by losing his Flash Kick charge.

    Beyond that, Guile is just fine the way he is. And...yes...I'm still a combo-fanatic. :)

    That's my two cents on it because I'm out of pennies now.
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  • FreshOJFreshOJ It's the God in me.. Joined: Posts: 1,485
    Wow...I thought I gave the suggestions for tweaking Guile like.....two months ago or something? Cr.:mk: is fine the way it is. Make that Rolling Sobat standing :mk: hit mid while avoiding low attacks and you have a slide counter that can be reasonably baited and countered with other moves while making Guile take a risk by losing his Flash Kick charge.

    Beyond that, Guile is just fine the way he is. And...yes...I'm still a combo-fanatic. :)

    That's my two cents on it because I'm out of pennies now.
    Onaje Everett
    Still in S.D., representing the Almighty.
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  • IrrepressibleGuileIrrepressibleGuile The Power Cosmic Joined: Posts: 726
    Someone please get rid of this idiot.

    dont feed the trolls...thanks
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  • IrrepressibleGuileIrrepressibleGuile The Power Cosmic Joined: Posts: 726
    Someone please get rid of this idiot.

    dont feed the trolls...thanks
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  • NorieagaNorieaga FADC x ROFLCOPTER Joined: Posts: 4,223
    WTF, Im no idiot, I expressed my OPINION so that doesn't make me an idiot, I am defending my self mostly on here not smack talking so, please refrain from insults and lets get this thread back on track you guys state your opinion and we guile players stated ours K its done with lets leave it on that. I have already asked the mods to closed this thread if you guys keep it up.

    Just to be fair, man, you were probably the first person to utilize what I call an aggressive tone. I'm sure we can discuss improving Guile without criticism or anything, so maybe you and the others involved should just start fresh. All the best.
  • CorrosiveCorrosive The Starting Over Joined: Posts: 1,352
    Honestly though, what benefit is there to that topic of discussion? How do you talk about improving Guile in a game that is likely to be left as is and not see an update, for what can be perceived as, ever again? I mean, no offense to anyone interested in the subject, but your energy is best spent elsewhere than theory crafting a Guile that just won't exist in ST. The Guile that Battosai wants does exist though, he's in CVS 1, CVS 2, Hyper SFII, and CE. And I'm not trying to be back handed about that, it's just that Capcom moved beyond ST a while ago. All we can do is play our character now, guys.
    It's best that you remain close to the "Ls", Joe.
  • JigglyNorrisJigglyNorris The Low Tier Hero Joined: Posts: 1,279
    What the fuck do you mean Im trolling? I main Hawk, a character with ONE match-up in his favor, and even THAT's debatable whether or not its in his favor (Chun-Li). You have zero idea how hopeless fights can be sometimes with that guy, and I can guarantee that happens a lot more with Hawk than Guile. But do you hear me saying "OMFG FROW WHIF HAWK SUX!!!". No. Work with what you have, instead of wishing to have what you don't. Case closed.
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