The Basics Thread - Primer on YouTube!

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  • SamuraiPanda001SamuraiPanda001 Joined: Posts: 175
    Are there 3P costumes for Tatsunoko characters? And if so, how do you unlock them?
  • frustratedsquirrelfrustratedsquirrel Masky stripey man! Wtf is a raccoon? Joined: Posts: 3,761
    Only the Capcom characters have 3rd costumes
    From team Sp00ky's TvC stream:
    "Alex? He will put his mitts all over you dude. Like he's so grimy, he shows up to the party and is like 'RAAAGH' and rips his shirt off"
  • iLLuMiNoUsiLLuMiNoUs Joined: Posts: 19
    OK I found something new... (I dunno if this has been posted) But when you do a Normal Forward jump, then do a strong attack and it gets Hit/Guarded/Advance guarded you can jump again (right after is landed) and if you want to dash forward and attack again. Its like magneto's traingle jump, you can even use an assist anytime to prevent an attack. Ive only tested this on ground opponents...

    aren't you just using your second jump..?
  • PoinkPoink Joined: Posts: 111
    ^pretty sure that's what he means lol

    btw do any of you map a single button to A+B+C to use for dashing?
    I personally prefer hitting A+B+C to dash/airdash, rather than tapping :l::l:/:r::r:.
    Just wondering if others like having a designated button for that.

    I know that if I were to use the GC or Classic controller,
    I'd probably map L or R as a dash button.
  • KeitsKeits OneTrueGame.com Joined: Posts: 8,765 mod
    ^pretty sure that's what he means lol

    btw do any of you map a single button to A+B+C to use for dashing?
    I personally prefer hitting A+B+C to dash/airdash, rather than tapping :l::l:/:r::r:.
    Just wondering if others like having a designated button for that.

    I know that if I were to use the GC or Classic controller,
    I'd probably map L or R as a dash button.

    Now thats an interesting question. Would mapping ABC to one button be allowed at a tournament?

    In an event I run, I'd say no.
    Visit OneTrueGame.com for information on DIVEKICK, Tunnel, and future projects.
  • j1nj1n king of F mountain Joined: Posts: 655
    mr. heart, I think macros are okay. there used to be a really long argument in the past in the GG community about whether or not you should be able to bind a button to RC, and for a long time people didn't allow macros, but eventually tournaments started allowing macros, even Evo, for GG. I think the reason was, "if you're going to lose to someone who is pressing just 1 button instead of 3, you were probably going to lose anyway."

    but shrug, I think mapping ABC to one button is fine,

    heres a better question, how about mapping both:
    ABC to one button
    A + P to one button

    aka multiple macros.
    :D
  • SystemSystem Joined: Posts: 508,676 admin
    Actually there are only set button combinations you can map to the controller buttons. The only settings the Wii allow are:

    Weak Attack
    Medium Attack
    Strong Attack
    Partner
    Weak + Medium Attack
    Weak + Strong Attack
    Medium + Strong Attack
    Weak + Medium + Strong Attack
    Weak + Medium + Strong + Partner
    Taunt

    Nothing there for Any Attack + Partner.
  • j1nj1n king of F mountain Joined: Posts: 655
    ah sweet no baroque macro haha
    :D
  • iLLuMiNoUsiLLuMiNoUs Joined: Posts: 19
    my setup is:
    l - abcp
    r - abc
    z - p
    b - a
    a - b
    x - c
  • SystemSystem Joined: Posts: 508,676 admin
    aren't you just using your second jump..?
    yeah! i'm mean normally you land your aerial strong attack and then continue rushing (if its blocked)/combo in the floor, but with this you can cancel your attack, jump again (second jump), air forward dash, and do an aerial strong attack again.
  • asianxcoreasianxcore ...In Parseltongue Joined: Posts: 2,501
    You unlock Mini Games in the shop by beating the game for the first time with a character. Whatever 2 Members or Mango Lightan/Ivan defeat Yami that/those characters Mini Games are unlocked in the shop for purchase.

    Is this the only way to unlock mini-games?

    I've yet to beat the game with Gold Lightan or PTX and they both show up in my mini-game selection screen.
    SFV: Necalli
    USFIV: Seth
    UMVC3: Wesker/Taskmaster/Nova
    MVC3: Wolverine/Dormammu/Akuma, Wesker/Dormammu/Akuma
    CVS2: (A) Vega/Eagle/Blanka, (N) Hibiki/Akuma/Blanka
  • wolfox_okamichawolfox_okamicha Rawr! Joined: Posts: 1,063
    They don't have to beat the game to get the mini-game (they just need to reach final stage), but are required to beat the game to get their profile.
    Howl!
  • KeitsKeits OneTrueGame.com Joined: Posts: 8,765 mod
    I left some notes in the OP that need edits.
    Visit OneTrueGame.com for information on DIVEKICK, Tunnel, and future projects.
  • ReXXXSopranoReXXXSoprano Triple Da G.O.D! Joined: Posts: 1,509
    I left some notes in the OP that need edits.

    Took care of the remixed Lifebar study, which I thank you for painstakingly researching for us all. But the Barqoue Study though I'll have to get JKTRix to redo the math or I'll do it later myself. If you need any other edits done leave a note where needed and I'll clean it up the best I can. If you have anything to add feel free to add it yourself. And if there is anything you think I may need in the OP, let me know and I'll get right on it.
  • asianxcoreasianxcore ...In Parseltongue Joined: Posts: 2,501
    They don't have to beat the game to get the mini-game (they just need to reach final stage), but are required to beat the game to get their profile.

    Thanks! Not looking forward to beating Yami with Gold Lightan or PTX.
    SFV: Necalli
    USFIV: Seth
    UMVC3: Wesker/Taskmaster/Nova
    MVC3: Wolverine/Dormammu/Akuma, Wesker/Dormammu/Akuma
    CVS2: (A) Vega/Eagle/Blanka, (N) Hibiki/Akuma/Blanka
  • GHNekoGHNeko SYMPTONS INCLUDE RESETS, TICK THROWS & INPUT LAG Joined: Posts: 622
    Thanks! Not looking forward to beating Yami with Gold Lightan or PTX.



    This. Lightan/PTX vs Yami = FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
  • SystemSystem Joined: Posts: 508,676 admin
    A couple of things that I haven't seen elsewhere. If it is out there, my apologies.

    1) Gold Lightan's Snapback was actually :hcb::snkc:
    2) I don't know when exactly it kicks in (since Training mode only lets you set your Red Meter every 10%) but:

    At 20% life left, damage done to you is reduced by 20% (so if an attack would do 1000 damage, you would only take 800). Likewise, damage done by your attacks is increased by 7.5% (so if your attack would do 1000, it would do 1075 instead).

    At 10% life left, damage done to you is reduced by 30% and damage done by you is increased by 12.5% (so 1000 damage would only do 700 to you and you would do 1125 instead).

    I'll double check the PTX-40A snapback when I get home since I thought it only works with the :snkc: button.
  • asianxcoreasianxcore ...In Parseltongue Joined: Posts: 2,501
    Tried out Survival today hoping it would unlock more points for the shop quicker.

    Not so much

    Getting 12 wins in Survival only earned 600 points.
    SFV: Necalli
    USFIV: Seth
    UMVC3: Wesker/Taskmaster/Nova
    MVC3: Wolverine/Dormammu/Akuma, Wesker/Dormammu/Akuma
    CVS2: (A) Vega/Eagle/Blanka, (N) Hibiki/Akuma/Blanka
  • SystemSystem Joined: Posts: 508,676 admin
    If you're looking at fighting to gain points you get:

    Normal game vs CPU (facing Yami at the end):
    50 points per round won.
    800 total if you beat Yami

    Survival:
    50 points per round won.

    Time Attack:
    700 total if you beat all 8 rounds (I haven't lost early in Time Attack, though I'd guess it would be the standard 50 points per round won.)

    In general, the mini games will be fastest. If you're playing any of the above, Time Attack with PTX-40A was about the fastest you could do with the most points back (he does massive damage very quickly and with the Snapback ability, you can bring in the weaker guy to finish him off whenever the CPU tries to get him out).
  • frustratedsquirrelfrustratedsquirrel Masky stripey man! Wtf is a raccoon? Joined: Posts: 3,761
    I have a question about meter building. Do you gain meter based on damage or based on a separate modifyer? For example, do you gain more meter when using a strong Baroque, or less meter when your opponent has Guts?
    From team Sp00ky's TvC stream:
    "Alex? He will put his mitts all over you dude. Like he's so grimy, he shows up to the party and is like 'RAAAGH' and rips his shirt off"
  • SystemSystem Joined: Posts: 508,676 admin
    Neither Baroque nor Life remaining has any impact on the meter you gain. The length of your combo has a slight factor though.

    With Ryu I did a simple :snkb: :d::snkb: :snkc: :d::snkc:. If all 4 hits comboed I gained just under half a meter bar (doing it twice required me to press a whiffed :snka: to get that extra little bit to fill the meter exactly). If I performed the same 4 moves but paused a brief moment between the 2nd and 3rd hit (so I got 2 2hit combos instead), I gained just over a half of meter bar. (The difference between the 2 were just a couple of whiffed jabs). So other than "stronger attacks give more meter", I didn't find anything else that would affect it.
  • GHNekoGHNeko SYMPTONS INCLUDE RESETS, TICK THROWS & INPUT LAG Joined: Posts: 622
    Neither Baroque nor Life remaining has any impact on the meter you gain. The length of your combo has a slight factor though.

    With Ryu I did a simple :snkb: :d::snkb: :snkc: :d::snkc:. If all 4 hits comboed I gained just under half a meter bar (doing it twice required me to press a whiffed :snka: to get that extra little bit to fill the meter exactly). If I performed the same 4 moves but paused a brief moment between the 2nd and 3rd hit (so I got 2 2hit combos instead), I gained just over a half of meter bar. (The difference between the 2 were just a couple of whiffed jabs). So other than "stronger attacks give more meter", I didn't find anything else that would affect it.


    That's basically saying the Meter Scales. Which I believe was mentioned in a different thread.
  • frustratedsquirrelfrustratedsquirrel Masky stripey man! Wtf is a raccoon? Joined: Posts: 3,761
    I don't really understand Variable Hyper Combos. How do you choose which super your partner uses?

    Also, what level1 supers can be used to do a normal VHC and which ones can't?
    From team Sp00ky's TvC stream:
    "Alex? He will put his mitts all over you dude. Like he's so grimy, he shows up to the party and is like 'RAAAGH' and rips his shirt off"
  • SystemSystem Joined: Posts: 508,676 admin
    You don't choose. While you have control over the one your main player does (since you entered the command and hit the Partner button to have them jump in too), it's fixed as far as which one your partner does.

    Not exactly sure which you mean by your second question. Which ones can you bring your partner in so you're both doing it at the same time (as far as I've seen, all can be used) or the Delayed Hyper Combo where you're interrupting yours with your partners (and possibly back to yours again).
  • frustratedsquirrelfrustratedsquirrel Masky stripey man! Wtf is a raccoon? Joined: Posts: 3,761
    Ok, what I meant was that some level 1 supers cannot be used to start a Variable Hyper Combo while others can.

    I just wanted to know which ones. For example, Polymer's drill can be used in a VHC, but his hurricane grab cannot.

    And I'm not talking about Delayed Hyper Combos.
    From team Sp00ky's TvC stream:
    "Alex? He will put his mitts all over you dude. Like he's so grimy, he shows up to the party and is like 'RAAAGH' and rips his shirt off"
  • SystemSystem Joined: Posts: 508,676 admin
    Oh you mean which ones you get when you call your partner along. (Pardon me if the names aren't completely correct.)

    Ryu - Shinkuu Hadouken
    Chun-Li - Kikou-Shou
    Morrigan - Finishing Shower
    Alex - Boomerang Raid
    Batsu - Zenkai Kiaidan (big fireball)
    Rock - Machine Gun Sweep
    Soki - Joukaken
    Roll - Turbo Roll Sweep
    Saki - Positron Storm
    Viewtiful Joe - Six Machine Cannon
    Ken the Eagle - Kagaku Ninpou Bird Smash
    Jun the Swan - Scratch Burst (the yo-yo super)
    Casshern - Brutal Axe (the geyser)
    Tekkaman - Daikaiten Tech Lancer (optic blast!)
    Hurricane Polymer - Henshin Polymer Drill (the car super)
    Yatterman-1 - Tokkoutai Yatter Wan (the machine running across the screen)
    Karas - Zaneijin
    Doronjo - Zen Tehakokokara (big ball drop)
    Hakusho Daimao - Honka Kutekini (punch super)
    Ippatsuman - Ippatsu Gakuten Homerun

    Your main character can do any L1 Super though not merely what's on the list. So Roll could heal while Ryu jumps in with the Shinkuu Hadouken.
  • frustratedsquirrelfrustratedsquirrel Masky stripey man! Wtf is a raccoon? Joined: Posts: 3,761
    Thanks a lot. That's exacty what I wanted to know.

    It will come in handy for the megaman VHC/DHC thread I'm making over on the Rock board.
    From team Sp00ky's TvC stream:
    "Alex? He will put his mitts all over you dude. Like he's so grimy, he shows up to the party and is like 'RAAAGH' and rips his shirt off"
  • DivemanDiveman Loli-zoning Joined: Posts: 2,657
    just a little name correction

    on polymar is Henshin (transformation) nor Tenshin (something related to the sky I guess)

    and yatterman its Yatter-wan(the dog-mecha) , not one. (Wan its bark in japanese)
  • SystemSystem Joined: Posts: 508,676 admin
    Fixed. Thanks.
  • dizzynecrodizzynecro ゾインクス! ゾインクス! Joined: Posts: 954

    it looks like baroque allows you to assist again in the same combo.(from the polymar thread.)
  • Atb_555Atb_555 www.neoempire.com Joined: Posts: 1,538
    I dont think so. Its a bit hard to see but just before he calls out Ryu the "Assist Ready" message in blue pops up. Basically Polymer's combo was long enough to allow Ryu assist to come out again.
    Nose picking is one of life's greatest treasures...
  • DivemanDiveman Loli-zoning Joined: Posts: 2,657
    I wonder if thats like corner specific, because I cant seem to do a midscreen polymar combo thats long enought to have my assist back (Jun).

    I dont know if you can do this mid-screen:

    with polymar: combo into :snkc:, Baroque, Air dash :snkc: and continue. Ive only seen that in the corner, dunno if its posible to perform that mid-screen
  • dizzynecrodizzynecro ゾインクス! ゾインクス! Joined: Posts: 954
    I thought that assist ready would not normally pop up until you dropped the combo.
    EDIT: After studying the video, I'm pretty sure that assist is reset by baroque. Notice that after a relatively short time, Ryu's portrait turns from static to to "assist ok". (as if he had dropped the combo) , almost immediately after the baroque. Then after the second assist a much longer time passes, but Ryu's portrait stays static(probably because there is no second baroque). until he drops the combo for the reset. Needs testing for sure but its worth noting.
  • Demon DashDemon Dash Hyper Viper Raccoon! Joined: Posts: 5,880
    Can anyone confirm that you gain a second Baroque after a Mega Crash mid combo?
    "I'm speculating that it was M.O.D.O.K. that tore my dog's ACL. That crazy maniac was flying his hoverchair DRUNK. DRUNK on POWER. And booze. But mostly on POWER!" - corrosivefrost :rofl:
  • jimmy1200jimmy1200 Joined: Posts: 8,874
    ill try it right now for you. one second
    LEMME GET DAT!
  • jimmy1200jimmy1200 Joined: Posts: 8,874
    doesnt appear to be letting me. im trying it with chun. the system keeps you in a baroque state the whole time, and even mega crashing doesnt reset it, because in chuns case, i can still combo and it connects after megacrashing with her in her air combo. so as long as my window to combo is open, im stuck in the baroque state until the combo ends, and i tried calling out ryu as an assist to see if it would cancel it, but it didnt. so short of something we dont know about yet, like a glitch or something, it seems the answer is no.

    ill keep messing around with it though
    LEMME GET DAT!
  • Demon DashDemon Dash Hyper Viper Raccoon! Joined: Posts: 5,880
    That's what I thought... I remember people theorising it, makes sense but I couldn't get it to work either...
    "I'm speculating that it was M.O.D.O.K. that tore my dog's ACL. That crazy maniac was flying his hoverchair DRUNK. DRUNK on POWER. And booze. But mostly on POWER!" - corrosivefrost :rofl:
  • GHNekoGHNeko SYMPTONS INCLUDE RESETS, TICK THROWS & INPUT LAG Joined: Posts: 622
    The thing is when you BBQ then Mega Crash, the crash counts towards your combo counter, so you'd have to wait for a half second or less to let your combo meter fade. But if I recall correctly, Mega Crash has okay hitstun, so could probably Mega Crash and wait and attack again while your opponent is in hitstun.
  • Demon DashDemon Dash Hyper Viper Raccoon! Joined: Posts: 5,880
    The thing is when you BBQ then Mega Crash, the crash counts towards your combo counter, so you'd have to wait for a half second or less to let your combo meter fade. But if I recall correctly, Mega Crash has okay hitstun, so could probably Mega Crash and wait and attack again while your opponent is in hitstun.
    Yeah you can, I was just wondering if you can combo even more afterwards lol...
    "I'm speculating that it was M.O.D.O.K. that tore my dog's ACL. That crazy maniac was flying his hoverchair DRUNK. DRUNK on POWER. And booze. But mostly on POWER!" - corrosivefrost :rofl:
  • GHNekoGHNeko SYMPTONS INCLUDE RESETS, TICK THROWS & INPUT LAG Joined: Posts: 622
    Ah. Probably, but as long as that combo meter is up, no second baroque.
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