The Basics Thread - Primer on YouTube!

1235»

Comments

  • dori.dori. Viewtiful. Joined: Posts: 281
    1) Can someone explain how the damage scaling in this game works. I see that it begins on the 2nd hit in a combo, but how does the damage decrease beyond that?
    Does it decrease damage with each hit like in many other games, or does it decrease by some amount after a set amount of hits/moves (like in SFIV)?

    2) Can someone explain to me how hitstun scaling works? Does it begin with the 2nd hit in a combo like normal damage scaling?
    "New game, new Phoenix to snap in."
  • Cheech WizardCheech Wizard Joined: Posts: 3,583
    Quick question,I saw someone swap to their partner in a video and when they did there was a orange glow around them for a second.What is this?
    Slow and steady wins the race
  • IdunoIduno ...what to put here Joined: Posts: 4,987
    Quick question,I saw someone swap to their partner in a video and when they did there was a orange glow around them for a second.What is this?

    It's a variable counter, I think you press 6P when in blockstun to do it.
    “It's now very common to hear people say, 'I'm rather offended by that.' As if that gives them certain rights. It's actually nothing more... than a whine. 'I find that offensive.' It has no meaning; it has no purpose; it has no reason to be respected as a phrase. 'I am offended by that.' Well, so ****ing what."
    -Stephen Fry

    "I know crackheads that could sneak into a house better than an 8th century shinobi."
    -Jimmy1200
  • Cheech WizardCheech Wizard Joined: Posts: 3,583
    Thanks,I went through Keits primer again and saw it again.So basically it's a safe way to swap characters in/out?
    Slow and steady wins the race
  • SystemSystem Joined: Posts: 508,676 admin
    Thanks,I went through Keits primer again and saw it again.So basically it's a safe way to swap characters in/out?

    It's one of the safe ways. You can also do a crossover air raid, or you can do a delayed hyper combo.
  • SystemSystem Joined: Posts: 508,676 admin
    Hey all,

    I'm pretty new here and to the fighting game genre. Here is my quick question : after a 3+C launcher, if I want to follow by an air combo, should I just jump or jump forward ? Same question for the second jump.

    On one hand, sometimes it seems that just jump makes me miss my opponent but I cant determine wether it is because of him being too far away or of me timing my attacks badly. On the other hand, jump forward sometimes makes me go to the other side of my opponent. Still cant determine the cause of this : bad attacks timing or bad jump choice.

    May anyone help me figure this out ?
  • SystemSystem Joined: Posts: 508,676 admin
    Hey all,

    I'm pretty new here and to the fighting game genre. Here is my quick question : after a 3+C launcher, if I want to follow by an air combo, should I just jump or jump forward ? Same question for the second jump.

    On one hand, sometimes it seems that just jump makes me miss my opponent but I cant determine wether it is because of him being too far away or of me timing my attacks badly. On the other hand, jump forward sometimes makes me go to the other side of my opponent. Still cant determine the cause of this : bad attacks timing or bad jump choice.

    May anyone help me figure this out ?

    EDIT : sorry double post.
  • dori.dori. Viewtiful. Joined: Posts: 281
    uhm, it's really depedant on the character that you're using and the character on the receiving end of the combo...

    just try to jump up/forward and hit your attacks as soon as you can on the way up
    "New game, new Phoenix to snap in."
  • SystemSystem Joined: Posts: 508,676 admin
    uhm, it's really depedant on the character that you're using and the character on the receiving end of the combo...

    just try to jump up/forward and hit your attacks as soon as you can on the way up

    Huum, so you say there is no prefered technique between just straight or forward. Fine.

    Maybe the "as soon as you can" is the part that I miss. I always wait a little time to actually see my character on screen before I attack. Does not sound like a good idea now.
  • frustratedsquirrelfrustratedsquirrel Masky stripey man! Wtf is a raccoon? Joined: Posts: 3,761
    Once again, even that depends on your character. but for most characters you can get away with doing j.5AA j.5BB as soon as you lift off.
    From team Sp00ky's TvC stream:
    "Alex? He will put his mitts all over you dude. Like he's so grimy, he shows up to the party and is like 'RAAAGH' and rips his shirt off"
  • IdunoIduno ...what to put here Joined: Posts: 4,987
    Hey all,

    I'm pretty new here and to the fighting game genre. Here is my quick question : after a 3+C launcher, if I want to follow by an air combo, should I just jump or jump forward ? Same question for the second jump.

    On one hand, sometimes it seems that just jump makes me miss my opponent but I cant determine wether it is because of him being too far away or of me timing my attacks badly. On the other hand, jump forward sometimes makes me go to the other side of my opponent. Still cant determine the cause of this : bad attacks timing or bad jump choice.

    May anyone help me figure this out ?

    EDIT : sorry double post.

    I believe choosing weather to jump up or forward is a mix between the distance from your opponent when you hit with your launcher (too close and you'll go to the other side if you go forwards, too far and some characters aren't able to follow up unless they jump forwards) and if you want to carry the oppont horizontaly a bit to take them to the corner or something. (In which case jumping forward helps)
    “It's now very common to hear people say, 'I'm rather offended by that.' As if that gives them certain rights. It's actually nothing more... than a whine. 'I find that offensive.' It has no meaning; it has no purpose; it has no reason to be respected as a phrase. 'I am offended by that.' Well, so ****ing what."
    -Stephen Fry

    "I know crackheads that could sneak into a house better than an 8th century shinobi."
    -Jimmy1200
  • SystemSystem Joined: Posts: 508,676 admin
    Thanks for the help. I can do it pretty consistently with Polimar (and even combo into 360 grab in the air !) and Chun-li who is able to actually triple jump : 3+C j.BB j.BB j.CC is quite nice damage !
  • Cce2955Cce2955 Joined: Posts: 69
    I couldn't find this answered before and I don't think it deserves too much of a new topic. But after going round after round of dealing with major blockstrings and finding that Advance Guard would only get me so far. I realized I could just throw right out of block.

    Is there a way to follow up from throws or do I just have to play a wakeup game?

    EDIT: By which I mean can I OTG or megacrash into a combo or something?
  • dori.dori. Viewtiful. Joined: Posts: 281
    it really depends on the character that you're using and what throw you used (because that determines the distance between you and the opp)

    anyway, off the top of my head, you can do Soki's 22C move after a back throw (OTGs) although I think it whiffs on some of the shorter characters (need to test this). And Karas gets his lvl 3 super (OTG) off of most of his throws.
    I don't think the game allows you to mega crush while you are throwing someone.
    "New game, new Phoenix to snap in."
  • ReXXXSopranoReXXXSoprano Triple Da G.O.D! Joined: Posts: 1,509
    OP has been updated with Player Icon information.

    Hope it helps.
  • GriffardGriffard bulbasaur is so cash Joined: Posts: 689
    I know this is a noob question, but I can't find it anywhere. How do you change colors in the game? As in costumes on the char select screen. I notice that sometimes I do, but it's not something I know I'm doing. I'm just asking the button input.
    Vamp: Victor Melee: Pikachu
    From Chicago, living in New Orleans
  • KilltzKilltz Joined: Posts: 111
    Depending on what button you use to select your character, you will choose a different color. Assuming you have purchased all of your character's colors from the shop section, (GC controller) A, B, Y, and X will all chose a specific one of your character's colors, Y selecting your default, A selecting secondary, and I don't recall the rest. I suppose that would be 2, B, 1, and A (1 selects primary, 2 selects secondary) on a classic controller if you follow the pattern I put for the GC controller.
  • GriffardGriffard bulbasaur is so cash Joined: Posts: 689
    ah! cool, i'll check that out. Thanks Killtz.
    Vamp: Victor Melee: Pikachu
    From Chicago, living in New Orleans
  • ArtVandalay84ArtVandalay84 Joined: Posts: 24
    Okay, I'm having problems with the Advance Guard, I hit ABC while blocking but all my character does is dash. What am I doing wrong?
  • RoyalFlushTZRoyalFlushTZ *Not a Ryu cosplayer! Joined: Posts: 1,446
    Okay, I'm having problems with the Advance Guard, I hit ABC while blocking but all my character does is dash. What am I doing wrong?
    You have to verify the blockstun animation (simply block an attack), THEN you can pushblock by press A+B+C. This is one of the downsides of pushblocking though, because if you pushblock too early/late, you may end up doing a backdash and result in taking some accidental damage.
    Thor/M.O.D.O.K/Viewtiful Joe
    Long live the Mighty THODOK! I do stick mods, too!
    youtube.com/RoyalFlush for TvC:UAS and T5DR vids
  • ArtVandalay84ArtVandalay84 Joined: Posts: 24
    So the timing has to be just right, kinda like parrying in Third Strike?
  • RoyalFlushTZRoyalFlushTZ *Not a Ryu cosplayer! Joined: Posts: 1,446
    So the timing has to be just right, kinda like parrying in Third Strike?
    Timing is not strict as a 3S parry. Just block any attack, then during the blockstun, advance guard as necessary.
    Thor/M.O.D.O.K/Viewtiful Joe
    Long live the Mighty THODOK! I do stick mods, too!
    youtube.com/RoyalFlush for TvC:UAS and T5DR vids
  • cableclawscableclaws TatsuGDL member Joined: Posts: 4
    Timing is not strict as a 3S parry. Just block any attack, then during the blockstun, advance guard as necessary.

    hey! is my first time posting... i think pushblock is something to be considered, because when you block the first 2 hits it isnt as good as block the second hit and so on... but i prefer not to use many of them, kinda hard to do..
    chars: tekkaman, ippatsuman, casshern, batsu.
    TVC: Tekkaman, ryu, batsu, ippatsuman, doronjo, jun the swan, condor joe, polimar, ken.
    MVC2: Cable, doom, cyclops, guile, ironman.
    http://www.youtube.com/user/askanitvc
    fc:4599-0013-9809
1235»
Sign In or Register to comment.