Evil has a really nice ass ~ The Doronjo Thread ~

Master_ChibiMaster_Chibi .: Dynamites! :.Joined: Posts: 15,057 mod
Howdy all, I'm here to post a little basic primer on playing that saucy villaness known as Doronjo. She's the one with the two henchmen in her portrait (she wears a mask with pointy eaars thats red white and black with a D smack in the middle of it).

How does she play:

To put it simply, Doronjo may be the closest thing to the MvC2 'too much shit on screen' on syndrome, as her all her specials consist of calling out her henchmen to do her bidding. I'm sure with time there will be some crazy set ups utilizing her henchmen, but for now we're going to take it nice and slow. If you have anything to add, or if there are corrections that need to be made, let me know!

NORMALS

5A - Doronjo extends her hand upwards, somewhat of a playful slap.

5B - Dornojoa smacks your head with the bottom of her PEACE PIPE.

5C - Moving foward a little, she goes straight for a kick in the balls / chest.

2A - A quick karate chop to the shins.

2B - Laying on the floor somewhat, she extends her foot out a bit, good length.

2C - Tilting her head back, she does a full vertical split. Yummy (This does not knock down).

3C - Her launcher. It hits twice, you cancel from the first hit.

All of these can combo into each other, but you can combo anything after 2C.

j.A - Picking her feet up, she comes downward with both knees. Can be used to cross up, but a bit trick.

j.B - A full fledged jump kick, think Dictator's j.FK in CvS2. Can also be used to cross up, but much easier to do so then with j.A.

j.C - :lovin: - Pulling her legs up a bit, Doronjo executes my favorite ANYTHING in the game, she comes down ass first. This move is sexy good. Her wonderfully round bottom has a hitbox that will lead to great ambiguous cross ups. First off, simply doing j.C moves you foward a bit, so it provides excellent momentum to use for making your opponent guess which side you'll land on. Secondly, you can dash into the corner (when your opponent already occupies it) with this even as player 1. If you AD, jump, then AD again and j.C you'll land infront of them instead (where as if you just iAD and j.C you will land in the corner). I looooove this normal~

SPECIALS

Her specials can be interrupted, so be wary!

236A/B/C - Her green suited henchman comes out right in front of her from a portal on the floor, salutes quickly, and does a little jig going forward while pummeling his fists. Kinda like Jojo's stand in JBA. The hitbox on this is deceptive, it can actually be used as an anti-air somewhat, try it out. Good to use in the corner in conjunction with her j.C.

214A/B/C - Her purple suited henchman pops up from the floor in front of her and quickly tosses a boulder. Pretty damn quick, and can be used well for spacing / zoning from far away along with your partner assist. Not entirely sure if you have to block for 214A/B yet.

623A/B/C - The green suit comes out again, this time with a controller in his hand. Pushing a button on it, a tree pops up from another portal, and a robotic pig scitters up it and quickly explodes. Good sized hitbox on the explosion. Don't think you can combo after the explosion. Take note, this special correlates to the buttons you press, not the strength of the attack. So if you're P1, but on the right side of the screen (facing left) and do 623A, the tree will pop up all the way on the far left end of the screen. Remember that!

22 - Doronjo lays onthe ground ALL SEXY LIKE, her head resting on her palm. From here she can do one of many things.

-- 5C - This is her 3C, it will launch your opponent.
-- 2C - Eddy Gordo-esque multi hitting move. This knocks the opponent far away from you (and down as well). You can combo her regular 2C into this if done quickly enough (which is about the only combo option 2C gets really).
-- Any special (outside of her air special of course). Having henchmen is a good thing.
-- Taunt. KISSOU

I'm sure this move will have its purposes later on down the road (lord knows what she may able to just lie down under) but for now it's best to stay away from it.

421A/B/C - Purple henchman pops up from the floor and grabs your opponent. Think of summoning Jill's LK zombies but in certain spots on the screen. If you don't combo from the hold they will simply fall to the floor where they are. This move has the same button spacial properties of 623X.

J.214A/B/C - Calling her purple suited henchman again, he plummets from the sky, with a large rock in tow (think mini gamma crush, haha). You can combo from this move. Please note that this move also has the same spacial properties as 623X.

SUPERS:

236AB - Calling out the green henchman, he comes out pushes a button, then disappears. After a slight delay a GIANT (I'm talking nearly the entire width of the screen) robotic spherical head (that looks like the purple henchman) falls down, rolls over you, then off screen. This thing is huge, and it rolls INFRONT of both of you, so try going bonkers for mixups when that happens. The drawback is that with the delay it takes to fall down, your opponent can simply hit the green henchman and cancel the super out all together. You CAN cancel into this from other specials, but it must be done very quickly. Also this hits your opponent on the way in and out (ie as soon it makes contact with them, and then bites them in the ass before exiting the screen).

214AB - A universal counter (I hope?), this thing stays out foreverrrrrrrr and does pretty damn good damage to boot. It doesn't counter projectiles, and I'm not sure if it counters supers yet either, but it's just the tool you can abuse to make people who incessantly IAD j.C over and over think twice. Great for when your opponent's next character is coming in after their other character is dead.

623AB - Her level 3 super. Doronjo kneels down and prays to that damn robotic pig, who comes out and explodes. If it hits, you're treated to a small cut scene of Dornojo and her boys peddaling on that trademark 3 man bike of theirs while trying to avoid the exploisions around them. The super ends with a skull shaped mushroom cloud sending them flying.

Etc:

The MINUS BUTTON - Taunt - Doronjo blows a little kiss that comes out in the shape of a fluffy pink heart. If it hits, the heart causes a tiny bit of stagger, so if you can get it to hit, combo asap! You can taunt while standing (crouching and taunting will yield you the standing taunt), jumping, and from her 22X special. Saucy.

Combos-

Doronjo is not a combo based character, she has just what she needs to do some damage, but most of her time is going to spent around smart use of her specials and supers.

Regular BnB-

5ABC, 3C (I would say cancel after the first hit), sj, j.a, j.b, j.a, j.b, j.c.

I personally use j.a, j.b, j.b, j.c as an air combo at the moment.

Extended BnB-

5A, 2A, 5B, 2B, 5C, 3C (1 hit), j.a, j.b, j.a, j.b, j.C.

Jump in BnB-

iad j.A, j.B, land, extended BnB.

STRATS FOR NOW:

I'm telling you that j.C is really good. You will be making 'ass puns' all day the more you use it. Make sure to accustom yourself to the momentum it gives you so you can cross up properly with it. If you IAD straight foward and j.C you'll overshoot them a bit, so make sure to incorporate that little push j.C gives you.

At the moment 22 ducks under every projectile in the game, but I'll need to test more to see what exactly doesn't go over her (full charged mega buster is an example, it will hit her).

That's all I've got at the moment, I'll be playing her much more indepth this weekend with other people, so I'll see if I can vids or just continue to take notes on what I may find.

:3
~*Hai! Back to Japan!
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Comments

  • wolfox_okamichawolfox_okamicha Rawr! Joined: Posts: 1,063
    Her counter super only affects regular attacks. =/
    Howl!
  • SorsSors Professional Lurker Joined: Posts: 12
    i played around with her a little too, but not too much yet, here's what i found as of now:

    if you dont know already, the 2 different henchman can be on screen at the same time, so use them to combo on their own or with some more partner assist help

    236A+B worked really well as a pressure counter for me

    i haven't tested yet if you can use 22, 2/5C to cancel normals, would be nice to know
  • frustratedsquirrelfrustratedsquirrel Masky stripey man! Wtf is a raccoon? Joined: Posts: 3,761
    I remember that in early videos, she had a sneaking super where she and her henchmen would get on their tiptoes and creep across the screen, damaging and juggling anyone they touched. Is this still in the game?
    From team Sp00ky's TvC stream:
    "Alex? He will put his mitts all over you dude. Like he's so grimy, he shows up to the party and is like 'RAAAGH' and rips his shirt off"
  • wolfox_okamichawolfox_okamicha Rawr! Joined: Posts: 1,063
    They were not tiptoeing, they were in their bike - and no, it's removed.
    Howl!
  • frustratedsquirrelfrustratedsquirrel Masky stripey man! Wtf is a raccoon? Joined: Posts: 3,761
    Aw. How sad. Oh well, at least we got the explosion bike super to compensate.
    From team Sp00ky's TvC stream:
    "Alex? He will put his mitts all over you dude. Like he's so grimy, he shows up to the party and is like 'RAAAGH' and rips his shirt off"
  • FaightFaight Spewing hatemail IRL Joined: Posts: 1,213
    I like Doronjo. She has potential. She's also sexy.

    Combos with Ryu assist:

    In the Corner
    5ABC~Pxx236A dash 5ABC3C 8 jA jBjB dj jB jB 214X [fall with jA]

    P is Partner, I'm not sure if people are calling it P or D. I basically hit it just a bit slower than a kara and then immediately do 236A to get the poking Henchman running out, this way I get the assist and cancel on the 5C. The Henchman connects thanks to Ryu's fireball, and she can now dash in to repeat her ground chain in to launcher. I like to end the air combo with the falling henchmen (X based on where you are located on the screen, A for left corner, C for right corner) since it will hit falling down and if you come down with a jA you can possibly catch the opponent in the air for juggles or at the very least you have a block string going.

    On a side note, she can actually ass-crossup in the corner with this combo, something like this:

    5ABC~Pxx236A jump over jC 5ABC3C 8 jA jBjB dj jB jB 214X [fall with jA]

    If you're quick enough it will work and you get the combo, if you're slow and they're not paying attention it's a reset, if they block you can go for a throw after the jC.

    I spent a lot of time dicking around with her 236AB super, and I came up with this:

    In the corner:
    5ABCxx236AB~P jB jB land jB jB dj jB jB (at this point the ball should hit).

    Takes two meters, and rely's on Ryu's super (Shinkuu Hadouken) landing for you to combo your air hits, allowing the ball to combo. Does decent damage.

    I've been playing around with trying to get some midscreen super combos in, and I think trying some like above only comboing in to the henchman grab would allow the super to smack the opponent later down the screen, and it does ridiculous damage when it hits outside of a combo.

    Also a note: If you toss out Doronjo's super during your partner's play time (say you're Ryu and you do a grounded Shinkuu Hadouken + P) it gives the amazing coverage. If they try to punish your blocked super they're most likely going to eat 20%+ of their life because of the giant falling ball thingy (unless it goes away if Ryu would get hit, I haven't actually tried it against a real person yet).

    All in all, I think she has a lot of amazing potential and some really nice milfy legs.

    Edit:

    I forgot to mention, if you do this:

    5ABC~Pxx236AB

    You can combo afterward. I'm not sure what exactly will hit, but she was close enough to land 5A. I didn't delve much in to it, and I've only used Ryu as my assist so far. I'm sure she'll have a better one though.
    Your arguments are invalid, I drowned a shark.
  • wolfox_okamichawolfox_okamicha Rawr! Joined: Posts: 1,063
    milfy... oh right Doronjo has five kids.
    Howl!
  • frustratedsquirrelfrustratedsquirrel Masky stripey man! Wtf is a raccoon? Joined: Posts: 3,761
    This is not really gameplay-related, but after watching the Ippatsuman opening, I realised that a Doranjo is pretty much a mirror-image of the Ippatsuman villainess, or is it the other way around?

    It seems like a lot of Doranjo's supers (The exploding pig and giant falling head) are 'shared' with the Ippatsuman anime. Can someone explain the connection to me?
    From team Sp00ky's TvC stream:
    "Alex? He will put his mitts all over you dude. Like he's so grimy, he shows up to the party and is like 'RAAAGH' and rips his shirt off"
  • FaightFaight Spewing hatemail IRL Joined: Posts: 1,213
    This is not really gameplay-related, but after watching the Ippatsuman opening, I realised that a Doranjo is pretty much a mirror-image of the Ippatsuman villainess, or is it the other way around?

    It seems like a lot of Doranjo's supers (The exploding pig and giant falling head) are 'shared' with the Ippatsuman anime. Can someone explain the connection to me?

    Doronjo is the villianess from Yatterman:

    http://en.wikipedia.org/wiki/Yatterman

    Which is from the "Time Bokan" series.

    Ippatsuman is also part of the "Time Bokan" series.

    http://en.wikipedia.org/wiki/Gyakuten!_Ippatsuman

    It's all from the same world, so to speak.

    Edit: Wow, the voice actress for Doronjo was born in 1935. Talk about MILF, her son is an animator who's worked on everything from Love Hina to Turn A Gundam.

    http://www.imdb.com/name/nm0644947/
    Your arguments are invalid, I drowned a shark.
  • wolfox_okamichawolfox_okamicha Rawr! Joined: Posts: 1,063
    Doronjo herself is a MILF (according to the OVA anyway - she said she will retire back as a housewife with her husband and five kids).
    Howl!
  • Master_ChibiMaster_Chibi .: Dynamites! :. Joined: Posts: 15,057 mod
    I'll add some stuff in the next few days (need to play some actual people first).

    Thanks Faight!

    :3
    ~*Hai! Back to Japan!
  • FaightFaight Spewing hatemail IRL Joined: Posts: 1,213
    Doronjo herself is a MILF (according to the OVA anyway - she said she will retire back as a housewife with her husband and five kids).

    So the VA is a GMILF and Doronjo herself is just a MILF.

    5 kids? Jesus. Look at her stomach in game. She must work out like a motherfucker to keep that figure.
    I'll add some stuff in the next few days (need to play some actual people first).

    Thanks Faight!

    :3

    No problem, hopefully I'll have more than just training mode/CPU experience soon. Stupid WV, why does no one live here (other than the obvious).

    Quick question since I'm at work and can't play: Can you combo to/from her taunt at all? Does it have any properties besides taunting?

    Also someone needs to find out if the grab henchman grabs out of blockstun or can be hit to avoid grabs. I can see some shenanigans with him if he can't be hit and it grabs blocking people, and also timing the grab when the ball super is rolling has got to be sick; you can't see shit and if he grabs you're eating that super.
    Your arguments are invalid, I drowned a shark.
  • TigerboiTigerboi C.R.E.A.M. Joined: Posts: 2,109
    I played around with her in matches.


    Look out for this bitch, she has serious potential.
    Marvel sucks.
  • GaspGasp | | | | | Joined: Posts: 4,611
    dude can be hit out of grab. im pretty sure you can mash out to get out of the grab faster andddd he doesnt grab on block stun :<

    (with megaman) 10% baroque
    5A,5B,2B,3C,BAROQUE,5A,5B,2B,3C~P
    this does 12k damage alone
    but if you time it right (i'd say when you hear megaman's 4th/5th hit)
    you can get the enemy to land in the grab
    so
    5A,5B,2B,3C,BAROQUE,5A,5B,2B,3C~P (wait for hit) 421+A/C, dash in 5C,2C, J.A,J.B,J.A,J.B,J.C or w/e
    Lunchtime Shopper
  • danomightydanomighty WTFSRK Joined: Posts: 1,346
    God dizamn 1930'z....

    I like to see what she looks like...:confused:

    I was hung over from both drinking and smoking yesterday so to clam down the smoking and hangover I smoked some more...
    HOLD DAT!
    Marn talking to Mike Ross @ FR14
  • GaspGasp | | | | | Joined: Posts: 4,611
    5A,5B,2B,3C,BAROQUE,5A,5B,2B,3C~P (wait for hit) 421+A/C, dash in 5C,2C, J.A,J.B,J.A,J.B,J.C or w/e

    after some tests
    the grab connects no questions
    cpu cannot jump out of it
    Lunchtime Shopper
  • FaightFaight Spewing hatemail IRL Joined: Posts: 1,213
    After playing around with stuff it looks like I'm either messing up timing or opponents can't be juggled by the giant ball super. That's fine, I prefer to use it to get free mixups with it's coverage.

    I've been playing around with different assists and last night I got some Tekkaman in. Both the normal and super assists are pretty good.

    5ABCxx236AB~P makes Tekkaman's super (TEKKAMAN BEAAAAAAAAAAAAM) combo after the C, gives you plenty of time to set up goon shenanigans and gets the ball rolling (pun intended) for mixups. It also does a fuckton of damage because Tekkamans super hits like a truck.

    5ABC~P (TEKKAMAN WHIPPPPPPP) jump 214X (varies depending on where you are on the screen) land 3C aerial rave works, looks funny, and does mediocre damage. You jump backwards mostly, falling rock goon hits and you can juggle the 3C. It's more difficult that it's worth, but it's there.

    I need more time to dick around with stuff, work sucks. My current goal right now is to find an assist that A) I like to play and B) Works well with Doronjo.
    Your arguments are invalid, I drowned a shark.
  • SystemSystem Joined: Posts: 508,676 admin
    Thanks Faight for the useful info. Seems like Doronjo is getting no love :(

    I did toy a bit around with 5ABC~Pxx236AB with Morrigan as partner in the corner... that super is indeed strange.
    After that, you can easily combo stuff like dash A(x3)2B5C22C2C or 5A(x3)2B5C baroque, repeat the ground string... and the ball still won't fully connect. You can probably get an air combo afterwards at best, but the damage leaves something to be desired.

    Also, I found the TK'ed 214 useful. Opens some combos in the corner. I tryed some silly stuff like 2147+A/C dash 5AB(P)C, dash 5ABC, baroque 5BC3C aircombo, iirc. You can probably figure something much better ;)

    And finally, 5ABC~Pxx623A immediately 2B5C works. Dunno how you can get anything better than an aircombo after that too...
  • ViciousSLASHViciousSLASH Game Time Jones Joined: Posts: 7,500
    I just did a Gambit glitch with her.

    I did the one super where that big ball thing falls down and then flew off the screen.

    I have no idea how, but I flew off the screen and no one could touch me and we had to restart the match.
    http://michaelpfeffer.blogspot.com I don't even update this, who cares
  • KeitsKeits OneTrueGame.com Joined: Posts: 8,765 mod
    I think Doronjo is great, but probably the hardest character to learn by some margin. She has good HP and hits decently hard.
    Visit OneTrueGame.com for information on DIVEKICK, Tunnel, and future projects.
  • GHNekoGHNeko SYMPTONS INCLUDE RESETS, TICK THROWS & INPUT LAG Joined: Posts: 622
    I tried playing around with her as a second to Megaman. She's someone you need some focus with because you're constantly calling out characters. But because her special moves are pretty much summons, she can't really FIGHT FIGHT like other characters. Just basic combos and juggles. I wanna use her as a second though. How well does she work together with megaman?
  • Arkayne17Arkayne17 Stop it meg. Joined: Posts: 2,857
    I just did a Gambit glitch with her.

    I did the one super where that big ball thing falls down and then flew off the screen.

    I have no idea how, but I flew off the screen and no one could touch me and we had to restart the match.


    Thats happened to once in practice mode..


    But I think that Air Tonza ( qcb+A/B/C) can crossup from the air depending which version of the move you use and where you are on the screen.... I was practicing with it.. and after like an air combo , I baroque then perform and the rock drops with the opponent and it kept hitting on the other side...

    Maybe its a gimmick but I kept hitting on the people I was playing with... or either they were trying to attack.
    @ArtofArkayne
    Character Designer / Concepter Artist / Illustrator
  • FaightFaight Spewing hatemail IRL Joined: Posts: 1,213
    Today I was trying to play around with Batsu assist, doing a ground chain in to Batsu, TK'ing the falling goon, landing, and then performing an air combo afterward, and trying to see if there was a way to do any sort of loop in the corner with her.

    No luck so far.

    Does any one know if you combo long enough to get your assist back can you call it a second time in a combo?
    Your arguments are invalid, I drowned a shark.
  • KoopaKootKoopaKoot Joined: Posts: 75
    Some random stuff:

    -Robot head super destroys projectiles (it can defend against Morrigan's finishing shower). This super is awesome and if the opponent mega crashes whilst the head is touching them, they have to guard or take full damage. I always have one on screen, lol.

    I've been using her taunt like Dudley's rose, after a knockdown or KO.
  • Alternate275Alternate275 ★TOURNEY HOST★ Joined: Posts: 1,035
    It looks like Doronjo doesn't have any kind of :r:+:p:
    Any command normals in air perhaps?
    "Proud representative & overseer of Crew Round 2" :D
    PSN: CR2_Alternate | XBL: DRS Alternate | Skype: Alternate275
    King of Fighter XIII | Guilty Gear Xrd | BlazBlue ChronoPhantasma | Ultra Street Fighter 4
  • insaneleeinsanelee duyw0rk Joined: Posts: 1,007
    shes so coooooooooooooooool. assist into homie grab into super weeeeeeeeeeeeeeee
    [14:38] <@Chang>; pz john
    [14:38] <@Chang>; hes pretty trustworthy

    .. .
  • KeitsKeits OneTrueGame.com Joined: Posts: 8,765 mod
    Today I was trying to play around with Batsu assist, doing a ground chain in to Batsu, TK'ing the falling goon, landing, and then performing an air combo afterward, and trying to see if there was a way to do any sort of loop in the corner with her.

    No luck so far.

    Does any one know if you combo long enough to get your assist back can you call it a second time in a combo?

    Not certain, but from what I've seen, I dont think you can get 'ASSIST OK!' until you drop your combo.
    Visit OneTrueGame.com for information on DIVEKICK, Tunnel, and future projects.
  • pRoFessA kpRoFessA k Joined: Posts: 89
    http://www.nicovideo.jp/watch/sm5707264
    http://www.nicovideo.jp/watch/sm5589348
    http://www.nicovideo.jp/watch/sm5562553

    Use www.mmcafe.com/nico.html to see these vids, some crazy doronjo madness, looks like she has good potential, as well as an infinite lol, but the infinite was done on tekkaman, who is a big
  • insaneleeinsanelee duyw0rk Joined: Posts: 1,007
    so siiiiiiiiiiiiiiick

    doronjoooooooo/daaaaimaaaaaaaaaooooooooooooo
    [14:38] <@Chang>; pz john
    [14:38] <@Chang>; hes pretty trustworthy

    .. .
  • FaightFaight Spewing hatemail IRL Joined: Posts: 1,213
    http://www.nicovideo.jp/watch/sm5707264
    http://www.nicovideo.jp/watch/sm5589348
    http://www.nicovideo.jp/watch/sm5562553

    Use www.mmcafe.com/nico.html to see these vids, some crazy doronjo madness, looks like she has good potential, as well as an infinite lol, but the infinite was done on tekkaman, who is a big

    Holy shit, are there transcripts for the first combo?
    Your arguments are invalid, I drowned a shark.
  • GaspGasp | | | | | Joined: Posts: 4,611
    http://www.nicovideo.jp/watch/sm5707264
    http://www.nicovideo.jp/watch/sm5589348
    http://www.nicovideo.jp/watch/sm5562553

    Use www.mmcafe.com/nico.html to see these vids, some crazy doronjo madness, looks like she has good potential, as well as an infinite lol, but the infinite was done on tekkaman, who is a big


    i owe you a hug next time i see you!
    Lunchtime Shopper
  • BuktoothBuktooth vietnamazing Joined: Posts: 1,713 mod
    the 2nd combo in the list (jumping infinite) is actually really easy:

    {jumping B on the way up, wait a split second, B (hold up to do that weird jump-cancel-without-a-jump thing), B} repeat brackets

    as far as i can tell, only works on tekkaman. weird too, because he doesn't actually seem to be taller than other characters if you compare silhouettes on the character select screen

    the third combo in that list is actually pretty easy once you've memorized it. does about 26K damage if you don't count the jump ins. it goes like:

    2A 2B 5C P (ryu or hakushon assist right before the 5C lands) xx 623A/C (depending on corner)

    from there you're going to be linking 2B off of the assist hit:

    2B 5C xx 214C, wait a bit, 623A/C (depending on corner)

    at this point, rocks guy hits, giving you time to both call pigbomb guy again and keep juggling the opponent until the bomb blows up for the relaunch:

    5A B C xx 214C

    from here, rocks guy is not going to hit unless you help him out by juggling the opponent with a normal move. this also doesn't give you time to do another pigbomb relaunch:

    5A xx 236A (rock hits between 5A and 236A), 5A 5C 3C -> jump B -> double jump B C

    if you don't have a good assist to do the combo with (or the assist isn't ready), here's an assist-less, baroque-using variant:

    2A B 5C xx 623A/C -> immediate baroque -> linked 5A 5A 2B 5C xx 214C

    from there the rest is the same. 5A B C xx 214C again, etc. the baroque variant does less damage unless you have like 20%

    fun combo, not too hard either. now you gotta find a way to hit a grounded, cornered opponent. there's probably a variant you can combo off of the squeezie grab homie guy, using 2C, but i didn't experiment too much with it

    the first combo i kinda gave up on, because that was the first one in the list i tried and there was just way too much shit to remember. now that i can do the 3rd combo pretty easily i'll try it again later
    -Campbell Tran

    as of 12/02/09:

    me: did pz john ever give the japanese players their money
    bas: hahah of course no
  • izanagisamaizanagisama 2D Logic Joined: Posts: 207
    Pretty sure there's another slight variation for that infinite, but I haven't been able to get past a few reps. Maybe someone with better execution can try and confirm.
    [j.:snkb:,:u:+:snka:, j.:snkb:, j.:snkb:]

    Basically just "up canceling" an additional j.:snka: to eliminate the need for the pause, which I always seem to screw up on (too eager, I guess:looney:). First two hits on the way up, second two on the way down.
  • insaneleeinsanelee duyw0rk Joined: Posts: 1,007
    doronduy will rule usa.
    [14:38] <@Chang>; pz john
    [14:38] <@Chang>; hes pretty trustworthy

    .. .
  • dizzynecrodizzynecro This isn't even my final form! Joined: Posts: 731
    Think you can substitute Morrigan for the Ryu assist?
  • Master_ChibiMaster_Chibi .: Dynamites! :. Joined: Posts: 15,057 mod
    This is great stuff for her in the corner, but it still makes me wonder if she can do well outside of it. Most of the time I spend just trying to get myself into a good position and running away.

    Ah well.

    :P
    ~*Hai! Back to Japan!
  • FaightFaight Spewing hatemail IRL Joined: Posts: 1,213
    This is great stuff for her in the corner, but it still makes me wonder if she can do well outside of it. Most of the time I spend just trying to get myself into a good position and running away.

    Ah well.

    :P

    At the start of one of those videos she does IAD C jc IAD C, land, combo. It's the "up cancel" style after the first C, and I assume that can move her a huge distance across the screen should it connect outside of the corner. I assume once you learn distancing you can land the exploding tree combo from most places, you just have to be smart on how you use it.

    Also the double IAD C stuff does a ridiculous amount of damage considering it's two heavy attacks at the start of the combo before scaling kicks in. It seems like it's going to be a very very good thing to learn given that it hurts so very bad.
    Your arguments are invalid, I drowned a shark.
  • YingyayYingyay Cash-Earned Master Joined: Posts: 116
    I like her infinite. It makes a sweet beat. (still dont like infinites) But that has to be the simplest one i've seen for this game
    Third Strike Mains: Sean, Ibuki, Ken
    Tatsunoko vs capcom: Casshern/Chun li, Doronjo/Polymar
    SSFIV: Ibuki, Ken, Adon
    Blazblue CT/CS: Bang, Litchi
  • Alternate275Alternate275 ★TOURNEY HOST★ Joined: Posts: 1,035
    Astounding videos. Here comes Doronjo!!!
    "Proud representative & overseer of Crew Round 2" :D
    PSN: CR2_Alternate | XBL: DRS Alternate | Skype: Alternate275
    King of Fighter XIII | Guilty Gear Xrd | BlazBlue ChronoPhantasma | Ultra Street Fighter 4
  • YingyayYingyay Cash-Earned Master Joined: Posts: 116
    Doronjo is pretty beast. After you kill someone if you can time when their partner jumps out you can use Tonzura(rock henchmen) to hold them forcing them to mega crush or just air combo them.
    Third Strike Mains: Sean, Ibuki, Ken
    Tatsunoko vs capcom: Casshern/Chun li, Doronjo/Polymar
    SSFIV: Ibuki, Ken, Adon
    Blazblue CT/CS: Bang, Litchi
  • Alternate275Alternate275 ★TOURNEY HOST★ Joined: Posts: 1,035
    Among other things of course xD
    Summon assist, pressure, mixup, etc, etc =p
    "Proud representative & overseer of Crew Round 2" :D
    PSN: CR2_Alternate | XBL: DRS Alternate | Skype: Alternate275
    King of Fighter XIII | Guilty Gear Xrd | BlazBlue ChronoPhantasma | Ultra Street Fighter 4
  • DivemanDiveman Loli-zoning Joined: Posts: 2,657
    Among other things of course xD
    Summon assist, pressure, mixup, etc, etc =p

    yeah, its amazing how versatile she can be. I might try her one of this days
  • YingyayYingyay Cash-Earned Master Joined: Posts: 116
    Werd ive been trying to find a gud assist for her other than Ryu.
    She does a good amount of damage as well
    Third Strike Mains: Sean, Ibuki, Ken
    Tatsunoko vs capcom: Casshern/Chun li, Doronjo/Polymar
    SSFIV: Ibuki, Ken, Adon
    Blazblue CT/CS: Bang, Litchi
  • DivemanDiveman Loli-zoning Joined: Posts: 2,657
    maybe someone with a good anti air assist...for extra protection
  • YingyayYingyay Cash-Earned Master Joined: Posts: 116
    I tried her with casshern, worked wonderz as well. I made the cpu and a freind land directly into Tonzura's grab using casshern. My friend blocked cash-earned and i ised tonzura's grab from afar. >=)
    Third Strike Mains: Sean, Ibuki, Ken
    Tatsunoko vs capcom: Casshern/Chun li, Doronjo/Polymar
    SSFIV: Ibuki, Ken, Adon
    Blazblue CT/CS: Bang, Litchi
  • Alternate275Alternate275 ★TOURNEY HOST★ Joined: Posts: 1,035
    I want to make use of her taunt special if at all possible =P
    "Proud representative & overseer of Crew Round 2" :D
    PSN: CR2_Alternate | XBL: DRS Alternate | Skype: Alternate275
    King of Fighter XIII | Guilty Gear Xrd | BlazBlue ChronoPhantasma | Ultra Street Fighter 4
  • YingyayYingyay Cash-Earned Master Joined: Posts: 116
    Her taunt is a good combo starter in the corner. Because of how long it stays out so if someone is ducking the heart will stay for awhile even off the screen and hit from behind. Great against Roll's if youre fighting with polymar and you happen to miss some hits in a bnb combo
    Third Strike Mains: Sean, Ibuki, Ken
    Tatsunoko vs capcom: Casshern/Chun li, Doronjo/Polymar
    SSFIV: Ibuki, Ken, Adon
    Blazblue CT/CS: Bang, Litchi
  • Demon DashDemon Dash Hyper Viper Raccoon! Joined: Posts: 5,880
    Doronjo is the Juda of TvC! A lot of her stuff is very similar... Again, is there a transcript for the first combo? I was already messing with the opener but hadn't made something that constructive. It seems in the vid he gets 623A/B/C out almost instantly after the first explosion. I can't manage to get it out that fast...
    "I'm speculating that it was M.O.D.O.K. that tore my dog's ACL. That crazy maniac was flying his hoverchair DRUNK. DRUNK on POWER. And booze. But mostly on POWER!" - corrosivefrost :rofl:
  • Arkayne17Arkayne17 Stop it meg. Joined: Posts: 2,857
    0_o those were some bad ass combos...

    Looks like we have a threatening character. Glad Im playing her.
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    Character Designer / Concepter Artist / Illustrator
  • YingyayYingyay Cash-Earned Master Joined: Posts: 116
    0_o those were some bad ass combos...

    Looks like we have a threatening character. Glad Im playing her.


    Same here. She forces turtles to come outta their shell, real good stuff and non noob friendly. (She rape noobs). I havent found any real use for boyacky assists tho (green henchmen)
    Third Strike Mains: Sean, Ibuki, Ken
    Tatsunoko vs capcom: Casshern/Chun li, Doronjo/Polymar
    SSFIV: Ibuki, Ken, Adon
    Blazblue CT/CS: Bang, Litchi
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