keninblack, post: 2538957 wrote:
Question. In this game does it actually matter what group you have or can you just choose any 2 characters.
What I mean is. In MVC2 Iron Man doesent really work well with CapCom because of CapComs assist. Do the assists not matter where you can just use two characters you like? Or do you have to make sure the two characters work well together?
manman, post: 2538955 wrote:
thanks for the reply. What I meant is that it looks like the player is starting an aerial rave combo, then they drop to the ground and jump up again (while the opponent is still in the air) and continue juggling them- and this all counts as one combo. Whenever I try to do that though, the combo counter is reset.
in this video around :08 ken starts a combo like what I'm talking about. As far as comboing specials into supers, I see what you mean- I worked on my timing and got it down better, as well as finding some things work and others don't.
Nyoronoru, post: 2538959 wrote:
Some characters do not have the ability to re-combo after a re-jump combo. I'm not sure what the criteria is, sorry man.
Ken the Eagle, Casshern, and Tekkaman can all do re-jump combos, as far as I know.
keninblack, post: 2538961 wrote:
Alright awesome, looks like I will just be messing around with the combinations.
wolfox_okamicha, post: 2538964 wrote:
Very quick question - can you throw crouching foes?
Nyoronoru, post: 2538968 wrote:
I play Ken/Tekkaman, and I have trouble calling the Tekkaman assist after I have completed an air combo.
I would assume that you can only call assists on the ground, but I know that is wrong.
yourmother, post: 2538969 wrote:
You can't do it during a super jump, only during a regular jump, that's probably your problem.
Nyoronoru, post: 2538970 wrote:
So if I launch and pursue, that keeps me from calling my assist?
Phampy, post: 2538971 wrote:
Yup. If you want to call Tekkaman after an air combo, this is what I usually do.
623A > BBQ > j.b > j.b > jump > j.b > j.b > 62314B > assist
or 623A low to the ground > j.b > land and jump > j.b so on...
Keits, post: 2538978 wrote:
Kind of. ReXXX asked me to change it and said he made updates. Now, I'd really like him to.
mugwhump, post: 2538980 wrote:
What's the easiest way to do IAD? A+B+C? I've been using 866, but it still feels kinda clumsy.
Keits, post: 2538975 wrote:
You chose an intermediate/advanced and an advanced character to start with.
Start simple. Play Ryu, Chun, Ken, Batsu, or Zero
Romuska, post: 2538987 wrote:
I've got a question about the button layout. I have a six button custom arcade stick and the buttons have no labels. I know that TVC uses a four button layout like BlazBlue. When I play TVC I use the bottom left button and the top three buttons. In order from left to right starting with the bottom left button, I use the controller configuration P L M H. Is this the same as the arcade button layout? If not, what is the layout suppose to be?
kenmastersX, post: 2538988 wrote:
You have it right.
Chlorophylle, post: 2538994 wrote:
Ok guys it may sound stupid ( it IS stupid ) but i don't know how to break away from PTX's stupid ugly " loop " throw in the corner. -__-
It's a normal throw, i know i should tech it with a 4/6 C but... i don't know, it doesn't work.
frustratedsquirrel, post: 2538993 wrote:
You can never go wrong with Chun Li. She will teach you the basics of how to combo and how to do air raves. Also Jun the Swan is a great character for the transition from beginner to intermediate, as she's simple to control and use, but has doors that lead to interesting new concepts. Batsu is another character you should try. He's easy and he'll teach you how to string specials together in an air combo, which a few other more advanced characters are capable of doing too.