ReXXXSoprano, post: 2538836 wrote:
You unlock Mini Games in the shop by beating the game for the first time with a character. Whatever 2 Members or Mango Lightan/Ivan defeat Yami that/those characters Mini Games are unlocked in the shop for purchase.
Keits, post: 2538889 wrote:
I left some notes in the OP that need edits.
wolfox_okamicha, post: 2538888 wrote:
They don't have to beat the game to get the mini-game (they just need to reach final stage), but are required to beat the game to get their profile.
asianxcore, post: 2538891 wrote:
Thanks! Not looking forward to beating Yami with Gold Lightan or PTX.
densetsu_x, post: 2538897 wrote:
Neither Baroque nor Life remaining has any impact on the meter you gain. The length of your combo has a slight factor though.
With Ryu I did a simple :snkb: :snkb: :snkc: :snkc:. If all 4 hits comboed I gained just under half a meter bar (doing it twice required me to press a whiffed :snka: to get that extra little bit to fill the meter exactly). If I performed the same 4 moves but paused a brief moment between the 2nd and 3rd hit (so I got 2 2hit combos instead), I gained just over a half of meter bar. (The difference between the 2 were just a couple of whiffed jabs). So other than "stronger attacks give more meter", I didn't find anything else that would affect it.
GHNeko, post: 2538914 wrote:
The thing is when you BBQ then Mega Crash, the crash counts towards your combo counter, so you'd have to wait for a half second or less to let your combo meter fade. But if I recall correctly, Mega Crash has okay hitstun, so could probably Mega Crash and wait and attack again while your opponent is in hitstun.
Keits, post: 2538926 wrote:
These are almost exactly the same as my numbers, but with 1-2k added to each group. Ive also seen 100% life combo videos and Karas dies at about 37-38k, so while neither of our numbers are going to perfect, they are close enough to give people the idea of who has more/less HP.
brighenne, post: 2538931 wrote:
Is it possible to have one player on a gamecube controller and one player on a classic controller? I've searched around but can't seem to find anyone mentioning this.
GHNeko, post: 2538933 wrote:
Has anyone else wondered why if this game is Japanese-only, the in-game menus are in English aka Pause menu?
Demon Dash, post: 2538929 wrote:
So I just noticed something in training mode. If you set the dummy to s.jump and all guard, it wont turn around as you walk under it. As a concequence, the computer can't block the jumping cross up. This is just a typical training bug right? I'm aware characters tend to turn around when they land, but it can't be unblockable surely...
Edit: Anyone? I noticed in the vid Keits posted that there is actually unlbockables and the dummy can't aviod it. If this is actually unblockable, I have some ideas for guard break set ups, but can't test blocking the "cross up" on my own as I've only got one controler...