THE SF4 BEGINNERS Thread! NEW? POST HERE FIRST!

skisonicskisonic Joined: Posts: 1,131 mod
After more than 10 years, a true sequel has drummed up interest in new players and drawn nostaglic warriors back the world of Street Fighter, and many of you have wound up here.
Welcome to Shoryuken.com and enjoy your time spent.
These boards are great resource for a range of topics related to 2D fighting games, and dozens of players have begun with these boards and progressed to elite status. Despite the wealth of information and numerous minds with which to discuss it, without certain fundamentals neither resource can be used efficiently. A lot of this information has been said elsewhere on these boards, but it's totally unrealistic to expect every new player to find that stuff, and this is a great opportunity to reach the people who want to find it anyway... so now there's this.
If you are very new to fighting games, new to srk, new to sf4, or new in whatever way, This Is Your Thread.

The purpose of this thread is to specifically avoid repeat posts such as this
Street Fighter 4 n00b..
Hi all,

I am a super beginner with all fighting games - I mean button mashing to the max. Seeing Street fighter 4 and how awesome the game the game is - I have been looking around on how to learn the basics and I have found this site!!! I will be looking around on some of the basics and finally learning how to really play street fighter, instead of just getting my butt kicked. I wanted to give out my gamertag, so if you guys would like to play a beginner and give me some tips on how to improve my game - it would be greatly appreciated!! I look forward to playing with you guys. GT: Join Date Feb 2009

PLEASE, try not to clutter this board with questions that sound as though they can be answered in one sentence. Chances are, it has been answered already. If it hasn't post it here. I'll periodically check it, and I hope a few other knowledgeable players will help out as well.

For rules for the forum, see the stick/rules thread (http://forums.shoryuken.com/showthread.php?t=174791).
If you tried use the search button and couldn't find what FADC means, this thread is for.
If you can't figure out the difference between a chain and a link, this thread is for you.
If you don't know what a Fake Kick is, this thread is for you.
If you don't know what a 2in1 post here.
If you can't land an ultra, cancel a special into a super, etc, post here first.

Basically, this is the thread where you (might) get a pass on breaking the forum rules in some way. Ask the most basic questions here first.
AND NOT ELSEWHERE. YOU'VE BEEN WARNED!

In closing,

PLEASE Don't forget to at least CHECK a character's thread in the specific sub-forum. I realize that sometimes info is hard to find there... but come here only after you've done so.
PLEASE Don't forget to check at least CHECK a characters wiki page on the shoryuken wiki ( http://www.shoryuken.com/wiki/index.php/Street_Fighter_IV ). I realize right now it is lacking... post up some info you find! Its a wiki... people fix it! And have patience, it will fill out soon.

Finally, I'll try to list some resources that will help with some of topics with which you may have difficulty:

Resources (attempted in order of difficulty):
Maj's Guide to Street Fighter Notation Check here if you have any trouble reading combos. This nice guide explains most traditional american combo notations, and a bonus key on that tricky "Jap" (numpad) notation. Check it out!
SF Combo System Interpretation An incredibly relevant article with a brand new SF release, read this to gain perspective and good basic knowledge on how combos DEVELOP in street fighter, as a game ages.
Maj's Encyclopedia of Street Fighter Terminology What is footsies? How would you define "block stun"? Can't figure out what is a RTSD? Check here for great definitions on many of the most common competitive Street Fighter related terminology
Maj's Guide to Combo Construction A quick guide that discusses what one should think about when developing combos. Understand this and you'll be ramping up that damage output, building the most meter, putting yourself in the best okizeme positions in no time!
Buktooth's Frame Data Trainer - This is an INVALUABLE resource. Frame Data exists for all 17 playable arcade characters. Read this short guide and you will be ready to start utilizing it to make some true 50/50s, and you may never view the term "mix up" the same.
The SF4 Faq Thread Frequently Asked questions. Ask there if you can't find it here.
Misconceptions about the Mechanics of Sf4 This thread is an AWESOME read that has pulled some of the myths and widely spread mistaken concepts into one place to debunk them. Great for anyone at any level.

I hope these things help. More will be added later.



** 05/22/2009 ** For now I'll make additions at the end of this post, formalization may follows. Anyway:
Useful suggestions from players!

* For those new to arcade sticks it may be a good idea to play other games with your stick. For instance if you've got some old PC games that you'd normally use a pad with use your arcade stick instead. This will help you get used to playing with it.
- Hotobu
Internationally known. East coast home.

I bet some people thank god for the internet and the keyboard everynight when they pray. "NOW I CAN SAY WHATEVER I WANT!" - big|dave
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Comments

  • eric25eric25 Diddy Did It Joined: Posts: 271
    Alright I need some help here too.

    What exactly is FADC? I'm pretty sure it's charge a focus attack, and then simply dash. Is this correct? Also, how beneficial is it knowing that it uses up two bars of super.

    All thanks in advance.
  • KeitsKeits OneTrueGame.com Joined: Posts: 8,765 mod
    A block string is a series of tightly spaced attacks that are meant to keep your opponent in block-stun. These have various purposes in various games, but generally they are used for two reasons, 1 obvious, 1 not-so.

    1.) If your opponent blocks your attack, you get super meter! If he blocks a series of attacks, with seemingly no room to move or counter, you get more meter! Yay!

    2.) If you do the same block string a lot, your opponent may become conditioned to the idea that when you land the first hit in your block-string, you will automatically go for the rest. Take this opportunity to try a mixup or a throw! Yay!

    In games with a guard bar, they can be used to lower someone's guard meter for a guard crush. But that isnt SF4.
    Visit OneTrueGame.com for information on DIVEKICK, Tunnel, and future projects.
  • eric25eric25 Diddy Did It Joined: Posts: 271
    Focus Attack Dash Cancel (sometimes also referred to as Saving Attack Dash Cancel or SADC).

    It involves threading a dash between the press and release of the Focus Attack combination.

    So basically, MP+MK(hold) -> << or >> -> MP+MK(release) will cancel the Focus Attack into a dash in the direction you've dashed (forward or back).

    It can be a very useful recovery and setup move. If you attempt to punish with a mp.srk for instance, and it gets blocked because you mess up, you may FADC it so as not to get punished yourself.

    In addition you can also use the FADC cancel to set up into an ultra (but not a super, I believe, someone correct me if I'm wrong). So Ken, for instance, can do: hp.srk xx FADC xx ultra, to land the full ultra if you FADC on the second hit of the hp.srk.

    In these regards, it can be very worth the two bars, depending on your play style and your opponent.

    (Open for corrections, but I think that's all correct)
    Thanks. I'm starting to get it now, but I'll probably need to use it to understand it.
  • KunaiKunai Joined: Posts: 371
    How do I shot fireball?

    Good thread.

    excitebike: You can FADC forwards or backwards. FADC backwards (double tap away on the stick) to avoid punishment or FADC foward to move in on someone.

    I don't know if there is a different label between these FADC moments, but allow me to explain the different opportunities that you will have to use FADC:

    A;) Hold :mp:+:mk: to start up a Focus Attack, then dash foward or backward to cancel the animation (no Super bar used)

    This allows you to regain mobility so that you're not forced to follow through with the Focus Attack after pressing the buttons to initiate it. However, at times you can be punished when you finish your dash, so use with caution.

    B:) Hold :mp:+:mk: to start up a Focus Attack, then either release both buttons or let it charge all the way for a Level 3 Focus Attack. After the hit connects, dash forward or backward to cancel the rest of the FA animation. It doesn't matter if the FA is blocked or hit. (does not use any Super bar)

    If your FA hits, doing FADC allows you to regain mobility and move in closer to attack the opponent. Afterwards, you can follow up with an attack. This is especially useful if your FA hits causes the opponent to go down in a crumple stun.

    If it's blocked, sometimes you can dash forward to apply more pressure while they're still in block stun. Or, you can dash backward to reset your offense. Block stun after a blocked FA differs from character and I believe it also differs depending on the level of FA that was blocked (Level 1 and Level 2 only, Level 3 is unblockable).

    C:) Hit with a normal or special move, hold :mp:+:mk: to cancel hit animation to Focus Attack, dash forward or backward to escape or resume mobility (takes up 1/2 a super bar)

    As mentioned before, this can bail you out of a normal attack or special move that usually would leave you wide open after the opponent blocks. Sometimes, players will utilize this to get a throw attempt in by forcing an opponent to block a normal or special move, FADC, then throw while they're still blocking. It helps to do a move that has a lot of block stun, or to have a character with a fast dash to recover from FA quickly and throw the opponent while they aren't expecting it.

    NOTE: Not all normal attacks and special moves can be canceled with FADC. Also keep in mind that you cannot FADC if you are too far off the ground. Example: You cannot FADC a Fierce Shoryuken if you hit the opponent in the air and you are well off the ground.

    Another reason method C is good, because it can prolong combos and link attacks you couldn't normally link.

    An example of very effective usage of FADC is Ryu's jump-in HK, WK, WK, jab Shoryuken, FADC into Ultra Combo.

    Method C is probably the most common usage of FADC and is vital to learn to succeed with any character in SFIV. Practice this hard.

    Hope this helps.
  • SystemSystem Joined: Posts: 508,676 admin
    Yo.

    I intend to get an arcade stick for SFIV eventually, but not in the near future. So my question to people with the game already is, is it really that hard to play it with just a normal controller, to the point that it isnt fun or you're just button-mashing?
  • SystemSystem Joined: Posts: 508,676 admin
    Yo.

    I intend to get an arcade stick for SFIV eventually, but not in the near future. So my question to people with the game already is, is it really that hard to play it with just a normal controller, to the point that it isnt fun or you're just button-mashing?

    The Xbox360 d-pad is trash and the PS3 one isn't as bad but that's not really saying much. That said I think you can still learn a lot with a pad until you get that stick.
  • Black DogBlack Dog Hakumen Joined: Posts: 129
    Yo.

    I intend to get an arcade stick for SFIV eventually, but not in the near future. So my question to people with the game already is, is it really that hard to play it with just a normal controller, to the point that it isnt fun or you're just button-mashing?

    I played console last night at a friends and I had to use 360 controller. To be honest, the analog actually worked really. Obviously not even close to a stick but I had an easier time playing sf4 with 360 analog than playing HDRemix with ps3 pad.


    To anyone about to pull the fanboy card on me, I don't even own a 360 so save your ammo.
    People care who you main
    and the combos you use.
  • Singh31Singh31 Joined: Posts: 493
    The 360 controller isn't bad, except for when you have to use 3 buttons at the same time (Ex: For an ultra).
    Even the weakest have hope of power, because eventually the strongest sleep.
  • SystemSystem Joined: Posts: 508,676 admin
    The 360 controller isn't bad, except for when you have to use 3 buttons at the same time (Ex: For an ultra).

    That's why PPP and KKK are mapped to their own bumper/trigger buttons.
  • AlbedoAlbedo Is a legs man. Joined: Posts: 209
    That's why PPP and KKK are mapped to their own bumper/trigger buttons.

    what about your lp+lk (throw) and mp+mk (FA) ? Game pads FTL.
  • DaFeetLeeDaFeetLee WOW Joined: Posts: 1,691
    what about your lp+lk (throw) and mp+mk (FA) ? Game pads FTL.

    Just use your thumb to hit both lp+lk or mp+mk. I use this in 3s for throws. Though I've never played SFIV on pad so I don't know how well FAs are gonna work on a pad.
    Twitter: @DaFeetLee || Twitch channel || NY FGC
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  • Black DogBlack Dog Hakumen Joined: Posts: 129
    Just use your thumbs for FAs. It's really not as bad as people make it out to be. Yeah, if you're gonna get competitive you're gonna need a stick but a pad does not an unplayable game make.
    People care who you main
    and the combos you use.
  • El ManiaticoEl Maniatico Joined: Posts: 248
    Why come blanka dont go thru fireballs? why come?
  • AlbedoAlbedo Is a legs man. Joined: Posts: 209
    Oh I got some nub questions....

    1.Can you still do special cancels into super like in 3s? I.E. Hadouken -> super?

    2.FA cancels on specials and normals: can you preform this like a roman cancel? Or do you have to do it in a particular frame/frame range like a False roman cancel?

    3.Does Ken still have his MP HP chain combo?

    sorry if I'm using the wrong terminology.
  • skisonicskisonic Joined: Posts: 1,131 mod
    Oh I got some nub questions....

    can you still do special cancels into super? I.E. Hadoken -> super?

    and does Ken still have his MP HP chain combo?

    sorry if I'm using the wrong terminology.

    Special cancels to super work great. They are uncommon for many characters, as many chars will opt to save a stock for EX moves. This kind of combo is often used as a finisher though.

    Ken does have his mp-hp chain combo, still cancellable.

    Dont forget the wiki and the character threads for character specifics!

    Rather than being the spoonfeed a noob thread, I hope this can become the thread to teach a noob how to hold a spoon
    Internationally known. East coast home.

    I bet some people thank god for the internet and the keyboard everynight when they pray. "NOW I CAN SAY WHATEVER I WANT!" - big|dave
  • AlbedoAlbedo Is a legs man. Joined: Posts: 209
    Special cancels to super work great. They are uncommon for many characters, as many chars will opt to save a stock for EX moves. This kind of combo is often used as a finisher though.

    Ken does have his mp-hp chain combo, still cancellable.

    Dont forget the wiki and the character threads for character specifics!

    Rather than being the spoonfeed a noob thread, I hope this is can become the thread to teach a noob how to hold a spoon

    First off thanks for answering my questions Skisonic =)

    but I don't get what you mean by "spoonfeed a noob thread". IF this thread was not intended to be a "spoonfeed a noob thread" why not just list links to other threads that has vital information (which you did) , have an FAQ on the OP, and close the thread? I'm sure you didn't open this thread to keep telling noobs to use the search button or wiki all day.

    I'm very sorry if I came off as sounding defensive, but that last comment you added on that post seemed somewhat derogatory to me. :sad:
  • SystemSystem Joined: Posts: 508,676 admin
    So is Sagat's fake kick just hitting hk twice and really quickly? I saw a few peeps arguing that on another thread.

    Edit: And tips for facing Seth are always welcome. 7 hours into the game and still can't beat Seth on medium -_-
  • skisonicskisonic Joined: Posts: 1,131 mod
    Look I have the spoon, I have the food.

    I'm not trying to sit here forever, shoveling it in your face.

    There's a difference between wanting to learn, and wanting to be told everything.

    I said "I hope this can become thread to teach a noob how to hold a spoon" (minus the typo). The statement implies that I understand that you must feed a noob, but at some point you are going to have to fend for yourself. We're going to be answering tons of questions, but it's probably not going to last forever. Yours was the first very simple, easily answerable question which I mentioned in my first post, so I very respectfully pointed out what my intention was.

    I would like this thread to grow players. I don't expect it to be instant, but I did say in my original post to at least please look around before asking. The VERY FIRST post in the Ken thread says he still has the chain.

    Just pick up the goddamned spoon and don't take it personally, please, this thread was off to such a good start.

    Do not derail this thread.
    Internationally known. East coast home.

    I bet some people thank god for the internet and the keyboard everynight when they pray. "NOW I CAN SAY WHATEVER I WANT!" - big|dave
  • kenskkensk Joined: Posts: 358
    Fake Kick is done by hitting HK itwice within about 1/20th of a second. Yes it's hard.
  • otterotter CFN: otter- Joined: Posts: 4,653
    The above links will be a useful compilation for us semi-noobs, as well.

    Thanks!
  • WindsagioWindsagio OG random Joined: Posts: 2,506
    I'm not THAT new, but pretty new, but I always wondered this;

    Does stun regenerate?

    If so is it really fast, or slow?
    Triumph in the glory of me!
    http://www.youtube.com/watch?v=EQzmQrtDkqg
  • TuboWareTuboWare Mouth of the Midwest Joined: Posts: 2,100 mod
    I see some people type FADC, and some type SADC... is there a difference? Basically what Im asking, is Saving Attack and Focus Attack the same thing, just people call it something different? Or is Saving Attack something on its own completely?
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  • HFXHFX SMYA Joined: Posts: 4,743
    I see some people type FADC, and some type SADC... is there a difference? Basically what Im asking, is Saving Attack and Focus Attack the same thing, just people call it something different? Or is Saving Attack something on its own completely?

    Yes they are the same. In japan its called Saving Attack. In the states (and others) its focus attack.
    Malaysia / Kuching FGC | Twitter @ abelity_ | Facebook @ facebook.com/showmeyourabelity | Youtube @ youtube.com/c/ShowMeYourAbelity
  • TresjinTresjin Joined: Posts: 529
    They're the same thing. Saving Attack is the Japanese name, Focus Attack is the English name. Kinda like how, in 3S, they called parrying "blocking", because what we call blocking, they call "guarding".
  • HFXHFX SMYA Joined: Posts: 4,743
    In addition you can also use the FADC cancel to set up into an ultra (but not a super, I believe, someone correct me if I'm wrong).

    (Open for corrections, but I think that's all correct)

    hmm ive said it before in some other thread, but yeah you cant fadc into super simply because you've used 2 ex bars to fadc, so you'll never have enough to do a super move.
    Malaysia / Kuching FGC | Twitter @ abelity_ | Facebook @ facebook.com/showmeyourabelity | Youtube @ youtube.com/c/ShowMeYourAbelity
  • LordofUltimaLordofUltima MY MOVES R NOTHING Joined: Posts: 844
    I'm not really a beginner at all, I'm just a lurker that signed up spontaneously one day. But hello anyways.
    ...yeah, but the summers are real nice in Washington.
  • SystemSystem Joined: Posts: 508,676 admin
    Hi Guys.
    I have been waiting for the right situation to post a extremely noob questions, because you guys seem pretty hardcore. I guess that right situation is here! Sooo: How do you block attacks? What buttons do your press? And what does a standing block, block? And what does a crouching block, block?
  • TresjinTresjin Joined: Posts: 529
    You know, that's actually basic enough a question that none of the links up there specifically mention how to do it. You usually find this mentioned in the game manual, but I've seen so many complete beginners step up to an arcade machine for the first time and don't know about blocking that it probably does warrant a mention.

    To block, hold the joystick back, relative to your opponent on the screen. To crouching block, hold the joystick diagonally down-back. Standing blocks will block jumping attacks and overheads, but not low attacks such as sweep kicks. Crouching blocks will block low attacks, but can't block jumping attacks and overheads. And in either type of block, you're vulnerable to grabs and throws.
  • SystemSystem Joined: Posts: 508,676 admin
    Thank you so much for the quick answer! So the only way to move away from your opponent is to jump back, or dash back?
  • TresjinTresjin Joined: Posts: 529
    No, if you hold back, you'll walk backwards unless you're being hit, in which case you'll block instead, but while crouch blocking, you sit still in one place regardless of what they're doing.
  • toasty_Ttoasty_T Joined: Posts: 137
    Hey guys, this is my first post. I haven't played a Street Fighter since SF II Turbo back in '95 :rofl: I saw that Street Fighter IV was coming out and I got all nostalgic and threw down a preorder.

    My question was regarding how easy it would be to perform some inputs on a PS3 controller. I'd imagine PPP would be a nightmare. Is it necessary to play on a stick or will the pad do. I've heard people mention that the PS3s analogue buttons are good but that's only one aspect of the controller. I really don't want to limit myself to a few characters because I'll need pianist dexterity to become good with whoever I want.

    If anyone in Australia posts here are there any local places where I can find a stick? Importing isn't in my best interest since our dollar tanked.

    Shoryuken for life :P
  • SystemSystem Joined: Posts: 508,676 admin
    A mini-guide to developing strengths in a game you've never played! =O


    This actually seems stupid, but there are ways you can at least be prepared for a new Street Fighter without having played it.

    A) Know The Basics- I don't really mean the basics of the game at hand, but the basics of most 2D fighters. You are generally at an advantage when you control more space than your opponent. They are forced to do things to create equal spacing or flip the advantage. This is why people like Ryu or Guile have been widely used. Ryu can keep you pinned to the corner by a slew of offensive maneuvers and baits while he stands *just* outside of your attack range.

    Many characters can do this, in fact, it can be argued that you need to know how to effectively do this with any character you wish to be serious with.

    B) Know The Move Archetypes- The properties of moves change from game to game. the Shoryuken isn't as invincible as it once was, however, it's still a damn good anti-air technique. Your blocks defend most attacks, your anti-airs beat or trade jump attacks, your overheads beat low-blocking opponents, your throws beat blocking opponents, your Dan taunts beat your opponents morale...okay well maybe not. Some characters best anti-airs may not even be a special, but a normal.

    You'll learn the specifics when you get the game in your hands (or by diligent video analysis), but your mind bank of what types of attacks beat what transfer to every character

    C) Rely on Previous Experience- If you played Sagat well in the the past, why re-invent the wheel? What if your good character isn't in the game? I mained Urien in 3rd Strike, but he's not around anymore. Gootecks also had this issue, and it was suggested to him to use Balrog(Boxer). As a slight aside, the reason I used Urien was because I had a decent Balrog in CvS2. With a couple notable differences, their gameplay can approximate each other.

    Try to build on what you've done in the past.

    D) Don't be Afraid to Throw Away Previous Experience- Don't get saddled into your old molds. You must be ready to try new things! Experiment with the new system as tactics in one game doesn't necessarily translate to another.

    Sometimes, if you cling too heavily to your past games, you may be giving yourself a handicap.

    E) Analyze The Current Game's Tactics- Meaty LP Hadouken, LP Hadouken, FP Hadouken. This is a SF2 tactic, but it doesn't work well in SF3. In SF3 you may try the meaty LP Fireball, but they'll parry it. If you throw the next one, you're potentially dead meat. If you're watching a vid and you see yourself asking "Why didn't player A do this? It worked in CvS2," or "It seems like it'll work here" Try and figure out why he didn't do it. This is hard, and requires a lot of patience. It may be impossible to see without actually playing, but sometimes you can piece it together.

    Not too long ago, someone asked here "Why don't people just meaty L3 Focus all the time?" This was a legitimate question because the person was aware of the system and his basics enough to see why it *could* be effective, but it was never done. He couldn't figure out why, but knew something was up, so he asked and the thread was pretty entertaining as a result. >_> (You can't do it simply because of backdash, quick rising, or an ex reversal). This might have been impossible to learn without playing, although a diligent researcher could have found backdash invincibility.


    Hopefully these five little tips gets the brand new player or an older vet getting ready to play 4 for the first time into the right mindset to start!
  • Grits'N'GravyGrits'N'Gravy I used to oicho throw people. Joined: Posts: 977
    Hey guys, this is my first post. I haven't played a Street Fighter since SF II Turbo back in '95 :rofl: I saw that Street Fighter IV was coming out and I got all nostalgic and threw down a preorder.

    My question was regarding how easy it would be to perform some inputs on a PS3 controller. I'd imagine PPP would be a nightmare. Is it necessary to play on a stick or will the pad do. I've heard people mention that the PS3s analogue buttons are good but that's only one aspect of the controller. I really don't want to limit myself to a few characters because I'll need pianist dexterity to become good with whoever I want.

    If anyone in Australia posts here are there any local places where I can find a stick? Importing isn't in my best interest since our dollar tanked.

    Shoryuken for life :P

    On a pad you can set buttons to PPP and KKK usually on a PS controller it is L1L2. I have PS3 version and you can definitely do that.

    I'm not sure about sticks in Australia but maybe you can get the Tournament Edition Fightstick at 150 USD or the regular MadCatz Fightstick. There HAS GOT to be one you can buy.
    CFN: BatmanWithAGlock
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  • SystemSystem Joined: Posts: 508,676 admin
    No, if you hold back, you'll walk backwards unless you're being hit, in which case you'll block instead, but while crouch blocking, you sit still in one place regardless of what they're doing.


    So theres no way to stand up and block for some time without walking backwards?
  • SystemSystem Joined: Posts: 508,676 admin
    So theres no way to stand up and block for some time without walking backwards?

    Not unless you're already cornered at the edge of the screen. If you want to continuously block without moving, do a crouch duck. Just be ready to switch to a standing block if your opponent jumps or if an overhead attack is coming.

    I don't think you'll find the whole pressing back to block concept complicated once you get your hands on the game.

    *If you have two controllers, download the demo for Super Turbo HD Remix and try out the 2d fighter basics for yourself.
  • SystemSystem Joined: Posts: 508,676 admin
    Thanks for the answer Wonderpug, where can i download this said demo of super turbo hd remix? i cant findt it on either US PSN or EU PSn..?
  • SystemSystem Joined: Posts: 508,676 admin
    Hey guys I'm back with another noob question. What's a technical? Is it just a fancy word for parry? I accidentally did it last night and but have no clue what I did.
  • TresjinTresjin Joined: Posts: 529
    Sounds like you tried to throw at the same time as the opponent. One side starts a throw, and if the other side inputs their own throw command within a certain small window of opportunity, you get a tech hit and the throw is cancelled.

    "Technical" will also pop up on a quick-rise landing. If you get knocked down, tap down or hit two buttons the instant you hit the ground, you'll get up faster, and "Technical" will show on your side if you did it right. It won't work after throws or certain other moves.
  • DaDesiCanadianDaDesiCanadian orangecat av! Joined: Posts: 6,901
    You'll see that mostly referred to on the forums as a "tech" or a "tech hit".
    Originally Posted by Mihai
    LOL Also, 99% implies there are at least 100 people that know me you tard. You really should invest in a proper education instead of being a bum.
  • SystemSystem Joined: Posts: 508,676 admin
    It's also known as softening throws.
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