HD Remix Strategy Guide and Move Listing

catalyst_nccatalyst_nc EventHubs.com webguyJoined: Posts: 72
http://www.eventhubs.com/guides/2008/oct/27/super-street-fighter-2-turbo-hd-remix-strategy-guide-moves-hints-and-tips/

This link contains a strategy guide and move listing for Super Street Fighter 2 Turbo HD Remix.

Inside you'll find some pretty solid character guides and a few other things, but please note this is not yet finished, as some of the characters need to be fleshed out.

This guide probably won't help really high level players, as most of this stuff will be common knowledge to you, but if you're trying to learn a new character or you'd just like some general advice, I think it will be helpful.

And I'll be continuing to update these guides on a regular basis until they're complete.

Also if you have anything you'd like to add, please feel to leave a comment here. I try my best to give credit to everyone who contributes to the guides.

Enjoy.
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Comments

  • deadfrogdeadfrog Joined: Joined: Posts: 6,787
    Good shit, man! :smile:

    This should 100% be stickied.
  • pvp.tW34kpvp.tW34k Joined: Posts: 148
    Awesome job. Keep it up.
  • Jimmy BonesJimmy Bones U know the deal gee! Joined: Posts: 1,588
    ''Cheap son of a gun''

    :badboy:
    Also known as LordJimmyBones.

    ST: Rog, O.Ken, Claw
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  • catalyst_nccatalyst_nc EventHubs.com webguy Joined: Posts: 72
    ''Cheap son of a gun''

    :badboy:

    Haha, I was wondering if anyone was going to comment on that.

    For the record, I love Balrog. He's been one of my favorite characters since Super SF2, BUT, man can he be dirty. :wgrin:
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  • -Tin--Tin- Joined: Posts: 130
    The cammy section is a little thin.... Take a look at the first post in the Cammy thread on here to see what we've all been putting in :P

    Also the Hooligan throw isnt right, the command shown is for just the roll. It's <- or -> and kick when your close to throw, or v ^ and kick to cancel mid roll.
    I peaced out Sheng Long
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    Nice guide. I only checked the Ryu section, so far. As for suggestions, I'd rather read SF notation (jab, strong, etc) rather than crossup notation (light punch, etc). As fo content suggestions, it is always nice to include information about recovery on the projectiles. Unless kara-canceling is used, Ryu's projectiles get 1 extra recovery frame if one uses strong and another extra frame of recovery if one uses the fierce version. Might sound negligible at first, but one learns to consider it as he/she eats jumping roundhouses from Guiles and Dee Jays over time.

    There is no information about the tatsus. New players should learn that they knock down with a single hit, travel over sonic booms and yoga fires and the stronger the kick one uses, the faster and longer he advances forward.

    Again, nice guide.
  • catalyst_nccatalyst_nc EventHubs.com webguy Joined: Posts: 72
    The cammy section is a little thin.... Take a look at the first post in the Cammy thread on here to see what we've all been putting in :P

    Also the Hooligan throw isnt right, the command shown is for just the roll. It's <- or -> and kick when your close to throw, or v ^ and kick to cancel mid roll.

    Yeah, I just started working on the Cammy section today, so it's still really basic, but I'm hoping to have it up to snuff by the end of the week.

    I clarified the Hooligan Throw and added in credit to you down at the bottom. I appreciate the heads up.
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  • catalyst_nccatalyst_nc EventHubs.com webguy Joined: Posts: 72
    Nice guide. I only checked the Ryu section, so far. As for suggestions, I'd rather read SF notation (jab, strong, etc) rather than crossup notation (light punch, etc). As fo content suggestions, it is always nice to include information about recovery on the projectiles. Unless kara-canceling is used, Ryu's projectiles get 1 extra recovery frame if one uses strong and another extra frame of recovery if one uses the fierce version. Might sound negligible at first, but one learns to consider it as he/she eats jumping roundhouses from Guiles and Dee Jays over time.

    There is no information about the tatsus. New players should learn that they knock down with a single hit, travel over sonic booms and yoga fires and the stronger the kick one uses, the faster and longer he advances forward.

    Again, nice guide.

    Thanks for the notes here and compliments.

    I went with things like "Light Punch" instead of "Jab" because it's more n00b friendly. Veteran SF players know right off what I mean when I saw Jab, but too many new players were like, "Huh?"

    I've been trying to keep as much of the hardcore terminology out as I could, because when I first started the SF3 guide, I got quite a few emails from people asking for clarification.

    Anyway, kudos for the notes on kara-canceling and hurricane kicks. I'm going to work these into the Shoto guides when I go back and revise those sections again.
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  • -Tin--Tin- Joined: Posts: 130
    Yeah, I just started working on the Cammy section today, so it's still really basic, but I'm hoping to have it up to snuff by the end of the week.

    I clarified the Hooligan Throw and added in credit to you down at the bottom. I appreciate the heads up.

    Not to be an arse or anything, I'd say her Spinning Backfist was her main way to get out of fireball traps, not the hooligan roll :P
    I peaced out Sheng Long
  • TschesaeTschesae Joined: Posts: 178
    The Deejay part needs the cu.MK - cr.lp - cr.FP xx MGU combo because it's his most damaging non-super combo (I think)
  • EtotheNGSPDEtotheNGSPD Gief Power Joined: Posts: 884
    sick stuff dude, repped. :woot:
    The Next time we meet im going to break your arms.
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  • technique121technique121 Joined: Posts: 218
    sick

    sick this help me out alot i would have given you rep if the scale popped up
  • catalyst_nccatalyst_nc EventHubs.com webguy Joined: Posts: 72
    The Cammy guide on EventHubs.com has been heavily revised.

    http://www.eventhubs.com/guides/2008/oct/27/cammy-character-guide-super-street-fighter-2-turbo-hd-remix/

    This is also the first character we've added individual match up notes to:

    http://www.eventhubs.com/guides/2008/dec/21/cammy-vs-character-strategies-super-street-fighter-2-turbo-hd-remix/

    This will be a running theme on the website, as all of the guides should have individual match up information added with time.

    Also, the Cammy guide still needs some work, but it's in a pretty decent state right now.

    Enjoy.
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  • Cheese Us CrystCheese Us Cryst Oldschool Giefer Joined: Posts: 4
    Very nice... Thanks.
  • SystemSystem Joined: Posts: 508,676 admin
    Good stuff, you beat me to it ^^ doing a guide for my site too (it'll be in french though, at least until i finish my translation system which means for a long time cause it's a hella lotta work).
    +rep
  • catalyst_nccatalyst_nc EventHubs.com webguy Joined: Posts: 72
    Guile's HD Remix strategy guide has been updated on EventHubs.com.

    http://www.eventhubs.com/guides/2008/oct/27/guile-character-guide-super-street-fighter-2-turbo-hd-remix/

    This guide is in pretty good shape right now, although there some areas that still need to be expanded on a bit.

    Also continuing with the previous theme, there's a page up that contains individual character vs. strategies for Guile.

    http://www.eventhubs.com/guides/2008/dec/28/guile-vs-character-strategies-super-street-fighter-2-turbo-hd-remix/
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  • Aqua SnakeAqua Snake Never Outskilled... Joined: Posts: 1,328
    Waiting for those Fei Long strats.

    No reason to start on the high tier guys.

    Help the low tier ones first. :)
  • CWheezyCWheezy Joined: Posts: 889
    You might want to make the vs character strategies a little bit more noticable, or maybe linking it from the main page or something.

    Maybe it's just cause I'm hung over, but it can be easy to miss
  • catalyst_nccatalyst_nc EventHubs.com webguy Joined: Posts: 72
    You might want to make the vs character strategies a little bit more noticable, or maybe linking it from the main page or something.

    Maybe it's just cause I'm hung over, but it can be easy to miss

    Hrm, you bring up a good point... Let me see what I can do with those...
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  • Syxx573Syxx573 Jo Mama Joined: Posts: 8,963
    bump
  • catalyst_nccatalyst_nc EventHubs.com webguy Joined: Posts: 72
    Fei Long is the latest character to have his HD Remix guide on EventHubs.com heavily revised.

    http://www.eventhubs.com/guides/2008/oct/27/fei-long-character-guide-super-street-fighter-2-turbo-hd-remix/

    Also has the usual individual character match up strategies you can check out here.

    http://www.eventhubs.com/guides/2009/jan/07/fei-long-vs-character-strategies-super-street-fighter-2-turbo-hd-remix/
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  • Aqua SnakeAqua Snake Never Outskilled... Joined: Posts: 1,328
    *Kisses you on the lips* :lovin:
  • fins4ever88fins4ever88 Joined: Posts: 114
    Great stuff man. I'm new to the scene of Street Fighter, and I've been working on maining Balrog. This guide definitely helps out a lot, keep up the good work!
  • CWheezyCWheezy Joined: Posts: 889
    I like the bolded purple, can't miss the s character matchups now, and it looks good, nice job
  • SystemSystem Joined: Posts: 508,676 admin
    Very very nice Faqs, But you can do lot more combos if you are faster, then I suppose most of them are to hard to do with a DPAD,
  • orochizoolanderorochizoolander 2LANDER! Joined: Posts: 15,634
    Hope you read the comment I posted in the sagat section and after fake slide you can go into headstomp or devil reversal instead of going for a throw.

    Cool guide.
    P. gorath said: seriously though, it really crystalized how much better mvc3 is than that game. "Oh look, commando vs. 3 characters...this will be excitin--zzzzzzzzzzzzzZZzzzz"
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    Hey, again. Your guide had a great update since the last time I checked it. Cool.

    I noticed you changed the hadouken information, but it is still not perfect. The correct quote would be like
    Also the Light Punch version of Ryu's Fireball has the shortest recovery time, but only by a small margin. Medium Punch takes one additional frame of animation to recover and Hard Punch is another additional frame.
    I would suggest that you check T. Akiba's SF2 Frame Data, which shows the frame data for all Ryu's attacks. It is a great site for one to bookmark. There you can check that Ryu's red fireball (Shakunetsu Hadouken) has the same frame data (if you wanna add that too).

    I would also add the cr.fierce (meaty), cr.fierce combo for Fei. It is a simple and effective combo that many good Fei players use.

    Peace!
  • catalyst_nccatalyst_nc EventHubs.com webguy Joined: Posts: 72
    Hey, again. Your guide had a great update since the last time I checked it. Cool.

    I noticed you changed the hadouken information, but it is still not perfect. The correct quote would be likeI would suggest that you check T. Akiba's SF2 Frame Data, which shows the frame data for all Ryu's attacks. It is a great site for one to bookmark. There you can check that Ryu's red fireball (Shakunetsu Hadouken) has the same frame data (if you wanna add that too).

    I would also add the cr.fierce (meaty), cr.fierce combo for Fei. It is a simple and effective combo that many good Fei players use.

    Peace!

    Ahh, good catch. I needed to say it was recovery time and not start up, thank you.

    I added in credit for you at the bottom of the Ryu guide.

    Also Fei combo had already been posted.

    But that link has some sweet information, thanks for pointing it out.
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  • catalyst_nccatalyst_nc EventHubs.com webguy Joined: Posts: 72
    Very very nice Faqs, But you can do lot more combos if you are faster, then I suppose most of them are to hard to do with a DPAD,

    Thanks man.

    Just wanted to comment about the combo listings for the characters. I tried not to include every possible combo because it would take up a ton of space, and be a bit repetitive.

    Basically just tried to do the most effective stuff people should know.
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  • catalyst_nccatalyst_nc EventHubs.com webguy Joined: Posts: 72
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  • The Lone DragonThe Lone Dragon perverted feminist Joined: Posts: 3,788
    Sorry, wasn't sure where to ask this...but, is it possible to map PPP or KKK to a button?

    Inquiring Zangief pad players want to know...

    EDIT: Nevermind. I just remembered it's P/K to do lariats now.
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  • Dr. DeeliteDr. Deelite Joined: Posts: 349 ✭✭✭✭✭ OG
    Looks good so far. Skimmed a few characters, only have a few comments for Balrog:

    Balrog has two versions of Rush Upper, and only one is listed. Back to forward + kick is different than back to down-forward + kick. The latter is better: it knocks down (back to forward doesn't), it still works as distant anti-air like the back to forward version, and most importantly it lets you keep down charge for headbutt. This gives Balrog a mixup between whiff back to down-forward + kick into either immediate throw or headbutt to stuff throw reversal attempts. Balrog's section should also note that he can keep rush charged while using headbutts (use down-back to up-back for headbutt, never release back) and vice-versa (do rush with down-back to down-forward, never releasing down). Worth noting this lets him do whiffed headbutt into super. Not the same principle but another super trick, he can do a short rush into super by making it all one motion (back to forward + short, back to forward + piano punches, all very quickly, and here is where you actually want back to forward + kick rush over back to down-forward so you don't knock them down accidentally and then waste the super).
  • catalyst_nccatalyst_nc EventHubs.com webguy Joined: Posts: 72
    Looks good so far. Skimmed a few characters, only have a few comments for Balrog:

    Balrog has two versions of Rush Upper, and only one is listed. Back to forward + kick is different than back to down-forward + kick. The latter is better: it knocks down (back to forward doesn't), it still works as distant anti-air like the back to forward version, and most importantly it lets you keep down charge for headbutt. This gives Balrog a mixup between whiff back to down-forward + kick into either immediate throw or headbutt to stuff throw reversal attempts. Balrog's section should also note that he can keep rush charged while using headbutts (use down-back to up-back for headbutt, never release back) and vice-versa (do rush with down-back to down-forward, never releasing down). Worth noting this lets him do whiffed headbutt into super. Not the same principle but another super trick, he can do a short rush into super by making it all one motion (back to forward + short, back to forward + piano punches, all very quickly, and here is where you actually want back to forward + kick rush over back to down-forward so you don't knock them down accidentally and then waste the super).

    Thanks for the notes here. I added them into this guide.

    http://www.eventhubs.com/guides/2008/oct/27/balrog-boxer-character-guide-super-street-fighter-2-turbo-hd-remix/

    I also gave you credit down on the bottom.

    The Balrog guide still needs beefing up, but it's better than it was.
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  • LaughinghyenaLaughinghyena Always Laughing Joined: Posts: 479
    thank you very muhc. this should be at the top of the fourm. excellent stuff.
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  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    snip
    Thanks, I appreciated it. However, pretty much everything I have said is well known, so it is not needed. I have learned it from other users' posts, such as fatboy, NKI and NH2, who have either posted such things or provided those ST website links in the ST section of SRK. Thus, I think a link to NKI's translation of T. Akiba's SF2 frame data would be enough, as that's where I got the information. I've just cared to read the whole guide and point out what was still not right.
  • catalyst_nccatalyst_nc EventHubs.com webguy Joined: Posts: 72
    We've made heavy revisions to Dee Jay's Super Street Fighter 2 Turbo HD Remix strategy guide on EventHubs.com.

    http://www.eventhubs.com/guides/2008/oct/27/dee-jay-character-guide-super-street-fighter-2-turbo-hd-remix/

    Inside you'll find detailed instructions on how to use Dee Jay's moves, combo listings and strategies.

    There's also a page devoted to specific match ups against characters.

    http://www.eventhubs.com/guides/2009/jan/30/dee-jay-vs-character-strategies-super-street-fighter-2-turbo-hd-remix/
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  • SystemSystem Joined: Posts: 508,676 admin
    Thanks a lot bro , this is great for newbs like myself .:lovin:
  • SystemSystem Joined: Posts: 508,676 admin
    ^ Same with me.

    Thanks for the link. It's very helpful, especially for a noob like me. lol
  • SystemSystem Joined: Posts: 508,676 admin
    catalyst_nc. PLZ make a character matchup section for gief. there isnt much out there (besides the gief thread) on his matchups. ino its just spd all the time but i need help knowing his matchups and what works (ex. jump ins or lariat) agaisnt certain opponents. i would greatly appreciate it
  • SystemSystem Joined: Posts: 508,676 admin
    nice link wp
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